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Zekk - Swampgator [OsuMania]

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Topic Starter
Wonki
This beatmap was submitted using in-game submission on 2017년 7월 27일 목요일 at 오후 11:51:46

Artist: Zekk
Title: Swampgator
Tags: MEGAREX Fontes Reba BASS AVENGERS 001 TREKKIE TRAX
BPM: 126
Filesize: 7107kb
Play Time: 04:03
Difficulties Available:
  1. Fontes' Insane - 4Key (4.6 stars, 2931 notes)
  2. Normal - 4Key (1.92 stars, 1083 notes)
  3. Reba's Hard - 4Key (3.31 stars, 2118 notes)
  4. Wasteland Predator - 4Key (5.69 stars, 3624 notes)
Download: Zekk - Swampgator
Information: Scores/Beatmap Listing
---------------
#6
Bubbled by Maxus
Qualified by FC

Thanks for jakads to make awesome BG!

Comment from jakads
Niks
슈벌 잘만들었당..

한판하면 땀나네 D:<

shot two star
Good luck
Topic Starter
Wonki

Niks wrote:

슈벌 잘만들었당..

한판하면 땀나네 D:<

shot two star
Good luck
고맙소 포녹슨.
Niks

Wonki wrote:

고맙소 포녹슨.
앞으로도 재밌는맵 있기를! kudosu +1
Sandalphon
[NM]
01:53:111 (113111|1) - To 1, feels more balance
02:01:682 (121682|2) - Move this to 1 and 02:01:801 (121801|1) - to 4, stair pattern more fit with the wubs sound 02:00:968 (120968|3,121206|2,121444|1) -
02:15:730 (135730|2) - Suggest to delete this note, like you did on 01:52:635 -
03:40:729 (220729|2) - might want to extend this LN since the vocal finished at 03:41:205 -

ok_hand
Topic Starter
Wonki

YaHao wrote:

[NM]
01:53:111 (113111|1) - To 1, feels more balance
02:01:682 (121682|2) - Move this to 1 and 02:01:801 (121801|1) - to 4, stair pattern more fit with the wubs sound 02:00:968 (120968|3,121206|2,121444|1) -
02:15:730 (135730|2) - Suggest to delete this note, like you did on 01:52:635 -
03:40:729 (220729|2) - might want to extend this LN since the vocal finished at 03:41:205 - yee this is not vocal

ok_hand
Thank you! ok_hand
Kawawa

포스트했다.
Topic Starter
Wonki

Kawawa wrote:


포스트했다.
Arzenvald
l33t

01:39:539 - 02:48:111 - add red line 189bpm + green line x1.33
the timing signature feels off, 3/4*252 will do and it fits better, don't forget to re-snap
01:42:873 - 02:50:492 - back to 252bpm

wild time signature
[ Ari Knight ]
placing kudosu here :D
i like this map :)
Topic Starter
Wonki

Arzenvald wrote:

l33t

01:39:539 - 02:48:111 - add red line 189bpm + green line x1.33
the timing signature feels off, 3/4*252 will do and it fits better, don't forget to re-snap
01:42:873 - 02:50:492 - back to 252bpm

wild time signature
I think just 252bpm is fine Thank you!


Ari Knight wrote:

placing kudosu here :D
i like this map :)
Thank you !
pnx
m4m from modding q

Wasteland Predator
  1. 00:12:158 (12158|2,12277|1,12396|0) - Move it to right 1 column? I prefer this one more than an old one.
  2. 01:00:968 - I quite don't like the double jack around here. For me, i think 01:01:206 - and 01:01:444 - aren't a same sound. So, i suggest to change the pattern to explicit a sound here. (Suggest: Double mini-jack; i think it can explicit a sound more than this one like: https://puu.sh/wofbV/6f7a0c663c.png)
  3. 01:08:587 - Just ask, why don't you do a double trills here? For me, it's very suit for this difficulty. Moreover, it gonna reduce a gap of difficulty between this and next pattern too.
Insane
  1. 01:04:896 (64896|2,65015|1) - What is this sound represent? I think it's unnecessary. Suggest to remove it (and same note like this one)
  2. 01:05:135 and other similar position - Add a note here to represent its sound.
    I think it's nicely map in this diff. :D
Hard
  1. 00:30:492 (30492|0,30611|1) - I think that both LN having a same sound. Suggest to make it merged like 00:36:206 - .
  2. 02:17:158 - Same issue as above

