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Frederic - oddloop

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Topic Starter
schoolboy

My Angel Azusa wrote:

standard
fixed all

advanced
you should also fix the "similar parts" i mentioned in my previous post tbh... hmm, i think i fixed it, please tell me if you will find any
02:22:838 (1,2,3,4,5,6) - inconsistent circle placement but the rhythm is the same, i think some diversity in playability should be fine

insane
fixed

top diff
i looked through your explanation and the map. some parts are ok while others are not. "this plays fun" cannot compensate for a bad spacing issue. there are some places that you did the spacing intentionally but dont really fit. i also testplayed myself, those parts feel confusing to play tbh
00:55:106 (2,1,2,1) - spacing here is too small increased
01:30:338 - i dont know why you ignore this obvious beat... thats done to emphasise the vocals, i did this in all diffs
02:09:931 (3,4) - 02:11:326 (3) - better be consistent the first time it was done for vocals 02:09:931 (3,4) -, and since here 02:11:326 (3) - are no vocals, i just go for 1/2 slider
02:32:082 (2,3,4) - this triangle stream is too abrupt and doesn't fit into this part. it's unique and standing out of the section
02:37:140 (1,2,3) - same here tbh nobody had problems with playing this, so id prefer to keep it.. but i can change it, if its a real problem for you
02:43:943 (3,1,2) - unreasonably big spacing
02:54:757 (6,1) - same nefred both
03:00:513 (1,2,1,2,1,2,1,2) - this concept is fun but the spacing dont really suit here. i dont think anyone will expect a stack here.. i guess fixed?
03:22:838 (1,2,3,4,1,2,3,4,5,1) - very weird as well in terms of pattern design and spacing. i rearranged this, but kept 03:23:536 (1,2,3,4) - this one because i used it before 03:14:466 (1,2,3,4,1,2,3,4) - so it should be fine i guess?..
03:25:629 (1,2,1,2,1,2,1) - here as well. hmm, but why? here you can just find 1-2 jumps that increase because the vocals get higher
03:52:140 (3) - you suddenly changed the rhythm choice because guitar appears, so i decided to follow it
i know you are trying to have an interesting concept in this map, but i guess some parts are badly implemented.

also these are just my personal suggestion cuz they are unreasonable for me. you can decide changing or not. and ofc i will only be willing to bubble if you apply those stuff..
aa
i also changed the diffnames cuz i didnt really like the previous ones..
thanks\!
Pentori
from a certain queue
[queerish dances]
check aimod for unsnaps
  1. 00:00:513 - could work with a finish
  2. 00:01:559 (4) - needs a clap too
  3. 00:23:885 (3,1) - try avoid the slider end overlaps http://puu.sh/wtHjo/9c1cd003ba.jpg
  4. 00:25:629 - i dont see the point of the finish here, nothing rly special to emphasise and you dont have it on similar beats 00:28:419 (1) - 00:31:210 (1)
  5. 00:26:675 (3) - whistle here is outta place, i assume with whistles you're following vocals
  6. 00:32:606 (1,2,3) - spacing here doesnt fit very well in the context of the section. the same effect can we done with less spacing http://puu.sh/wtHLi/850dcdc816.jpg and its much more suitable to have at this intensity
  7. 01:05:396 (1,2,3) - i get ur following vocals here, but a lot more is going on with the instruments here. guitar pauses like 01:05:571 - are ignored and 01:05:919 (3) - doesnt get much emphasis cos 01:06:094 (1) - is clicked so soon after it. a rhythm like https://puu.sh/wtHZd/16c258ae8d.jpg is a lot more interesting here imo, also applies to all other chorus parts
  8. 01:11:152 (4) - need to be consistent with ur decision on mapping this beat. just cus there's a minor guitar beat on a different track there doesn't mean it needs to be mapped
  9. 01:51:094 (3) - think u should nc this so you keep similar patterns to other kiais
  10. 02:05:396 - 02:06:094 (1) - doesnt need whistles, and should add a whistle to 02:06:268 - to help identify what ur following. in fact 02:06:094 (1) - should be drum finish
  11. 02:13:594 (2,3,4,5,6) - honestly feels a bit sudden for a calmer section, plus the 1/4 sounds arent very prominent either. could probably just simplify it to something like 00:33:129 (4,5) - again, that suits the intensity better
  12. 02:17:257 (1,2) - drum finish on 1, whistle on 2
  13. 02:27:024 (1,2,1,2) - percussion goes snare-kick-snare-kick, so you should try adding claps to 1 and drum finishes to 2
  14. 02:28:245 (1,2,1,2,1,2,1,2,1,2,1,2) - can u try be a bit more reasonable with the spacing? as of now its a pretty big diff spike, spacing like http://puu.sh/wtIzh/9d5a7c509d.jpg would be a lot more suitable
  15. 02:32:431 (1,3) - dont think these need to overlap
  16. 02:34:175 (1,2) - doesnt fit that well, as you normally kept the 1/4 sliders for consecutive guitar notes. i reckon sticking to 1/2 is more consistent with ur concepts
  17. 02:41:326 (1,2,3,4) - if u want to do this u should mute the slider ends
  18. 02:44:292 (2,3,4,1) - this is way too confusing tbh, you used this pattern earlier 02:32:082 (2,3,4) - with a different rhythm so makes the following one really unintuitive
  19. 03:04:524 (4,1) - http://puu.sh/wtINw/86b53b62a0.jpg e
  20. 03:11:501 (1,2,3) - try to have ur visual placements more even http://puu.sh/wtJTT/d5de5a45e6.jpg
  21. 03:16:733 (3,4) - rhythm should be ctrl g'ed? rhythms like 03:13:943 (5,6) - make a lot more sense
  22. 03:42:024 (2) - clap
  23. 03:51:966 (1,2,3) - like the only place u used a custom stack, and is also near the end of the map. should really just autostack this
most of the hitsound stuff probably applies to other diffs too

