hi there
cereal things:
soft-hitclap3 is unused
why so low hp drain for insane and expert, you use ncs quite frequently throughout the map and you don't have ultra hard patterns to read either. 6 for both diffs is like the minimum to go here imo.
ar 9.4 is abit over the top here. BPM isn't as high, cs size is smaller than usually which usually doesn't need high ar anyway unless there are hard things to read.
OD jump between normal and hard is quite high reduce hards OD to 5 or 5.5.
Overusage of snares:
Some claps in the beginning are unfitting with the song since they are not snares in this case. Particualar 00:04:043 - 00:04:356 - 00:04:512 - 00:04:668 - these sounds should not have this clap. Either use a drum addition clap or use a custom clap for this.
Then some clap sounds are overused and are not placed down according to the song. 00:04:825 (1) - remove it here 00:05:293 (3) - this is only a kick not a snare. 00:05:450 (1) - both finish and snare are not happening in the song, so they should not happen in the map either unless you have some kind of superspecial hitsound you want to use here, which is not the case here.
Generally I'd advice you to look over it again because these are just two examples, but they do not fit more often than the ones I've pointed out.
Offset is quite wrong Try minimum -13ms thats closer than you're current setting
Why do you drop the volume by 30% like every 2 seconds when theres a pitch in the song? It's super irritating when suddenly you have no hitsound feedback at all.
The Background is way to large with 4000x1200. The maximum amount allowed afaik is 1920x1200, so you either find a other background or cut this one.
This is the most important thing regarding the cereal points: This song has cool vocals, but because this song is retarded in itself the vocals are super random at some points so have to look out for this - Examples for weird vocal places: 00:08:486 - lands on blue instead of red tick 00:08:799 - same thing,
Exagatepert
the sv could honestly be a bit higher, its used in both extra and insane, so there's no difference at all.
00:06:065 (1) - this should be nc'd following you're ncing after with Downbeats nc'd like 00:07:315 (1) - this again and again. This would mean a removal of 00:06:377 (2) - this one.
00:07:471 - not sure what you follow in this section. Since this doesn't follow vocal at all I didn't assume you would not map these 00:07:940 (1) - as single circles as they do not work well this way.
00:09:424 - you shouldn't miss these drums, when 00:09:658 - these are mapped.
00:11:143 (1) - the spinner ends to early right now it ends on nothing or not even close to the guitar nor the vocal so extending it makes sense. Actually I recommend you to map an slider here, I know its more time you need to spend here, but you could add nicely the drumroll at 00:12:783 - at the end of the slider, to represent both guitar and vocal much better than a spinner can do.
00:15:752 - 00:17:627 - rhythm could be a bit more closely to the guitar here which is the main instrument you follow since they represent not the guitar here at all they are misleading. 00:17:471 - This should imo be more emphasized as its stronger than the Head 00:17:315 (1,2) - Ctrl+G this and the emphasize should be okay now.
00:22:783 (4) - theres no sound on these, not sure you want to overmap these. Also 00:23:330 - those do not exist.
00:23:565 - If you emphasize the objects after this so much, but lowering the volume to basically no hitsound volume at all is super misleading. By the way I'm not sure what you follow with the hitsounding you chose here. The guitar strings changes are on 00:23:877 - 00:24:346 - and 00:24:658 - so having them nc'd makes the most sense to me.
00:29:658 (1) - nc pattern this must be nc'd with what you did before.
00:29:971 (2,4) - This is a bit misleading with what you've done before.
00:31:065 - can you map the vocals here as you did with the combo before it plays a bit awkwardly trying to map both things at the same time, but missing one of the both somewhere. Maybe try
this?00:33:408 (6) - nc pattern this shouldn't be nc'd, but 00:33:565 - this if you want to stay consistent.
00:33:565 (1) - same issue I had with 00:31:065 - I've made some adjustments to the rhythm here, as they do not follow the vocal as you've started out with, so
this this makes sense to me the most. Having priority here on vocals!
00:35:283 (2) - a bit weird to play these, when there's no sound in the song for it. How about doin and extended slider instead? Prioritzing the guitar here would be ideal imo?
00:42:002 (5,6,1) - Yeah i pretty much ignored it the first time I've seen it, but to me this pattern does not represent anything other than similar parts in the map uhm, so no clue why they happen so randomly in the first place.