Normal
  1. 00:25:730 - Why not doubled? like 00:24:777 -
  2. 00:37:396 (37396|1,37635|2) - Ctrl+H? I prefer this one more.
  3. 00:47:396 (47396|2,47515|3,47635|1) and 00:49:301 (49301|1,49420|0,49539|2) - Make it stair? I think this pattern is too difficult in Normal.
  4. 00:58:944 (58944|0) - For balancing, move it to second column imo.
  5. 02:53:706 (173706|1) - Move to third column imo.
That's all, Nice Map though~ GL :D
Topic Starter
Wonki

PnX wrote:

m4m from modding q

Wasteland Predator
  1. 00:12:158 (12158|2,12277|1,12396|0) - Move it to right 1 column? I prefer this one more than an old one.
  2. 01:00:968 - I quite don't like the double jack around here. For me, i think 01:01:206 - and 01:01:444 - aren't a same sound. So, i suggest to change the pattern to explicit a sound here. (Suggest: Double mini-jack; i think it can explicit a sound more than this one like: https://puu.sh/wofbV/6f7a0c663c.png)
  3. 01:08:587 - Just ask, why don't you do a double trills here? For me, it's very suit for this difficulty. Moreover, it gonna reduce a gap of difficulty between this and next pattern too.
Normal
  1. 00:25:730 - Why not doubled? like 00:24:777 -
  2. 00:37:396 (37396|1,37635|2) - Ctrl+H? I prefer this one more.
  3. 00:47:396 (47396|2,47515|3,47635|1) and 00:49:301 (49301|1,49420|0,49539|2) - Make it stair? I think this pattern is too difficult in Normal.
  4. 00:58:944 (58944|0) - For balancing, move it to second column imo.
  5. 02:53:706 (173706|1) - Move to third column imo.
That's all, Nice Map though~ GL :D
Thank you ! some fixed
Ilham
hello, from my queue
Normal
  1. 00:12:873 (12873|2) - I don't vocal here, if there is, it's kinda hard to notice because of the crash sound, maybe consider this as a normal note, and if apply I think you need a note on 4th column here 00:13:111 (13111|3) -
  2. 00:52:515 - maybe add a note here as you did on 01:00:135 (60135|0) -
  3. 03:10:730 (190730|1,190849|2) - in the first part you put a single LN? 01:42:635 (102635|2) - make it same
  4. 03:16:444 (196444|3) - the sound here is similar with 03:08:825 (188825|0) - but different pitch, I think the pattern should be same
Reba's Hard
  1. 00:49:301 (49301|2) - I think this LN should be the same length with 00:47:396 (47396|1) - but I dunno if it's intentionally, 00:55:015 (55015|3) - 00:56:920 (56920|3) - 00:58:825 (58825|3) -
  2. 01:20:849 (80849|2,80968|2) - I think this isn't same pitch, suggest to move this 01:20:968 (80968|2,81087|1) - to 1st and 3rd column to make some rolling effect like these LNs 01:28:587 (88587|3,88706|0,88825|3,88944|0,89063|3,89182|0) -
  3. 01:31:742 (91742|2,91861|1) - suggest to do ctrl+H, easier to hit, lel
gg well-mapped, good luck!
Arzenvald
might consider to discuss the weird timing part with some BN / QAT since the white line in-game doesn't sync fully with the beats, otherwise good luck! looking forward this set to ranked <3
Topic Starter
Wonki

Ilham wrote:

hello, from my queue
Normal
  1. 00:12:873 (12873|2) - I don't vocal here, if there is, it's kinda hard to notice because of the crash sound, maybe consider this as a normal note, and if apply I think you need a note on 4th column here 00:13:111 (13111|3) -
  2. 00:52:515 - maybe add a note here as you did on 01:00:135 (60135|0) -
  3. 03:10:730 (190730|1,190849|2) - in the first part you put a single LN? 01:42:635 (102635|2) - make it same
  4. 03:16:444 (196444|3) - the sound here is similar with 03:08:825 (188825|0) - but different pitch, I think the pattern should be same
gg well-mapped, good luck!
Thank you !
Topic Starter
Wonki

