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Aliesrite* - strawberry happiness

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Topic Starter
timemon

Kyousukee wrote:

Hi ! I'm from my Queue to mod this map :)

General
  1. Combo Colour please for all diff >< Once I figure out how to do it I will do it right away
  2. Please disable '' Widescreen Support " . You are not making storyboard , right ? Disabled
Normal
  1. 00:18:968 (3) - This circle not stacked properly ~ Fixed
  2. 00:44:043 (1) - Maybe you can NC at here Isn't that already a new combo? o.o
  3. 01:37:774 (1) - In my opinion , you can add circle after this slider as vocal like this 01:43:147 (1,2,3) - Done
  4. 02:50:759 (4) - after this slider , it have break , right ? Can i know why u put timing in the break xD Fixed

Hard
  1. 01:11:580 (2,3,4) - it have sound on blue tick . 01:13:371 (3,4,5) - here too I intentionally ignore it because it's hard diff.
  2. 01:15:162 (3,4,5,6) - Same with above . Maybe you can make this like 01:13:371 (3,4,5,6,7) - because of the big loud on the white tick ^
  3. 01:18:744 (3,7) - Overlap Fixed
  4. 01:37:774 (1) - Ctrl+G Please ! , good flow ~ Fixed
  5. 02:08:222 (1,5) - Make this look clean please >< Fixed
  6. 02:10:460 (1,1) - ^ Fixed
  7. 02:23:893 (3) - Stacked this on 02:24:789 (2,3) - Fixed
  8. 02:28:595 (3,1) - ^ Fixed
  9. 02:41:132 (2,3,4,5) - Same with issue the sound at the blue tick I refused with the reason stated above
  10. 02:42:923 (3,4,5) - Add circle after this and stack it on 02:43:371 (6) - I don't understand this change so I'm not implementing it.
  11. 02:43:371 (6,2) - Overlap Fixed
  12. 03:10:684 (2,3,4,5,6) - Do something easier for this tricky part . it confused me xD Changed to be easier to read, I think lol
  13. 03:33:520 (2,3,4,5,6,7,8) - U miss a lot of sound at here , I think you can make reverse slider imo I'm not sure about this one, reverse slider sounds like a good idea. Maybe I will wait for more concerns regarding this.

Happiness
  1. 01:19:640 (8,1) - Wow , please reduce of the distance at here , i think it's a bit too much because you have to stream afterwards
    I think that's the point. I will keep your concern regarding the difficulty of it. If other people see it as issue as well I will consider fixing it
  2. 01:58:707 (4,5,6) - too much space i think
  3. 02:00:722 (6,7) - ^
  4. 02:13:035 (5,6,7) - ^
  5. 02:14:826 (5,6,7) - this is the largest spacing than above >< also , it have a stream after it
    This diff used to be harder but it was already toned down. Thank you for your concerns, but I think most of the difficulty comes from tapping not aim. Changing spacing won't really make it much easier

As my Conclusion , You map is good i think !
It make me so calm ~

Goodluck with the set ! ><
Thank you so much for modding :)
Halliday
Hi, a NM from my queue :D

Normal
00:09:117 (1,2,3) - This flow was mean't to be circular, but it isn't a perfect circle (The shape of 3 is too wide) :o
01:34:192 (3,4,5) - Same here, the way the flow isn't perfectly circular makes it look like if 01:35:087 (4,5) - was part of another different pattern, and it isnt...
00:27:028 (5,6,1) - When you make this pattern like this, it looks like if 6 was part of the next pattern, when it isn't. You should make this two patterns more clearly recognizable, try something like this or similar:

That way, is clear that 1 is part of a different pattern.
00:29:714 (1) - Remove this NC. At this point, the music has already build up enough to not have such small combos. Proof: Just a moment ago you had a 6 notes combo xd
00:44:714 (2) - Why not just make this a rotated version of the previous one (00:44:043 (1) - )? Using simmetry is neat.
Same of above goes to:
00:54:789 (1,2) - 00:58:371 (3,4) - 01:01:953 (1,2) - 01:04:192 (2,3) -
Another cool reason to do it is because (If Im not mistaken) you are using 2 very similar sliders to represent very similar sounds of the song, right? So why not just make them simmetric? :'D
01:12:475 (1,2) - I don't think theres any truly notable sound on 01:12:923 - . It would be better if you extend the slider to 01:13:147 - .
01:14:266 (1,2) - Same here, nothing plays on the red beat, but both the vocal ends and a drum sounds on the white tick (01:14:938 - ), so you should extend that slider to end there.
01:43:819 (2,4) - Ehm idk bout that overlap
01:49:416 (2,3) - Blanket pls :^)
02:12:252 (2,1) - Also blanket
02:10:013 (1) - 02:13:595 (1) - Remove this two NCs, I don't think they are really neccesary
02:17:177 (1) - This pattern could definitely be neater. For a start, you could blanket it with 4 at the top

And with 2 at the bottom
02:18:968 (1) - One is too close to the slider, looks kinda weird, I would place directly in line with 2 (x:493)
02:25:013 (3,1) - Do the blanket
02:29:714 (1,2) - Those are two of the same shape, then, wouldn't it be nice to make that simmetry really clear? e.e

Something like this looks fine ^^^
02:35:759 (3) - Extend it to 02:36:207 - , that would reflect the vocals better
02:36:878 (1,2) - Woh this pattern looks weird, either blanket 1 and 2 (recommended), or just move 2 down.
02:40:013 (4,1) - They are too close, imo it would look better like this, dont you think? c:

02:40:460 (1,2,3,1,2,3) - Okey, I think you are missing some pretty important notes here, this notes: 02:41:132 - 02:41:580 - 02:42:699 -
These should be clickable imo (and 02:41:356 - probably shouldnt). There are several ways you can re-arrange that rhytm, I'll just drop one:

Also 02:42:028 (1) - remove that NC
02:43:819 (1,2) - Blanket
02:45:610 (1) - I don't think this NC is neccesary neither
02:46:281 (2,3) - This transition from vocals to drums during a same combo is kinda ¿uh?, but maybe you can get away with it so shhh xd
03:07:326 (3,1) - Make 3 a "V" slider (A slider with a red nod xd) so its more distinguishable from 1
03:08:222 (1,2) - Blanket, or apply simmetry within 03:10:013 (1,2) - and 03:08:222 (1,2) -
03:13:595 (1,2,3,1,2,3) - This patterns are basically two of the same, I would recommend you add some variation to one of them (I recommend you change the first one, I liked the second one)
03:14:266 (2,3) - (In case you decide not to change this first pattern, it still requires a little fix:)Move this notes to the left (I would say x:356, y:119) so the pattern looks more like a whole
03:15:386 (1) - NC not neccesary, remove
03:15:386 (1,2,3) - Also, what this pattern is missing is looking more like a circle, let's say something like this:

I rotated "3" 20 degrees clockwise and moved things a little xd
03:23:445 (3,1) - Fix blanket
03:24:341 (1,2) - You could blanket if you want xd
03:31:505 (1,2,3,4,1) - Instead of just a simple "waterfall drop",you could arrange these in a more insteresting way. Something polygonal would be nice. That would also prevent 03:33:296 (1) - from almost going off screen lol

Yeah, I think I will leave it there and only mod Normal, however, I glanced thru the Hard diff a little, and all I can say is: "Fix blanket" xD Just on that first quick check I found like 20 blankets that could be improved, so yeah, you will have to do some self modding on that. Make sure you get it done. And do the same for Happiness.

It is a cute song, it made me giggle haha

Very good luck ~
Topic Starter
timemon

Halliday wrote:

Hi, a NM from my queue :D

Normal
00:09:117 (1,2,3) - This flow was mean't to be circular, but it isn't a perfect circle (The shape of 3 is too wide) :o
01:34:192 (3,4,5) - Same here, the way the flow isn't perfectly circular makes it look like if 01:35:087 (4,5) - was part of another different pattern, and it isnt...
00:27:028 (5,6,1) - When you make this pattern like this, it looks like if 6 was part of the next pattern, when it isn't. You should make this two patterns more clearly recognizable, try something like this or similar:

That way, is clear that 1 is part of a different pattern.
00:29:714 (1) - Remove this NC. At this point, the music has already build up enough to not have such small combos. Proof: Just a moment ago you had a 6 notes combo xd
00:44:714 (2) - Why not just make this a rotated version of the previous one (00:44:043 (1) - )? Using simmetry is neat.
Same of above goes to:
00:54:789 (1,2) - 00:58:371 (3,4) - 01:01:953 (1,2) - 01:04:192 (2,3) -
Another cool reason to do it is because (If Im not mistaken) you are using 2 very similar sliders to represent very similar sounds of the song, right? So why not just make them simmetric? :'D
01:12:475 (1,2) - I don't think theres any truly notable sound on 01:12:923 - . It would be better if you extend the slider to 01:13:147 - .
01:14:266 (1,2) - Same here, nothing plays on the red beat, but both the vocal ends and a drum sounds on the white tick (01:14:938 - ), so you should extend that slider to end there.
01:43:819 (2,4) - Ehm idk bout that overlap
01:49:416 (2,3) - Blanket pls :^)
02:12:252 (2,1) - Also blanket
02:10:013 (1) - 02:13:595 (1) - Remove this two NCs, I don't think they are really neccesary
02:17:177 (1) - This pattern could definitely be neater. For a start, you could blanket it with 4 at the top I tried but I could only blanket the 4 if that even counts as a blanket lol.