00:45:752 (3,4) - can you avoid having these almost overlapped? move them a littlebit apart, but keep still this pattern as you wanted.
00:48:877 (1) - Extended slider doesn't work here, as the vocal lands on the red tick 00:49:033 - here unless you don't even follow vocal here, but the guitar, then its fine.
00:51:065 (1,1) - emphasize the snare here more please. It did so much, it deserves it.
00:52:315 (1,1) - ctrl+g this? to have the vocal land on both clickable objects. I mean you mapped them before so why not here as well.
00:53:252 (1) - any special reason for this nc?
00:57:315 (1) - Honestly this surprised me the most, you have mapped this entirely differently with extended sliders, but you change it here and emphasize it differently. Why not keep it consistent, so you don't confuse to many ppl.
Uhm yeah this actually keeps it abit what i thought about the map itself here, but mostly the problem is that you switch from vocal mapping to drum mapping or sth inbetween permanently as I've pointed out above alot of times. The kiai deals with this all the time, so you should fix that imo more than anything else.
01:01:690 (3,4) - Extended slider here, does not represent the song neither streched vocal nor guitar sound happen here, but you do skip the vocal on the red tick :s, therefore this section 01:02:158 (1) - play super weird when you map accordingly to the vocal sounds.
01:20:752 (4,1) - considering the spacing you chose before with 1/3 gap this is a bit to much even tho its the downbeat.
Needs a bit of an revamp in some places with the matters above I've pointed out only the most outstanding ones.
Hard
00:55:762 (1) - whats happening here, this is not only not correctly mapped to the song, but also entirely different mapped in the other diffs, I've looked at.
01:05:762 (5) - ouch whistle spam headphone users rip.
01:13:106 - add a circle here, it plays much more naturally with a 1/1 gap here instead, also you do it right after at 01:15:606 (5) -
It's abit mandatory here, but he ryhthm here as sometimes to complex for an hard difficulty. Example: 00:21:075 (1,2,1,2,1,2) - this would work quite well in an extra where players are in fact able to play a bit more complex stuff.
Normal
Ignore the vocals on this difficulty please. It really messes with the rhythm. For example the first half with the constant kicks has some vocals on red ticks, but all the vocals landing on the kicks are exceptions and its hard to figure out a good way to represent both in lower difficulties, as you can only map one of the two. Most of the time mapping only drums is the best solution or even guitar if it happens.
Therefore stuff like 00:29:668 (1,2) - sounds super off and is really misleading to newer players, because suddenly you just stop mapping the kicks. Move them left by 1/2 in timeline so its according to the song. Also remove the nc for consistency.
00:36:075 (1,2) - Enable stacking in options, then you'll see what my concern is even tho its a minor thing it just doesn't look nice. Also I'd advice you to change the mappin ghere since you only do the stacking once in the map and therefore shouldn't happen at all.
00:38:575 (1) - two 1/1 sliders emphasize the vocal here (yay we can represent the vocal as well for once
) on 00:38:575 - and 00:39:200 -
00:39:668 (3,4) - same thing i've mentioned before. Yes there's avocal, but kicks are more important. Making exceptions is ust misleading nothing else. I suppose you've realized what i mean by now.
00:51:075 (1,2,3,4,1,2,3,4,1) - to much to click here imo it would have been a okay spike for the difficulty if you wouldn't map 1/2 sliders here, 1/1 gaps are really okay here unless you want to force them here.
00:53:731 (1) - the spinner imo is to short for ppl at this level to realize they have to spin.
Yeah since the chorus is quite vocal heavy it deals alot with the problem of having a stable rhythm choice. In fact the same issue as the highest difficulty.
01:12:168 (1) - either delete the nc here or add one at 01:14:668 (3) - for consistency. Would prefer latter one.
01:21:075 (1) - well if that's not just lazy mapping :>, it follows nothing right now, map it something if possible or map with normal objects.
The beginning already looked abit of lazy mapping when you mapped like 8 circles in 15 seconds
I skipped Insane fully and only mentioned some things on hard, because both difficulties have the same issue: Really messy rhythm. A little tip here: Think about what you want to follow mainly in your song, what sticks out the most for ME and map the song accordingly to it. The song gives you some things, but you're the person who has to work with what you're given.
Good Luck! It has abit of weaknesses and a bit of work is needed for at least the rhythm, but I don't see a reason why this can go ranked in the future! :>
my map:
https://osu.ppy.sh/s/634140