[insane feat. dailycare]
from my understanding of feat. it implies that dailycare would've done a specific section, but this is much more like a collaboration as it's generally even in terms of parts mapped. pls think of something better

points like 00:32:606 (1,2,3) - 01:05:919 - 02:13:594 (2,3,4,5,6) - from extra also apply here
  1. 00:05:222 (3) - not really getting why the rhythms change every measure, the rhythm/placements here dont show that 00:05:222 (3) - is unique in any way :( if u really feel the need to have so much variation, use similar rhythms to hard
  2. 00:44:466 (3,4,5,6,7) - use slider to stream, makes this a whole lot neater http://puu.sh/wtMxi/d322fd1c9c.jpg
  3. 00:46:036 (3,4) - 00:51:617 (3,4) - etc. rhythms are quite inconsistent here and dont work that well, sliders like 00:49:001 (3) - follow the snare but on 00:46:036 (3) - it appears on slider ends. ctrl g'ing rhythms work much better with instruments/vocals
  4. 02:33:826 (2) - doesnt have much emphasis, could try spacing this more
  5. 03:53:536 (1,2,3,4,5,6) - using 1/4 repeats in the extra but triplets here is a bit weird for spread
  6. 03:56:152 (1,2,3,4,5,6,7,8) - its really strange to have this crazy build up of intensity only to lead into a spinner where all the intensity randomly drops off. should really consider not making this as hard so the drop off isn't as bad, and also cos this part doesnt even deserve to be this difficult -_
[hard]
  1. 00:08:013 (3) - 00:19:175 (3) - should try show these r different
  2. 00:13:594 (3,4) - might be better to stack stuff like this, so you dont get as much movement to help differentiate it from the kiai
  3. 01:11:152 (4) - 01:16:733 (4) - these dont need to be mapped, the guitar you're following isnt on the same track
  4. 01:38:361 (2) - is this really necessary? cant even hear anything worth being emphasised, just use a circle lol
  5. 01:40:280 (3,4,5,6) - this shouldnt be in a hard, stick to stuff like 00:44:466 (4,5) - or use a repeat slider then 2 kick sliders
  6. 02:13:594 (2,3) - doesnt work as intended, as there isn't any distinctive sound that supports the clicking of 02:13:768 (3) . should really just use 1 repeat slider here
  7. 02:17:606 - clap
  8. 02:30:164 (3,4) - just use a slider.. the stamina required is kinda too hard here, when taking into account how advanced plays
  9. 02:32:780 (2) - circle, or could have a triplet from 02:32:780 - and remove 02:33:216 (4)
  10. 02:37:489 (1,2,3,4,1,2,3,4,1,2) - just take a look at the rhythms in insane, and that should explain enough
  11. 02:44:815 (3,1) - should try something similar to 02:33:652 (6,1) - here that emphasises it better
  12. 02:49:350 (1,2,3,4) - ctrl g ur rhythm? makes more sense to move from easier to harder rhythms for a nicer build up
  13. 02:51:617 (3,4) - 02:59:989 (3,4) - similar to insane, ur rhythms are beginning to get pretty inconsistent
[advanced]
needs like ar 6.5 at least, right now u have like 5 objects on the screen at a time as well as using patterns that cover previous objects eg. 00:05:919 (1)

this diff is also way too dense. the whole map is almost a train of 1/2 rhythms, and your rhythms barely differ from the hard while being much harder than standard. u need to either increase the frequency of 1/1 gaps in advanced, or buff standard to include more 1/2s and map an easy. though the former is probably more straightforward, eg. simplifying sliders to a circle 00:23:885 (3) - when the chains begin to get long, and removing beats like 00:47:780 (7) - 00:50:571 (8) - from the kiai to allow for more rests

dont really want to be repeating myself, but similar stuff like 00:02:431 (6) - 00:48:826 (3,4) - 03:38:885 (3,4,5) - are concerns here too
also what is this following 03:15:338 (7)

[standard feat. wajinshu]
03:38:885 (2,3) - should use similar rhythms to 03:11:152 (2,3,4,5) - for consistency/reflecting the intensity better
looks mostly ok (or maybe i'm just tired), but consider changing the diff name

[]
i feel like in a lot of cases you try too hard to implement variation, that you sway too far from your main concept. map still needs a bit of work, but i'll be willing to push it forward if u make appropriate changes
Topic Starter
schoolboy

Pentori wrote:

from a certain queue
[queerish dances]
check aimod for unsnaps fixed
  1. 00:00:513 - could work with a finish fixed
  2. 00:01:559 (4) - needs a clap too fixed
  3. 00:23:885 (3,1) - try avoid the slider end overlaps http://puu.sh/wtHjo/9c1cd003ba.jpg fixed
  4. 00:25:629 - i dont see the point of the finish here, nothing rly special to emphasise and you dont have it on similar beats 00:28:419 (1) - 00:31:210 (1) fixed
  5. 00:26:675 (3) - whistle here is outta place, i assume with whistles you're following vocals fixed
  6. 00:32:606 (1,2,3) - spacing here doesnt fit very well in the context of the section. the same effect can we done with less spacing http://puu.sh/wtHLi/850dcdc816.jpg and its much more suitable to have at this intensity fixed
  7. 01:05:396 (1,2,3) - i get ur following vocals here, but a lot more is going on with the instruments here. guitar pauses like 01:05:571 - are ignored and 01:05:919 (3) - doesnt get much emphasis cos 01:06:094 (1) - is clicked so soon after it. a rhythm like https://puu.sh/wtHZd/16c258ae8d.jpg is a lot more interesting here imo, also applies to all other chorus parts imo the current way is better since i only follow vocals through the whole map..
    btw i think that 01:05:919 (3) - this is emphasised enough cuz spacings are different between 01:05:745 (2,3) - and 01:05:919 (3,1) -
  8. 01:11:152 (4) - need to be consistent with ur decision on mapping this beat. just cus there's a minor guitar beat on a different track there doesn't mean it needs to be mapped fixed
  9. 01:51:094 (3) - think u should nc this so you keep similar patterns to other kiais aa 02:54:233 (3,4,5,6) - (this supposed to be a
    rectangle)
  10. 02:05:396 - 02:06:094 (1) - doesnt need whistles, and should add a whistle to 02:06:268 - to help identify what ur following. in fact 02:06:094 (1) - should be drum finish fixed
  11. 02:13:594 (2,3,4,5,6) - honestly feels a bit sudden for a calmer section, plus the 1/4 sounds arent very prominent either. could probably just simplify it to something like 00:33:129 (4,5) - again, that suits the intensity better fixed
  12. 02:17:257 (1,2) - drum finish on 1, whistle on 2 fixed
  13. 02:27:024 (1,2,1,2) - percussion goes snare-kick-snare-kick, so you should try adding claps to 1 and drum finishes to 2 fixed
  14. 02:28:245 (1,2,1,2,1,2,1,2,1,2,1,2) - can u try be a bit more reasonable with the spacing? as of now its a pretty big diff spike, spacing like http://puu.sh/wtIzh/9d5a7c509d.jpg would be a lot more suitable nerfed this, hope its fine now uwu
  15. 02:32:431 (1,3) - dont think these need to overlap fixed
  16. 02:34:175 (1,2) - doesnt fit that well, as you normally kept the 1/4 sliders for consecutive guitar notes. i reckon sticking to 1/2 is more consistent with ur concepts fixed
  17. 02:41:326 (1,2,3,4) - if u want to do this u should mute the slider ends fixed
  18. 02:44:292 (2,3,4,1) - this is way too confusing tbh, you used this pattern earlier 02:32:082 (2,3,4) - with a different rhythm so makes the following one really unintuitive added ncs, so should be better!
  19. 03:04:524 (4,1) - http://puu.sh/wtINw/86b53b62a0.jpg e fixed
  20. 03:11:501 (1,2,3) - try to have ur visual placements more even http://puu.sh/wtJTT/d5de5a45e6.jpg fixed (i hope)
  21. 03:16:733 (3,4) - rhythm should be ctrl g'ed? rhythms like 03:13:943 (5,6) - make a lot more sense the current one is better vocals imo, so id prefer to keep this as it is
  22. 03:42:024 (2) - clap fixed
  23. 03:51:966 (1,2,3) - like the only place u used a custom stack, and is also near the end of the map. should really just autostack thisguitar appears, so imo its better to show this.. also i got some custom stacks in solo guitar part, eg. 02:42:024 (1,2,3) - 02:36:792 (1,2,3,1,2,3,1,2,3,4,1,2,3,4) - so imo it should pretty readable
most of the hitsound stuff probably applies to other diffs too

