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Rameses B - Pathfinder

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victorfernando
Ty bae , i gonna do the changes soon
jeanbernard8865
Yo

00:13:405 (1) - add a 1/8 slider here to catch the sound at 00:13:465

So I’ve seen a lot of emphasis problems on this map ; where circles are given more importance than they need because it doesn’t reflect the intensity of the map. Example could be :

00:24:925 (1,2,3,4,5)- there's a relatively high spacing while the music is very calm, so your spacing emphasises those more than they need to be, eventually contradicting the song

01:12:445 (2) - here that sound is so muffled it’s almost inaudible, but since it’s a circle and 01:12:205 (1) is a circle as well both are being given the same importance. Non-clickable objects ( slider end or reverse arrows in the majority of cases ) give less emphasis, so I suggest transforming 01:12:205 (1,2) into a slider ending at 01:12:445 so that you catch both sound and give them the right amount of emphasis

02:19:405 onwards - here the slider velocity is rather fast, so all the sliders from this part feel over the top because SV is also a way to emphasise certain parts of the music ; but here the music is very calm and the SVs contradict that by being faster than they need to be

Another aspect you could work on is the flow : which is the relationship in terms of movement between all your objects. Keep in mind that there is no good or bad flow ; however, flow can also be a way to emphasise sounds or parts if it’s different from usual. The main types of flow are circular flow, for example at 01:37:885 (1,2,3,4,1), back & forth flow at 01:41:725 (1,2,3,4,1), or linear flow which can be seen on streams ( but you don’t have any in your map which is fine ; I just don’t have an example to show you but you should know what streams are so I encourage you to go search for stream maps yourself for examples ) but not always ; examples being 00:01:885 (1,2,3,4,5) since there’s no snapping involved between those circles or 01:41:485 (3,1,2) because the angle formed by those is relatively wide. Flow becomes a problem when it’s applied inconsistently ; that being when there’s a switch between different flows without justification. For example :

01:42:445 (4,1,2) - here 01:41:725 (1,2,3,4,1) has a back & forth flow going on, yet you suddenly switch to linear flow, which is confusing for the player and very awkward to play ( again, linear flow itself isn’t bad, it’s the sudden switch to it that is a problem )

01:38:845 (1,2,3,4) - here it’s the same thing, but this time there’s circular flow at 01:37:885 (1,2,3,4,1) while here it’s more of a back & forth flow.

02:15:325 (1,2) - this is an example of good emphasis through flow : the whole pattern of 02:12:445 (1,2,3,4,1,2,3,4,1,2,3,4) is built around strictly back & forth flow, so having 02:15:565 (2) at another place than around 02:15:085 (4) will emphasise it strongly, which is what happened here, and it ended up emphasising that piano note at 02:15:565 (2)

Not gonna go into more detail because I suck at explaining myself, but if you’re interested pishifat has done a whopping 18 videos explaining thoroughly a lot of mapping concepts ( because yeah, mapping is that intricate ), which you can find here

Alright, I think I’ve explained enough stuff for now, have fun with mapping :3
Topic Starter
LimePixel

AyanokoRin wrote:

Yo

00:13:405 (1) - add a 1/8 slider here to catch the sound at 00:13:465 Good point, done!

So I’ve seen a lot of emphasis problems on this map ; where circles are given more importance than they need because it doesn’t reflect the intensity of the map. Example could be :

00:24:925 (1,2,3,4,5)- there's a relatively high spacing while the music is very calm, so your spacing emphasises those more than they need to be, eventually contradicting the song Fixed

01:12:445 (2) - here that sound is so muffled it’s almost inaudible, but since it’s a circle and 01:12:205 (1) is a circle as well both are being given the same importance. Non-clickable objects ( slider end or reverse arrows in the majority of cases ) give less emphasis, so I suggest transforming 01:12:205 (1,2) into a slider ending at 01:12:445 so that you catch both sound and give them the right amount of emphasis Much better, done!

02:19:405 onwards - here the slider velocity is rather fast, so all the sliders from this part feel over the top because SV is also a way to emphasise certain parts of the music ; but here the music is very calm and the SVs contradict that by being faster than they need to be Must've forgotten about this. In the Hard diff I made sure to do this but I guess I forgot to implement it in this diff. Fixed

Another aspect you could work on is the flow : which is the relationship in terms of movement between all your objects. Keep in mind that there is no good or bad flow ; however, flow can also be a way to emphasise sounds or parts if it’s different from usual. The main types of flow are circular flow, for example at 01:37:885 (1,2,3,4,1), back & forth flow at 01:41:725 (1,2,3,4,1), or linear flow which can be seen on streams ( but you don’t have any in your map which is fine ; I just don’t have an example to show you but you should know what streams are so I encourage you to go search for stream maps yourself for examples ) but not always ; examples being 00:01:885 (1,2,3,4,5) since there’s no snapping involved between those circles or 01:41:485 (3,1,2) because the angle formed by those is relatively wide. Flow becomes a problem when it’s applied inconsistently ; that being when there’s a switch between different flows without justification. Thank you for explaining!
For example :

01:42:445 (4,1,2) - here 01:41:725 (1,2,3,4,1) has a back & forth flow going on, yet you suddenly switch to linear flow, which is confusing for the player and very awkward to play ( again, linear flow itself isn’t bad, it’s the sudden switch to it that is a problem ) Fixed, hopefully

01:38:845 (1,2,3,4) - here it’s the same thing, but this time there’s circular flow at 01:37:885 (1,2,3,4,1) while here it’s more of a back & forth flow. Fixed

02:15:325 (1,2) - this is an example of good emphasis through flow : the whole pattern of 02:12:445 (1,2,3,4,1,2,3,4,1,2,3,4) is built around strictly back & forth flow, so having 02:15:565 (2) at another place than around 02:15:085 (4) will emphasise it strongly, which is what happened here, and it ended up emphasising that piano note at 02:15:565 (2)

Not gonna go into more detail because I suck at explaining myself, but if you’re interested pishifat has done a whopping 18 videos explaining thoroughly a lot of mapping concepts ( because yeah, mapping is that intricate ), which you can find here I've watched and keep rewatching pishifat's videos. Just need to get into the practice of actually using the concepts and techniques.

Alright, I think I’ve explained enough stuff for now, have fun with mapping :3
Thank you so much for the mod! Very helpful
Shiguma
General things for both Viktor and LimePixel
Okay so I don't think you need 20 different files for hitsounds. This is what I'd do personally:

1) Keep soft-hitclap5, soft-hitfinish, soft-hitwhistle
2) Rename soft-hitclap5 to soft-hitclap
3) Delete all the other .wav files for hitsounds

Most of these hitsounds do not fit the song, and I don't think you need loud sounds for the sliderticks. If you want a silent sliderslide, you need to use a 44 byte silent .wav, which can be downloaded from here: http://up.ppy.sh/files/blank.wav

It also looks like only the Easy diff is using custom hitsounds. I think it's just an accident that you have so many files in there, I'd check the map folder. I'd also use custom hitsounds for your own diffs, LimePixel.


Another thing in general, is the rhythm density. I'll mention it more in each diff I'm modding, but I'd like you guys to know that as you go up in each difficulty, there should be more clickable notes. Sometimes some sounds are mapped in the lower difficulties which aren't mapped in the higher ones, and sometimes you have a slider in a higher diff when the lower diff has two clickable circles. The Easy also doesn't really have enough of a rhythm simplification compared to the Normal, but I'll get into that when I talk about the Easy diff in my mod.

You're new to mapping, if you haven't seen pishifat's videos on YouTube, I recommend you watch some. They are informative and help newer mappers with a lot of stuff. Here are links to ones I think you should focus on for now: https://www.youtube.com/watch?v=3BC_I2ufqC8 (This is about basic rhythm) https://www.youtube.com/watch?v=neycvFQ5Ug4 (This is about new combo'ing)

(This one is more advanced and I would focus on this after you figure out how to do good rhythm, but this is about how to make your maps look nice: https://www.youtube.com/watch?v=VD0HwSErWjw I'd ignore it for now and focus on the other two videos above)

If you need clarification for anything I'm talking about feel free to hit me up with an in-game PM or something :D

Viktor's Easy
In general, there are a lot of greenlines on the timeline, to change what hitsounds you're using. I don't see a reason for this, especially since it seems like you're not using most of the hitsounds anyway. I'd do what I said in the general box above, and only have one set of custom hitsounds and stick to that.

00:17:005 (1,2) - So, stuff like this, I don't recommend. Having two clickable notes with a 1/2 gap is not recommended in Easy difficulties. Yes, this is low BPM but the Normal difficulty has clickable notes with 1/2 gap in between them, and you usually want to have a more simple rhythm as you go to easier difficulties. 00:17:245 (2,3) - This 1/1 gap is good, and I recommend that you don't have anything more than this in terms of clickable rhythm.

