(From my modding queue~)
Hey there, well i must say i love this song but i dont want to rush the mod. Therefore i will post this for now with the 2 first diff modded, ill take the necessary time to work on the Another and Nightfall diff tomorrow. Since they are respectively 4.3* and 5.12* it might be a huge mod tho so prepare yourself ahah :p
I dont know about Abrax's Insane, i see its not finished yet, so maybe you will have to message me later if you want me to take a look at it.
sorry for the all the delayed mod ;w;
Legend is 0|1|2|3
Hey there, well i must say i love this song but i dont want to rush the mod. Therefore i will post this for now with the 2 first diff modded, ill take the necessary time to work on the Another and Nightfall diff tomorrow. Since they are respectively 4.3* and 5.12* it might be a huge mod tho so prepare yourself ahah :p
sorry for the all the delayed mod ;w;
Legend is 0|1|2|3
Rave's Easy
From 00:20:400 to 00:21:600 somehow i was expected some LNs since the battery is focusing on hi-hat before going back to usual drum and the 'gosthy' synthesizer plays some notes, but im not sure what you intended to map with the previous LNs so im maybe wrong
00:37:200 (37200|0,37500|0) - I would move those 2 to (2) because you started the drum mapping on the (0) or (3) columns at 00:29:100 (29100|3) ; 00:31:500 (31500|0) ; 00:33:600 (33600|0) etc but since its the end of that drum transition i dont think you should use the same starting column
00:46:200 (46200|2,46500|3) - Maybe CTRL+G those 2 have to opposite direction of 00:47:100 (47100|0,47400|2,47700|3)
00:50:400 (50400|2) - Would move it to (1), the reason is, at 00:48:600 (48600|3,48900|0,49200|3) you have an alternating pattern when the singing is going faster and i was thinking to re-use the same thing at 00:50:400 (50400|2,50700|3,51000|1) since the singing is again going faster
01:27:150 - Mayve add a note just to mark the middle of this part (doesnt raise the star rating)
01:44:700 (104700|3) - Would move it to (1) because it feels like you are finishing that stair 01:44:100 (104100|1,104400|2,104700|3) but the new singing phrase started at 01:44:400
What about adding a note at 02:44:850 and 02:45:750 ? Since we just had a long LN it wont be hard for a beginner player, i feel it also follow the drum hi-hat going faster (doesnt change the star rating)
03:18:000 (198000|2,198300|3) - Would CTRL+G for the same reasons as 01:44:700
03:29:850 (209850|0) - What about moving it to (2) to finish that transition on the opposite direction ?
04:05:550 (245550|1) - It should be at (3) for the jack like you did with 04:03:900 (243900|0,244350|0) (and so maybe you will have to change the following)
Really clean difficulty, thats why most of the mod were personnal suggestion, i feel like you manage to make the mapping not too repetitive even for the song length and the easy diff, good job owo
From 00:20:400 to 00:21:600 somehow i was expected some LNs since the battery is focusing on hi-hat before going back to usual drum and the 'gosthy' synthesizer plays some notes, but im not sure what you intended to map with the previous LNs so im maybe wrong
00:37:200 (37200|0,37500|0) - I would move those 2 to (2) because you started the drum mapping on the (0) or (3) columns at 00:29:100 (29100|3) ; 00:31:500 (31500|0) ; 00:33:600 (33600|0) etc but since its the end of that drum transition i dont think you should use the same starting column
00:46:200 (46200|2,46500|3) - Maybe CTRL+G those 2 have to opposite direction of 00:47:100 (47100|0,47400|2,47700|3)
00:50:400 (50400|2) - Would move it to (1), the reason is, at 00:48:600 (48600|3,48900|0,49200|3) you have an alternating pattern when the singing is going faster and i was thinking to re-use the same thing at 00:50:400 (50400|2,50700|3,51000|1) since the singing is again going faster
01:27:150 - Mayve add a note just to mark the middle of this part (doesnt raise the star rating)
01:44:700 (104700|3) - Would move it to (1) because it feels like you are finishing that stair 01:44:100 (104100|1,104400|2,104700|3) but the new singing phrase started at 01:44:400
What about adding a note at 02:44:850 and 02:45:750 ? Since we just had a long LN it wont be hard for a beginner player, i feel it also follow the drum hi-hat going faster (doesnt change the star rating)
03:18:000 (198000|2,198300|3) - Would CTRL+G for the same reasons as 01:44:700
03:29:850 (209850|0) - What about moving it to (2) to finish that transition on the opposite direction ?