[insane feat. dailycare]
from my understanding of feat. it implies that dailycare would've done a specific section, but this is much more like a collaboration as it's generally even in terms of parts mapped. pls think of something better hm... hope now its better

points like 00:32:606 (1,2,3) - 01:05:919 - 02:13:594 (2,3,4,5,6) - from extra also apply here fixed all except 01:05:919 - this one, cuz it works better with the vocals
  1. 00:05:222 (3) - not really getting why the rhythms change every measure, the rhythm/placements here dont show that 00:05:222 (3) - is unique in any way :( if u really feel the need to have so much variation, use similar rhythms to hard made it better (i hope)
  2. 00:44:466 (3,4,5,6,7) - use slider to stream, makes this a whole lot neater http://puu.sh/wtMxi/d322fd1c9c.jpg tried
  3. 00:46:036 (3,4) - 00:51:617 (3,4) - etc. rhythms are quite inconsistent here and dont work that well, sliders like 00:49:001 (3) - follow the snare but on 00:46:036 (3) - it appears on slider ends. ctrl g'ing rhythms work much better with instruments/vocals fixed
  4. 02:33:826 (2) - doesnt have much emphasis, could try spacing this more fixed
  5. 03:53:536 (1,2,3,4,5,6) - using 1/4 repeats in the extra but triplets here is a bit weird for spread fixed
  6. 03:56:152 (1,2,3,4,5,6,7,8) - its really strange to have this crazy build up of intensity only to lead into a spinner where all the intensity randomly drops off. should really consider not making this as hard so the drop off isn't as bad, and also cos this part doesnt even deserve to be this difficult -_ nerfed this
[hard]
  1. 00:08:013 (3) - 00:19:175 (3) - should try show these r different fixed
  2. 00:13:594 (3,4) - might be better to stack stuff like this, so you dont get as much movement to help differentiate it from the kiai fixed
  3. 01:11:152 (4) - 01:16:733 (4) - these dont need to be mapped, the guitar you're following isnt on the same track fixed
  4. 01:38:361 (2) - is this really necessary? cant even hear anything worth being emphasised, just use a circle lol fixed
  5. 01:40:280 (3,4,5,6) - this shouldnt be in a hard, stick to stuff like 00:44:466 (4,5) - or use a repeat slider then 2 kick sliders fixed
  6. 02:13:594 (2,3) - doesnt work as intended, as there isn't any distinctive sound that supports the clicking of 02:13:768 (3) . should really just use 1 repeat slider here fixed
  7. 02:17:606 - clap fixed
  8. 02:30:164 (3,4) - just use a slider.. the stamina required is kinda too hard here, when taking into account how advanced plays fixed
  9. 02:32:780 (2) - circle, or could have a triplet from 02:32:780 - and remove 02:33:216 (4) fixed
  10. 02:37:489 (1,2,3,4,1,2,3,4,1,2) - just take a look at the rhythms in insane, and that should explain enough changed this
  11. 02:44:815 (3,1) - should try something similar to 02:33:652 (6,1) - here that emphasises it better fixed
  12. 02:49:350 (1,2,3,4) - ctrl g ur rhythm? makes more sense to move from easier to harder rhythms for a nicer build up fixed
  13. 02:51:617 (3,4) - 02:59:989 (3,4) - similar to insane, ur rhythms are beginning to get pretty inconsistent but they are the same here quq fixed
[advanced]
needs like ar 6.5 at least, right now u have like 5 objects on the screen at a time as well as using patterns that cover previous objects eg. 00:05:919 (1) 6.3 now

this diff is also way too dense. the whole map is almost a train of 1/2 rhythms, and your rhythms barely differ from the hard while being much harder than standard. u need to either increase the frequency of 1/1 gaps in advanced, or buff standard to include more 1/2s and map an easy. though the former is probably more straightforward, eg. simplifying sliders to a circle 00:23:885 (3) - when the chains begin to get long, and removing beats like 00:47:780 (7) - 00:50:571 (8) - from the kiai to allow for more rests tried to make it less dense, but seems like it became worse.. :(

dont really want to be repeating myself, but similar stuff like 00:02:431 (6) - 00:48:826 (3,4) - 03:38:885 (3,4,5) - are concerns here too fixed
also what is this following 03:15:338 (7) fixed

[standard feat. wajinshu]
03:38:885 (2,3) - should use similar rhythms to 03:11:152 (2,3,4,5) - for consistency/reflecting the intensity better changed in another way!!
looks mostly ok (or maybe i'm just tired), but consider changing the diff name ok

