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nano - Rock on. [OsuMania]

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Topic Starter
Syadow-

Julie wrote:



m4m~
[Easy]

00:23:192 - to 00:33:297 - is like the same rhythm as Normal, and also those guitar sound aren't like super super clear on a snap, pretty sure you can make something more simple. And is also harder then 00:33:297 - + while the song is more intense. fixed

00:53:192 (53192|1,53507|3) - How about make this 00:53:192 (53192|1) - last column and this 00:53:507 (53507|3) - 2nd, to help alternating hands for beginners. naisu

01:04:876 (64876|3,65192|2,65823|3,65981|2,66455|3,66770|2,67402|3,67718|2,68192|2) - tooo much right hand, not much 2nd column note either : https://puu.sh/vAGi3/82940e4033.png omg sorry ;w;
[Normal]

00:41:823 (41823|2,42139|2,42455|2) - Pretty sure you can avoid a stack here for normal. woki

00:43:323 (43323|2,43402|0,43402|1) - Hard to time, not because of 1/4 double, but because the actual drum stream start at 00:43:244 - . ah alright

00:44:507 - You can easily put a small break here, instrument not that loud, unless you are mapping for the voice, but there is important vocal at here too for example 00:45:297 - that you didn't map. keep first, will consider it

00:52:718 (52718|0,52797|2,52876|3) - You did a bunch of triplet, but um look at how dense this is 00:52:402 (52402|3,52560|1,52560|2,52718|0,52797|2,52876|3,53034|1,53192|2,53349|3,53507|1,53507|0) - . Feel like there way too much notes suddenly in Normal diff. make a LN in 1/4 beat so decrease the notes

00:55:086 (55086|3,55244|1) - Remove one of them foor a small break. woki

00:54:455 - to 00:56:034 - vs 00:56:981 - to 00:58:560 - , look at the different of skill level in both part. Make them nearly the same level of play even if the 2nd part, is mostly drum stream, try something out with the vocal maybe. If is too hard, then try to buff the 2nd part a bit more. rearranged

00:59:744 (59744|3,59823|1) - Same reason as 00:43:323 (43323|2,43402|0,43402|1) - woki
[Ham's Hard]

00:57:297 (57297|3,57297|2,57455|0,57455|1,57613|3,57613|2) - Kinda weird hitting these notes, since the drum stream is still consistent on each 1/4 snap. But yeah continue 2 notes chord trill is not a good idea, so how about a 1 note stream? while last diff is 2 notes, hard can be an easy 1 notes stream.
Stream continue to 00:58:560 - .

01:11:192 (71192|0,71192|3,71349|1,71349|0,71507|2,71507|3,71665|0,71665|2,71823|1,71823|3,71981|2,71981|3,72139|0,72139|1,72297|0,72297|3,72455|2,72455|1,72613|3,72613|1) - How about make the stack alternate on different hand, I doubt you are kinda trying to fit for the pitch. https://puu.sh/vAI9G/e2180ef589.png

01:31:718 (91718|1,91718|2,91876|3,91876|0,92034|1,92034|2,92192|3,92192|0) - and 01:32:665 (92665|0,92665|3,92823|1,92823|2,92981|0,92981|3) - , same pattern, yet the same sound is on 2|3 and the other 1|4.
[Rave]

00:44:034 - Add another note for the bass here, so is different to 00:44:665 - , 00:45:297 - , etc. Since your bass are 2 note-chord. woki

00:53:665 - Same instrument as 00:54:139 - , so either remove that note, or add a note on the 2nd point. I would suggest removing so is different from the part before that is nearly always 1/2 snap. woki

00:56:192 (56192|3,56665|1) - Same sound as 00:58:718 - and 00:59:192 - . Like the 2nd one more easy to hear about the drum. But yeah, either remove or add, and I would suggest removing to give focus on the louder drum. woki

01:06:139 - The sound you map here 01:05:192 (65192|0,65349|1,65507|3,65665|2) - is also here 01:06:139 - . You can pretty much make another LN. h3h3h3 zeeb

01:13:402 (73402|2,73402|1) - why is this 2 notes? Probably due to the tons of drum before, but at that point, there no loud drum at all, it feel more like the song is giving some kind of break 01:13:402 - too 01:13:560 - . Like instrument sound get really lower there. hmm u're right owo

01:13:560 - Could be an LN like you did here 01:08:507 - , same sound.woki

01:16:244 - Same reason as 01:06:139 - woki

01:18:613 - Same reason as 01:13:560 - woki

01:21:218 - Not mapping this drum? You mapped nearly every drum sound including triplet. sorry, my fault

01:23:507 (83507|3,83507|2) - Same reason as 01:13:402 (73402|2,73402|1) -. woki

01:29:034 (89034|3) - The sound you are mapping as LN is also here as well 01:29:113 - . So probably want to change the 1/2 LN. naisu
Thanks julie >////<
Alsty-
hitsounds check reuqest via ingame PM

[General Hitsounds]
  1. http://puu.sh/vCnuw/39270468d1.rar nih sample yang lebih bagus buat hitsoundsnya , Drum hit drop High itu ga usah di pake , salah copy
[Hitsounds]
  1. 00:40:876 - 00:41:349 - 00:41:823 - 00:42:139 - 00:42:455 - hitsounds crash ato finish
  2. 00:44:507 - 00:44:665 - suara kek disi harusnya ada hihatnya 00:45:139 - s/d 00:45:455 - juga , dengerin aja bener" tar tau yang mana yg harus di hitsound , kalo misalnya default hitsound sistem pake W/E/R udah penuh coba pencet ctrl+shit+i , nanti keluar buat masukin costum hitsounds di notes , tinggal drag/pilih notesnya , pilih hitsounds , atur volume , terus apply.. klik aja 2kali hitsound nya kalo mau dengerin suaranya di ctrl+shift+I
  3. 00:56:823 - kick roll kek gini volumenya kurangin sekitar 10~15% jadi ga terlalu overwhelming dan kedengeran normal , sebenernya sebagian suaranya itu tom , tapi simple pake kick juga gpp.. tp kalo mau tom , PM aja in game
  4. 00:59:034 - crash/finish (
  5. 01:00:613 (60613|1,60770|1,60928|1) - apus ini ga ada suara crashnya
  6. 01:04:086 - tiap red-thick bisa di tambahin hihat
  7. 01:06:139 (66139|1) - apus
  8. 01:08:507 - crash/finish + kick
  9. 01:08:823 - kick
  10. 01:08:192 - kick 01:08:349 - snare
  11. 01:08:507 - finish/crash + kick
  12. 01:08:823 - 01:11:034 - 01:11:113 - kick (coba dengerin pake 25%)
  13. 01:13:086 - snare 01:16:086 - snare
  14. 01:18:455 - disini harus nya snare terus kicknya pindahin 01:18:297 -
  15. 01:18:613 - kick
  16. 01:21:139 - s/d 01:23:192 - sama kek bagian yg tadi
  17. 01:26:192 - lebih cocok snare , ato yang ini bisa pake drum hit drop yang tadi salah copy , biar suaranya beda ama yg drum hit echo
  18. 01:28:718 - kick
  19. 01:31:244 - 01:31:323 - kick
  20. 01:33:218 - kick

dah , kalo ga ngerti sesuatu ato butuh apa" PM ingame aja owo)b
goodluck =w=)b
Topic Starter
Syadow-

Alsty- wrote:

hitsounds check reuqest via ingame PM

[General Hitsounds]
  1. http://puu.sh/vCnuw/39270468d1.rar nih sample yang lebih bagus buat hitsoundsnya , Drum hit drop High itu ga usah di pake , salah copy
[Hitsounds]
  1. 00:40:876 - 00:41:349 - 00:41:823 - 00:42:139 - 00:42:455 - hitsounds crash ato finish
  2. 00:44:507 - 00:44:665 - suara kek disi harusnya ada hihatnya 00:45:139 - s/d 00:45:455 - juga , dengerin aja bener" tar tau yang mana yg harus di hitsound , kalo misalnya default hitsound sistem pake W/E/R udah penuh coba pencet ctrl+shit+i , nanti keluar buat masukin costum hitsounds di notes , tinggal drag/pilih notesnya , pilih hitsounds , atur volume , terus apply.. klik aja 2kali hitsound nya kalo mau dengerin suaranya di ctrl+shift+I
  3. 00:56:823 - kick roll kek gini volumenya kurangin sekitar 10~15% jadi ga terlalu overwhelming dan kedengeran normal , sebenernya sebagian suaranya itu tom , tapi simple pake kick juga gpp.. tp kalo mau tom , PM aja in game
  4. 00:59:034 - crash/finish (
  5. 01:00:613 (60613|1,60770|1,60928|1) - apus ini ga ada suara crashnya
  6. 01:04:086 - tiap red-thick bisa di tambahin hihat
  7. 01:06:139 (66139|1) - apus
  8. 01:08:507 - crash/finish + kick
  9. 01:08:823 - kick
  10. 01:08:192 - kick 01:08:349 - snare
  11. 01:08:507 - finish/crash + kick
  12. 01:08:823 - 01:11:034 - 01:11:113 - kick (coba dengerin pake 25%)
  13. 01:13:086 - snare 01:16:086 - snare
  14. 01:18:455 - disini harus nya snare terus kicknya pindahin 01:18:297 -
  15. 01:18:613 - kick
  16. 01:21:139 - s/d 01:23:192 - sama kek bagian yg tadi
  17. 01:26:192 - lebih cocok snare , ato yang ini bisa pake drum hit drop yang tadi salah copy , biar suaranya beda ama yg drum hit echo
  18. 01:28:718 - kick
  19. 01:31:244 - 01:31:323 - kick
  20. 01:33:218 - kick

dah , kalo ga ngerti sesuatu ato butuh apa" PM ingame aja owo)b
goodluck =w=)b
All Applied thanks masthaaaa >w< n itu hit satu nya jadi apaan yak :'vvv
L A U R A
hai haiii~~

Ham's Hard

SPOILER
bagian earlynya di ln aja kayanya lebih enak

00:23:192 (23192|3) - di ln in aja kayanya mas biar konsisten ama bagian lanjutannya
00:25:718 (25718|2) - ini juga kayanya
00:28:244 (28244|1) - ^
00:30:770 (30770|3) - ^
00:53:192 - kasi 1 note disini kaya nya ada suara tom tom
00:58:244 - 1 note masih ada suara tom tom juga
00:58:323 - ^
01:03:770 (63770|2) - apus ga ada suara apa apa kalo mau 01:03:455 (63455|0,63455|1,63455|2) - salah satu jadiin ln aja ngikutin suara vokal biar ga jadi kosong banget
01:11:349 (71349|0,71349|1,71507|2,71507|3,71665|2,71665|0,71823|1,71823|3,71981|3,71981|2,72139|0,72139|1,72297|3,72297|0,72455|1,72455|2,72613|1,72613|3,72770|0,72770|2) - part yang ini dari pada 2 -2 mending di jadiin 1 -3 pencetannya kalo menurut gw mas
01:21:455 (81455|2,81455|0,81613|1,81613|3,81770|1,81770|0,81928|2,81928|3,82086|1,82086|3,82244|2,82244|0,82402|0,82402|3,82560|2,82560|1,82718|1,82718|0,82876|3,82876|2) - ^
01:23:981 - di bagian sini ama selanjutnya pa ga enakan suara synth nya di masukin juga di jadiin ln biar ada variasi dikit


Rave

SPOILER
00:53:192 (53192|1,53192|3,53349|3,53349|1) - apa ga mending di balance aja di sini om dari pada 1 row gitu soalnya kaya nya suara tom tomnya ga sama semua
01:03:770 (63770|0) - apus ga ada suara di sini



Moga bisa membantu ama good luck ya om~~ 8-)
Topic Starter
Syadow-

L A U R A wrote:

hai haiii~~


Rave

SPOILER
00:53:192 (53192|1,53192|3,53349|3,53349|1) - apa ga mending di balance aja di sini om dari pada 1 row gitu soalnya kaya nya suara tom tomnya ga sama semua ga ena, biar lebih dpt feelnya wkwkw
01:03:770 (63770|0) - apus ga ada suara di sini ada kok uwu)//



Moga bisa membantu ama good luck ya om~~ 8-)
HS fixed thanks mas :vvvvv
UPDATED
Stug
Hey!