00:20:125 (1,2,3) - So you have the rhythm set up like this: https://puu.sh/vR0DW/7973b5d461.png
I recommend setting up the rhythm to be like this: https://puu.sh/vR0Fb/95a32e1406.png for multiple reasons. First, this makes it so the player doesn't have to click 1/2 rhythms, which I mentioned wouldn't be ideal in an Easy diff. Secondly, this makes it so 00:21:085 - is clickable. Usually, you want strong beats to be clickable, and usually there are strong beats on the start of a measure, indicated by the big white line on the timeline.

00:24:445 (2,3) - Here as well, I believe doing what I said earlier would be a good idea.

00:28:285 (2) - I believe removing the reverse and instead having a circle at 00:28:765 - would be better

00:51:325 (1,2,3) - This will be pretty intuitive for new players, make it a single slider with a reverse instead

01:10:525 (1) - Similar to before, take out the reverse and replace with a circle 1/2 after the slider

01:18:205 (1) - Shouldn't this be consistent to 00:28:285 (2) - and 01:10:525 (1) - they sound pretty much the same to me

01:22:045 (1) - Instead of having slidertick sounds, I would remove the slidertick .wav's and instead of this as a circle on 01:22:045 - and a 1/1 slider at 01:22:525 - so it'd look like this on the timeline: https://puu.sh/vR494/140b61f169.png

01:25:645 (3) - I'd do what I was talking about before and remove one reverse, and replace with a circle after. Especially since you don't usually see maps with https://puu.sh/vR4ez/180aac3c0c.png this many reverses most of the time

01:27:085 (4,1,2) - So, what I'd personally do to make this more intuitive for newer players and to make the gaps in the timeline more consistent is something like this: https://puu.sh/vR4p6/9f414f51e7.png For reference, this is what you have right now: https://puu.sh/vR4lc/1da4742609.png
Doing it like this will make the start of a measure clickable (which you should be doing as often as you can instead of having the end of a slider land on the start of a measure) and it'll play better too I believe

01:36:925 (3) - Same here, you want the start of a measure (called a downbeat) to be clickable

01:41:245 (4) - Should be more like this tbh: https://puu.sh/vR4zg/c53e855ad3.png

02:04:765 - There should be something clickable here

02:19:405 (1) - 02:27:085 (4) - You should know what to do by now

I went over mainly rhythm basically, because your aesthetics are actually not bad, and I'd rather you learn how to make more consistent rhythm

Normal
00:17:005 (1) - So, I was talking about this in the Easy diff too, you want strong sounds to be clickable. What this means is you should replace this reverse slider I gave the time stamp for (https://puu.sh/vR551/1feb15e092.png) with something like this: https://puu.sh/vR577/7149fabd59.png This makes it so the strong sound at 00:17:245 - is clickable, which is what you should usually go for

00:21:085 (3) - Here is my main issue overall in the set, things like this. The problem I have with this is that there are more clickable notes in the Easy diff than the Normal diff at the same time in the song! I'd map all the piano sounds tbh. The Easy difficulty should have simpler rhythm than the Normal, and the Hard should have more dense rhythm than the Normal. What this means is you add more clickable notes to the Normal diff, and the Easy diff gets nerfed a bit. This is how I would do it probably: https://puu.sh/vRJyc/cf3e244fb7.png

00:23:965 (1,2,3) - If we look at your difficulty alone, this part is not consistent within your map. Similar piano sounds, but you have mapped it with a 1/1 reverse slider on 00:24:445 (2) - when you have done two separate sliders before this. You should usually map similar sounds similarly, especially in terms of rhythm. (The shapes and angles can look different but they should play the same rhythmically)

00:41:725 (3) - I would make this a reverse so the gap between each click is more consistent (there will be a 1/1 gap in between like it's been instead of the sudden bigger gap between 00:41:725 (3) - and 00:42:685 (1) -

00:49:645 (1) - Another weird thing, the Easy diff maps the sounds (although poorly) where you have it as a (longer) spinner instead

01:14:845 (3,4) - What you want to do probably, is make 01:14:845 (3) - a 1/1 slider, and then have a circle at 01:15:565 - instead, so it looks like this: https://puu.sh/vRKzh/0f4b7cbb25.png This is to make it more consistent with the previous 1/1 sliders, and because there isn't a strong sound where you click at 01:15:325 (4) - but then you dont have the sound at 01:15:565 - clickable, which is the opposite of what you want

01:34:525 (1,2) - This is bad, you're ignoring a lot of sounds here, and the Easy difficulty has a lot of them mapped

01:37:885 (1,2) - This as well, it also doesn't make sense to suddenly start using these reverse sliders out of nowhere when there is no drastic change in the music

01:53:725 (2) - You were mapping all the strong piano sounds but then you suddenly use this, ignoring 01:53:965 - the sound here

01:55:645 (2) - Here as well, the sudden slowdown to these reverse sliders is quite jarring

02:10:405 (3) - Please don't put 1/4 sliders or 1/4th notes in a Normal diff, newbies can't really play these

02:24:685 (2) - I would replace this with a 1/1 reverse slider

Hard
The SR on this is kind of low, and could be buffed slightly if you had some actual spacing in the hard diff. The notes are really scrunched up and even at this bpm this is kinda underwhelming spacing

00:18:205 (4) - So, this is the only difficulty that has a slider, and it ends on a seemingly random location. I would just map a circle like the other difficulties.

00:34:285 (5,1,2) - I personally wouldn't do the rhythm like this, I would suggest something but I'm not even sure how I would go about doing it

01:28:285 (1) - Pretty questionable that it's a reverse slider here but more notes to click in the normal diff. It happens throughout the difficulty too, which makes the spread kinda broken

At this point I've written less for the Hard diff but it's moreso because I think you should try learning these concepts and then applying them. It's pretty good for your first serious map, but know that mapping is extremely hard and you have to incorporate several concepts and tie them together. I really recommend watching some pishifat videos, especially the ones I linked.

I didn't go over aesthetics because trying to learn multiple things at once will be overwhelming, and it'll demotivate you. I'd even recommend trying to just move onto a different song after watching some pishifat videos and reading what I'm trying to explain in my mod, so you go in with a fresh mind. Good luck, and feel free to ask me stuff if you have questions, I'll try my best to help :)
Topic Starter
LimePixel

Shiguma wrote:

General things for both Viktor and LimePixel
Okay so I don't think you need 20 different files for hitsounds. This is what I'd do personally:

1) Keep soft-hitclap5, soft-hitfinish, soft-hitwhistle
2) Rename soft-hitclap5 to soft-hitclap
3) Delete all the other .wav files for hitsounds

Most of these hitsounds do not fit the song, and I don't think you need loud sounds for the sliderticks. If you want a silent sliderslide, you need to use a 44 byte silent .wav, which can be downloaded from here: http://up.ppy.sh/files/blank.wav

It also looks like only the Easy diff is using custom hitsounds. I think it's just an accident that you have so many files in there, I'd check the map folder. I'd also use custom hitsounds for your own diffs, LimePixel. Yes, the hitsounds were for the Easy diff. I haven't decided if I should remove them completely or add them to the other diffs yet. But will do it soon


Another thing in general, is the rhythm density. I'll mention it more in each diff I'm modding, but I'd like you guys to know that as you go up in each difficulty, there should be more clickable notes. Sometimes some sounds are mapped in the lower difficulties which aren't mapped in the higher ones, and sometimes you have a slider in a higher diff when the lower diff has two clickable circles. The Easy also doesn't really have enough of a rhythm simplification compared to the Normal, but I'll get into that when I talk about the Easy diff in my mod. Yes this is more of a communication error. Will try to fix it in the given time points below AND the ones I find.

You're new to mapping, if you haven't seen pishifat's videos on YouTube, I recommend you watch some. They are informative and help newer mappers with a lot of stuff. Here are links to ones I think you should focus on for now: https://www.youtube.com/watch?v=3BC_I2ufqC8 (This is about basic rhythm) https://www.youtube.com/watch?v=neycvFQ5Ug4 (This is about new combo'ing)

(This one is more advanced and I would focus on this after you figure out how to do good rhythm, but this is about how to make your maps look nice: https://www.youtube.com/watch?v=VD0HwSErWjw I'd ignore it for now and focus on the other two videos above) I've watched all of this videos multiple times already, it's just difficult to actually remember to use and start using the concepts he mentions. :)

If you need clarification for anything I'm talking about feel free to hit me up with an in-game PM or something :D

I'll do my part now
Normal
00:17:005 (1) - So, I was talking about this in the Easy diff too, you want strong sounds to be clickable. What this means is you should replace this reverse slider I gave the time stamp for (https://puu.sh/vR551/1feb15e092.png) with something like this: https://puu.sh/vR577/7149fabd59.png This makes it so the strong sound at 00:17:245 - is clickable, which is what you should usually go for Done, don't know how this slipped,
but ty!


00:21:085 (3) - Here is my main issue overall in the set, things like this. The problem I have with this is that there are more clickable notes in the Easy diff than the Normal diff at the same time in the song! I'd map all the piano sounds tbh. The Easy difficulty should have simpler rhythm than the Normal, and the Hard should have more dense rhythm than the Normal. What this means is you add more clickable notes to the Normal diff, and the Easy diff gets nerfed a bit. This is how I would do it probably: https://puu.sh/vRJyc/cf3e244fb7.png Yeah this is my fault. Didn't compare the diffs as much as it was needed.

