I usually make the choruses all the same if the music is identical, with the second a 180 rotation and the third a horizontal flip on the first. I sometimes make the last chorus different though.
I just realized Lemon Tree fits well to that. =] (Good job, MM.)CheeseWarlock wrote:
I think repetition is one of the most overlooked aspects of a map. And not just copy-pasting with the occasional flip; use different patterns but with some amount of consistency in the appearance, the timing of the notes, even the hitsounds! If the music repeats, the mapping should reflect that. I've seen maps that made excellent use of these concepts without a single copy-paste, and other maps that had sections repeating 4+ times that were just as great. Too much repetition can be a problem, sure, but it's not one I see very often.
I actually used just one copypaste--the second chorus--and part of it was flipped.strager wrote:
I just realized Lemon Tree fits well to that. =] (Good job, MM.)
Actually, I like when it's like Survivor more where the 1st and 2nd chorus and different from each other and the 3rd chorus is a combination of the two. Course this can only work with some songs.YGOkid8 wrote:
I'm with Diamond Crash. With a song with eg. 3 choruses, the 1st two are just copy pasted. The 3rd one more original.
But also, if there are two sections of music adjacent to each other, I use copy paste, just to feel... i dunno.
Ding ding ding!rust45 wrote:
Actually, I like when it's like Survivor more where the 1st and 2nd chorus and different from each other and the 3rd chorus is a combination of the two. Course this can only work with some songs.YGOkid8 wrote:
I'm with Diamond Crash. With a song with eg. 3 choruses, the 1st two are just copy pasted. The 3rd one more original.
But also, if there are two sections of music adjacent to each other, I use copy paste, just to feel... i dunno.
That's kinda like the Hard diff for my Currently in WiP map. Has 4 choruses, 1st 3 are all different, last one is combination of the other 3. That way, it has a slightly familiar feel to it but not too much... hopefully.rust45 wrote:
Actually, I like when it's like Survivor more where the 1st and 2nd chorus and different from each other and the 3rd chorus is a combination of the two. Course this can only work with some songs.
MB makes m980 sadMarioBros777 wrote:
You really shouldn't have any reason to copy & paste because it just shows how uncreative you are and it just looks ugly and recognizable. This doesn't apply to all maps, but to the vast majority.
Though you should be able, as a mapper, to judge yourself whether copy and pasting is good in a certain situation.
He did say "the vast majority". m980 isn't counted in the vast majoritym980 wrote:
MB makes m980 sadMarioBros777 wrote:
You really shouldn't have any reason to copy & paste because it just shows how uncreative you are and it just looks ugly and recognizable. This doesn't apply to all maps, but to the vast majority.
Though you should be able, as a mapper, to judge yourself whether copy and pasting is good in a certain situation.
Pretty much agreed. The effectiveness of copypasting is largely dependent on the song/mapping style.Agent Spin Here wrote:
You CAN'T judge mapping elements like copypasta on an overall basis. It's completely case specific.
I made you sad with Believe.m980 wrote:
MB makes m980 sadMarioBros777 wrote:
You really shouldn't have any reason to copy & paste because it just shows how uncreative you are and it just looks ugly and recognizable. This doesn't apply to all maps, but to the vast majority.
Though you should be able, as a mapper, to judge yourself whether copy and pasting is good in a certain situation.
*cough* =x0_o wrote:
Pretty much agreed. The effectiveness of copypasting is largely dependent on the song/mapping style.Agent Spin Here wrote:
You CAN'T judge mapping elements like copypasta on an overall basis. It's completely case specific.
This.awp wrote:
"When it is done well, it is good. When it is done poorly, it is bad."
Powerdrone311 wrote:
Copy pasta is awesome! I love it!
Yeah...umm...Rank Beatmaps wrote:
0
Because, you know, players don't have opinions on mapping techniques either.MarioBros777 wrote:
Powerdrone311 wrote:
Copy pasta is awesome! I love it!Yeah...umm...Rank Beatmaps wrote:
0
Why can't we just get along?Lol that's what they all say.
Copypaste maps can be fun. Copypaste maps can be boring. Non-copypaste maps can be fun. Non-copypaste maps can be boring.Same applies to every varying technique out there.