[]
i feel like in a lot of cases you try too hard to implement variation, that you sway too far from your main concept. map still needs a bit of work, but i'll be willing to push it forward if u make appropriate changes
aaa
very big thanks, this was extremely helpful!! <3
Pentori
re
[queerish dances]
02:27:024 (1,2,1,2) - did u forget to add those hitsounds
02:44:117 (1,1,1,1,1) - still really unintuitive, the music is repeats 02:43:594 (1,2,3) - again so i dont see why this has to be so different
03:16:385 (2,3,4) - only time in the map you have the snare on the slider end for these parts, the vocals are no different from 03:13:594 (4,5,6)

[insane]
01:41:850 (3,4) - 01:47:431 (3,4) - 01:58:594 (3,4) - still needs to be addressed, sounds on slider ends are much stronger and causes inconsistencies with previous rhythms
03:56:152 (1,4) - rhythm emphasis is pretty strange here now, should aim to have ur sliders on white ticks so the stronger guitar is clicked

[hard]
01:14:989 (3) - 03:45:687 (3) - still need to show that these are different rhythmically
03:36:268 (3,4) - ctrl g

[advanced]
00:13:594 (6) - 01:09:408 (6) - 03:42:896 (6) - honestly u can just repeat rhythms like 00:05:222 (6,7) - 00:02:431 (6,7,8) . ur variation doesnt work at all since it ignores the change in melody
00:21:617 (5,6) - should probably let 00:21:792 - be clickable for emphasis/better transition
00:50:745 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - these chains are still way too long, should aim to break stuff up at least every 2 measures
03:15:164 (6,7) - still makes no sense, try something like http://puu.sh/wwrgS/0bda8bc483.jpg

[standard]
03:39:059 (2,3) - tries to follow too many tracks at once, u have a single slider 03:39:059 (2) - following the cymbals then immediately switch back to vocals 03:39:582 (3) - which is too confusing at this difficulty level. since u have previous rhythms 01:05:919 (3) - committing to instruments, u should do the same here for consistency. just copy this rhythm 03:11:152 (2,3,4,5) - or something

poke me again when you get bubbles or something
Topic Starter
schoolboy
in expert
02:44:117 (1,1,1,1,1) - i still think i should keep it because imo the current way is the best way to map these sounds 02:44:466 (1,1,1) - since they're all weak and pretty similar.. and i deleted nc from 02:44:292 (2) - since the sound on it isnt the same as 02:44:466 (1,1,1) - those, so it should be mapped differently from the others..

others were fixed, except first suggestion in the insane since its daily's part and since the fixes arent small like others,ill call him to check this out
thank you very much!
Einja
fun to play when you edit the last diff to ar 7 xd
Topic Starter
schoolboy

Einja wrote:

fun to play when you edit the last diff to ar 7 xd
https://osu.ppy.sh/s/536872
Kilabarus
02:44:292 (2,1,1,1) - pls you emphasized triples in the same way, NCs are really hard to read with some skins

