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Hanasaka Yui(CV: M.A.O) - Harumachi Clover [OsuMania]

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Topic Starter
Illya X Ram Li
This beatmap was submitted using in-game submission on Wednesday, May 24, 2017 at 4:08:52 AM

Artist: Hanasaka Yui(CV: M.A.O)
Title: Harumachi Clover
Source: OneRoom
Tags: tv size one_room カントク
BPM: 142
Filesize: 1404kb
Play Time: 00:29
Difficulties Available:
  1. Clover - 4Key (3.28 stars, 276 notes)
  2. Easy - 4Key (1.06 stars, 81 notes)
  3. Hyper - 4Key (2.39 stars, 196 notes)
  4. Normal - 4Key (1.52 stars, 140 notes)
Download: Hanasaka Yui(CV: M.A.O) - Harumachi Clover
Information: Scores/Beatmap Listing
---------------
Here we are >///////<

Harumachi Clover
Ready For Mod
"There is no GD "

Thanks Mod
- [B A D]
- SwitchAxe
- LordTimeWaste
- CrumpetFiddler
- Leonita
- Asherz007
Topic Starter
Illya X Ram Li
Go For it
AHHHHHHHHHHHHHH
Hi, I'm from the noobest modding q ever
0|1|2|3
Easy
Well perfecto
Normal
00:10:425 - Since the previous pattern you added a note there so why not adding a note here :)
00:23:946 - A missing note is detected, same with 00:25:636 and also 00:27:327
00:27:538 - Delete this note 8-)
Overall (Warning: May be personal)
I think there is no need to put Kiai mode onto such a short map like this
Hope this helps you and good luck. Going to watch more MC video now 8-)
Edit: NVM, I'm modding more diff of this song
Hyper
00:01:552 - You miss a note here, same with 00:04:932 and 00:08:312 and 00:10:003 and 00:10:425 and 00:11:693 and 00:12:538 and... (this applied for the whole map)
00:01:974 (1974|2) - This note should be removed
Topic Starter
Illya X Ram Li

[B A D] wrote:

Hi, I'm from the noobest modding q ever
0|1|2|3
Easy
Well perfecto
Normal
00:10:425 - Since the previous pattern you added a note there so why not adding a note here :) // OK
00:23:946 - A missing note is detected, same with 00:25:636 and also 00:27:327 // OK
00:27:538 - Delete this note // no, there have sound 8-)
Overall (Warning: May be personal)
I think there is no need to put Kiai mode onto such a short map like this
Hope this helps you and good luck. Going to watch more MC video now 8-)
Edit: NVM, I'm modding more diff of this song
Hyper
00:01:552 - You miss a note here, same with 00:04:932 and 00:08:312 and 00:10:003 and 00:10:425 and 00:11:693 and 00:12:538 and... (this applied for the whole map)
00:01:974 (1974|2) - This note should be removed
Thx for mod :>
SwitchAxe
mod from "A modding queue"
clover
* od8 and hp8 are way too soft for such a short map and ln density isnt even high (refering to od here) correct value is 9 or even higher
* 00:01:552 - 00:04:932 - 00:08:312 - 00:10:003 - 00:11:693 - are missing a note for the snares, compare with 00:05:355 (5355|0) - or 00:08:735 (8735|2) - where you represented the snares. Now if you tell me you focused on vocals then take a look at 00:01:552 - for example where you miss that vocal
* 00:03:031 - note missing for strong beat, compare with 00:04:298 (4298|2,4298|0,4298|1) - where you didn't fear adding the note at ln start
* 00:12:538 - 00:13:383 - 00:13:805 - this ones in particular are notes missing for a strong and important beats!!
* 00:14:334 (14334|3,14334|2) - theese are ghost notes, even if you used only one note to chain with the burst it still wouldn't be correct imo
* 00:27:327 - note missing, should add a jump
* 00:13:383 - 00:13:805 - pay attention to this structure, particulary look at 00:05:355 (5355|0) - i find it inconsistent, it should be either buffed to a jump or you should get the other doubles like 00:05:777 (5777|1,5777|0) - to a single note
you can compare with 00:01:763 (1763|1,1763|2,1974|2,1974|3,2186|1,2186|3,2397|1,2397|2,2608|2,2608|3,2608|1) - where you used a different note density with a similar section (there is no difficulty rise at any point in theese either)
you can also compare with 00:08:524 (8524|3,8524|0,8524|2,8735|2,8946|3,8946|0,9158|2,9369|3,9369|0,9369|2) - where you used jump-single note pattern

