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Circus-P - iNSaNiTY

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litoluna
hi Gabe san.
from #modres
I hope m4m map link
[Normal]
  1. 00:34:719 (1) - I think fluster this Reverse slider X(
    :idea
  2. 03:55:359 (2) - I like carve slider
[Hard]
  1. 01:08:319 (3) - I think 01:07:359 (1) - to a carveSlider better.
  2. 01:27:279 (4) - move x:256 y:356 (center)
  3. 01:27:519 (5) - stack 01:27:039 (3) - and Ctrl+H. bilateral symmetry :>
  4. 03:26:559 (5,6,7,8,9,1) - I think difficult in Hard diff x(
    I think DS0.8x is better.

    sorry poor English ...
nice map and cool SB ;)
Good Luck and star~
Gero
Hi Gabo

M4M is okay? ;w; I hope you accept

General

  1. Everything is okay
  2. Just a suggestion, what do you think to disable the countdown because it sounds very weird and does not fit with the song
Hard

  1. 00:36:399 - listen carefully the music, imo you have to add one circle here, something like this:
  2. 00:39:039 (2,3) - spacing
  3. 00:44:319 (1,2,3) - these sliders sound weird since there is no sound in blue ticks , listen the background to 25 % and you can notice that the sound is in the previous tick.
  4. 00:47:919 (6,6) - add a sampleset here for consistency with this circle 00:51:759 (6)
  5. 00:54:399 (2,3) - it flows a bit strange for me, I think in my opinion you can try something like this:
    Example

    or this:

    are you free to ignore this as it is a suggestion
  6. 00:57:039 - slider in tick red sounds a bit weird, because the strongest sound comes from here 00:57:279 , My recommendation would eliminate this slider and add a circle in 00:57:039 then add a slider 1/2 in this time 00:57:279
  7. 00:59:679 (1) - add one finish on the head, sounds good imo
  8. 01:00:399 - try to add one circle here with sampleset normal ^ same reason
  9. 01:11:199 (1,2) - Nazi* I'm sure you can do a better blanket here :3
  10. 01:12:879 - add one circle for the voice
  11. 01:20:799 (1,2) - why are you used spacing in the transition of this slider when you previously left a considerable space? idk but you can be consistent with this slider, you can do a nice blanket with these sliders:
  12. 01:22:479 - ^
  13. 01:53:439 (1,2,3,4) - ^ same suggestion
  14. 02:05:919 - add one note here please because this slider 02:05:679 (2) - doesn't flow quite right
  15. 03:24:159 (2,3,4) - to improve the flow in this part you could try CTRL + G to this slider03:24:639 (3), try it
  16. 04:16:959 (7,2) - blanket?
  17. 04:25:119 (1,2,3) - Nazi* imo looks better if you do it:
Pretty nice hard, I like it ~

Normal

Whut the SV is 1.60? i'm not agree with this but is okay I guess

  1. 00:33:279 (4,5) - Nazi* can you make a better blanket here please?
  2. 00:34:719 (1) - this is very difficult for a normal difficulty, I really recommend you to change this for not create confusion to new players
  3. 01:03:519 (2) - Nazi* CTRL + H, This slider is not perfectly symmetrical i'm sure you can do it better
  4. 01:15:519 - add one note here with NC
  5. 02:11:679 - ^ without NC
  6. 01:19:839 (5) - this is very close to the HP bar , 02:23:199 (2) - Same here
  7. 01:26:559 (4) - spacing
  8. 02:12:639 (4,5,6) - Nazi* Ugly pattern, try something like this:
    Example

    looks better imo
  9. 03:04:959 - add one circle because feels so empty without something to click here
Pretty cute diff too

nothing much to say cuz this map is good! GL with this proyect Gabe! I hope this get ranked soon.
btw awesome SB!
Tech-Blobfish
good song :)[lucky:1337][/lucky:1337]
Luvbuneez10
This song is great! Should be ranked and approved :3 One suggestion though. The spacing is a bit uneven during the fast parts, like larger spacing for a shorter amount of time between notes. It's a great map though, love playing it
Topic Starter
Aurele
Remapped.

