00:20:640 - every time i keep thinking i got hl'd
[General]
are you allowed to have different combo colors for diffs that use the same bg? (Feb, bor and Alheak's diffs)
[Akanya's Easy]
00:01:833 (1) - you should end this sooner to give enough recovery time for easy players, 00:05:488 - seems enough here
00:24:980 (3) - this sounds weird because you usually have 3/2 or 1/1 gaps between objects so the player should expect 3/2 here, not 2/1. if you're trying to follow the vocals then it should start on 00:24:828 -
00:28:178 (1) - you should either remove the NC here or NC 00:18:432 (3) - to stay consistent, i suggest you do the latter since it's a significant sound
00:24:828 - again the rhythm here sounds pretty weird because it looks like you're just trying to fill in 2/1s without really paying attention to the music, here's something i tried and i think it sounds pretty decent
00:51:782 (2,1) - try to ctrl+g this rhythm, sounds much better because it gives more emphasis on 00:53:000 - by making it clickable and also makes your NC pattern more consistent
00:53:609 (2) - imo turning this into a circle + slider instead of a single repeat slider sounds better because it gives more emphasis on the sound here 00:54:219 -
01:05:489 - why is the spacing lower here? 0.7x spacing makes too much of a difference compared to your SV which can be confusing in an easy diff
01:24:067 (2) - avoid using such confusing sliders for easy players
01:24:981 - this section is full of inconsistencies rhythm and NC patterning wise, you should be NCing every 2 downbeats here since that's how regularly the instrumental part seems to repeat itself
01:25:590 (2,3) - same as 00:51:782 (2,1) - but don't forget to NC 01:25:590 (2) - instead of 01:28:636 (1) - if you apply this
01:28:636 (1,2) - ^ without the NC part
01:34:575 - here your rhythm suddenly gets super dense and confusing for an easy diff because of the irregular gaps and really short sliders, you should really try to keep using 2/1 rhythms to not make this really confusing as this is the lowest diff yet your kiai is denser than the normal diff
01:47:214 (3) - this isn't snapped properly
[N/A's Normal]
02:00:615 - 02:03:052 - you could have placed circles since there are pretty significant snares here, it feels kinda empty as is
[Net0's Advanced]
00:11:579 (1,2,3) - watch your DS, it's really inconsistent here
00:15:843 (2,3,4) - these feel pretty weird to play because you wouldn't expect a repeat slider to start on a red tick since this diff prioritizes 1/1 rhythms, and can be confusing to read since you're mixing stacked and unstacked 1/2s in the same pattern, you could just stick to the rhythm you used before to follow the synth aswell
00:16:452 (4,1) - you should swap NCs here since 4 is on a downbeat that leads to a new section of the song
00:20:411 (3) - this feels kinda out of place, you could place it inside 2's curve? besides, it's too close to the next slider, same for 00:22:696 (3) - and 00:30:462 (5) -
00:24:828 (3) - this is a bit too far though
00:28:939 (2) - so is this
00:33:356 (1) - this is too close to 00:31:985 (3) - and it causes some nasty overlaps
01:01:719 (3) - this could sound better without the clap since it's a calmer part
01:31:529 (3,1) - these feel a bit too close, they're basically almost overlapping, and so are 01:32:291 (1,2,3) - so you might want to raise the DS just a bit to avoid those
01:33:509 (1,2) - these are a bit far apart due to how stacking works, you could try to manually stack 01:34:118 (2,3,4,1) - ?
01:43:255 (6,7) - the whistles sound a bit too much here, they don't really seem to be following anything in particular since you're only using them here
01:44:321 (1,2,3,4,5,6) - you could've tried doing something a little more different than 01:34:575 (1,2,3,4,5,6) - to keep the map fresh
01:56:351 - 01:58:788 - why leave a gap here? the music is still going on just as strong so it feels empty here
02:03:356 (3,4) - might want to do something different here to emphasize the different drums here compared to the rest of the pattern
[Akitoshi's Hard]
00:54:675 (3,4) - you could stack those since they're both snares
[bor's Light Insane]
00:30:615 (5,6) - i suggest you turn those into a single 1/4 slider since they're not as strong as 00:30:462 (3,4) -
01:04:861 (1) - shouldn't you remove this NC since 01:02:819 (9,10,1) - lands on a downbeat yet this triple doesn't?
01:21:935 (3,4) - you could maybe arrange those differently to emphasize the different vocals, kinda like what you did at 01:17:062 (3,4) -
01:31:834 (4,5,6) - i don't really agree with stacking those 3 together since 5 is on a stronger sound and the vocals are somewhat different from 4 and 6, maybe just unstack 5?
