This map has been deleted on the request of its creator. It is no longer available.
lol then normal diff pls.sahuang wrote:
wow can I do a guest diff for normal or advanced or sth?
thanks!hyouri wrote:
Hello from hyouri's Modding Queue~
M4M : https://osu.ppy.sh/s/446005
General
- http://puu.sh/oqsfc/457f813294.png Consider combo colors like these http://puu.sh/oqsfc/457f813294.png or similar fixed
- Consider tags like: Drum and Bass, dnb, cosmic, Sahuang fix
- Storyboard: Your black.png and white.png should be same size as your BG.png as I see no reason they need to extend like BGlight.jpg and BGn.jpg. And consider using PNG and not JPG for BGn and BGlightaccording to SB rule.
Starlight
I want to say that I used HS same with the music's effect sound.- 00:27:401 (4) - No need for CLAP hitsound here, you could alternatively put whistle on 00:27:229 (3,4,5,6) - nope
- 00:30:677 - You could add a spinner starting here and ending 00:32:056 - with 15% hitsound on the end. If you do this dont forget to Insert Break Time here 00:28:263 - I'll consider it.
- 00:34:298 (5,6) - Bad spacing hereI don't think so
- 00:35:332 (3) - Way off, this is overmappd jumphmm..
- 00:38:953 (1) - You should move this to like x:473|y:236fixed
- 00:43:091 (1,2) - This is a nice jump, but 00:43:436 (2,3) - this isn't... keep spacing consistent or atleast pillow if you want to make anti-jumpsfixed
- 01:11:367 - Missing note here, and it should use Whistle hitsound. Alternatively you could make 01:11:194 (2) - into a 1/2 sliderI focused on what I follow.
- 01:12:918 - Whistle hitsound herenope
- 00:27:918 - Why 5% volume hitsound here? The clap would fit great here at ~55%music says it's not.
- 01:18:953 (1) - Make this a double slider (http://puu.sh/oqt9P/40ffd8f73e.jpg) and use clap hitsound 01:18:953 - 01:19:212 - 01:19:470 - on these three at 45% volume.fixed
- 01:39:643 - Increase volume here to like 30-35%fixed to 40
- 01:39:643 (1) - Use Clap, not Whistle hitsound herenope
- 01:39:643 (1) - Whistle hitsound on sliderendnope
- 01:47:918 - 01:58:608 - I feel like this entire section is still WIP and not mapped I agree. I'll fix soon.
Good luck
thanks!rs_fadeaway wrote:
Hi, M4M from my queue.
[General]
Normal missing?GD
as Insane need to between the difficulty hard and ex, this one is kinda easy. increase Insane and decrease last diffI'll add light Extra
Usually every diffs should end at the same time, make them same pls
[Easy]
clear for me,but you should keep work on it to the last green tickof course
[Hard]
01:47:918 - i suggest that end the break from here, its too longI'm planning to.
01:59:643 (2,1) - feel like anti-jump here not so necessaryI have an intension in here.
02:54:125 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - these notes will boring for players,as the melody here also not so light,u can still do some jump and slidersI agree, will be fixed
[Insane]
increase the difficulty,fill more space
00:52:746 (1) - suggest to place something instead just a spinnerwill fix
01:16:884 (2,3) - too close,usually u can put DS after sliders more far than after noteswill fix
01:17:574 (1,2,1) - raise DSsame
finish it
[Starlight]
01:10:505 - put note here,its EX, so many slowly 1/2 reverse sliders will boring.It's rhythm priview for 01:11:194 (2,3,4) -
02:33:436 (1,2,3,4,5,6,7,8) - these are too hard,after delete these part,u will find its 5.32 star now.nope. I'll just make whole map harder.
02:43:091 (1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,6,1) - these DS are too lowwill be fixed
ok , your kiai time is too hard and too many big jumps, but other parts like its a hard+ diff ,u may balance the difficulty of whole map,but not some very hard,others so easy. pls consider my sugegstion.I really agree with this, so I'll remap that part.
