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dark cat - STARS ALIGN

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Topic Starter
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This map has been deleted on the request of its creator. It is no longer available.
AmigoDoChroome
Starlight
00:25:160 (1) - http://osu.ppy.sh/ss/4967621
00:37:574 (1,2,3,4,5,6,7,8) - in some places the music is low and you exaggerate the jumps.
01:09:815 (2) - http://osu.ppy.sh/ss/4967634 blanket
01:10:677 (1,2,3,4) - 01:09:298 (1,2) - ctrl c
01:16:194 (1) - weird
01:28:608 (1) - nice!
01:31:539 (1) - x233 y71
01:38:436 (2,3,4,5) - hard to read
01:39:643 (1) - fix the distance
01:41:022 (1,2,3,1) - nice
02:01:712 (1) -
02:05:850 (1) - ctrl g
02:19:470 (1,2) - It is not the right time
02:21:194 (2) - distance
02:26:367 (1) - ctrl g
02:28:436 (3) -
02:31:194 (4,1) -
02:37:574 (1) - There are still playing hits

hard
Look hards other maps, use smaller distance, their patterns are good.
00:09:815 (2) - remove the stack
00:15:332 (3,1,2) - remove the stack
00:15:332 (3,1,2) - not stack
00:38:263 (4) - ctrl g
00:38:953 (1) - not moment
00:41:884 (2,3,4,5,6,7,8) - hard for "hard" maps
00:48:608 (1) - wtf this jump
00:50:505 (3) -
00:52:746 (1) - There are still playing hits
01:17:401 (1) - :(
01:18:953 (1) - use a pattern
01:29:987 (1) - slider velocity
01:39:643 (1) - distance
02:09:298 (2) -



So you are on the right track , try again to fix the distances , use a tiny grid.
and beware of the jumps :)


Good Luck!

https://osu.ppy.sh/b/956030 my map
sahuang
wow can I do a guest diff for normal or advancedor sth? :)

good,expect it soon :)
Topic Starter
Left

sahuang wrote:

wow can I do a guest diff for normal or advanced or sth? :)
lol then normal diff pls.
Thanks~
hyouri
Hello from hyouri's Modding Queue~

M4M : https://osu.ppy.sh/s/446005




  • General
  1. http://puu.sh/oqsfc/457f813294.png Consider combo colors like these http://puu.sh/oqsfc/457f813294.png or similar
  2. Consider tags like: Drum and Bass, dnb, cosmic, Sahuang
  3. Storyboard: Your black.png and white.png should be same size as your BG.png as I see no reason they need to extend like BGlight.jpg and BGn.jpg. And consider using PNG and not JPG for BGn and BGlight


    Starlight
  4. 00:27:401 (4) - No need for CLAP hitsound here, you could alternatively put whistle on 00:27:229 (3,4,5,6) -
  5. 00:30:677 - You could add a spinner starting here and ending 00:32:056 - with 15% hitsound on the end. If you do this dont forget to Insert Break Time here 00:28:263 -
  6. 00:34:298 (5,6) - Bad spacing here
  7. 00:35:332 (3) - Way off, this is overmappd jump
  8. 00:38:953 (1) - You should move this to like x:473|y:236
  9. 00:43:091 (1,2) - This is a nice jump, but 00:43:436 (2,3) - this isn't... keep spacing consistent or atleast pillow if you want to make anti-jumps
  10. 01:11:367 - Missing note here, and it should use Whistle hitsound. Alternatively you could make 01:11:194 (2) - into a 1/2 slider
  11. 01:12:918 - Whistle hitsound here
  12. 00:27:918 - Why 5% volume hitsound here? The clap would fit great here at ~55%
  13. 01:18:953 (1) - Make this a double slider (http://puu.sh/oqt9P/40ffd8f73e.jpg) and use clap hitsound 01:18:953 - 01:19:212 - 01:19:470 - on these three at 45% volume.
  14. 01:39:643 - Increase volume here to like 30-35%
  15. 01:39:643 (1) - Use Clap, not Whistle hitsound here
  16. 01:39:643 (1) - Whistle hitsound on sliderend
  17. 01:47:918 - 01:58:608 - I feel like this entire section is still WIP and not mapped

    Good luck
Topic Starter
Left

hyouri wrote:

Hello from hyouri's Modding Queue~

M4M : https://osu.ppy.sh/s/446005




  • General
  1. http://puu.sh/oqsfc/457f813294.png Consider combo colors like these http://puu.sh/oqsfc/457f813294.png or similar fixed
  2. Consider tags like: Drum and Bass, dnb, cosmic, Sahuang fix
  3. Storyboard: Your black.png and white.png should be same size as your BG.png as I see no reason they need to extend like BGlight.jpg and BGn.jpg. And consider using PNG and not JPG for BGn and BGlightaccording to SB rule.