04:05:550 (245550|1) - It should be at (3) for the jack like you did with 04:03:900 (243900|0,244350|0) (and so maybe you will have to change the following)
Really clean difficulty, thats why most of the mod were personnal suggestion, i feel like you manage to make the mapping not too repetitive even for the song length and the easy diff, good job owo
Valen's Hard
From 00:16:800 to 00:17:400 - Maybe you can leave the 1/4 mapping for a while and focus on the battery with 1/2 doubles
00:23:400 (23400|0) - I you are mapping that ghosty synthesizer with the LNs, this one should start at 00:23:250
00:25:800 (25800|0) - Same i think it should start at 00:25:650
00:45:600 (45600|2) - What about moving it to (0) to keep the 1 or 2 column spacing when you map the battery
01:19:650 - Why not a double here ? Since you are using 2 doubles at 01:23:100 (83100|0,83100|1,83250|2,83250|3) and 01:23:700 (83700|3,83700|2,83850|1,83850|0) for the same drum event
From 01:50:400 to 01:51:600 - This is the central moment of the kiai time and the transition between 2 melodic phrases, maybe you can find a bit different mapping here to add some contrast, like focus more on the bass drum with doubles or LN for the singing restarting at 01:51:000
02:00:000 - I think you should add a double here like you did for 01:58:800 and sometime before (i mean the moments were you have 3 double-simple in a row instead of double spaced by 3 simple)
02:26:850 (146850|0) - Maybe you should move it to (1) even if that means a jack after, its important to keep those alternate like you did with 02:24:150 (144150|3,144300|2,144450|3) + 02:24:750 (144750|0,144900|1,145050|0) + 02:27:150 (147150|3,147300|2,147450|3)
02:29:850 (149850|0) - Same remark
02:57:600 - What about a double here ? Like you did in the previous kiai with double-single-double-single-double, i comes when the singing in mainting a note, and the bass drum is also playing here
03:00:000 - Same remark
03:12:000 (192000|2,192300|1,192450|3,192600|0) - For this i think you should follow the drum a go for doubles on white ticks
04:04:350 - Maybe a note and remove one on the following double, the idea is to cut with the previous jump stream since the battery has already changed
The devil hides in the detail ahah, at first i thought this diff was just a bunch of jump stream with some spicy drum mapping but i felt like it was well thinking. So yeah clean mapping again thats why there are many suggestions, i hope you found some useful material up here :3
From 00:16:800 to 00:17:400 - Maybe you can leave the 1/4 mapping for a while and focus on the battery with 1/2 doubles
00:23:400 (23400|0) - I you are mapping that ghosty synthesizer with the LNs, this one should start at 00:23:250
00:25:800 (25800|0) - Same i think it should start at 00:25:650
00:45:600 (45600|2) - What about moving it to (0) to keep the 1 or 2 column spacing when you map the battery
01:19:650 - Why not a double here ? Since you are using 2 doubles at 01:23:100 (83100|0,83100|1,83250|2,83250|3) and 01:23:700 (83700|3,83700|2,83850|1,83850|0) for the same drum event
From 01:50:400 to 01:51:600 - This is the central moment of the kiai time and the transition between 2 melodic phrases, maybe you can find a bit different mapping here to add some contrast, like focus more on the bass drum with doubles or LN for the singing restarting at 01:51:000
02:00:000 - I think you should add a double here like you did for 01:58:800 and sometime before (i mean the moments were you have 3 double-simple in a row instead of double spaced by 3 simple)
02:26:850 (146850|0) - Maybe you should move it to (1) even if that means a jack after, its important to keep those alternate like you did with 02:24:150 (144150|3,144300|2,144450|3) + 02:24:750 (144750|0,144900|1,145050|0) + 02:27:150 (147150|3,147300|2,147450|3)