Arzenvald wrote:

might consider to discuss the weird timing part with some BN / QAT since the white line in-game doesn't sync fully with the beats, otherwise good luck! looking forward this set to ranked <3
Ok I refer your opinion

Thanks
Reba

PnX wrote:

Hard
  1. 00:30:492 (30492|0,30611|1) - I think that both LN having a same sound. Suggest to make it merged like 00:36:206 - . It's certainly different, it has a cutting sound so that pattern is plausible to establish
  2. 02:17:158 - Same issue as above Same

Ilham wrote:

Reba's Hard
  1. 00:49:301 (49301|2) - I think this LN should be the same length with 00:47:396 (47396|1) - but I dunno if it's intentionally, My mistake, fixed00:55:015 (55015|3) - 00:56:920 (56920|3) - 00:58:825 (58825|3) -
  2. 01:20:849 (80849|2,80968|2) - I think this isn't same pitch, suggest to move this 01:20:968 (80968|2,81087|1) - to 1st and 3rd column to make some rolling effect like these LNs 01:28:587 (88587|3,88706|0,88825|3,88944|0,89063|3,89182|0) - Fixed
  3. 01:31:742 (91742|2,91861|1) - suggest to do ctrl+H, easier to hit, lel I personally like the current pattern
Thank you guys for mod!
Fontes

PnX wrote:

m4m from modding q


Insane
  1. 01:04:896 (64896|2,65015|1) - What is this sound represent? I think it's unnecessary. Suggest to remove it (and same note like this one)
  2. 01:05:135 and other similar position - Add a note here to represent its sound.
    I think it's nicely map in this diff. :D


That's all, Nice Map though~ GL :D
Fixed. Thx :'3
Shima Rin
No way this song is so fxxking awesome owo
also the mapset xdddd

star for you hope you rank it faster lol ;)
[ Ari Knight ]
i've been thinking for a while when finished playing Insane Difficulty

why there are no SV in that diff? i feel it need to be added some SV in there
but the SV on Wasteland Predator is Insane tho XD [but i love playing it with FL]
Topic Starter
Wonki

Tofu1222 wrote:

No way this song is so fxxking awesome owo
also the mapset xdddd

star for you hope you rank it faster lol ;)
\

Thank you food :)


Ari Knight wrote:

i've been thinking for a while when finished playing Insane Difficulty

why there are no SV in that diff? i feel it need to be added some SV in there
but the SV on Wasteland Predator is Insane tho XD [but i love playing it with FL]
ay I will ask him
Hydria


only 5 days late, could have been worse and since my left hand is dead right now i've got time to spare

1/2/3/4
WASTELAND PREDATOR aka rawr xd
To start with, the SVs from 00:45:730 - to 00:58:825 - feel a bit too strong for players at higher speeds (I play on 31) and makes it harder than necessary to read these patterns, so toning it down a bit might help such an issue (try either 0.5 / 2.2 or 0.6 / 1.9)

00:14:857 (14857|2,14936|3) - these are 3/8 not 1/3

00:15:492 (15492|3,15611|3,15730|1,15730|0,15730|3,15849|0,15968|2,16087|1) - weird how this doesn't follow the following patterns after it and just seems to be there on it's own kinda sticking out
same with 00:22:039 (22039|1,22158|2,22277|3) -

00:59:063 (59063|1,59123|1) - i laughed

01:25:254 (85254|0,85254|2,85254|1,85254|3,85373|1,85373|3) - could be a pattern change here due to the sound at 01:25:313 - but it's up to you

03:04:718 (184718|0) - questionable note

not much else I can add, map is solid all around, can't wait to see this ranked :D

FontInsane
00:13:349 (13349|0) - sad to see this isn't broken up as in wasteland predator but that's just personal preference

00:14:857 (14857|1,14936|2) - 3/8 not 1/3

00:15:849 (15849|1) - why not have this be consistent with the patterns ahead since the rest are made into a minijack?