From mine and vortex- modding queue, the other diffs are below 3* so we will be passing on them as stated in the thread, sorry :(
Rave difficulty
00:42:060 - Ghost note

00:43:165 - Ghost note

00:43:086 (43086|2,43244|2,43402|2,43560|2) - Four notes in a row like this feels straining on the finger, 00:43:560 (43560|2) - moving this note to the left fixes this problem

00:48:455 - Sound indicates a double, exact same sound as other doubles before > 00:47:665 -

00:49:718 - Should be a single imo, sound is too low for a triple

00:53:034 (53034|1,53034|3,53192|1,53192|3,53349|1,53349|3) - I feel like this pattern could be changed to adjust for pitch relevancy, the drums are going down in pitch, something like this might work

Rather small mod :idea:

Map is great pattern wise, but I feel like some of the SV's are a tad to fast and some I feel like are out of place > 00:45:613 -

GL with the map :)
Topic Starter
Syadow-

cpotfangirl wrote:

Hey!

From mine and vortex- modding queue, the other diffs are below 3* so we will be passing on them as stated in the thread, sorry :(
Rave difficulty
00:42:060 - Ghost note nope, thats was synth sound

00:43:165 - Ghost note ^

00:43:086 (43086|2,43244|2,43402|2,43560|2) - Four notes in a row like this feels straining on the finger, 00:43:560 (43560|2) - moving this note to the left fixes this problem nice nice :>

00:48:455 - Sound indicates a double, exact same sound as other doubles before > 00:47:665 - cymbal sound here so keep

00:49:718 - Should be a single imo, sound is too low for a triple wiilll consider later, thanks for point out

00:53:034 (53034|1,53034|3,53192|1,53192|3,53349|1,53349|3) - I feel like this pattern could be changed to adjust for pitch relevancy, the drums are going down in pitch, something like this might work keep, it make more catchy in jack pattern

Rather small mod :idea:

Map is great pattern wise, but I feel like some of the SV's are a tad to fast and some I feel like are out of place > 00:45:613 - fixed n removed some sv

GL with the map :)
Thanks cpot o// UPDATED
Ilham
seems like I still have available sparetime.
Ly0

- Ly0572 - wrote:

00:25:718 - deserves 2 notes i guess cuz normal has 2 while hard has only one? // okay
00:28:244 - same^
00:30:770 - ^
00:44:665 (44665|3) - can be deleted since no sound to cover // that cymbal sound is loud enough 'w'
00:53:192 - y ignore the sound here? it deserves a note imo // okay
00:57:534 - here too
00:58:244 - ^
00:59:981 (59981|0,60139|2) - ctrl+g feels more comfy then add 01:00:139 - |4| // apply the ctrl J but not add

i like the sv's tho~ thank you 'w'
Julie

Julie wrote:

00:57:297 (57297|3,57297|2,57455|0,57455|1,57613|3,57613|2) - Kinda weird hitting these notes, since the drum stream is still consistent on each 1/4 snap. But yeah continue 2 notes chord trill is not a good idea, so how about a 1 note stream? while last diff is 2 notes, hard can be an easy 1 notes stream.
Stream continue to 00:58:560 - . // okay, fixed as stream

01:11:192 (71192|0,71192|3,71349|1,71349|0,71507|2,71507|3,71665|0,71665|2,71823|1,71823|3,71981|2,71981|3,72139|0,72139|1,72297|0,72297|3,72455|2,72455|1,72613|3,72613|1) - How about make the stack alternate on different hand, I doubt you are kinda trying to fit for the pitch. https://puu.sh/vAI9G/e2180ef589.png // fixed

01:31:718 (91718|1,91718|2,91876|3,91876|0,92034|1,92034|2,92192|3,92192|0) - and 01:32:665 (92665|0,92665|3,92823|1,92823|2,92981|0,92981|3) - , same pattern, yet the same sound is on 2|3 and the other 1|4. // umm, maybe because I put the LN in different column xD
L A U R A

L A U R A wrote:

Ham's Hard

SPOILER
bagian earlynya di ln aja kayanya lebih enak // no

00:23:192 (23192|3) - di ln in aja kayanya mas biar konsisten ama bagian lanjutannya
00:25:718 (25718|2) - ini juga kayanya
00:28:244 (28244|1) - ^
00:30:770 (30770|3) - ^
00:53:192 - kasi 1 note disini kaya nya ada suara tom tom // udah ya
00:58:244 - 1 note masih ada suara tom tom juga
00:58:323 - ^
01:03:770 (63770|2) - apus ga ada suara apa apa kalo mau 01:03:455 (63455|0,63455|1,63455|2) - salah satu jadiin ln aja ngikutin suara vokal biar ga jadi kosong banget // ada suara follow-up
01:11:349 (71349|0,71349|1,71507|2,71507|3,71665|2,71665|0,71823|1,71823|3,71981|3,71981|2,72139|0,72139|1,72297|3,72297|0,72455|1,72455|2,72613|1,72613|3,72770|0,72770|2) - part yang ini dari pada 2 -2 mending di jadiin 1 -3 pencetannya kalo menurut gw mas // keep
01:21:455 (81455|2,81455|0,81613|1,81613|3,81770|1,81770|0,81928|2,81928|3,82086|1,82086|3,82244|2,82244|0,82402|0,82402|3,82560|2,82560|1,82718|1,82718|0,82876|3,82876|2) - ^
01:23:981 - di bagian sini ama selanjutnya pa ga enakan suara synth nya di masukin juga di jadiin ln biar ada variasi dikit // oke dicoba

thanks for mod guys o/
Litharrale
Hullo m4m from my queue, here is my mod!
1|2|3|4

Your BG is ok but could be a lot better
Here's one that i found that's the highest resolution the RC will allow

I'm pretty much a layman when it comes to storyboards but I see you have a .osb file but no storyboard? is that intentional?

All these red lines with decimal BPMs send up huge red flags immediately for me. According to the RC, if they're not needed, they're not allowed. I only quickly scanned it and to me, a bpm of 180 with an offset of 1876 with various beat snap divisors works just as well. This isn't saying that it isn't correct as is, I just highly doubt that an electronically mastered song has a non-integer bpm anywhere ever unless it's a really weird song. I'm guessing you got the points from the std set but I'm still unsure if it's actually correct. So I actually asked a few standard BNs about this and they confirmed that the ranked one is actually wrong http://i.imgur.com/I5q0y3i.png

Rave
Hitsound vol at 5% is NOT ok. it's essentially muted which i mean, for a lot of mania players who play without hitsounds, they wont even realise. But for others like me it plays really weird
00:23:349 (23349|1) - What is this meant to be mapping? I can't hear a distinct sound in the music. I get the pattern with 00:23:665 (23665|1) - but it just feels a little out of place. I think it'd be much better to remove it and place a note on the white tick at the end of the first slider here 00:23:507 - to map the guitar
00:24:139 (24139|2,24297|1) - Justify why one of these gets to be an LN and the other doesnt?
00:25:244 (25244|0) - to 4 and 00:25:402 (25402|1) - to 1 for pitch
00:27:455 (27455|1,27613|3,27770|0,27928|1) - Could also change these for pitch
00:30:139 (30139|1) - etc. You can flip the pitch scale (instead of left being low and right being high, its opposite) if you want variety
00:33:770 (33770|2) - There is some serious burst potential here, dont know if you want to take it up though

I like this stream section a lot but I feel like there's a little too much emphasis on trills in 2 and 3 without trills in 1 and 4 to balance it out, consider evening it up a bit because at the moment my index fingers are doing most of the work

00:41:034 (41034|2,41507|0) - I get why you made these singles but it's an intense short section, you might as well make them doubles (due to the fact they're bass and the other bass hits are doubles)
00:42:060 (42060|2) - Ghost note ( i noticed on previous mods people pointed this out and you denied it. I'd just like to say that the RC requires you to map to DISTINCT sounds in the music and if multiple people cant hear anything except you, it's probably best to just remove it)
00:42:928 (42928|3) - ^
00:43:165 (43165|1) - ^
00:43:244 (43244|2) - Make a double, I know it's slightly quieter at 25% speed but it'll play better being a double
00:44:034 (44034|2,44034|3) - Nothing here except a vocal, justifies a single at best
00:44:507 (44507|1,44507|2) - here as well
00:45:297 (45297|3) - if you denied the 2 above this one, then justify why this is a single
00:46:086 (46086|1) - Ghost note but there is a sound on the blue tick after it
00:48:297 (48297|2) - Ghost note unless you're mapping the slight pitch change in the same guitar note. Stopping ghost note mentions here
00:48:928 (48928|0) - one more for the road
00:53:034 (53034|1,53034|3,53192|1,53192|3,53349|3,53349|1) - These are all different pitches so I think descending doubles in 4/3, 3/2 and 2/1 respectively would fit better
00:55:560 (55560|2,55560|0,55718|2,55718|0,55876|2,55876|0) - ^
00:57:455 (57455|2) - This trill feels overly long and a little lazy
01:02:507 (62507|2) - https://osu.ppy.sh/ss/8033298 pitch
01:05:192 (65192|0,65349|1,65507|3,65665|2) - What are these LNs for?
For the chorus as a whole, I'm surprised that for your top diff you didnt add more streams for the 1/4 drums
A lot of the SVs in the chorus feel out of place and weird to play. I love the one immediately preceding it tho

final thoughts: A solid base for a top diff, a lot of ghost notes and some uninspired repetitive drum mapping (I'm guilty of this too) bring the quality as a whole down. I think the kiai has a LOT of potential though, it's practically asking to be streamed but you just repeated the type of mapping in the earlier sections but with more out of place LNs and some more trills. Overall feels rough but definitely can see the potential for some fun rocking out.


Ilham's hard
http://i.imgur.com/YEaRat5.png this is not ok

00:23:349 (23349|0) - The top diff had this slider and I dont understand it. Are you mapping the pitch shift in the vocal? If you can hear a distinct sound at 100% speed then my ears must be pretty wew
00:33:613 (33613|2,33613|3) - Why a double?
00:35:744 (35744|2,35744|3) - Single would be more suitable imo
00:44:665 (44665|3) - whats with the random hihat.wav
00:49:086 (49086|1,49086|0,49244|3,49244|2,49402|1,49402|0,49560|3,49560|2) - lots of boring half beat trills 00:49:876 (49876|3,49876|1,50034|0,50034|2,50192|3,50192|1) - 00:51:613 (51613|3,51613|2,51770|0,51770|1,51928|3,51928|2,52086|1,52086|0) - 00:44:823 (44823|2,44823|0,44981|3,44981|1,45139|0,45139|2) - 00:46:560 (46560|1,46560|0,46718|3,46718|2,46876|1,46876|0,47034|3,47034|2). Hard doesn't mean boring.

kiai seems fine

final thoughts: Map is fun, could be more fun with more variety though. This song is right around my skill level and 1/2 beat """""jacks""""" are fine so dont be too scared of them


Normal
00:31:718 (31718|2) - This should probably be doubled as well to be consistent with your other doubles
00:39:613 (39613|0,39613|3) - I can get behind emphasising the start of measures but i mean, there's nuthin here that justifies a double
Thats all i got, good diff!

