[General][list]
[*]Is soft-hitwhistle used anywhere? I kind of cant find it in notepad since you sample imported everything, and I can't find you using any of the editor shortcuts for samples.
i'll be honest some dude did the hitsounds for me and i listened to it and it sounded fine so i didnt really bother changing anything cos i didnt really know how to the hitsounding stuff. i'll try my best to not be lazy this time[*]OD/HP jump from NM to HD feels a bit too large. Might tone down HD's values by 0.2 or so cause sure, it's some broken streams but it's still 158 bpm so there's no reason to punish the player incredibly hard for a missed note :/
will fix[*]Not too sure about the diff jump between NM and HD. Feels pretty big cause you have some places that are very sparse in the NM but pretty heavy in the HD
https://osu.ppy.sh/ss/8536696 or the 1/2 jumpstreams vs 1/4 handstreams
https://osu.ppy.sh/ss/8536698 . I think the best option here would be to add a difficulty in between, and rename the HD to MX, and MX to SC, and focus this new difficulty on 1/4 single streams with sparse jumps.
aaaaaaaaa [Deceiver]
00:28:006 (28006|1,28006|0,28101|1,28196|0,28291|1,28386|0,28481|1) - Lots of minijacks and one handed trills on the left hand whereas the right hand just has a chord or two, so it feels a lot heavier on the left hand than the right. I'd try arranging it like this to even it out
https://osu.ppy.sh/ss/8528851 i think i'll leave this because i don't think the song calls for another minijack like you've put in the screenshot, and i've tried changing the pattern before it too but it all ends up with some sort of trill happening00:57:721 (57721|2,57721|1,57816|0,57911|1,57911|2) - I kind of dislike this particular pattern because of how it's set to be heavier on one hand than the other.
Instead, I would try to make it a bit more linear like this
https://osu.ppy.sh/ss/8528873 changed it differently01:01:708 (61708|0,61803|3) - Control H this to avoid having a jack on the outer columns while holding an LN at the same time. If you control H the notes, it isolates the LN and the minijack so that it's easier to hit as each hand is doing only one type of pattern.
01:06:265 (66265|2,66265|1,66360|3,66360|0,66455|3) - I'd suggest the same thing here, like so
https://osu.ppy.sh/ss/8528882 . It's normally easier to hit the jacks with the index finger while the middle holds as opposed to the other way around.
idk i don't think it's fun to just do one type of jacks, and i think the players should be exposed to different kinds of techniques as well01:06:645 (66645|0) - Move to col 3 cause there's already a few LNs in col 1 so it's a bit more straining than it needs to be
it's there for pitch relevancy01:35:886 - to 01:36:075 - Kind of disliking this left -> right -> left strain. I'd prefer if it were more evenly balanced like so
https://osu.ppy.sh/ss/8528893 personally i think it's not something to worry about too much but oki01:54:493 (114493|1,114493|2,114683|1,114683|2,114778|0,114873|1,114873|2,114968|3,115063|1,115063|2) - aaaaa, god I hate the direction turns in this. You have this constantly stacked jump which I don't think is necessary because the percussion in the music differs slightly at 01:54:873 - , so I would do this instead to take some of the weight off the inner columns
https://osu.ppy.sh/ss/8528916 will change02:04:556 - Since this measure is just full of kicks kind of like at 00:34:936 - , so I'd do the same kind of jack structure
https://osu.ppy.sh/ss/8534861 right but you also have to take into account the guitar as well, which is why the section is different02:06:075 (126075|0,126075|1,126170|2,126170|1,126265|3,126265|2,126360|3,126360|0) - These reverse shields are pretty unbalanced imo cause all the weight is focused on the left hand, and then shifts to the right only once. Instead, since the guitar alternates a bit in pitch, I might just do a jumptrill like this
https://osu.ppy.sh/ss/8534873 denied. this is one thing i'll be standing my ground for, and i REALLY don't want to be using a jumptrill or double/trill alternative02:06:835 (126835|0) - I'd extend this to 02:07:025 - just for simplification purposes.