And with 2 at the bottom
02:18:968 (1) - One is too close to the slider, looks kinda weird, I would place directly in line with 2 (x:493)
02:25:013 (3,1) - Do the blanket
02:29:714 (1,2) - Those are two of the same shape, then, wouldn't it be nice to make that simmetry really clear? e.e lol I accidentally changed it to something worse. and already fixed all the distance in the section so im going to leave it as is.

Something like this looks fine ^^^
02:35:759 (3) - Extend it to 02:36:207 - , that would reflect the vocals better
02:36:878 (1,2) - Woh this pattern looks weird, either blanket 1 and 2 (recommended), or just move 2 down.
02:40:013 (4,1) - They are too close, imo it would look better like this, dont you think? c:

02:40:460 (1,2,3,1,2,3) - Okey, I think you are missing some pretty important notes here, this notes: 02:41:132 - 02:41:580 - 02:42:699 -
These should be clickable imo (and 02:41:356 - probably shouldnt). There are several ways you can re-arrange that rhytm, I'll just drop one:
I have changed in my own way but it's very similar to yours.
Also 02:42:028 (1) - remove that NC
02:43:819 (1,2) - Blanket
02:45:610 (1) - I don't think this NC is neccesary neither
02:46:281 (2,3) - This transition from vocals to drums during a same combo is kinda ¿uh?, but maybe you can get away with it so shhh xd
03:07:326 (3,1) - Make 3 a "V" slider (A slider with a red nod xd) so its more distinguishable from 1 If you mean red anchor, I don't think it's a good idea because I don't use it at all in the entire mapset lol
03:08:222 (1,2) - Blanket, or apply simmetry within 03:10:013 (1,2) - and 03:08:222 (1,2) -
03:13:595 (1,2,3,1,2,3) - This patterns are basically two of the same, I would recommend you add some variation to one of them (I recommend you change the first one, I liked the second one)
03:14:266 (2,3) - (In case you decide not to change this first pattern, it still requires a little fix:)Move this notes to the left (I would say x:356, y:119) so the pattern looks more like a whole
03:15:386 (1) - NC not neccesary, remove
03:15:386 (1,2,3) - Also, what this pattern is missing is looking more like a circle, let's say something like this:

I rotated "3" 20 degrees clockwise and moved things a little xd
03:23:445 (3,1) - Fix blanket
03:24:341 (1,2) - You could blanket if you want xd
03:31:505 (1,2,3,4,1) - Instead of just a simple "waterfall drop",you could arrange these in a more insteresting way. Something polygonal would be nice. That would also prevent 03:33:296 (1) - from almost going off screen lol Moved the 1 a bit but I kept the pattern.

Yeah, I think I will leave it there and only mod Normal, however, I glanced thru the Hard diff a little, and all I can say is: "Fix blanket" xD Just on that first quick check I found like 20 blankets that could be improved, so yeah, you will have to do some self modding on that. Make sure you get it done. And do the same for Happiness. Alright I will take a look at Hard and Happiness when I have the time. though, Happiness diff probably has the least amount of blanket issues anyway.

No texts mean applied

It is a cute song, it made me giggle haha thanks!

Very good luck ~
Thank you for modding :)
Halliday
Hey, I forgot to check the metadata, I just did and this is what I got...

I suggest this metadata instead:

Title: strawberry happiness
Artist: Aliesrite*(Ym1024 feat. lamie*)

That's how it is on the page you provided, the artist isn't just Aliesrite* (Even on the bg the artist is not just Aliesrite*) and the title first letter shouldn't be capitalized. Here's another source to confirm that the S shouldnt be capitalized: https://aliesrite.booth.pm/items/163105

Also, after you do this, modify your tags, there shouldn't be any words on Tags that are already on other fields.
Topic Starter
timemon

Halliday wrote:

Hey, I forgot to check the metadata, I just did and this is what I got...

I suggest this metadata instead:

Title: strawberry happiness
Artist: Aliesrite*(Ym1024 feat. lamie*)

That's how it is on the page you provided, the artist isn't just Aliesrite* (Even on the bg the artist is not just Aliesrite*) and the title first letter shouldn't be capitalized. Here's another source to confirm that the S shouldnt be capitalized: https://aliesrite.booth.pm/items/163105

Also, after you do this, modify your tags, there shouldn't be any words on Tags that are already on other fields.
Yeah, the title isn't capitalized, and it wasn't capitalized before and I must have forgot about it and changed it to a capital letter lol

Aliesrite* is their publishing name, Ym1024 feat. lamie* are the people behind it. I see other maps use stuff like EastNewSound and Halozy but not the performer and composer. I'm sticking with just Aliesrite* for now.
Wriothesley
Hi! From my Queue :D

EASY

00:06:878 (2,3,4) - why are these not in a straight line. move 2 down exactly 2 grid points to fix.
00:09:117 (1,2,3,4) - there's no song emphasis on 4 so why is it spaced slightly differently and straight whereas the others are curved
01:01:058 (3) - make this slider symmetrical for one also flip it so it flows better
01:05:983 (4,5,6,1) - why is 4,5 slightly bigger than the other jumps
02:09:117 (2,3,4) - why is this spaced differently than the other patterns similar
02:20:983 (3,4,5) - not mapped to vocals and it's weird because all the next patterns are
03:18:520 (4,1) - don't overlap these, looks weird

HARD
00:50:535 (4,1) - i would just make 4 a reverse slider because its weird to cut in the middle of the word even if pitch changes
01:10:908 (1,2,3,4,5,6,1) - flow is super unintuitive for 1-6 and 6,1 is a huge jump compared to all the other jumps
01:40:237 (2,3,4,5,6) - uneven spacing
02:43:819 (1,2,3,4,5,6,7) - weird flow comparing slider and square

HAPPINESS
02:25:460 (4,5,1) - the spacing here is super weird. why arent they equidistant? there's no vocal emphasis and its all 1/2

Fun map and fun song! Good luck!
Topic Starter
timemon

SakuraKaminari wrote:

Hi! From my Queue :D

EASY

00:06:878 (2,3,4) - why are these not in a straight line. move 2 down exactly 2 grid points to fix. Changed it to look like a straight line Key word: "Look"
00:09:117 (1,2,3,4) - there's no song emphasis on 4 so why is it spaced slightly differently and straight whereas the others are curved I want some variety, and some people say it's bad to use too many curve sliders.
01:01:058 (3) - make this slider symmetrical for one also flip it so it flows better That would require massive change in the section. However, I have changed the slider a bit to make it look nicer and flow better.
01:05:983 (4,5,6,1) - why is 4,5 slightly bigger than the other jumps Because I have to stack it on sliderhead and tails
02:09:117 (2,3,4) - why is this spaced differently than the other patterns similar Fixed
02:20:983 (3,4,5) - not mapped to vocals and it's weird because all the next patterns are This is actually mapped to the drums but I have done such a shitty job at it and it's Normal difficulty. You can see on Hard and happiness.
03:18:520 (4,1) - don't overlap these, looks weird I have fixed it, that was a nightmare to fix because it broke almost everything after that.

HARD
00:50:535 (4,1) - i would just make 4 a reverse slider because its weird to cut in the middle of the word even if pitch changes I prefer consistency with other patterns
01:10:908 (1,2,3,4,5,6,1) - flow is super unintuitive for 1-6 and 6,1 is a huge jump compared to all the other jumps It's a sharp angle flow.
While I do agree that the jumps are bigger, it's not that big of a deal.

01:40:237 (2,3,4,5,6) - uneven spacing Changed the jump pattern completely
02:43:819 (1,2,3,4,5,6,7) - weird flow comparing slider and square thank you for your concern. I'm waiting for more people input on this one

HAPPINESS
02:25:460 (4,5,1) - the spacing here is super weird. why arent they equidistant? there's no vocal emphasis and its all 1/2 Made it look less weird

Fun map and fun song! Good luck! Thank you for modding :)
-Aerith-
# Short Hitsound Mod from my Modding Queue #


Normal

-01:49:416 add finish
-01:49:863 change it to whistle
-00:19:863 add clap
-00:20:199 add finish
-00:20:535 add finish

Hard

-00:19:640 for circle 2 and 3 use sampleset ,,,change it to drum and then add finish for circle 2 and 3
-00:19:863 same like above use sampleset change it to drum and then add clap
-00:20:199 add finish
-00:20:535 add finish

Happiness

-00:22:102 change this to whistle i guess
-00:19:640 like i said before use sampleset and change it to drum. for circle 2 and 3 add finish
-00:19:863 add clap
-00:20:199 add finish
-00:20:535 add finish
-01:05:087 instead of clap how about use sampleset and change it to normal ?

Nice song btw :D
good luck hope it helps ~~~
Topic Starter
timemon

-Aerith- wrote:

# Short Hitsound Mod from my Modding Queue #


Normal

-01:49:416 add finish
-01:49:863 change it to whistle
-00:19:863 add clap
-00:20:199 add finish
-00:20:535 add finish

Hard

-00:19:640 for circle 2 and 3 use sampleset ,,,change it to drum and then add finish for circle 2 and 3
-00:19:863 same like above use sampleset change it to drum and then add clap
-00:20:199 add finish
-00:20:535 add finish

Happiness

-00:22:102 change this to whistle i guess
-00:19:640 like i said before use sampleset and change it to drum. for circle 2 and 3 add finish
-00:19:863 add clap
-00:20:199 add finish
-00:20:535 add finish
-01:05:087 instead of clap how about use sampleset and change it to normal ? I will stick with clap for now.

