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Petit Rabbit's - Nichijou Decoration (TV Size) ...

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Muu-chan

Protastic101 wrote:

*insert ngeng queue banner*

k
[Muu's MX]00:04:072 (4072|3,4112|2,4152|3) - Even though it's 125 BPM only, I'd still try to avoid a 1/12 one handed minitrill like this. Maybe use this instead? https://osu.ppy.sh/ss/7079534 fixed
00:46:272 (46272|1,46272|2) - I'd consider jacking this with 00:46:152 (46152|2,46152|3) - since it's easier to read and only focuses on one hand so it's easier to coordinate. Like this maybe https://osu.ppy.sh/ss/7079547 i'll keep this one
00:53:832 (53832|0) - Similar reason to above, I'd move this to 3 so that it's easier to read and hit cause then you don't have to tap on a weaker finger while holding an LN down on the left hand this one is same bcs it has different drum hit imo
00:59:592 (59592|2,59592|3,59952|3,60132|3,60312|3,60552|3,60732|3,60912|3,61092|3,61272|3) - Dear god, please move the LN to 4. It's so difficult to hit the short notes in 4 because the middle finger's strength is dependent on the index finger, and since that's holding an LN down, now your tapping is harder to time and hit properly. Instead, switch the columns so the LN is in 4 and the short notes in 3, like this https://osu.ppy.sh/ss/7079556 perfect, moved :3
00:59:592 (59592|2) - Tbh, I think it'd be a better idea to remove the LN completely to make room for some jumps since there's a snare in the middle of that burst. You could arrange it like this https://osu.ppy.sh/ss/7079568 i'll keep this~
thanks protastic :)

DustMoon wrote:

Hi~Etsu
1|2|3|4|
MX
00:00:192 (192|3,232|2,272|1,312|3,312|2) - ^
00:06:912 (6912|2) - move to 1
00:12:312 (12312|0,12312|2,12432|1,12552|0,12552|3,12672|2,12792|3,12792|1,12912|0,13032|1,13032|2,13152|3,13272|0,13272|2,13392|1,13512|3,13512|0) - ^
00:44:232 (44232|2) - move to 4
00:57:672 (57672|1,57792|2,57912|1) - Ctrl+h
01:00:312 (60312|3,60372|1,60432|0,60492|1,60552|3) - ^
01:02:232 (62232|0) - move to 2&01:06:072 (66072|1) - move to 1&01:17:352 (77352|3) - move to 3&01:21:432 (81432|1) - move to 1
01:27:192 (87192|2) - move to 1

Good luck! :)
Nothing is changed on DustMoon's mod :( bcs most of them is about note placement w/out any clear reason. I've no idea about it xD

Anyway thank you so much, here is update http://puu.sh/uuO8q/23d37d5a91.rar :3
Topic Starter
Etsu

DustMoon wrote:

Hi~Etsu
1|2|3|4|

NM
00:07:032 - 00:07:992 - add LN?
00:30:312 (30312|2) - move to 1
00:34:872 (34872|0,35112|0) - ^00:42:552 (42552|3,42792|3) - ^
01:27:192 (87192|2,88632|0) - Ctrl+g /*rearrange
EZ
00:06:792 (6792|3) - ^
00:11:112 (11112|1,11352|3,11592|2) - move to (2,3,4)
00:13:632 - ^
00:29:112 (29112|0,29352|2,29592|0) - move to (3,2,1)00:44:472 (44472|3,44712|1,44952|3) - same
01:07:992 (67992|0,68232|2,68472|1,68712|0) - move to (1,2,3,4)01:23:352 (83352|3,83592|1,83832|2,84072|3) - same
01:27:192 (87192|2,88632|1) - ctrl+h /*keep
Good luck! :)
Thanks for the mod dust :)

Updated all diff
Remuring
Hi >w<)//

1 | 2 | 3 | 4

EZ
00:27:192 (27192|2) - How about making this note a LN?
01:15:432 (75432|3,75672|0,75912|1) - How about changing the pattern like this?

NM
00:13:992 (13992|2) - move to 2 col
00:35:112 (35112|0) - move to 1 col
00:42:792 (42792|3) - move to 1 col

GL <3
Topic Starter
Etsu

R e m u r i n g wrote:

Hi >w<)// /*hai :3

1 | 2 | 3 | 4

EZ
00:27:192 (27192|2) - How about making this note a LN? /*i like, changed
01:15:432 (75432|3,75672|0,75912|1) - How about changing the pattern like this? /*disagree but rearrange

NM
00:13:992 (13992|2) - move to 2 col /*keep
00:35:112 (35112|0) - move to 1 col /*is 1 o:
00:42:792 (42792|3) - move to 1 col /*consistency in 00:35:112 - to jack sound similar

GL <3 /*ty <3
Thanks for the mod :)
Remuring
hehe <3
shooot
Topic Starter
Etsu
yaaw thanks so much remu <3
No_sync
As Requested... In-game mod.