Good set, fix that timing thing though because I'm fairly sure its unrankable. You could just pull the "well standard did it and now its ranked" card but after confirmation from a BN, maybe you shouldn't.
Ilham

Litharrale wrote:

Ilham's hard
http://i.imgur.com/YEaRat5.png this is not ok

00:23:349 (23349|0) - The top diff had this slider and I dont understand it. Are you mapping the pitch shift in the vocal? If you can hear a distinct sound at 100% speed then my ears must be pretty wew // I hear some guitar right there
00:33:613 (33613|2,33613|3) - Why a double? // loud piano
00:35:744 (35744|2,35744|3) - Single would be more suitable imo // okay
00:44:665 (44665|3) - whats with the random hihat.wav
00:49:086 (49086|1,49086|0,49244|3,49244|2,49402|1,49402|0,49560|3,49560|2) - lots of boring half beat trills 00:49:876 (49876|3,49876|1,50034|0,50034|2,50192|3,50192|1) - 00:51:613 (51613|3,51613|2,51770|0,51770|1,51928|3,51928|2,52086|1,52086|0) - 00:44:823 (44823|2,44823|0,44981|3,44981|1,45139|0,45139|2) - 00:46:560 (46560|1,46560|0,46718|3,46718|2,46876|1,46876|0,47034|3,47034|2). Hard doesn't mean boring. // rearranged

kiai seems fine

final thoughts: Map is fun, could be more fun with more variety though. This song is right around my skill level and 1/2 beat """""jacks""""" are fine so dont be too scared of them // mini-jack is the most suitable for this star rating imo, it's hi bpm tho
timing fixed, and leave the HS stuff to Syadow uwu
osu file format v14

[General]
AudioFilename: Rock oooooon.mp3
AudioLeadIn: 0
PreviewTime: 63297
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Rock on.
TitleUnicode:Rock on.
Artist:nano
ArtistUnicode:ナノ
Creator:Syadow-
Version:Ham's Hard
Source:劇場版 蒼き鋼のアルペジオ - アルス・ノヴァ - DC
Tags:movie ending Aoki Hagane no Arpeggio of Blue Steel Ars Nova Ilham
BeatmapID:1268661
BeatmapSetID:600354

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CircleSize:4
OverallDifficulty:7.5
ApproachRate:5
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SliderTickRate:1

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Topic Starter
Syadow-

Litharrale wrote:

Hullo m4m from my queue, here is my mod!
1|2|3|4

Your BG is ok but could be a lot better
Here's one that i found that's the highest resolution the RC will allow
thanks >o<

I'm pretty much a layman when it comes to storyboards but I see you have a .osb file but no storyboard? is that intentional? removed owo

All these red lines with decimal BPMs send up huge red flags immediately for me. According to the RC, if they're not needed, they're not allowed. I only quickly scanned it and to me, a bpm of 180 with an offset of 1876 with various beat snap divisors works just as well. This isn't saying that it isn't correct as is, I just highly doubt that an electronically mastered song has a non-integer bpm anywhere ever unless it's a really weird song. I'm guessing you got the points from the std set but I'm still unsure if it's actually correct. So I actually asked a few standard BNs about this and they confirmed that the ranked one is actually wrong http://i.imgur.com/I5q0y3i.png tbh the offset taken from ranked map so idk that was unrankable issue. woki offset fixed

Rave
Hitsound vol at 5% is NOT ok. it's essentially muted which i mean, for a lot of mania players who play without hitsounds, they wont even realise. But for others like me it plays really weird HS will be fixed soon if i feels enough for mod n going to check. thanks for point out :3
00:23:349 (23349|1) - What is this meant to be mapping? I can't hear a distinct sound in the music. I get the pattern with 00:23:665 (23665|1) - but it just feels a little out of place. I think it'd be much better to remove it and place a note on the white tick at the end of the first slider here 00:23:507 - to map the guitar wokay changed to short note in white tick
00:24:139 (24139|2,24297|1) - Justify why one of these gets to be an LN and the other doesnt? changed owo
00:25:244 (25244|0) - to 4 and 00:25:402 (25402|1) - to 1 for pitch sure
00:27:455 (27455|1,27613|3,27770|0,27928|1) - Could also change these for pitchsure
00:30:139 (30139|1) - etc. You can flip the pitch scale (instead of left being low and right being high, its opposite) if you want variety woki woki
00:33:770 (33770|2) - There is some serious burst potential here, dont know if you want to take it up though naisu catch

I like this stream section a lot but I feel like there's a little too much emphasis on trills in 2 and 3 without trills in 1 and 4 to balance it out, consider evening it up a bit because at the moment my index fingers are doing most of the work rearranged some

00:41:034 (41034|2,41507|0) - I get why you made these singles but it's an intense short section, you might as well make them doubles (due to the fact they're bass and the other bass hits are doubles) nice catch wow
00:42:060 (42060|2) - Ghost note ( i noticed on previous mods people pointed this out and you denied it. I'd just like to say that the RC requires you to map to DISTINCT sounds in the music and if multiple people cant hear anything except you, it's probably best to just remove it) woki woki i gave up :vv
00:42:928 (42928|3) - ^
00:43:165 (43165|1) - ^
00:43:244 (43244|2) - Make a double, I know it's slightly quieter at 25% speed but it'll play better being a double applied all ^^
00:44:034 (44034|2,44034|3) - Nothing here except a vocal, justifies a single at best i think that is low kirk sound, will consider later
00:44:507 (44507|1,44507|2) - here as well ^
00:45:297 (45297|3) - if you denied the 2 above this one, then justify why this is a single hithat owo so 1 note
00:46:086 (46086|1) - Ghost note but there is a sound on the blue tick after it nice
00:48:297 (48297|2) - Ghost note unless you're mapping the slight pitch change in the same guitar note. Stopping ghost note mentions here :'vvvv
00:48:928 (48928|0) - one more for the road keepp
00:53:034 (53034|1,53034|3,53192|1,53192|3,53349|3,53349|1) - These are all different pitches so I think descending doubles in 4/3, 3/2 and 2/1 respectively would fit better
00:55:560 (55560|2,55560|0,55718|2,55718|0,55876|2,55876|0) - ^ rearranged with my style
00:57:455 (57455|2) - This trill feels overly long and a little lazy wokay rerranged
01:02:507 (62507|2) - https://osu.ppy.sh/ss/8033298 pitch okwy
01:05:192 (65192|0,65349|1,65507|3,65665|2) - What are these LNs for? gitar i guess :33
For the chorus as a whole, I'm surprised that for your top diff you didnt add more streams for the 1/4 drums
A lot of the SVs in the chorus feel out of place and weird to play. I love the one immediately preceding it tho wokay i'll fix the sv later owo)b

final thoughts: A solid base for a top diff, a lot of ghost notes and some uninspired repetitive drum mapping (I'm guilty of this too) bring the quality as a whole down. I think the kiai has a LOT of potential though, it's practically asking to be streamed but you just repeated the type of mapping in the earlier sections but with more out of place LNs and some more trills. Overall feels rough but definitely can see the potential for some fun rocking out. rocckkkkkk yeahahhh


Ilham's hard
http://i.imgur.com/YEaRat5.png this is not ok

00:23:349 (23349|0) - The top diff had this slider and I dont understand it. Are you mapping the pitch shift in the vocal? If you can hear a distinct sound at 100% speed then my ears must be pretty wew
00:33:613 (33613|2,33613|3) - Why a double?
00:35:744 (35744|2,35744|3) - Single would be more suitable imo
00:44:665 (44665|3) - whats with the random hihat.wav
00:49:086 (49086|1,49086|0,49244|3,49244|2,49402|1,49402|0,49560|3,49560|2) - lots of boring half beat trills 00:49:876 (49876|3,49876|1,50034|0,50034|2,50192|3,50192|1) - 00:51:613 (51613|3,51613|2,51770|0,51770|1,51928|3,51928|2,52086|1,52086|0) - 00:44:823 (44823|2,44823|0,44981|3,44981|1,45139|0,45139|2) - 00:46:560 (46560|1,46560|0,46718|3,46718|2,46876|1,46876|0,47034|3,47034|2). Hard doesn't mean boring.

kiai seems fine

final thoughts: Map is fun, could be more fun with more variety though. This song is right around my skill level and 1/2 beat """""jacks""""" are fine so dont be too scared of them


Normal
00:31:718 (31718|2) - This should probably be doubled as well to be consistent with your other doubles
00:39:613 (39613|0,39613|3) - I can get behind emphasising the start of measures but i mean, there's nuthin here that justifies a double
Thats all i got, good diff!all applied

Good set, fix that timing thing though because I'm fairly sure its unrankable. You could just pull the "well standard did it and now its ranked" card but after confirmation from a BN, maybe you shouldn't.
Thanks Lith >w<)bbb updated
Shima Rin
Hi Sya :P Mod as requested in PM

Rave
00:44:034 (44034|3,44034|2) - not really need to double

00:52:718 (52718|2) - think here should be a double because of the same volume as the two doubles after it

00:55:086 - why only this is a single in this part, think it should be double anyway

00:57:376 (57376|1) - ghost note?

01:07:718 - i suggest here to have triple by making 01:07:402 (67402|3) - half length

01:17:823 - ^

01:32:665 - ^

Ham's Hard
01:09:218 (69218|2) - ghost note?

01:09:849 (69849|1) - ^

01:13:402 (73402|3) - ^

01:19:323 (79323|2) - ^

01:19:955 (79955|2) - ^

01:24:376 (84376|2) - ^

01:29:428 (89428|1) - ^

U can refer to Rave diff to testify. These points do not need such notes i think

Normal
00:45:770 - suggest add a note

01:31:244 - ^

I think that's all. Nice song and Good Luck ;)
Topic Starter
Syadow-

Tofu1222 wrote:

Hi Sya :P Mod as requested in PM

Rave
00:44:034 (44034|3,44034|2) - not really need to double kick

00:52:718 (52718|2) - think here should be a double because of the same volume as the two doubles after it wokay

00:55:086 - why only this is a single in this part, think it should be double anyway blame me :'vvv

00:57:376 (57376|1) - ghost note? roll kick sound

01:07:718 - i suggest here to have triple by making 01:07:402 (67402|3) - half length will consider it later

01:17:823 - ^ ^

01:32:665 - ^ ^

Ham's Hard
01:09:218 (69218|2) - ghost note?

01:09:849 (69849|1) - ^

01:13:402 (73402|3) - ^

01:19:323 (79323|2) - ^

01:19:955 (79955|2) - ^

01:24:376 (84376|2) - ^

01:29:428 (89428|1) - ^

U can refer to Rave diff to testify. These points do not need such notes i think

Normal
00:45:770 - suggest add a note just vocal so keep

01:31:244 - ^ sure owo)b

I think that's all. Nice song and Good Luck ;)
thanks tofu >w<
UPDATED
DustMoon
Hi~Syadow- prprpr :roll:
1|2|3|4|
EZ
00:08:167 (8167|3) - check
00:15:209 (15209|2,15709|0,16209|2) - change pattern to (1,2,3)
00:39:613 (39613|0,39928|2,40244|1,40402|3) - change pattern to (1,2,4,3) to avoid jack in 4 col
00:59:034 (59034|1) - move to 1
01:02:507 - advice:https://puu.sh/vPzqm/0382427c6d.jpg
01:33:297 (93297|2,93455|0,93455|3) - same sound
NM
00:23:042 (23042|2) - change to 1/4 LN
00:35:349 (35349|2) - add 1/2 LN in 1https://puu.sh/vPzw9/ccda29b67d.jpg
00:48:139 - advice:https://puu.sh/vPzz6/9732d69c5e.jpg
01:00:928 (60928|0) - move to 2
01:02:507 - https://puu.sh/vPzBH/d186c6ff7e.jpgReference {Ham's Hard} diff
01:32:349 (92349|0,92507|3,92665|2) - change to LN?
Good luck! :)
Topic Starter
Syadow-

DustMoon wrote:

Hi~Syadow- prprpr :roll:
1|2|3|4|
EZ
00:08:167 (8167|3) - check opppss
00:15:209 (15209|2,15709|0,16209|2) - change pattern to (1,2,3) woki
00:39:613 (39613|0,39928|2,40244|1,40402|3) - change pattern to (1,2,4,3) to avoid jack in 4 col seems good
00:59:034 (59034|1) - move to 1already balanced so keep
01:02:507 - advice:https://puu.sh/vPzqm/0382427c6d.jpg not fit so keep
01:33:297 (93297|2,93455|0,93455|3) - same sound first note, i think it drum sound only not cymbal will consider later
NM
00:23:042 (23042|2) - change to 1/4 LN seems good owo)b
00:35:349 (35349|2) - add 1/2 LN in 1https://puu.sh/vPzw9/ccda29b67d.jpg consdier later
00:48:139 - advice:https://puu.sh/vPzz6/9732d69c5e.jpg good
01:00:928 (60928|0) - move to 2 sure
01:02:507 - https://puu.sh/vPzBH/d186c6ff7e.jpgReference {Ham's Hard} diff wanna make a variation so keep
01:32:349 (92349|0,92507|3,92665|2) - change to LN? i'm not sure so keep first
Good luck! :)
Thanks dustmoon >o<)//
UPDATED
Ilham

Tofu1222 wrote:

Ham's Hard
01:09:218 (69218|2) - ghost note?