00:23:965 (1,2,3) - If we look at your difficulty alone, this part is not consistent within your map. Similar piano sounds, but you have mapped it with a 1/1 reverse slider on 00:24:445 (2) - when you have done two separate sliders before this. You should usually map similar sounds similarly, especially in terms of rhythm. (The shapes and angles can look different but they should play the same rhythmically) Fixed

00:41:725 (3) - I would make this a reverse so the gap between each click is more consistent (there will be a 1/1 gap in between like it's been instead of the sudden bigger gap between 00:41:725 (3) - and 00:42:685 (1) - Good point, fixed!

00:49:645 (1) - Another weird thing, the Easy diff maps the sounds (although poorly) where you have it as a (longer) spinner instead Will try to play around with other combos, but I don't think it's necessary, will work things out with the Easy diff afterwards.

01:14:845 (3,4) - What you want to do probably, is make 01:14:845 (3) - a 1/1 slider, and then have a circle at 01:15:565 - instead, so it looks like this: https://puu.sh/vRKzh/0f4b7cbb25.png This is to make it more consistent with the previous 1/1 sliders, and because there isn't a strong sound where you click at 01:15:325 (4) - but then you dont have the sound at 01:15:565 - clickable, which is the opposite of what you want
Done
01:34:525 (1,2) - This is bad, you're ignoring a lot of sounds here, and the Easy difficulty has a lot of them mapped Good point, fixed!

01:37:885 (1,2) - This as well, it also doesn't make sense to suddenly start using these reverse sliders out of nowhere when there is no drastic change in the music Honestly didn't know what to put here before, but yeah it makes sense to change it. Done!

01:53:725 (2) - You were mapping all the strong piano sounds but then you suddenly use this, ignoring 01:53:965 - the sound here Fixed

01:55:645 (2) - Here as well, the sudden slowdown to these reverse sliders is quite jarring Good point

02:10:405 (3) - Please don't put 1/4 sliders or 1/4th notes in a Normal diff, newbies can't really play these Tried to fix this, hopefully it's better

02:24:685 (2) - I would replace this with a 1/1 reverse slider Good point, fixed


Hard
The SR on this is kind of low, and could be buffed slightly if you had some actual spacing in the hard diff. The notes are really scrunched up and even at this bpm this is kinda underwhelming spacing Tried to space things out but, with the song being mostly calm, I don't think it made a huge difference. Maybe increased by about .10

00:18:205 (4) - So, this is the only difficulty that has a slider, and it ends on a seemingly random location. I would just map a circle like the other difficulties. Removed

00:34:285 (5,1,2) - I personally wouldn't do the rhythm like this, I would suggest something but I'm not even sure how I would go about doing it Tried something out, works MUCH better imo

01:28:285 (1) - Pretty questionable that it's a reverse slider here but more notes to click in the normal diff. It happens throughout the difficulty too, which makes the spread kinda broken Tried to fix, hopefully

At this point I've written less for the Hard diff but it's moreso because I think you should try learning these concepts and then applying them. It's pretty good for your first serious map, but know that mapping is extremely hard and you have to incorporate several concepts and tie them together. I really recommend watching some pishifat videos, especially the ones I linked. Already have, but thanks!

I didn't go over aesthetics because trying to learn multiple things at once will be overwhelming, and it'll demotivate you. I'd even recommend trying to just move onto a different song after watching some pishifat videos and reading what I'm trying to explain in my mod, so you go in with a fresh mind. Good luck, and feel free to ask me stuff if you have questions, I'll try my best to help :) Will see, would like to push towards rank after a TON of changes that are needed. But yes, mapping is hard and it'll take a long time before these concepts and rules become second nature to me.
Thank you SO much for the mod! You have no idea how helpful it was :)
Topic Starter
LimePixel
Figuring something out, most likely will remove Viktor's GD. Reasons aside, will map an Easy and will update the map within 2 hours.
EDIT1: Added Easy, ready for modding again.

Note: I took all of the previous Easy mods for the previous GD and made sure that I followed their suggestions.
Faputa
Hi thank you for modding my map. Now it's my turn. Since I didn't have a great experience in mapping, I'll just point out a few.

[overall]
According to the ranking criteria, Kiai should be consistent throughout difficulties unless for guest difficulties. You may work on it.
Easy and Normal diffs are marvellous.
I observed that the Hard difficulty has varying sound volumes but not in Insane diff. Is it you haven't work on it or, anyway, you can look for it there.

[hard]
00:35:965 (1) - The music here is similar to 00:43:885. I think there's no need to new combo here 00:35:965. (you may ignore this)
00:47:841 (2,1,2) - The distance between the slider tail of the first 2, circle 1 and slider head of the second 2, is a little different.
02:27:805 (3) - The music here again is similar to 02:23:965 and 02:31:645. You can make a new combo here 02:27:805 .

[insane]
00:48:341 (1,2,3) - These sliders can be placed better to smoothen it. (Change the curvature of the sliders, or their placements)
02:24:123 (1,2) - The curvature of the slider can be less, or lower the position of the circle.
02:32:430 (2,3) - Also here, Juuusst a little.



Your mapping is way nicer than I do. Thank you for modding my map again and good luck with your map! :)
Topic Starter
LimePixel

jack1817 wrote:

Hi thank you for modding my map. Now it's my turn. Since I didn't have a great experience in mapping, I'll just point out a few.

[overall]
According to the ranking criteria, Kiai should be consistent throughout difficulties unless for guest difficulties. You may work on it. Will do
Easy and Normal is marvellous.
I observed that the Hard difficulty has varying sound volumes but not in Insane diff. Is it you haven't work on it or, anyway, you can look for it there. Yes, haven't had the time to work on the volumes but will do them in the near future.

[hard]
00:35:965 (1) - The music here is similar to 00:43:885. I think there's no need to new combo here 00:35:965. (you may ignore this) Done,
good point

00:47:841 (2,1,2) - The distance between the slider tail of the first 2, circle 1 and slider head of the second 2, is a little different. Fixed the stack but moved notes around to emphasize the change in bpm also
02:27:805 (3) - The music here again is similar to 02:23:965 and 02:31:645. You can make a new combo here 02:27:805 . Fixed for now,
but will change the overall pattern as I'm not quite happy with this one.


[insane]
00:48:341 (1,2,3) - These sliders can be placed better to smoothen it. (Change the curvature of the sliders, or their placements) Changed most of them and made them flow better. Changed the SV of the last 2 sliders so it suits the slow-down of the song
02:24:123 (1,2) - The curvature of the slider can be less, or lower the position of the circle. Did something different, moved the sliders a bit lower down and closer to the circle but didn't change the curvature because the other similar shapes are the same curvature
02:32:430 (2,3) - Also here, Juuusst a little. Yeah, flow is better this way.



Your mapping is way nicer than I do. Thank you for modding my map again and good luck with your map! :)
Thank you so much!
Behon
From my mod queue. Sorry for the late reply.

Easy:

Honestly, in the span I took to finish this mod, you updated and addressed every issue I had with this difficulty.

Normal:

00:28:285 (2): I'd extend this slider to end at 00:28:765 and remove the circle right afterward. Sounds like a more natural fit.

Hard:

00:28:765 (1): Not seeing any reason this should be a new combo.
Topic Starter
LimePixel

Behonkiss wrote:

From my mod queue. Sorry for the late reply. No prob!

Easy:

Honestly, in the span I took to finish this mod, you updated and addressed every issue I had with this difficulty.

Normal:

00:28:285 (2): I'd extend this slider to end at 00:28:765 and remove the circle right afterward. Sounds like a more natural fit. Yeah, and for a Normal it would fit better. Did that

Hard:

00:28:765 (1): Not seeing any reason this should be a new combo. Honestly just to emphasize that sound and make it look different,
but removed because it does seem unnecessary.

Thanks for the mod!
greenwood0301
Hi M4M from your Queue :D

Easy
You may want to ckeck AiMod for the ds in a easy

00:09:565 make this note follow the path of the 2 before : http://imgur.com/a/jB5YP

00:13:406 ONLY IF YOU MOVE THE SLIDER, move this note somewhere else

00:24:445 reshape this slider and make it like a line. no need for curve here (personal)

00:46:045 because there is no sound change, you dont need a angle in the slider. if you want to keep it, make the angle in the other way so it make contrast with the previous slider : http://imgur.com/a/Ehur7

01:41:005 disable the red square. a normal curve slider is good here
Normal
Check AiMod

01:57:565 and 01:58:525 try to stack the note with the end of the slider

01:29:845 we cant realy hear the drum here. put the note over here 01:29:965. if you change it dont forget to move the slider after ^^
Hard
00:09:565 to 00:10:525 i dont like the spread of the notes. maybe spread the first note to make it better ?

00:38:365 to 00:39:325 ^

02:25:885 NC

Insane
00:01:885 to 00:02:845 Maybe spread them to give the map more spicy stuff.

