I forgot to say,Is widescreen support enabled because of storyboard?
gracias, apliqué un pargame rock wrote:
Hola Raiden! >3<
En serio te pido muchísimas disculpas por moddear demasiado tarde tu mapa ;ww;
d
k
D (Big d)
K (Big k)
- [General]
00:54:639 - , 01:48:876 - Podrías colocar el punto de vista previa en una de esas secciones, ya que es como una de las partes de mayor intensidad de la canción. También se podría decir que es el coro, mayormente es una de las partes mas emocionantes de la canción, como un climax. sé lo que es, pero no quiero dar spoilers ;3
- [ Tatsujin]
- 00:47:859 (15) - Cambialo a K, tanto la voz del cantante como la melodía están aumentando.
- 01:11:079 (29,37) - Te sugiero que lo cambies a k, el ritmo es muy similar a 00:54:808 (3,4,5,6,7,8,9) - no queda bien con el ritmo
- 01:33:707 (10) - Veo mas cómodo al jugar si lo cambias a d, y sería mejor ya que mayormente tienes kd dk así que con una d allí tendrías como el complemento de esas notas. quiero variedad
- 02:05:317 (27,34) - Cambia a k ya que el ritmo es demasiado similar a 00:54:808 (3,4,5,6,7,8,9) - y para tener consistencia con la segunda sugerencia (Solamente si lo aplicó)
- 03:18:213 (21) - Cambialo a k, la guitarra está aumentando, porque si lo comparas con 03:18:006 (20) - la nota 20 esta bajando mientras que la 21 sube, por ejemplo 03:17:592 (18,19) - no queda bien con el crescendo
- 03:19:454 (3,5) - Lo mismo acá^ estoy siguiendo los prominentes cimbales aquí
- 04:28:992 (40,41) - Ctrl G, el sonido es similar a 04:29:670 (45,46,47,48) - y el sonido similar al Clap están en la nota 40. es para el tono ascendiente de la guitarra
- 04:54:077 (29,36) - Si aplicaste las sugerencias cuatro y seis entonces le recomiendo que lo aplique igual para consistencia en aquellas partes y el sonido es similar a aquellas también y para colocarle un poco mas de variación al stream. Es decir, cambialos a k.
Bueno,eso es todo lo que pude encontrar, eres un excelente mapper y muy buen beatmap, espero mi mod haya servido de ayuda c: mucha suerte :33, te daré una star >w<
thanksSurono wrote:
qualiti cek
00:19:427 - dem why silence vol and hs?? ;~;
02:24:523 - ;~; spinners are a spammy element. That section is not spammy in the music. Silenced spinner =best
03:03:109 (9,10,11) - ddk... - _- bcus.. kkd is dem tho i want suggest you to dkd but yeah the next already had it.. so ddk cuz kat emphasize high sound but kkd is the most representative of the guitar?
03:06:833 (25,26,27,28,29,1) - yuno kkk kkd? listen to the drums pls
03:07:454 - suddenly changed as normal hs? :tank:ang yeah, the custom snare sounds are either too loud or too soft, so I decided default hitsounds there for a middle way
03:26:282 - -> 03:26:316 - move here, accurate sound ye made it 1/3...
02:07:859 - me forget, nah noh nu no this... pls make alteration colors for this sound, dem monocolors what? there are barely any monocolors here
caw caw
i already suggested that but you said "herman li fucked up here" :thonkung:Raiden wrote:
03:26:282 - -> 03:26:316 - move here, accurate sound ye made it 1/3...
nope, the pattern will stay as it is because it is the most intuitive way to play it. I didn't accept your suggestion because exactly that. It's never late to rectify.zigizigiefe wrote:
i already suggested that but you said "herman li fucked up here" :thonkung:Raiden wrote:
03:26:282 - -> 03:26:316 - move here, accurate sound ye made it 1/3...
also 03:26:006 (57,58,59) - the sound isn't clear and doesn't fit to the guitar,so move to 03:26:075 -
or make it something like that:
Oops,after re-listening to the guitar I realized you were right.I thought the guitar sound was close to 03:26:075 - but nah,it was 1/3.Raiden wrote:
nope, the pattern will stay as it is because it is the most intuitive way to play it. I didn't accept your suggestion because exactly that. It's never late to rectify.