    Starlight
    I want to say that I used HS same with the music's effect sound.
  4. 00:27:401 (4) - No need for CLAP hitsound here, you could alternatively put whistle on 00:27:229 (3,4,5,6) - nope
  5. 00:30:677 - You could add a spinner starting here and ending 00:32:056 - with 15% hitsound on the end. If you do this dont forget to Insert Break Time here 00:28:263 - I'll consider it.
  6. 00:34:298 (5,6) - Bad spacing hereI don't think so
  7. 00:35:332 (3) - Way off, this is overmappd jumphmm..
  8. 00:38:953 (1) - You should move this to like x:473|y:236fixed
  9. 00:43:091 (1,2) - This is a nice jump, but 00:43:436 (2,3) - this isn't... keep spacing consistent or atleast pillow if you want to make anti-jumpsfixed
  10. 01:11:367 - Missing note here, and it should use Whistle hitsound. Alternatively you could make 01:11:194 (2) - into a 1/2 sliderI focused on what I follow.
  11. 01:12:918 - Whistle hitsound herenope
  12. 00:27:918 - Why 5% volume hitsound here? The clap would fit great here at ~55%music says it's not.
  13. 01:18:953 (1) - Make this a double slider (http://puu.sh/oqt9P/40ffd8f73e.jpg) and use clap hitsound 01:18:953 - 01:19:212 - 01:19:470 - on these three at 45% volume.fixed
  14. 01:39:643 - Increase volume here to like 30-35%fixed to 40
  15. 01:39:643 (1) - Use Clap, not Whistle hitsound herenope
  16. 01:39:643 (1) - Whistle hitsound on sliderendnope
  17. 01:47:918 - 01:58:608 - I feel like this entire section is still WIP and not mapped I agree. I'll fix soon.

    Good luck
thanks!
rs_fadeaway
Hi, M4M from my queue.

[General]
Normal missing?
as Insane need to between the difficulty hard and ex, this one is kinda easy. increase Insane and decrease last diff
Usually every diffs should end at the same time, make them same pls

[Easy]
clear for me,but you should keep work on it to the last green tick

[Hard]
01:47:918 - i suggest that end the break from here, its too long
01:59:643 (2,1) - feel like anti-jump here not so necessary
02:54:125 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - these notes will boring for players,as the melody here also not so light,u can still do some jump and sliders
[Insane]
increase the difficulty,fill more space
00:52:746 (1) - suggest to place something instead just a spinner
01:16:884 (2,3) - too close,usually u can put DS after sliders more far than after notes
01:17:574 (1,2,1) - raise DS
finish it
[Starlight]
01:10:505 - put note here,its EX, so many slowly 1/2 reverse sliders will boring.
02:33:436 (1,2,3,4,5,6,7,8) - these are too hard,after delete these part,u will find its 5.32 star now.
02:43:091 (1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,6,1) - these DS are too low
ok , your kiai time is too hard and too many big jumps, but other parts like its a hard+ diff ,u may balance the difficulty of whole map,but not some very hard,others so easy. pls consider my sugegstion.

GL
Topic Starter
Left

rs_fadeaway wrote:

Hi, M4M from my queue.

[General]
Normal missing?GD
as Insane need to between the difficulty hard and ex, this one is kinda easy. increase Insane and decrease last diffI'll add light Extra
Usually every diffs should end at the same time, make them same pls

[Easy]
clear for me,but you should keep work on it to the last green tickof course

[Hard]
01:47:918 - i suggest that end the break from here, its too longI'm planning to.
01:59:643 (2,1) - feel like anti-jump here not so necessaryI have an intension in here.
02:54:125 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - these notes will boring for players,as the melody here also not so light,u can still do some jump and slidersI agree, will be fixed
[Insane]
increase the difficulty,fill more space
00:52:746 (1) - suggest to place something instead just a spinnerwill fix
01:16:884 (2,3) - too close,usually u can put DS after sliders more far than after noteswill fix
01:17:574 (1,2,1) - raise DSsame
finish it
[Starlight]
01:10:505 - put note here,its EX, so many slowly 1/2 reverse sliders will boring.It's rhythm priview for 01:11:194 (2,3,4) -
02:33:436 (1,2,3,4,5,6,7,8) - these are too hard,after delete these part,u will find its 5.32 star now.nope. I'll just make whole map harder.
02:43:091 (1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,6,1) - these DS are too lowwill be fixed
ok , your kiai time is too hard and too many big jumps, but other parts like its a hard+ diff ,u may balance the difficulty of whole map,but not some very hard,others so easy. pls consider my sugegstion.I really agree with this, so I'll remap that part.

GL
thanks!
sahuang
Short mod, i highly recommend u fix all these :)

[General]
  1. still,check offset

[Easy]
  1. 00:41:772 (1,1) - stack


[Insane]
  1. 00:24:530 (3,1) - blanket
  2. 00:54:185 (1,3) - ^

[Expert]
  1. 00:16:944 (1,2,3,4,1,2,3,4) - inconsistent
  2. 00:24:530 (3,4,5) - better not stack
  3. 00:38:668 (7,8) - why stack?you don't stack it afterwards,keep consistency

[Dreamy]

  • 00:49:358 (5,6,7,8) - the jump is tooo big lol(but maybe dont need to change)
    00:50:392 (2,3) - blanket
Topic Starter
Left

sahuang wrote:

Short mod, i highly recommend u fix all these :)

[General]
  1. still,check offsetI asked to queue

[Easy]
  1. 00:41:772 (1,1) - stackfix

[Hard]
  1. 00:45:047 (3) -
    http://puu.sh/otSuS/bf66a2f6a0.jpgfix

[Insane]
  1. 00:24:530 (3,1) - blanketfix
  2. 00:54:185 (1,3) - ^I don't have intention.