00:10:045 to 00:10:525 make a triangle with there notes

Hope i was usefull :D

GLHF for the rank !
Topic Starter
LimePixel

greenwood0301 wrote:

Hi M4M from your Queue :D

Easy
You may want to ckeck AiMod for the ds in a easy Checked all cases and fixed some minor distances but I don't think others are necessary.

00:09:565 make this note follow the path of the 2 before : http://imgur.com/a/jB5YP Good point, fixed

00:13:406 ONLY IF YOU MOVE THE SLIDER, move this note somewhere else Yup, fixed

00:24:445 reshape this slider and make it like a line. no need for curve here (personal) Kept this

00:46:045 because there is no sound change, you dont need a angle in the slider. if you want to keep it, make the angle in the other way so it make contrast with the previous slider : http://imgur.com/a/Ehur7 Made it curve the other way

01:41:005 disable the red square. a normal curve slider is good here Done
Normal
Check AiMod

01:57:565 and 01:58:525 try to stack the note with the end of the slider Done

01:29:845 we cant realy hear the drum here. put the note over here 01:29:965. if you change it dont forget to move the slider after ^^ Good point, moved closer to next slider and moved it on the following red tick
Hard
00:09:565 to 00:10:525 i dont like the spread of the notes. maybe spread the first note to make it better ? The spacing between each note increases in that group of notes, it's intentional. If I get 1 more mod on this I'll change it tho

00:38:365 to 00:39:325 ^ Same

02:25:885 NC Yup, fixed

Insane
00:01:885 to 00:02:845 Maybe spread them to give the map more spicy stuff. It's the start of the map and the music is super slow, that's why it's low-spaced like this

00:10:045 to 00:10:525 make a triangle with there notes Same with above. Still start of the song

Hope i was usefull :D Yep :) Thank you so much!

GLHF for the rank !
Juiceys
Easy:

This difficulty doesn't seem to be distance snapped, is it disabled?

00:20:605 (2,2) - These should be identical sliders since the sounds they are mapped to are almost identical as well.

00:31:405 (2,1) - Try something like

02:23:965 (3,1) - make these identical?
Topic Starter
LimePixel

Juiceys wrote:

Easy:

This difficulty doesn't seem to be distance snapped, is it disabled? Yup... Just realized. Tried my best to snap the notes without ruining the placement

00:20:605 (2,2) - These should be identical sliders since the sounds they are mapped to are almost identical as well. Good point

00:31:405 (2,1) - Try something like Did something similar, thanks

02:23:965 (3,1) - make these identical? Yep, and fixed their blanket
Thanks for the mod :)
suraimu-
Hey! your map is pretty neat, good job. I'm not very experienced in moding, but this is the way I think it looks better,
anyway here's my mod for easy, hard and insane:


Easy-- This difficulty is so nice, it has almost no errors from my point of view, just a thing i noticed,

00:20:605 (2,3) - i think it looks better this way, it would improve the map's aesthetic:


Normal-- this one is also pretty good,

01:42:925 (3,1,2) - could improve aesthetic if you did not overlap the first slider, that would require adjusting some
distance coming next to these 3 sliders.

Insane-- the insane difficulty on this mapset is very interesting, it defines its unique aesthetic,

01:30:205 (1,4) - i've noticed you make a lot of use of curve and red tick sliders, this slider sucession seems a bit weird
for me, you could make them more similar by adjusting the shape of the 2nd slider, maybe?
01:34:525 (2,3,4) - that spacing between those sliders looks odd, it would look better if you spaced them the same.

I hope this helped, good luck!
Topic Starter
LimePixel

suraimu- wrote:

Hey! your map is pretty neat, good job. I'm not very experienced in moding, but this is the way I think it looks better,
anyway here's my mod for easy, hard and insane:


Easy-- This difficulty is so nice, it has almost no errors from my point of view, just a thing i noticed,

00:20:605 (2,3) - i think it looks better this way, it would improve the map's aesthetic: Don't really know what you changed. As far as I can see it's the same :/


Normal-- this one is also pretty good,

01:42:925 (3,1,2) - could improve aesthetic if you did not overlap the first slider, that would require adjusting some
distance coming next to these 3 sliders. Tried something although didn't change it that much

Insane-- the insane difficulty on this mapset is very interesting, it defines its unique aesthetic,

01:30:205 (1,4) - i've noticed you make a lot of use of curve and red tick sliders, this slider sucession seems a bit weird
for me, you could make them more similar by adjusting the shape of the 2nd slider, maybe? Actually, changed the first one because it was using too many red anchors. Second slider seems fine to me
01:34:525 (2,3,4) - that spacing between those sliders looks odd, it would look better if you spaced them the same. Slightly adjusted spacing, but if you meant the length of the sliders, then no, the length is intentional.

I hope this helped, good luck!
Thank you, it did! :)
Ward74
Normal

00:17:725 (3) - I hear a sound at the tick red
00:37:405 (4,5,1) - Try this https://puu.sh/wgTNb/512d514228.png
00:47:965 (1) - Hitsound finish ?
01:37:885 (1) - Hitsound finish ?
01:47:005 (5) - Hitsound finish ?

Hard

00:31:165 (3,4) - Blanked
Topic Starter
LimePixel

Ward74 wrote:

Normal

00:17:725 (3) - I hear a sound at the tick red You're right, made the slider shorter and reverse
00:37:405 (4,5,1) - Try this https://puu.sh/wgTNb/512d514228.png That doesn't really change much. Besides, the sound at #5 needs to be emphasized
00:47:965 (1) - Hitsound finish ? Sounds really off, so no
01:37:885 (1) - Hitsound finish ? Yes
01:47:005 (5) - Hitsound finish ?

Hard

00:31:165 (3,4) - Blanked Added

Thanks for the mod!
Fursum
IRC
03:59 Fursum: sup
03:59 LimePixel: Hi
03:59 Fursum: ima testplay insane on dt now
04:00 LimePixel: why on DT specifically?
04:00 Fursum: 3,5 stars xd
04:00 Fursum: also 125 bpm
04:01 Fursum: i usually testplay maps on my level
04:01 Fursum: but it was insane so eh
04:01 LimePixel: yeah i guess you have a point lol
04:03 Fursum: sv changes were a bit too much for dt xd
04:04 LimePixel: lol yeah, it's a low SR but it's still pretty quick
04:04 Fursum: they are kinda unnecessary
04:05 Fursum: just make the difficulty name Light Insane and tone down those things
04:05 Fursum: song doesnt support it anyways
04:06 LimePixel: will look into changing that
04:06 Fursum: do you want an IRC mod? i can make a post as well
04:07 LimePixel: i'm not really familiar with IRC mods so idk
04:07 Fursum: its just a regular mod but in real time xd
04:08 LimePixel: ok sure
04:08 Fursum: 00:46:045 (3,4) - no sound to support extended slider
04:09 Fursum: 00:52:645 (1) - could be a circle before the slider
04:09 Fursum: 00:52:645 - circle here
04:10 Fursum: spacing emphasis is lacking on calmer parts
04:11 LimePixel: ok, fixed all of that and will look into spacing
04:12 Fursum: 01:57:085 (1,2,3,1) - i suggest separating 1
04:12 Fursum: its a bit hard to read
04:13 Fursum: 02:35:485 (1) - could use a circle as well
04:14 Fursum: i think thats all for insane
04:14 Fursum: moving on to hard
04:15 Fursum: 00:02:605 (3,3) - the slider ends should have a click
04:16 LimePixel: hm, yep it's better like that
04:16 LimePixel: done
04:16 Fursum: 00:49:705 (1,2,3) - NC spam here for different rythm
04:16 Fursum: 00:52:645 (1) - click before spinner
04:17 Fursum: these kind of songs are better off mapped with a cut version to be fair
04:18 LimePixel: yeah i was a bit too ambitious with this
04:18 Fursum: 01:19:885 (1,2) - slider curve is a bit too deep for blanket
04:18 Fursum: also they are too close
04:19 Fursum: turn off grid snap for better blankets
04:19 LimePixel: yep, made the angle wider and separated them
04:19 Fursum: dont separate them too much though
04:19 Fursum: just one square
04:20 Fursum: i mean the gap
04:20 Fursum: 01:33:085 (1) - same thing
04:21 LimePixel: tried it with the second set of objects, but not too sure
04:21 Fursum: 02:35:485 (1) - click before spinner
04:21 Fursum: also regarding the spacing changes, it might be overdone for this diff
04:21 Fursum: i mean
04:21 Fursum: in the same sections
04:22 Fursum: not the overall spacing for different sections
04:22 Fursum: 00:38:365 (1,2,3,4,5) - like this
04:22 LimePixel: yeah, it varies a lot for no reason
04:22 Fursum: no i mean it shouldnt even vary at all
04:22 Fursum: well its hard diff but
04:23 Fursum: map is kinda normal-advanced
04:23 LimePixel: since more mods have pointed that out i'll change it
04:23 Fursum: emphasize things with the pattern not the spacing
04:24 Fursum: alright moving on to normal
04:25 LimePixel: ok
04:26 Fursum: 01:35:485 (3,1) - spacing shouldnt change
04:26 Fursum: 01:37:645 (5,1) - ^
04:26 Fursum: 01:39:565 (4,1) -
04:26 Fursum: etc
04:26 Fursum: corners in a pattern are somewhat emphasized
04:26 Fursum: so you can use it
04:27 Fursum: 01:58:045 (2,3,1,2,1,2) -
04:28 LimePixel: ok, will try
04:28 LimePixel: as for the spacing, i thought about emphasizing the strong sounds with new combos and higher spacing along wiht a finish hitsound
04:28 Fursum: theres nothing noteworthy other than spacing there i guess
04:29 Fursum: easy is fine
04:30 LimePixel: ok, ty so much :)
04:30 Fursum: 00:47:845 (1) - maybe a circle on the white tick
04:30 Fursum: on easy
04:31 LimePixel: yep, missed that one as well
04:31 Fursum: yeah thats all
ARenaissance
Hello, M4M from my queue. Replying now since I don't have anything better to do at the moment.