Hitsound Stuff
2017-03-23 14:18 Etsu: hey aqui :v
2017-03-23 14:18 Etsu: puede ayudarme en algo si usted quiere xd
2017-03-23 14:18 No_sync: hola
2017-03-23 14:18 No_sync: ¿?
2017-03-23 14:19 No_sync: si... depende... que es :?
2017-03-23 14:19 No_sync: xD
2017-03-23 14:20 Etsu: necesito saber su opinion sobre mi mapa con hitsound nuevos
2017-03-23 14:20 No_sync: cual?
2017-03-23 14:20 Etsu: ACTION is listening to [https://osu.ppy.sh/b/1029819 Petit Rabbit's - Nichijou Decoration]
2017-03-23 14:21 No_sync: ahhh a ver
2017-03-23 14:21 No_sync: lo voy a re-descargar
2017-03-23 14:21 Etsu: el volumen estara bien?
2017-03-23 14:23 No_sync: creo que usar 100% es un poco demasiado...
2017-03-23 14:23 No_sync: te mando screen
2017-03-23 14:24 Etsu: solo lo he bajado a 70% xD
2017-03-23 14:24 No_sync: en NM no del todo: https://osu.ppy.sh/ss/7636347
2017-03-23 14:24 No_sync: esas notas estan al 100%
2017-03-23 14:25 Etsu: es que ese hitsound no tiene mucho volumen
2017-03-23 14:25 Etsu: osea es bajo xd
2017-03-23 14:26 No_sync: para mi es algo alto xD
2017-03-23 14:26 Etsu: esos hitsound algunos son medio altos y bajo y eso me demora en corregirlo
2017-03-23 14:26 No_sync: si me imagino
2017-03-23 14:27 No_sync: esos hitsounds tardan en arreglarse
2017-03-23 14:27 Etsu: oh ya
2017-03-23 14:27 No_sync: yo siempre uso los customs... no tardo tanto, en fin depende cual te guste mas
2017-03-23 14:27 Etsu: y no hay problema sobre esto
2017-03-23 14:27 Etsu: https://osu.ppy.sh/ss/7636330
2017-03-23 14:27 Etsu: ?
2017-03-23 14:28 Etsu: lo tratare de bajar ya que tambien lo escuho alto xd
2017-03-23 14:28 No_sync: en ves de presionar alt+shift (era?) uso otro modo...
2017-03-23 14:29 No_sync: con alt+shift tenes que presionar por cada nota y modificar cada una
2017-03-23 14:30 No_sync: tenes storyboard hitsounds tambien...
2017-03-23 14:30 No_sync: https://osu.ppy.sh/ss/7636395
2017-03-23 14:31 Etsu: era solo con tab
2017-03-23 14:32 Etsu: cual es la diferencia entre storyboard?
2017-03-23 14:32 Etsu: no es necesario? xd
2017-03-23 14:32 No_sync: esas notas naranjas
2017-03-23 14:32 No_sync: son storyboard hitsounds, y hacen ruido tambien
2017-03-23 14:32 Etsu: solo eso
2017-03-23 14:32 No_sync: pero al 100% tambien...
2017-03-23 14:32 Etsu: ah con razon
2017-03-23 14:33 No_sync: es decir si tenes el mismo sonido y SB hitsound va a hacer 200%
2017-03-23 14:33 Etsu: xd
2017-03-23 14:34 No_sync: para fix eso, con alt+click en una nota y buscas "samples..." en esa ventana
2017-03-23 14:34 No_sync: "sample list"
2017-03-23 14:35 No_sync: ahi te va aparecer otra ventana con todos los SB Hitsounds, podes eliminarlos ahi
2017-03-23 14:35 Etsu: no era cambiarlo con sample import?
2017-03-23 14:35 Etsu: oh ya
2017-03-23 14:35 Etsu: entonces tengo q eliminar mucho en la diff ez
2017-03-23 14:36 Etsu: y los demas xD
2017-03-23 14:36 No_sync: si esa ventana, "sample list" seleccionas todos y les das a "delete"
2017-03-23 14:37 No_sync: y si debes fijarte las otras tambien
2017-03-23 14:38 No_sync: ahora que me doy cuenta, fijate que todos los hitsounds se usen...
2017-03-23 14:38 No_sync: hay muchos en la carpeta del mapa
2017-03-23 14:39 No_sync: si no se usan ocupan espacio
2017-03-23 14:41 Etsu: ya listo gracias por tu informacion
2017-03-23 14:41 Etsu: debo eliminar then
2017-03-23 14:42 No_sync: de nada, otra ayuda, proba escuchar con 0% Efectos y despues subilo al valor normal.
2017-03-23 14:42 No_sync: proba escuchar varias veces el mapa
2017-03-23 14:42 No_sync: con el a 0% y despues normal
2017-03-23 14:43 No_sync: volumen*
2017-03-23 14:43 No_sync: recien escuche el mapa y esta un poco ruidoso...
2017-03-23 14:44 No_sync: le bajaria un 10%-20%
2017-03-23 14:46 No_sync: etsu estas? vi otra cosa
2017-03-23 14:47 Etsu: si xd
2017-03-23 14:47 Etsu: estaba afuera
2017-03-23 14:47 Etsu: que paso?
2017-03-23 14:47 No_sync: en EZ
2017-03-23 14:47 Etsu: bajo a 20% los hitsound
2017-03-23 14:47 No_sync: 01:27:192 -
2017-03-23 14:47 No_sync: viste la linea verde
2017-03-23 14:48 No_sync: dice S:C10
2017-03-23 14:48 No_sync: debe ser S:C1
2017-03-23 14:48 No_sync: en timing es eso xD
2017-03-23 14:51 Etsu: no lo veo xd
2017-03-23 14:51 No_sync: en EZ, presiona F6
2017-03-23 14:51 No_sync: eso te abre la ventana de timing
2017-03-23 14:52 Etsu: ah ya ya vi
2017-03-23 14:52 Etsu: xd
2017-03-23 14:52 No_sync: eso xD
2017-03-23 14:52 Etsu: omg que paso xD
2017-03-23 14:52 No_sync: despues no vi nada mas...
2017-03-23 14:53 No_sync: proba bajar 10%-15% o 20%. la musica es demasiado alta tambien asi que no bajes mucho mas
2017-03-23 14:53 Etsu: no puedo cambiar a 1
2017-03-23 14:54 Etsu: oh ya gracias me diste idea xD
2017-03-23 14:54 No_sync: ya pudiste poner S:C1?
2017-03-23 14:54 Etsu: si pero me cambia a 2
2017-03-23 14:54 No_sync: dale a la de arriba
2017-03-23 14:55 No_sync: al circulo de arriba
2017-03-23 14:55 No_sync: "custom 1"
2017-03-23 14:55 Etsu: a cierto que malo q soy xD
2017-03-23 14:55 Etsu: si es pordefault
2017-03-23 14:55 Etsu: ya cambio a 1
2017-03-23 14:56 No_sync: le di a jugar recien :v
2017-03-23 14:56 No_sync: ah que bueno
2017-03-23 14:56 Etsu: ya xD
2017-03-23 14:57 Etsu: entonces en resumen me falta faltante para los hitsound xD
2017-03-23 14:58 No_sync: no tanto, me preocupo mas ahora por si usas todos los hitsounds que estan en la carpeta la verdad
2017-03-23 14:58 No_sync: hay demasiados xD
2017-03-23 15:00 Etsu: es que si se utilisa demasiado xD
2017-03-23 15:00 Etsu: utiliza*
2017-03-23 15:00 Etsu: yo tambien esta preocupadopero todo se usan
2017-03-23 15:00 Etsu: voy a tratar de revisar desde 0 haber si elimino alguno que no es tan importante
2017-03-23 15:00 No_sync: si todos se usan, entonces no hay drama.
2017-03-23 15:01 No_sync: aunque ahora que eliminaste los SB Hitsounds no se xD
2017-03-23 15:01 Etsu: pues ahi veo igual ya que algunos no me cuadra xd
2017-03-23 15:01 No_sync: ok.
2017-03-23 15:01 Etsu: pienso que si es necesario eliminar
2017-03-23 15:02 Etsu: lei algo de guielines
2017-03-23 15:02 No_sync: guidelines
2017-03-23 15:02 Etsu: ya xD
2017-03-23 15:03 No_sync: si se usan en un diff al menos, no creo que haya drama. Pero tiene que ser usado al menos en una diff...
2017-03-23 15:04 No_sync: repeticion. xD
2017-03-23 15:05 Etsu: haha