GL
sahuang wrote:
Short mod, i highly recommend u fix all these[General]
- still,check offsetI asked to queue
[Easy]
- 00:41:772 (1,1) - stackfix
[Hard]
- 00:45:047 (3) -
http://puu.sh/otSuS/bf66a2f6a0.jpgfix[Insane]
- 00:24:530 (3,1) - blanketfix
- 00:54:185 (1,3) - ^I don't have intention.
[Expert]
- 00:16:944 (1,2,3,4,1,2,3,4) - inconsistentfix
- 00:24:530 (3,4,5) - better not stackfix
- 00:38:668 (7,8) - why stack?you don't stack it afterwards,keep consistencyfix
[Dreamy]
00:49:358 (5,6,7,8) - the jump is tooo big lol(but maybe dont need to change)wild Super hard jump map appeared!
00:50:392 (2,3) - blanketI don't have intention
Mazziv wrote:
[Normal]
check aimod,2 unsnapped sliders fixed
00:05:910 (1,2,3,4) - why dont use this rhythm 00:08:668 - here again? to make the variety of pattern and rhythm
00:14:185 - same ^ same
00:36:254 (1) - noobs cant read triples reverse slider v:
00:37:634 (1,2,1) - make it a symmetric triangle?
00:41:771 (1) -
00:47:288 (1) -
00:52:806 (1) -
keep the rest cuz i dont wanna change the triples reverse even if it may be hard.
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 32978
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1
[Editor]
Bookmarks: 5910,8668,11427,14185,16944,19703,22461,25220,27978,30737,32116,33496,39013,44530,50047,55565
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 32
TimelineZoom: 1.6
[Metadata]
Title:STARS ALIGN
TitleUnicode:STARS ALIGN
Artist:dark cat
ArtistUnicode:dark cat
Creator:Left
Version:sahuang's Normal
Source:
Tags:Drum and Bass Sahuang Catstep
BeatmapID:961158
BeatmapSetID:445268
[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5.5
SliderMultiplier:1
SliderTickRate:1
[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,30937,31853
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
5910,344.827586206897,4,2,3,40,1,0
33496,-90.9090909090909,4,2,2,60,0,1
37634,-100,4,2,2,60,0,0
39013,-90.9090909090909,4,2,2,60,0,1
43151,-100,4,2,2,60,0,0
44530,-90.9090909090909,4,2,2,60,0,1
48668,-100,4,2,2,60,0,0
50047,-90.9090909090909,4,2,2,60,0,1
55565,-100,4,2,2,60,0,0
55910,-100,4,2,2,50,0,0
56254,-100,4,2,2,40,0,0
56599,-100,4,2,2,30,0,0
56944,-100,4,2,2,10,0,0
[Colours]
Combo1 : 128,128,255
Combo2 : 255,128,0
Combo3 : 17,148,255
Combo4 : 128,242,255
[HitObjects]
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Chalwa wrote:
;) Hello from my queue!Easynone! Nice diff broHard00:09:875 (2) - Move it to x:265 y:54maybe hard because of stack..
00:34:013 (3,4,1,2) - That stack O.o. It's too unreadable for players...well
00:54:703 (3,5) - Don't make stack like this...fixedInasne00:33:323 (3,3) - Stack :/..?
00:36:772 (3,6) - ^
00:45:565 (4,2) - ^
00:51:082 (4,2) - ^
00:55:047 (5,1) - ^
Sorry for short mod, but this is nice map.
thx!
Good Luck!
Moa - Yesterday at 10:52 PM
님아
여기로 모딩요청 가능함?
Taeyang - Yesterday at 10:52 PM
모딩ㅋㅋㅋㅋㅋㅋㅋㅋㅋ
쿠도수는 어떻게 받는거죠 ㅋㅋ
Moa - Yesterday at 10:52 PM
못받음
은
Taeyang - Yesterday at 10:52 PM
ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
Moa - Yesterday at 10:52 PM
겟난이라
렢쨩한테
달라하셈
ㅋㅋ
Taeyang - Yesterday at 10:52 PM
스레드
점영
암튼
맵 ㄱㄱ
Moa - Yesterday at 10:52 PM
아직
안만듬
다
모딩은 해주시는거죳!