Here's my map for your convenience: https://osu.ppy.sh/b/1257213

Just so you know, you updated the map in the middle of me modding it, so I apologize if anything's already been fixed.

[Insane]
00:20:845 (3,1) - I would emphasize this difference in tonality with a slightly higher jump or an angle change, or both.

00:24:445 (2) - I don't really see the justification for making this twice as long. It's just counter intuitive...

00:24:925 (1,2,3,4,5) - This isn't perfectly pentagonal.

00:32:605 (5) - Shouldn't this be the NC?

00:32:605 (5,1) - A more intuitive way to map this would be to fully overlap (1) with the tail of (5).

00:34:525 (1,2) - This is an aesthetic preference, but (2) would look nicer if it was close to along the same curve as the (1) slider. Right now it's a bit high.

00:36:445 (1,2,3,4,1) - Another imperfect pentagon. Create Polygon Circles tool is your friend.

00:39:325 (5) - Again, I don't really see the need to increase SV.

00:45:325 - You are missing a piano note being played here. (4) could become a slider instead.

01:17:245 (1,2) - May want to avoid the overlap here...

01:12:925 (2,2) - Do you intentionally have the slider bodies hitsounded? the other ones are quiet.

01:23:005 (3,5) - Tiny overlap that you may want to alleviate.

01:34:525 (2,4) - Make these two sliders the same shape.

02:12:445 (1,2,3) - Spacing inconsistency.

[Hard]

Why are so many of your sliders in bezier form and not in circular arc form? 3-point sliders generally form a circle, but you've made a lot of them go bezier on us.

00:20:605 (2) - The slider tail is covering up a beat that I really think should be tapped. Try a slider plus a circle instead of a reversing slider.

00:41:965 (4,1) - This jump seems a bit too large. It's not challenging, but it's jarring compared to the tiny jumps surrounding it. It's not emphasizing enough for how big it is, I don't think.

00:42:925 (2,4) - Just overlap them.

00:47:245 (2,1,2) - Make these a bit more evenly spread out, equidistant as well.

00:49:705 (1) - Shouldn't this be mapped on the red tick and not right after it?

01:11:005 (2,3,4) - Try and make (3) and (4) equidistant from the slider: this doesn't look too nice.

01:12:925 (1,2) - Increase spacing.

01:15:565 (3) - I think just a circle would be more appropriate.

01:18:685 (4) - NC here instead of at the slider ahead.

01:20:605 (2) - Right now the optimal blanket location for this slider is x:295 y:85, however, there's slight overlap that may not be pleasant. I would decrease the curvature of both sliders and try the blanket again.

01:33:805 (2,3) - The stacking ruined the blanket. You should just make the slider and the circle further away.

01:39:085 (4,1) - Whoa! Big jump. I know it's a slider to a slider, but decrease the distance a bit: the emphasis isn't that huge.

01:41:005 (4,2) - Ugly overlap.

01:45:085 (5,1) - ^

01:50:605 (3) - This is an imperfect blanket.

02:32:365 (4) - This should have a finish on it because 02:24:685 (4) does.

[Normal]

00:23:965 (1,2) - Distance snap

00:30:685 (1,2) - Distance snap

00:47:005 (2,1) - ^

There's a lot of distance snap troubles, actually. You need to use time distance equality pretty much the entire way through with little exception, or it's unrankable.

01:40:285 (2) - Check the distance snap on this.


[Easy]

00:43:645 (4,1) - Time distance equality

02:06:205 (4,1) - Time distance equality

02:09:085 (2,1,2) - Et cetera

Nothing else critical, though.


So, that's it from me for specific feedback. The map over-all plays well, especially the lower difficulties. Make sure you are wary of aesthetics in your map, though. Try and utilize more symmetry, more copy/pasting, more reflections and rotations -- all the tools are available for you in the editor. While it plays fairly cleanly, it doesn't look very nice, and when it comes to making a rankable map, these two things very much go hand in hand.

P.S.: I love the song. So peaceful!
Topic Starter
LimePixel

ARenaissance wrote:

Hello, M4M from my queue. Replying now since I don't have anything better to do at the moment.

Here's my map for your convenience: https://osu.ppy.sh/b/1257213

Just so you know, you updated the map in the middle of me modding it, so I apologize if anything's already been fixed.

[Insane]
00:20:845 (3,1) - I would emphasize this difference in tonality with a slightly higher jump or an angle change, or both. I tried something by adding a slider instead of 2 circles so there's a change of flow and spacing. So, fixed.

00:24:445 (2) - I don't really see the justification for making this twice as long. It's just counter intuitive... Good point. Fixed

00:24:925 (1,2,3,4,5) - This isn't perfectly pentagonal. Used the tool. Fixed

00:32:605 (5) - Shouldn't this be the NC? Yeah, added it and removed the next one.

00:32:605 (5,1) - A more intuitive way to map this would be to fully overlap (1) with the tail of (5). Made spacing a bit lower and made it so they overlap.

00:34:525 (1,2) - This is an aesthetic preference, but (2) would look nicer if it was close to along the same curve as the (1) slider. Right now it's a bit high. Good point. Hopefully it's better now

00:36:445 (1,2,3,4,1) - Another imperfect pentagon. Create Polygon Circles tool is your friend. Fixed

00:39:325 (5) - Again, I don't really see the need to increase SV. Changed

00:45:325 - You are missing a piano note being played here. (4) could become a slider instead. Tried something by changing the direction of #2 and adding in #4 as a slider. Done

01:17:245 (1,2) - May want to avoid the overlap here... Don't really see any problem but lowered the notes down anyway.

01:12:925 (2,2) - Do you intentionally have the slider bodies hitsounded? the other ones are quiet. No, must've been a mistake.

01:23:005 (3,5) - Tiny overlap that you may want to alleviate. Fixed

01:34:525 (2,4) - Make these two sliders the same shape. Done

02:12:445 (1,2,3) - Spacing inconsistency.
Fixed
[Hard]

Why are so many of your sliders in bezier form and not in circular arc form? 3-point sliders generally form a circle, but you've made a lot of them go bezier on us. Will look into changing that, thanks for the note.

00:20:605 (2) - The slider tail is covering up a beat that I really think should be tapped. Try a slider plus a circle instead of a reversing slider. Changed this but I'm not really sure about the pattern. Will probably change again, but for now Fixed

00:41:965 (4,1) - This jump seems a bit too large. It's not challenging, but it's jarring compared to the tiny jumps surrounding it. It's not emphasizing enough for how big it is, I don't think. Moved most of the notes in this section so that the spacing isn't too big

00:42:925 (2,4) - Just overlap them. They were :)

00:47:245 (2,1,2) - Make these a bit more evenly spread out, equidistant as well. Fixed

00:49:705 (1) - Shouldn't this be mapped on the red tick and not right after it? This part of the song is a bit confusing, and while slowed down no, it should be very slightly forward in the timescale. But moved it on the red tick anyway. Might need to add a new timing point here

01:11:005 (2,3,4) - Try and make (3) and (4) equidistant from the slider: this doesn't look too nice. Fixed

01:12:925 (1,2) - Increase spacing. Fixed

01:15:565 (3) - I think just a circle would be more appropriate. Done

01:18:685 (4) - NC here instead of at the slider ahead. Fixed

01:20:605 (2) - Right now the optimal blanket location for this slider is x:295 y:85, however, there's slight overlap that may not be pleasant. I would decrease the curvature of both sliders and try the blanket again. Tried but not too sure about this.

01:33:805 (2,3) - The stacking ruined the blanket. You should just make the slider and the circle further away. Fixed

01:39:085 (4,1) - Whoa! Big jump. I know it's a slider to a slider, but decrease the distance a bit: the emphasis isn't that huge. Yep,
you're right


01:41:005 (4,2) - Ugly overlap. Fixed

01:45:085 (5,1) - ^ Fixed

01:50:605 (3) - This is an imperfect blanket. Fixed

02:32:365 (4) - This should have a finish on it because 02:24:685 (4) does. The reason the previous circle had a finish was because the sound at that location was a lot different than the other sounds. Here, the sounds are very similar

[Normal]

00:23:965 (1,2) - Distance snap

00:30:685 (1,2) - Distance snap

00:47:005 (2,1) - ^

There's a lot of distance snap troubles, actually. You need to use time distance equality pretty much the entire way through with little exception, or it's unrankable.