02:29:850 (149850|0) - Same remark
02:57:600 - What about a double here ? Like you did in the previous kiai with double-single-double-single-double, i comes when the singing in mainting a note, and the bass drum is also playing here
03:00:000 - Same remark
03:12:000 (192000|2,192300|1,192450|3,192600|0) - For this i think you should follow the drum a go for doubles on white ticks
04:04:350 - Maybe a note and remove one on the following double, the idea is to cut with the previous jump stream since the battery has already changed
The devil hides in the detail ahah, at first i thought this diff was just a bunch of jump stream with some spicy drum mapping but i felt like it was well thinking. So yeah clean mapping again thats why there are many suggestions, i hope you found some useful material up here :3
Abrax's Insane
00:01:200 (1200|0) - Maybe move it to (1) to avoid the anchor with 00:00:750 (750|0,900|0,1050|0,1200|0)
00:04:050 (4050|2) - Would move it to (0), because with 00:03:600 (3600|2,3750|1) you have (2) bass drum then (1) hi-hat on the left so i think you could reproduce that movement after since the drum is doing the same
00:08:400 - What about a double here ? like you did after with 00:08:550 (8550|0,8700|0,8700|1)
From 00:13:800 to 00:14:400 - I was expecting a different pattern than 00:12:450 (12450|2,12525|1,12600|3,12600|0) + 00:12:750 (12750|1,12825|2,12900|3,12900|0) + etc, since its not the same drum events, maybe something trill related
00:26:550 (26550|0,26850|0) - Would move it to (1), the (1) column seems a bit empty around here
From 00:42:600 to 00:43:200 - I expected something more recognizable in the mapping since the drum is going full bass drum here. Even something as simple as this
But anyway something that make this measure a bit different than the rest of the mapping
01:19:650 - What about a double here and
01:19:800 (79800|2,79800|1) - Remove one here, i mean the battery is cleary more present on 01:19:500 and 01:19:650
01:28:350 (88350|0,88500|0,88650|0,88800|0) - I dont see any reason for this anchor
01:42:525 (102525|2,102525|3) - Why a double ? There is not specific drum event and this is a weark beat
01:44:925 (104925|1,104925|0) - Same thing
From 01:50:100 to 01:51:000 - I think you can light the mapping a little bit here. The reasons are, first you are between 2 musical phrases, the vocal end on a long note here. Second you somehow prepared that transition by using more double just before 01:49:500 (109500|3,109500|2) + 01:49:650 (109650|2,109650|3) + 01:49:800 (109800|3,109800|0) + etc while before you were using half less doubles. Finally its a good opportunity to create an interesting contrast in the whole mapping of this kiai.
The ideas i could suggest is using less 1/4 notes to create some space temporarilly and maybe focus on more chords intensive mapping from 01:50:400 or 01:50:700.
02:06:000 (126000|3,126000|1,126075|2,126150|1) +
02:06:300 (126300|0,126300|2,126375|1,126450|2) +
02:06:600 (126600|3,126600|1,126675|2,126750|1) +
02:06:900 (126900|2,126900|0,126975|1,127050|2) - Why inverting those ? Before you had the 2 singles notes on red and blue ticks then double on white like 02:03:750 (123750|1,123825|2,123900|1,123900|3) or 02:04:050 (124050|2,124125|1,124200|2,124200|0) etc, which is the usual mapping pattern. But those from 02:06:000 are reversed which is not a usual shape.
From 02:11:100 and after same remark
02:26:475 (146475|0,146550|1,146625|2,146700|3,146700|0,146775|1,146850|2,146925|3) - I feel like you are using those stairs at the wrong timing if you compare to those at 02:24:675 (144675|3,144750|2,144825|1,144900|3,144900|0,144975|2,145050|1,145125|0). The first stairs you used where at the end of the musical phrase but the second are in the middle of it.