01:09:849 (69849|1) - ^

01:13:402 (73402|3) - ^

01:19:323 (79323|2) - ^

01:19:955 (79955|2) - ^

01:24:376 (84376|2) - ^

01:29:428 (89428|1) - ^

U can refer to Rave diff to testify. These points do not need such notes i think
no, that's not ghost, will discuss it further with syadow

*for syadow : kasih red timing di 00:23:042 buat snap 1/4s nya di hard+ diff, normal sama easy samain, jangan lupa green 1.0x nya juga ditaruh situ, dan mungkin timing diff hsnya juga diatur, copy dari easy/normal, gw kemaren ngopy hs dari situ, sv diff ravenya nyampur

self mod. after SBMPTN hue
osu file format v14

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AudioLeadIn: 0
PreviewTime: 63297
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Rock on.
TitleUnicode:Rock on.
Artist:nano
ArtistUnicode:ナノ
Creator:Syadow-
Version:Ham's Hard
Source:劇場版 蒼き鋼のアルペジオ - アルス・ノヴァ - DC
Tags:movie ending Aoki Hagane no Arpeggio of Blue Steel Ars Nova Ilham
BeatmapID:1268661
BeatmapSetID:600354

[Difficulty]
HPDrainRate:7.5
CircleSize:4
OverallDifficulty:7.5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

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448,192,74349,1,2,0:0:0:50:
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192,192,74665,1,8,0:0:0:50:
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192,192,75297,1,8,0:0:0:50:
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64,192,75613,1,2,0:0:0:50:
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320,192,75928,1,8,0:0:0:50:
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192,192,76165,1,8,0:0:0:50:
320,192,76165,1,0,0:0:0:0:
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448,192,76560,1,8,0:0:0:50:
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192,192,76876,1,2,0:0:0:50:
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192,192,77192,1,8,0:0:0:50:
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192,192,78139,1,2,0:0:0:50:
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192,192,78376,1,8,0:0:0:50:
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320,192,78928,1,2,0:0:0:50:
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320,192,79639,1,0,0:0:0:0:
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64,192,82244,1,8,0:0:0:50:
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192,192,82560,1,8,0:0:0:50:
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192,192,82876,1,8,0:0:0:50:
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320,192,83113,1,8,0:0:0:50:
192,192,83113,1,0,0:0:0:0:
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320,192,83507,1,0,0:0:0:0:
192,192,83665,1,4,0:0:0:50:
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448,192,83981,1,2,0:0:0:50:
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192,192,84060,1,0,0:0:0:0:
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320,192,84376,1,0,0:0:0:0:
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320,192,84770,1,8,0:0:0:50:
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320,192,85086,1,2,0:0:0:50:
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192,192,85402,1,8,0:0:0:50:
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448,192,85718,1,2,0:0:0:50:
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320,192,86034,1,8,0:0:0:50:
192,192,86034,1,0,0:0:0:0:
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192,192,86270,1,8,0:0:0:50:
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448,192,86349,1,2,0:0:0:50:
320,192,86349,128,0,86507:0:0:0:0:
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192,192,86665,1,8,0:0:0:50:
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320,192,86981,1,2,0:0:0:50:
192,192,86981,128,0,87297:0:0:0:0:
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448,192,87297,1,0,0:0:0:0:
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192,192,87613,128,2,87770:0:0:0:50:
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320,192,87770,128,0,87928:0:0:0:50:hihat.wav
448,192,87928,128,0,88244:0:0:0:0:
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192,192,88244,1,2,0:0:0:50:
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192,192,88481,1,8,0:0:0:50:
320,192,88481,1,0,0:0:0:0:
448,192,88560,1,2,0:0:0:50:
64,192,88560,1,0,0:0:0:0:
448,192,88718,1,4,0:0:0:50:
192,192,88718,1,2,0:0:0:50:
320,192,88718,1,0,0:0:0:50:hihat.wav
448,192,89034,1,2,0:0:0:50:
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320,192,89113,1,0,0:0:0:0:
192,192,89192,1,8,0:0:0:50:
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192,192,89428,1,0,0:0:0:0:
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192,192,89823,1,8,0:0:0:50:
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448,192,90139,1,2,0:0:0:50:
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192,192,91402,1,8,0:0:0:50:
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Captain Cusheen
Nano <3 <3
o Hallo :3/
Easy
This is tooooo goood to mod D:
No error changes tbh and it's pretty good
the patterns are organized :D


Normal
Change to this 00:30:613 (30613|1,30770|2,30770|0) - to the same patterns that you did uwu
00:41:823 (41823|1,41823|0) - move this to the left
00:42:139 (42139|2,42139|3) - ctrl + h :3
Ham's Hard
This is pretty good :3 No minor errors and the jacks are good not perfect owo
Rave
this is good
not pretty good but straight up good
No minor errors the ln's are synced to the guitar and it is pretty nice keep it up :D
lenpai
PARTY HARD
Rave
00:34:876 (34876|1,34955|0) - pattern is unnecessarily rolly for my liking, ctrl j
00:43:323 (43323|2) - how about shifting this 1/4 up for that nice triple for the cymbals
00:56:823 - i hope youre not doing this for pp ;w; Here's how i would execute the section https://puu.sh/w9lN6/8fd4aa415b.png HOWEVER, there's an innate problem with this section in itself, either with the jumptrill or with my suggestion, this section serves as an unnecessary diff spike. Talk about playing through some simple chords and short broken js then slapping the players with a sustained very dense js (or in my section dense js + 2 hands), Here's an alternative that fixes that problem: https://puu.sh/w9mgj/6a802ade9e.png You don't have to follow the pattern, but use the density of the pattern as reference on how the section should be done
00:59:823 (59823|3,59981|3) - for artistry and less rigidity, this can go to 3 while 01:00:139 (60139|0,60297|0) - goes to 2
01:03:770 (63770|0) - move to 2 so that a difference can be established vs 01:04:402 (64402|0,64560|0,64560|1) - unless it is your intention to repeat patterning
01:15:297 (75297|1,75455|0) - feels quite lame to play, ctrl j might do the trick
01:21:139 (81139|1,81218|0,81297|1) - swap columns here. Don't worry about the stack, this feels 10x better to play. Check it out for yourself

Best of luck!
Topic Starter
Syadow-

Captain Cusheen wrote:

Nano <3 <3
o Hallo :3/
Easy
This is tooooo goood to mod D:
No error changes tbh and it's pretty good ay >w<
the patterns are organized :D


Normal
Change to this 00:30:613 (30613|1,30770|2,30770|0) - to the same patterns that you did uwu eh wut ??
00:41:823 (41823|1,41823|0) - move this to the left already in left tbh :v maybe move to right
00:42:139 (42139|2,42139|3) - ctrl + h :3 woki
Ham's Hard
This is pretty good :3 No minor errors and the jacks are good not perfect owo
Rave
this is good
not pretty good but straight up good
No minor errors the ln's are synced to the guitar and it is pretty nice keep it up :D >w<
thanks captain owo)\

Lenfried- wrote:

PARTY HARD
Rave
00:34:876 (34876|1,34955|0) - pattern is unnecessarily rolly for my liking, ctrl j sure
00:43:323 (43323|2) - how about shifting this 1/4 up for that nice triple for the cymbals naisu
00:56:823 - i hope youre not doing this for pp ;w; Here's how i would execute the section https://puu.sh/w9lN6/8fd4aa415b.png HOWEVER, there's an innate problem with this section in itself, either with the jumptrill or with my suggestion, this section serves as an unnecessary diff spike. Talk about playing through some simple chords and short broken js then slapping the players with a sustained very dense js (or in my section dense js + 2 hands), Here's an alternative that fixes that problem: https://puu.sh/w9mgj/6a802ade9e.png You don't have to follow the pattern, but use the density of the pattern as reference on how the section should be done rearranged to simple chords n short broken :33
00:59:823 (59823|3,59981|3) - for artistry and less rigidity, this can go to 3 while 01:00:139 (60139|0,60297|0) - goes to 2 woki
01:03:770 (63770|0) - move to 2 so that a difference can be established vs 01:04:402 (64402|0,64560|0,64560|1) - unless it is your intention to repeat patterning rearranged
01:15:297 (75297|1,75455|0) - feels quite lame to play, ctrl j might do the trick wokii
01:21:139 (81139|1,81218|0,81297|1) - swap columns here. Don't worry about the stack, this feels 10x better to play. Check it out for yourself stack :vv woki applied

Best of luck!
thanks Len >w<
UPDATED
No_sync
hi!

From my NM/M4M queue. <- *Sellout link*
As requested! :)

Columns 4K 0|1|2|3



General
MP3: PASS
BG: PASS
Video: PASS
  1. Not needed.
BPM & Offset: PASS
Diff.Spread: PASS
Diff.Name: PASS
HP & OD: PASS
Hitsound: PASS?
  1. Leaving aside the "Hitsound" diff, the only difficulty that have Hitsounds is the Ham's Hard. I suppose you are changing some Hitsounds before apply in your diffs? Also, use the Custom set when you are ok with the HS.
Hitsound Volume: MISS
  1. I recommend 50% all the time when the BPM changes to 190. At the start, maybe 30-40%.
Kiai Time: PASS
Metadata: PASS
  1. All ok!
Widescreen Support: PASS
Preview Point: PASS
AiMod Things: PASS?
  1. Besides the 5% Volume sections, Samples set and Volume Stacks different: https://puu.sh/wacLw.png - https://puu.sh/wacMk.png (From Rave diff.) All can be fixed when you are ok with the Hitsounds.

Mod!
[Easy]
00:30:770 (30770|2,31244|3) - I think you can move better these notes from those Longnotes. Maybe like this: https://osu.ppy.sh/ss/8257765

00:40:244 (40244|3,40402|2,40560|0) - I prefer the roll pattern for that guitar riff. Like this: https://osu.ppy.sh/ss/8257788

00:52:560 (52560|3,52718|2,52876|0) - I think you can spread these notes for the snares. Like this: https://osu.ppy.sh/ss/8257814

00:54:455 (54455|0,54928|3) - Ctrl+H, if you apply above, again for the snares.

00:58:560 (58560|2,59034|1,59507|3,59823|1) - The Longnote seems asymmetrical, try this instead: https://osu.ppy.sh/ss/8257833

01:00:455 (60455|3,60613|2,60770|0,60928|1) - If you like, again for the snares: https://osu.ppy.sh/ss/8257838

01:03:455 (63455|2,63455|1,63928|3) - I prefer this instead: https://osu.ppy.sh/ss/8257849

01:05:823 (65823|3,65981|2) - Leaving aside the 1/2 Longnote here, i rather do this: https://osu.ppy.sh/ss/8257870 Better use the other hand in my opinion.

01:13:086 (73086|2,73560|3) - I prefer like this: https://osu.ppy.sh/ss/8257891

01:16:086 (76086|2,76560|3,76876|2) - I rather move 01:16:876 (76876|2) - to |1|.