hyper
*again even if its a hyper diff consider buffing a bit od and hp for same reasons
*i dont think removing some lns, making quads hands, reducing 1/8 burst to stream and reducing jumptrill at the end to a stream is enough to differentiate this diff from the clover diff. for example here 00:14:439 - you could use ln pattern. Some parts are almost identical to clover diff, wich i know sometimes is hard to avoid but it happens many times. My main point here is that you should priorize vocals and instruments in other way and find other patterns.
*i find almost the same parts with notes missing. I know removing notes too adjust to a hyper diff is needed sometimes but you cant ignore the ones marked as important beats meant in the clover diff like 00:13:383 - and 00:13:805 -
* 00:09:791 - you skipped this ln, you already skipped some like the ones here 00:06:411 - but the one at 00:09:791 - is related to 00:08:101 (8101|1) - and 00:11:481 (11481|2) - wich have same intensity ( the third one actually is stronger)

normal
*ending section that starts at 00:26:904 - could be denser since bpm allows it and music starts intensifiying at that point
*you should add lns to this diff, since you have many oportunities to do so and it helps varying patterns (i find a good call not to use same ln density as other diffs but this is way too much sn/ln ratio)

easy
*ill make same suggestion as the normal diff for the long note / single note amount.
*00:13:172 - to 00:14:439 - section should be denser , use 1/2 with no fear since music builds up for a harder section
*00:14:439 - here you can rise difficulty too

blinking effect with backgrounds on the diffs is nice

hope this mod helps and good luck
John Doe
From my modding queue

Just to clarify this, if i say something about 0/1/2/3, i mean the 4 keys you are using for playing (0 = most left key, 3 = most right key).
Anyways, let's go!!!

Clover
00:12:327 only a double i think
00:12:327 Here should be a tripple, i think
00:13:594 I think a tripple would be enough here
00:14:017 ^^
00:26:481 And here only a double

Hyper
00:01:974 Here should be only a single note
00:06:200 ^^
00:12:960 ^^
00:19:721 ^^
00:21:411 ^^
00:24:158 And here a double
00:27:960 ^^
This diff seems pretty inconsistant with it's double placement

Normal
I don't get the doubles here, in my opinion, they are random, but maybe im missing something out... if they are not, there are no mistakes

Easy
00:13:172 Would add a double here
00:26:481 ^^
00:26:481 ^^

Maybe i am missing something out, i normally would map doubles on a drum/snare or on vocals, i don't get your idea behind placing them. I hope i could help. Please explain your doubles in your post so i see what i missed out. Good luck with your map anyways!!!
Crumpey
As requested in Crumpey's mod queue

General, Clover, Hyper, Normal, Easy Mod
(General)

Unless clover is a GD i doubt that will be an accepted naming convention
As with hyper? (im not certain about hyper)

(Clover mod)

00:04:932 - 00:08:312 - 00:10:003 - 00:10:848 (10848|1) - 00:10:848 (10848|1) - 00:13:383 - 00:13:805 - 00:15:073 - 00:18:460 - 00:25:636 - 00:27:327 - beats without a note
00:05:355 (5355|0) - looking at the pattern you have above this should be a double
00:10:848 (10848|1) - make a double
00:14:862 (14862|0) - put a note after the ln
As a whole, the lns felt a little bit awkward at times 00:01:341 (1341|0,3031|2,3242|0,3453|3,3665|1,3876|0,4087|3,4298|1,4510|0) - that section is really easy to mess up in (its hard to explain in text but if you want more info your more then welcome to pm me)