Good Luck! rank pls :v
Topic Starter
Etsu
Thanks for help me about hitsound i had no idea of some things :D

I have to fix the sb hitsound and change the volume and it's going to take a while so I'm going to move it to WIP.
Ibrahim
fighto!
Muu-chan

Ibrahim wrote:

fighto!
brisik weaboooooo :<
Topic Starter
Etsu
ya :q

Edit: Updated map i changed volumen hitsound all diff.

ftw i think everything is ready. :>
victorfernando
Call nominator :v
Topic Starter
Etsu

victorfernando wrote:

Call nominator :v
I'm hunting a bn who has i been speaking for a long time to help me but I haven't seen him connected :o
DDMythical
1 / 2 / 3 / 4


EZ
if you dont turn this editor scroll speed up i'm calling the police
00:44:952 (44952|2,45192|1,45672|2) - This is rather flow breaking. (It goes in a direction that does not make much sense.) To fix it. 00:44:712 (44712|0,44952|2) - flip this so that the 3 is on 1 and vice versa.
01:14:952 (74952|0) - In my opinion this would fit better in column 2 as it stops an unorthodox column stack, which also leaves column 2 empty for a decently long time.
Extremely well made and well patterned.


NM
OD is a bit low.
00:49:512 (49512|3) - This sounds like it should be a double. It would not be unreasonable to have the other note on 3 as it leads into a light glut pattern. -- which you have used before.


Ibrahim's HD
https://osu.ppy.sh/ss/8280443 - Mad difficulty spike.
00:13:632 (13632|3,13752|3) - This is really awkward to play. These minijacks aren't fun and they are even less fun for players around this level.
00:21:432 (21432|3) - LNs aren't extended? (Compare it to normal -- https://osu.ppy.sh/ss/8280452&#41;
00:23:352 (23352|3,23832|3) - Would change this into a hold note to match normal and easy.
00:30:552 (30552|1,30792|1,30912|2) - This plays really awkwardly.
00:37:512 (37512|2,37512|1,37752|0,37752|1) - Why are jumps spammed here? The song doesn't get any more intense.
00:39:432 (39432|2,39432|1,39672|1,39672|0,39912|3,39912|2) - and here? -- ok nevermind you do this for the whole section. Don't randomly change your patterning and rhythmical following.
00:45:912 (45912|3,46152|3,46392|3,46632|3) - This anchor is extremely awkward.
00:52:872 (52872|3,53112|3) - hm
00:53:712 (53712|1,53832|0) - flip this so that coming off of the LN isn't incredibly awkward.
01:00:912 (60912|0,61152|0) - coming off LNs into columnstacks is painful.
I'm not going to go through the entirety of the klai but the jacks here make no sense, sometimes you will go on 3 stacks and other times just leave it at two for no real reason. There's not much layering or reason behind it.


Muu's MX
00:00:192 (192|3,232|2,272|1,312|3,312|2) - what
00:04:032 (4032|0,4072|1,4112|2,4152|1,4152|0) - This is just luck whether you hit these or not, they are so awkward and spiky to play and theres much better ways you can pattern it.
01:00:372 (60372|1,60432|0,60492|1) - Really, really awkward.
01:16:992 (76992|3,77112|3) - These minijacks are awkward.
01:17:352 (77352|3) - Move to 3 -- It avoids the heavy columnstacking on the 4th column if you do this.
01:20:952 (80952|1,81192|1,81432|1,81672|1) - No reason for this anchor; if you want to use the argument that you're following the vocals then follow the vocals the other times.
Topic Starter
Etsu

DDMythical wrote:

1 / 2 / 3 / 4


EZ
if you dont turn this editor scroll speed up i'm calling the police
00:44:952 (44952|2,45192|1,45672|2) - This is rather flow breaking. (It goes in a direction that does not make much sense.) To fix it. 00:44:712 (44712|0,44952|2) - flip this so that the 3 is on 1 and vice versa. /*no, this 00:44:952 - sound similar and is bit high that 00:44:472 -
01:14:952 (74952|0) - In my opinion this would fit better in column 2 as it stops an unorthodox column stack, which also leaves column 2 empty for a decently long time. /*okay move column 2
Extremely well made and well patterned.


NM
OD is a bit low. /*up to 7
00:49:512 (49512|3) - This sounds like it should be a double. It would not be unreasonable to have the other note on 3 as it leads into a light glut pattern. -- which you have used before. /*want make simple this section also would be a bit dense for next double this part so keep
i did request only EZ and NM lol
anyway thanks for the mod!
Satania Daimaou
Hey Hey Satania Here 8-)

Here's your mod from my modding qu'eue' :)
EZ
00:12:072 - Add note
00:12:552 - ^
00:12:792 (12792|0) - Make it LN, end here 00:13:272 -

I think it's Well mapped


NM
I think it's extremely well mapped :v

I'm not good at hitsounding, so i'm Sorry :(

Hopes this help, good luck....
I hope this map ranked soon, anyway I like the song :oops:

I'l Catch you later 8-)
Topic Starter
Etsu

Satania Daimaou wrote:

Hey Hey Satania Here 8-) /*satania-samaaaa

Here's your mod from my modding qu'eue' :)
EZ
00:12:072 - Add note
00:12:552 - ^ /*no think that it's necessary xd
00:12:792 (12792|0) - Make it LN, end here 00:13:272 - /*better put LN in 00:12:312 - haha

I think it's Well mapped


NM
I think it's extremely well mapped :v /*:,v

I'm not good at hitsounding, so i'm Sorry :( /*np

Hopes this help, good luck....
I hope this map ranked soon, anyway I like the song :oops:

I'l Catch you later 8-)
Thanks :)
Virtue-


General


- Metadata : OK!
- BPM/Offset : OK!
- BG/Video : OK!
- Hitsound : OK!
- Files : OK!