i beg you :o :(
Topic Starter
schoolboy
eeh, change the skin then idk D;
really like this pattern and i dont have any ideas of how to rearrange this so...
also asked for a few opinions/testplays and ppl told me its p fine
Dailycare
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170,108,39582,6,0,P|111:115|60:85,2,121.499996292114,4|8|4,3:0|0:0|3:0,0:0:0:0:
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196,290,50047,2,0,B|272:294|252:245|325:252,1,135,4|8,3:0|0:0,0:0:0:0:
411,297,50571,1,0,0:0:0:0:
501,162,50745,6,0,P|448:182|371:135,1,135,4|8,3:0|0:0,0:0:0:0:
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316,169,54233,2,0,P|321:203|326:241,1,67.5,0|2,0:0|0:0,0:0:0:0:
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457,220,58245,1,2,0:0:0:0:
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240,370,59117,6,0,P|178:345|112:355,1,135,4|8,3:0|0:0,0:0:0:0:
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410,384,61559,1,10,0:0:0:0:
410,384,61733,1,0,0:0:0:0:
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319,187,62954,1,10,0:0:0:0:
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420,188,63303,6,0,P|415:223|404:261,1,67.5,4|0,3:0|0:0,0:0:0:0:
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171,13,64699,6,0,P|176:46|182:79,1,67.5,4|0,3:0|0:0,0:0:0:0:
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129,157,71501,6,0,P|89:147|54:137,1,67.5,2|0,0:0|0:0,0:0:0:0:
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260,286,122082,1,0,0:0:0:0:
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506,201,137431,2,0,P|442:211|391:162,1,121.499996292114,2|2,0:0|0:0,0:0:0:0:
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215,156,139699,2,0,P|210:126|204:96,1,60.7499981460572,10|0,0:0|0:0,0:0:0:0:
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104,87,142140,2,0,P|97:122|91:154,1,60.7499981460572,2|4,0:0|3:0,0:0:0:0:
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145,266,212954,1,8,0:0:0:0:
269,308,213129,1,0,0:0:0:0:
193,135,213303,2,0,L|183:38,1,67.5,4|0,3:0|0:0,0:0:0:0:
363,37,213652,2,0,L|456:43,1,67.5,4|2,3:0|0:0,0:0:0:0:
327,180,214001,5,2,0:0:0:0:
273,29,214175,1,0,0:0:0:0:
182,140,214350,2,0,L|109:131,1,67.5,8|0,0:0|0:0,0:0:0:0:
254,265,214699,2,0,P|285:244|394:255,1,135,2|8,0:0|0:0,0:0:0:0:
266,126,215222,1,2,0:0:0:0:
180,306,215396,6,0,P|140:295|47:281,1,135,4|8,0:0|0:0,0:0:0:0:
260,374,215919,2,0,P|267:323|277:293,1,67.5,2|0,0:0|0:0,0:0:0:0:
195,172,216268,2,0,L|128:181,1,67.5,2|8,0:0|0:0,0:0:0:0:
280,216,216617,1,0,0:0:0:0:
401,113,216792,5,4,3:0:0:0:
354,270,216966,1,2,0:0:0:0:
258,113,217140,2,0,L|252:29,1,67.5,8|0,0:0|0:0,0:0:0:0:
439,34,217489,2,0,P|493:105|474:159,1,135,4|8,3:0|0:0,0:0:0:0:
439,260,218013,1,0,0:0:0:0:
303,102,218187,6,0,L|386:90,1,67.5,4|0,3:0|0:0,0:0:0:0:
439,260,218536,2,0,L|430:349,1,67.5,8|2,0:0|0:0,0:0:0:0:
158,159,218885,6,0,L|241:147,1,67.5,4|0,3:0|0:0,0:0:0:0:
304,286,219234,2,0,L|295:375,1,67.5,8|2,0:0|0:0,0:0:0:0:
7,130,219582,6,0,L|90:118,1,67.5,4|0,3:0|0:0,0:0:0:0:
169,311,219931,2,0,L|160:400,1,67.5,8|4,0:0|0:0,0:0:0:0:
83,212,220280,5,4,3:0:0:0:
134,56,220454,1,0,0:0:0:0:
288,114,220629,1,8,0:0:0:0:
245,269,220803,1,2,0:0:0:0:
245,269,220890,1,2,0:0:0:0:
245,269,220978,6,0,B|327:253|298:301|384:285,2,135,2|10|2,0:0|0:0|0:0,0:0:0:0:
63,154,222024,1,10,0:0:0:0:
158,118,222199,6,0,L|151:192,1,67.5,2|0,0:0|0:0,0:0:0:0:
6,72,222547,2,0,P|68:63|88:57,1,67.5,2|8,0:0|0:0,0:0:0:0:
246,141,222896,1,2,0:0:0:0:
134,125,223071,1,2,0:0:0:0:
210,0,223245,2,0,P|213:35|218:78,1,67.5,2|8,0:0|0:0,0:0:0:0:
334,189,223594,5,2,0:0:0:0:
334,189,223681,1,2,0:0:0:0:
334,189,223768,2,0,P|396:197|454:150,1,135,2|10,0:0|0:0,0:0:0:0:
329,305,224466,2,0,P|243:298|192:300,1,135,2|8,0:0|0:0,0:0:0:0:
90,247,224989,6,0,L|81:173,1,67.5,2|0,0:0|0:0,0:0:0:0:
168,80,225338,2,0,L|176:146,1,67.5,2|8,0:0|0:0,0:0:0:0:
16,102,225687,2,0,P|52:98|99:91,1,67.5,2|2,0:0|0:0,0:0:0:0:
173,226,226036,2,0,P|206:221|239:217,1,67.5,2|8,0:0|0:0,0:0:0:0:
353,121,226385,5,2,0:0:0:0:
353,121,226472,1,2,0:0:0:0:
353,121,226559,2,0,P|399:147|475:109,2,135,2|10|2,0:0|0:0|0:0,0:0:0:0:
196,38,227606,1,10,0:0:0:0:
284,8,227780,6,0,P|288:53|280:79,1,67.5,2|0,0:0|0:0,0:0:0:0:
159,181,228129,2,0,P|154:144|149:100,1,67.5,2|8,0:0|0:0,0:0:0:0:
293,230,228478,2,0,P|289:263|284:296,1,67.5,2|2,0:0|0:0,0:0:0:0:
190,251,228826,1,2,0:0:0:0:
336,159,229001,1,8,0:0:0:0:
426,344,229175,5,2,0:0:0:0:
426,344,229263,1,2,0:0:0:0:
426,344,229350,2,0,P|361:333|268:325,1,135,2|10,0:0|0:0,0:0:0:0:
112,215,230047,2,0,P|156:171|244:194,1,135,2|10,0:0|0:0,0:0:0:0:
310,112,230571,6,0,L|320:32,1,67.5,2|0,0:0|0:0,0:0:0:0:
413,187,230919,2,0,P|351:199|320:218,1,67.5,2|8,0:0|0:0,0:0:0:0:
206,80,231268,1,2,0:0:0:0:
310,112,231443,1,2,0:0:0:0:
209,233,231617,2,0,L|197:159,1,67.5,2|8,0:0|0:0,0:0:0:0:
309,313,231966,5,10,0:0:0:0:
309,313,232053,1,10,0:0:0:0:
309,313,232140,2,0,B|390:301|365:344|441:334,3,135,4|10|2|10,0:0|0:0|0:0|0:0,0:0:0:0:
278,216,233536,6,0,L|285:169,2,33.75,2|2|2,0:0|0:0|0:0,0:0:0:0:
411,130,233885,2,0,L|404:83,2,33.75,10|2|2,0:0|0:0|0:0,0:0:0:0:
275,72,234233,1,2,0:0:0:0:
388,226,234408,2,0,P|421:217|454:213,1,67.5,2|10,0:0|0:0,0:0:0:0:
223,278,234757,6,0,P|140:297|84:255,1,135,2|0,0:0|0:0,0:0:0:0:
18,154,235280,2,0,P|52:147|99:140,1,67.5,10|0,0:0|0:0,0:0:0:0:
198,65,235629,1,2,0:0:0:0:
67,31,235803,1,2,0:0:0:0:
192,169,235978,2,0,P|187:201|180:258,1,67.5,10|2,0:0|0:0,0:0:0:0:
97,317,236326,5,2,0:0:0:0:
274,257,236501,1,2,0:0:0:0:
95,193,236675,1,10,0:0:0:0:
213,346,236850,1,2,0:0:0:0:
357,196,237024,2,0,P|312:163|275:158,1,67.5,2|6,0:0|0:0,0:0:0:0:
182,235,237373,1,6,0:0:0:0:
377,328,237547,1,2,0:0:0:0:
377,328,237635,1,2,0:0:0:0:
377,328,237722,5,2,0:0:0:0:
256,192,237809,12,0,240513,0:0:0:0:
Topic Starter
schoolboy
updated
i guess we're ready
where's sahuang :(
sahuang
Good luck on getting this ranked.
Topic Starter
schoolboy
omg thanks sahuang!! :3
Pentori
the last spinner ends at different times for pretty much every diff lol, would be better to make these consistent

also suggestion from kalibe in top diff would be to have 03:25:629 (1,2,1,2,1,2) - start with bigger spacing then decrease since vocals are lowering in pitch https://osu.ppy.sh/ss/8561958 then u can stack 03:26:850 (2,3,4) - https://puu.sh/wGHSQ/b95f41dc44.jpg. makes a bit more sense with stuff like 03:03:303 (1,2,1,2,1,2,3,4) - that go from larger to smaller spacing

and ye i'll quali after that
Topic Starter
schoolboy
rearranged that pattern as kalibe said, made all spinners end in the same time except for the last diff
Pentori
ok
Topic Starter
schoolboy
wasdqwqdasdaw
Asrasz
lol gz
Kalibe
grats Komore !
Topic Starter
schoolboy
thx!
Ethan
thank you for mapping this
Tarrasky
Good job, nice map!
DeletedUser_4329079
nice bookmarks
Namki
grats, komore-san ♥
Topic Starter
schoolboy
thanks everyone ><
Voli
Hi, I saw this in qualified, i think it's a pretty cool map but it can definitely be improved before pushing it towards ranked.