[NiNo's Insane]
you could raise your settings a bit, especially the OD since right now you have the same as bor's diff
00:20:716 (3,4) - this feels weird, i believe 4 should start on 00:20:868 - since you're following the vocals and you could just make it a triple
01:33:966 (4,5) - this jump is a bit much compared to the intensity of 01:33:661 (3,4) - , maybe it could feel better if you ctrl+g'd 4 to give more momentum?
01:34:575 (1,2,3) - 01:37:011 (1,2,3) - (and so on) those doesn't look really good with stacking enabled, you could manually stack those
[Feb's Extra]
00:31:376 (2) - shouldn't this have a normal-hitclap on the head according to how you've previously hitsounded this section?
01:05:489 - your 2 timing points have different hitsound volume and samplesets which is unrankable
01:32:824 (6,7,8,1) - you could make those start from the right, similarly to 01:32:291 (1,2,3,4,5) - since they sound a bit similar
01:53:610 (1) - this was a bit hard to see and it's kinda frustrating to misread something so close to the end of a map, could you rotate 01:53:610 (1,2,1,2) - a bit to make the slider more visible?
interesting stuff
[Fiery's Expert]
fix yo tags
00:06:706 - your usage of triples is pretty inconsistent here, why not use them all the way through?
00:16:147 (1) - why the NC here? i think the spacing gives enough emphasis for this
00:47:518 (1,2,3,4) - those are so much more spaced than 00:46:909 (1,2,3,4) - with about the same intensity and about as spaced as 00:43:559 (2,3,4,5,6,7) - which are more intense imo, can you reduce the spacing?
01:25:133 (2,3,4) - try to ctrl+g this rhythm since the repeating vocals start on the red tick, sounds better imo
[Alheak's Extreme]
00:32:899 (4) - i think this should be snapped to 1/6, same for 01:04:861 (2) - which also misses a clap on its head and has the wrong sampleset on its tail and 02:04:575 (4) -
00:55:437 - same as Feb's diff, inconsistent hitsound samplesets between your 2 timing points
01:12:341 (3,4,1,2,3,4,1) - the spacing decreases too fast here, it doesn't look as good as the first part of the stream
01:33:509 (1,2,3) - while the whole pattern looks really clean, this is very confusing to read because of the similar spacing between (1,2) and (2,3) if you take slider leniency into account, you could maybe stack 01:33:357 (2) - on the previous note and do the same for 01:33:661 (2,3) - on 01:33:813 (3) - ?
really really really good diff
good luck!
[General]
are you allowed to have different combo colors for diffs that use the same bg? (Feb, bor and Alheak's diffs)
[Akanya's Easy]
00:01:833 (1) - you should end this sooner to give enough recovery time for easy players, 00:05:488 - seems enough here
00:24:980 (3) - this sounds weird because you usually have 3/2 or 1/1 gaps between objects so the player should expect 3/2 here, not 2/1. if you're trying to follow the vocals then it should start on 00:24:828 -
00:28:178 (1) - you should either remove the NC here or NC 00:18:432 (3) - to stay consistent, i suggest you do the latter since it's a significant sound
00:24:828 - again the rhythm here sounds pretty weird because it looks like you're just trying to fill in 2/1s without really paying attention to the music, here's something i tried and i think it sounds pretty decent
00:51:782 (2,1) - try to ctrl+g this rhythm, sounds much better because it gives more emphasis on 00:53:000 - by making it clickable and also makes your NC pattern more consistent
00:53:609 (2) - imo turning this into a circle + slider instead of a single repeat slider sounds better because it gives more emphasis on the sound here 00:54:219 -
01:05:489 - why is the spacing lower here? 0.7x spacing makes too much of a difference compared to your SV which can be confusing in an easy diff
01:24:067 (2) - avoid using such confusing sliders for easy players
01:24:981 - this section is full of inconsistencies rhythm and NC patterning wise, you should be NCing every 2 downbeats here since that's how regularly the instrumental part seems to repeat itself
01:25:590 (2,3) - same as 00:51:782 (2,1) - but don't forget to NC 01:25:590 (2) - instead of 01:28:636 (1) - if you apply this
01:28:636 (1,2) - ^ without the NC part
01:34:575 - here your rhythm suddenly gets super dense and confusing for an easy diff because of the irregular gaps and really short sliders, you should really try to keep using 2/1 rhythms to not make this really confusing as this is the lowest diff yet your kiai is denser than the normal diff
01:47:214 (3) - this isn't snapped properly
[N/A's Normal]
02:00:615 - 02:03:052 - you could have placed circles since there are pretty significant snares here, it feels kinda empty as is
[Net0's Advanced]
00:11:579 (1,2,3) - watch your DS, it's really inconsistent here
00:15:843 (2,3,4) - these feel pretty weird to play because you wouldn't expect a repeat slider to start on a red tick since this diff prioritizes 1/1 rhythms, and can be confusing to read since you're mixing stacked and unstacked 1/2s in the same pattern, you could just stick to the rhythm you used before to follow the synth aswell
00:16:452 (4,1) - you should swap NCs here since 4 is on a downbeat that leads to a new section of the song
00:20:411 (3) - this feels kinda out of place, you could place it inside 2's curve? besides, it's too close to the next slider, same for 00:22:696 (3) - and 00:30:462 (5) -
00:24:828 (3) - this is a bit too far though
00:28:939 (2) - so is this
00:33:356 (1) - this is too close to 00:31:985 (3) - and it causes some nasty overlaps
01:01:719 (3) - this could sound better without the clap since it's a calmer part
01:31:529 (3,1) - these feel a bit too close, they're basically almost overlapping, and so are 01:32:291 (1,2,3) - so you might want to raise the DS just a bit to avoid those
01:33:509 (1,2) - these are a bit far apart due to how stacking works, you could try to manually stack 01:34:118 (2,3,4,1) - ?