I think they should have started at 02:27:000
From 02:55:200 to 02:55:800 - This is the end of a musical phrase i think you can add variation to your mapping here with something less 1/4 jump stream oriented and more 1/2 chords oriented
From 03:04:800 to 03:05:400 - Same remark, you should do something else than jump stream at the end of the kiai
03:28:800 - The jacks from here, this is not fun to play just anoying and not a good way to end the map at all in my opinion, you should keep with something more conventional and less artistic.
Good map overall, but unfortunatly many repetitive parts. I mean, sure jump streams are a good fashion to map this kind of song and on that regard you did it well. But i think with just some salt and pepper at key places you could transform the kiai mapping from something a bit monotonic to something really interesting ;3
00:01:200 (1200|0) - Maybe move it to (1) to avoid the anchor with 00:00:750 (750|0,900|0,1050|0,1200|0)
00:04:050 (4050|2) - Would move it to (0), because with 00:03:600 (3600|2,3750|1) you have (2) bass drum then (1) hi-hat on the left so i think you could reproduce that movement after since the drum is doing the same
00:08:400 - What about a double here ? like you did after with 00:08:550 (8550|0,8700|0,8700|1)
From 00:13:800 to 00:14:400 - I was expecting a different pattern than 00:12:450 (12450|2,12525|1,12600|3,12600|0) + 00:12:750 (12750|1,12825|2,12900|3,12900|0) + etc, since its not the same drum events, maybe something trill related
00:26:550 (26550|0,26850|0) - Would move it to (1), the (1) column seems a bit empty around here
From 00:42:600 to 00:43:200 - I expected something more recognizable in the mapping since the drum is going full bass drum here. Even something as simple as this
But anyway something that make this measure a bit different than the rest of the mapping
01:19:650 - What about a double here and
01:19:800 (79800|2,79800|1) - Remove one here, i mean the battery is cleary more present on 01:19:500 and 01:19:650
01:28:350 (88350|0,88500|0,88650|0,88800|0) - I dont see any reason for this anchor
01:42:525 (102525|2,102525|3) - Why a double ? There is not specific drum event and this is a weark beat
01:44:925 (104925|1,104925|0) - Same thing
From 01:50:100 to 01:51:000 - I think you can light the mapping a little bit here. The reasons are, first you are between 2 musical phrases, the vocal end on a long note here. Second you somehow prepared that transition by using more double just before 01:49:500 (109500|3,109500|2) + 01:49:650 (109650|2,109650|3) + 01:49:800 (109800|3,109800|0) + etc while before you were using half less doubles. Finally its a good opportunity to create an interesting contrast in the whole mapping of this kiai.
The ideas i could suggest is using less 1/4 notes to create some space temporarilly and maybe focus on more chords intensive mapping from 01:50:400 or 01:50:700.
02:06:000 (126000|3,126000|1,126075|2,126150|1) +
02:06:300 (126300|0,126300|2,126375|1,126450|2) +
02:06:600 (126600|3,126600|1,126675|2,126750|1) +
02:06:900 (126900|2,126900|0,126975|1,127050|2) - Why inverting those ? Before you had the 2 singles notes on red and blue ticks then double on white like 02:03:750 (123750|1,123825|2,123900|1,123900|3) or 02:04:050 (124050|2,124125|1,124200|2,124200|0) etc, which is the usual mapping pattern. But those from 02:06:000 are reversed which is not a usual shape.
From 02:11:100 and after same remark
02:26:475 (146475|0,146550|1,146625|2,146700|3,146700|0,146775|1,146850|2,146925|3) - I feel like you are using those stairs at the wrong timing if you compare to those at 02:24:675 (144675|3,144750|2,144825|1,144900|3,144900|0,144975|2,145050|1,145125|0). The first stairs you used where at the end of the musical phrase but the second are in the middle of it.