00:22:515 (22515|0,22575|1,22635|0) - might wanna make this a 2 handed pattern due to it's speed

01:12:396 - since you use this same pattern twice throughout the map as a sort of 1/3 jumptrill based pattern may I suggest using this following pattern in place of one of the current patterns since it has the same effect and adds a bit of uniqueness to the map:


01:15:492 (75492|1,75492|0,75581|3,75581|2) - oh no snapping conflict with wasteland predator


01:25:313 - missed sound?

02:10:135 (130135|3,130254|2,130492|0,130611|1) - generally strange to have two notes on the same hand inbetween quads but it's up to you

03:50:252 (230252|0,230371|1) - how about making these and similar notes throughout this section minijacks? i feel like it fits with the music well

few repeats of points i've already brought up here through the mapset im just too lazy to link it sorry good map regardless tho

good to see this song having a mapset going for ranked, and a great mapset at that, good luck with qualification :)
Topic Starter
Wonki

Hydria wrote:



only 5 days late, could have been worse and since my left hand is dead right now i've got time to spare

1/2/3/4
WASTELAND PREDATOR aka rawr xd
To start with, the SVs from 00:45:730 - to 00:58:825 - feel a bit too strong for players at higher speeds (I play on 31) and makes it harder than necessary to read these patterns, so toning it down a bit might help such an issue (try either 0.5 / 2.2 or 0.6 / 1.9)

00:14:857 (14857|2,14936|3) - these are 3/8 not 1/3

00:15:492 (15492|3,15611|3,15730|1,15730|0,15730|3,15849|0,15968|2,16087|1) - weird how this doesn't follow the following patterns after it and just seems to be there on it's own kinda sticking out
same with 00:22:039 (22039|1,22158|2,22277|3) -

00:59:063 (59063|1,59123|1) - i laughed

01:25:254 (85254|0,85254|2,85254|1,85254|3,85373|1,85373|3) - could be a pattern change here due to the sound at 01:25:313 - but it's up to you

03:04:718 (184718|0) - questionable note

not much else I can add, map is solid all around, can't wait to see this ranked :D


good to see this song having a mapset going for ranked, and a great mapset at that, good luck with qualification :)
Thank you!
Maxus
Soo, about the timing Arzenvald point out, I actually agree with him, it needs the additional red line.. I need you to do the same as what he told you, except that I need that you to make it 6/4 because the beat occured every 6 measurement. and for 01:42:634 - , And ALSO add red line 252 BPM 4/4 to normalize the 2 notes at 01:42:634 (102634|3,102753|2) -
do the same at 02:48:111 -

[Wasteland Predator]
00:27:992 (27992|2,27992|3,27992|1) - Think you should decrease the note amount here, the sound is noticeably a lot lower compared with previous one such as 00:27:635 (27635|0,27635|2,27635|1) - .
00:29:063 - you should also reduce the note to single note to differentiate it with 00:28:587 - , since this one felt almost the same with 00:29:539 -
00:30:254 (30254|0) - basically to emphasize the 1/2 synth better you can change this into 1/2 LN.
01:15:313 - you should add a note here, i know you wanna focus on vocal, but you also add 1/4 on small unnoticeable sound at 01:15:670 -
01:17:992 (77992|1,78111|3) - Switch column between these note is better as you actually give more breathing space after quad jack at 01:17:277 (77277|1,77396|1,77515|1,77635|1) -
01:21:087 (81087|1,81206|0,81325|1) - try make this 1-2-1? this way you give triple jack at left hand at 01:21:325 - , which mirroring jack at 01:21:206 (81206|3,81325|3,81444|3) - giving much more better balance, as you actually have all the jack focusing on right hand
01:22:515 (82515|0,82754|1) - having these at col 3 and col 1 actually make the flow stack have more readability to follow here, i also find it will form a more firm structure.
01:35:730 - I think you can try http://puu.sh/wEsVs/f7803b6b07.png , this way the jack stack doesn't get too dense on the right hand and provide better readability here.
01:47:873 (107873|2,107992|2) - Why not try make this col 4 for the stacking instead? :x , felt like the too long stack at same column you did at 01:48:587 (108587|2,108706|2,108825|2,108944|2,109063|2,109301|2,109420|2,109777|2,109896|2,110015|2) - started felt too awkward even if its the intention ...
01:54:658 (114658|3,114688|2,114777|3) - 3-4-3 pls, the unstable pattern at 01:54:361 (114361|1,114480|2,114599|1) - making the pattern after that felt lost "sense of balanciness" to hit, so at least if you make it one line stream it will prevent it from happening.l
02:01:920 - Can be made a little bit cool sv imo
02:58:944 (178944|1,178944|3,179063|3) - Try Ctrl+H these? i know you want to keep stacking with 02:58:587 (178587|1,178587|3,178587|2,178706|3,178706|1) - , but i felt the current stack kinda unbearable to hit..
The rest is great nice one