01:22:560 (82560|1,82560|3,82876|2,83034|1,83192|0,83349|3,83665|1,83665|2) - I think this will look better: https://osu.ppy.sh/ss/8257910

01:26:192 (86192|1,86665|0) - Like this instead: https://osu.ppy.sh/ss/8257919

01:27:297 - Better arrange: https://osu.ppy.sh/ss/8257933

01:31:244 (91244|2,91402|3,92034|3,92034|2) - I think this is a bit hard. An simple Ctrl+H would change to this: https://osu.ppy.sh/ss/8257957

01:33:613 - I hear a tom drum here. Up to you. *Skipping this from now on, since repeats through all the mapset*

Nice SV's for keeping the speed between BPM changes. (If only old maps do that...rip. xD)

[Normal]
00:39:613 (39613|0) - You forgot a note here? I mean 00:33:297 (33297|2,33297|3,34560|1,34560|2,35823|0,35823|2,37086|0,37086|1,38349|3,38349|2) - are chords.

00:59:665 (59665|3,59744|2,59823|0,59981|1) - Maybe like this: https://osu.ppy.sh/ss/8258046

01:00:139 (60139|3,60455|3,60613|3,61086|3) - This is a bit hard, just move a note: https://osu.ppy.sh/ss/8258053

01:02:507 (62507|0,62665|2,62823|1,62981|3) - No Longnotes? I think you do Longnotes before here: 00:32:507 (32507|3,32665|2,32823|1,32981|0). So I rather change to this: https://osu.ppy.sh/ss/8258063

01:12:928 (72928|3,73007|2,73086|0,73086|1) - I don't see better solution to this, but i'll show it anyway (lol): https://osu.ppy.sh/ss/8258075

01:23:192 (83192|2,83192|3) - Swap them. I think is more clear in that way: https://osu.ppy.sh/ss/8258096

01:27:297 - No chord? I think is good to Not add note because of that Longnote end...

[Ham's Hard]
00:53:192 (53192|2) - Add note on |1| because of tom drums there. So the pattern will be like a chord-roll: https://osu.ppy.sh/ss/8258142

00:56:981 (56981|3,56981|2,57060|1,57060|0,57139|3,57139|2,57218|1,57218|0,57297|2,57297|3) - I'm not sure about those doubletrills, because those kicks are single notes after. I rather do: https://osu.ppy.sh/ss/8258156

01:02:507 (62507|3,62665|0,62823|2,62981|1,63139|3) - Like this if you like: https://osu.ppy.sh/ss/8258188

01:26:349 - I rather do those Longnotes a bit more repetitive to emphasize more that sound. Like this: https://osu.ppy.sh/ss/8258222 or like this: https://osu.ppy.sh/ss/8258230

01:33:613 - This is a tom drum? I don't think so but still.

[Rave]
00:08:167 (8167|3) - Snap it to 00:08:209. But yeah, is weird that have 1/16 for that guitar riff.

00:27:139 (27139|2) - Move to |1| like the previous Longnotes, examples: 00:23:507 (23507|1,23665|1,24455|3,24613|3,26034|3,26192|3) Ehm, Screenshot: https://osu.ppy.sh/ss/8258284

00:32:034 (32034|2,32192|1,32349|3) - This Longnote too. Also: https://osu.ppy.sh/ss/8258289

00:43:244 - I rather move like this: https://osu.ppy.sh/ss/8258308 Fits better for the drums.

00:47:981 - If you like: https://osu.ppy.sh/ss/8258321

00:58:244 (58244|3,58323|2,58402|1,58402|3,58481|2) - This part is a bit odd, very trill'y' in my opinion. Is better to follow one direction is this case, like this instead: https://osu.ppy.sh/ss/8258336

01:02:507 - This part needs more impact in my opinion, Like this: https://osu.ppy.sh/ss/8258366 Or . . . this: https://osu.ppy.sh/ss/8258371

01:08:192 (68192|3,68192|0,68270|1,68270|2,68349|3,68349|0) - Up to you: https://osu.ppy.sh/ss/8258378

01:17:823 (77823|3,77823|2,77981|2,78060|1,78139|0,78139|2) - Like this: https://osu.ppy.sh/ss/8258395

01:20:981 (80981|0,81139|0,81297|0,81455|0,81613|0) - I think is too much, just move a note: https://osu.ppy.sh/ss/8258403 <- Also, you will have a chord-roll there.

01:23:034 (83034|1,83034|0,83113|3,83113|2,83192|1,83192|0,83349|2,83349|1,83507|2,83507|1) - Hm, maybe like this: https://osu.ppy.sh/ss/8258416

01:23:981 - More repetitive Longnotes will look great for this section, up to you. But with these 1/4 Longnotes repetitive will be good enough in my opinion: https://osu.ppy.sh/ss/8258448 , https://osu.ppy.sh/ss/8258449 , https://osu.ppy.sh/ss/8258452 , https://osu.ppy.sh/ss/8258453

01:32:823 (92823|0) - Move to |1| if you want.

N A N O B O Y S. I hope there was a chance to see more of this anime *cry*

Good Luck to both! :)
Topic Starter
Syadow-

No_sync wrote:

hi!

From my NM/M4M queue. <- *Sellout link*
As requested! :)

Columns 4K 0|1|2|3



General
MP3: PASS
BG: PASS
Video: PASS
  1. Not needed.
BPM & Offset: PASS
Diff.Spread: PASS
Diff.Name: PASS
HP & OD: PASS
Hitsound: PASS?
  1. Leaving aside the "Hitsound" diff, the only difficulty that have Hitsounds is the Ham's Hard. I suppose you are changing some Hitsounds before apply in your diffs? Also, use the Custom set when you are ok with the HS.
Hitsound Volume: MISS
  1. I recommend 50% all the time when the BPM changes to 190. At the start, maybe 30-40%. fixed in hs diff
Kiai Time: PASS
Metadata: PASS
  1. All ok!
Widescreen Support: PASS
Preview Point: PASS
AiMod Things: PASS?
  1. Besides the 5% Volume sections, Samples set and Volume Stacks different: https://puu.sh/wacLw.png - https://puu.sh/wacMk.png (From Rave diff.) All can be fixed when you are ok with the Hitsounds.

Mod!
[Easy]
00:30:770 (30770|2,31244|3) - I think you can move better these notes from those Longnotes. Maybe like this: https://osu.ppy.sh/ss/8257765

00:40:244 (40244|3,40402|2,40560|0) - I prefer the roll pattern for that guitar riff. Like this: https://osu.ppy.sh/ss/8257788

00:52:560 (52560|3,52718|2,52876|0) - I think you can spread these notes for the snares. Like this: https://osu.ppy.sh/ss/8257814

00:54:455 (54455|0,54928|3) - Ctrl+H, if you apply above, again for the snares.

00:58:560 (58560|2,59034|1,59507|3,59823|1) - The Longnote seems asymmetrical, try this instead: https://osu.ppy.sh/ss/8257833

01:00:455 (60455|3,60613|2,60770|0,60928|1) - If you like, again for the snares: https://osu.ppy.sh/ss/8257838

01:03:455 (63455|2,63455|1,63928|3) - I prefer this instead: https://osu.ppy.sh/ss/8257849

01:05:823 (65823|3,65981|2) - Leaving aside the 1/2 Longnote here, i rather do this: https://osu.ppy.sh/ss/8257870 Better use the other hand in my opinion. rearranged

01:13:086 (73086|2,73560|3) - I prefer like this: https://osu.ppy.sh/ss/8257891

01:16:086 (76086|2,76560|3,76876|2) - I rather move 01:16:876 (76876|2) - to |1|.

01:22:560 (82560|1,82560|3,82876|2,83034|1,83192|0,83349|3,83665|1,83665|2) - I think this will look better: https://osu.ppy.sh/ss/8257910 col 1 seems empty so i'll keep this pattern

01:26:192 (86192|1,86665|0) - Like this instead: https://osu.ppy.sh/ss/8257919

01:27:297 - Better arrange: https://osu.ppy.sh/ss/8257933

01:31:244 (91244|2,91402|3,92034|3,92034|2) - I think this is a bit hard. An simple Ctrl+H would change to this: https://osu.ppy.sh/ss/8257957

01:33:613 - I hear a tom drum here. Up to you. *Skipping this from now on, since repeats through all the mapset* ignore the tom sound :333

Nice SV's for keeping the speed between BPM changes. (If only old maps do that...rip. xD)
All Applied >w<

[Normal]
00:39:613 (39613|0) - You forgot a note here? I mean 00:33:297 (33297|2,33297|3,34560|1,34560|2,35823|0,35823|2,37086|0,37086|1,38349|3,38349|2) - are chords.

00:59:665 (59665|3,59744|2,59823|0,59981|1) - Maybe like this: https://osu.ppy.sh/ss/8258046 stair pattern make beginner player can read easily so rearrange a bit

01:00:139 (60139|3,60455|3,60613|3,61086|3) - This is a bit hard, just move a note: https://osu.ppy.sh/ss/8258053

01:02:507 (62507|0,62665|2,62823|1,62981|3) - No Longnotes? I think you do Longnotes before here: 00:32:507 (32507|3,32665|2,32823|1,32981|0). So I rather change to this: https://osu.ppy.sh/ss/8258063

01:12:928 (72928|3,73007|2,73086|0,73086|1) - I don't see better solution to this, but i'll show it anyway (lol): https://osu.ppy.sh/ss/8258075 it make more harder :v keep keep keep

01:23:192 (83192|2,83192|3) - Swap them. I think is more clear in that way: https://osu.ppy.sh/ss/8258096

01:27:297 - No chord? I think is good to Not add note because of that Longnote end... for kick sound tbh ._. will consider later

[Ham's Hard]
00:53:192 (53192|2) - Add note on |1| because of tom drums there. So the pattern will be like a chord-roll: https://osu.ppy.sh/ss/8258142

00:56:981 (56981|3,56981|2,57060|1,57060|0,57139|3,57139|2,57218|1,57218|0,57297|2,57297|3) - I'm not sure about those doubletrills, because those kicks are single notes after. I rather do: https://osu.ppy.sh/ss/8258156

01:02:507 (62507|3,62665|0,62823|2,62981|1,63139|3) - Like this if you like: https://osu.ppy.sh/ss/8258188

01:26:349 - I rather do those Longnotes a bit more repetitive to emphasize more that sound. Like this: https://osu.ppy.sh/ss/8258222 or like this: https://osu.ppy.sh/ss/8258230

01:33:613 - This is a tom drum? I don't think so but still.

[Rave]
00:08:167 (8167|3) - Snap it to 00:08:209. But yeah, is weird that have 1/16 for that guitar riff.

00:27:139 (27139|2) - Move to |1| like the previous Longnotes, examples: 00:23:507 (23507|1,23665|1,24455|3,24613|3,26034|3,26192|3) Ehm, Screenshot: https://osu.ppy.sh/ss/8258284

00:32:034 (32034|2,32192|1,32349|3) - This Longnote too. Also: https://osu.ppy.sh/ss/8258289

00:43:244 - I rather move like this: https://osu.ppy.sh/ss/8258308 Fits better for the drums.