[Expert]
  1. 00:16:944 (1,2,3,4,1,2,3,4) - inconsistentfix
  2. 00:24:530 (3,4,5) - better not stackfix
  3. 00:38:668 (7,8) - why stack?you don't stack it afterwards,keep consistencyfix

[Dreamy]

  • 00:49:358 (5,6,7,8) - the jump is tooo big lol(but maybe dont need to change)wild Super hard jump map appeared!
    00:50:392 (2,3) - blanketI don't have intention

thanks!
Haya
Offset and BPM look fine to me. I don't know what's wrong with it...
jossieP
#TimingHelp

BPM: 174,000
Offset 1: 5904
Offset 2: 33496
Topic Starter
Left
Thanks for timing checks!
sahuang
Help me change offset and snap objects if you can, thanks :)
SnowNiNo_
From my queue
well idk what diff you mention in your post so ill mod in my own pace XD

  • [Dreamy]
  1. 00:11:254 (4) - this note should be delete, although there was a sound, but not what you are mainly following at this part
  2. 00:33:841 (2,3,4,5,6) - i can see the shape what you want to make but it isnt symmetrical make it more nicer
  3. 00:55:220 (7,8) - the spacing here shouldnt be small, make it similar as 00:49:358 (5,6,7,8) -
well sine this map is mostly a random jump, so just some spacing problem tho

you can dont give KD to this mod lol i think is pretty suck tho XD
if you need more suggestion PM me or find me ingame~
GL
Mazziv
hi nm from my queue


[Easy]
00:07:116 (2) - symmetrical pls :c
00:09:875 (2) - ^
00:37:634 (2) - ^
00:40:220 (2) - ^
00:46:944 (3,3) - stack
00:46:944 (3,1) - ctrl+g

[Normal]
check aimod,2 unsnapped sliders
00:05:910 (1,2,3,4) - why dont use this rhythm 00:08:668 - here again?
00:14:185 - same ^
00:36:254 (1) - noobs cant read triples reverse slider v:
00:37:634 (1,2,1) - make it a symmetric triangle?
00:41:771 (1) -
00:47:288 (1) -
00:52:806 (1) -

[Hard]
00:19:013 - the clap from the song not beeing map triggers me with no end
00:22:461 (1) - straight slider pls
00:25:220 (1) - ^

[Insane]
00:37:634 (1,2,3) - use this pattern 00:38:323 - here again
00:45:737 (1) - ctrl+g
00:47:806 (3,6) - have a smallere spacing than 00:47:634 (2,7) - wh

[Expert]
check aimod for unsnapped objects!
00:40:220 (1,2) - red ticks sliders trigger me
00:41:599 (1,2) - aaaaaaaaaaa
00:53:668 (5,3) - stack

[Dreamy]
00:36:082 (1,2) - AAAAAAAAAAAAAAAAAAAAAAAAAA
00:40:220 (1,2) - I CANT HANDLE THIS
00:41:599 (1,2) -
sahuang

Mazziv wrote:

[Normal]
check aimod,2 unsnapped sliders fixed
00:05:910 (1,2,3,4) - why dont use this rhythm 00:08:668 - here again? to make the variety of pattern and rhythm
00:14:185 - same ^ same
00:36:254 (1) - noobs cant read triples reverse slider v:
00:37:634 (1,2,1) - make it a symmetric triangle?
00:41:771 (1) -
00:47:288 (1) -
00:52:806 (1) -
keep the rest cuz i dont wanna change the triples reverse even if it may be hard.
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 32978
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5910,8668,11427,14185,16944,19703,22461,25220,27978,30737,32116,33496,39013,44530,50047,55565
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 32
TimelineZoom: 1.6

[Metadata]
Title:STARS ALIGN
TitleUnicode:STARS ALIGN
Artist:dark cat
ArtistUnicode:dark cat
Creator:Left
Version:sahuang's Normal
Source:
Tags:Drum and Bass Sahuang Catstep
BeatmapID:961158
BeatmapSetID:445268

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5.5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,30937,31853
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
5910,344.827586206897,4,2,3,40,1,0
33496,-90.9090909090909,4,2,2,60,0,1
37634,-100,4,2,2,60,0,0
39013,-90.9090909090909,4,2,2,60,0,1
43151,-100,4,2,2,60,0,0
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55565,-100,4,2,2,60,0,0
55910,-100,4,2,2,50,0,0
56254,-100,4,2,2,40,0,0
56599,-100,4,2,2,30,0,0
56944,-100,4,2,2,10,0,0


[Colours]
Combo1 : 128,128,255
Combo2 : 255,128,0
Combo3 : 17,148,255
Combo4 : 128,242,255

[HitObjects]
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399,158,45565,2,0,L|455:184,1,55.0000016784668,8|0,0:0|0:0,0:0:0:0:
484,223,45909,6,0,P|489:285|470:335,1,110.000003356934,2|8,0:0|0:0,0:0:0:0:
430,364,46426,1,0,0:0:0:0:
375,356,46599,2,0,L|317:335,1,55.0000016784668,0|2,0:0|0:0,0:0:0:0:
318,282,46944,2,0,L|260:261,1,55.0000016784668,8|0,0:0|0:0,0:0:0:0:
217,238,47288,6,0,B|163:248|163:248|120:282,3,110.000003356934,2|8|0|8,0:0|0:0|0:0|0:0,0:0:0:0:
22,303,48668,2,0,B|16:250|16:250|84:185|84:185|74:132,1,200,2|0,0:0|0:0,0:0:0:0:
45,37,49702,1,8,0:0:0:0:
149,70,50047,6,0,P|206:64|261:81,1,110.000003356934,2|8,0:0|0:0,0:0:0:0:
280,127,50564,1,0,0:0:0:0:
280,127,50737,2,0,L|260:191,1,55.0000016784668,0|2,0:0|0:0,0:0:0:0:
214,204,51081,2,0,L|234:268,1,55.0000016784668,8|0,0:0|0:0,0:0:0:0:
241,310,51427,6,0,P|303:315|353:296,1,110.000003356934,2|8,0:0|0:0,0:0:0:0:
389,264,51943,1,0,0:0:0:0:
389,264,52116,2,0,L|366:209,1,55.0000016784668,0|2,0:0|0:0,0:0:0:0:
315,194,52461,2,0,L|338:139,1,55.0000016784668,8|0,0:0|0:0,0:0:0:0:
334,88,52806,6,0,B|292:50|231:61,3,110.000003356934,2|8|0|8,0:0|0:0|0:0|0:0,0:0:0:0:
137,118,54185,6,0,B|75:129|34:92,2,110.000003356934,2|8|0,0:0|0:0|0:0,0:0:0:0:
190,131,55047,2,0,L|190:186,2,55.0000016784668,2|8|0,0:0|0:0|0:0,0:0:0:0:
256,192,55565,12,0,56944,0:0:0:0:
Chalwa
;) Hello from my queue!