[Fontes' Insane]
00:14:857 (14857|1,14936|2) - Different snap with wonki diff. idk if it's for simplication or not, but just seem weird you only do it at some part, and it isn't even for making the gameplay easier either.
00:28:587 - Add one more note for kick, also to keep things consistent with 04:01:919 -
01:15:581 (75581|2,75581|3) - Different snap with wonki diff again.
03:22:337 - Don't really like if this get ignored, because this is really audible even as i play this on 100%
03:25:491 (205491|1) - Try make this 1/2 LN? It will form better structure with the one you made at 03:12:396 (192396|3,192396|2) - , this one also have more noticeable synth occured.

[Reba's Hard]
00:41:087 (41087|2) - This should me moved into column 2 to be jacked
01:38:706 (98706|1,98825|2) - Advice to switch column so the 1/2 LN can be emphasize better by differentiate it with 01:38:349 (98349|2,98468|2) - that have noticeable different sound.
01:54:063 (114063|2) - Felt lacking if this isn't LN tbh..
01:56:325 (116325|2,116444|1) - Prefer if you make 1-4 completing the trill for the wub-wub thingy
03:06:831 (186831|1,187009|2) - better if you snap these to red and blue line for simplification, if you try to snap exactly it's actually not this one i think.. these two are kinda risky.
03:12:158 (192158|0,192158|3,192396|0,192396|3) - Felt like it would suit more if you make it column 2-3 , differentiate them from 03:11:920 - in pitch things
03:43:705 - Felt like this one need to be LN since it is actually supposed to mirror 03:43:110 (223110|2,223229|1) -

[Normal]
00:12:873 (12873|2) - You sure there's already vocal that you follow at 00:13:230 (13230|2,13587|2,13944|2) - ? felt like this one doesn't have it, better be normal note
01:30:492 (90492|2,91444|2,91623|2) - I know your intention, but i really don't think the flow fit in here.. how about http://osu.ppy.sh/ss/8547207
02:08:349 - The trill felt kinda sudden here, you can make http://osu.ppy.sh/ss/8547220 instead
03:24:776 - Don't really see why emptying col 1 , try move 03:24:776 (204776|3,205015|2) - at col 1 and col 4?
03:39:776 - same with 02:08:349 -

Call me back~
Topic Starter
Wonki

Maxus wrote:

Soo, about the timing Arzenvald point out, I actually agree with him, it needs the additional red line.. I need you to do the same as what he told you, except that I need that you to make it 6/4 because the beat occured every 6 measurement. and for 01:42:634 - , And ALSO add red line 252 BPM 4/4 to normalize the 2 notes at 01:42:634 (102634|3,102753|2) -
do the same at 02:48:111 -

About BPM, I ask two Koreans bn for advise of this map's BPM. The notes were fit their sounds so i don't think I need to change.Most important thing is if these parts need change, i should delete SVs. I dont want delete SVs :).