00:47:981 - If you like: https://osu.ppy.sh/ss/8258321

00:58:244 (58244|3,58323|2,58402|1,58402|3,58481|2) - This part is a bit odd, very trill'y' in my opinion. Is better to follow one direction is this case, like this instead: https://osu.ppy.sh/ss/8258336 rearranged

01:02:507 - This part needs more impact in my opinion, Like this: https://osu.ppy.sh/ss/8258366 Or . . . this: https://osu.ppy.sh/ss/8258371 hmm

01:08:192 (68192|3,68192|0,68270|1,68270|2,68349|3,68349|0) - Up to you: https://osu.ppy.sh/ss/8258378 will keep the current one

01:17:823 (77823|3,77823|2,77981|2,78060|1,78139|0,78139|2) - Like this: https://osu.ppy.sh/ss/8258395

01:20:981 (80981|0,81139|0,81297|0,81455|0,81613|0) - I think is too much, just move a note: https://osu.ppy.sh/ss/8258403 <- Also, you will have a chord-roll there. lenfried say it more fun :v okway

01:23:034 (83034|1,83034|0,83113|3,83113|2,83192|1,83192|0,83349|2,83349|1,83507|2,83507|1) - Hm, maybe like this: https://osu.ppy.sh/ss/8258416

01:23:981 - More repetitive Longnotes will look great for this section, up to you. But with these 1/4 Longnotes repetitive will be good enough in my opinion: https://osu.ppy.sh/ss/8258448 , https://osu.ppy.sh/ss/8258449 , https://osu.ppy.sh/ss/8258452 , https://osu.ppy.sh/ss/8258453 it a bit hard imo, will consider later

01:32:823 (92823|0) - Move to |1| if you want .

N A N O B O Y S. I hope there was a chance to see more of this anime *cry* god :v

Good Luck to both! :)
Sankkyuuu sync >w< no reply = all accept
UPDATED ALL DIFF
Ilham

No_sync wrote:

hi!

From my NM/M4M queue. <- *Sellout link*
As requested! :)

Columns 4K 0|1|2|3



General
MP3: PASS
BG: PASS
Video: PASS
  1. Not needed.
BPM & Offset: PASS
Diff.Spread: PASS
Diff.Name: PASS
HP & OD: PASS
Hitsound: PASS?
  1. Leaving aside the "Hitsound" diff, the only difficulty that have Hitsounds is the Ham's Hard. I suppose you are changing some Hitsounds before apply in your diffs? Also, use the Custom set when you are ok with the HS.
Hitsound Volume: MISS
  1. I recommend 50% all the time when the BPM changes to 190. At the start, maybe 30-40%.
Kiai Time: PASS
Metadata: PASS
  1. All ok!
Widescreen Support: PASS
Preview Point: PASS
AiMod Things: PASS?
  1. Besides the 5% Volume sections, Samples set and Volume Stacks different: https://puu.sh/wacLw.png - https://puu.sh/wacMk.png (From Rave diff.) All can be fixed when you are ok with the Hitsounds.

Mod!
[Ham's Hard]
00:53:192 (53192|2) - Add note on |1| because of tom drums there. So the pattern will be like a chord-roll: https://osu.ppy.sh/ss/8258142 // added

00:56:981 (56981|3,56981|2,57060|1,57060|0,57139|3,57139|2,57218|1,57218|0,57297|2,57297|3) - I'm not sure about those doubletrills, because those kicks are single notes after. I rather do: https://osu.ppy.sh/ss/8258156 // rearranged with mine

01:02:507 (62507|3,62665|0,62823|2,62981|1,63139|3) - Like this if you like: https://osu.ppy.sh/ss/8258188 // comfortable with current pattern

01:26:349 - I rather do those Longnotes a bit more repetitive to emphasize more that sound. Like this: https://osu.ppy.sh/ss/8258222 or like this: https://osu.ppy.sh/ss/8258230 // will keep, I'm not a fan of that pattern, sorry

01:33:613 - This is a tom drum? I don't think so but still. // I think thats not worth to be noted hmm

N A N O B O Y S. I hope there was a chance to see more of this anime *cry*

Good Luck to both! :)
thank you

osu file format v14

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Title:Rock on.
TitleUnicode:Rock on.
Artist:nano
ArtistUnicode:ナノ
Creator:Syadow-
Version:Ham's Hard
Source:劇場版 蒼き鋼のアルペジオ - アルス・ノヴァ - DC
Tags:movie ending Aoki Hagane no Arpeggio of Blue Steel Ars Nova Ilham
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dkingo
Hi again syadow~ Just short mods because this map is nearly perfect
mod
1|2|3|4
[Easy]
  1. 01:07:402 (67402|1) - Move to col 3
[Normal]
  1. 00:25:718 - The guitar sound isn't that strong so remove a note, or make it stair like: https://osu.ppy.sh/ss/8328294
  2. 00:28:244 - ^
[Hard]
  1. 00:55:402 - Add a note
  2. 00:56:507 - Hitsound is a bit too loud here

Good luck and catch! 8-)
Topic Starter
Syadow-

dkingo wrote:

Hi again syadow~ Just short mods because this map is nearly perfect
mod
1|2|3|4
[Easy]
  1. 01:07:402 (67402|1) - Move to col 3 naisu
[Normal]
  1. 00:25:718 - The guitar sound isn't that strong so remove a note, or make it stair like: https://osu.ppy.sh/ss/8328294 will consider it
  2. 00:28:244 - ^
[Hard]
  1. 00:55:402 - Add a note focus all double
  2. 00:56:507 - Hitsound is a bit too loud here

Good luck and catch! 8-)
Thanks dkingo >w<
Hotaru-
oissssuuu
get bored today soo i did a little bit modsu here owo


Easy
00:40:560 (40560|3) - imo sih LNnya mending di mundurin ke 00:40:402 - biar lebih di tekan sedikit penggunaan note 1/2 since BPMnya cukup tinggi dan satu lagi karena kebetulan disitu fokus bunyinya juga di bagian gitar sooo bakal bikin player baru kaget uwu

00:46:876 (46876|0,47034|3) - di swap?? buat dapetin feel drumnya

00:44:507 (44507|3) - 00:49:718 (49718|3) - idk ku pikir notenya gak gitu penting buat diff easy hmm rasanya seperti ganggu iramanya yang tiba" berubah dari drum kevocal

00:51:770 - xoxoxoxoxoxoxo variasi dikit dungg ;;

00:52:876 (52876|3) - ngikut vocal sama drum kan?? turunin ke garis merah same reaseon as first one

01:18:297 (78297|0) - gak LN?? sama kaya 01:16:086 (76086|2) - 01:13:086 (73086|3) - tapi sebenernya sih kurang di sarankan make LN di snap 1/2 kalo buat diff easy apalagi ini bpmnya rada gede terus density 1/2nya cukup bikin newbie bingung


gud luck owo)///
sorry modnya sangat noob qwq pen cari inspirasi buat ngemap lagi
Topic Starter
Syadow-

-[Hotaru]- wrote:

oissssuuu
get bored today soo i did a little bit modsu here owo


Easy
00:40:560 (40560|3) - imo sih LNnya mending di mundurin ke 00:40:402 - biar lebih di tekan sedikit penggunaan note 1/2 since BPMnya cukup tinggi dan satu lagi karena kebetulan disitu fokus bunyinya juga di bagian gitar sooo bakal bikin player baru kaget uwu itu buat bedain ke part berikutnya sih, hmmm oki LN ganti ke note biasa n 00:40:876 - double

00:46:876 (46876|0,47034|3) - di swap?? buat dapetin feel drumnya naisu dah dpt pencerahan w wkwkw

00:44:507 (44507|3) - 00:49:718 (49718|3) - idk ku pikir notenya gak gitu penting buat diff easy hmm rasanya seperti ganggu iramanya yang tiba" berubah dari drum kevocal yg pertama kick yg kedua hithat, oki yg ke2 ku apus

00:51:770 - xoxoxoxoxoxoxo variasi dikit dungg ;; dah wkwkwk

00:52:876 (52876|3) - ngikut vocal sama drum kan?? turunin ke garis merah same reaseon as first one biar agak ngefeel gitu wkwkw

01:18:297 (78297|0) -
gak LN?? sama kaya 01:16:086 (76086|2) - 01:13:086 (73086|3) - tapi sebenernya sih kurang di sarankan make LN di snap 1/2 kalo buat diff easy apalagi ini bpmnya rada gede terus density 1/2nya cukup bikin newbie bingung jd karena ada 01:18:613 (78613|3) - drumnya ga terlalu terlihat nah yg satunya itu pake LN soalnya ga ada cymbal pas akhir


gud luck owo)///
sorry modnya sangat noob qwq pen cari inspirasi buat ngemap lagi
Sangkyuu mas jack >w<
Asherz007
Modding queue! (Apologies for the rather large delay) I am not ded anymore

Kinda did this in two stints, because life got in the way partway through. :/

[General]
Hitsounding:
  1. 00:45:139 (45139|3,45297|3) - These missing hi-hats? (HS diff)
  2. Find something for that guitar at the start. I don't think the default soft-hitnormal is going to do it any justice, particularly at that volume.
...That's about it. xP

0|1|2|3 (because that's how they appear pasted from the editor)

Easy
The use of 1/2 LNs feels slightly inconsistent here. Either use them in all applicable places, since there are a few which I think you missed, or don't use them
at all. Either way works.

Other than that, there's nothing overly critical to say here, so feel free to reject anything below.

  1. 00:33:613 (33613|1) - Maybe move into col 2?
  2. 00:40:876 (40876|2,40876|1,41349|3,41823|2,42139|3,42455|0) - Since all of these have the same kind of sounds and strength associated with them, they should probably have the same amount of notes. Probably doubles rather than singles.
  3. 01:08:823 (68823|2) - This note doesn't appear in the Normal diff: this intentional?
  4. 01:11:507 (71507|2,71823|3,71823|0,72139|1,72455|2,72455|3) - To me, these notes have equal emphasis in the audio. Perhaps they should all be singles.
  5. 01:21:613 (81613|1,81928|2,81928|3,82244|0,82560|1,82560|3) - Same with these.
  6. 01:28:560 (88560|2) - This 1/2 LN feels a little out of place. Perhaps start it at 01:28:402 instead.

Normal
Again, the 1/2 LNs feel a little inconsistent again, alternating between the LNs and 1/4 mini-bursts. Else not much here either.

  1. 00:34:560 (34560|1,34560|2) - These doubles on the start of every new measure feel a little arbitrary to me. Particularly every second one, like 00:34:560 (34560|1,34560|2), where the double appears to me mapped to the weakest-sounding section of the burst.
  2. 01:13:086 (73086|0) - Just a check for what this LN is mapped to since it doesn't appear in any other diff.
  3. 01:15:613 (75613|3) - ^
  4. 01:23:192 (83192|3) - ^

Ham's Hard
Hitsounds that are applied here already seem to have their own independent volumes, which override those set with timing points. Intentional or not, I'll just let you know this happened. That said, there are a few timing points not really doing anything, and can be removed.
  1. 00:23:042 - only needs the uninherited timing point since you're reverting to 1x anyway. It's the default for any timing point.
  2. 00:56:981 - A random green line that doesn't appear to change anything.
  3. 00:57:849
  4. 00:58:007
  5. 00:58:481
  6. 01:02:349 - To have this SV change in the middle of an LN like this feels a little out of place. Perhaps move this timing point to the end of the LN 1/2 beat later.
Chart-wise, not much to raise here I reckon.

  1. 00:37:244 (37244|1) - How about moving into col 3 to keep these double LNs two-handed? (Like you did earlier)
  2. 00:40:402 (40402|0) - LN: Yay or nay? Considering patterning, this could be an LN (like as above), but either way works.
  3. 01:13:244 (73244|3,73402|3) - I'm not really feeling this column stack. To me, there isn't really anything being repeated here. I'd think about moving the second note into col 1 and rearranging the triple afterwards.
  4. 01:19:481 (79481|1) - Feels like a ghost note to me.
  5. 01:20:270 - Could be a note here.
  6. 01:23:349 (83349|2,83349|1,83507|2,83665|1) - How about Ctrl + H this bit? There aren't any stacks in col 1 for this burst.
  7. 01:28:244 (88244|1) - Should this be a double?

Custom diff names are hard when you don't understand the reasoning behind why they're called what they are
Not particularly liking the SV changes that aren't on a note, like 00:33:218. It just doesn't seem to make much sense to me as to why this happens. The SVs just before the kiai also don't average to 1x. Is this intentional?