Easy
none! Nice diff bro :)

sahuang's Normal
00:36:254 (1) - Don't make double repeats slider, everyone hate them :/
00:37:634 (1) - Remove NC
00:41:771 (1) - The same like in 00:36:254 (1)
00:43:151 (1) - Remove NC
00:47:288 (1) - Another one double repeat
00:52:806 (1) - ^
00:54:185 (1) - Remove NC

Hard
00:09:875 (2) - Move it to x:265 y:54
00:34:013 (3,4,1,2) - That stack O.o. It's too unreadable for players...
00:54:703 (3,5) - Don't make stack like this...

Inasne
00:33:323 (3,3) - Stack :/
00:36:772 (3,6) - ^
00:45:565 (4,2) - ^
00:51:082 (4,2) - ^
00:55:047 (5,1) - ^

Sorry for short mod, but this is nice map.
Good Luck!
Topic Starter
Left

Chalwa wrote:

;) Hello from my queue!

Easy
none! Nice diff bro :)

Hard
00:09:875 (2) - Move it to x:265 y:54maybe hard because of stack..
00:34:013 (3,4,1,2) - That stack O.o. It's too unreadable for players...well
00:54:703 (3,5) - Don't make stack like this...fixed

Inasne
00:33:323 (3,3) - Stack :/..?
00:36:772 (3,6) - ^
00:45:565 (4,2) - ^
00:51:082 (4,2) - ^
00:55:047 (5,1) - ^

Sorry for short mod, but this is nice map.
thx!
Good Luck!
Taeyang
Discord mod
Moa - Yesterday at 10:52 PM
님아
여기로 모딩요청 가능함?
Taeyang - Yesterday at 10:52 PM
모딩ㅋㅋㅋㅋㅋㅋㅋㅋㅋ
쿠도수는 어떻게 받는거죠 ㅋㅋ
Moa - Yesterday at 10:52 PM
못받음

Taeyang - Yesterday at 10:52 PM
ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
Moa - Yesterday at 10:52 PM
겟난이라
렢쨩한테
달라하셈
ㅋㅋ
Taeyang - Yesterday at 10:52 PM
스레드
점영
암튼
맵 ㄱㄱ
Moa - Yesterday at 10:52 PM
아직
안만듬

모딩은 해주시는거죳!
Taeyang - Yesterday at 10:53 PM
다만들고나 오세염
Moa - Yesterday at 10:53 PM

10초만
더찎음 완성임
Taeyang - Yesterday at 10:53 PM

Moa - Yesterday at 10:56 PM
먀팡
매핑쉬다하니까 더못찍겟엉
Moa - Yesterday at 11:05 PM
dk
5성이상으로 달랫는데
4,6 까지밖에 안나오는뎅..
Taeyang - Yesterday at 11:05 PM
브픔 175정도 되는맵인가
Moa - Yesterday at 11:06 PM

정확함
ㄷㄷ
Taeyang - Yesterday at 11:06 PM
헐 ㄷㄷ;
Moa - Yesterday at 11:06 PM
은 174임
ㅋㅋ
Taeyang - Yesterday at 11:07 PM
리맵하심됩
Moa - Yesterday at 11:07 PM
네?
싫어여
가뜩이나
오스렉걸림
젠장;
후살패턴 넣음되지
근데
맵퀄이 리맵각이라
흠..
다만들엇다
http://puu.sh/pcMSl/8d258b7d68.osz
Taeyang - Yesterday at 11:35 PM
모딩하면되는각?
Moa - Yesterday at 11:35 PM