Nice song btw :D
good luck hope it helps ~~~
No texts mean applied, thank you for modding :)
Einja
M4M

[General]
-if you're gonna put just the last diff name in lowercase, it won't look nice. I think they should all be lowercase.
-add combo colours

[Happiness]
OD 8.2 is high 0_0

you have a lot of ugly overlapping in the beginning of the map, it dies down later on, but please fix them, they don't look nice :c


00:22:102 (4,2) - bad overlap zzz

00:23:446 (1,2) - stack properly

00:40:684 (2,3,1) - avoid overlap

01:05:983 (2,4) - stack 4 at slider 2's slider end, would look nice

01:23:446 (1,4,5,6) - don't let this stack and slider overlap each other, it doesn't look neat

03:10:684 (2,3,2) - stack properly

03:29:714 (1,2) - it would be better if all of this was just a 1/1 slider instead

[normal]
maybe it's not a big deal, but ds kinda varies a lot in this map, sometimes is 0.99, 1.00, and 1.01, that's all i have to say.


good luck with your mapset!
Topic Starter
timemon

Einja wrote:

M4M

[General]
-if you're gonna put just the last diff name in lowercase, it won't look nice. I think they should all be lowercase. I will consider about it
-add combo colours I will add this later

[Happiness]
OD 8.2 is high 0_0 Quite lots of streams

you have a lot of ugly overlapping in the beginning of the map, it dies down later on, but please fix them, they don't look nice :c Fixed the early section of the map


00:22:102 (4,2) - bad overlap zzz

00:23:446 (1,2) - stack properly

00:40:684 (2,3,1) - avoid overlap

01:05:983 (2,4) - stack 4 at slider 2's slider end, would look nice

01:23:446 (1,4,5,6) - don't let this stack and slider overlap each other, it doesn't look neat

03:10:684 (2,3,2) - stack properly

03:29:714 (1,2) - it would be better if all of this was just a 1/1 slider instead It was before but people pointed out it was kinda bland so I decided that rhythm.

[normal]
maybe it's not a big deal, but ds kinda varies a lot in this map, sometimes is 0.99, 1.00, and 1.01, that's all i have to say.
Words cannot express how much I hate Normal.

good luck with your mapset! Thank you for modding :) no texts/blues = fixed
Topic Starter
timemon
Don't panic if the map has weird combo colours. It's not finished yet. I'm too tired for today.
Bekko
Hi! NM mod from my queue!

Easy
General:
Not too bad, you just need to fix some parts flow. Nothing special

Mod:

00:23:446 (4,2) - Kind of ugly overlap
00:27:923 (1,2,3) - This part would be better if you added two sliders (Like what you did here : 01:32:401 (1,2) - ) instead of one slider and 2 circles. The singer repeats a word twice so it would fit better in my opinion
00:38:669 (1,4,5) - Another bad overlap
01:19:863 (1,2,3,4,1) - I don't understand what you were trying to do. Maybe make it a bit more clearer?
01:28:819 (5,2) - Did you mean to have this overlap?
01:43:819 (2,4) - ^ It doesn't look that good if cirlces overlaps sliderbodies
02:09:789 (3,4) - this doesn't feel natural to play
02:13:147 (3,5) - overlap
02:15:386 (1,2,3,4) - This could be a perfect diamond shape, maybe concider that
02:25:013 (3,1) - Blanket
02:36:878 (1,2) - ^
03:12:251 (2,1) - I don't think those kind of overlaps are good in easier difficulties
03:18:968 (1,2) - I got to be honest, this flow is terrible
03:23:445 (3,2,3) - Weird overlap
03:27:923 (1,2) - I would think of a blanket here

Hard
General:
Hard difficulties are hard to map because it's hard to get a good spread so I don't blame you if there are things wrong with it

Mod:
00:06:431 (1,2,3,4,5) - I am not sure what you were trying to do
00:09:117 (2,4) - Blanket
00:11:804 (1,2,3,4,5) - you could use the polygon tool built in the game to create a perfect shape
also, 00:14:490 (6) - not centered
00:35:535 (2,1) - That slight annoying overlap
00:58:371 (1,2) - Why did you create two different shapes?
01:10:460 (4,5,1) - Not really that comfortable to play
01:22:998 (5,1) - This was a huge gap
01:24:341 (3,1) - Overlap
01:40:237 (2,3,4,5,6) - This was a random shape
02:11:132 (2,3,4,1) - Whats this?
02:18:296 (5,2) - Blanket?
02:47:625 (1,2,3,4,5,6,7) - This part looks a little tricky for a hard difficulty?
03:20:759 (1,2) - Blanket
03:22:550 (1,1) - This looks a little weird doesn't it?
03:24:341 (1,2,3) - blanket again
03:25:684 (5,3) - Why aren't they stacked?
03:29:714 (1,2) - blanket

happiness
General:
Capitalize the H in Happiness?
Harder difficulties looks like to be your strong side! Nothing too bad

Mod:

00:25:684 (6,2) - overlap
00:36:878 (1,2,3) - This is a nightmare to play
01:33:744 (4,1) - Huge gap in the middle of nowhere!?
02:11:804 (1,2) - blanket
02:13:259 (6,7,1) - ^
02:31:505 (1,2,1) - This looks a little weird?
03:22:102 (5,2) - overlap

Hope this was helpful for you! :)
Topic Starter
timemon

danielexus wrote:

Hi! NM mod from my queue!

Easy
General:
Not too bad, you just need to fix some parts flow. Nothing special

Mod:

00:23:446 (4,2) - Kind of ugly overlap Really hard to fix without changing the direction of the map.
00:27:923 (1,2,3) - This part would be better if you added two sliders (Like what you did here : 01:32:401 (1,2) - ) instead of one slider and 2 circles. The singer repeats a word twice so it would fit better in my opinion Yes, but it would be 4 1/1 sliders in a row. Too bland
00:38:669 (1,4,5) - Another bad overlap yeap, I'm waiting for a giant red flag that requires this change. cause changing this will have to change the direction of the section.
01:19:863 (1,2,3,4,1) - I don't understand what you were trying to do. Maybe make it a bit more clearer?
01:28:819 (5,2) - Did you mean to have this overlap?
01:43:819 (2,4) - ^ It doesn't look that good if cirlces overlaps sliderbodies It was poor direction choice
02:09:789 (3,4) - this doesn't feel natural to play
02:13:147 (3,5) - overlap Distance Snap doesn't allow me to stack lol
02:15:386 (1,2,3,4) - This could be a perfect diamond shape, maybe concider that
02:25:013 (3,1) - Blanket
02:36:878 (1,2) - ^
03:12:251 (2,1) - I don't think those kind of overlaps are good in easier difficulties
03:18:968 (1,2) - I got to be honest, this flow is terrible Yeah it's bad, but good bye every objects after that slider if I attempt to fix this.
03:23:445 (3,2,3) - Weird overlap
03:27:923 (1,2) - I would think of a blanket here Out of playfield

While I agree with your suggestion, and implementing all non-red texts in this diff. Those red changes would require a lot of effort for a visual change. I'm awaiting more opinions on this before I attempt anything crazy

Hard
General:
Hard difficulties are hard to map because it's hard to get a good spread so I don't blame you if there are things wrong with it

Mod:
00:06:431 (1,2,3,4,5) - I am not sure what you were trying to do
00:09:117 (2,4) - Blanket
00:11:804 (1,2,3,4,5) - you could use the polygon tool built in the game to create a perfect shape
also, 00:14:490 (6) - not centered
00:35:535 (2,1) - That slight annoying overlap
00:58:371 (1,2) - Why did you create two different shapes?
01:10:460 (4,5,1) - Not really that comfortable to play I tried many shapes, this one is the best so far
01:22:998 (5,1) - This was a huge gap
01:24:341 (3,1) - Overlap
01:40:237 (2,3,4,5,6) - This was a random shape
02:11:132 (2,3,4,1) - Whats this? idk
02:18:296 (5,2) - Blanket?
02:47:625 (1,2,3,4,5,6,7) - This part looks a little tricky for a hard difficulty? yeah it looks tricky but it isn't that bad to play, I think.
03:20:759 (1,2) - Blanket
03:22:550 (1,1) - This looks a little weird doesn't it?
03:24:341 (1,2,3) - blanket again
03:25:684 (5,3) - Why aren't they stacked?
03:29:714 (1,2) - blanket

happiness
General:
Capitalize the H in Happiness? song title isn't
Harder difficulties looks like to be your strong side! Nothing too bad

Mod:

00:25:684 (6,2) - overlap
00:36:878 (1,2,3) - This is a nightmare to play yeah bad angle, but Im keeping it because it's pretty mild and the slider is supposed to change the flow
01:33:744 (4,1) - Huge gap in the middle of nowhere!? It's a slider into another slider, no one actually follows sliders
02:11:804 (1,2) - blanket
02:13:259 (6,7,1) - ^
02:31:505 (1,2,1) - This looks a little weird?
03:22:102 (5,2) - overlap