eh02:08:354 (128354|2,128354|1,128544|1,128544|2,128734|2,128734|1,128924|2,128924|1) - tfw stacked jumps for no
reason.https://osu.ppy.sh/ss/8534899 might do this instead so that the jacks switch hands every time
uhh this was done on purpose. if you look at the rest of the chorus they're all done the same, just arranged differently02:13:670 - Would try and calm down on the 1/4 OH trills here and use a few more [12][34] patterns to act as a rest for the player, like at 02:14:050 -
02:20:506 (140506|2,140601|3,140696|1,140696|2,140791|0,140886|1,140981|0,141075|1) - I'd try to avoid using a lot of direction turns like this during a handstream cause it can be kind of uncomfortable as it forces the strain to be more on the index fingers as opposed to middle. Might suggest this to improve it a bit
https://osu.ppy.sh/ss/8535194 and so on
i'd rather keep it a nice mix02:23:164 (143164|1) - I'd move this to col 4 to make a perfect jack with 02:23:069 (143069|2,143069|3) - , and then arrange the following notes like so
https://osu.ppy.sh/ss/8535218 nice idea02:43:544 (163544|2,163607|3) - I'd control J to connect these notes with 02:43:670 (163670|1,163670|0) - which makes it smoother to hit imo
oki[MX]
00:08:987 (8987|3,9050|2,9113|3) - I think this is a bit hard to hit cause of the 1/6 OH minitrill, so what I would do is make it two handed and try to connect it to the starting 1/4 mini jumptrill like this
https://osu.ppy.sh/ss/8535249 cool00:40:632 (40632|2,40632|0,40727|3,40822|1,40822|2,40917|0,41012|3,41012|1) - The direction turns here make me very sad :c
https://osu.ppy.sh/ss/8535272 linear js makes me limp00:58:860 (58860|1,58860|2,59050|2,59050|1,59240|2,59240|1) - Direction turning again! I'd try to break the stack in col 2 a bit here too like so
https://osu.ppy.sh/ss/8535318 . I realized while arranging it that there would be a larger stack in col 1, so I tried to break that up too :veryhardthenk:
fuCK OKAy01:12:911 - I'd try to balance this out a bit more compared to the Deceiver diff by capping the end of the 1/6 roll with a jump, like so
https://osu.ppy.sh/ss/8535450 oki01:19:177 (79177|1,79272|2,79367|1,79462|2) - I'd control H this to keep the direction linear and easy to follow.
oKAY01:19:651 (79651|1,79746|0,79746|2,79841|3,79936|2,79936|1,80031|0) - Assuming you did the above, I'd arrange the following a bit different to rebalance the stream like so
https://osu.ppy.sh/ss/8535505 yep redone01:24:208 (84208|1,84303|0,84398|1,84493|0) - Bit of a change in the flow, so I'd try to make it more linear so that it's a bit smoother to hit with a control H on 01:24:398 (84398|1,84493|2) -
when u shift a note in a handstream u have to shift everything else to rebalance it : )))))01:36:740 - Dont really see a reason not to make this a jump. It's for the kick anyways, and similar in structure to 01:33:417 - anyways, so I'd just make it part of the [12][34] jt
jt is for the snare01:42:246 - Missing a note here for the kick. I'd just add a jumpstream for this measure to maintain a consistent flow, and also control J 01:42:056 (102056|2,102104|3) - to connect it with the jump at 01:42:151 -
https://osu.ppy.sh/ss/8535530 i think it might just be a hitsounding error,
there isn't supposed to be a tom there as the hitsound suggests. time to go over hitsounds again weeeeeee01:54:018 (114018|2,114113|1,114113|3,114208|2) - I feel like these type of patterns are more straining on one hand than the other and it also causes a bit of a hard direction change, so maybe like this might be better
https://osu.ppy.sh/ss/8535546 will change02:17:848 (137848|2,137848|1,137943|0,138037|2,138037|1,138132|3) - 02:12:626 (132626|3,132721|2,132721|1,132816|0,132911|3,132911|1) - Just a few examples of direction changes which might not be as smooth as could be. I'd pretty much just try to avoid the [23][4][23] kind of stuff
im just trying to have a nice mix of handstream patterns
((02:13:670 - I notice you use a lot of the same patterns as seen here
https://osu.ppy.sh/ss/8535840 , which isn't bad, though I would try to go for a bit of variation as the same hand movement gets monotonous after a bit.