Hyper(mod)
(the notes that were missing in the clover diff are also missing here, but its acceptable to not have them here in this diff as it is suppose to be easier)
00:03:056 - just a note, it is acceptable to have lns here aswell, like in clover again not a required change but something to think about
00:24:791 (24791|2) - consider having another note by the ln
00:26:481 (26481|1) - no reason to not have an ln here

Normal(mod)

00:28:172 - the ending is super boring, i understand its only (normal) but theres no need to have nothing there
Just a note, i feel like on the read lines throughout the song could be mapped more (the ones that dont currently have notes on them) This is my opinion and i think Normal is a bit too easy.

Easy(mod)

Im alot worse at modding easier diffs but it seems pretty good to me

It feels pretty solid, i feel a bit of work with the lns in clover will be needed but overall pretty great
Leonita
hi, mod from grup oshhh

[Easy]
  1. 00:03:031 (3031|1,3031|3,4721|1,4721|0,6411|2,6411|3) - ini knp double?
  2. 00:13:172 - di part ini harusnya kamu bisa lebih kreatif dalam placing. tbh, ini terlalu repetitive. contoh: di awal kamu bisa kasih kek gini http://puu.sh/v6Xdn/b2264b037f.png, then di part ini 00:08:101 - bisa di variasiin kek gini http://puu.sh/v6XfE/1d38e25d07.png. jd mencetnya gk itu2 aja, gk bosen jg maininnya uwu
    di diff easy ini menurutku cukup mainin 1 note aja, gausah double. jd bnyk variasi placing. contoh di part ini 00:21:622 - bisa kyk gini http://puu.sh/v6Xlz/db3eec9a42.jpg. 1/2 snap gk masalah, itu bisa ngasih variasi jg kan.
[Normal]
  1. 00:01:341 - kamu bisa kasih stream 1/2 pas bagian ada vocal. contoh: dari 00:01:341 - sampe 00:03:665 - kasih aja stream, 00:03:876 - 00:04:298 - 00:04:721 - ksh double nore |34| |23| |12| imo, lebih berasa diff "normal" nya.
  2. still ripititip uwu
  3. http://puu.sh/v6YcQ/e5cc92b23b.jpg reference for 00:08:101 - then bagian 00:09:791 - reference nya kek gini http://puu.sh/v6YfA/461ead24f5.jpg
  4. 00:11:481 - http://puu.sh/v6Yi5/36c487b5ae.jpg
  5. 00:14:017 - ini kan drumroll knp malah double? saran: http://puu.sh/v6Ymw/bd6afc1e2e.jpg
  6. 00:14:862 - part ini supaya gk repetitive ama yg sebelumya, pakein ln. fading ln nya tuh per suara bass aja. start here 00:14:862 - till 00:16:552 - . 00:16:552 - till 00:17:397 - then 00:17:397 - till 00:17:820 - and 00:17:820 - till 00:18:242 - . dari sini 00:18:242 - sama panjang lnnya kyk sblmnya. supaya gk sepi bgt, kasih single note tiap white line. jd tiap kik ada note nya. lebih variatif kan dibanding sebelumnya uwu
  7. then untuk part sini 00:21:622 - coba fokus ke perkusi, soalnya perkusinya udh beda part. contoh: http://puu.sh/v6Yxd/807b67ddb1.jpg
  8. 00:26:481 - ini ngikut vocal aja tapi di ln, supaya variatif. contoh: http://puu.sh/v6Yzw/77db9be9ae.jpg, ln disini 00:28:383 - tetep yaa tapi positionnya di |34|
    berasa aing remap ini yawla nazi sekali maafkan uhuhuuhuhu
[Hyper]
  1. semoga ada pencerahan supaya tyduck repetitive ya shay.
  2. tertarik dengan jacking? ini bisa dichuba 00:01:341 - http://puu.sh/v6Zab/26b7746363.png.
  3. kalo accept, 00:03:876 - bisa diginiin ngikut synth supaya oenjoek http://puu.sh/v6Zeg/693880bf0c.png
yha, map nya repetitive, kalo aku mod smw ntar aku berasa re map ini:( sorry bgt kalo ini ngerubah style map kamu/anything else, free reject kok. aku mod kek gini soalnya ya....terlalu di ulang-ulang patternnya. buatlah 30 detik ini berharga untuk player:D gdluck!
Asherz007
Hey! From a modding queue. (Eventually) :P