Hope this was helpful for you! :) Thank you for modding! :) all non-red texts mean applied/fixed.
JierYagtama
nice song btw
Hard
00:08:893 (1,2,3,4) - first off fix blanket (sorry for nazi mod lol)
00:14:490 (6) - shouldnt this be a NC? you can also add a spinner after this
01:24:341 (3,1) - messy overlap fix it
01:35:087 (3,4,5,1) - yeaaa last time im gonna point out a blanket nazi mod xd
01:40:237 (2,3,4,5) - not even symmetrical smh
02:45:610 (1) - ctrk g for better flow and since its a new strong sound you can change it xd
02:47:625 (1,2,3,4,5,6,7) - yeah fix this pattern
03:34:639 (8,1) - overkill on the spacing? also 03:34:863 - missing note theres still sound in that tick to be mapped
00:48:296 (4,1,2) - tryyy distance snapping it to look symmetrical doesnt really affect much but aesthetics is a must in ranking a map xd
The problem I have with this diff is flow since some parts you just continue the same flow over and over when you can change it when the music calls for it
Gl boi
Topic Starter
timemon

JeirYagtama wrote:

nice song btw
Hard
00:08:893 (1,2,3,4) - first off fix blanket (sorry for nazi mod lol)
00:14:490 (6) - shouldnt this be a NC? you can also add a spinner after this
01:24:341 (3,1) - messy overlap fix it
01:35:087 (3,4,5,1) - yeaaa last time im gonna point out a blanket nazi mod xd
01:40:237 (2,3,4,5) - not even symmetrical smh
02:45:610 (1) - ctrk g for better flow and since its a new strong sound you can change it xd
02:47:625 (1,2,3,4,5,6,7) - yeah fix this pattern
03:34:639 (8,1) - overkill on the spacing? also 03:34:863 - missing note theres still sound in that tick to be mapped Not overkill, and the red tick is intentionally ignored on all diff
00:48:296 (4,1,2) - tryyy distance snapping it to look symmetrical doesnt really affect much but aesthetics is a must in ranking a map xd
The problem I have with this diff is flow since some parts you just continue the same flow over and over when you can change it when the music calls for it
Gl boi
no texts = fixed thank you for modding :)
makisokk
Hi from my que
[General]
  • BG should be 1360x768 or 1920x1080/1200
[Normal]
  • 00:06:431 (1,2,3,4,5) - I think better do this
    00:09:789 (2) - Do this
    02:12:252 (2) - Do curve slider
    02:17:177 (1) - Do this, it's look better
    02:32:401 (3) - Lower the note below
[happiness]
  • 00:48:744 (5) - nc
    01:03:744 (1) - Do curve
    01:49:416 (7,8) - I think that you need to shift these two notes below
    02:42:028 (1) - Do curve
Sorry for small mod
Your map is done pretty well, but I think you need to read these links
t/86329
https://osu.ppy.sh/news/61334266941
Good luck with maps
Lami
##m

n

00:01:058 (1,3) - stack?
00:29:714 (4,5) - imo bad flow, if consider to (4)'s end point and (4)'s direction. cuz it's low diff.
01:23:446 (1) - remove NC cuz 2/1 nc cycle is too dense for low diff. etc
03:20:535 (3,1) - inconsistent ds

h

00:19:863 (4) - missing placed hitsound
03:26:580 (2,3) - avoid overlap

i

00:10:013 (1,2) - blanket
00:13:595 (7,1) - swap nc
00:18:072 (3,1) - plz jump for emphasis, this small jump feels so weird by strong finish.
00:41:132 (4,1) - ^ same
00:26:804 (2,3) - improvable flow
00:27:363 - remove clap, since clap usage was not vocal
00:33:296 - what's this break line purpose? i think it don't work something, remove better
00:36:207 (4,1) - too huge jump for clam part. i guess
00:47:625 (1,2,3,4,5,6) - ^ similar issue with above, this jump feels pretty different with others clam partten.
00:55:460 (3,1) - more ds
00:57:699 (1) - remove nc
01:39:565 (1,3) - this overlap doesn't look clean about visual
01:46:729 (1,2,3,4) - vs 01:32:401 (1,2,3,4) - i know every note don't need to have perfect same partten with others.
but they are too different, despite of similar sound.
01:51:655 - should be clickable cuz this is main beat at 01:51:431 (7,8,9,10) -
01:53:222 - ^
01:53:334 - ^
02:05:983 - ^
01:58:371 (2,3) - dont u think this ds too huge? 01:59:938 (2,3) - this jump make sense cuz it's more high tone.
so 01:58:371 (2,3) - should be smaller than 01:59:938 (2,3) -
02:23:222 (2,3) - personally, i don't think that small jump isn't good way in same NC term, except some special case.
03:12:699 (3,4,5,6) - vs 01:27:923 (3,4,5,6,7,8) - there isn't important mistake for now. but since second kiai section is more high mood,
u can consider to make dense rhythm for that.
03:17:177 (1,2,3,4) - ^ similar issue with first kiai. since it's main vocal, 03:18:968 (1,2,3) - this one feels pretty huge jump, if compare with them.
03:27:028 (6,7) - missing finish
03:34:192 (6,7,8) - vs 01:49:416 (7,8,9) -

01:50:311 - section vs 02:04:640 - section. i wish you make sure your rhythm usage, what you want to follow.
cuz i think they are pretty same repeating section.
example, 01:52:774 (2,3,4,5,6) - vs 02:07:102 (2,3,4,5) -
Topic Starter
timemon

Lami wrote:

##m

n

00:01:058 (1,3) - stack?
00:29:714 (4,5) - imo bad flow, if consider to (4)'s end point and (4)'s direction. cuz it's low diff.
01:23:446 (1) - remove NC cuz 2/1 nc cycle is too dense for low diff. etc
03:20:535 (3,1) - inconsistent ds

h

00:19:863 (4) - missing placed hitsound
03:26:580 (2,3) - avoid overlap

i

00:10:013 (1,2) - blanket
00:13:595 (7,1) - swap nc
00:18:072 (3,1) - plz jump for emphasis, this small jump feels so weird by strong finish.
00:41:132 (4,1) - ^ same
00:26:804 (2,3) - improvable flow I have been trying to make this work for so many times now, I will give it another shot
00:27:363 - remove clap, since clap usage was not vocal
00:33:296 - what's this break line purpose? i think it don't work something, remove better What do you mean? The greenish blue thingy?
I honestly have no idea why it was there.

00:36:207 (4,1) - too huge jump for clam part. i guess
00:47:625 (1,2,3,4,5,6) - ^ similar issue with above, this jump feels pretty different with others clam partten.
00:55:460 (3,1) - more ds
00:57:699 (1) - remove nc
01:39:565 (1,3) - this overlap doesn't look clean about visual I changed it to stack under the slider, which would make the jump pretty big.
01:46:729 (1,2,3,4) - vs 01:32:401 (1,2,3,4) - i know every note don't need to have perfect same partten with others.
but they are too different, despite of similar sound. The second kiai is similar to this. I will wait for more comments on this one because it's not that hard to change
01:51:655 - should be clickable cuz this is main beat at 01:51:431 (7,8,9,10) -
01:53:222 - ^
01:53:334 - ^
02:05:983 - ^ I want to emphasize the doubles here, and the long slider is made for a break for the player cuz I think the rhythm would be too dense .
01:58:371 (2,3) - dont u think this ds too huge? 01:59:938 (2,3) - this jump make sense cuz it's more high tone. I reduced the distance a little. I want to keep it like this because it looks kinda cool
so 01:58:371 (2,3) - should be smaller than 01:59:938 (2,3) -
02:23:222 (2,3) - personally, i don't think that small jump isn't good way in same NC term, except some special case. idk what you meant but I just changed the slider and stacked it under (2) lol
03:12:699 (3,4,5,6) - vs 01:27:923 (3,4,5,6,7,8) - there isn't important mistake for now. but since second kiai section is more high mood,
u can consider to make dense rhythm for that.
03:17:177 (1,2,3,4) - ^ similar issue with first kiai. since it's main vocal, 03:18:968 (1,2,3) - this one feels pretty huge jump, if compare with them. Bong
03:27:028 (6,7) - missing finish
03:34:192 (6,7,8) - vs 01:49:416 (7,8,9) -

01:50:311 - section vs 02:04:640 - section. i wish you make sure your rhythm usage, what you want to follow.
cuz i think they are pretty same repeating section. I made it consistent now
example, 01:52:774 (2,3,4,5,6) - vs 02:07:102 (2,3,4,5) -

Thank you so much for modding :) Blue/no texts = fixed!
Gloria Guard
Hi From my queue.

[General]

You have to change the normal diff Stack Leniency 10 -> 7. I think that it doesn't have a big influence on the map. (If so many put in the stack notes or the stack patterns is reading so hard, it's need. maybe :P)
You have to change the image size to 1366x768 or 1920x1080.
You need to get a little to more improve the hitsounding. There are many sounds that are emphasized in this song. (piano or orgel and solid clap sound etc.) example 00:01:058 - 00:14:490 this part to orgel or piano sound is really emphasized but You didn't put anything in here. anyways I am suggesting to you for a better sound :)

[Normal]

■ 00:56:580 - There is a rhythm here. You have to consistent the rhythms
■ 01:28:371 (4) - Add clap? I think this note don't put clap sound, really empty this point. and 01:27:475 (2) - 01:27:923 (3) The vocals are emphasized in the same way.
■ 01:50:311 (3) - The end of one part. Add NC
■ 02:12:252 (2) - Could you try the curve this slider? and 02:13:147 (3) this is note body the blanket is better.
■ 02:17:177 (1) - The sliders body more improve shape and before 02:16:729 (4) this note blanket.
■ 03:13:147 (4) - Missing clap here.
■ 03:13:595 (1,2,3) - The patterns shape is strange. You make a symmetry like to 03:15:386 (4,5,6)


[Hard]

■ 00:23:446 (3,4,5) - This section requires an accurate rhythm. so There are two parts that emphasize vocals 00:23:446 - 00:23:893 here, not 1/4 repeat slider starting point 00:23:669 You have to change this rhythm. Try a make 4 circle + one repeat slider or 4 repeat slider + three repeat slider. I recommend second suggestion
■ 01:10:684 (5,1) - Why you don't consistent spacing this pattern? I don't think you emphasized this place.
■ 01:17:177 (4,5,6) - I've pointed to a similar rhythm before. this part rhythm isn't 2 circle + 5 reapeat slider. it's fact, Here is emphasized rhythm 4 circle + 2 repeat slider or 2 repeat + 2 repeat slider rhythm. i mean, 01:17:177 - 01:17:625 The starting point of the slider is here.
■ 02:01:505 (1,1,1) - Remove the spamming NCs. I don't think there is a change of songs here. also slider speed or the other emphasiszed rhythms.
■ 02:15:834 (1,1,1) - Same
■ 02:47:625 (1) - Spacing error


I moded sub difficulty. maybe insane diff is good. i guess zz
Topic Starter
timemon

Gloria Guard wrote:

Hi From my queue.