Things to do:
  1. Hitsound Normal & Hard
  2. Wait for Gero's Easy
  3. Fix storyboard and background
  4. Find metadatas
  5. Get mods :D/
Topic Starter
Aurele
Alright alright! It's in pending now.
ErunamoJAZZ
omg, its soooooo oooolllllldddddd gabe xDDD
Even 10crystalmask01 and [Luanny] were here and... AND....

Well... I only come to said that you need a easy diff for a rank... ^^U

Good luck!
Topic Starter
Aurele


do I need an easy diff
Kurai
[General]
- Tu peux m'expliquer cette dose de tags ? XD notamment le "hatsune miku".

[Hard]
01:18:412 (4) - J'aime pas ce stack, le pattern finit un peu en eau de boudin (xp) alors que justement c'est sur la fin de la phrase, c'est censé être un peu plus intense non ?
01:22:252 (4) - ^
01:26:092 (4) - ^
02:27:532 (4) - ^
02:31:372 (4) - ^
02:35:212 (4) - ^

[Normal]
00:53:932 (1) - Le blanket pourrait être mieux :/
01:29:932 (4,1) - Ce stack est peut-être un peu trop compliqué à jouer pour la difficulté la plus simple vu que tu n'as aucun stack qui brise le flow avant dans la map. Un peu inattendu ici si tu vois ce que je veux dire.
Topic Starter
Aurele

Kurai wrote:

[General]
- Tu peux m'expliquer cette dose de tags ? XD notamment le "hatsune miku".
Parce que tous les tags se rapporte à quelque chose qui représente soit les personnages (exemple, les noms et où ils proviennent (Vocaloid)), puis lorsqu'on parle de 'Vocaloid', on fait souvent un lien avec Hatsune Miku. Par la suite, 'Doofus-P' et 'matt9five' sont d'autres noms d'artiste qu'il utilise. Le 'Guitar Hero' et 'Piano Zero', c'était des suggestions de Krah, blame-le. :')
Après, la chanson est présente dans certaines creepy pasta, puis la chanson elle-même est creep. C'est d'ailleurs aussi pourquoi j'ai ajouté 'blood' et 'insane'.



[Hard]
01:18:412 (4) - J'aime pas ce stack, le pattern finit un peu en eau de boudin (xp) alors que justement c'est sur la fin de la phrase, c'est censé être un peu plus intense non ? Pas nécessairement. J'ai majoritairement placé les objets de cette façon durant toute la difficulté pour coupé le mouvement des sliders. (aka, breaking the flow) Disons que ça donne autant une forte accentuation sur le lyrics quand même.
01:22:252 (4) - ^
01:26:092 (4) - ^
02:27:532 (4) - ^
02:31:372 (4) - ^
02:35:212 (4) - ^

[Normal]
00:53:932 (1) - Le blanket pourrait être mieux :/ yeh done
01:29:932 (4,1) - Ce stack est peut-être un peu trop compliqué à jouer pour la difficulté la plus simple vu que tu n'as aucun stack qui brise le flow avant dans la map. Un peu inattendu ici si tu vois ce que je veux dire. Je vais garder ça, ça donne un très bon effet, surtout que je l'utilise aux autres moments un peu plus loin dans la difficultée. Ce n'est pas autant 'inattendu' que ça en a l'air!
Merci Kurai bb <3
Kurai
Je conseille quand même de supprimer certains tags comme :

- "Hatsune Miku". Quand on tape ça, généralement on s'attend à tomber sur du Miku et pas d'autres vocaloids ;
- Pour "Insane", ça cause un autre problème, vu que c'est majoritairement utilisé comme un nom de difficulté, les gens qui tapent "insane" dans la barre de recherche s'attendent à avoir une liste de difficultés "insane" dans leur résultats et non pas une map qui ne comporte qu'une Normal et une Hard ;
- "Creepy pasta" et "Blood" me semblent quand même pas mal superflus, qui va vraiment taper ça dans sa barre de recherche ? XD