I think they should have started at 02:27:000
From 02:55:200 to 02:55:800 - This is the end of a musical phrase i think you can add variation to your mapping here with something less 1/4 jump stream oriented and more 1/2 chords oriented
From 03:04:800 to 03:05:400 - Same remark, you should do something else than jump stream at the end of the kiai
03:28:800 - The jacks from here, this is not fun to play just anoying and not a good way to end the map at all in my opinion, you should keep with something more conventional and less artistic.
Good map overall, but unfortunatly many repetitive parts. I mean, sure jump streams are a good fashion to map this kind of song and on that regard you did it well. But i think with just some salt and pepper at key places you could transform the kiai mapping from something a bit monotonic to something really interesting ;3
Another
00:16:800 (16800|2,16800|3,16950|0,17100|1,17100|3,17250|2) - I think you should use a similar pattern for the 2 chords + single note, like you did at 00:18:000 (18000|1,18000|2,18150|3,18300|0,18300|1,18450|2)
00:21:300 (21300|3) - Maybe a klep here
00:42:075 (42075|1) - I think this one should be at (2) for the trill but then that would mean moving 00:41:925 (41925|2) and probably adjust what's before
00:52:050 (52050|2) - I expected an LN here
01:06:375 +
01:06:525 - What about adding notes here like you did later at 01:11:100 (71100|2,71100|3,71175|1,71250|0,71325|3) ?
01:07:200 - No simbal here ?
01:12:000 - And here too maybe
01:23:250 (83250|3) - Maybe at (2) and then 01:23:400 (83400|2) at (3), i think its nice to have the chord jack to match the drum
01:23:700 (83700|2,83700|0,83850|1,83850|3) - Same remark maybe you can go for a chords jack by moving the first chords one column to the right
01:29:100 (89100|0,89100|3,89250|3,89250|0) - Especially if you used the chords jack after, lets keep consistency :p
01:38:400 (98400|3,98400|2) - Maybe move it to (0,1) to have the opposite direction of 01:39:150 (99150|1,99150|0,99300|3,99300|2)
From 01:40:800 to 01:41:400 im not pretty sure about that jump stream, okay maybe you wanted to introduce the dump just after, but the drum suggest a more chords-like mapping. And because jump streams are widely used because of the song, i think you should change this one.
Next kiai i didnt notice any real mistakes in the mapping but i would like to make some suggestion, feel free to ignore it if you dont like them
First please listen carefully the background synthesizer at
01:42:900 + 01:44:100 + 01:49:200 + 01:50:400 + 01:54:900
I was thinking to use that to create some sort of a redline during the jump stream. You dont have to change the mapping too much, just insisting on a specific patterns (probably a trill) at those timings could create something interesting, what do you think ?
02:03:600 - Simbal here ?
02:07:200 - Here too maybe
From 02:25:200 to 02:26:400 - I am a bit disapointed here since i really liked the single notes alternating from left and right of the slider before at 02:22:800 and i expected something like this here too
02:32:400 - Simbal probably
03:01:200 - And simbal here too maybe ? Im starting to think you already considered those and decided to not use simbal HS here for some reasons xD
03:06:300 + 03:08:700 + 03:12:900 - I expected notes here, okay it would mean the single notes are not only following the drum but also the synthesizer. But that also mean the player will tap every measure which create an intersting (i think) rythmic contrast with the vocal mapping
Oh and the other side effect is that you used the player to tap at least every measure, but by not addind a note at 03:14:700 it creates that little change perfect to introduce the next kiai. (That the impression it gave me when testplaying)
03:15:600 - And maybe simbal here too.