[General]

You have to change the normal diff Stack Leniency 10 -> 7. I think that it doesn't have a big influence on the map. (If so many put in the stack notes or the stack patterns is reading so hard, it's need. maybe :P) fixed
You have to change the image size to 1366x768 or 1920x1080. This is the best quality I could find, should I just upscale the image or something?
You need to get a little to more improve the hitsounding. There are many sounds that are emphasized in this song. (piano or orgel and solid clap sound etc.) example 00:01:058 - 00:14:490 this part to orgel or piano sound is really emphasized but You didn't put anything in here. anyways I am suggesting to you for a better sound :) I will try to improve my hitsounding

[Normal]

■ 00:56:580 - There is a rhythm here. You have to consistent the rhythms Added more objects
■ 01:28:371 (4) - Add clap? I think this note don't put clap sound, really empty this point. and 01:27:475 (2) - 01:27:923 (3) The vocals are emphasized in the same way. added
■ 01:50:311 (3) - The end of one part. Add NC added
■ 02:12:252 (2) - Could you try the curve this slider? and 02:13:147 (3) this is note body the blanket is better. thanks for the suggestion
■ 02:17:177 (1) - The sliders body more improve shape and before 02:16:729 (4) this note blanket. I tried I hope it's ok now
■ 03:13:147 (4) - Missing clap here. fixed
■ 03:13:595 (1,2,3) - The patterns shape is strange. You make a symmetry like to 03:15:386 (4,5,6) Made it look more like 03:15:386 (4,5,6)


[Hard]

■ 00:23:446 (3,4,5) - This section requires an accurate rhythm. so There are two parts that emphasize vocals 00:23:446 - 00:23:893 here, not 1/4 repeat slider starting point 00:23:669 You have to change this rhythm. Try a make 4 circle + one repeat slider or 4 repeat slider + three repeat slider. I recommend second suggestion Fixed
■ 01:10:684 (5,1) - Why you don't consistent spacing this pattern? I don't think you emphasized this place. Alright
■ 01:17:177 (4,5,6) - I've pointed to a similar rhythm before. this part rhythm isn't 2 circle + 5 reapeat slider. it's fact, Here is emphasized rhythm 4 circle + 2 repeat slider or 2 repeat + 2 repeat slider rhythm. i mean, 01:17:177 - 01:17:625 The starting point of the slider is here. Fixed
■ 02:01:505 (1,1,1) - Remove the spamming NCs. I don't think there is a change of songs here. also slider speed or the other emphasiszed rhythms. K
■ 02:15:834 (1,1,1) - Same ^
■ 02:47:625 (1) - Spacing error What do you mean by this? But I changed it to repeat sliders like you suggested before anyway.


I moded sub difficulty. maybe insane diff is good. i guess zz Let's hope insane diff is good xD. Thank you so much for modding! :)
Gordon
Hey from my modding queue!
Fun little cheerful song you have here lol ^_^

Let's get down to business.

The normal diff is prefect!

Hard
Overall really good just a couple of overlaps and pattern issues
01:26:580 (5,2) - Overlap
01:40:237 (2,3,4,5) - Isn't a perfect square. Not sure if it doesn't bother you or not but it looks off.
02:48:072 (2,3,4,5,6,7) - imo pretty weird pattern. Maybe change it up?
03:25:013 (2,3,4,5,6) - Not a hard one to play but seems funky.

Happiness
Pure happiness uguu~
00:24:789 (2,5,6) - Overlap
03:34:639 (8) - Add a note after the 8 on the red tick
Topic Starter
timemon

Mistaken wrote:

Hey from my modding queue!
Fun little cheerful song you have here lol ^_^

Let's get down to business.

The normal diff is prefect!

Hard
Overall really good just a couple of overlaps and pattern issues
01:26:580 (5,2) - Overlap
01:40:237 (2,3,4,5) - Isn't a perfect square. Not sure if it doesn't bother you or not but it looks off.
02:48:072 (2,3,4,5,6,7) - imo pretty weird pattern. Maybe change it up?
03:25:013 (2,3,4,5,6) - Not a hard one to play but seems funky. Couldn't think up of a better jump atm.

Happiness
Pure happiness uguu~
00:24:789 (2,5,6) - Overlap
03:34:639 (8) - Add a note after the 8 on the red tick I want to emphasize the final note more.

Thank you for modding :) no texts = applied
-Atri-
M4M

[General]
  1. Add "BOFU2015" to tags
  2. The BG is too small, if you're unable to find a better bg, you can try waifu2x

[happiness]
  1. 00:11:804 (3) - missing NC
  2. 00:23:446 (1) - Remove NC, although you're mapping other instrument
  3. 01:23:446 (1,2,3) - The flow transition is quite weird imo, you can try to make 01:24:117 (2,3) - lower so the movement of 01:23:446 (1,2) - can catch better
  4. 02:59:266 (1,2,3,4) - Those two patterns can be the same as they seems similar to me, also, 02:59:266 (1,3) - are not stacked properly

Nice song and nice map

Good luck~
Topic Starter
timemon

Firis Mistlud wrote:

M4M

[General]
  1. Add "BOFU2015" to tags
  2. The BG is too small, if you're unable to find a better bg, you can try waifu2x What is this sorcery?
    and How have I never heard of this before

[happiness]
  1. 00:11:804 (3) - missing NC
  2. 00:23:446 (1) - Remove NC, although you're mapping other instrument
  3. 01:23:446 (1,2,3) - The flow transition is quite weird imo, you can try to make 01:24:117 (2,3) - lower so the movement of 01:23:446 (1,2) - can catch better
  4. 02:59:266 (1,2,3,4) - Those two patterns can be the same as they seems similar to me, also, 02:59:266 (1,3) - are not stacked properly

Nice song and nice map

Good luck~ All applied, thank you for modding :)
newton-
hi from q

[ happiness]
  1. 00:13:595 (1) - maybe stack this on 00:12:252 (2) - instead for spacing emphasis to this strong beat
  2. 00:30:610 (4) - curve this instead? the vocal changes pitch and i think that a straight line would represent this change in pitch well
  3. 00:38:222 (4,1) - this is the only time you ever do this in this section, so it might stand out too much
  4. 00:49:863 (2,3) - you could blanket these
  5. 01:01:953 (1,2) - maybe replace with something like this to catch the pretty prominent violin sounds
  6. 01:28:819 (1,2) - blanket
  7. 01:42:252 (3,4,5,6,7,8,9,10) - maybe make this consistent with 01:27:923 (3,4,5,6,7,8) - or vice versa
  8. 02:49:416 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - maybe bend the stream at some parts where the bell sounds hit to emphasize the bells?
  9. 03:29:266 (5,1,2) - this looks like a 1/4 gap due to how stuff like 03:28:819 (3,4,5) - was spaced, consider changing spacing
  10. 03:30:610 (5,7) - blanket pls
this is actually pretty good for a 3rd map, good luck!
Topic Starter
timemon

newton- wrote:

hi from q

[ happiness]
  1. 00:13:595 (1) - maybe stack this on 00:12:252 (2) - instead for spacing emphasis to this strong beat I want it to stand out
  2. 00:30:610 (4) - curve this instead? the vocal changes pitch and i think that a straight line would represent this change in pitch well
  3. 00:38:222 (4,1) - this is the only time you ever do this in this section, so it might stand out too much
  4. 00:49:863 (2,3) - you could blanket these
  5. 01:01:953 (1,2) - maybe replace with something like this to catch the pretty prominent violin sounds It would ignore the sounds on the red ticks, though.
  6. 01:28:819 (1,2) - blanket
  7. 01:42:252 (3,4,5,6,7,8,9,10) - maybe make this consistent with 01:27:923 (3,4,5,6,7,8) - or vice versa They're actually different. 01:42:252 is longer
  8. 02:49:416 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - maybe bend the stream at some parts where the bell sounds hit to emphasize the bells? I tried but I couldn't make a good looking one, one of the first idea this map had was actually a jump stream. It was later changed because it was a difficulty spike
  9. 03:29:266 (5,1,2) - this looks like a 1/4 gap due to how stuff like 03:28:819 (3,4,5) - was spaced, consider changing spacing
  10. 03:30:610 (5,7) - blanket pls
this is actually pretty good for a 3rd map, good luck! Thanks, I'm trying my best and hope one day this map will reach ranked status.