[Hard]
00:43:372 (3) - Mal aligné avec (2).
01:30:892 (2,3,4,5,6) - Cette courbe est vraiment pas belle, on dirait que tu t'es forcé à la rendre plus linéaire sur la fin pour pas que le dernier cercle soit en dehors de l'écran. Mais ça rend pas forcément super joli ici. Tu pourrais pas voir pour essayer de rendre ça un peu plus esthétique ?
01:44:812 (3) - Bon bah pareil ici au niveau de l'alignement vu que c'est du c/c ! :D
02:16:012 (4) - Ce cercle est quand même pas mal proche de la bordure du bas, ça se fait carrément overlap par la barre de précision. Tu pourrais pas voir pour faire en sorte que ce cercle soit quelques grids plus haut ici ?
04:08:332 (3) - Ça pourrait être mieux aligné ici (entre 3 et 2).
Topic Starter
Aurele

Kurai wrote:

Je conseille quand même de supprimer certains tags comme :

- "Hatsune Miku". Quand on tape ça, généralement on s'attend à tomber sur du Miku et pas d'autres vocaloids ; Ok
- Pour "Insane", ça cause un autre problème, vu que c'est majoritairement utilisé comme un nom de difficulté, les gens qui tapent "insane" dans la barre de recherche s'attendent à avoir une liste de difficultés "insane" dans leur résultats et non pas une map qui ne comporte qu'une Normal et une Hard ; Ok
- "Creepy pasta" et "Blood" me semblent quand même pas mal superflus, qui va vraiment taper ça dans sa barre de recherche ? XD Tu serais étonné. Je vais garder ceux-là :p

[Hard]
00:43:372 (3) - Mal aligné avec (2). Done
01:30:892 (2,3,4,5,6) - Cette courbe est vraiment pas belle, on dirait que tu t'es forcé à la rendre plus linéaire sur la fin pour pas que le dernier cercle soit en dehors de l'écran. Mais ça rend pas forcément super joli ici. Tu pourrais pas voir pour essayer de rendre ça un peu plus esthétique ? J'ai modifié la courbe pour un wiggle au-lieu!
01:44:812 (3) - Bon bah pareil ici au niveau de l'alignement vu que c'est du c/c ! :D Celui-là n'est pas un copy/paste, le but de ces objets n'est pas l'alignement du slider par rapport au cercle, mais bien du cercle par rapport au slider. Par exemple, le flow part du slider vers le cercle dans les deux cas.
02:16:012 (4) - Ce cercle est quand même pas mal proche de la bordure du bas, ça se fait carrément overlap par la barre de précision. Tu pourrais pas voir pour faire en sorte que ce cercle soit quelques grids plus haut ici ? Done
04:08:332 (3) - Ça pourrait être mieux aligné ici (entre 3 et 2). La réponse est ici
Merci encore ♥
Kurai
Topic Starter
Aurele
yaaay ♥

merci!!
Nozhomi
Greetings traveler

Some issues have to be resolved before going further.