Taeyang - Yesterday at 10:53 PM
다만들고나 오세염
Moa - Yesterday at 10:53 PM
넵
10초만
더찎음 완성임
Taeyang - Yesterday at 10:53 PM
잌
Moa - Yesterday at 10:56 PM
먀팡
매핑쉬다하니까 더못찍겟엉
Moa - Yesterday at 11:05 PM
dk
5성이상으로 달랫는데
4,6 까지밖에 안나오는뎅..
Taeyang - Yesterday at 11:05 PM
브픔 175정도 되는맵인가
Moa - Yesterday at 11:06 PM
헐
정확함
ㄷㄷ
Taeyang - Yesterday at 11:06 PM
헐 ㄷㄷ;
Moa - Yesterday at 11:06 PM
은 174임
ㅋㅋ
Taeyang - Yesterday at 11:07 PM
리맵하심됩
Moa - Yesterday at 11:07 PM
네?
싫어여
가뜩이나
오스렉걸림
젠장;
후살패턴 넣음되지
근데
맵퀄이 리맵각이라
흠..
다만들엇다
http://puu.sh/pcMSl/8d258b7d68.osz
Taeyang - Yesterday at 11:35 PM
모딩하면되는각?
Moa - Yesterday at 11:35 PM
넹
원래 있떤
막난처럼
서클 사이즐 4.5했더니
4,74댐
개꿀
근데 cs 는 4.2로 두세욥
od 만 8
.5
hp 7.5
Taeyang - Yesterday at 11:39 PM
http://puu.sh/pcNgF/553cfc7967.jpg
00:06:599 (3) -
00:06:599 (3) - 구부려서 00:07:116 (1) - 여기에 담요씌우고
00:07:634 (3) - 꼬이 스택하셈
슬라꼬리 저기에 스택
Moa - Yesterday at 11:40 PM
그게
3번슬라랑
맨처음 1번슬라랑 같고
무엇보다 3번 슬라 헤드 바로뒤에 4번서클이ㅣ 자리잡는게
싫어서
조금 밑에 둬야 나아보인달까
Taeyang - Yesterday at 11:41 PM
00:07:806 (4) - 그럼 여기에 담요씌우던가하세
00:07:461 (2) - x284 y179
Moa - Yesterday at 11:41 PM
??
2번서클을
4번에 담요?
Taeyang - Yesterday at 11:42 PM
dd
ㅇㅇ
http://puu.sh/pcNrq/ac9e4847c9.jpg
00:12:116 (3) - 컨쥐해서 저런흐름 만드세
00:12:461 (4) - 이거 다시 자리잡고염
https://osu.ppy.sh/ss/5289812
이것도됨
Moa - Yesterday at 11:44 PM
3번슬라
위엣거처럼한뒤
4번서클 레드 1번 슬라에
스택함
Taeyang - Yesterday at 11:44 PM
00:14:185 (1) - s 자 확실하게 해주고
http://puu.sh/pcNza/2579153240.jpg
00:19:703 (1) -
이것도 S자더 확실하게
00:15:392 (1) - 컨쥐한 흐름이 더나음
Moa - Yesterday at 11:46 PM
ㅇㅋ
수용해씀
Taeyang - Yesterday at 11:47 PM
00:20:910 (1) - 모양
http://puu.sh/pcNGt/97a227c889.jpg
Moa - Yesterday at 11:47 PM
dz
dz
ㅇㅋ
Taeyang - Yesterday at 11:47 PM
00:21:772 (3,4) - http://puu.sh/pcNIT/458ff1e8f2.jpg
34 흐름
직선
00:22:116 (5,6) - 평행되게
00:23:668 (1) - S자 아까랑 같음
Moa - Yesterday at 11:48 PM
ㅇㅋ
Taeyang - Yesterday at 11:49 PM
00:24:530 (3,4,5,6,1) - 흐름 이거 써보세요