^ thisZekira wrote:
Why can't we just get along?Lol that's what they all say.
ButCopypaste maps can be fun. Copypaste maps can be boring. Non-copypaste maps can be fun. Non-copypaste maps can be boring.Same applies to every varying technique out there.
You've clearly never tried to create a large, symmetric pattern that's spaced with no overlap, or join old pieces together with new ones, again, with good spacing and no overlap.theowest wrote:
Copy paste is for lazy people.
I WAS JUST KIDDING or something. I just don't like copy and paste myself. soo.. yeahmm201 wrote:
You've clearly never tried to create a large, symmetric pattern that's spaced with no overlap, or join old pieces together with new ones, again, with good spacing and no overlap.theowest wrote:
Copy paste is for lazy people.
Takes much more effort than freestyling it.
"Oh great, I need to remap half of the first chorus, because it doesn't flow right from the bridge into the third chorus!" Mapping a different third chorus WOULD be the lazy way out.
^ That.OzzyOzrock wrote:
Copy-pasting a simple arc or mirroring something is a perfectly fine time to copy-paste. But when you map half of a song that pretty much repeats again (but with different lyrics and whatnot) and copy paste that half AGAIN just flipped or something, it's just auugh.
If it's vgm, you shouldn't map more than one repeat. If it's a pop song that doesn't have different verses, bridges, or anything like that, it shouldn't even be mapped.OzzyOzrock wrote:
Copy-pasting a simple arc or mirroring something is a perfectly fine time to copy-paste. But when you map half of a song that pretty much repeats again (but with different lyrics and whatnot) and copy paste that half AGAIN just flipped or something, it's just auugh.
^ that. + any other sound change, not just vocal.Lilac wrote:
Actually...The only real time I used copy and paste is if the lyrics repeat...Like, exactly word for word. If they change, even the slightest, my mapping changes.
don't forget that this has a LOT to do with symmetry too! symmetry is like mapping on one side and then pasting it to the other.OzzyOzrock wrote:
Only iNiS mappers like copy-paste.
(trololol)
Actually I don't ever really mind when I see copy paste in iNiS style maps. In fact, there's some maps with copy-paste that I think is fine.
It really depends on what's being copy-pasted. If it's ugly and a pain to see again, then WHYY.
True. But it is a possibility.mm201 wrote:
You're assuming that the pasted map is being made in a similar manner to a non-pasted map. If this was the case, the map would be horrible because things wouldn't be spaced, flow would be totally wonky, and stuff would overlap in horrible ways.
Consider this: When building a pattern you know needs to be pasted, you need to consider how it will interact with its surroundings each time it appears. It requires forethought.
Even making a symmetric slider involves tons of ctrl+H and moving control points around by pixels until it lines up.
Lastly, more work doesn't mean better results.
Um, yes, that's what I meant by mirroring in a way. I do it often.theowest wrote:
don't forget that this has a LOT to do with symmetry too! symmetry is like mapping on one side and then pasting it to the other.OzzyOzrock wrote:
Only iNiS mappers like copy-paste.
(trololol)
Actually I don't ever really mind when I see copy paste in iNiS style maps. In fact, there's some maps with copy-paste that I think is fine.
It really depends on what's being copy-pasted. If it's ugly and a pain to see again, then WHYY.
LOL
I made a pic.. Of what IS a possibility! But very unlikely...
Who says it would play terribly? It could be an awesome symmetrical, copy paste map. Ctrl + H and J so it won't be fully like the first part(s).mm201 wrote:
Not one structured mappers ever explore. It would play terribly. A beginner might try something like this.
It's still lazy! Because it would have taken more time to map than pressing a few keys! I'm not saying it wouldn't look or play awesome.OzzyOzrock wrote:
I do it because it looks nice (most times). Not to be lazy or whatever you're trying to say.
If you haven't mapped a map that's at least 30% symmetrical then you have no right to say if it takes more or less time. Symmetry is just like another mapping technique, if you don't take enough time to design it, your map will suck.theowest wrote:
It's still lazy! Because it would have taken more time to map than pressing a few keys! I'm not saying it wouldn't look or play awesome.OzzyOzrock wrote:
I do it because it looks nice (most times). Not to be lazy or whatever you're trying to say.