03:20:400 - And here too
From 03:33:900 to 03:34:800 - There is no bass during this section, maybe its a good occasion to make something different with the mapping, something less chords oriented
From 03:43:200 to 03:44:400 - Same
From 03:49:200 - (WARNING HUGE REMAPPING SUGGESTION, PLS DONT HURT MEH :c)
What about using this king of pattern for the second half of the end ? I suggest this first to add variation to the mapping and then because this time there is no cut in the bass, and this kind of pattern especially emphasize the bass
03:58:800 - Simbal here i guess
Really cool diff, nice HS overall and really fun parts like i enjoy that moment at 03:26:100 with the same LN pattern going with shorter LN over the time xD. So yeah i tried to find some stuff here and there to make the map more consistent or enjoyable, i hope you found some useful material. Good luck to get it ranked :3
00:16:800 (16800|2,16800|3,16950|0,17100|1,17100|3,17250|2) - I think you should use a similar pattern for the 2 chords + single note, like you did at 00:18:000 (18000|1,18000|2,18150|3,18300|0,18300|1,18450|2)
00:21:300 (21300|3) - Maybe a klep here
00:42:075 (42075|1) - I think this one should be at (2) for the trill but then that would mean moving 00:41:925 (41925|2) and probably adjust what's before
00:52:050 (52050|2) - I expected an LN here
01:06:375 +
01:06:525 - What about adding notes here like you did later at 01:11:100 (71100|2,71100|3,71175|1,71250|0,71325|3) ?
01:07:200 - No simbal here ?
01:12:000 - And here too maybe
01:23:250 (83250|3) - Maybe at (2) and then 01:23:400 (83400|2) at (3), i think its nice to have the chord jack to match the drum
01:23:700 (83700|2,83700|0,83850|1,83850|3) - Same remark maybe you can go for a chords jack by moving the first chords one column to the right
01:29:100 (89100|0,89100|3,89250|3,89250|0) - Especially if you used the chords jack after, lets keep consistency :p
01:38:400 (98400|3,98400|2) - Maybe move it to (0,1) to have the opposite direction of 01:39:150 (99150|1,99150|0,99300|3,99300|2)
From 01:40:800 to 01:41:400 im not pretty sure about that jump stream, okay maybe you wanted to introduce the dump just after, but the drum suggest a more chords-like mapping. And because jump streams are widely used because of the song, i think you should change this one.
Next kiai i didnt notice any real mistakes in the mapping but i would like to make some suggestion, feel free to ignore it if you dont like them
First please listen carefully the background synthesizer at
01:42:900 + 01:44:100 + 01:49:200 + 01:50:400 + 01:54:900
I was thinking to use that to create some sort of a redline during the jump stream. You dont have to change the mapping too much, just insisting on a specific patterns (probably a trill) at those timings could create something interesting, what do you think ?
02:03:600 - Simbal here ?
02:07:200 - Here too maybe
From 02:25:200 to 02:26:400 - I am a bit disapointed here since i really liked the single notes alternating from left and right of the slider before at 02:22:800 and i expected something like this here too
02:32:400 - Simbal probably
03:01:200 - And simbal here too maybe ? Im starting to think you already considered those and decided to not use simbal HS here for some reasons xD
03:06:300 + 03:08:700 + 03:12:900 - I expected notes here, okay it would mean the single notes are not only following the drum but also the synthesizer. But that also mean the player will tap every measure which create an intersting (i think) rythmic contrast with the vocal mapping
Oh and the other side effect is that you used the player to tap at least every measure, but by not addind a note at 03:14:700 it creates that little change perfect to introduce the next kiai. (That the impression it gave me when testplaying)
03:15:600 - And maybe simbal here too.
