Hello M4M from my queue~
'General
- From AiMod: tags conflict between the diffs, fixerino
- 00:49:885 - pls time sections like these where there is a clear change in the BPM (just leave one point at 00:55:645 - before doing it because there the timing begins normally again as if there was no ritardando)
Viktor's Easy
- 00:09:565 (1,2,3) - waaay too loud hitsounds for this kind of stuff, do some changes (if they sound cool with ya, maybe it's in your skin. In that case copy your skin hitsound stuff into the folder)
- 00:17:005 (1,2,3) - emphasis fucked up, the strong sound are at white tick, with one leading sound at 00:17:005 - now you have mapped them all with sliders so that the sounds are in sliderends, which doesn't really work. Circle + 2 sliders (latter of which has one reverse) would capture the rhythms. Or just smth similar, so that the musical emphasis is done right.
- 00:20:125 (1,2,3,4) - same. Also 00:20:125 (1,2) - doesn't look too good here
- 00:23:965 (1,2,3,4) - yees this is how it works. Won't mention them here, but if there are other stuff done wrong like the above cases, just fix it so it makes sense
- 00:39:085 (3) - doens't work when it begins on red tick, just have it one beat long from 00:39:325 - to the current end
- 00:42:205 (5,1) - fix the blanket and just actually adjust it so that the visual distance is stable all the way. There are also most likely lot of these so check and fix
- 00:46:525 (3,4) - doesn't look good, it's cool that the sliderend is as if in the blanket, but the sliderbody of 00:47:965 (4) - is waaay too curved for this to look good
- 01:27:085 (1,2,3,4) - I wouldn't go doing stuff like this on Easy. Like, different rhythms are cool, everyone likes those, but as circles-only, these play kinda unintuitively for players of that level
- 01:49:405 (1) - too low breaks for spinners, you can read guidelines on that from the osu! wikis, it was smth like 2 beats in Easy levels iirc
- 02:01:405 (2,3,4,1) - blanket cases like these
- Mostly similar stuff again
SoldatRacer's Normal
- 00:17:005 (1,1) - unnecessary NC spam imo, tho I guess it would normally also make sense since this way you are indicating the white tick
- 00:39:325 (1,1) - would get rid of overlap like this
- 00:45:565 (2,3) - it's not exactly in the middle, fix
- 01:03:325 (1,2) - was already going to complain about the pair before, but wow don't do it like this, doesn't look good. With long sliders like this, use some advanced blanketing and visual distance stuff
- 01:22:525 (4,1,1,2) - kinda overdose of overlaps. While it looks they were intended (perhaps), they are still positioned in a way that doesn't look good. If you want these, then stack some with other objects (like 01:23:965 (1,2) - ) and position others exactly on the others body (like 01:22:525 (4,1) - for example could be done) or smth
- 01:26:365 (2,3) - blanket
- 01:36:445 (2,3) - beginning kiai time on sliderend which doesn't even begin new combo just feels wrong lol, make the sound clickable perhaps and NC it
- Mostly similar stuff again
Hard
- oookay so basically mostly similar problems to earlier. Visual things, such as overlaps 00:45:085 (3,1) - blankets 00:46:045 (1,2) - and slider shapes like 00:49:705 (1) - won't work (there are actually quiet the amount of too curved sliders, they can be effects sometimes but using them a lot isn't mostly a good idea); then rhythmical things, such as 00:49:705 (1,2,3,1,2,3) - just time this slowdown, NC stuff like 00:36:685 (2,3,4,5,6,1,2) - 00:37:405 (5) - 00:38:365 (1) - most emphasised sounds, rhythmically this pattern isn't kinda making it, etc.
Insane
Good luck!- 00:01:885 (1,2,3,4,5) - I guess this looks cool enough, but you might wanna fix 00:05:725 (1,2,3,4,5) - lol it's kinda broken. For patterns like this (dunno if you are doing it already) I recommend using the "create polygons" tool from the compose tab in the upper left corner of tabs (or Ctrl+Shift+D for shortcut)
- 00:47:965 (1,2,3) - there's a strong sound here, sure, but I don't really hear a triple tbh
- 00:49:645 (1,2,3,4) - nope for random rhythms here as well, use sliders (and timing points >.<) with the slowdown
- 01:17:245 (1) - kinda intense spinner and short breaks as well for this level of difficulty
- 01:37:885 - where the fuck is the kiai time lol
- 01:45:565 (1,2,3) - While I can hear triple here as well, pls map the more distinct one at 01:45:085 (3) - too
- 02:12:445 - this pattern is actually pretty cool lol
- It's pretty much the same things again: visually make it a lot cleaner (remove unnecessary overlaps, smoothen some slider shapes and apply some blankets, and why not triangles and just visual patterns overall), fix rhythmical things (time the slowdown parts (I believe there was one lil' shorter one other than the one I mentioned earlier too somewhere around 00:27:805 - )) NC and pattern the rhythms so that they make sense, especially from the musical point of view)