My main issue is the patterning and huge spacing inconsistencies in the kiai.

[queerish dances]

  1. 00:50:396 (2,3,1) - The emphasis is wrong here. What justifies this random antijump just when the new measure starts? 00:50:571 (3,1) - If anything, 00:50:745 (1) - should be the most emphasized here, but instead it's a very weird tiny movement. Same goes for 00:51:966 (4,1) - , 00:56:152 (4,1) - and subsequent similar spots (it happens all over the map)
  2. 00:54:582 (3,4,1,2,1,2,1,2,3,4) - What's with all these patterns being so completely different from each other even if the vocal (which is what you're mapping to) is always roughly the same in the music? I understand that you want to create variety and that's good, but I think you can refine a lot of your patterns quite a bit. For example, the spacing difference here 00:57:722 (1,2,1,2) - makes very little sense, as you go from antijumps to very big jump to antijumps for no reason. This is very counter-intuitive to play as the music signifies no such change in emphasis.
  3. The kiai ends after these and all seems well, until we end up in the next kiai...
  4. 01:50:919 (2,3) - Why is the start of a new vocal now an antijump instead of the reverse as you did before? 00:57:722 (1,2,1,2,1,2,1,2) - in this pattern, you emphasized the STARTS of every vocal, whereas here you're emphasizing the second syllable of every vocal, which gives off a completely different effect.
  5. Not to mention, later on in this pattern you switch around the emphasis AGAIN, emphasizing the start of 01:51:443 (1) - again. Could you pick one type of emphasis and perhaps stick with it for these vocals? Your map will be a lot more cohesive this way.
  6. 01:57:024 (1,2,3,4) - What's this sudden huge spacing for just instrumental, and then this 01:57:547 (4,1) - antijump here again where the finish would indicate more emphasis instead. Besides, you've never really used this kind of spacing for the background music either way, as your map has been very vocal based up to this point. The same goes for 02:52:838 (1,2,3) -
  7. 02:29:989 (1,2) - This one is kinda unnecessary since the sounds you mapped these to stop after 02:29:292 (1,2) - already, so this should just be 3 1/2 notes instead.
  8. 02:52:838 (1,2,3) - Here the patterning gets even more random. Where exactly are you placing these jumps and for what reason? I don't really know why 02:54:233 (3,4) - and 02:54:582 (5,6) - are such big jumps and 02:54:408 (4,5) - is so small
  9. 03:00:513 (1,2,1,2,1,2,1,2) - It pretty much repeats itself, here these patterns are antijumps with every new vocal emphasized again, the pattern itself is fine but why is the rest so incredibly different?
  10. 03:14:466 (1,2,3,4,1,2,3) - vs 01:42:373 (1,2) - and 03:20:047 (1,2,3) - hmm... that's quite a huge difference isn't it? These linear patterns are really harsh to play, especially if you don't use the direction change on this vocal 03:14:815 (3) - , and 03:15:164 (1,2,3) - are equally spaced as the notes where the vocals land on (you'd think this would be a lot less intense)
  11. 03:23:885 (3) - a direction change would benefit this pattern aswell, since this vocal is a lot lower pitched and feels way too harsh to play in such a large spaced linear pattern.
Well, the things I pointed out pretty much repeat themselves throughout the map, so I encourage you to take a look at it, and see what you think.
Ascendance
voli posted dq mod so here comes irre for the DQ :^)
Topic Starter
schoolboy
ehh
the things you pointed about "bad emphasis" and "weird patterns" are not issues at all and were done on purpose but oh well, seems like i got something to do for the evening
Namki
how dare you make wrong emphasis?!
UndeadCapulet

Voli wrote:

[queerish dances]

  1. 00:50:396 (2,3,1) - The emphasis is wrong here. What justifies this random antijump just when the new measure starts? 00:50:571 (3,1) - If anything, 00:50:745 (1) - should be the most emphasized here, but instead it's a very weird tiny movement. Same goes for 00:51:966 (4,1) - , 00:56:152 (4,1) - and subsequent similar spots (it happens all over the map) if an antijump comes after a jump, it's still a form of emphasis due to heavy spacing contrast
  2. 00:54:582 (3,4,1,2,1,2,1,2,3,4) - What's with all these patterns being so completely different from each other even if the vocal (which is what you're mapping to) is always roughly the same in the music? I understand that you want to create variety and that's good, but I think you can refine a lot of your patterns quite a bit. For example, the spacing difference here 00:57:722 (1,2,1,2) - makes very little sense, as you go from antijumps to very big jump to antijumps for no reason. This is very counter-intuitive to play as the music signifies no such change in emphasis. its just each vocal set being paired into 2s based on white tick emphasis. as said in the desc, this map is based on 2013style techniques, and back then there wasnt super heavy scrutiny over ever jump being exactly consistent. and talk to the average modder today it'll be apparent this heavy scrutiny hasnt rly made maps better, i dont see much reason to dq over slight changes for variety
  3. The kiai ends after these and all seems well, until we end up in the next kiai...
  4. 01:50:919 (2,3) - Why is the start of a new vocal now an antijump instead of the reverse as you did before? 00:57:722 (1,2,1,2,1,2,1,2) - in this pattern, you emphasized the STARTS of every vocal, whereas here you're emphasizing the second syllable of every vocal, which gives off a completely different effect. pretty clearly matches up with 00:54:931 (1,2,1,2,1,2,3,4) - spacing concept
  5. Not to mention, later on in this pattern you switch around the emphasis AGAIN, emphasizing the start of 01:51:443 (1) - again. Could you pick one type of emphasis and perhaps stick with it for these vocals? Your map will be a lot more cohesive this way. same as above, tho slightly changed from a linestyle to a back-forth style
  6. 01:57:024 (1,2,3,4) - What's this sudden huge spacing for just instrumental, and then this 01:57:547 (4,1) - antijump here again where the finish would indicate more emphasis instead. Besides, you've never really used this kind of spacing for the background music either way, as your map has been very vocal based up to this point. The same goes for 02:52:838 (1,2,3) - somewhat agree the spacing here is a bit large, tho again it's being paired with the antijump for nice contrast to emphasize the downbeat. not enough for dq on its own
  7. 02:29:989 (1,2) - This one is kinda unnecessary since the sounds you mapped these to stop after 02:29:292 (1,2) - already, so this should just be 3 1/2 notes instead. there's clearly still guitar on that blue tick
  8. 02:52:838 (1,2,3) - Here the patterning gets even more random. Where exactly are you placing these jumps and for what reason? I don't really know why 02:54:233 (3,4) - and 02:54:582 (5,6) - are such big jumps and 02:54:408 (4,5) - is so small more or less same as before regarding contrast, tho the overall spacing has likely increased due to this being the final kiai for a bigger finish, a common technique
  9. 03:00:513 (1,2,1,2,1,2,1,2) - It pretty much repeats itself, here these patterns are antijumps with every new vocal emphasized again, the pattern itself is fine but why is the rest so incredibly different? same as before
  10. 03:14:466 (1,2,3,4,1,2,3) - vs 01:42:373 (1,2) - and 03:20:047 (1,2,3) - hmm... that's quite a huge difference isn't it? These linear patterns are really harsh to play, especially if you don't use the direction change on this vocal 03:14:815 (3) - , and 03:15:164 (1,2,3) - are equally spaced as the notes where the vocals land on (you'd think this would be a lot less intense) introducing the linear patterns at the start of the chorus loop emphasizes how the song is building to a finish while also preparing the player for the crosscreen one at 03:23:536 (1,2,3) - , yes it looks like it awkwardly sticks out but there is some logic to it
  11. 03:23:885 (3) - a direction change would benefit this pattern aswell, since this vocal is a lot lower pitched and feels way too harsh to play in such a large spaced linear pattern. and as far as what you're saying about the linear motions being too harsh or whatever, this is the most intense point of the song, it makes sense to have its inclusion for emphasis purposes. this map has already had lots of linear motions in it
Well, the things I pointed out pretty much repeat themselves throughout the map, so I encourage you to take a look at it, and see what you think.
Go look at the maps of old commonly considered masterpieces. They certainly don't hold the heavy consistency and uniform emphasis you're seeking. I personally can't think of many masterpieces ranked this year, so there's clearly something wrong with the general modding atmosphere.
Topic Starter
schoolboy