1|2|3|4

[Muu's MX]
  1. 00:06:792 (6792|1,6792|2,6912|2,6912|1,7032|0,7092|1,7152|2,7212|3,7272|0,7332|1,7392|2,7452|3,7512|0,7572|3,7632|2,7692|1,7752|0,7812|3,7872|2,7932|1,7992|0,7992|2) - i think this part is kinda hard, maybe this will do http://puu.sh/wo7vF/42e483f049.png
  2. 00:18:792 (18792|1) - this LN is for vocal right? or is it vocal the synth? i hear it, but its too soft
  3. 00:19:992 (19992|2,19992|0,19992|3) - 00:20:712 (20712|0,20712|2) - make one of this into LN, there's a sound there and u put a LN according to this 00:22:632 (22632|3) -
  4. 00:23:832 (23832|3,23832|1,23832|2) - same as above
  5. 00:25:752 (25752|2,25752|3,25752|0) - same as above
  6. 00:27:672 (27672|1,27672|0,27672|2) - same as above
  7. 00:59:832 (59832|1,59892|0,59952|2,60012|1,60072|0,60132|2,60192|1,60252|0,60312|2,60372|1,60432|0,60492|1,60552|2,60612|0,60672|1,60732|2,60792|0,60852|1,60912|2,60972|0,61032|1,61092|2,61152|0,61212|1,61272|2,61272|0) - this part is hard af, try this http://puu.sh/wo7HK/4bd471a448.jpg or u can the bursts into LNs http://puu.sh/wo7Jz/34af8574ef.png

well thats all i guess, really nice mapset and song. good luck!
Muu-chan

DDMythical wrote:

1 / 2 / 3 / 4

Muu's MX
00:00:192 (192|3,232|2,272|1,312|3,312|2) - what
00:04:032 (4032|0,4072|1,4112|2,4152|1,4152|0) - This is just luck whether you hit these or not, they are so awkward and spiky to play and theres much better ways you can pattern it.
01:00:372 (60372|1,60432|0,60492|1) - Really, really awkward. all of those 3^ i re-patterning them xD
01:16:992 (76992|3,77112|3) - These minijacks are awkward.
01:17:352 (77352|3) - Move to 3 -- It avoids the heavy columnstacking on the 4th column if you do this.
01:20:952 (80952|1,81192|1,81432|1,81672|1) - No reason for this anchor; if you want to use the argument that you're following the vocals then follow the vocals the other times. Those 3 points you mentioned are for piano chord that give the same one, so i made it like that.

Virtue- wrote:



General


- Metadata : OK!
- BPM/Offset : OK!
- BG/Video : OK!
- Hitsound : OK!
- Files : OK!

1|2|3|4

[Muu's MX]
  1. 00:06:792 (6792|1,6792|2,6912|2,6912|1,7032|0,7092|1,7152|2,7212|3,7272|0,7332|1,7392|2,7452|3,7512|0,7572|3,7632|2,7692|1,7752|0,7812|3,7872|2,7932|1,7992|0,7992|2) - i think this part is kinda hard, maybe this will do http://puu.sh/wo7vF/42e483f049.png nice one >< but i reverse it
  2. 00:18:792 (18792|1) - this LN is for vocal right? or is it vocal the synth? i hear it, but its too soft it was for hihat but well, i re-patterned that part xD
  3. 00:19:992 (19992|2,19992|0,19992|3) - 00:20:712 (20712|0,20712|2) - make one of this into LN, there's a sound there and u put a LN according to this 00:22:632 (22632|3) -
  4. 00:23:832 (23832|3,23832|1,23832|2) - same as above
  5. 00:25:752 (25752|2,25752|3,25752|0) - same as above
  6. 00:27:672 (27672|1,27672|0,27672|2) - same as above yaa i re-patterned them b4 :9
  7. 00:59:832 (59832|1,59892|0,59952|2,60012|1,60072|0,60132|2,60192|1,60252|0,60312|2,60372|1,60432|0,60492|1,60552|2,60612|0,60672|1,60732|2,60792|0,60852|1,60912|2,60972|0,61032|1,61092|2,61152|0,61212|1,61272|2,61272|0) - this part is hard af, try this http://puu.sh/wo7HK/4bd471a448.jpg or u can the bursts into LNs http://puu.sh/wo7Jz/34af8574ef.png applied =w=b

well thats all i guess, really nice mapset and song. good luck!
Thanks so much for the mod :3
Update here Etsu~ http://puu.sh/wp6vP/0d634feee9.rar
Topic Starter
Etsu
Updated!
RelaxloveMika
1|2|3|4

EZ:
00:45:912 (45912|3) - put this long note in 00:45:432 - seems better to me

This chart is great! It doesn't have many problems!

NM:
00:42:552 (42552|3) - put this in 3 seems better

Another great chart ><

These charts are too well-made, I can't improve it better, congratz and good luck of ranking! :D
Topic Starter
Etsu

RelaxloveMika wrote:

1|2|3|4

EZ:
00:45:912 (45912|3) - put this long note in 00:45:432 - seems better to me /*what sound follow? it does not make sense to move it xd

This chart is great! It doesn't have many problems!