03:20:400 - And here too
From 03:33:900 to 03:34:800 - There is no bass during this section, maybe its a good occasion to make something different with the mapping, something less chords oriented
From 03:43:200 to 03:44:400 - Same
From 03:49:200 - (WARNING HUGE REMAPPING SUGGESTION, PLS DONT HURT MEH :c)
What about using this king of pattern for the second half of the end ? I suggest this first to add variation to the mapping and then because this time there is no cut in the bass, and this kind of pattern especially emphasize the bass
03:58:800 - Simbal here i guess
Really cool diff, nice HS overall and really fun parts like i enjoy that moment at 03:26:100 with the same LN pattern going with shorter LN over the time xD. So yeah i tried to find some stuff here and there to make the map more consistent or enjoyable, i hope you found some useful material. Good luck to get it ranked :3
Nightfall
What about
00:03:750 (3750|2) - At (1) and
00:03:900 (3900|1) - At (2), the jacks go well with the drum i think
00:10:200 - What about a double here ? To match the drum
Would move the following :
00:13:800 (13800|3) - At (2)
00:13:875 (13875|2) - At (3)
00:13:950 (13950|1) - At (0) for the anchor
00:14:025 (14025|0) - At (2) The idea is to change the stairs direction since the drum is using more high hi-hat here compared to 00:13:050 (13050|2,13125|1,13200|0,13275|2,13350|1,13425|0,13500|2,13500|3,13650|1,13725|0)
As 00:03:750
00:18:150 (18150|3) - Would move it to (2)
00:18:300 (18300|2) - To (1)
00:38:100 (38100|3,38287|2) - This is not consistent with what you did at the end 04:08:700 (248700|3,248700|2,248850|0,248850|1) i think you should change it and keep with the LN starting at 00:37:950 and 00:38:250
00:43:125 (43125|1) - What about a klep here ?
At 00:45:000 i suggest you use this mapping (which is almost the symetric of what you did) this way you dont have only one huge anchor on the (2) column but 2 acceptable on (1) and (2)
00:57:750 (57750|0,57900|1,58200|0,58350|1,58650|0,58800|1,59100|0,59250|1,59550|0,59700|1,60000|0,60150|1) + etc i spend like 5min to find what you were mapping with these, and when i found out i was like 'ooooh nice' xD
00:59:700 (59700|0) - I think you should move it to (3) it disturbs the LN patterns
01:06:600 (66600|3) - Same move it to (0) probably, those jack after the LN really link them together while they are mapping different things
01:17:100 (77100|2) - oh funny you decided to map this for this diff, i hesitated to indicate it on the another diff
01:23:400 (83400|3) - Kekk here i think
01:34:200 (94200|3) - And here too
01:36:450 (96450|0) - Would move it at (3)
01:36:525 (96525|1) - At (2)
01:36:600 (96600|2) - At (1)
01:36:675 (96675|3) - At (2), the idea is to start the stair in the opposite direction of the previous stairs you did at 01:35:250 (95250|0,95325|1,95400|2) or 01:35:850 (95850|0,95925|1,96000|2) to keep a some sort of balance
From 01:40:800 to 01:41:400 - Same remark as the insane diff about using more of a chord pattern instead of jump stream here
For the measure at 01:50:700 what do you think of removing 01:50:775 (110775|2,110925|1) and add a triple at 01:50:850 - We are between 2 vocal phrases so you can emphasize it by changing the mapping temporarily. But that also mean breaking the jump stream flow so as you want
02:02:250 (122250|2) - Move it at (3), the jack goes well with the vocal
02:30:000 - You should change the LN column here, the synthesizer is going slightly higher and that would be more logical with what you did before at 02:26:400 (146400|2,146700|2,147000|3,147300|3) (i mean the pattern is 4 LN same row, then 2 same row, 2 same row, then 4 same row etc)
02:42:600 (162600|0) - I find it weird the is no HS here, not sure i think you should put a klep or kekk tho
Next kiai i didnt find any real mistakes so once again ill do some suggestions, feel free to ignore this if you dont like it
I think you can go for an interesting variation in that kiai mapping by emphesizing some vocal events like :
From 02:55:800 to 02:56:400 and
02:58:200 to 02:58:800 What about using only 2-notes chords and going for a stair-oriented mapping ? The idea is to lighten the mapping on those parts, addind some contrast while keeping a certain flow, here is an example of what im saying at 02:55:800
03:06:300 + 03:08:700 + 03:12:900 - Same thing as i said on the another diff about adding note here
03:15:000 - Maybe a klep here or sneh
Nice difficulty again with a good balance between hard and more easy parts and good HS too. The LNs at 00:57:600 really surprised me but in the end they are great ahah. Also this time i didnt make suggestion on the end since the mapping is not as monotonic as the another since you are mapping more drum parts ;3
What about
00:03:750 (3750|2) - At (1) and
00:03:900 (3900|1) - At (2), the jacks go well with the drum i think
00:10:200 - What about a double here ? To match the drum
Would move the following :
00:13:800 (13800|3) - At (2)
00:13:875 (13875|2) - At (3)
00:13:950 (13950|1) - At (0) for the anchor
00:14:025 (14025|0) - At (2) The idea is to change the stairs direction since the drum is using more high hi-hat here compared to 00:13:050 (13050|2,13125|1,13200|0,13275|2,13350|1,13425|0,13500|2,13500|3,13650|1,13725|0)
As 00:03:750
00:18:150 (18150|3) - Would move it to (2)
00:18:300 (18300|2) - To (1)
00:38:100 (38100|3,38287|2) - This is not consistent with what you did at the end 04:08:700 (248700|3,248700|2,248850|0,248850|1) i think you should change it and keep with the LN starting at 00:37:950 and 00:38:250
00:43:125 (43125|1) - What about a klep here ?