Voli wrote:

Hi, I saw this in qualified, i think it's a pretty cool map but it can definitely be improved before pushing it towards ranked.

My main issue is the patterning and huge spacing inconsistencies in the kiai.

[queerish dances]

  1. 00:50:396 (2,3,1) - The emphasis is wrong here. What justifies this random antijump just when the new measure starts? 00:50:571 (3,1) - If anything, 00:50:745 (1) - should be the most emphasized here, but instead it's a very weird tiny movement. Same goes for 00:51:966 (4,1) - , 00:56:152 (4,1) - and subsequent similar spots (it happens all over the map) actually this is the way how i sometimes emphasize things. low spacing makes the movement quite uncomfortable, so the slider 00:50:745 (1) - becomes harder to click, which creates some soft of emphasis.
  2. 00:54:582 (3,4,1,2,1,2,1,2,3,4) - What's with all these patterns being so completely different from each other even if the vocal (which is what you're mapping to) is always roughly the same in the music? I understand that you want to create variety and that's good, but I think you can refine a lot of your patterns quite a bit. For example, the spacing difference here 00:57:722 (1,2,1,2) - makes very little sense, as you go from antijumps to very big jump to antijumps for no reason. This is very counter-intuitive to play as the music signifies no such change in emphasis. "variety is cool but please make your patterns look the same" different ways of emphasis at the same places make this map more interesting to play and personally i dont see any problems with that. if the concept is repeated consistently, why is this a problem at all? and a question for you, have you ever played this map before telling me that those patterns are "counter-intuitive to play"? i got, like, a tonn of testplays and nobody was complaining about them.
  3. The kiai ends after these and all seems well, until we end up in the next kiai...
  4. 01:50:919 (2,3) - Why is the start of a new vocal now an antijump instead of the reverse as you did before? 00:57:722 (1,2,1,2,1,2,1,2) - in this pattern, you emphasized the STARTS of every vocal, whereas here you're emphasizing the second syllable of every vocal, which gives off a completely different effect. variety/read above
  5. Not to mention, later on in this pattern you switch around the emphasis AGAIN, emphasizing the start of 01:51:443 (1) - again. Could you pick one type of emphasis and perhaps stick with it for these vocals? Your map will be a lot more cohesive this way.
  6. 01:57:024 (1,2,3,4) - What's this sudden huge spacing for just instrumental, and then this 01:57:547 (4,1) - antijump here again where the finish would indicate more emphasis instead. Besides, you've never really used this kind of spacing for the background music either way, as your map has been very vocal based up to this point. The same goes for 02:52:838 (1,2,3) - its pretty the same as 01:01:210 (1,2,3,4) -.. and well, check my perly above if you are concerned about emphasis
  7. 02:29:989 (1,2) - This one is kinda unnecessary since the sounds you mapped these to stop after 02:29:292 (1,2) - already, so this should just be 3 1/2 notes instead. no, in my point of view, 02:29:989 (1,2) - this sound is the last one here. also there is a pretty noticeable sound on the blue tick, so i guess two circles wont be the correct decision.
  8. 02:52:838 (1,2,3) - Here the patterning gets even more random. Where exactly are you placing these jumps and for what reason? I don't really know why 02:54:233 (3,4) - and 02:54:582 (5,6) - are such big jumps and 02:54:408 (4,5) - is so small is it a really a jump lol? i think this spacing is kinda usual for the kiai times.
  9. 03:00:513 (1,2,1,2,1,2,1,2) - It pretty much repeats itself, here these patterns are antijumps with every new vocal emphasized again, the pattern itself is fine but why is the rest so incredibly different? because i want to create variety, as you stated above.. i dont understand, you want me to use only triangles through the whole map??
  10. 03:14:466 (1,2,3,4,1,2,3) - vs 01:42:373 (1,2) - and 03:20:047 (1,2,3) - hmm... that's quite a huge difference isn't it? These linear patterns are really harsh to play, especially if you don't use the direction change on this vocal 03:14:815 (3) - , and 03:15:164 (1,2,3) - are equally spaced as the notes where the vocals land on (you'd think this would be a lot less intense) 03:14:466 - this part is way denser than the other kiais, so thats why 03:14:466 (1,2,3,4,1,2,3,4) - such pattern exists there. 01:42:373 (1,2) - 03:20:047 (1,2,3) - those are pretty much the same tho, so i dont really see a problem..
  11. 03:23:885 (3) - a direction change would benefit this pattern aswell, since this vocal is a lot lower pitched and feels way too harsh to play in such a large spaced linear pattern. well, probably, but then it will destroy the concepts i had though the whole map, since all those low pitch vocals are usually mapped in the same pattern as the others. 00:55:629 (1,2,3,4) - here, for example or 01:51:443 (1,2,3,4) - here
Well, the things I pointed out pretty much repeat themselves throughout the map, so I encourage you to take a look at it, and see what you think.
well, sorry, if some of my replies were senseless or something, i just dont understand how am i supposed to write the same things again and again..