NM:
00:42:552 (42552|3) - put this in 3 seems better /*consistency with 00:34:872 - sound similar is better to jack

Another great chart ><

These charts are too well-made, I can't improve it better, congratz and good luck of ranking! :D /*np thanks :3
Thanks for the mod :)
Verniy_Chan

Hi Etsu, baim and muu-chaaaaaaan <3

Mod Via ♡ Верный Mania Queue ♡

4K = |1|2|3|4|
| W (Whistle) | C (Clap) | F (Finish) |

(Focus : Pattern , Pitch, Hitsounds)
General
  1. Unused hitsound: c6s.wav, d6s.wav, f6s.wav, f7s_s.wav and g5s_s.wav.
Ibrahim's HD

OD : 7,5
HP : 7,5
  1. 00:22:632 (22632|3,22632|2) - move to left collum 1x, since both 00:22:632 (22632|3,22632|2,22872|3,22872|2) - different pitch (kick vs snare lel), and you can make it jack 1 note like 00:22:392 (22392|1) -
  2. 00:24:552 - add a note for consistency kick drum
  3. 00:30:432 (30432|2) - there's no sound here, please delete
  4. 00:35:592 - remove a note, there's only 1 sound, no kick or snare here, and check your hitsounds.. eh wait~ there's a lot inconsistency pitch like this, example:
    00:39:432 - 00:40:392 - 00:41:352 - 00:42:312 - 00:43:272 - 2 note
    00:40:872 - 00:42:792 - 00:44:232 - 1 note
  5. 00:53:112 - this sound not really loud, considering remova a note
  6. 00:58:632 (58632|1) - not sure if there LR_Snare Fast, i'am pretty sure there consistency kick 1 note
  7. 01:08:592 - add note, same pitch like 01:08:712 -. also please check here 01:23:952 -
  8. 01:13:032 - add note for Drum hit hat
  9. 01:16:872 (76872|1,77112|1,77352|1,77592|1) - try to avoid this anchor, 01:17:592 (77592|1) - move to |3|
  10. 01:19:992 (79992|1) - move to |1|, then 01:20:232 (80232|0) - move to |2| for balance pattern
Notes : I'am not sure if you're used 2 notes as bell sound from the beginning, but pattern is good
Muu's MX

OD : 8
HP : 8
  1. 00:15:432 (15432|3,15432|2,15552|1,15552|2) - lebih baik buat shield daripada jack. Intinya minimalisir jack dengan Ctrl+G
  2. 00:22:272 - saya kurang jelas dengan suara apa disini muu-chan, mungkin sangat rendah atau memang ghost XD, mungkin 1 note tersebut di beri impact di 00:22:152 - oh ya mungkin suaranya mirip di 00:37:632 -
  3. 01:01:752 - tambah lagi 1 note disini untuk impact kiai section
  4. 01:08:592 - missing hitsound LR_Drum Kick Low 50% pitch like 01:08:712 -
  5. 01:11:112 - ada penekanan suara synth disini, pertimbangkan tambah note untuk impactnya
  6. 01:23:952 - missing hitsound LR_Drum Kick Low 50%
  7. 01:25:632 - missing hitsound LR_Tom Drop 30% pitch like 01:25:752 (85752|3) -
Notes : Solid diff, nice >w<

Verniy_Chan wrote:

Score
80

(1-100)

just for fun only, don’t take it seriously
EZ and NM already good
Хорошо~ Good Luck..
Muu-chan

Verniy_Chan wrote:


Hi Etsu, baim and muu-chaaaaaaan <3

Mod Via ♡ Верный Mania Queue ♡

4K = |1|2|3|4|
| W (Whistle) | C (Clap) | F (Finish) |

(Focus : Pattern , Pitch, Hitsounds)
General
  1. Unused hitsound: c6s.wav, d6s.wav, f6s.wav, f7s_s.wav and g5s_s.wav.
Muu's MX

OD : 8
HP : 8
  1. 00:15:432 (15432|3,15432|2,15552|1,15552|2) - lebih baik buat shield daripada jack. Intinya minimalisir jack dengan Ctrl+G Setelah dicoba, aku lebih prefer gitu.. jack biar kena impactnya disitu ><
  2. 00:22:272 - saya kurang jelas dengan suara apa disini muu-chan, mungkin sangat rendah atau memang ghost XD, mungkin 1 note tersebut di beri impact di 00:22:152 - oh ya mungkin suaranya mirip di 00:37:632 - Yaa it is hihat, reduced the density :3
  3. 01:01:752 - tambah lagi 1 note disini untuk impact kiai section added~
  4. 01:08:592 - missing hitsound LR_Drum Kick Low 50% pitch like 01:08:712 - added~
  5. 01:11:112 - ada penekanan suara synth disini, pertimbangkan tambah note untuk impactnya di part ini sengaja fokus ke drum patternnya :"
  6. 01:23:952 - missing hitsound LR_Drum Kick Low 50%
  7. 01:25:632 - missing hitsound LR_Tom Drop 30% pitch like 01:25:752 (85752|3) - both added~
Notes : Solid diff, nice >w<makasih verniy chan :D

Verniy_Chan wrote:

Score
80

(1-100)

just for fun only, don’t take it seriously
EZ and NM already good
Хорошо~ Good Luck..
Update ~ http://puu.sh/wxQ0U/bd09c2a582.rar
Topic Starter
Etsu

Verniy_Chan wrote:


Hi Etsu, baim and muu-chaaaaaaan <3

Mod Via ♡ Верный Mania Queue ♡

4K = |1|2|3|4|
| W (Whistle) | C (Clap) | F (Finish) |

(Focus : Pattern , Pitch, Hitsounds)
General
  1. Unused hitsound: c6s.wav, d6s.wav, f6s.wav, f7s_s.wav and g5s_s.wav. /*You're right, thank you.

Verniy_Chan wrote:

Score
80

(1-100)

just for fun only, don’t take it seriously
EZ and NM already good
Хорошо~ Good Luck..
Thanks for the mod verniy :)
also fixed hs all diff.