  1. We'll start with food for thought. With the starting section, you could do something like [url=https://osu.ppy.sh/ss/8447654]this if you wanted to, since the guitar notes are held.
  2. 00:32:665 (32665|3) - Could be extended by 1/2 beat to make releasing earlier. Just another thought.
  3. 00:34:481 (34481|2) - I'd've thought that this note is heavier than 00:34:560 (34560|1,34560|0), so you could swap the note density around.
  4. 00:37:797 - Feel like there should be a note here.
  5. 00:40:797 - I'd complete the roll by putting a note here. It is justifiable enough for it not to be a ghost note imo, should you choose to put one in.
  6. 00:59:744 (59744|1) - Could be a double.
  7. 01:02:981 (62981|0,63139|3) - These 2 LNs don't look like they end in the right place; should they finish 1/4 earlier?
  8. 01:11:192 - The 0.9x SVs aren't snapped here to any snap and AIMod hasn't picked this up.
  9. 01:13:540 - Bring this timing point back 1/16 for it to average out properly.
  10. 01:21:297 - The 0.9x SVs aren't snapped here either.
  11. 01:23:645 - Timing point 1/16 earlier
  12. 01:26:981 (86981|0,87297|1) - How about swapping the columns of these two?
  13. 01:28:639 - Could be a note here.
  14. 01:31:718 - A few funny timing point snaps here as well.

Sorry this took an age to get around to, but I hope this helps and best of luck! :)
Ilham
applied some suggestion
for the red timing there is some reason on that
first, 00:23:035 (23035|0) - is to make 00:23:113 (23113|1) - snap in the proper place
then, 00:23:192 (23192|2) - to reset white tick, unless the vision and the note will out of sync

syadow : oiya samain juga ke Easy Normal sih wkwk
190 bpm di yang diatas itu, dan 1,00x nya cuma di 00:23:035 (23035|0) -
osu file format v14

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Source:劇場版 蒼き鋼のアルペジオ - アルス・ノヴァ - DC
Tags:movie ending Aoki Hagane no Arpeggio of Blue Steel Ars Nova Ilham
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320,192,90928,1,0,0:0:0:50:hihat.wav
448,192,91086,1,8,0:0:0:50:
64,192,91086,1,0,0:0:0:0:
192,192,91244,1,2,0:0:0:50:
320,192,91323,1,8,0:0:0:50:
192,192,91402,1,8,0:0:0:50:
64,192,91402,128,0,91718:0:0:0:0:
448,192,91560,128,2,91718:0:0:0:50:
320,192,91718,1,8,0:0:0:50:
192,192,91718,1,0,0:0:0:0:
64,192,91876,1,2,0:0:0:50:
448,192,91876,1,0,0:0:0:50:hihat.wav
320,192,92034,1,8,0:0:0:50:
192,192,92034,1,0,0:0:0:0:
448,192,92192,1,2,0:0:0:50:
64,192,92192,1,0,0:0:0:50:hihat.wav
448,192,92349,1,8,0:0:0:50:
320,192,92349,128,0,92665:0:0:0:0:
192,192,92507,128,2,92665:0:0:0:50:
64,192,92665,1,8,0:0:0:50:
448,192,92665,1,0,0:0:0:0:
320,192,92823,1,2,0:0:0:50:
192,192,92823,1,0,0:0:0:50:hihat.wav
64,192,92981,1,8,0:0:0:50:
448,192,92981,1,0,0:0:0:0:
320,192,93139,1,2,0:0:0:50:
192,192,93218,1,8,0:0:0:50:
448,192,93297,1,8,0:0:0:50:
64,192,93297,1,0,0:0:0:0:
192,192,93455,1,8,0:0:0:50:
320,192,93455,1,0,0:0:0:50:hihat.wav
Topic Starter
Syadow-

Asherz007 wrote:

Modding queue! (Apologies for the rather large delay) I am not ded anymore

Kinda did this in two stints, because life got in the way partway through. :/

[General]
Hitsounding:
  1. 00:45:139 (45139|3,45297|3) - These missing hi-hats? (HS diff)
  2. Find something for that guitar at the start. I don't think the default soft-hitnormal is going to do it any justice, particularly at that volume.
...That's about it. xP

0|1|2|3 (because that's how they appear pasted from the editor)

Easy
The use of 1/2 LNs feels slightly inconsistent here. Either use them in all applicable places, since there are a few which I think you missed, or don't use them
at all. Either way works.

Other than that, there's nothing overly critical to say here, so feel free to reject anything below.

  1. 00:33:613 (33613|1) - Maybe move into col 2?
  2. 00:40:876 (40876|2,40876|1,41349|3,41823|2,42139|3,42455|0) - Since all of these have the same kind of sounds and strength associated with them, they should probably have the same amount of notes. Probably doubles rather than singles.
  3. 01:08:823 (68823|2) - This note doesn't appear in the Normal diff: this intentional?
  4. 01:11:507 (71507|2,71823|3,71823|0,72139|1,72455|2,72455|3) - To me, these notes have equal emphasis in the audio. Perhaps they should all be singles.
  5. 01:21:613 (81613|1,81928|2,81928|3,82244|0,82560|1,82560|3) - Same with these.
  6. 01:28:560 (88560|2) - This 1/2 LN feels a little out of place. Perhaps start it at 01:28:402 instead.

Normal
Again, the 1/2 LNs feel a little inconsistent again, alternating between the LNs and 1/4 mini-bursts. Else not much here either.

  1. 00:34:560 (34560|1,34560|2) - These doubles on the start of every new measure feel a little arbitrary to me. Particularly every second one, like 00:34:560 (34560|1,34560|2), where the double appears to me mapped to the weakest-sounding section of the burst.
  2. 01:13:086 (73086|0) - Just a check for what this LN is mapped to since it doesn't appear in any other diff.
  3. 01:15:613 (75613|3) - ^
  4. 01:23:192 (83192|3) - ^

Ham's Hard
Hitsounds that are applied here already seem to have their own independent volumes, which override those set with timing points. Intentional or not, I'll just let you know this happened. That said, there are a few timing points not really doing anything, and can be removed.
  1. 00:23:042 - only needs the uninherited timing point since you're reverting to 1x anyway. It's the default for any timing point.
  2. 00:56:981 - A random green line that doesn't appear to change anything.
  3. 00:57:849
  4. 00:58:007
  5. 00:58:481
  6. 01:02:349 - To have this SV change in the middle of an LN like this feels a little out of place. Perhaps move this timing point to the end of the LN 1/2 beat later.
Chart-wise, not much to raise here I reckon.

  1. 00:37:244 (37244|1) - How about moving into col 3 to keep these double LNs two-handed? (Like you did earlier)
  2. 00:40:402 (40402|0) - LN: Yay or nay? Considering patterning, this could be an LN (like as above), but either way works.
  3. 01:13:244 (73244|3,73402|3) - I'm not really feeling this column stack. To me, there isn't really anything being repeated here. I'd think about moving the second note into col 1 and rearranging the triple afterwards.
  4. 01:19:481 (79481|1) - Feels like a ghost note to me.
  5. 01:20:270 - Could be a note here.
  6. 01:23:349 (83349|2,83349|1,83507|2,83665|1) - How about Ctrl + H this bit? There aren't any stacks in col 1 for this burst.
  7. 01:28:244 (88244|1) - Should this be a double?

Custom diff names are hard when you don't understand the reasoning behind why they're called what they are
Not particularly liking the SV changes that aren't on a note, like 00:33:218. It just doesn't seem to make much sense to me as to why this happens. The SVs just before the kiai also don't average to 1x. Is this intentional? oh my bad

  1. We'll start with food for thought. With the starting section, you could do something like [url=https://osu.ppy.sh/ss/8447654]this if you wanted to, since the guitar notes are held. keep, make an easy pattern in intro
  2. 00:32:665 (32665|3) - Could be extended by 1/2 beat to make releasing earlier. Just another thought.
  3. 00:34:481 (34481|2) - I'd've thought that this note is heavier than 00:34:560 (34560|1,34560|0), so you could swap the note density around.
  4. 00:37:797 - Feel like there should be a note here.
  5. 00:40:797 - I'd complete the roll by putting a note here. It is justifiable enough for it not to be a ghost note imo, should you choose to put one in.
  6. 00:59:744 (59744|1) - Could be a double.
  7. 01:02:981 (62981|0,63139|3) - These 2 LNs don't look like they end in the right place; should they finish 1/4 earlier?
  8. 01:11:192 - The 0.9x SVs aren't snapped here to any snap and AIMod hasn't picked this up. there aren't problem here ._.
  9. 01:13:540 - Bring this timing point back 1/16 for it to average out properly.
  10. 01:21:297 - The 0.9x SVs aren't snapped here either.
  11. 01:23:645 - Timing point 1/16 earlier
  12. 01:26:981 (86981|0,87297|1) - How about swapping the columns of these two?
  13. 01:28:639 - Could be a note here.
  14. 01:31:718 - A few funny timing point snaps here as well
    all applied ,btw there aren't unsnaped lol

Sorry this took an age to get around to, but I hope this helps and best of luck! :)
wtf i lost my ez nm diff reply aaargrgggg :"v
thanks ashhh >w<

AchsanLovers wrote:

aduh didelay 1 bln maap ya ;w;

[General]
  1. hmm, meta source nya ada ? w dapat yg titlenya Rock On malah https://itunes.apple.com/us/album/rock-on/id953393742 nyari2 n ketemu ini https://nanonano.me/discography jd keep
[Easy]
  1. 00:33:297 (33297|1,33613|1) - jgn pakai jack di diff ez lha D:
  2. 01:11:192 - 01:11:823 - 01:12:455 - jadi kenpa double? ga ada kesan apa2 juga disana
  3. 01:18:297 (78297|0,78455|1,78613|3) - ini harusnya 2 l 3 l 4 karena dari 01:14:034 - udah berat ke kiri
  4. 01:31:718 (91718|3,92665|0) - should be 1/1 LN
[Normal]
  1. mungkin ya LN yg berakhir kayak di 00:24:455 - bisa dikasih note, biar ada kontraksi juga dgn 1/2 lainnya
  2. 00:52:876 - note?
[Rave]
  1. entahlah tapi menurutku nama diff nya lebih bagus Arpegio stelah baca2 liriknya https://furahasekai.net/2015/02/06/nano ... anslation/
  2. dan juga tumben mienya banyak, dah jadi antek2 LN ya :v
  3. 00:58:323 (58323|0,58402|1) - hmm, move to 2 l 1 ?
  4. 01:12:928 (72928|1,72928|0,73007|3,73007|2,73086|1,73086|0) - ctrl + h?
  5. 01:23:981 (83981|1,84060|2,86192|2,86270|1,86823|0,86902|3,87770|1,87849|2,89034|2,89113|1) - cobalah pikir2 dulu, ini suara hampir mirip sama normal note ini
dah ya, 2 jam udah ngemod 3 map, jadi males wkwk

good luck ~ :)
aduh reply an ilang :"v hampir smua ku apply thanks san >w<

ALL DIFF UPDATED
AchsanLovers
aduh didelay 1 bln maap ya ;w;

[General]
  1. hmm, meta source nya ada ? w dapat yg titlenya Rock On malah https://itunes.apple.com/us/album/rock-on/id953393742
[Easy]
  1. 00:33:297 (33297|1,33613|1) - jgn pakai jack di diff ez lha D:
  2. 01:11:192 - 01:11:823 - 01:12:455 - jadi kenpa double? ga ada kesan apa2 juga disana
  3. 01:18:297 (78297|0,78455|1,78613|3) - ini harusnya 2 l 3 l 4 karena dari 01:14:034 - udah berat ke kiri
  4. 01:31:718 (91718|3,92665|0) - should be 1/1 LN
[Normal]
  1. mungkin ya LN yg berakhir kayak di 00:24:455 - bisa dikasih note, biar ada kontraksi juga dgn 1/2 lainnya
  2. 00:52:876 - note?
[Rave]
  1. entahlah tapi menurutku nama diff nya lebih bagus Arpegio stelah baca2 liriknya https://furahasekai.net/2015/02/06/nano ... anslation/
  2. dan juga tumben mienya banyak, dah jadi antek2 LN ya :v
  3. 00:58:323 (58323|0,58402|1) - hmm, move to 2 l 1 ?
  4. 01:12:928 (72928|1,72928|0,73007|3,73007|2,73086|1,73086|0) - ctrl + h?
  5. 01:23:981 (83981|1,84060|2,86192|2,86270|1,86823|0,86902|3,87770|1,87849|2,89034|2,89113|1) - cobalah pikir2 dulu, ini suara hampir mirip sama normal note ini
dah ya, 2 jam udah ngemod 3 map, jadi males wkwk

good luck ~ :)
Rivals_7
background is

[Arpeggio]

00:32:507 (32507|0) - think you can extend this? just like you do with other LN around like - 00:32:665 (32665|3,32981|1) - where you looks like intentionally extend it

00:34:402 (34402|1,34402|0,34481|2,34481|3,34560|1,34560|0) - i dont get why is this chorded. there's no specialty behind the guitar

00:37:718 (37718|1,37797|3,37876|1) - potential 1/8?