원래 있떤
막난처럼
서클 사이즐 4.5했더니
4,74댐
개꿀
근데 cs 는 4.2로 두세욥
od 만 8
.5
hp 7.5
Taeyang - Yesterday at 11:39 PM
http://puu.sh/pcNgF/553cfc7967.jpg
00:06:599 (3) -
00:06:599 (3) - 구부려서 00:07:116 (1) - 여기에 담요씌우고
00:07:634 (3) - 꼬이 스택하셈
슬라꼬리 저기에 스택
Moa - Yesterday at 11:40 PM
그게
3번슬라랑
맨처음 1번슬라랑 같고
무엇보다 3번 슬라 헤드 바로뒤에 4번서클이ㅣ 자리잡는게
싫어서
조금 밑에 둬야 나아보인달까
Taeyang - Yesterday at 11:41 PM
00:07:806 (4) - 그럼 여기에 담요씌우던가하세
00:07:461 (2) - x284 y179
Moa - Yesterday at 11:41 PM
??
2번서클을
4번에 담요?
Taeyang - Yesterday at 11:42 PM
dd
ㅇㅇ
http://puu.sh/pcNrq/ac9e4847c9.jpg
00:12:116 (3) - 컨쥐해서 저런흐름 만드세
00:12:461 (4) - 이거 다시 자리잡고염
https://osu.ppy.sh/ss/5289812
이것도됨
Moa - Yesterday at 11:44 PM
3번슬라
위엣거처럼한뒤
4번서클 레드 1번 슬라에
스택함
Taeyang - Yesterday at 11:44 PM
00:14:185 (1) - s 자 확실하게 해주고
http://puu.sh/pcNza/2579153240.jpg
00:19:703 (1) -
이것도 S자더 확실하게
00:15:392 (1) - 컨쥐한 흐름이 더나음
Moa - Yesterday at 11:46 PM
ㅇㅋ
수용해씀
Taeyang - Yesterday at 11:47 PM
00:20:910 (1) - 모양
http://puu.sh/pcNGt/97a227c889.jpg
Moa - Yesterday at 11:47 PM
dz
dz
ㅇㅋ
Taeyang - Yesterday at 11:47 PM
00:21:772 (3,4) - http://puu.sh/pcNIT/458ff1e8f2.jpg
34 흐름
직선
00:22:116 (5,6) - 평행되게
00:23:668 (1) - S자 아까랑 같음
Moa - Yesterday at 11:48 PM
ㅇㅋ
Taeyang - Yesterday at 11:49 PM
00:24:530 (3,4,5,6,1) - 흐름 이거 써보세요
00:24:530 (3,4,5,6,1) -
https://osu.ppy.sh/ss/5289846
00:24:185 (2,3) - 점프 부각 시킬수있고
00:25:047 (6,1) - 여기점프만들어줘서 강조 ,흐름도 더 나아보임
Moa - Yesterday at 11:50 PM
dfㅋ
ㅇㅋ
Taeyang - Yesterday at 11:51 PM
00:25:220 (1,2,3,4) - ㅇㅇhttp://puu.sh/pcNVz/2ecb4c8322.jpg
00:26:427 (1,2,5) - 더 다듬을수있음
00:26:944 (2,5) - 담요가 좀 삐둘
Moa - Yesterday at 11:52 PM
25:220
어케고치는거죠
뭐에 스택한거임 1번슬라

뒤에 1번슬라에
한거구나
ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
Taeyang - Yesterday at 11:52 PM
00:27:289 (3,4,5,6) - 흐름 http://puu.sh/pcO2g/4028da5471.jpg
00:27:806 (6) - 이거 아웃사이드로 가능 흐름 말고 인사이드로 돌게끔 흐름써보세요
Moa - Yesterday at 11:54 PM
ㅇㅋ
Taeyang - Yesterday at 11:54 PM
00:28:065 (1) - 노트 추가해보고
Moa - Yesterday at 11:54 PM
6번 위치 옮김
Taeyang - Yesterday at 11:54 PM
https://osu.ppy.sh/ss/5289881
https://osu.ppy.sh/ss/5289888
Moa - Yesterday at 11:54 PM
ㅇㅋ 7번추가
Taeyang - Yesterday at 11:54 PM
스핀 이렇게 써보세요
볼륨조절 할수있으면 더좋고요
Moa - Yesterday at 11:55 PM
ㅇㅋ
Taeyang - Yesterday at 11:55 PM
http://puu.sh/pcOdm/f49b20c0cf.jpg 00:32:978 (1,2,3) - DS 좀 줄이셈
드럼 박자 따라서 조금씩 줄어드는 느낌으로
Moa - Yesterday at 11:56 PM
ㅇㅋ
햇음
Taeyang - Yesterday at 11:56 PM
00:35:220 (3) - 꺽는 슬라 써보세요 http://puu.sh/pcOgX/18baceafe2.jpg
Moa - Yesterday at 11:56 PM

Taeyang - Yesterday at 11:57 PM
00:36:254 (1) - 이거도 http://puu.sh/pcOip/5d050d640f.jpg
직선이 애매할떈
꺽는 슬라로 흐름 잡아내는 법도 있음
Moa - Yesterday at 11:57 PM
꺾는슬라는
별로
쓰고싶지않네여
Taeyang - Yesterday at 11:57 PM
어짜피 키아이에서 차이점 둬야하니 일단 추천해봄
아니면 곡선 혹은 직선 위치좀 다듬
Moa - Yesterday at 11:58 PM

밑에꺼
파란슬라

꺽는슬라 써보겟음
저건 맘에듬
저건 위치 애매했긴 했음
Taeyang - Yesterday at 11:58 PM
00:38:668 (7) - https://osu.ppy.sh/ss/5289914특히 이런거요
Moa - Yesterday at 11:58 PM
ㅇㅅㅇ?

꺽는슬라
쓰겟음 거기도
Taeyang - Yesterday at 11:59 PM
https://osu.ppy.sh/ss/5289925 00:40:737 (3,4) -
June 2, 2016
Taeyang - Today at 12:00 AM
00:42:806 (7) - ㅇㅇ http://puu.sh/pcOss/e201864134.jpg
Moa - Today at 12:00 AM
ㅇㅋ
밑에건
ㄴㄴ

괜찮아보이기도학
음..
ㅇㅋ 여러가지 패턴써봐야겟음
Taeyang - Today at 12:01 AM
00:45:565 (4) - 더 구부려서 서클이랑 잘담요
Moa - Today at 12:01 AM
ㅇㅋ
Taeyang - Today at 12:02 AM
00:47:806 (3) - 다듬
00:49:703 (7) - 이것도 꺽는
Moa - Today at 12:03 AM
ㄴㄴ
그건
냅둠
Taeyang - Today at 12:03 AM
00:52:461 (5) - 이것도 좀 애매
Moa - Today at 12:03 AM
위엣건 다듬음
맨마지막
7번슬라
Taeyang - Today at 12:03 AM
00:55:565 (1) - x365 y86
Moa - Today at 12:03 AM
꺽음ㅇ므
Taeyang - Today at 12:03 AM
더멀리써도 ㄱㅊ
00:54:703 (4) - 여기에 반스택 ㄱ 해보세영
http://puu.sh/pcOHm/b89d0ac5ef.jpg