NO REPLY = FIXED
[Wasteland Predator]
00:27:992 (27992|2,27992|3,27992|1) - Think you should decrease the note amount here, the sound is noticeably a lot lower compared with previous one such as 00:27:635 (27635|0,27635|2,27635|1) - .
00:29:063 - you should also reduce the note to single note to differentiate it with 00:28:587 - , since this one felt almost the same with 00:29:539 -
00:30:254 (30254|0) - basically to emphasize the 1/2 synth better you can change this into 1/2 LN.
Sound is short. so it's fine to maintain normal notes.
01:15:313 - you should add a note here, i know you wanna focus on vocal, but you also add 1/4 on small unnoticeable sound at 01:15:670 - For 01:15:254 - ~ 01:15:492 - i want just focus on vocal(?) sound. so wanna keep this
01:17:992 (77992|1,78111|3) - Switch column between these note is better as you actually give more breathing space after quad jack at 01:17:277 (77277|1,77396|1,77515|1,77635|1) -
01:21:087 (81087|1,81206|0,81325|1) - try make this 1-2-1? this way you give triple jack at left hand at 01:21:325 - , which mirroring jack at 01:21:206 (81206|3,81325|3,81444|3) - giving much more better balance, as you actually have all the jack focusing on right hand
01:22:515 (82515|0,82754|1) - having these at col 3 and col 1 actually make the flow stack have more readability to follow here, i also find it will form a more firm structure.
01:35:730 - I think you can try http://puu.sh/wEsVs/f7803b6b07.png , this way the jack stack doesn't get too dense on the right hand and provide better readability here. I changed with ctrl + h
01:47:873 (107873|2,107992|2) - Why not try make this col 4 for the stacking instead? :x , felt like the too long stack at same column you did at 01:48:587 (108587|2,108706|2,108825|2,108944|2,109063|2,109301|2,109420|2,109777|2,109896|2,110015|2) - started felt too awkward even if its the intention ...
I moved col 1and3 to 2and4
01:54:658 (114658|3,114688|2,114777|3) - 3-4-3 pls, the unstable pattern at 01:54:361 (114361|1,114480|2,114599|1) - making the pattern after that felt lost "sense of balanciness" to hit, so at least if you make it one line stream it will prevent it from happening.
02:01:920 - Can be made a little bit cool sv imo yee add LN to col2 instead svs
02:58:944 (178944|1,178944|3,179063|3) - Try Ctrl+H these? i know you want to keep stacking with 02:58:587 (178587|1,178587|3,178587|2,178706|3,178706|1) - , but i felt the current stack kinda unbearable to hit..
The rest is great nice one

[Normal]
00:12:873 (12873|2) - You sure there's already vocal that you follow at 00:13:230 (13230|2,13587|2,13944|2) - ? felt like this one doesn't have it, better be normal note I changed normal note all of these
01:30:492 (90492|2,91444|2,91623|2) - I know your intention, but i really don't think the flow fit in here.. how about http://osu.ppy.sh/ss/8547207
02:08:349 - The trill felt kinda sudden here, you can make http://osu.ppy.sh/ss/8547220 instead
03:24:776 - Don't really see why emptying col 1 , try move 03:24:776 (204776|3,205015|2) - at col 1 and col 4?
03:39:776 - same with 02:08:349 - Change to 2 3 1 4

Call me back~
Thank you I will call you when other gd's are end
Reba

Maxus wrote:

[Reba's Hard]
00:41:087 (41087|2) - This should me moved into column 2 to be jacked Did Ctrl + H to the 3 notes in the area
01:38:706 (98706|1,98825|2) - Advice to switch column so the 1/2 LN can be emphasize better by differentiate it with 01:38:349 (98349|2,98468|2) - that have noticeable different sound. Agreed, Fixed
01:54:063 (114063|2) - Felt lacking if this isn't LN tbh.. I disagree, this normal note is intended to be something that feels like pressing it and the later sound being a fadeout effect. Moreover, it's totally different from the ones that are mapped as LNs, so i wanted to differentiate that too.
01:56:325 (116325|2,116444|1) - Prefer if you make 1-4 completing the trill for the wub-wub thingy Made it 1-3 since the sounds don't actually repeat itself like 3-2-3-2. The pitch is a bit different so yeah
03:06:831 (186831|1,187009|2) - better if you snap these to red and blue line for simplification, if you try to snap exactly it's actually not this one i think.. these two are kinda risky. I'm pretty sure the snap i placed is correct and when i played with the snaps you mentioned it felt pretty awkward for me. I'll talk to Fontes and Wonki about this and see how we're gonna snap it
03:12:158 (192158|0,192158|3,192396|0,192396|3) - Felt like it would suit more if you make it column 2-3 , differentiate them from 03:11:920 - in pitch things Fixed
03:43:705 - Felt like this one need to be LN since it is actually supposed to mirror 03:43:110 (223110|2,223229|1) - Fixed
Thank you Maxus! :)
Fontes