Thank you so much for modding :)
Sidetail
[general]
your hitsound is bit all over the place, so i think it's good time to fix them

[happiness]
- would be nice if you use soft-sliderslide.wav that is blank so you don't get this ugly slider sounds. if you want, just head off to other maps in editor, and get the soft-sliderslide.wav, add it to your map folder, timing -> timing setup -> ctrl + a -> audio tab -> select custom 1. If you did it correctly, you should see S:C1 on all green timing points and you shouldn't get annoying slider noise
00:23:446 (3,4,5,6,7,8,9) - you should add snare sound or sth since it feels really empty here..
01:19:863 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - did you ever thought about making other half of stream 01:20:759 (1,2,3,4,5,6,7,8) - to have more spacing than first half? I think that would be pretty good emphasis to the song
01:27:923 (3,4,5) - you should just make notes make aim move as well just like 01:28:371 (6,7,8) -
01:40:460 (3) - that's suddenly pretty out of ordinary. jumps with even spacing would work fine here. (e.g.: star jump)
02:01:058 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - your stream NC pattern isn't very consistent. before you used 1set as 8note, but here you used 4notes
02:15:386 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - ^
02:47:177 (1,2,3,4,1) - err.. thats pretty uneven.

[hard]
00:23:446 (3,1) - unintentional overlaps bothers me a little
00:53:446 (2,3) - everytime i hear this things, it feels off. try this: https://puu.sh/wce9p/aec85e1d1a.jpg
01:00:610 (2,3) - ^ (etc)
01:50:983 (2,3,4,5) - i think you can show a bit more characteristics about song here. it's hard diff so current is bit too plain
01:52:774 (2,3,4) - same here. too bland. try this: https://puu.sh/wcegy/c45f9b1fe4.jpg
02:48:072 (2,3,4,5,6,7) - i think you can do better than this in terms of placements, current one seems just too crowded
03:00:162 (2,2) - not really fan of this, i would have second slider like this https://puu.sh/wcep0/5f2e28953b.jpg so it's not overly crowded
03:33:520 (2,3,4,5,6) - hmm, the song calls for blue ticks as well https://puu.sh/wcetD/b2bad495da.jpg

[normal]
00:10:908 (4) - yeah this seems really awkward. https://puu.sh/wceyi/c762df7cae.jpg
01:27:028 (1,2,3,4,5) - you can probably add more character into this jump xD
02:47:625 (1,2,3,4) - ^ (etc)

for normal, placement and rhythm seems all right, but hitsound seems bit off to me. fix insane's hitsound and copy the hs over with hitsound copier program later on! hope that helps a bit
Topic Starter
timemon

Sidetail wrote:

[general]
your hitsound is bit all over the place, so i think it's good time to fix them

[happiness]
- would be nice if you use soft-sliderslide.wav that is blank so you don't get this ugly slider sounds. if you want, just head off to other maps in editor, and get the soft-sliderslide.wav, add it to your map folder, timing -> timing setup -> ctrl + a -> audio tab -> select custom 1. If you did it correctly, you should see S:C1 on all green timing points and you shouldn't get annoying slider noise
00:23:446 (3,4,5,6,7,8,9) - you should add snare sound or sth since it feels really empty here..
01:19:863 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - did you ever thought about making other half of stream 01:20:759 (1,2,3,4,5,6,7,8) - to have more spacing than first half? I think that would be pretty good emphasis to the song its actually slightly bigger on the second combo
01:27:923 (3,4,5) - you should just make notes make aim move as well just like 01:28:371 (6,7,8) -
01:40:460 (3) - that's suddenly pretty out of ordinary. jumps with even spacing would work fine here. (e.g.: star jump)
02:01:058 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - your stream NC pattern isn't very consistent. before you used 1set as 8note, but here you used 4notes
02:15:386 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - ^ the other NC patterns use whistle, this one uses finish
02:47:177 (1,2,3,4,1) - err.. thats pretty uneven. What do you mean by this it's a copy pasted stream from before

[hard]
00:23:446 (3,1) - unintentional overlaps bothers me a little
00:53:446 (2,3) - everytime i hear this things, it feels off. try this: https://puu.sh/wce9p/aec85e1d1a.jpg
01:00:610 (2,3) - ^ (etc)
01:50:983 (2,3,4,5) - i think you can show a bit more characteristics about song here. it's hard diff so current is bit too plain
01:52:774 (2,3,4) - same here. too bland. try this: https://puu.sh/wcegy/c45f9b1fe4.jpg I fixed above but I prefer to keep this one the same
02:48:072 (2,3,4,5,6,7) - i think you can do better than this in terms of placements, current one seems just too crowded
03:00:162 (2,2) - not really fan of this, i would have second slider like this https://puu.sh/wcep0/5f2e28953b.jpg so it's not overly crowded
03:33:520 (2,3,4,5,6) - hmm, the song calls for blue ticks as well https://puu.sh/wcetD/b2bad495da.jpg

[normal]
00:10:908 (4) - yeah this seems really awkward. https://puu.sh/wceyi/c762df7cae.jpg the song is a bit awkward here, and while that seems like a good idea it would be a nightmare having to resnap everything after
01:27:028 (1,2,3,4,5) - you can probably add more character into this jump xD I'm trying my best not to go over 2*
02:47:625 (1,2,3,4) - ^ (etc) ^

for normal, placement and rhythm seems all right, but hitsound seems bit off to me. fix insane's hitsound and copy the hs over with hitsound copier program later on! hope that helps a bit

Thank you so much for modding :) no red texts = fixed
pingal1ty
from #modreqs,

happiness:

00:22:998 (2) - Wouldn't be better if its like 00:22:550 (1) - but vertically flipped in order to flow better with 00:23:446 (3,4,5,6,7,8,9) - stream?
Also, shouldn't you NC at that stream?
01:17:177 (5,6,7,8,1,2,3,4,1) - Same here, you didn't NC at the beginning of the stream, plus you NCed at the end just to make the followarrow into 01:18:296 (2) - but then few seconds later 01:19:640 (8,1) - jumps going into a stream and there's no followarrow, so perhaps for consistency do one or another?
01:19:863 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Isn't this 16 note stream a bit too much for a sub 4* song?
02:01:058 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^ same + 1,2,3,4 instead of doing 1-8 like before
02:15:386 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^ same + shape doesn't look the same on the 1st octet than the second one
02:49:416 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - very large and spaced, not excessively spaced but because the shape of the stream does the effect that its heavy aim needed.
03:26:132 (1,2,3,4) - Why more spaced than before? I can understand if its because under kiai mode, but other than that there's not much reason for consistency sake to space it more than before.

03:06:431 (1) - Here you have a 2nd timing point (red line) for the same 134bpm. Why is that? Having multiple red points its not permited in the ranking criteria unless the song has a variable bpm which I guess isn't the case with this one

Other than all that, very nice aesthetics, loved em. Good luck
Topic Starter
timemon

pingal1ty wrote:

from #modreqs,

happiness:

00:22:998 (2) - Wouldn't be better if its like 00:22:550 (1) - but vertically flipped in order to flow better with 00:23:446 (3,4,5,6,7,8,9) - stream?
Also, shouldn't you NC at that stream? I didn't change it but reposition the notes a bit to make to easier.
01:17:177 (5,6,7,8,1,2,3,4,1) - Same here, you didn't NC at the beginning of the stream, plus you NCed at the end just to make the followarrow into 01:18:296 (2) - but then few seconds later 01:19:640 (8,1) - jumps going into a stream and there's no followarrow, so perhaps for consistency do one or another? I tried to NC but people have said to take them off. Also I usually NC on a new big white line/a sudden change in spacing.
01:19:863 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Isn't this 16 note stream a bit too much for a sub 4* song? it's a 4* speed map
02:01:058 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^ same + 1,2,3,4 instead of doing 1-8 like before
02:15:386 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^ same + shape doesn't look the same on the 1st octet than the second one fixed NC stuff,
but I don't think I have to be consistent with shapes here

02:49:416 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - very large and spaced, not excessively spaced but because the shape of the stream does the effect that its heavy aim needed.
03:26:132 (1,2,3,4) - Why more spaced than before? I can understand if its because under kiai mode, but other than that there's not much reason for consistency sake to space it more than before.

03:06:431 (1) - Here you have a 2nd timing point (red line) for the same 134bpm. Why is that? Having multiple red points its not permited in the ranking criteria unless the song has a variable bpm which I guess isn't the case with this one I will change it later. For now I use it to reset the measure.

