quick irc m4m
01:06 BOUYAAA: i just looked at it
01:06 LMT1996: oh wot
01:06 BOUYAAA: i think it's cool
01:06 LMT1996: i just updated it
01:06 BOUYAAA: nice ideas
01:06 LMT1996: xd
01:06 BOUYAAA: ik
01:06 LMT1996: ohh
01:06 LMT1996: shit
01:06 BOUYAAA: that's why i looked
01:06 BOUYAAA: xd
01:06 LMT1996: ehh but yeah seems like it doesn't play that well xd
01:06 LMT1996: or the spike at the end is a bit too much
01:06 BOUYAAA: i have mouse i'll get wrecked xd
01:09 BOUYAAA: tablet save me
01:09 LMT1996: xd
01:09 BOUYAAA: can't read most of it anyways xd
01:09 LMT1996: also is the spike at the end
01:09 LMT1996: too much :d
01:09 LMT1996: and yeah it's missing hitsounds
01:09 LMT1996: which is really important in this sort of map
01:09 BOUYAAA: can't really tell rn
01:10 BOUYAAA: i'd say no
01:10 LMT1996: :3
01:10 BOUYAAA: you mean the antiflow sliders yea
01:11 LMT1996: in the spaced stream part?
01:11 BOUYAAA: 00:56:991 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) -
01:11 BOUYAAA: i love this
01:11 LMT1996: :3
01:11 BOUYAAA: yes
01:12 LMT1996: yeah considering that
01:13 BOUYAAA: 01:55:385 (1) - shouldn't the slider be here
01:13 BOUYAAA: since there is that piano chord
01:13 LMT1996: tru
01:14 LMT1996: yea that explains the odd circle lol
01:17 BOUYAAA: wanna testplay a map of mine?
01:17 LMT1996: ok :d
01:18 *BOUYAAA is listening to [https://osu.ppy.sh/b/1155085 Royal Blood - Loose Change]
01:21 LMT1996: i can't aim xd
01:21 BOUYAAA: very pp
01:21 BOUYAAA: not for you tho xd
01:21 LMT1996: map is really very consistent and clean in concepts :d
01:21 LMT1996: flow is really interesting especially at the start
01:21 BOUYAAA: not that consistent but shhhh
01:21 LMT1996: not so much near the end tho :<
01:21 LMT1996: made way for the pp jumpz
01:22 BOUYAAA: xd
01:22 BOUYAAA: i get really contradicting opinions
01:22 BOUYAAA: some say flow at the end is to harsh
01:22 BOUYAAA: and you say it's too pp
01:22 BOUYAAA: i'd agree with second one more
01:22 LMT1996: 00:44:726 (2,3) - wouldn't stack this cus
01:22 BOUYAAA: i'm fine with pp jumps though i enjoy them
01:23 LMT1996: you use stacks for these momentum stops
01:23 LMT1996: so yea
01:23 LMT1996: 00:46:856 (2,3) - i'm talking about these, i assume you use this sound for stops?
