hi there
to start this off I think about the same as lasse when it comes to the active and passive rhythm, but also the mapping of the flute which is one of the instruments that have no clear timing signature as far as I can remember.
The passive rhythm is only sometimes the a problem, but it really grasps when the chorus starts and her voice is the main source in the music (it gets very clear there) - Let me demonstrate in an actual example:
00:56:580 (1) - this case here is I think the clearest one to point that out. This entire combo you prioritize the vocal until the next combo, but the next combo follows 00:59:236 (1) - an very weak beat and ignoring the strong vocal on the downbeat 00:59:080 - here.
This is no problem if good hitsounding is provided, but its "correctly" hitsounded here making the tail of 00:58:455 (7) - stand out to much to not prioritize it.
These are quite easy to handle without Hidden, but there are also quite a few objects that can lead very much to misplays without the players fault:
03:02:818 (1) - picking this one to have a clear distinction between this one here and the other one as this one will confuse players a tremendous amount.
Anyway the passive rhythm on 03:03:443 - doesnt fit here even good hitsounding as you prioritze the flute here. A reason for this is the downbeat 03:02:818 - which favours the flute and ignore right after.
How this can work efficently is like 00:33:923 (6,1) - this with a short break afterwards. But yeah overusing this kind of thing is boring as hell.
I think this is quite clear to you now.
Well, let's get to the other thing I've mentioned - The flute.
As I said the flute doesn't have common snapping like a guitar or drums. I suppose you did those snappings out of simplification, but to me it seems counterproductive to do it that often as the flutesolo "lmao" is quite long in the song.
Why is that? Having unclear snapping raises suspicion in players hearing interpreting rhythms different than they could be. It becomes very clear when looking and listening to some of the reverse sliders.
Especially the scenario of 02:55:943 (3) - 02:56:568 (4) - of these come to my senses. When looking at the slider tail of 3 02:56:463 - clearly is offbeat, also 02:56:151 - is bit to early. On the other hand 02:56:047 - this is correctly or rather the closest snapped to the flute.
It's quite clear now that the flute isn't audiomanipulated to be at the exact snaps.
However this is just a worry of mine basically because this kind of snaps are a common thing and can be simplficated.
Despite that tho: How about you simplifiy some of the reverses? Like 02:56:568 (6) - to end it at a blue tick also 02:57:818 (9) - these?
Other points that aren't worrywart things:
02:30:318 (1) - and 04:29:068 (1) - shouldn't timing and inherited points on the same time signature have the same sampleset? Or how was it? Something like thiss uhhh
is soft-sliderslide55 used somewhere?
00:48:142 (1,1) - Quite hard to read with this AR. Also you never have such an overlap elsewhere in the map if I'm right. Move this a bit to the left?
00:53:559 (4) - Would be neat to have a clear distinction in spacing for the snapping here. The first time playing this doesn't look different from the usual 1/4. So this comes quite as a surprise.
01:32:986 (1) - I don't think the NC is needed here. It doesn't indicate any special rhythm or sliderchange.
01:42:205 (3) - hm.. wouldn't here fit a reverse slider better? This way you wouldn't ignore the drum beat on the blue tick even though you do passive mapping sometimes you would need that still be mapped in passive mapping :s
02:29:068 (4,5,8) - wait a minute aside the passive mapping which is totally okay with me, but it doesn't quite fit with emphasize you choose. These are emphasized with single circles, but 02:27:818 (1,2,3) - these right before have the passive mapping with slidertails being emphasized.
You did this 00:55:330 (3,4,5,6,7) - shortly before the first chorus, but at here the sounds are entirely different from each other which makes it actually work since they are distinguishable. The problem at 02:27:818 (1) - is them being the exact same sounds.
02:45:005 (3,4) - a bit inconsistency here, having different jump pattern from the rest of the map, also it might help to calculate the spacing between 02:45:161 (4,1) - these two better if 4 would be moved a bit more upwards since current mouse movement implies moving the hand to the upper right, but not to the bottom.
02:50:786 (3,4) - rhythm is a bit wrong here, implying you wanted to emphasize the flute? Flute does happen on blue tick here.
02:51:568 (1) - this is a bit boring, but this could be more exciting to play! This is only a suggestion, but you could ignore here the weaker blue ticks and extend the sliders to 1/8. This way the strong flute sounds are seperatable from the usual 1/4 sounds.
04:34:536 (2,3) - by the way these 2 note stacks happen just a few times in the map and come always as a surprise. Since you use them just a few times and they don't seem to play a major role in your design anyway, how about getting rid of them?
04:55:630 (6) - Vocal stands here quite out a bit, more emphasize for this would be quite neat and fits the gameplay well.
05:34:068 (1) - Bit confusing hitsounding here. Tail has no hihat sound or anything like that so delete? Also the finish on the downbeat shud be auto additions? Normal finish doesn't sound reasonable here.
05:55:318 (1) - minor suggestion at the end. I do think a more a shape of a wave or something roundish fits the tone of a flute better than an edgy slider. Maybe I'm associating things wrong here and you have just a different mind.
Honestly it's a good map, but I can't find myself liking the passive rhythm. Your defence tho its quite hard to execute correctly, you did a good job.
Good Luck! Might turn out to something good!