01:40:285 (2) - Check the distance snap on this.

Fixed all distance snap issues.
[Easy]

00:43:645 (4,1) - Time distance equality

02:06:205 (4,1) - Time distance equality

02:09:085 (2,1,2) - Et cetera
Fixed all of those occurences
Nothing else critical, though.


So, that's it from me for specific feedback. The map over-all plays well, especially the lower difficulties. Make sure you are wary of aesthetics in your map, though. Try and utilize more symmetry, more copy/pasting, more reflections and rotations -- all the tools are available for you in the editor. While it plays fairly cleanly, it doesn't look very nice, and when it comes to making a rankable map, these two things very much go hand in hand.
Will work on aesthetics more. I only focused on gameplay while making the map, and I can see now it's not particularly interesting or fun to play.

P.S.: I love the song. So peaceful!
Thank you so much for the mod :) You have no idea how helpful it is.
Topic Starter
LimePixel
Renamed Insane to Light Insane because it isn't really the correct SR for an Insane diff.
Silomare
Here's my mod:

Easy:
01:28:285 (4) - Maybe end the slider half a beat earlier? There's a strong sound.
02:31:645 (1) - I would comtinue like in the seconds before instead of putting a spinner. here

Normal:
00:45:565 (2) - Ctrl G + Ctrl J this I think.

Hard:
00:32:485 (1) - Not sure about this one. It's very inconsistent compared to the rest of the map (so far). Maybe just remove it.
01:18:685 (1) - New combo colour maybe on the next slider instead of here?
02:24:685 (4) - Spcaing between 3 and 4 should be the same as before (between 1 and 2 etc.)

Light Insane:
00:20:605 (2) - Ctrl J this for the circular flow here.
00:52:885 (1) - Not sure about the Finish Hitsound on this spinner. It doesn't end on a strong sound
02:10:045 (3) - I think this slider should end a 1/4 beat later, replacing the circle

Good Luck!
Topic Starter
LimePixel

Silomare wrote:

Here's my mod:

Easy:
01:28:285 (4) - Maybe end the slider half a beat earlier? There's a strong sound. Done
02:31:645 (1) - I would comtinue like in the seconds before instead of putting a spinner. here Tried it when mapping it for the first time but there's only space for one or 2 more objects and I feel like this suits an easy diff more.

Normal:
00:45:565 (2) - Ctrl G + Ctrl J this I think. Will decline. This is intentional to break the flow

Hard:
00:32:485 (1) - Not sure about this one. It's very inconsistent compared to the rest of the map (so far). Maybe just remove it. The unique slider shape and use of the stacked circle are there to emphasize a change in the music. Will see if more people point this out, i'll change it.
01:18:685 (1) - New combo colour maybe on the next slider instead of here?
02:24:685 (4) - Spcaing between 3 and 4 should be the same as before (between 1 and 2 etc.) The song drastically changes here. It's placed like this + a loud finish hitsound, to show the importance of the change

Light Insane:
00:20:605 (2) - Ctrl J this for the circular flow here. This is used throughout the map to show change in the song, as mentioned above
00:52:885 (1) - Not sure about the Finish Hitsound on this spinner. It doesn't end on a strong sound You're right, it's unnecessary. Removed
02:10:045 (3) - I think this slider should end a 1/4 beat later, replacing the circle It's better for strong sounds to be clicked instead of placed at the end of sliders.

Good Luck!
Thank you for the mod :)
DeletedUser_2179411
Hi again .. I would like to help you :D .. Since I love calm music ..

General :

* I think you should put this Soft-sliderslide cause i feel like it would be less noisy that come from the slider here ( https://mega.nz/#!59hjTAoD!24uuRZeCMpNw ... f_IAtU8g2U ) , added it to your file and if you don't know how to make it work in the map PM in game or web :D
* Make the Kiai point equal in this map .. i can see each one have different kiai point ..

Easy :

* I realized that you have diffrent DS between the notes make it all the same cause it's Easy diff .. and it will make it easier to play for them :( .. I feel x1.2 DS would be good ..

  1. 00:20:125 (1,2) - Here remove the reverse from slider 2 .. and replace circle 1 with a slider 1/1 don't forget to put whistle on the head of the slider 1 and let slider 2 start here 00:21:085 - cause it's a strong sound here .. That will follow the piano and fix the gab ..
  2. 00:24:445 (2) - In this part i feel like you have to remove the reverse too and put here a circle and let the slider start from here 00:24:925 - same thing to follow the strong sound ..
  3. 00:31:405 (2,1) - Fix this blanket issue ..
  4. 00:39:805 - Add circle here i can here a beat :(
  5. 00:40:285 (1) - No need for the slider reverse and end this slider here 00:41:245 - .. i can't hear anything on the meddle white line ..
  6. 00:44:125 (1) - ^ Same ..
  7. 01:10:525 (1) - End this slider here 01:11:005 - No need to make it much longer ..
  8. 01:19:165 (2) - Delete this circle .. It sounds a bit off :(
  9. 01:28:285 (4.1) - Blanket issue ..
  10. 01:38:365 (2,3) - Ctrl + G to follow the strong beat here which would be good for a slider to begin with !
  11. 01:40:285 (2,3) - ^
  12. 02:20:125 - After here i feel like you decreased the DS as i said before make it same space between of them

Normal :

* Even this diff have diff DS make it the same .. i think x1.2 like the rest of the map :( ..

  1. 00:01:885 (1) - , 00:05:725 and 00:09:565 (1,2) - In these parts of piano i feel like you should make it like this http://i.imgur.com/S6IiYEm.png ..to make it more fun to play .. and you should not ignore these parts .. cause it's the only one !
  2. 00:28:285 (2) - Make this slider reverse on the red line .. would give more emphasize for the beat ..
  3. 00:30:685 (1) - I remapped this part here http://i.imgur.com/PkXBReU.png .. make it like that to make it more fun to play .. and beside fix this gabs
  4. 00:32:125 (4) - Why this slider end ends with finish it sounds really off :( make it whistle ..
  5. 00:37:885 (5) - Make this circle a slider 1/2 .. to follow the rhythm ..
  6. 00:39:085 - Add circle here ..
  7. 00:40:765 (2) - No need for the reverse remove it and make it start here 00:41:005 - ..
  8. 00:48:445 (2) - ^ Same ..
  9. 00:49:645 (1) - Why finish it's too loud and sounds off make it whistle ..
  10. 01:27:085 (4,1) - Please make the DS consistance like here for example it's jump which you have to avoid in Easy and Normal diff .. really hard to play .. that's why i'm saying make it the same .. :(
  11. 01:53:005 (4,1) - ^ Same ..
  12. 02:01:645 (2,3,4) - Make something like this http://i.imgur.com/mkdrFuZ.png ..
  13. 02:03:565 (2,3) - I feel this part need fixing .. maybe Ctrl + G ? and if so make whistle on the head of slider 3 and remove it from the circle ..
  14. 02:05:485 - Add circle here ..
  15. 02:12:445 (1) - If you want to put finish make the volume low on it .. like that it's soo weird :(
  16. 02:19:885 (2) - Remove of these reverses it's quite hard and it will be misreading it since you haven't put it in this diff .. so i suggest for you to make it 2 sliders 1/2 .. would be great ..
  17. 02:27:805 (1,2,3,4) - These stacks also hard .. make it something like this http://i.imgur.com/2CtZdES.png .. like the rest of the map ..
  18. 02:35:605 (1) - Again finish's sounds issue .. i'm sorry for repeating it .. but it's just something important to notice .. :(
Hard :

  1. 00:09:805 (2,3,4) - How about if you make it something like this http://i.imgur.com/oPvSj4y.png ?
  2. 00:13:405 (1) - Add whistle here ..
  3. 00:39:805 - Add note here !
  4. 00:50:125 - From here you have to remap this part :( .. it will make the player miss on it so easly .. idk try to ask for help v.v"
  5. 01:12:205 (3,4) - I feel like if you replaced these circles with a slider 1/2 would be nice ..
  6. 01:17:365 (1) - I know you want to follow the "ohhhh" sound but i think you have to delete this slider it's quite off using it here
  7. 01:30:925 (2,3,4) - In this part it's over-mapped .. make is like this http://i.imgur.com/0FQTqm7.png .. simple and playable ..
  8. 01:38:845 (3,4) - Hiding the reverse section is unrarkable .. change circle 3 position and make it clear ..
  9. 01:45:565 (1) - Remove reverse and make it 1/2 slider ..
  10. 02:27:085 (5,6) - Make these circles an 1/2 slider with one reverse like this http://i.imgur.com/dGdYD9k.png ..