01:24 BOUYAAA: nah
01:24 BOUYAAA: i stack when pitch is the same
01:24 LMT1996: ah right then
01:24 BOUYAAA: of when there are only hihats to not force jumps
01:24 LMT1996: cus i know you structure it well so just saying
01:24 BOUYAAA: probably not as obvious now that there are hitsounds
01:25 BOUYAAA: yea sure i won't get angry at you dw
01:25 LMT1996: 01:12:951 (2) - i'd space this more uh
01:25 BOUYAAA: so like
01:25 BOUYAAA: other way around
01:25 LMT1996: thing is
01:26 BOUYAAA: big first then low
01:26 LMT1996: 01:12:774 (1,2,3,4) - this looks like a pattern
01:26 LMT1996: but there are only 3 sounds
01:26 BOUYAAA: oh i see
01:27 BOUYAAA: right
01:27 LMT1996: 01:45:417 (3,4) - i actually like this xd
01:28 BOUYAAA: this almost didn't make it lol
01:29 LMT1996: 02:20:197 (2,1) - xd this kind of overlap uhh
01:29 LMT1996: i'd use it for patterns
01:29 LMT1996: like
01:29 LMT1996: for representative sounds and stuff
01:29 LMT1996: looks a bit random xd
01:30 BOUYAAA: yeah i went out of space xd
01:30 BOUYAAA: i guess this doesn't matter too much tho
01:31 BOUYAAA: my overlaps are not used for anything more than aesthetics atm
01:31 LMT1996: manual stacking looks cool to me
01:31 LMT1996: but yeah that's fine too
01:31 LMT1996: not a huge deal
01:31 BOUYAAA: tho you might argue that this looks gross
01:31 LMT1996: nah i suck at aesthetics
01:32 LMT1996: 01:01:413 (1,2) - xd
01:32 LMT1996: you probably
01:32 LMT1996: want to emphasise the guitar here
01:33 BOUYAAA: consistent he said B)
01:33 LMT1996: yaaa
01:33 LMT1996: it seemd consistent while playing tho xd
01:33 LMT1996: then again i'm not that good at consistency sooooo
01:34 BOUYAAA: still it's somethign i shouldn't do
01:34 BOUYAAA: but i like putting in those random variations so that the player doesn't get that bored
01:34 LMT1996: yea
01:35 BOUYAAA: gets awkward when bn asks tho
01:35 LMT1996: yaa like
01:35 BOUYAAA: "why do u do something here but not here"
01:35 LMT1996: depends on who you get
01:35 BOUYAAA: "uuuuuh va-variation?"
01:35 LMT1996: yeaa
01:35 LMT1996: idk i like variations
01:35 BOUYAAA: and then he either sais "oh ok" or "cya"
01:35 LMT1996: like i can't stand having 3 measures having the same rhythm xd
01:36 BOUYAAA: same
01:36 BOUYAAA: i think it's stupid too cuz brain adapts very well as long as key beats are not skipped
01:36 LMT1996: oahh yea and
01:36 BOUYAAA: over-consistency kinda ruins a set for me lol
01:37 LMT1996: 02:29:593 (1,2) - perfect stack xd
01:37 LMT1996: don't see that many through out the map tho
01:37 BOUYAAA: there are a few
01:37 BOUYAAA: i know that exist
01:37 BOUYAAA: http://puu.sh/sPU3s/760835017c.jpg
01:37 BOUYAAA: i think editor is mean
01:37 BOUYAAA: with you
01:38 LMT1996: or it's just late and i'm derp xd
01:38 BOUYAAA: 00:06:383 (2) - here i don't extend the right slider
01:38 LMT1996: ow what i mean is
01:38 LMT1996: that's like the only perfect stack i see xd
01:38 BOUYAAA: rly
01:38 BOUYAAA: xd
01:39 LMT1996: can't really blame u tho
01:39 LMT1996: like
01:39 BOUYAAA: aiiiit
01:39 BOUYAAA: w
01:39 BOUYAAA: my other stacks are not perfect
01:39 BOUYAAA: lol
01:39 BOUYAAA: what happenned
01:39 BOUYAAA: liniency hello
01:39 LMT1996: xd
01:39 LMT1996: timing point change lo
01:39 LMT1996: i mean bpm
01:39 BOUYAAA: nvm it's 1/1 i'm legit retarded
01:39 BOUYAAA: wow
01:40 BOUYAAA: sleep needed
01:40 LMT1996: xd
01:40 LMT1996: btw
01:40 LMT1996: uhh
01:40 LMT1996: that's all i can say
01:40 LMT1996: can u uhh
01:40 LMT1996: have a really quick look at
01:40 *LMT1996 is listening to [https://osu.ppy.sh/b/1149693 Voluptuary - Luan Hoi]
01:40 BOUYAAA: yes
01:41 BOUYAAA: kinda quick tho i wanna sleep xd
01:41 LMT1996: same
01:41 BOUYAAA: if you want u can hit me up tomorrow evening
01:41 BOUYAAA: or friday if you can't catch me
01:41 BOUYAAA: unless you want to do it now
01:41 LMT1996: i'm pretty much busy for the rest of the week xd i'll catch you when i see you
01:41 LMT1996: like
01:41 LMT1996: just general impression
01:42 BOUYAAA: i can forum post too
01:42 LMT1996: let's not go into detail yet :d
01:42 BOUYAAA: okok