Maxus, Hydria wrote:

[FontInsane]

00:13:349 (13349|0) - sad to see this isn't broken up as in wasteland predator but that's just personal preference
yeah.. agree with that. i tried as u said, but i wanted simple notes cuz that sound u pointed out is start at 00:13:230 - here,
and make difference with wonki's diff. when who enjoying this 4.5*~ diffs that is maximum to them start to challenge Wasteland Predator,
they wil feel more clear fitness of sound at here. Its same with why i didn put notes like last diff's 01:14:301 (74301|0,74658|0,75015|0) - this.


00:14:857 (14857|1,14936|2) - 3/8 not 1/3
yeap i fixed. thx

00:15:849 (15849|1) - why not have this be consistent with the patterns ahead since the rest are made into a minijack?
oh, maybe i did with flow of consciousness at that time :d fixed.

00:22:515 (22515|0,22575|1,22635|0) - might wanna make this a 2 handed pattern due to it's speed
well, if u feel un comfortable with this, il fix to easy way. 23 or 14 trill is not comport to here tho.

01:12:396 - since you use this same pattern twice throughout the map as a sort of 1/3 jumptrill based pattern may I suggest using this following pattern in place of one of the current patterns since it has the same effect and adds a bit of uniqueness to the map:

oooook, lets see what happens latter :D anyway, this is the part i was most worried about and hardest of this map.
cuz this part, starating fluctuation is very severe if i mod some notes, so i had to choose the patterns with this number of notes.


01:15:492 (75492|1,75492|0,75581|3,75581|2) - oh no snapping conflict with wasteland predator

we fixed this snap difference with discussion.

01:25:313 - missed sound?
yeah actually this kind of sound exist, but i think its better to skip this for natural stream.

02:10:135 (130135|3,130254|2,130492|0,130611|1) - generally strange to have two notes on the same hand inbetween quads but it's up to you
ok it wil be better. fixed.

03:50:252 (230252|0,230371|1) - how about making these and similar notes throughout this section minijacks? i feel like it fits with the music well
that sounds u link is same with 03:50:133 (230133|2) - , so it wil be 3 jacks if i change in your way. or trill. at this last part, wat i intended was that people would like to take a break from this part. so i avoided jacks as much as possible except 3 notes part.


[Fontes' Insane]
00:14:857 (14857|1,14936|2) - Different snap with wonki diff. idk if it's for simplication or not, but just seem weird you only do it at some part, and it isn't even for making the gameplay easier either.
fixed.

00:28:587 - Add one more note for kick, also to keep things consistent with 04:01:919 -
oh ok fixed :D

01:15:581 (75581|2,75581|3) - Different snap with wonki diff again.
fixed with wonki.

03:22:337 - Don't really like if this get ignored, because this is really audible even as i play this on 100%
ur right. added a note.

03:25:491 (205491|1) - Try make this 1/2 LN? It will form better structure with the one you made at 03:12:396 (192396|3,192396|2) - , this one also have more noticeable synth occured.
yeah actually the sound was like you said. but at this part, i think make it clear the voice 'Houuu!'
Thank you for mod and check Hydria, Maxus :) and i did some more self mod.
Maxus
So , I already talked with Feerum (and also thank you to desperate-kun and bonsai) regarding the timing issues, and concluded that the BPM supposed to be 126 BPM

There's only 1 timing point though, so you only need to change to 126 BPM and it's practically ready.
Call me if you're done!
Topic Starter
Wonki
UPDATED
Maxus
[Swampgator]
01:54:688 (114688|3) - this is kinda redundant imo.. better snap on 1/8..
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