01:43:255 (6,7) - the whistles sound a bit too much here, they don't really seem to be following anything in particular since you're only using them here
01:44:321 (1,2,3,4,5,6) - you could've tried doing something a little more different than 01:34:575 (1,2,3,4,5,6) - to keep the map fresh
01:56:351 - 01:58:788 - why leave a gap here? the music is still going on just as strong so it feels empty here
02:03:356 (3,4) - might want to do something different here to emphasize the different drums here compared to the rest of the pattern
[Akitoshi's Hard]
00:54:675 (3,4) - you could stack those since they're both snares
[bor's Light Insane]
00:30:615 (5,6) - i suggest you turn those into a single 1/4 slider since they're not as strong as 00:30:462 (3,4) -
01:04:861 (1) - shouldn't you remove this NC since 01:02:819 (9,10,1) - lands on a downbeat yet this triple doesn't?
01:21:935 (3,4) - you could maybe arrange those differently to emphasize the different vocals, kinda like what you did at 01:17:062 (3,4) -
01:31:834 (4,5,6) - i don't really agree with stacking those 3 together since 5 is on a stronger sound and the vocals are somewhat different from 4 and 6, maybe just unstack 5?
[NiNo's Insane]
you could raise your settings a bit, especially the OD since right now you have the same as bor's diff
00:20:716 (3,4) - this feels weird, i believe 4 should start on 00:20:868 - since you're following the vocals and you could just make it a triple
01:33:966 (4,5) - this jump is a bit much compared to the intensity of 01:33:661 (3,4) - , maybe it could feel better if you ctrl+g'd 4 to give more momentum?
01:34:575 (1,2,3) - 01:37:011 (1,2,3) - (and so on) those doesn't look really good with stacking enabled, you could manually stack those
[Feb's Extra]
00:31:376 (2) - shouldn't this have a normal-hitclap on the head according to how you've previously hitsounded this section?
01:05:489 - your 2 timing points have different hitsound volume and samplesets which is unrankable
01:32:824 (6,7,8,1) - you could make those start from the right, similarly to 01:32:291 (1,2,3,4,5) - since they sound a bit similar
01:53:610 (1) - this was a bit hard to see and it's kinda frustrating to misread something so close to the end of a map, could you rotate 01:53:610 (1,2,1,2) - a bit to make the slider more visible?
interesting stuff
[Fiery's Expert]
fix yo tags
00:06:706 - your usage of triples is pretty inconsistent here, why not use them all the way through?
00:16:147 (1) - why the NC here? i think the spacing gives enough emphasis for this
00:47:518 (1,2,3,4) - those are so much more spaced than 00:46:909 (1,2,3,4) - with about the same intensity and about as spaced as 00:43:559 (2,3,4,5,6,7) - which are more intense imo, can you reduce the spacing?
01:25:133 (2,3,4) - try to ctrl+g this rhythm since the repeating vocals start on the red tick, sounds better imo
[Alheak's Extreme]
00:32:899 (4) - i think this should be snapped to 1/6, same for 01:04:861 (2) - which also misses a clap on its head and has the wrong sampleset on its tail and 02:04:575 (4) -
00:55:437 - same as Feb's diff, inconsistent hitsound samplesets between your 2 timing points
01:12:341 (3,4,1,2,3,4,1) - the spacing decreases too fast here, it doesn't look as good as the first part of the stream
01:33:509 (1,2,3) - while the whole pattern looks really clean, this is very confusing to read because of the similar spacing between (1,2) and (2,3) if you take slider leniency into account, you could maybe stack 01:33:357 (2) - on the previous note and do the same for 01:33:661 (2,3) - on 01:33:813 (3) - ?
really really really good diff
good luck!