[General :]
  1. 01:03:532 - 30% and 40% volume don't give enough feedback on that part, especially when vocal is so strong and should be emphasized correctly.
  2. 04:34:012 - Missing Normal sampleset.
  3. 02:37:132 - Also what about making this kind of beat finish + clap to be coherent with 02:27:532 - ? The music sounds alike on these beats so I'm not against add a finish but clap is needed to keep a coherence on your hitsounding.
[Normal :]
  1. Kinda subjectif, but having same CS than Hard is a bit weird.
  2. Your use of stacks is inappropriate for that kind of difficulty. Since it's the lowest of the set, you should avoid stacking on a slider end, who is basically super hard for a new player to catch correctly. And on the top of that, you use them for different rhythms (00:36:652 (1,2) - 1/1 and 00:40:492 (1,2) - 1/2 for example) who will just lead to more trouble for the player.
  3. 02:56:812 (1) - I just want to know why you did them wiggling, because I can't find a system who would make them different from 02:57:772 (2) - who are straight (same for Hard ofc).
[Hard :]
  1. 00:59:692 (1,2,3) - / 02:08:812 (1,2,3) - Did you just break your own stacking rule from that part when it works for them ? The song didn't changed of these beats.
  2. 02:59:692 (4,5) - I don't think these kind of sliders should be stack, simply because later on the diff, you did the same concept for 1/4 03:17:452 (4,1) - .
    How you use stacking on sliders on that part is quite strange because it would be much more coherent to stack for stuff like 03:00:172 (5,1) - (as you did after on previous example) than doing stack for two different rhythms and lose coherence on your diff.
  3. 03:13:612 (4) - This slider is quite folded, doing it like https://puu.sh/wybsY/88b9beeab9.png is much more visually coherent with rest of your diff imo.
  4. 03:52:492 (1,2,3,4) - Space them a bit more to avoid small overlaps (and for the rest of that section ofc) ?
After that it should be okay.
Mukyu~
Topic Starter
Aurele

Nozhomi wrote:

Greetings traveler

Some issues have to be resolved before going further.

[General :]
  1. 01:03:532 - 30% and 40% volume don't give enough feedback on that part, especially when vocal is so strong and should be emphasized correctly. Done
  2. 04:34:012 - Missing Normal sampleset. Done
  3. 02:37:132 - Also what about making this kind of beat finish + clap to be coherent with 02:27:532 - ? The music sounds alike on these beats so I'm not against add a finish but clap is needed to keep a coherence on your hitsounding. But the song does not ask for something like this at this part?
[Normal :]
  1. Kinda subjectif, but having same CS than Hard is a bit weird. It's okay for me
  2. Your use of stacks is inappropriate for that kind of difficulty. Since it's the lowest of the set, you should avoid stacking on a slider end, who is basically super hard for a new player to catch correctly. And on the top of that, you use them for different rhythms (00:36:652 (1,2) - 1/1 and 00:40:492 (1,2) - 1/2 for example) who will just lead to more trouble for the player. I kept some stacks, but instead of making them completely stacked, I moved them to have a spacing of around 0.10x. By doing this, I'm still keeping my main idea of stacking, but they are easier to do since we can see the circles 'Stacked' to the previous object.
  3. 02:56:812 (1) - I just want to know why you did them wiggling, because I can't find a system who would make them different from 02:57:772 (2) - who are straight (same for Hard ofc). Because the 'Hey' has a wiggling effect. Later on, I use the same effect to emphasize the weird strident sound.
[Hard :]
  1. 00:59:692 (1,2,3) - / 02:08:812 (1,2,3) - Did you just break your own stacking rule from that part when it works for them ? The song didn't changed of these beats. Yeah, I did. The thing at this part, is that I am using two sliders, which are not used before. The reason why I decided to unstack these objects, it's to make a contrast and some kind of transition to the next measure.
  2. 02:59:692 (4,5) - I don't think these kind of sliders should be stack, simply because later on the diff, you did the same concept for 1/4 03:17:452 (4,1) - .
    How you use stacking on sliders on that part is quite strange because it would be much more coherent to stack for stuff like 03:00:172 (5,1) - (as you did after on previous example) than doing stack for two different rhythms and lose coherence on your diff. Done
  3. 03:13:612 (4) - This slider is quite folded, doing it like https://puu.sh/wybsY/88b9beeab9.png is much more visually coherent with rest of your diff imo. Done
  4. 03:52:492 (1,2,3,4) - Space them a bit more to avoid small overlaps (and for the rest of that section ofc) ? Slow part, slow sv, little overlaps.
After that it should be okay.
Mukyu~
Merci Nozho~
Nozhomi
Kurai can go for it~
Kurai
Rebuwubbled ~ !
Seijiro
.
Topic Starter
Aurele
Thank you so much Sergio! I appreciate it ♥
Venix
after 4 years, gratz!
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