01:46 BOUYAAA: do you use anti flow on purpose
01:46 LMT1996: yea
01:46 BOUYAAA: there are alot of linear jumps followed by a slider curved least intuitive way possible xd
01:46 LMT1996: xd
01:46 LMT1996: yeah i know
01:46 LMT1996: day 1 too
01:46 LMT1996: the first thing you see
01:46 LMT1996: antiflow slider xd
01:47 BOUYAAA: yea lol
01:47 BOUYAAA: linear jumps is usually something i try to avoid
01:47 BOUYAAA: cuz they feel so awkward while playing
01:47 LMT1996: i like using it to emphasise certain things
01:47 BOUYAAA: i kinda feel it shifts emphasis to stuff you don't want emphasis on
01:48 BOUYAAA: 00:27:931 (5,6,1) - like in this case
01:49 BOUYAAA: i'd feel like with speed change 6 would be as strong as 1
01:49 BOUYAAA: cuz you kinda force a stop so that the player has to hit 6
01:49 BOUYAAA: makign him tense up
01:49 LMT1996: 00:22:284 (5,6,1) - thing is tho
01:49 BOUYAAA: idk though it's used consistently anyways so yea
01:49 LMT1996: it's structured that way by the song to have the snare on 6
01:49 BOUYAAA: perfectly justified
01:50 LMT1996: but here they actually didn't play that snare
01:50 BOUYAAA: o yea offbeat snare
01:50 LMT1996: but i guess for the sake of consistency
01:50 LMT1996: and that's basically how i structured this map xd i can't do a snappy jump here imo
01:51 BOUYAAA: yea
01:52 BOUYAAA: there a few little things about spacing too
01:52 BOUYAAA: 01:08:519 (3,4,5) - compare this
01:52 BOUYAAA: 01:09:931 (5,6,7) - to this
01:52 BOUYAAA: which one feels stronger to you
01:53 LMT1996: yea buffed that 1/4 slider
01:53 LMT1996: the reason why the spacing is smaller solely is
01:53 BOUYAAA: (also before u used 01:04:284 (6,7) - on that bend sound thing xd)
01:53 LMT1996: at this bpm that sliderend could be a 100fest
01:54 BOUYAAA: technical maps have proven otherwise tho
01:54 BOUYAAA: very hard to 100 a 1/4 slider i think
01:54 LMT1996: i buffed it yea
01:55 LMT1996: and yeah i have 2 slightly different rhythm concepts in the first two chorus hypermeasures and the second two xd
01:55 LMT1996: 01:04:284 (6,7) - is in the first set 01:09:931 (5,6,7) - is in the second set
01:56 LMT1996: cus i want to emphasise that crash which was ignored in the first set :\
01:56 BOUYAAA: yea i figured that out
01:57 BOUYAAA: 02:03:578 (1,1,1,1) - i'd raise spacign and make it snappy
01:57 BOUYAAA: because 4 individual beats are indicated by your nc spam
01:57 BOUYAAA: but not really by the way they are played
01:57 LMT1996: snappy doensn't fit the sound here i think
01:58 LMT1996: tho yeah i agree that plays a bit awkward
01:58 LMT1996: NC is because SV tho btw xd
01:58 BOUYAAA: 02:16:990 (1,2,3,4) - i get what you try to do here but i'd do a 1/4 stream here to fit the others
01:59 BOUYAAA: 02:19:813 (1) - so that when you have those special sounds appearing they really feel special with a unique pattern
01:59 LMT1996: hmm tru
01:59 LMT1996: tho
01:59 BOUYAAA: what happens after the kicksliders doesn't matter as it doesn't happen anymore
02:00 LMT1996: i'll consider it yea
02:00 BOUYAAA: also sv change is barely noticeable xd
02:00 LMT1996: :<
02:00 BOUYAAA: i agree with nc tho
02:02 BOUYAAA: idk what to say more without going too much into detail
02:02 BOUYAAA: apart for aesthetics stuff xd
01:06 LMT1996: oh wot
01:06 BOUYAAA: i think it's cool
01:06 LMT1996: i just updated it
01:06 BOUYAAA: nice ideas
01:06 LMT1996: xd
01:06 BOUYAAA: ik
01:06 LMT1996: ohh
01:06 LMT1996: shit
01:06 BOUYAAA: that's why i looked
01:06 BOUYAAA: xd
01:06 LMT1996: ehh but yeah seems like it doesn't play that well xd
01:06 LMT1996: or the spike at the end is a bit too much
01:06 BOUYAAA: i have mouse i'll get wrecked xd
01:09 BOUYAAA: tablet save me
01:09 LMT1996: xd
01:09 BOUYAAA: can't read most of it anyways xd
01:09 LMT1996: also is the spike at the end
01:09 LMT1996: too much :d
01:09 LMT1996: and yeah it's missing hitsounds
01:09 LMT1996: which is really important in this sort of map
01:09 BOUYAAA: can't really tell rn
01:10 BOUYAAA: i'd say no
01:10 LMT1996: :3
01:10 BOUYAAA: you mean the antiflow sliders yea
01:11 LMT1996: in the spaced stream part?