Other than all that, very nice aesthetics, loved em. Good luck Thank you for modding :)
-NanoRIPE-
yee m4m

general
  1. just a nitpicky thing,but can you make the top's diff name into Happiness cuz it bothered me so much xd
normal
00:14:490 (6) - would be cool if you add 2/1 slider here so the tail ended at 00:15:386 - to emphatize the viola
00:18:072 (2) - add whistle here? for vocal imo,it looks bland if you just leave it without hitsound
00:48:744 (3,4) - its quite click these thing on slow part imo,stacked it for better
00:49:416 (1) - 1/2 slider? for emphatize the vocal on red tick
00:49:416 until 01:03:296 - hmm on this part theres no hs within? are you sure? theres a piano sound should be emphatize with whistle at least imo xd
00:55:237 (1,3) - imperfect stack
02:18:968 (1,2) - azz this rhythm quite hard imo for normal diff.player can't read slider (2) even though you used ds here.i suggest you to use 1/1 slider than a circle,cause slider would make the rhythm not complicated like the current one
02:20:983 (3) - same issue as above,just put this slider on white tick imo (just follow the vocal,cuz you always make the rhythm based on vocal)
02:41:580 (3,3,3) - would be better if you add 1/2 slider here,for emphatize the drum and vocal on white tick
02:45:610 (4) - nc
03:29:266 (2) - clap

hard
00:14:490 (1) - same as normal
00:18:072 (3) - ^
00:23:893 (4,1) - too far imo
00:35:087 until 00:46:281 - same as normal,you should add hitsounds here for emphatize the instrument/vocal on this part (even though this slow part i doesnt mean you have to leave it blank without hs on it)
00:49:416 until 01:03:296 - ^
01:11:580 (2,3,4) - maybe add drum-clap here? for emphatize the drum roll
01:13:371 (3,4,5,3,4,5) - ^
01:18:072 (1) - spaced this a bit for better visual
02:41:132 (2,3,4) - same as before
02:42:923 (3,4,5,3,4,5) - ^
03:05:535 (7) - would be great if you add 1/4 reverse slider or 2/1 slider for represent the drum/vocal more
03:29:266 - clap

insane
00:13:595 (1) - on normal and hard you didnt nc at here but on insane you did? hmmm
00:14:490 - same as other diff
00:18:072 (3) - ^
00:35:087 until 00:46:281 - same as other diff xd
00:49:416 until 01:03:296 - ^
01:11:580 (2,3,4,5,6) - same as hard,add drum clap here for drum roll
01:13:371 (4,5,6,7,8) - ^
01:15:162 (4,5,6,7,8) - ^
01:17:177 (5,6,7,8,1,2,3,4) - maybe for this one too
02:41:132 (2,3,4,5,6) - azzz same
02:42:923(4,5,6,7,8) - ^
02:44:714 (4,5,6,7,8 - ^
02:46:729 (5,6,7,8,1,2,3,4) - ^ this the last
02:47:625 (1) - aaaaa finish
03:05:535 (7) - same as hard
03:29:266 - clap


ok thats it from me
GL!
Topic Starter
timemon

-NanoRIPE- wrote:

yee m4m

general
  1. just a nitpicky thing,but can you make the top's diff name into Happiness cuz it bothered me so much xd
I have gone and done massive hitsounding, with all your suggestions and on other areas I saw needed fixing. Big thanks to you! I have been recieving 3 hitsound mods so far and my beatmap hitsounding has been greatly improved

normal
00:14:490 (6) - would be cool if you add 2/1 slider here so the tail ended at 00:15:386 - to emphatize the viola I love to end stuff with a circle
00:18:072 (2) - add whistle here? for vocal imo,it looks bland if you just leave it without hitsound
00:48:744 (3,4) - its quite click these thing on slow part imo,stacked it for better Changed it to a slider
00:49:416 (1) - 1/2 slider? for emphatize the vocal on red tick
00:49:416 until 01:03:296 - hmm on this part theres no hs within? are you sure? theres a piano sound should be emphatize with whistle at least imo xd
00:55:237 (1,3) - imperfect stack
02:18:968 (1,2) - azz this rhythm quite hard imo for normal diff.player can't read slider (2) even though you used ds here.i suggest you to use 1/1 slider than a circle,cause slider would make the rhythm not complicated like the current one I never map vocal here on all diff
02:20:983 (3) - same issue as above,just put this slider on white tick imo (just follow the vocal,cuz you always make the rhythm based on vocal)
02:41:580 (3,3,3) - would be better if you add 1/2 slider here,for emphatize the drum and vocal on white tick I prefer the current one,
it's very consistent throughout the whole scetion.

02:45:610 (4) - nc
03:29:266 (2) - clap

hard
00:14:490 (1) - same as normal
00:18:072 (3) - ^
00:23:893 (4,1) - too far imo
00:35:087 until 00:46:281 - same as normal,you should add hitsounds here for emphatize the instrument/vocal on this part (even though this slow part i doesnt mean you have to leave it blank without hs on it)
00:49:416 until 01:03:296 - ^
01:11:580 (2,3,4) - maybe add drum-clap here? for emphatize the drum roll
01:13:371 (3,4,5,3,4,5) - ^
01:18:072 (1) - spaced this a bit for better visual
02:41:132 (2,3,4) - same as before
02:42:923 (3,4,5,3,4,5) - ^
03:05:535 (7) - would be great if you add 1/4 reverse slider or 2/1 slider for represent the drum/vocal more I still love to end stuff with a circle though
03:29:266 - clap

insane
00:13:595 (1) - on normal and hard you didnt nc at here but on insane you did? hmmm shhhh, they will never know
00:14:490 - same as other diff
00:18:072 (3) - ^
00:35:087 until 00:46:281 - same as other diff xd
00:49:416 until 01:03:296 - ^
01:11:580 (2,3,4,5,6) - same as hard,add drum clap here for drum roll
01:13:371 (4,5,6,7,8) - ^
01:15:162 (4,5,6,7,8) - ^
01:17:177 (5,6,7,8,1,2,3,4) - maybe for this one too
02:41:132 (2,3,4,5,6) - azzz same
02:42:923(4,5,6,7,8) - ^
02:44:714 (4,5,6,7,8 - ^
02:46:729 (5,6,7,8,1,2,3,4) - ^ this the last
02:47:625 (1) - aaaaa finish
03:05:535 (7) - same as hard
03:29:266 - clap


ok thats it from me
GL! Thank you so much for modding! :)
Kyuukai
very late NM from my modding queue lo (sorry xd)
why does the song makes me remember a anime song I heard lo

Normal
00:01:058 (1,3) - reading problems here, the 3 appears before the 1 slider finishes !
00:17:177 (1,3) - same problem as above
00:19:640 (1,3) - same as above, check ur whole map to fix them up
00:37:326 (5,2) - I'm quite sure you can stack em and blanket 00:38:222 (6,1) -
01:10:013 (2) - I think you should follow the vocals right here, since u done it earlier with 01:07:326 (1,2,3) -
02:13:147 (3,5) - You can stack em' tho
02:17:177 (1,2) - fix that wave slider so it blankets better D:
02:31:505 (2,1) - fix the blanket xd

Hard
00:22:998 (2,1) - pls dont do things like that it triggers me so much D:
00:25:237 (3,4,5) - too hard for a Hard diff, it's a Light Insane pattern xd
00:27:028 (3,4,5) - ^
01:13:147 (2,3,4,5,6,7) - square ?
01:17:177 (4,5,1) - Spacing is too high for a Hard diff
01:19:863 (1,2,3,4,1) - ^
01:22:550 (3,4,5) - Light insane pattern again D: check ur map and fix em
01:27:923 (3,1) - doesn't look really good tbh xd
01:32:401 (1,2) - rip blanket
01:40:237 (2,3,4,5,6,1) - weird flow, not comfortable at all to play since the angles are really straight
02:01:058 (1,2,3,4,1) - spacing problem xd
02:11:804 - 02:18:968 - really unexpected 1/4's, I think you should make some slider reverses to simplify the rhythm
02:18:744 - why is that 1/2 tick not mapped
02:42:028 (1,2) - blanket
02:46:729 (4,5,1) - spacing
02:49:416 (1,2,3,4) - ^
02:50:759 (4) - make one more reverse to make it end on the big white tick
03:01:953 (2) - a bit too curved compared to 03:01:058 (1) -
03:10:684 (2,3,4,5,6,1) - why thoses jumps
03:34:863 - why is it not mapped again D:

that diff has alot of blanket & spacing issues in my opinion, you should check ur diff and fix em'

Good luck !
Topic Starter
timemon

Kyuukai wrote:

very late NM from my modding queue lo (sorry xd)
why does the song makes me remember a anime song I heard lo

Normal
00:01:058 (1,3) - reading problems here, the 3 appears before the 1 slider finishes !
00:17:177 (1,3) - same problem as above
00:19:640 (1,3) - same as above, check ur whole map to fix them up I don't think it's that big of a deal.
00:37:326 (5,2) - I'm quite sure you can stack em and blanket 00:38:222 (6,1) - I could blanket it but I couldn't stack AND also blanketing it. I tried all the DS gymnastics and it just wouldn't allow it
01:10:013 (2) - I think you should follow the vocals right here, since u done it earlier with 01:07:326 (1,2,3) -
02:13:147 (3,5) - You can stack em' tho I really can't I tried so hard
02:17:177 (1,2) - fix that wave slider so it blankets better D:
02:31:505 (2,1) - fix the blanket xd

Hard
00:22:998 (2,1) - pls dont do things like that it triggers me so much D:
00:25:237 (3,4,5) - too hard for a Hard diff, it's a Light Insane pattern xd It was like that before and someone told me to change it. Because it looked cooler. No one has pointed this out before so I will wait more comments on this one. IMO the map BPM is lower than that of average "guideline"
by significant amount. I could use some leniency here.