00:24:530 (3,4,5,6,1) -
https://osu.ppy.sh/ss/5289846
00:24:185 (2,3) - 점프 부각 시킬수있고
00:25:047 (6,1) - 여기점프만들어줘서 강조 ,흐름도 더 나아보임
Moa - Yesterday at 11:50 PM
dfㅋ
ㅇㅋ
Taeyang - Yesterday at 11:51 PM
00:25:220 (1,2,3,4) - ㅇㅇhttp://puu.sh/pcNVz/2ecb4c8322.jpg
00:26:427 (1,2,5) - 더 다듬을수있음
00:26:944 (2,5) - 담요가 좀 삐둘
Moa - Yesterday at 11:52 PM
25:220
어케고치는거죠
뭐에 스택한거임 1번슬라
아
뒤에 1번슬라에
한거구나
ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
Taeyang - Yesterday at 11:52 PM
00:27:289 (3,4,5,6) - 흐름 http://puu.sh/pcO2g/4028da5471.jpg
00:27:806 (6) - 이거 아웃사이드로 가능 흐름 말고 인사이드로 돌게끔 흐름써보세요
Moa - Yesterday at 11:54 PM
ㅇㅋ
Taeyang - Yesterday at 11:54 PM
00:28:065 (1) - 노트 추가해보고
Moa - Yesterday at 11:54 PM
6번 위치 옮김
Taeyang - Yesterday at 11:54 PM
https://osu.ppy.sh/ss/5289881
https://osu.ppy.sh/ss/5289888
Moa - Yesterday at 11:54 PM
ㅇㅋ 7번추가
Taeyang - Yesterday at 11:54 PM
스핀 이렇게 써보세요
볼륨조절 할수있으면 더좋고요
Moa - Yesterday at 11:55 PM
ㅇㅋ
Taeyang - Yesterday at 11:55 PM
http://puu.sh/pcOdm/f49b20c0cf.jpg 00:32:978 (1,2,3) - DS 좀 줄이셈
드럼 박자 따라서 조금씩 줄어드는 느낌으로
Moa - Yesterday at 11:56 PM
ㅇㅋ
햇음
Taeyang - Yesterday at 11:56 PM
00:35:220 (3) - 꺽는 슬라 써보세요 http://puu.sh/pcOgX/18baceafe2.jpg
Moa - Yesterday at 11:56 PM
놉
Taeyang - Yesterday at 11:57 PM
00:36:254 (1) - 이거도 http://puu.sh/pcOip/5d050d640f.jpg
직선이 애매할떈
꺽는 슬라로 흐름 잡아내는 법도 있음
Moa - Yesterday at 11:57 PM
꺾는슬라는
별로
쓰고싶지않네여
Taeyang - Yesterday at 11:57 PM
어짜피 키아이에서 차이점 둬야하니 일단 추천해봄
아니면 곡선 혹은 직선 위치좀 다듬
Moa - Yesterday at 11:58 PM
아
밑에꺼
파란슬라
는
꺽는슬라 써보겟음
저건 맘에듬
저건 위치 애매했긴 했음
Taeyang - Yesterday at 11:58 PM
00:38:668 (7) - https://osu.ppy.sh/ss/5289914특히 이런거요
Moa - Yesterday at 11:58 PM
ㅇㅅㅇ?
아
꺽는슬라
쓰겟음 거기도
Taeyang - Yesterday at 11:59 PM
https://osu.ppy.sh/ss/5289925 00:40:737 (3,4) -
June 2, 2016
Taeyang - Today at 12:00 AM
00:42:806 (7) - ㅇㅇ http://puu.sh/pcOss/e201864134.jpg
Moa - Today at 12:00 AM
ㅇㅋ
밑에건
ㄴㄴ
어
괜찮아보이기도학
음..