00:43:402 (43402|3,43402|0,43402|2) - not even snare so why triples?

00:48:770 (48770|1,48928|0) - intentionally not stacking? quite the same as - 00:45:928 (45928|1,46086|1) -

00:53:034 (53034|2,53034|1) - move left and move - 00:53:349 (53349|0,53507|1) - to 3|1? its give pretty cool drum gimmick there

01:08:507 (68507|2) - maybe turn to LN to accentuate the guitar more?

01:08:823 (68823|0) - also this one got pretty deep kick. double?

01:13:402 (73402|1,73402|3) - not a drum so double is kinda eh

01:23:507 (83507|1,83507|3) - same

01:28:639 (88639|2) - looks like a ghost?

else is ok oce. GL o/
Topic Starter
Syadow-

Rivals_7 wrote:

background is :thonkeeng:

[Arpeggio]

00:32:507 (32507|0) - think you can extend this? just like you do with other LN around like - 00:32:665 (32665|3,32981|1) - where you looks like intentionally extend it sure

00:34:402 (34402|1,34402|0,34481|2,34481|3,34560|1,34560|0) - i dont get why is this chorded. there's no specialty behind the guitar uhh okee

00:37:718 (37718|1,37797|3,37876|1) - potential 1/8? not much audioable ._. but okay np

00:43:402 (43402|3,43402|0,43402|2) - not even snare so why triples? cymbol

00:48:770 (48770|1,48928|0) - intentionally not stacking? quite the same as - 00:45:928 (45928|1,46086|1) - woki

00:53:034 (53034|2,53034|1) - move left and move - 00:53:349 (53349|0,53507|1) - to 3|1? its give pretty cool drum gimmick there lol cool pattern v: *mark

01:08:507 (68507|2) - maybe turn to LN to accentuate the guitar more? sure

01:08:823 (68823|0) - also this one got pretty deep kick. double? alright seems good

01:13:402 (73402|1,73402|3) - not a drum so double is kinda eh wokay

01:23:507 (83507|1,83507|3) - same ^

01:28:639 (88639|2) - looks like a ghost? nope, it has a sound

else is ok oce. GL o/
thanks mas rival >w<)b
UPDATED
[ Blaze ]

hi,NM req on Illusionary Border Queue it depends upon you,feel free to reject my mod
column l1l2l3l4l


EASY
00:40:560 (40560|3) - ini possible buat ditambah LN mnurutku
00:55:560 (55560|1) - LN ini mulai di garis putih diatas trus yg LN ini ubah ke note aja jdiin 3 stairs
00:57:928 (57928|0) - add 1 note bisa ini klo mau
01:05:981 (65981|0) - single LN aja keknya bagian sini.sret smpe 01:06:455 (66455|1) - trus note ini 01:06:139 (66139|2) - apus (buat lebih easy dimaininnya bagi para newcomer)
01:13:560 (73560|2) - ^
01:16:086 (76086|2) - ^

NORMAL
00:40:560 (40560|3) - sama kek yg di diff easy
00:56:981 (56981|3) - xD kek pattern diff easy ini,saran giniin aja https://osu.ppy.sh/ss/9798120 diujung mau pke LN atau note terserah aja LN keknya cuma buat variasi aja =w= (klo diapply)
01:31:323 (91323|1) - add 1 note?trus 01:31:402 (91402|1) - col 3 klo diapply


HAM'S HARD
00:33:770 (33770|0,33770|1) - LN 1 cukup mungkin??
01:29:428 (89428|1) - delete this pls itu ghost note
01:31:402 (91402|0,92349|2) - sbnernya gpp sih diginiin juga,tpi klo saya lebih suka klo ngikut kek LN sebelumnya yg 01:26:349 (86349|2) - jdi samain kek suara lagunya gitu (semoga faham =w=)


ARPEGGIO
00:22:542 (22542|3) - move col 2 soalnya berimpitan sma LN yg selanjutnya yg beda suaranya jdi kya kurang ngeh gitu
01:00:613 (60613|0,60770|2,60928|3) - ctrl + H biar rada seimbang notenya antar kolom
01:15:297 (75297|2) - wait wait,how bout samain kek yg 01:05:192 (65192|0) -
01:23:507 (83507|3) - col 2 aja please qwq
01:27:770 (87770|1) - uhh....panjangin LNnya,trus itu yg LN satunya lagi ghost note deh apus aja

BGnya bikin sagne ehh x.x
gud lak yaaa!! udh bagus mapnya jdi cuma dpet dikit zzz =w=
Topic Starter
Syadow-

[ Blaze ] wrote:


hi,NM req on Illusionary Border Queue it depends upon you,feel free to reject my mod
column l1l2l3l4l


EASY
00:40:560 (40560|3) - ini possible buat ditambah LN mnurutku keep, rada aneh aja kalo misal LN
00:55:560 (55560|1) - LN ini mulai di garis putih diatas trus yg LN ini ubah ke note aja jdiin 3 stairs konsistensi sama 00:52:876 (52876|3) - upss rearranged
00:57:928 (57928|0) - add 1 note bisa ini klo mau 1 cukup buat suara C ga ada cymbal
01:05:981 (65981|0) - single LN aja keknya bagian sini.sret smpe 01:06:455 (66455|1) - trus note ini 01:06:139 (66139|2) - apus (buat lebih easy dimaininnya bagi para newcomer) okay smua 1/2 LN nya kuganti wkkww
01:13:560 (73560|2) - ^
01:16:086 (76086|2) - ^

NORMAL
00:40:560 (40560|3) - sama kek yg di diff easy keep kurang srek jg wkkww
00:56:981 (56981|3) - xD kek pattern diff easy ini,saran giniin aja https://osu.ppy.sh/ss/9798120 diujung mau pke LN atau note terserah aja LN keknya cuma buat variasi aja =w= (klo diapply) bole bole wkwkw tp dgn style w *jiah*
01:31:323 (91323|1) - add 1 note?trus 01:31:402 (91402|1) - col 3 klo diapply cuma suara C =w=
1/4 note ku ganti ke LN owo


ARPEGGIO
00:22:542 (22542|3) - move col 2 soalnya berimpitan sma LN yg selanjutnya yg beda suaranya jdi kya kurang ngeh gitu tp pitch vocalnya sama ._.
01:00:613 (60613|0,60770|2,60928|3) - ctrl + H biar rada seimbang notenya antar kolom nice
01:15:297 (75297|2) - wait wait,how bout samain kek yg 01:05:192 (65192|0) - oiya wkakwakka
01:23:507 (83507|3) - col 2 aja please qwq coba mainin deh lebih ngefeel kalo disini xD
01:27:770 (87770|1) - uhh....panjangin LNnya,trus itu yg LN satunya lagi ghost note deh apus aja bole

BGnya bikin sagne ehh x.x aduu gitu aja sagne awkakwka
gud lak yaaa!! udh bagus mapnya jdi cuma dpet dikit zzz =w=
sankyuu blaze >w<)b mayan bisa nerf nm diff dari *2,24 -> *2,14

UPDATE MY DIFF
Virtue-
indomie merupakan makanan yang sehat jika dikonsumsi bersama nasi dan mycyn
08:54 Virtue-: aaaaaaaaaaaa
08:54 Virtue-: sori"
08:54 Virtue-: kmrn gua lupa
08:54 Virtue-: wkwkwk
08:54 Virtue-: map apa kmrn?
08:54 Syadow-: he ?
08:55 Syadow-: oalah nano
08:56 Syadow-: oh yg LN >:v
08:57 Virtue-: hmmm
08:57 Virtue-: bagian mana?
08:57 Syadow-: akhir2 kiai
08:57 Virtue-: re dl bntrt
08:58 Virtue-: map lu ntah napa last diffny ilang
08:58 Virtue-: wkwkwk
08:58 Virtue-: mati ae
08:58 Syadow-: v: dl diff e tok ae
08:59 *Virtue- is editing [https://osu.ppy.sh/b/1268618 nano - Rock on. [Arpeggio]]
08:59 Virtue-: akhir" kiai where
08:59 Syadow-: 01:23:981 -
08:59 Syadow-: sampe akhir
09:00 Virtue-: sampe last kiai?
09:00 Syadow-: yep
09:01 Syadow-: w blm bisa layering LN ;w;
09:01 Virtue-: mauny kek gmn?
09:02 Virtue-: full LN kek wall gitu ato synth doang di buat LN?
09:03 Syadow-: synth doang
09:05 Virtue-: why
09:05 Virtue-: ini
09:05 Virtue-: 01:24:297 (84297|2,84376|1) -
09:05 Virtue-: kek gitu?
09:05 Virtue-: bknny dia cmn 1 doang y?
09:08 Syadow-: 1/4 suaranya samar2
09:08 Virtue-: hmm
09:08 Syadow-: 01:29:428 - ini jg w lupa
09:08 Virtue-: but klo menurut gua, lebih baik jadi 1 aja panjang soalny samar" gak gitu hearable pas lagi maen
09:09 Syadow-: hmm yaudah jd
09:09 Syadow-: 1
09:17 Virtue-: dari 01:23:981 - sampe 01:31:402 - apus
09:19 Syadow-: 01:23:981 - oiya ini double
09:19 Virtue-: iya
09:19 Syadow-: dah ku apus
09:20 Virtue-: http://puu.sh/yLuVy/7fdac9e82a.txt
09:20 Virtue-: tu
09:22 Syadow-: eh 1/4 nya byk di ignore ?
09:23 Virtue-: he?
09:23 Virtue-: yg mana
09:25 Syadow-: 01:24:060 -
09:25 Virtue-: umm
09:25 Virtue-: emng ada 1/4? :"V
09:26 Virtue-: mungkin ada
09:26 Virtue-: but seperti yg udh gua blg tadi
09:26 Syadow-: v:
09:26 Virtue-: klo pas di maenin g gitu ngaruh
09:26 Virtue-: so gua ignore aja =w=
09:26 Virtue-: dari pada drama (worst scenario)
09:26 Syadow-: owh ki wkwkw
09:26 Virtue-: ya gua g maksa ye buat lu suruh ikutin gua
09:27 Virtue-: itu pendapat w doang wkwk
09:27 Syadow-: sheep kok
09:27 Syadow-: cuma rada byk LN di kanan :'v
09:27 Virtue-: waiyaa
09:27 Virtue-: oo ye
09:28 Virtue-: rip col 1 ama 2
09:28 Syadow-: wkwkw
09:28 Virtue-: ywdh la
09:28 Virtue-: kaowkaw
09:28 Syadow-: ctrl h powaaa
09:28 Virtue-: lel :v
09:28 Virtue-: itu gua g copas ctrl h btw
09:28 Virtue-: :D
09:28 Syadow-: awkawkakk
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