tldr low spacing is also an emphasis, and since it wasnt used like once in the middle of the map, i think it should work quite well. completely different patterns are there to create diversity and make the gameplay far more interesting than just playing the triangles over and over again. your complaints about bad playability are senseless and i doubt that you played the map even once.

i guess thats it, thanks for checking..

p.s. also check undeadcapulet's post, he kinda wrote everything i wanted to say tbh.

also thanks undeadcapulet, i really appreciate this!!
Voli
wow.. calm down with the lashing out? I just posted my opinion so we could discuss about it (which is what qualified is for), not to force my opinion onto you. I'm glad you responded but comments like ''your opinion is basically senseless'' aren't really needed imo. I also think you kinda missed what i was going for. I'm not saying you should create just ''triangle'' jumps, I only suggested a more cohesive emphasis usage (similar emphasis doesnt meant the patterns have to be the same at all) Anyways, good luck with the map, then!
Topic Starter
schoolboy
sorry if it sounded offensive, it wasnt my intention at all =/
i just tried to outline my intentions and thats it...
thanks again for the checking
UndeadCapulet
the "senseless" wordchoice seems more of a language barrier thing. think they just meant the playability concerns weren't based on your actual playing of the map but just on your editor looking
Swell
I do want to help clarify voli's stance here a bit. This isn't really about being against variety or forcing people to map the same for the same things. Mapping like that is boring and leads to very stale mapping. What I want to clarify for this map is how intensity works.

Lets take a look at these 2 screenshots, one from the first kiai and one from the second.

1st kiai at 00:54:931 (1,2,1,2,1,2,3,4) -

2nd kiai at 01:50:745 (1,2,3,4,1,2,3,4) -

Both kiai's follow the rhythm probably and can be justified by the music, so what exactly is wrong here?

Well, the contrast between the 2 intensities varies greatly for it being the same section of music. The mapper sets up an expectation with the first kiai for wide angle jumps and large spacing for this section, however in the 2nd section this doesn't appear. Instead the spacing is incredibility diminished, no wide angle jumps or large spacing to be seen at all.

It doesn't necessarily make sense that one chorus of music should be wildly easier than any earlier sections cause that chorus stayed exactly the same. This doesn't mean that you have the map each section the same, but you should keep the difficulty either the keep same difficulty or make each kiai harder with your jumps.

How you do that is up to you, you can do whatever pattern you want just so long as the intensity matches up with your patterns.
Ascendance
begone thots
Nao Tomori
someone said something about my qualified map >:(

i have some concerns about this map!
[queerish dances]
basically everything is about the kiais cuz non kiai parts are fine

00:47:257 (1,2,1,2) - so this pattern seemed weird to me, cuz you clearly divide the 4 1/2 beats into 2 parts with the NC and the patterning, but in the song all 4 notes are actually quite equal with 00:47:780 (2) - having a vocal - so removing the nc makes more sense

00:49:350 (1,2,1,2) - randomly tiny spacing like this is weird cuz its still pretty comfortable, the "emphasis" of having an antijump is lost since you're just sort of hovering around the previous note instead of making a concerted effort not to overshoot

00:50:396 (2,3) - and then here your base spacing for when there are vocals is used on a part without vocals ._.

00:55:106 (2,1,2) - same thing here about the small spacing; instead of being noticeable, it's just a comfortable movement so there's 0 emphasis.

01:05:396 (1,2) - unrelated to spacing/emphasis stuff but it would have been cool to highlight the change in the guitar here

01:38:536 (4) - missing nc?
actually it randomly changes from every beat to every 2 beats >.>

01:43:071 (3,4,5,6) - don't see the purpose of a fairly large jump pattern on a part with no melody that is basically filler rhythm, yet it has same spacing as stuff like 01:45:164 (1,2,3,4) - which has a vocal on it

01:48:652 (4,5,6) - the song obviously changes here, the vocals stop... but the pattern is more or less identical? kinda weird imo

01:50:745 (1,2,3,4) - this pattern appears to create a massive distinction between the first beat and the second one that is completely unsupported by the song; the vocals don't change between the parts so having this large of a distinction is really weird to me

01:57:024 (1,2,3,4) - this is gigantic considering how the vocals you've been putting similar sized jumps on aren't here

02:11:850 (2) - wouldnt it make more sense to nc here

02:35:919 (4,5,6,7,8) - having 7 in the same pattern here doesnt make too much sense to me considering that the guitar melody you've been following is notably not on 7

02:44:117 (1,2,1,1,1) - how come you abandoned the pattern you used on the last 2 repeats of this phrase a measure before?

02:55:106 (2,1,2) - i think this pattern places significantly more emphasis on 2 than anything else, but 2 doesn't really stick out in the song in any way...

03:14:466 (1,2,3,4,1) - whoa whoa whoa when did this map turn into xanandra? you never use this type of motion before, what changed so much that you decided to introduce it here?

03:15:164 (1,2,3,4) - it doesn't make sense to make this symmetrical to 03:14:466 (1,2,3,4) - because 03:14:466 (1,2,3,4) - has vocals on it, and 03:15:164 (1,2,3,4) - doesn't have anything, so mapping them the exact same way is not really representing the song too well i think

03:23:536 (1,2,3) - lol

03:25:629 (1,1,1,1) - this isnt even lined up cmon

03:38:885 (1,2) - again something that would be pretty cool to highlight

03:57:809 - why map the song when you can just stick a spinner over it amirite
Topic Starter
schoolboy
um actually i understood what voli said lol
i meant that different patterns with the same concept in the same places feel kinda boring (at least for me), so some variation in concepts sounds like a good idea
Swell
I never said anything about having the jumps be the same concept tho. You can do different stuff, just make is as intense or harder than previous parts. I'm all for the variation.

Heck that what I was trying to clarify for voli lol
PandaHero
2017 - year of consistency
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