General
I would put the offset to 1341 instead. It doesn't make any difference to where notes fall, but it fixes the nightcore mod thing of the crashes coming in in the wrong place (in this case, a measure early).

The different resolutions of the backgrounds really is noticeable. One is 1920*1080, another 1280*720 (not to mention that one of also .png and the other .jpeg). Since there's not really much of a difference between them, consider using only one of these for the entire mapset.

Don't forget to hitsound at some point... (just replacing the hitnormal isn't enough, sadly.)

On a side note, you might want to rename Hyper to Hard, to follow one naming convention, rather than two. The hardest diff name should be fine.

0|1|2|3

Easy
I would reduce OD to 7.

I think the only issue I have with this diff is where some of the doubles are because I think there are a couple of inconsistencies.
  1. 00:03:031 (3031|1,3031|3,4721|1,4721|0,6411|2,6411|3) - There's nothing that really stands out to me in the audio for these doubles. On all of the other doubles, there is something like a cymbal crash, which is absent here. Consider making these singles.
  2. 00:13:172 (13172|1,13594|2) - In that respect, should these be doubles?
  3. 00:26:481 (26481|3,27115|2) - ^

Normal
  1. 00:01:763 (1763|2) - Double? (feels like a pattern inconsistency here, having doubles on beats 2 and 4 of every measure.)
  2. 00:03:031 (3031|0,3031|3,4721|0,4721|3,6411|0,6411|1) - As with Easy.
  3. 00:11:059 (11059|2) - Double? (pattern inconsistency?)
  4. 00:12:960 (12960|0,12960|2) - Double feels a little too much. Reduce to single?
  5. 00:28:172 - Single to reflect the pitch change in the vocals?

Hyper
Not much to say here, really.
  1. Note at 00:01:552?
  2. 00:01:974 (1974|3,1974|2) - Single for pattern?
  3. Note at 00:04:932?
  4. 00:06:200 (6200|2,6200|1) - Single for pattern?
  5. Note at 00:08:312? (I'll stop mentioning these two, since it's essentially a patterning idea)
  6. Note at 00:25:636?
  7. Note at 00:27:327?

Clover
Looks identical to Hyper in quite a few places, thus some of the things I raise there will also apply here. Other than that, it feels like loads of doubles and triples have been thrown in just for making the difficulty harder. I do think that the song can (just about) support this difficulty, it just doesn't feel 100% clean in my opinion.
  1. 00:13:594 (13594|3,13594|1,13594|0,13594|2,14017|0,14017|2,14017|1,14017|3) - There's more to map here rather than just placing quads. How about following the vocals here as well?
  2. 00:14:439 (14439|0,14492|1,14545|2,14598|3,14651|0,14703|1,14756|2,14809|3) - I feel like a 1/8 stream is overmapping slightly here. The 1/4 stream in Hyper feels much more fitting here.
  3. 00:16:974 (16974|1) - Shouldn't this be like the pattern at 00:03:242?

Hope this helps and best of luck! :)
Topic Starter
Illya X Ram Li
UPDATE!
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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