Herman Li did fuck up there as he wanted to represent the 1/3 (3 notes per beat) but fucked up the snap.
merci si vous plait!Kin wrote:
h o l a .
Just really few point.
[T A T S U J I N]don.
- 01:19:639 (40) - I feel like this one as don represent the ascending guitare much better I feel like the slight crescendo is already represented well by the number of kats in each pattern (01:19:046 (33,34,35,36,37,38,39) - 2 kats; 01:19:724 (41,42,43,44,45,46,47) - 4 kats)
- 02:07:690 (55,56) - change those 2 notes into k ? too lazy to explain it, but I think you get it, with your spam k and dd structure (used for cymbal).
- 03:22:557 (27) - change this one as d ? this k will get more emphasis & I think it follow better the ascending pitch of the guitar. there are already less kats than the first part, I think it's well emphasized (btw it's descending lol)
- 04:17:127 (31,33) - with those 2 k, I don't really feel like this kdkk here 04:17:297 (33,34,35,36) - lose his emphasis. Maybe better to just change it as kkkk to feel the ascending guitare, or just change one or both 04:16:958 (29,31) - as d. changed 32 to kat, for more ascending emphasis
zigizigiefe wrote:
Since qualify post is here,I want to point out an issue for me.
00:26:164 (17) - Change as kat following these reasons:
- The guitar pitch is same as next one. it's not. 00:26:164 (17,18,19,20,21,22,23,24,25,26,27) - check this arrangement and try to make your own conclusions.
- It is uncommon and kinda hand-shaking. nope
- Sounds weird. nope
Otherwise seems fine.
16 and 17 are exactly the same drum-wise and guitar does a note in 17 but not in 16...zigizigiefe wrote:
Well,maybe it might be awkward for drum based hitsounds but I want to elaborate.Such as 00:26:164 (17) - The guitar is different than 00:26:079 (16) - ,right?If you agree with me about this,you should show the difference between these two notes.When 00:26:164 (17) - is don,players would not see the difference in guitar sounds.
oops i am late,gratz
stopSurono wrote:
zigi pls
lets.....~~~~~~~~~
First of all, silent spinners used in this map are acceptable as stated above. They make sense with the relatively calm background and can be finished by only alternating don and kat with indefinite pace. But for sliders, using sampleset D (default Drum) from 02:40:868 to 02:53:592 - would mute the slider ticks, resulting in complete silence in sliders and thus zero feedback. Such silent sliders are in fact pretty awkward to see in a rhythm game like Taiko and are against the Ranking Criteria, as sliders are meant to be hit with definite pace.Ranking Criteria wrote:
Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
As previously stated, the design was intentional and my argumentation was already made. Therefore, if the map is unsuitable for ranking it will stay unranked, given that I would not be satisfied with the changes.OnosakiHito wrote:
Oh, I just played the beatmap and saw some responses here, so I wanted to hop in. It's nice to see that this gets mentioned.
I support Nardo on this one especially when considering that certain sliders become offbeat due to the previous placed 1/4 which triggers the hitbox bug. This makes it even harder to hit those sliders. Additionally, feedback for a gamemode like taiko is essential and can't be just ignored either. That's why the rule Nardo mentioned as back up is valid (which btw is not standard related as it is a general rule) and makes the beatmap in conclusion for the time being, unrankable.
My suggestion would be simply to rise the volume to 5%~10% to avoid these problems and have at least some feedback. Remember: Taiko does not have hold sliders and making it's sliders to some kind of these, goes against the technical purpose of these sliders as you don't hold them but actually still hit them per tick. Overall a nice idea, but goes against the modes and rules purpose.
Because of that, the set will be disqualified for now till said concerns are handeled.
Kin wrote:
Let's make this flame shine again.