* Again finish's sound like the previous diff ..

Light Insane :

  1. 00:10:525 (4) - How about if you move it to x:119 , y:197 ?
  2. 00:28:765 (1) - No need finish here ..
  3. 00:34:285 (5,1) - Unrankable due to hiding the reverse section :( .. change it's position ..
  4. 00:39:325 (5) - This slider should end here 00:39:805 - and the shape can be improved to something more beautiful :D
  5. 01:17:245 (1) - the shape of this slider need to change it's quite off :(
  6. 01:31:645 (4) - ^ Same ..
  7. 01:52:285 (3) - This speed of the slider not necessary ..
  8. 02:12:445 - From this point i lowed the volume and increase it bit by bit .. started from this point .. http://i.imgur.com/bTAqL7P.png .. from 30%-40%-50% and then 60% .. that would give it more impact :D
  9. 02:27:325 - Add note here ..


Ok that's it .. Hope that it was helpful for you .. and get my point too .. sorry for long mod but i just want to make sure of stuff ..
Mostly you have to follow the beat and fix the DS of this map .. including Hard and Light Insane
Your map is ok :D .. but you need some effort and it will be great .. just couple mods and i think you will make it :D
Dw you did really well .. just keep going ..
I'm sorry if i sounded mean in this mod .. :( I'm just trying to help ..
Good luck :oops: !
Topic Starter
LimePixel

Rose Melody wrote:

Hi again .. I would like to help you :D .. Since I love calm music .. Wow, thank you! :)

General :

* I think you should put this Soft-sliderslide cause i feel like it would be less noisy that come from the slider here ( https://mega.nz/#!59hjTAoD!24uuRZeCMpNw ... f_IAtU8g2U ) , added it to your file and if you don't know how to make it work in the map PM in game or web :D Put it in, thank you! I will credit you in the description
* Make the Kiai point equal in this map .. i can see each one have different kiai point .. Did this as well

Easy :

* I realized that you have diffrent DS between the notes make it all the same cause it's Easy diff .. and it will make it easier to play for them :( .. I feel x1.2 DS would be good .. Fixed

  1. 00:20:125 (1,2) - Here remove the reverse from slider 2 .. and replace circle 1 with a slider 1/1 don't forget to put whistle on the head of the slider 1 and let slider 2 start here 00:21:085 - cause it's a strong sound here .. That will follow the piano and fix the gab .. Tried this but don't really think it's better.
  2. 00:24:445 (2) - In this part i feel like you have to remove the reverse too and put here a circle and let the slider start from here 00:24:925 - same thing to follow the strong sound ..
  3. 00:31:405 (2,1) - Fix this blanket issue .. Fixed
  4. 00:39:805 - Add circle here i can here a beat :( Good point, added!
  5. 00:40:285 (1) - No need for the slider reverse and end this slider here 00:41:245 - .. i can't hear anything on the meddle white line .. Good point. Added a blanket and made slider longer
  6. 00:44:125 (1) - ^ Same .. Fixed this too
  7. 01:10:525 (1) - End this slider here 01:11:005 - No need to make it much longer .. Fixed
  8. 01:19:165 (2) - Delete this circle .. It sounds a bit off :( But there's a very strong sound there.
  9. 01:28:285 (4.1) - Blanket issue .. Fixed
  10. 01:38:365 (2,3) - Ctrl + G to follow the strong beat here which would be good for a slider to begin with ! Fixed and moved stuff around
  11. 01:40:285 (2,3) - ^ ^^^
  12. 02:20:125 - After here i feel like you decreased the DS as i said before make it same space between of them Here if I use a bigger DS,
    the sliders will be really far from each other.

Normal :

* Even this diff have diff DS make it the same .. i think x1.2 like the rest of the map :( .. Did it but might make it higher because circles are too close together

  1. 00:01:885 (1) - , 00:05:725 and 00:09:565 (1,2) - In these parts of piano i feel like you should make it like this http://i.imgur.com/S6IiYEm.png ..to make it more fun to play .. and you should not ignore these parts .. cause it's the only one ! Good idea!
  2. 00:28:285 (2) - Make this slider reverse on the red line .. would give more emphasize for the beat .. Done
  3. 00:30:685 (1) - I remapped this part here http://i.imgur.com/PkXBReU.png .. make it like that to make it more fun to play .. and beside fix this gabs Done, ty!
  4. 00:32:125 (4) - Why this slider end ends with finish it sounds really off :( make it whistle .. Done
  5. 00:37:885 (5) - Make this circle a slider 1/2 .. to follow the rhythm .. Done
  6. 00:39:085 - Add circle here .. Added
  7. 00:40:765 (2) - No need for the reverse remove it and make it start here 00:41:005 - .. Same with above. I think this sounds better
  8. 00:48:445 (2) - ^ Same .. ^^^
  9. 00:49:645 (1) - Why finish it's too loud and sounds off make it whistle .. Fixed
  10. 01:27:085 (4,1) - Please make the DS consistance like here for example it's jump which you have to avoid in Easy and Normal diff .. really hard to play .. that's why i'm saying make it the same .. :( Yep, fixed
  11. 01:53:005 (4,1) - ^ Same .. Fixed
  12. 02:01:645 (2,3,4) - Make something like this http://i.imgur.com/mkdrFuZ.png .. Much better
  13. 02:03:565 (2,3) - I feel this part need fixing .. maybe Ctrl + G ? and if so make whistle on the head of slider 3 and remove it from the circle ..I think this is fine
  14. 02:05:485 - Add circle here ..
  15. 02:12:445 (1) - If you want to put finish make the volume low on it .. like that it's soo weird :( Removed finish
  16. 02:19:885 (2) - Remove of these reverses it's quite hard and it will be misreading it since you haven't put it in this diff .. so i suggest for you to make it 2 sliders 1/2 .. would be great .. Fixed
  17. 02:27:805 (1,2,3,4) - These stacks also hard .. make it something like this http://i.imgur.com/2CtZdES.png .. like the rest of the map .. Done
  18. 02:35:605 (1) - Again finish's sounds issue .. i'm sorry for repeating it .. but it's just something important to notice .. :( It's ok, fixed
Hard :

  1. 00:09:805 (2,3,4) - How about if you make it something like this http://i.imgur.com/oPvSj4y.png ? I don't think that will work.
  2. 00:13:405 (1) - Add whistle here .. Added
  3. 00:39:805 - Add note here ! Added on top of next slider
  4. 00:50:125 - From here you have to remap this part :( .. it will make the player miss on it so easly .. idk try to ask for help v.v" Yes, i'll look into it. This part is hard to map >.>
  5. 01:12:205 (3,4) - I feel like if you replaced these circles with a slider 1/2 would be nice .. Yes, fixed
  6. 01:17:365 (1) - I know you want to follow the "ohhhh" sound but i think you have to delete this slider it's quite off using it here Yeah,
    it does sound better
  7. 01:30:925 (2,3,4) - In this part it's over-mapped .. make is like this http://i.imgur.com/0FQTqm7.png .. simple and playable .. Yes! Much better, thank you! This part was hard as well for me
  8. 01:38:845 (3,4) - Hiding the reverse section is unrarkable .. change circle 3 position and make it clear .. Done
  9. 01:45:565 (1) - Remove reverse and make it 1/2 slider .. Done
  10. 02:27:085 (5,6) - Make these circles an 1/2 slider with one reverse like this http://i.imgur.com/dGdYD9k.png .. I don't think that's better

* Again finish's sound like the previous diff ..

Light Insane :

  1. 00:10:525 (4) - How about if you move it to x:119 , y:197 ? It was like that before but I moved it bcs of another mod. Moved it back for now
  2. 00:28:765 (1) - No need finish here .. Fixed
  3. 00:34:285 (5,1) - Unrankable due to hiding the reverse section :( .. change it's position .. Fixed
  4. 00:39:325 (5) - This slider should end here 00:39:805 - and the shape can be improved to something more beautiful :D Will improve shape but i'm mapping the other sound so it shouldn't end at 00:39:805
  5. 01:17:245 (1) - the shape of this slider need to change it's quite off :( Changed it kinda
  6. 01:31:645 (4) - ^ Same .. I think it's ok
  7. 01:52:285 (3) - This speed of the slider not necessary .. Removed
  8. 02:12:445 - From this point i lowed the volume and increase it bit by bit .. started from this point .. http://i.imgur.com/bTAqL7P.png .. from 30%-40%-50% and then 60% .. that would give it more impact :D Much better :)
  9. 02:27:325 - Add note here .. Can't hear anything here :/


Ok that's it .. Hope that it was helpful for you .. and get my point too .. sorry for long mod but i just want to make sure of stuff ..
Mostly you have to follow the beat and fix the DS of this map .. including Hard and Light Insane
Your map is ok :D .. but you need some effort and it will be great .. just couple mods and i think you will make it :D
Dw you did really well .. just keep going ..
I'm sorry if i sounded mean in this mod .. :( I'm just trying to help ..
Good luck :oops: !
You didn't sound mean at all, thank you so much! This was really really helpful! :D
Xiaolin
M4M

