Hellooooooooooooooow !!
I'll do my best to help you to make this map more enjoyable to play , time to make history o/
First of all , for chist sake put ar 9.8 e_e ar 10 is kinda cancer on ctb (says the guy who play HR all day
)
01:12:569 (1) - I can see you put this long vertical slider to give us a break , but to be honnest the pattern is harder to do once you don't move , I would suggest more flow on this one (and on the mirror too)
01:18:569 (1,2,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4) - I'm ok you want to put linear stream , its a style like an another , but just make them a bit smaller because the timing is tough on thoses ones , especially on antiflows
01:25:631 (2,3,1,2,3,1) - I don't get this part , why the timeline is different ? the music doesn't seem to change his rythm
01:55:569 (1,2) - the antiflow is too strong on this one , just after this 01:55:069 (1,2,3,4) - I think its too much
02:05:069 (1,2) - you use thoses a lot , I know you don't care to be repetitive but thoses patterns are kinda frustrating , so don't spam theses plz :'( try to find an another pattern that would fit
02:24:319 (1,2,1) - the jump is too long in my opinion , and its not very pleasant to hit them ç_ç
03:01:319 (1,1) - 03:42:940 (4,1) - this is why ar 10 is too much , kinda hard to sightread this with such speed unfortunatly , thats one of the weaknesses of ctb
03:51:440 (1,1) - ar 10 or not , the distance is too long , its very easy to miss here , would be hella frustrating if you are on a FC you know xD
04:20:006 (2,3,1,2,1,2,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,1) - I love this part , but I can feel you don't use it enough during the calm part , and about that calm part , I think its too repetitive and it lack hyperdash , it lack intensity , sometimes I can feel as a standard map :[
07:32:522 - mirror time :[ I know you don't care , but I know that you know that I will continue
08:12:522 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - DOPE
That's all I have to say , I prefer this actual version than the begining , its less frustrating and cancer , the map is long so we don't need thoses patterns ;w;
I wanted to give a general suggestion , sometimes your froots are too far each other and I don't get it , the pattern can be the same even closer , and sometimes the catcher hit the invisible wall (edge) too much , I really think you should make froots closer for thoses reasons , or at least not making froots near the invisible wall
But all I say is details , the map is doable and fcable (kyptoric hello !!
) I really hope it will get ranked
Bye minna ^^