ㅇㅋ 여러가지 패턴써봐야겟음
Taeyang - Today at 12:01 AM
00:45:565 (4) - 더 구부려서 서클이랑 잘담요
Moa - Today at 12:01 AM
ㅇㅋ
Taeyang - Today at 12:02 AM
00:47:806 (3) - 다듬
00:49:703 (7) - 이것도 꺽는
Moa - Today at 12:03 AM
ㄴㄴ
그건
냅둠
Taeyang - Today at 12:03 AM
00:52:461 (5) - 이것도 좀 애매
Moa - Today at 12:03 AM
위엣건 다듬음
맨마지막
7번슬라
Taeyang - Today at 12:03 AM
00:55:565 (1) - x365 y86
Moa - Today at 12:03 AM
꺽음ㅇ므
Taeyang - Today at 12:03 AM
더멀리써도 ㄱㅊ
00:54:703 (4) - 여기에 반스택 ㄱ 해보세영
http://puu.sh/pcOHm/b89d0ac5ef.jpg
끝
Moa - Today at 12:04 AM
ㅇㅋ
굿잡
이거 쓰레드에
올려주세영
Taeyang - Today at 12:04 AM
이거 저장 어케하죠
Moa - Today at 12:04 AM
https://osu.ppy.sh/s/445268
음
드래그 카피 복붙?
Taeyang - Today at 12:05 AM
이걸 다 복붙?
Moa - Today at 12:05 AM
...화이팅!
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 32978
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1
[Editor]
Bookmarks: 5910,8668,11427,14185,16944,19703,22461,25220,27978,30737,32116,33496,39013,44530,50047,55565
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 32
TimelineZoom: 1.6
[Metadata]
Title:STARS ALIGN
TitleUnicode:STARS ALIGN
Artist:dark cat
ArtistUnicode:dark cat
Creator:Left
Version:sahuang's Normal
Source:
Tags:Drum and Bass Sahuang Moa Catstep
BeatmapID:961158
BeatmapSetID:445268
[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5.5
SliderMultiplier:1
SliderTickRate:1
[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,30937,31853
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
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ㅋㅋㅋㅋㅋㅋ ㅇㅋCellina wrote:
제꺼 지워주세요
ㄳ!Down wrote:
[Easy]
■ 00:40:220 (2,1) - 더 잘 덮으실 수 있을듯. fixed
[Hard]
■ 00:37:289 (6) - 이거 모양이 조금 그렇네요. 00:37:634 (1) - 이거 꼬리와 너무 가깝게 붙어있다고 생각합니다. 조금 곡률을 낮추시거나 둥글게 블랭킷 시키는 방법도 있겠네요.fixed
■ 00:41:082 (4) - 이것도 둥글게 해서 00:40:220 (1) - 이거랑 대칭성 있게 만드시면 어떨까요?fixed
■ 00:44:530 (1) - 앞 슬라이더랑 너무 붙었네요. 차라리 00:44:875 (2) - 여기에 블랭킷 시켜도 나쁘지 않을듯fixed
[Insane]
???? 잡을게 없는데요틀렸습니다.
[Starry]
■ 00:11:427 (1,2,3,1,2,3,1,2,3,1,2,3,4) - 여기까지는 뉴콤2주기 쓰셔도 될듯. 노래가 앞부분과 크게 차이나지는 않네요.fixed
■ 00:37:634 (1,2,3,4,5,6,7,8) - 마지막 난이도라서 제안드리는 건데 1,3,5,7에 각각 뉴콤을 넣어서 뉴콤스팸 시키는게 어떨까요? 점프 패턴이라서 놓칠 경우가 있어서 hp 드레인이 많이 필요해보이고, 팔로우라인도 지저분해지는 것을 방지하기 위해서요.fixed
■ 00:43:151 (1,2,3,4,5,6) - 여기는 앞과 다르게 슬라이더를 섞으셨는데 앞부분과 통일성을 위하여 노트로 바꿔주시면 좋겠네요. 아니면 00:37:634 (1,2,3,4,5,6,7,8) - 이부분에 슬라이더를 추가하시고 제가 앞에 제안드린 뉴콤스팸 하지 마시구요. 선택은 렢님이..이부분은 드럼리듬이 너무 명확하게 변화해서 잡아줄수밖에 없었어요..
■ 00:48:668 (1,2,3,4,5,6,7,8) - 뉴콤스팸 or 슬라섞기fixed
■ 00:54:185 (1,2,3,4,5,6,7,8) - 이쯤 보면 전체적으로 뉴콤스팸이 더 어울릴듯..fixed
굿럭!