Moa - Today at 12:04 AM
ㅇㅋ
굿잡
이거 쓰레드에
올려주세영
Taeyang - Today at 12:04 AM
이거 저장 어케하죠
Moa - Today at 12:04 AM
https://osu.ppy.sh/s/445268

드래그 카피 복붙?
Taeyang - Today at 12:05 AM
이걸 다 복붙?
Moa - Today at 12:05 AM
...화이팅!
Topic Starter
Left
넵 렢쨩이 쿠도스 드렸습니다
Dailycare
ㅋㅋㅋㅋㅋㅋ 쁘럼 디스코드

[Moa's Expert]
00:23:668 (1) - 00:47:806 (3) - 빨간점을 슬라 중앙에 박아보시는게 나을듯
00:28:065 (1,1) - 스피너 끝부분 소리 없애는게 좋을듯. 아니면 스피너를 다 다운비트에서 끝내게 한다거나
00:35:565 (4) - 슬라이더보단 빨간 틱을 클릭할 수 있게 만드는게 좋다고 생각합니다
00:41:254 (5) - 이거 슬라 몸통 소리때매 어색함이 느껴졌는데..
00:42:806 (7,1) - 거리를 좀 더 벌려보시는건 어떨까요?
Down
헉.. 모아띠 보러 디스코드 깔아야징
Cellina
아 엑라 만들고싶다...
Cellina
제꺼 지워주세요
sahuang
repeat sliders are made intentionally to add some fun lol
NC removed.
and i remapped a bit cuz i feel it can be improved

those jumps in extra lmao
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 32978
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5910,8668,11427,14185,16944,19703,22461,25220,27978,30737,32116,33496,39013,44530,50047,55565
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 32
TimelineZoom: 1.6

[Metadata]
Title:STARS ALIGN
TitleUnicode:STARS ALIGN
Artist:dark cat
ArtistUnicode:dark cat
Creator:Left
Version:sahuang's Normal
Source:
Tags:Drum and Bass Sahuang Moa Catstep
BeatmapID:961158
BeatmapSetID:445268

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5.5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Sound Samples

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171,48,27633,2,0,L|119:52,1,50
256,192,27978,12,0,30737,0:0:0:0:
60,126,32978,6,0,L|33:72,2,50
98,165,33496,2,0,P|155:159|210:176,1,110.000003356934,2|8,0:0|0:0,0:0:0:0:
245,211,34013,1,0,0:0:0:0:
245,211,34185,2,0,L|248:276,1,55.0000016784668,0|2,0:0|0:0,0:0:0:0:
296,292,34530,2,0,L|298:346,1,55.0000016784668,8|0,0:0|0:0,0:0:0:0:
351,362,34875,6,0,P|413:367|463:348,1,110.000003356934,2|8,0:0|0:0,0:0:0:0:
487,304,35392,1,0,0:0:0:0:
487,304,35565,2,0,L|456:254,1,55.0000016784668,0|2,0:0|0:0,0:0:0:0:
483,208,35910,2,0,L|452:158,1,55.0000016784668,8|0,0:0|0:0,0:0:0:0:
421,117,36254,6,0,B|386:74|386:74|318:67,3,110.000003356934,2|8|0|8,0:0|0:0|0:0|0:0,0:0:0:0:
231,57,37634,2,0,B|182:74|134:62|134:62|117:122|64:132,1,200,2|0,0:0|0:0,0:0:0:0:
5,209,38668,1,8,0:0:0:0:
91,276,39013,6,0,P|148:282|203:265,1,110.000003356934,2|8,0:0|0:0,0:0:0:0:
247,244,39530,1,0,0:0:0:0:
247,244,39702,2,0,L|227:180,1,55.0000016784668,0|0,0:0|0:0,0:0:0:0:
180,169,40047,2,0,L|200:105,1,55.0000016784668,8|0,0:0|0:0,0:0:0:0:
240,83,40392,6,0,P|302:78|352:97,1,110.000003356934,2|8,0:0|0:0,0:0:0:0:
399,107,40909,1,0,0:0:0:0:
399,107,41082,2,0,L|376:162,1,55.0000016784668,0|0,0:0|0:0,0:0:0:0:
324,171,41427,2,0,L|347:226,1,55.0000016784668,8|0,0:0|0:0,0:0:0:0:
350,276,41771,6,0,B|318:322|247:326,3,110.000003356934,2|8|0|8,0:0|0:0|0:0|0:0,0:0:0:0:
155,333,43151,2,0,B|104:323|104:323|63:296,2,100,2|8|0,0:0|0:0|0:0,0:0:0:0:
202,244,44185,1,2,0:0:0:0:
139,153,44530,6,0,P|189:133|244:139,1,110.000003356934,2|8,0:0|0:0,0:0:0:0:
297,154,45047,1,0,0:0:0:0:
297,154,45219,2,0,L|353:180,1,55.0000016784668,0|2,0:0|0:0,0:0:0:0:
399,158,45565,2,0,L|455:184,1,55.0000016784668,8|0,0:0|0:0,0:0:0:0:
484,223,45909,6,0,P|489:285|470:335,1,110.000003356934,2|8,0:0|0:0,0:0:0:0:
430,364,46426,1,0,0:0:0:0:
375,356,46599,2,0,L|317:335,1,55.0000016784668,0|2,0:0|0:0,0:0:0:0:
318,282,46944,2,0,L|260:261,1,55.0000016784668,8|0,0:0|0:0,0:0:0:0:
217,238,47288,6,0,B|163:248|163:248|120:282,3,110.000003356934,2|8|0|8,0:0|0:0|0:0|0:0,0:0:0:0:
22,303,48668,2,0,B|16:250|16:250|84:185|84:185|74:132,1,200,2|0,0:0|0:0,0:0:0:0:
45,37,49702,1,8,0:0:0:0:
149,70,50047,6,0,P|206:64|261:81,1,110.000003356934,2|8,0:0|0:0,0:0:0:0:
280,127,50564,1,0,0:0:0:0:
280,127,50737,2,0,L|260:191,1,55.0000016784668,0|2,0:0|0:0,0:0:0:0:
214,204,51081,2,0,L|234:268,1,55.0000016784668,8|0,0:0|0:0,0:0:0:0:
241,310,51427,6,0,P|303:315|353:296,1,110.000003356934,2|8,0:0|0:0,0:0:0:0:
389,264,51943,1,0,0:0:0:0:
389,264,52116,2,0,L|366:209,1,55.0000016784668,0|2,0:0|0:0,0:0:0:0:
315,194,52461,2,0,L|338:139,1,55.0000016784668,8|0,0:0|0:0,0:0:0:0:
334,88,52806,6,0,B|292:50|231:61,3,110.000003356934,2|8|0|8,0:0|0:0|0:0|0:0,0:0:0:0:
137,118,54185,2,0,B|75:129|34:92,2,110.000003356934,2|8|0,0:0|0:0|0:0,0:0:0:0:
190,131,55047,2,0,L|190:186,2,55.0000016784668,2|8|0,0:0|0:0|0:0,0:0:0:0:
256,192,55565,12,0,56944,0:0:0:0:
Topic Starter
Left