01:11 BOUYAAA: 00:56:991 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) -
01:11 BOUYAAA: i love this
01:11 LMT1996: :3
01:11 BOUYAAA: yes
01:12 LMT1996: yeah considering that
01:13 BOUYAAA: 01:55:385 (1) - shouldn't the slider be here
01:13 BOUYAAA: since there is that piano chord
01:13 LMT1996: tru
01:14 LMT1996: yea that explains the odd circle lol
01:17 BOUYAAA: wanna testplay a map of mine?
01:17 LMT1996: ok :d
01:18 *BOUYAAA is listening to [https://osu.ppy.sh/b/1155085 Royal Blood - Loose Change]
01:21 LMT1996: i can't aim xd
01:21 BOUYAAA: very pp
01:21 BOUYAAA: not for you tho xd
01:21 LMT1996: map is really very consistent and clean in concepts :d
01:21 LMT1996: flow is really interesting especially at the start
01:21 BOUYAAA: not that consistent but shhhh
01:21 LMT1996: not so much near the end tho :<
01:21 LMT1996: made way for the pp jumpz
01:22 BOUYAAA: xd
01:22 BOUYAAA: i get really contradicting opinions
01:22 BOUYAAA: some say flow at the end is to harsh
01:22 BOUYAAA: and you say it's too pp
01:22 BOUYAAA: i'd agree with second one more
01:22 LMT1996: 00:44:726 (2,3) - wouldn't stack this cus
01:22 BOUYAAA: i'm fine with pp jumps though i enjoy them
01:23 LMT1996: you use stacks for these momentum stops
01:23 LMT1996: so yea
01:23 LMT1996: 00:46:856 (2,3) - i'm talking about these, i assume you use this sound for stops?