Muu-chan wrote:

Update ~ http://puu.sh/wxQ0U/bd09c2a582.rar
Updated!
riunosk
from queue 1 2 3 4
easy
00:11:112 (11112|1,11352|3,11592|2) - according to pitch, 4 2 1 would fit more
00:15:672 (15672|1,16152|1) - this 1/2 stack doesnt seem to appear anywhere close so it seems somewhat out of place
00:37:992 (37992|3,38232|2,38472|1,38712|0) - seems ascending in pitch
Great chart, very minimal errors
normal
00:07:032 (7032|1,7512|1,7992|1) - somewhat col 2 / left hand bias?
00:34:872 (34872|0,35112|0) - not really hearing why the second note should stack
00:42:552 (42552|3,42792|3) - ^
00:59:592 (59592|3,59592|2,59592|0) - triples dont seem to be used anywhere near this part, seems out of place and i dont think the sound is strong enough for 3 imo
01:08:952 (68952|1,69432|1,69912|1,70392|1) - not sure if this can be considered an anchor at this slow speed
Great chart
ibrahim
00:13:512 (13512|1,13752|1,13992|1,14232|1) - anchor
00:37:752 (37752|0,37992|0,38232|0) - not really hearing the need for the third note to stack here, can probably move to 2
00:45:672 (45672|0,45912|0,46152|0,46392|0) - 00:45:912 (45912|3,46152|3,46392|3,46632|3) - anchor
01:16:872 (76872|1,77112|1,77352|1,77592|1) - ^
Somewhat anchory, but generally good chart
muu chan
01:23:352 (83352|1,83592|1,83832|1,84072|1) - anchor
Sexy chart
gud luk for renk
Muu-chan

riunosk wrote:

from queue 1 2 3 4
muu chan
01:23:352 (83352|1,83592|1,83832|1,84072|1) - anchor i'm going to keep this :)
Sexy chart thank you ><
gud luk for renk
Sorry for late reply~ Also i contacted Baim lately and hopefully he could reach here asap
Unpredictable
alright let's give this a shot >:]

1|2|3|4

EZ
Overall, this diff is pretty well made. One thing though I might change is the OD. I think instead of 6, more like a 6.5 would be appropriate in this case. I think that a 6 would be too low for 1.29* or more so the diff in general.

NM
- 00:07:992 (7992|1,8472|2) - Imo I think this would be better if you were to switch 00:07:992 (7992|1) - to column 3 and 00:08:472 (8472|2) - column 2 instead. I think it would just be more convenient for the player to avoid 00:07:512 (7512|1,7992|1) -
- 00:35:112 (35112|1,35592|1,36072|1) - I think trying to avoid this stack of 3 is good as it overuses the column unnecessarily. How about moving 00:35:592 (35592|1) - to column 1 to avoid the problem?
- 00:41:112 (41112|0,41592|0,42072|0) - same problem here as well. maybe moving 00:41:592 (41592|0) - this to column 1?
- 00:48:792 (48792|0,49272|0,49752|0,50232|0) - and 00:52:632 (52632|3,53112|3,53592|3,54072|3) - I was going to complain about these I think I realized what they're for lol. but I don't agree with 00:55:512 (55512|3,55992|3,56472|3) - . I think this stack is unnecessary like the other ones talked about.
To fix this I'd put this 00:56:472 (56472|3) - to column 3 and 00:56:712 (56712|2) - this to column 4
- 01:11:832 (71832|2,72312|2,72792|2,73512|2) - I also think this a bit too much for a normal as they're using a lot of column 3 a lot here. I think to somewhat fix this, I'd move 01:11:832 (71832|2) - to column 1.

Ibrahim's HD
- 00:10:392 (10392|3) - How about moving this to column 3? I would move it there because It's more easier to hit when it's in a column that's open instead of one that has a LN.
Nothing much to say here, solid diff.

Muu's MX
hmm I don't got any complaints here. looks fine to me anyways. but this 00:59:832 (59832|2,59892|1,59952|0,60012|2,60072|1,60132|0,60192|2,60252|1,60312|0,60372|2,60432|1,60492|0,60552|2,60612|1,60672|0,60732|2,60792|1,60852|0,60912|2,60972|1,61032|0,61092|2,61152|1,61212|0,61272|2,61272|1) - i was like wat da fak lmao, wasn't expecting that

Alright. Enjoy.
Muu-chan

Unpredictable wrote:

alright let's give this a shot >:]

1|2|3|4

Muu's MX
hmm I don't got any complaints here. looks fine to me anyways. but this 00:59:832 (59832|2,59892|1,59952|0,60012|2,60072|1,60132|0,60192|2,60252|1,60312|0,60372|2,60432|1,60492|0,60552|2,60612|1,60672|0,60732|2,60792|1,60852|0,60912|2,60972|1,61032|0,61092|2,61152|1,61212|0,61272|2,61272|1) - i was like wat da fak lmao, wasn't expecting that yay changed xD was so much struggling on this too

Alright. Enjoy.
thank you~ here is the update http://puu.sh/wZyjD/e50c9e4855.rar
Topic Starter
Etsu
Thanks muuchan, i will respond modding the weekend not have time in working day xd
Botan

started: 9:43pm
You mentioned you want my opinion on the patterns and hitsounding.

EZ
Great chart, was very fun to play. I have no issues with the patterns.
00:13:752 - I think you should add a crash cymbal here.
00:14:472 - Same as ^ but quieter
00:15:192 - Same as ^ but louder.
00:22:632 (22632|3,22872|0,22872|1) - Reverse the hitsounds here? I think kick drum should play first then snare. Like this -> 00:37:992
01:05:112 - Missing snare here?
01:10:632 - Missing kick drum here?
01:11:352 - This section has no sounds.
01:20:472 - Missing snare here?

NM
Great chart, had just as much fun playing this as well. I have no issues with the patterns.
01:13:992 - This section has no sounds.

Ibrahim's HD
No comments on patterns because I can't even play this difficulty.
00:28:872 (28872|1,28992|2,29112|1) - Consider adding 3 snare hits here for a snare roll?
01:13:992 - This section has no sounds.

Muu's MX
No comments on patterns because I can't even play this difficulty.
01:13:992 - This section has no sounds.