00:27:028 (3,4,5) - ^
01:13:147 (2,3,4,5,6,7) - square ?
01:17:177 (4,5,1) - Spacing is too high for a Hard diff
01:19:863 (1,2,3,4,1) - ^
01:22:550 (3,4,5) - Light insane pattern again D: check ur map and fix em
01:27:923 (3,1) - doesn't look really good tbh xd
01:32:401 (1,2) - rip blanket
01:40:237 (2,3,4,5,6,1) - weird flow, not comfortable at all to play since the angles are really straight
02:01:058 (1,2,3,4,1) - spacing problem xd
02:11:804 - 02:18:968 - really unexpected 1/4's, I think you should make some slider reverses to simplify the rhythm
02:18:744 - why is that 1/2 tick not mapped
02:42:028 (1,2) - blanket
02:46:729 (4,5,1) - spacing
02:49:416 (1,2,3,4) - ^
02:50:759 (4) - make one more reverse to make it end on the big white tick
03:01:953 (2) - a bit too curved compared to 03:01:058 (1) -
03:10:684 (2,3,4,5,6,1) - why thoses jumps
03:34:863 - why is it not mapped again D: I want the final note to stand out.

that diff has alot of blanket & spacing issues in my opinion, you should check ur diff and fix em' I will attempt to find other blanket issues and fix them, though I'm not really buying the spacing issue atm.

No texts/Blues = fixed except for the spacing issues in Hard difficulty.
Good luck ! Thank you so much for modding :)
Arusamour
Happiness (3.95 stars, 644 notes)

  1. 00:05:759 (2,3) - don't need to stack. it sounds like you need to keep the flow going. try this.
  2. 00:09:117 (3,4) - space these out more.
  3. 00:24:789 (2) - / 00:27:475 (4) - / 01:14:826 (2) - / 01:16:617 (2) - / 01:53:558 (5) - you see these? keep them all at the same spacing.
  4. 00:30:386 (2,3,4) - little closer to 00:29:714 (1) - . only after 00:30:610 (4) - the song calls for bigger distancing (when the bass-line kicks in).
  5. 00:47:625 (1) - try stacking under 00:45:834 (1) - 's slider end (i know the square doesn't fit but move around some objects)
  6. 01:00:162 (1,2) - the spacing distance here should be switched with 01:01:953 (1,2) - .
  7. 01:19:863 (1) - way too spaced.
  8. 01:24:789 (4,5,6) - the flow gets broken when there is no need, ctrl+g this shit my nigga and maybe move a little closer to the slider body of 01:25:237 (1) - .
  9. 01:25:908 (2,3) - you jumpstarted the jump! it starts on 01:26:132 , not 01:25:908 .
  10. 01:43:147 (1) - how come the spacing changes?
  11. 01:51:766 (9,10) - the gap between all of these three notes (01:51:543 (8,9,10,1) - ) is too unnoticeable. 01:51:766 (9,10) - closer to 01:51:543 (8) - , away from 01:52:102 (1) - . which should look like this
  12. same condition goes for these 2: 01:58:707 (4,5,6) - / 02:00:498 (5,6,7) - .
  13. 02:05:535 (6,7) - same thing here, the gap between these two are hard to distinguish because they are so close and/or follow the flow too smoothly.
  14. 02:09:117 (5) - change in spacing?
  15. 02:11:356 (2,3,4) - keep this attached to 02:10:908 (1) -
  16. 02:17:513 (2) - delete note here, add note here 02:17:625 .
  17. 03:25:013 (2) - this rhythm is silent/very quiet but you put such emphasis on it.

keep working on your craft. if you were to improve on it a little more, this map would make me dance.
just message me if you confused or w/e you want to talk aboutt
Topic Starter
timemon

Arusamour wrote:

Happiness (3.95 stars, 644 notes)

  1. 00:05:759 (2,3) - don't need to stack. it sounds like you need to keep the flow going. try this.
  2. 00:09:117 (3,4) - space these out more.
  3. 00:24:789 (2) - / 00:27:475 (4) - / 01:14:826 (2) - / 01:16:617 (2) - / 01:53:558 (5) - you see these? keep them all at the same spacing.
  4. 00:30:386 (2,3,4) - little closer to 00:29:714 (1) - . only after 00:30:610 (4) - the song calls for bigger distancing (when the bass-line kicks in).
  5. 00:47:625 (1) - try stacking under 00:45:834 (1) - 's slider end (i know the square doesn't fit but move around some objects) I don't see the point of doing this.
  6. 01:00:162 (1,2) - the spacing distance here should be switched with 01:01:953 (1,2) - .
  7. 01:19:863 (1) - way too spaced.
  8. 01:24:789 (4,5,6) - the flow gets broken when there is no need, ctrl+g this shit my nigga and maybe move a little closer to the slider body of 01:25:237 (1) - .
  9. 01:25:908 (2,3) - you jumpstarted the jump! it starts on 01:26:132 , not 01:25:908 . Yes, I changed it back to stacking on the the 3rd circle. People hated that they had to click 2 circles before the jump started so I decided to just put the entire jumps there even though the vocal started a tick later.
  10. 01:43:147 (1) - how come the spacing changes?
  11. 01:51:766 (9,10) - the gap between all of these three notes (01:51:543 (8,9,10,1) - ) is too unnoticeable. 01:51:766 (9,10) - closer to 01:51:543 (8) - , away from 01:52:102 (1) - . which should look like this
  12. same condition goes for these 2: 01:58:707 (4,5,6) - / 02:00:498 (5,6,7) - . I think the gap is already big enough
  13. 02:05:535 (6,7) - same thing here, the gap between these two are hard to distinguish because they are so close and/or follow the flow too smoothly.
  14. 02:09:117 (5) - change in spacing?
  15. 02:11:356 (2,3,4) - keep this attached to 02:10:908 (1) - I think this looks cooler
  16. 02:17:513 (2) - delete note here, add note here 02:17:625 . I like it better this way, it's in the double spam section afterall.
  17. 03:25:013 (2) - this rhythm is silent/very quiet but you put such emphasis on it.

keep working on your craft. if you were to improve on it a little more, this map would make me dance.
just message me if you confused or w/e you want to talk aboutt Thank you so much for modding :) no texts/blues = changed!
cosmic
Sorry, I'd like to mod but nothing really points out to me so take my star
Topic Starter
timemon

cosmiccc wrote:

Sorry, I'd like to mod but nothing really points out to me so take my star
Thank you for the star! :)
-Mo-
Yo

General
- You enabled preferred skin to default for Normal and Hard, but not Happiness. You should probably turn this off for all difficulties unless you have a reason for having it on.

Normal
- 00:03:520 (1) - Is this supposed to have the whistle over the entire slider?
- 00:14:490 (6) - I think this is better somewhere on the left side of the field so that it continues the circular flow better. Somewhere around (176, 52).
- 00:24:341 (1) - This would probably look slightly better if it was flipped vertically in my opinion.
- 00:37:326 (5,1) - Probably doesn't matter too much, but if you can avoid having these two overlap each other then that would be cool.
- 00:39:565 (2) - 00:50:983 (4) - 02:27:923 (2) - 03:13:595 (1) - I'd place a whistle on the heads of these.
- 01:00:162 (1,3) - You could seperate these a little more so 1-3 don't overlap and make this pattern look so cluttered.
- 01:34:192 (3,4,5,1,2,3,4,1,2,3) - This chain of 1/2 goes on for too long and is too much of a difficulty spike for this level. Keep in mind that since this Normal is the lowest difficulty in your mapset, it should be more on the side of a high level Easy than a mid-high level Normal. Try to break this combo up if you can.
- 02:18:968 (1,2) - 02:22:550 (1,2) - I feel it would make more sense and be more intuitive to play if you made these beats a reverse slider like you did at 02:26:132 (1) - 02:29:714 (1) etc. The 3/2 gap in the rhythm could be potentially confusing for newer players, especially since this change comes with very little warning.

Hard
- 01:21:655 (1) - Tail appears to be missing a clap.
- 01:40:460 (3,4) - This jump seems kind of random and unnecessary for this difficulty in my opinion. If you were to add a jump, it would be bettwe between 4-5 since 5 is the stronger vocal note here.
- 02:09:565 (5) - 02:10:460 (1) - It's more intuitive to have just one reverse for these sliders. I would reduce these and then place a circle on the white tick.
- 03:01:953 (2) - This should probably have a reverse so that it matches the vocals like on 03:00:162 (2).
- 03:15:386 (1) - The tail would be cool with a finish.
- 03:25:908 (6,1) - I wouldn't reduce the spacing going into the new combo since the beat on 1 is pretty strong and would be better with the increased spacing like in the previous combo.
- 03:27:028 (3,4) - It would be better to overlap these for consistency and to make reading the 1/4 gap easier like on 03:27:923 (1,2).

Happiness
- 00:05:759 (2,3) - These probably should have whistles.
- 00:10:013 (1,2) - Minor: The blanket is slightly off here.
- 00:49:416 (1,2) - This probably doesn't need such a large spacing, and is inconsistent with how you arranged similar rhythms like 00:51:207 (1,2,3).
- 01:44:938 (1,2) - 01:45:610 (4,5) - Having these two stacks right next to each other is really confusing. They look almost identical but their timing is different, especially since this if the first place you introduce 01:44:938 (1,2,3) this sort of rhyhm. I would try and arrange these objects so that their different timings are much more easier to recognise rather than having the player rely on approach circles.
- 01:48:744 (2,3,4,5,6) - This could do with some hitsounding.
- 01:58:595 (3,4,5,6) - 02:00:386 (4,5,6,7) - I'd say you might aswell arrange each double in the same way, either spaced slightly like 01:58:595 (3,4) or stacked like 01:58:931 (5,6). Applies to a couple of other spots further on too.
- 03:11:132 (4,5) - It doesn't make sense to reduce the spacing for these notes since 5 has a stronger vocal beat.
- 03:25:684 (5,6) - Opposite point here, this doesn't need larger spacing since 6 is a relatively weaker beat. These two points probably apply to other points in the map that I may have missed too if you want to check through.
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