Don't compare efficiency to laziness.theowest wrote:
It's still lazy! Because it would have taken more time to map than pressing a few keys! I'm not saying it wouldn't look or play awesome.OzzyOzrock wrote:
I do it because it looks nice (most times). Not to be lazy or whatever you're trying to say.
viewtopic.php?f=4&t=57061NatsumeRin wrote:
but this is a music game not a painting game.
what's your point? that feature doesn't hurt anything in the music part.mm201 wrote:
viewtopic.php?f=4&t=57061NatsumeRin wrote:
but this is a music game not a painting game.
If you suddenly have a problem with pretty symmetry maps, kindly gtfo.NatsumeRin wrote:
i'm one of the "Art More Mappers', a quite strong one among them.
Art is to express some inner things, not only draw a picture and show people how beautiful it is. especially when just draw beautiful things is pretty easy to do in osu, yeah, copy&paste, what we're discussing for.mm201 wrote:
If you suddenly have a problem with pretty symmetry maps, kindly gtfo.NatsumeRin wrote:
i'm one of the "Art More Mappers', a quite strong one among them.
Just different thoughts, no errors or truth here, it's silly to compare between the styles. I gave my opinion from my position, and you... hey. I don't want to force you, don't force me either.mm201 wrote:
Why should I make less attractive maps to satisfy someone's erroneous notion of the amount of effort involved?
I wonder how, I wonder why. And as a freestyle mapper it usually takes 3 whole days for me to finish the highest diff, 1 day for other diffs. I'm a fast mapper, oh yeah.mm201 wrote:
It takes me around a month to complete a map. I could make a freestyle map with no ctrl+V in a matter of hours.
It's still probably true, let's get on-topic, lol.NatsumeRin wrote:
If you copy anything more than 20s, it's just lazy and don't need to say more words. Cut down the mp3 is a better choice for the lazy mapper compared to continue to map it.
Just felt the need to do that.NatsumeRin wrote:
I wonder how, I wonder why. And as a freestyle mapper it usually takes 3 whole days for me to finish the highest diff, 1 day for other diffs. I'm a fast mapper, oh yeah.mm201 wrote:
It takes me around a month to complete a map. I could make a freestyle map with no ctrl+V in a matter of hours.
Not to be harsh or anything but making a 3 control points slider surely takes less time than creating a perfect curve.NatsumeRin wrote:
I wonder how, I wonder why. And as a freestyle mapper it usually takes 3 whole days for me to finish the highest diff, 1 day for other diffs. I'm a fast mapper, oh yeah.mm201 wrote:
It takes me around a month to complete a map. I could make a freestyle map with no ctrl+V in a matter of hours.
You were talking about "time and effort" so don't try to involve other stuff to prove your point.NatsumeRin wrote:
... what could a "perfect curve" do with the music. not to be harsh but it's not the place to put so much efforts imo. MUSIC is always at the first place.
btw I make sliders using 4 or 5 points lol.
In that case, why make good skins for maps? As with backgrounds, storyboards, etc.NatsumeRin wrote:
... what could a "perfect curve" do with the music. not to be harsh but it's not the place to put so much efforts imo. MUSIC is always at the first place.
I try to balance those you know :'(NatsumeRin wrote:
Krisom is really awesome at structure, but not as great with flows, why? Because sometimes he has to keep the shape in some way, that reduces the possibility for sure.
hahahaha dear, you're probably the best mapper when we talk about structure, but i think it's really hard to balance.Krisom wrote:
I try to balance those you know :'(NatsumeRin wrote:
Krisom is really awesome at structure, but not as great with flows, why? Because sometimes he has to keep the shape in some way, that reduces the possibility for sure.
(also I disagree a lot, depending on what map of mine are you playing)
I made it as an experiment in how fast I could possibly make a structure of a map if i never thought about music.mm201 wrote:
http://osu.ppy.sh/s/33743
I made this as an experiment in how fast I could possibly make a map if I never touched Ctrl+V or checked structure.
I'd rather go back to being a "lazy mapper" and spend months on everything, honestly.