At 00:45:000 i suggest you use this mapping (which is almost the symetric of what you did) this way you dont have only one huge anchor on the (2) column but 2 acceptable on (1) and (2)
00:57:750 (57750|0,57900|1,58200|0,58350|1,58650|0,58800|1,59100|0,59250|1,59550|0,59700|1,60000|0,60150|1) + etc i spend like 5min to find what you were mapping with these, and when i found out i was like 'ooooh nice' xD
00:59:700 (59700|0) - I think you should move it to (3) it disturbs the LN patterns
01:06:600 (66600|3) - Same move it to (0) probably, those jack after the LN really link them together while they are mapping different things
01:17:100 (77100|2) - oh funny you decided to map this for this diff, i hesitated to indicate it on the another diff
01:23:400 (83400|3) - Kekk here i think
01:34:200 (94200|3) - And here too
01:36:450 (96450|0) - Would move it at (3)
01:36:525 (96525|1) - At (2)
01:36:600 (96600|2) - At (1)
01:36:675 (96675|3) - At (2), the idea is to start the stair in the opposite direction of the previous stairs you did at 01:35:250 (95250|0,95325|1,95400|2) or 01:35:850 (95850|0,95925|1,96000|2) to keep a some sort of balance
From 01:40:800 to 01:41:400 - Same remark as the insane diff about using more of a chord pattern instead of jump stream here
For the measure at 01:50:700 what do you think of removing 01:50:775 (110775|2,110925|1) and add a triple at 01:50:850 - We are between 2 vocal phrases so you can emphasize it by changing the mapping temporarily. But that also mean breaking the jump stream flow so as you want
02:02:250 (122250|2) - Move it at (3), the jack goes well with the vocal
02:30:000 - You should change the LN column here, the synthesizer is going slightly higher and that would be more logical with what you did before at 02:26:400 (146400|2,146700|2,147000|3,147300|3) (i mean the pattern is 4 LN same row, then 2 same row, 2 same row, then 4 same row etc)
02:42:600 (162600|0) - I find it weird the is no HS here, not sure i think you should put a klep or kekk tho
Next kiai i didnt find any real mistakes so once again ill do some suggestions, feel free to ignore this if you dont like it
I think you can go for an interesting variation in that kiai mapping by emphesizing some vocal events like :
From 02:55:800 to 02:56:400 and
02:58:200 to 02:58:800 What about using only 2-notes chords and going for a stair-oriented mapping ? The idea is to lighten the mapping on those parts, addind some contrast while keeping a certain flow, here is an example of what im saying at 02:55:800
03:06:300 + 03:08:700 + 03:12:900 - Same thing as i said on the another diff about adding note here
03:15:000 - Maybe a klep here or sneh
Nice difficulty again with a good balance between hard and more easy parts and good HS too. The LNs at 00:57:600 really surprised me but in the end they are great ahah. Also this time i didnt make suggestion on the end since the mapping is not as monotonic as the another since you are mapping more drum parts ;3