Very nice mapset, have a favorite. Chino best girl.
finished: 10:12pm
Topic Starter
Etsu

riunosk wrote:

from queue 1 2 3 4
easy
00:11:112 (11112|1,11352|3,11592|2) - according to pitch, 4 2 1 would fit more //yeah but does not match the following note so keep
00:15:672 (15672|1,16152|1) - this 1/2 stack doesnt seem to appear anywhere close so it seems somewhat out of place //rearrange xd
00:37:992 (37992|3,38232|2,38472|1,38712|0) - seems ascending in pitch //i wanted to do it inverted to vary in the first strophe :s
Great chart, very minimal errors
normal
00:07:032 (7032|1,7512|1,7992|1) - somewhat col 2 / left hand bias? //oh ya change other column xD
00:34:872 (34872|0,35112|0) - not really hearing why the second note should stack //i do not think
00:42:552 (42552|3,42792|3) - ^
00:59:592 (59592|3,59592|2,59592|0) - triples dont seem to be used anywhere near this part, seems out of place and i dont think the sound is strong enough for 3 imo //okay rearrange again xd
01:08:952 (68952|1,69432|1,69912|1,70392|1) - not sure if this can be considered an anchor at this slow speed //will damage the structure so keep
Great chart

Unpredictable wrote:

alright let's give this a shot >:]

1|2|3|4

EZ
Overall, this diff is pretty well made. One thing though I might change is the OD. I think instead of 6, more like a 6.5 would be appropriate in this case. I think that a 6 would be too low for 1.29* or more so the diff in general. //okay change to 6,5

NM
- 00:07:992 (7992|1,8472|2) - Imo I think this would be better if you were to switch 00:07:992 (7992|1) - to column 3 and 00:08:472 (8472|2) - column 2 instead. I think it would just be more convenient for the player to avoid 00:07:512 (7512|1,7992|1) - //i have invested the LN but I understand what you try to say I just have to see what happens the following notes so thanks for this suggestion
- 00:35:112 (35112|1,35592|1,36072|1) - I think trying to avoid this stack of 3 is good as it overuses the column unnecessarily. How about moving 00:35:592 (35592|1) - to column 1 to avoid the problem? //okay
- 00:41:112 (41112|0,41592|0,42072|0) - same problem here as well. maybe moving 00:41:592 (41592|0) - this to column 1? //is already but rearrange xd
- 00:48:792 (48792|0,49272|0,49752|0,50232|0) - and 00:52:632 (52632|3,53112|3,53592|3,54072|3) - I was going to complain about these I think I realized what they're for lol. but I don't agree with 00:55:512 (55512|3,55992|3,56472|3) - . I think this stack is unnecessary like the other ones talked about. //good point this seems strange I'm going to change xD
To fix this I'd put this 00:56:472 (56472|3) - to column 3 and 00:56:712 (56712|2) - this to column 4 //oaky i like
- 01:11:832 (71832|2,72312|2,72792|2,73512|2) - I also think this a bit too much for a normal as they're using a lot of column 3 a lot here. I think to somewhat fix this, I'd move 01:11:832 (71832|2) - to column 1. //yeah so rearrange xd

Alright. Enjoy.

Botan wrote:


started: 9:43pm
You mentioned you want my opinion on the patterns and hitsounding.

EZ
Great chart, was very fun to play. I have no issues with the patterns.
00:13:752 - I think you should add a crash cymbal here. //okay added cymbal here
00:14:472 - Same as ^ but quieter //i think there is no emphasis on cymbal there still
00:15:192 - Same as ^ but louder.
00:22:632 (22632|3,22872|0,22872|1) - Reverse the hitsounds here? I think kick drum should play first then snare. Like this -> 00:37:992 //i no think it, the kick is similar this section
01:05:112 - Missing snare here?
01:10:632 - Missing kick drum here?
01:11:352 - This section has no sounds.
01:20:472 - Missing snare here? //^added thanks

NM
Great chart, had just as much fun playing this as well. I have no issues with the patterns.
01:13:992 - This section has no sounds. //the bell sound very loud so no hs here
Very nice mapset, have a favorite. Chino best girl. //thanks ><
finished: 10:12pm
Thanks for the mod riunosk, Unpredictable and Botan were very helpful :)

Edit: Due to the baim diff allowed myself to update with the modding they have done, since he will not return for the moment so i will find more modding and respond the diff HD.
Muu-chan

Etsu wrote:

Edit: Due to the baim diff allowed myself to update with the modding they have done, since he will not return for the moment so i will find more modding and respond the diff HD.
Go Etsu go! ><
Topic Starter
Etsu

DDMythical wrote:

1 / 2 / 3 / 4
Ibrahim's HD
https://osu.ppy.sh/ss/8280443 - Mad difficulty spike. //not so difficult xD
00:13:632 (13632|3,13752|3) - This is really awkward to play. These minijacks aren't fun and they are even less fun for players around this level. //not think so keep
00:21:432 (21432|3) - LNs aren't extended? (Compare it to normal -- https://osu.ppy.sh/ss/8280452&#41; //I think i try to make this part less dense
00:23:352 (23352|3,23832|3) - Would change this into a hold note to match normal and easy. //change column this 00:23:592 - is more balance
00:30:552 (30552|1,30792|1,30912|2) - This plays really awkwardly. //feel better imo :>
00:37:512 (37512|2,37512|1,37752|0,37752|1) - Why are jumps spammed here? The song doesn't get any more intense.
00:39:432 (39432|2,39432|1,39672|1,39672|0,39912|3,39912|2) - and here? -- ok nevermind you do this for the whole section. Don't randomly change your patterning and rhythmical following. //remove a note xd
00:45:912 (45912|3,46152|3,46392|3,46632|3) - This anchor is extremely awkward. //fixed
00:52:872 (52872|3,53112|3) - hm //owo
00:53:712 (53712|1,53832|0) - flip this so that coming off of the LN isn't incredibly awkward. //okay
01:00:912 (60912|0,61152|0) - coming off LNs into columnstacks is painful. //rearrange
I'm not going to go through the entirety of the klai but the jacks here make no sense, sometimes you will go on 3 stacks and other times just leave it at two for no real reason. There's not much layering or reason behind it. //I have no idea but think that style is better for hd imo xD

Verniy_Chan wrote:


Hi Etsu, baim and muu-chaaaaaaan <3

Mod Via ♡ Верный Mania Queue ♡

4K = |1|2|3|4|
| W (Whistle) | C (Clap) | F (Finish) |

(Focus : Pattern , Pitch, Hitsounds)
General
  1. Unused hitsound: c6s.wav, d6s.wav, f6s.wav, f7s_s.wav and g5s_s.wav.
Ibrahim's HD