01:24 BOUYAAA: nah
01:24 BOUYAAA: i stack when pitch is the same
01:24 LMT1996: ah right then
01:24 BOUYAAA: of when there are only hihats to not force jumps
01:24 LMT1996: cus i know you structure it well so just saying
01:24 BOUYAAA: probably not as obvious now that there are hitsounds
01:25 BOUYAAA: yea sure i won't get angry at you dw
01:25 LMT1996: 01:12:951 (2) - i'd space this more uh
01:25 BOUYAAA: so like
01:25 BOUYAAA: other way around
01:25 LMT1996: thing is
01:26 BOUYAAA: big first then low
01:26 LMT1996: 01:12:774 (1,2,3,4) - this looks like a pattern
01:26 LMT1996: but there are only 3 sounds
01:26 BOUYAAA: oh i see
01:27 BOUYAAA: right
01:27 LMT1996: 01:45:417 (3,4) - i actually like this xd
01:28 BOUYAAA: this almost didn't make it lol
01:29 LMT1996: 02:20:197 (2,1) - xd this kind of overlap uhh
01:29 LMT1996: i'd use it for patterns
01:29 LMT1996: like
01:29 LMT1996: for representative sounds and stuff
01:29 LMT1996: looks a bit random xd
01:30 BOUYAAA: yeah i went out of space xd
01:30 BOUYAAA: i guess this doesn't matter too much tho
01:31 BOUYAAA: my overlaps are not used for anything more than aesthetics atm
01:31 LMT1996: manual stacking looks cool to me
01:31 LMT1996: but yeah that's fine too
01:31 LMT1996: not a huge deal
01:31 BOUYAAA: tho you might argue that this looks gross
01:31 LMT1996: nah i suck at aesthetics
01:32 LMT1996: 01:01:413 (1,2) - xd
01:32 LMT1996: you probably
01:32 LMT1996: want to emphasise the guitar here
01:33 BOUYAAA: consistent he said B)
01:33 LMT1996: yaaa
01:33 LMT1996: it seemd consistent while playing tho xd
01:33 LMT1996: then again i'm not that good at consistency sooooo
01:34 BOUYAAA: still it's somethign i shouldn't do
01:34 BOUYAAA: but i like putting in those random variations so that the player doesn't get that bored
01:34 LMT1996: yea
01:35 BOUYAAA: gets awkward when bn asks tho
01:35 LMT1996: yaa like
01:35 BOUYAAA: "why do u do something here but not here"
01:35 LMT1996: depends on who you get
01:35 BOUYAAA: "uuuuuh va-variation?"
01:35 LMT1996: yeaa
01:35 LMT1996: idk i like variations
01:35 BOUYAAA: and then he either sais "oh ok" or "cya"
01:35 LMT1996: like i can't stand having 3 measures having the same rhythm xd
01:36 BOUYAAA: same
01:36 BOUYAAA: i think it's stupid too cuz brain adapts very well as long as key beats are not skipped
01:36 LMT1996: oahh yea and
01:36 BOUYAAA: over-consistency kinda ruins a set for me lol
01:37 LMT1996: 02:29:593 (1,2) - perfect stack xd
01:37 LMT1996: don't see that many through out the map tho
01:37 BOUYAAA: there are a few
01:37 BOUYAAA: i know that exist
01:37 BOUYAAA: http://puu.sh/sPU3s/760835017c.jpg
01:37 BOUYAAA: i think editor is mean
01:37 BOUYAAA: with you
01:38 LMT1996: or it's just late and i'm derp xd
01:38 BOUYAAA: 00:06:383 (2) - here i don't extend the right slider
01:38 LMT1996: ow what i mean is
01:38 LMT1996: that's like the only perfect stack i see xd
01:38 BOUYAAA: rly
01:38 BOUYAAA: xd
01:39 LMT1996: can't really blame u tho
01:39 LMT1996: like
01:39 BOUYAAA: aiiiit
01:39 BOUYAAA: w
01:39 BOUYAAA: my other stacks are not perfect
01:39 BOUYAAA: lol
01:39 BOUYAAA: what happenned
01:39 BOUYAAA: liniency hello
01:39 LMT1996: xd
01:39 LMT1996: timing point change lo
01:39 LMT1996: i mean bpm
01:39 BOUYAAA: nvm it's 1/1 i'm legit retarded
01:39 BOUYAAA: wow
01:40 BOUYAAA: sleep needed
01:40 LMT1996: xd
01:40 LMT1996: btw
01:40 LMT1996: uhh
01:40 LMT1996: that's all i can say
01:40 LMT1996: can u uhh
01:40 LMT1996: have a really quick look at
01:40 *LMT1996 is listening to [https://osu.ppy.sh/b/1149693 Voluptuary - Luan Hoi]
01:40 BOUYAAA: yes
01:41 BOUYAAA: kinda quick tho i wanna sleep xd