[Easy]

  1. Spacing here is inconsistent, it could cause confusion for newbies. Use DS for every note to keep the distance consistent throughout the diff.
  2. 00:32:605 (1,2) - Spacing here between the two is inconsistent, please fix it.
  3. 01:10:525 (1,1) - 00:12:925 (2,1) - 01:18:685 (2,1) - 01:28:285 (4,1) - 01:35:965 (3,1) - 01:39:325 (3,1) - 01:43:645 (2,1) - 01:47:005 (2,1) - 02:03:325 (4,1) - 02:06:685 (1,1) - 02:20125 (1,2,3,4,1) - 02:27:805 (1,2,3) - ^
  4. Your NCs are also inconsistent. Add NC on every downbeat or every 2 downbeat?
  5. 00:31:405 (2,1) - Fix blanket here.
  6. 00:39:805 (4,1) - Blanket is slightly off.
  7. 00:48:085 (1) - The spinner being extended feels artifical. Consider ending the spinner at 00:52:645 because the last piano sound ends here, and extend the break to 00:55:645 -
  8. 01:22:045 ( 3,1) - Stacks are not recommended to use in easy, because of readability, plus, this is the only stack here. I highly suggest unstacking these two.
  9. 01:33:085 (3,1) - Avoid the overlap here. Slider end touching the reverse could be a bit confusing for newbies. Also move (3) down since it's touching the HP bar, and that's unrankable.
  10. 02:10:525 (1,2) - Slider body touching could also be confusing for newbies, consider doing something like this to make it clearer.
'

[Normal]

  1. Just like easy, spacing is inconsistent, use DS for every note in here.
  2. 00:37:885 (5,1) - Jumps should NOT be in normal, as it will confuse players. Also,this breaks DS, and like I said before, normal should use DS on every note.
  3. 00:42:205 - This is skipped in normal, but not easy? That's really questionable. And IMO,this beat is too strong to be skipped.
  4. 00:45:565 (2,1) - You sure about this flow? This kind of flow could be a bit hard for normalplayers. How about you try this?
  5. 00:48:085 (1) - Just like easy.
  6. 01:15:805 - A break here, but not in easy? Suggest putting a break there on easy because normal has it, it's really questionable when a harder difficulty has a break and easy doesn't.
  7. 01:34:525 (1,2,3,1,2) - Not sure about this flow either, it could be complicated to follow. Try a linear flow here, I think that'd be easier for normal players to flow.
  8. 01:37:165 (3,4,5,1) - DS issue in here. Also, make them 1/2 sliders instead ofclicking circles repeatedlly, I don't know if such things like this are allowed in normal in the firt place.
  9. 01:43:645 (1,2) - Pretty much what I said about flows earlier, also, DS issue.
  10. Alright, pretty much after this section there're tons of DS breakers, and like I said,you should use DS in normal.
  11. 02:05:725 (3,4) - Still not sure about slider bodies touching each other, I think it should be avoidable..
  12. 02:10:525 (3,4,5) - ^
  13. 02:20:125 - The beat here sounds way too strong to be a slider end. How about this?
  14. 02:24:685 (2,1) - DS issue.
  15. 02:32:845 (3,1) - ^
  16. Look throughout the entire diff for DS issues, because I'm sure that I didn't point out every DS issue in here.
[Hard]

  1. The beginning parts have breaks, but the easier diffs don't, would be better if you also added breaks in the easier diffs.
  2. 00:34:285 (5,1) - Blanket.
  3. 00:50:845 (1,1,1) - The way these sliders are extended sounds too artificial. First I suggest unmuting the slider ends, since they're kinda of confusing on this part. https://puu.sh/wt0tu.jpg Try this? You can come up with another one that's much better than this.
  4. 00:48:085 (1) - Just like easy and normal.
  5. 01:15:805 - Just like normal.
I'm not really confident in modding newbie'smaps, so I'll just stop here. I'ms o sorry for the delay, you can call me back for a recheck if you've improved a lot. Good luck!
Topic Starter
LimePixel

Xiaolin wrote:

M4M

[Easy]

  1. Spacing here is inconsistent, it could cause confusion for newbies. Use DS for every note to keep the distance consistent throughout the diff.
  2. 00:32:605 (1,2) - Spacing here between the two is inconsistent, please fix it.
  3. 01:10:525 (1,1) - 00:12:925 (2,1) - 01:18:685 (2,1) - 01:28:285 (4,1) - 01:35:965 (3,1) - 01:39:325 (3,1) - 01:43:645 (2,1) - 01:47:005 (2,1) - 02:03:325 (4,1) - 02:06:685 (1,1) - 02:20125 (1,2,3,4,1) - 02:27:805 (1,2,3) - ^
  4. Your NCs are also inconsistent. Add NC on every downbeat or every 2 downbeat?
  5. 00:31:405 (2,1) - Fix blanket here.
  6. 00:39:805 (4,1) - Blanket is slightly off.
  7. 00:48:085 (1) - The spinner being extended feels artifical. Consider ending the spinner at 00:52:645 because the last piano sound ends here, and extend the break to 00:55:645 -
  8. 01:22:045 ( 3,1) - Stacks are not recommended to use in easy, because of readability, plus, this is the only stack here. I highly suggest unstacking these two.
  9. 01:33:085 (3,1) - Avoid the overlap here. Slider end touching the reverse could be a bit confusing for newbies. Also move (3) down since it's touching the HP bar, and that's unrankable.
  10. 02:10:525 (1,2) - Slider body touching could also be confusing for newbies, consider doing something like this to make it clearer.
'

[Normal]

  1. Just like easy, spacing is inconsistent, use DS for every note in here.
  2. 00:37:885 (5,1) - Jumps should NOT be in normal, as it will confuse players. Also,this breaks DS, and like I said before, normal should use DS on every note.
  3. 00:42:205 - This is skipped in normal, but not easy? That's really questionable. And IMO,this beat is too strong to be skipped.
  4. 00:45:565 (2,1) - You sure about this flow? This kind of flow could be a bit hard for normalplayers. How about you try this?
  5. 00:48:085 (1) - Just like easy.
  6. 01:15:805 - A break here, but not in easy? Suggest putting a break there on easy because normal has it, it's really questionable when a harder difficulty has a break and easy doesn't.
  7. 01:34:525 (1,2,3,1,2) - Not sure about this flow either, it could be complicated to follow. Try a linear flow here, I think that'd be easier for normal players to flow.
  8. 01:37:165 (3,4,5,1) - DS issue in here. Also, make them 1/2 sliders instead ofclicking circles repeatedlly, I don't know if such things like this are allowed in normal in the firt place.
  9. 01:43:645 (1,2) - Pretty much what I said about flows earlier, also, DS issue.
  10. Alright, pretty much after this section there're tons of DS breakers, and like I said,you should use DS in normal.
  11. 02:05:725 (3,4) - Still not sure about slider bodies touching each other, I think it should be avoidable..
  12. 02:10:525 (3,4,5) - ^
  13. 02:20:125 - The beat here sounds way too strong to be a slider end. How about this?
  14. 02:24:685 (2,1) - DS issue.
  15. 02:32:845 (3,1) - ^
  16. Look throughout the entire diff for DS issues, because I'm sure that I didn't point out every DS issue in here.
[Hard]

  1. The beginning parts have breaks, but the easier diffs don't, would be better if you also added breaks in the easier diffs.
  2. 00:34:285 (5,1) - Blanket.
  3. 00:50:845 (1,1,1) - The way these sliders are extended sounds too artificial. First I suggest unmuting the slider ends, since they're kinda of confusing on this part. https://puu.sh/wt0tu.jpg Try this? You can come up with another one that's much better than this.
  4. 00:48:085 (1) - Just like easy and normal.
  5. 01:15:805 - Just like normal.
I'm not really confident in modding newbie'smaps, so I'll just stop here. I'ms o sorry for the delay, you can call me back for a recheck if you've improved a lot. Good luck!
It's ok, either way you helped a lot. I read every single note and fixed some stuff, but not all. The reason I'm not replying with specific notes about what I fixed is because I'm giving up on this map. I mapped it too early on and it's a complete mess right now. Might come back after some time if I gather more experience in mapping. Thank you so much!
Wikozo
[Easy]
  1. on 00:20:845 you have very clear sound. why you don't put two circles or shorter slider
  2. on 00:24:685 the same. i don't gave my attention on rest
  3. 00:46:045 (3) - you can change this slider from sharp ends to a gentle curve
  4. 01:41:725 (1,2) - these two sliders aren't identical. change it
  5. on 01:47:965 you have very clear sound. add circle at this moment
[Normal]
  1. 00:02:845 (3) - change this slider to a circle
  2. 00:06:685 (3) - ^
  3. 00:10:525 (3) - ^
[Hard]
  1. good hard]/*:m]
[Light Insane]
  1. 01:40:045 (2) - why you put this circle under the slider?
  2. 01:49:885 (2) - why you don't put this circle there where you start this slider 01:48:685 (3)?
Very good map, good luck :)
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