Cellina wrote:

제꺼 지워주세요
ㅋㅋㅋㅋㅋㅋ ㅇㅋ

applied sahuang's map

updated Moa's Insane

Highest diff's name = Starry
Topic Starter
Left
Remapped Extra
Insane too
Down
[Easy]
■ 00:40:220 (2,1) - 더 잘 덮으실 수 있을듯.

[Hard]
■ 00:37:289 (6) - 이거 모양이 조금 그렇네요. 00:37:634 (1) - 이거 꼬리와 너무 가깝게 붙어있다고 생각합니다. 조금 곡률을 낮추시거나 둥글게 블랭킷 시키는 방법도 있겠네요.
■ 00:41:082 (4) - 이것도 둥글게 해서 00:40:220 (1) - 이거랑 대칭성 있게 만드시면 어떨까요?
■ 00:44:530 (1) - 앞 슬라이더랑 너무 붙었네요. 차라리 00:44:875 (2) - 여기에 블랭킷 시켜도 나쁘지 않을듯

[Insane]
???? 잡을게 없는데요

[Moa's Insane]
■ 00:18:668 (2,4) - 별거아닌 블랭킷잡기
■ 00:19:703 (1) - 모아님 S자좀 더 이쁘게 만들어주세요.. 지금 모양은 뭔가 S도 아니고 직선도아닌 애매한모양 이랄까
■ 00:23:668 (1) - 마찬가지. 곡률을 좀 높히시면 괜찮아질듯 해요.
■ 00:41:254 (5,1) - 블랭킷
■ 00:47:806 (3) - ㅁㄴㅇㄹ 심지어 대칭도 안맞음 이건

[Starry]
■ 00:11:427 (1,2,3,1,2,3,1,2,3,1,2,3,4) - 여기까지는 뉴콤2주기 쓰셔도 될듯. 노래가 앞부분과 크게 차이나지는 않네요.
■ 00:37:634 (1,2,3,4,5,6,7,8) - 마지막 난이도라서 제안드리는 건데 1,3,5,7에 각각 뉴콤을 넣어서 뉴콤스팸 시키는게 어떨까요? 점프 패턴이라서 놓칠 경우가 있어서 hp 드레인이 많이 필요해보이고, 팔로우라인도 지저분해지는 것을 방지하기 위해서요.
■ 00:43:151 (1,2,3,4,5,6) - 여기는 앞과 다르게 슬라이더를 섞으셨는데 앞부분과 통일성을 위하여 노트로 바꿔주시면 좋겠네요. 아니면 00:37:634 (1,2,3,4,5,6,7,8) - 이부분에 슬라이더를 추가하시고 제가 앞에 제안드린 뉴콤스팸 하지 마시구요. 선택은 렢님이..
■ 00:48:668 (1,2,3,4,5,6,7,8) - 뉴콤스팸 or 슬라섞기
■ 00:54:185 (1,2,3,4,5,6,7,8) - 이쯤 보면 전체적으로 뉴콤스팸이 더 어울릴듯..

굿럭!
Topic Starter
Left

Down wrote:

[Easy]
■ 00:40:220 (2,1) - 더 잘 덮으실 수 있을듯. fixed

[Hard]
■ 00:37:289 (6) - 이거 모양이 조금 그렇네요. 00:37:634 (1) - 이거 꼬리와 너무 가깝게 붙어있다고 생각합니다. 조금 곡률을 낮추시거나 둥글게 블랭킷 시키는 방법도 있겠네요.fixed
■ 00:41:082 (4) - 이것도 둥글게 해서 00:40:220 (1) - 이거랑 대칭성 있게 만드시면 어떨까요?fixed
■ 00:44:530 (1) - 앞 슬라이더랑 너무 붙었네요. 차라리 00:44:875 (2) - 여기에 블랭킷 시켜도 나쁘지 않을듯fixed

[Insane]
???? 잡을게 없는데요틀렸습니다.