01:41 LMT1996: same
01:41 BOUYAAA: if you want u can hit me up tomorrow evening
01:41 BOUYAAA: or friday if you can't catch me
01:41 BOUYAAA: unless you want to do it now
01:41 LMT1996: i'm pretty much busy for the rest of the week xd i'll catch you when i see you
01:41 LMT1996: like
01:41 LMT1996: just general impression
01:42 BOUYAAA: i can forum post too
01:42 LMT1996: let's not go into detail yet :d
01:42 BOUYAAA: okok
01:46 BOUYAAA: do you use anti flow on purpose
01:46 LMT1996: yea
01:46 BOUYAAA: there are alot of linear jumps followed by a slider curved least intuitive way possible xd
01:46 LMT1996: xd
01:46 LMT1996: yeah i know
01:46 LMT1996: day 1 too
01:46 LMT1996: the first thing you see
01:46 LMT1996: antiflow slider xd
01:47 BOUYAAA: yea lol
01:47 BOUYAAA: linear jumps is usually something i try to avoid
01:47 BOUYAAA: cuz they feel so awkward while playing
01:47 LMT1996: i like using it to emphasise certain things
01:47 BOUYAAA: i kinda feel it shifts emphasis to stuff you don't want emphasis on
01:48 BOUYAAA: 00:27:931 (5,6,1) - like in this case
01:49 BOUYAAA: i'd feel like with speed change 6 would be as strong as 1
01:49 BOUYAAA: cuz you kinda force a stop so that the player has to hit 6
01:49 BOUYAAA: makign him tense up
01:49 LMT1996: 00:22:284 (5,6,1) - thing is tho
01:49 BOUYAAA: idk though it's used consistently anyways so yea
01:49 LMT1996: it's structured that way by the song to have the snare on 6
01:49 BOUYAAA: perfectly justified
01:50 LMT1996: but here they actually didn't play that snare
01:50 BOUYAAA: o yea offbeat snare
01:50 LMT1996: but i guess for the sake of consistency
01:50 LMT1996: and that's basically how i structured this map xd i can't do a snappy jump here imo
01:51 BOUYAAA: yea
01:52 BOUYAAA: there a few little things about spacing too
01:52 BOUYAAA: 01:08:519 (3,4,5) - compare this
01:52 BOUYAAA: 01:09:931 (5,6,7) - to this
01:52 BOUYAAA: which one feels stronger to you
01:53 LMT1996: yea buffed that 1/4 slider
01:53 LMT1996: the reason why the spacing is smaller solely is
01:53 BOUYAAA: (also before u used 01:04:284 (6,7) - on that bend sound thing xd)
01:53 LMT1996: at this bpm that sliderend could be a 100fest
01:54 BOUYAAA: technical maps have proven otherwise tho
01:54 BOUYAAA: very hard to 100 a 1/4 slider i think
01:54 LMT1996: i buffed it yea
01:55 LMT1996: and yeah i have 2 slightly different rhythm concepts in the first two chorus hypermeasures and the second two xd
01:55 LMT1996: 01:04:284 (6,7) - is in the first set 01:09:931 (5,6,7) - is in the second set
01:56 LMT1996: cus i want to emphasise that crash which was ignored in the first set :\
01:56 BOUYAAA: yea i figured that out
01:57 BOUYAAA: 02:03:578 (1,1,1,1) - i'd raise spacign and make it snappy
01:57 BOUYAAA: because 4 individual beats are indicated by your nc spam
01:57 BOUYAAA: but not really by the way they are played
01:57 LMT1996: snappy doensn't fit the sound here i think
01:58 LMT1996: tho yeah i agree that plays a bit awkward
01:58 LMT1996: NC is because SV tho btw xd
01:58 BOUYAAA: 02:16:990 (1,2,3,4) - i get what you try to do here but i'd do a 1/4 stream here to fit the others
01:59 BOUYAAA: 02:19:813 (1) - so that when you have those special sounds appearing they really feel special with a unique pattern
01:59 LMT1996: hmm tru
01:59 LMT1996: tho
01:59 BOUYAAA: what happens after the kicksliders doesn't matter as it doesn't happen anymore
02:00 LMT1996: i'll consider it yea
02:00 BOUYAAA: also sv change is barely noticeable xd
02:00 LMT1996: :<
02:00 BOUYAAA: i agree with nc tho
02:02 BOUYAAA: idk what to say more without going too much into detail
02:02 BOUYAAA: apart for aesthetics stuff xd