OD : 7,5
HP : 7,5
  1. 00:22:632 (22632|3,22632|2) - move to left collum 1x, since both 00:22:632 (22632|3,22632|2,22872|3,22872|2) - different pitch (kick vs snare lel), and you can make it jack 1 note like 00:22:392 (22392|1) - //made some changes
  2. 00:24:552 - add a note for consistency kick drum //okay
  3. 00:30:432 (30432|2) - there's no sound here, please delete //fixed
  4. 00:35:592 - remove a note, there's only 1 sound, no kick or snare here, and check your hitsounds.. eh wait~ there's a lot inconsistency pitch like this, example:
    00:39:432 - 00:40:392 - 00:41:352 - 00:42:312 - 00:43:272 - 2 note
    00:40:872 - 00:42:792 - 00:44:232 - 1 note //at first the voice and effect followed but some removed some notes
  5. 00:53:112 - this sound not really loud, considering remova a note //remove
  6. 00:58:632 (58632|1) - not sure if there LR_Snare Fast, i'am pretty sure there consistency kick 1 note //is LR_snare fast xd
  7. 01:08:592 - add note, same pitch like 01:08:712 -. also please check here 01:23:952 - //fixed
  8. 01:13:032 - add note for Drum hit hat //did for break
  9. 01:16:872 (76872|1,77112|1,77352|1,77592|1) - try to avoid this anchor, 01:17:592 (77592|1) - move to |3| //okay
  10. 01:19:992 (79992|1) - move to |1|, then 01:20:232 (80232|0) - move to |2| for balance pattern //fixed
Notes : I'am not sure if you're used 2 notes as bell sound from the beginning, but pattern is good

riunosk wrote:

from queue 1 2 3 4
ibrahim
00:13:512 (13512|1,13752|1,13992|1,14232|1) - anchor //fixed
00:37:752 (37752|0,37992|0,38232|0) - not really hearing the need for the third note to stack here, can probably move to 2 //okay
00:45:672 (45672|0,45912|0,46152|0,46392|0) - 00:45:912 (45912|3,46152|3,46392|3,46632|3) - anchor //I think it was intentional because of the sound so keep
01:16:872 (76872|1,77112|1,77352|1,77592|1) - ^
Somewhat anchory, but generally good chart

Unpredictable wrote:

alright let's give this a shot >:]

1|2|3|4
Ibrahim's HD
- 00:10:392 (10392|3) - How about moving this to column 3? I would move it there because It's more easier to hit when it's in a column that's open instead of one that has a LN. //did for variation since for this note 00:09:432 (9432|2) -
Nothing much to say here, solid diff.
Alright. Enjoy.

Botan wrote:


started: 9:43pm
You mentioned you want my opinion on the patterns and hitsounding.

Ibrahim's HD
No comments on patterns because I can't even play this difficulty.
00:28:872 (28872|1,28992|2,29112|1) - Consider adding 3 snare hits here for a snare roll? //no have snare xd
01:13:992 - This section has no sounds.
Very nice mapset, have a favorite. Chino best girl.
finished: 10:12pm
Thanks again! some fix for consistency but not make many changes since some pattern of baim seem good. :P

Updated! diff HD
Rivals_7
1234

[Muu]

00:22:272 (22272|1) - delete. inconsistent layering with every other synths
00:24:192 (24192|1) -
etc..

00:24:552 (24552|2,24552|1,24792|1) - would prefer ctrl+h for balance

00:30:792 (30792|2,30912|2) - not sure are you doing this on purpose but its practically lessdense than - 00:15:432 (15432|2,15432|3,15552|2,15552|1) - which in same musical premise

01:13:992 (73992|0) - move to 3? would actually fit the jack ideas on - 01:13:272 (73272|0,73512|0) -

[Inrahim]

00:47:112 (47112|3,47352|1) - 00:50:952 (50952|1,51192|2) - etc would be pcool if this kind of kick was stacked

[NM]

00:01:992 (1992|1,2472|2) - eee u know this would be more PR if its swapped

00:55:992 (55992|2,55992|3) - why is this doubled?

[EZ]

01:24:792 (84792|2,84792|0) - better check the layering consistency between this and - 01:03:672 (63672|1) - and everything else that similar
Topic Starter
Etsu

Rivals_7 wrote:

1234

[Inrahim]

00:47:112 (47112|3,47352|1) - 00:50:952 (50952|1,51192|2) - etc would be pcool if this kind of kick was stacked //yep added note

[NM]

00:01:992 (1992|1,2472|2) - eee u know this would be more PR if its swapped //change only first part but 00:05:832 (5832|2,6312|1) - keep similar for PR (same EZ)

00:55:992 (55992|2,55992|3) - why is this doubled? //tried to different pattern but forgot remove it a note xd

[EZ]

01:24:792 (84792|2,84792|0) - better check the layering consistency between this and - 01:03:672 (63672|1) - and everything else that similar //want to emphasize the sound of piano part that i hear there strong also 01:09:432 - better to differentiate pattern imo
thanks for the mod :) did little selfmod also waiting muu for updated.
Muu-chan
Subhanallah rival nominator

edit :

Rivals_7 wrote:

1234

[Muu]

00:22:272 (22272|1) - delete. inconsistent layering with every other synths
00:24:192 (24192|1) -
etc.. ya sure thing

00:24:552 (24552|2,24552|1,24792|1) - would prefer ctrl+h for balance i would keep this, bcs if i do that it would be same column for 4 times. Rip my English

00:30:792 (30792|2,30912|2) - not sure are you doing this on purpose but its practically lessdense than - 00:15:432 (15432|2,15432|3,15552|2,15552|1) - which in same musical premise now you mention it, i was wondering too lol. Fixed

01:13:992 (73992|0) - move to 3? would actually fit the jack ideas on - 01:13:272 (73272|0,73512|0) - nice, applied thanks.
Thank you rival, update http://puu.sh/xEpVa/ee704996ec.rar
Topic Starter
Etsu
owo

Edit: Updated!
DustMoon
go ;)
Topic Starter
Etsu
yei :3
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