Hey there Yiyo, whats up?
Also @Monstra : Read the bolded coloured text on my reply above if you didnt notice it .
I Hope my Reasoning is well enough for you to understandiYiyo wrote:
[Insane: Mitsuha]
01:43:461 (6,1) - The DS you use here doesn't really emphasize what you wanted to emphasize imo, which are the vocals I guess. As you cans see 01:43:629 (1) - this kinda have more emphasis because of drums and you're using less DS than 01:43:967 (2,3) - here so yeah. What I recommend you is to stack 01:43:461 (6) - on 01:44:641 (5) - Hmm, i can agree a little with you here but, what i wanted to do is not even emphasizing. Have you ever tried using Flowbreak as Emphasize? If you have then you'll understand this. But i assume you dont really get the idea of this part then. Okay so, shortly explaining. 01:43:292 (5,6) - You see that this jump are pretty big right? But you think that the spacing that should be a jump/bigger is 01:43:461 (6,1) - this. The reason is because, 6>1 is small because the flowbreak feel after clicking 5>6. I dont really want to use emphasize with bigger spacing because thats kinda boring. So i tried another way of emphasizing using "flowbreak". Also, 01:43:124 (4,5,6) - this is a reversal jump because i want to give a flow of the repeated drum there. I hope my explaination is enough for you :3, if you want a broader explaination then i'll let Monstrata to explain it with the same reasoning i gave but with more precised words.
01:42:787 (2,2) - stack better? This is pretty nazi, i will let Monstrata fix this when the next BN comes in.
01:48:349 (4,5,6,7) - Right now all this pattern looks a bit unpolished in terms of spacing imo. However if you stack 01:48:854 (7) - on 01:47:674 (1) - I think that would look/play way more better. It'd also lead into better transition between 01:48:854 (7,1) - these. Fair enough but, i still wanted (7) to be stacked under (5) to make things consistent with the previous objects that has the same rhythm/sound. (01:32:169 (3,4,5,6) - , 01:37:562 (3,4,5,6,1) - , 01:43:124 (4,5,6,1) - ) Might change this if Monstrata agrees tho.
[Insane: Taki]
01:42:113 (4,1) - 01:44:641 (5,1) - Idk but this kind of overlap doesn't suit the whole diff imo. You use stacks between sliders and circles all the time so yeah (e.g.00:35:650 (1,3) - 00:38:092 (4,1) - 00:55:090 (1,5) - etc). That's like the only part where you use this kind of overlap, which is like inconsistent. The three other points you are pointing is on the intro anyway, i wanted something different and a bit more denser on the middle/chorus of the song rather making it same. Although you'll probably keep saying that it is inconsistent. Yes i understand that but a little bit of variety is cool right? Anyways, i could agree with you for 01:44:641 (5,1) - but not for 01:42:113 (4,1) - . I dont want to change (4,1) because (1)'s head is under 01:41:270 (2) - 's sliderhead which is a little bit unnoticeable.
If i happen to fix 01:42:113 (4,1) - then it would cause the part even harder to read so yeah. I'd say its best to overlap (4) with (1)'s slidertail instead of stacking with it. Otherwise, the (1) slider will completely hard to read and to predict its placement. Oh yea, fixing 01:44:641 (5,1) - but not fixing (4,1) would make everything even more inconsistent then so i'd rather not to fix both instead
Okay after all this mod thing, I want to talk about the diff names before it goes into qualified section.
First of all, we can't really refer to something official about these customs names (Difficulty Spread Naming / osu!Standard Ranking Criteria / Ranking Criteria), because as far as I know there isn't something that specify the format of these gimmicks difficultie names.
Also, you mention that Haruto is the creator of the Insanes difficulties for Taki and Mitsuha in the description, but reading the current diff names in-game, how do we know it? Why this map appears when you search for Haruto in-game? I think you get the idea. I guess the proper naming here would be Haruto's Insane: Taki/Mitsuha.
If you don't do it, people will start complaining like in your "Can Do" set, and I would honestly agree with them.^ Something like this ^Loctav wrote:
Could you please not name the difficulties in a way that they make people assume that they are mapped by other users, while they aren't? This is false attribution
Instead of giving false attribution to other mappers, you're giving yourself a false attribution by just leaving "Insane". I don't want to sound rude, but that's the reason of why I'm saying all of this and want to avoid drama after qualify.
TL;DR Change Insane: Taki/Mitsuha into Haruto's Insane: Taki/Mitsuha. Although there isn't official info about these custom names (if there are, then I don't know, sorry if so xd), I think it's common sense to do it similar as with GDs. There should be something written about this, because right now we have things like this or this, and would be cool to state something as "official" to avoid misunderstandings and drama. Well, i dont really agree with using the term/word "Haruto's Insane: Taki" and "Haruto's Insane: Mitsuha" Its because it doesnt look neat at all and would be kind of weird to use X's Insane or smth while there is another subject (by i mean is another person's name) in the diffname. Which is why we prefer using Insane:Taki/Mitsuha. Also, i dont really mind if people dont know who mapped the Insane:Taki/Mitsuha. Though, they will soon understand why when they searched "Haruto" in the game, these 2 diffs appear. And sooner, they will figured it out with opening the map's thread/map's page after playing the map. Of course people would be curious of this because last time, Monstrata only does Extra: Mitsuha and Extra: Taki. They might think who makes the Another Insane
Also @Monstra : Read the bolded coloured text on my reply above if you didnt notice it .