will change02:24:398 (144398|1) - Move to 3 for a bit of consistency with the stacked sounds like at 02:13:291 -
oki02:24:778 (144778|1,144873|2) - Control H here if the above is accepted for symmetry
[HD]
00:24:303 - Tbh, starting after this measure, I'm feeling a pretty strong right hand bias cause col 1 isn't really doing anything for a majority of the time. I'd try to rearrange a few notes to balance it out.
woopsie00:47:088 - Here, I'm a bit confused about how exactly you're chording things. Like, you obviously use jumps every 2/1, but the jumps on 00:48:037 - 00:48:417 - or 00:49:177 - lack thereof at 00:51:455 - makes it seem like you've kind of just added jumps whenever you felt like without any real reason or structure behind it.
woopsie01:21:740 (81740|2,81835|3,81930|1,82025|2,82025|0,82120|1,82215|3,82310|2) - Sure, there's symmetry here but it puts a lot of the strain on the left hand as that's where all the hand movement is concentrated. The right hand has the same number of notes but it's spread out further to allow rest time between notes. Therefore, I'd try to balance out the left hand like this
https://osu.ppy.sh/ss/8536659 i don't ever think about symmetry because i really don't think how a map "looks" should matter at all in mania but yea this will be changed02:18:132 (138132|1,138227|2,138227|0,138322|1) - Similar thing to what I mentioned above except there's no symmetry in this one due to the notes at 02:17:943 (137943|0,138037|3) - being different from 02:18:417 (138417|3,138512|2) - . I'd either use a trill or just make it into a singular roll for ease.
changed02:24:683 - I'd add a note in col 4 for the crash here probs since it's super accented in the music but the chart doesn't reflect that same intensity :c
again i think it might be just hitsound error02:25:063 - Since you're ending on a crash here, I think it'd be best to add another note in 2 to make it into a jump. It also completes the mini jumptrill which is visually easier to group with 02:24:873 (144873|0,144873|1,144968|2,144968|3) - instead of reading it separately.
oki02:25:632 - Add a note here in 2 to connect 02:25:443 (145443|1,145443|2,145537|3,145537|0) - and 02:25:727 (145727|3,145727|2,145822|1,145822|0) - together for a smooth flow and transition leading into the next measure.
eh i guess[NM]
00:22:025 (22025|0,22120|1,22215|2,22310|0) - This is incorrectly snapped as it should be 1/6 instead of 1/4. I suggest you simplify though because 1/6 is probably too hard for a NM, in that case, you would use 1/3 instead, like so
https://osu.ppy.sh/ss/8536713 o yea why didnt i think of that00:22:784 - Kind of hard to get the hang of the rhythm in this section because of how the drum line is made. I'd try using 3/4 rhythms instead which I think are more intuitive than the current 1/2 hooked rhythms
https://osu.ppy.sh/ss/8536764 changed my mind lol i think i'm going to keep it as it is because there are other sections where this fits better e.g. here 01:11:392 - 00:46:898 (46898|2,47278|2,47658|2,48037|2,48417|2) - Bit unnecessary of a stack here. I'd try to balance it out so the right hand isn't doing all the moving while the left hand just chills, like this or smth
https://osu.ppy.sh/ss/8536786 (that note on the blue tick should be on the red tick before it lol, dunno how it ended up there)
yes00:53:164 - Would add a note in col 4 for the crash here
00:59:240 - Feels a bit empty here cause you suddenly dropped the density by discontinuing the 1/2 jumpstream and instead went for a 1/1 jumpstream with a bit of 1/2 thrown in the mix for fun. I'd consider adding back the 1/2 drone just to keep density relatively the same since the music hasn't dropped in intensity that much.
aight01:32:848 (92848|0) - I'd move this up to 01:32:943 - to continue the same 3/4 rhythm I suggested in the beginning (same applies for 01:31:139 - )
yeeeeeeeeeeeee01:45:189 (105189|0,105189|1,105949|1,105949|0) - I don't see a reason to repeat the two jumps, unless you're willing to do it for the rest of the musical phrase for consistency. Otherwise, I'd make them different.
oki01:55:443 - Same thing I mentioned at 00:59:240 -
yep02:47:468 (167468|1,167563|2,167658|0,167753|1) - Also incorrectly snapped due to 1/6 being unable to be simplified with 1/4. Make this 1/3 in that case so that it's a proper simplification for this difficulty.
osu