[Starry]
■ 00:11:427 (1,2,3,1,2,3,1,2,3,1,2,3,4) - 여기까지는 뉴콤2주기 쓰셔도 될듯. 노래가 앞부분과 크게 차이나지는 않네요.fixed
■ 00:37:634 (1,2,3,4,5,6,7,8) - 마지막 난이도라서 제안드리는 건데 1,3,5,7에 각각 뉴콤을 넣어서 뉴콤스팸 시키는게 어떨까요? 점프 패턴이라서 놓칠 경우가 있어서 hp 드레인이 많이 필요해보이고, 팔로우라인도 지저분해지는 것을 방지하기 위해서요.fixed
■ 00:43:151 (1,2,3,4,5,6) - 여기는 앞과 다르게 슬라이더를 섞으셨는데 앞부분과 통일성을 위하여 노트로 바꿔주시면 좋겠네요. 아니면 00:37:634 (1,2,3,4,5,6,7,8) - 이부분에 슬라이더를 추가하시고 제가 앞에 제안드린 뉴콤스팸 하지 마시구요. 선택은 렢님이..이부분은 드럼리듬이 너무 명확하게 변화해서 잡아줄수밖에 없었어요..
■ 00:48:668 (1,2,3,4,5,6,7,8) - 뉴콤스팸 or 슬라섞기fixed
■ 00:54:185 (1,2,3,4,5,6,7,8) - 이쯤 보면 전체적으로 뉴콤스팸이 더 어울릴듯..fixed

굿럭!
ㄳ!
Dia
mod to mood

[easy]
00:33:496 (1,2) - 앞에도 그렇고 그냥 편하게 드럼박자 맞춰서가는건 어떤가요 이게더 헷갈려보이는데
00:45:737 (2,2) - 스택해보는건?
00:52:806 (1,3) - 3번을 1번굴곡에 맞춰서 휘어주는건?

[sahuang's Normal]
00:06:427 (2,2) - i think that circles don't need in start phase
00:43:151 (2) - how about this rhythm? http://puu.sh/q0j2S/411bec1657.jpg
good map

[Hard]
00:14:875 (2,3) - 블랭킷
00:36:772 (3,4,5,6) - 흐름이 별로 좋지않네요
00:55:565 (1) - 이건좀더 떨어트려놔도 괜찮을거같네요

[Insane]
초반부분이 하드보다 쉬운느낌이 드네요
하드는 멀리떨어져있는데 이건 따닥따닥붙어있어서 초반에
하드에선 00:21:944 - 이런 부분을 잡아줫는데 인센엔 안잡아주셧네요
00:37:461 (7,1) - 넘 가까운듯
00:38:841 (5,1) - ^ 그냥 이런부분 전부 갑자기 안티가 나와서 많이 틀릴거같음
00:55:565 (1) - 이것도 좀더 위로 놓으면 괜찮을듯 마지막이고 강조되는 사운드니

[moa's insane]
00:39:358 (2,3,4,5) - 갑자기 안티점프가 되버리는 느낌

[막난]
00:10:737 - 여기사운드를 잡아줘도 괜찮을거같아요 막난급이니
00:45:047 (4) - 이런건 1/1슬라로 해주면 자연스럽지 않을까.. 생각해봅니다 너무 1/2 단타류만 나오는거같아서
00:54:185 (1,2,1,2,1,2,1,2,1) - 2개 위주 뉴콤이아닌 3개위주 뉴콤이 더 자연스럽지 않을까 생각해봅니다
6th
Hello

[Easy]
Really cool !

[Normal]
00:06:427 (2,2,2,2) - These circles feel overmapped. They're following something that you didn't intend to follow.
00:36:254 (1) - Move it to the right so it looks the same as 00:34:530 (5,1) -
00:44:013 - 00:44:358 - feels weird to suddenly skip those sounds.
00:46:426 (2,3) - stack for consistency ?

[Hard]
00:36:772 (3) - The music doesn't suggest a jump or a higher spacing here.
The movement between 00:49:703 - 00:50:047 - feels a bit broken because of that stack 00:49:875 (5,2) -. It's not perfectly linear.
00:55:565 (1) - insert a jump ?
00:44:099 (4) - You'll find it weird but the sound you're following is starting at 00:44:099 - so just move it there.

[Insane]
00:27:461 (3) - This is very hard to predict because you always mapped the claps before. Please consider using a reverse here 00:26:427 (2) -
00:32:978 (1,2,3,1) - Unify the spacing ? Increasing the speed at 00:33:323 - doesn't really make sense, especially when the player has to decrease his cursor's speed while following 00:33:496 (1) - 's path.
00:34:530 (6) - spacing should increase and not decrease. stack it with 00:33:496 (1) - 's end
00:38:151 (3,4) - CTRL+G rhythm
00:42:634 (5,6,7) - spacing is decreasing instead of increasing ):
00:44:185 (5,1) - same sound = stack
00:44:875 (2) - Move it away please, that stack with (6) feels random and breaks the logic of 00:44:013 (4,5,6,1) -
00:44:875 - 00:47:289 - Suddenly changing the sound you're mapping seems a bit random tbh but, as you wish I guess
00:49:185 - 00:49:703 - Should be clickable as 00:48:668 -
00:51:772 (2,3) - You always increased the spacing between the 2 sounds instead of before. Keep following this logic and invert their positions.

[Moa's Insane]
00:05:220 (1,2) - Not worth keeping them imo. Such speed changes at the beginning feel weird and out of place.
00:06:944 (3,3,3,3) - + 00:17:461 (2,4) - overmapped. There's nothing but the echo of 00:16:254 (2,3,4,5) - which shouldn't be mapped.
00:19:013 (3,4,5,6) - Same. Overdone. Please don't map the echo.
00:37:289 (5,6) - 00:37:634 (1,2) - Totally different but they almost play the same. Consider fixing it.
00:38:151 (4,5) - sounds the same as 00:37:634 (1,2) - so use the same movement as before. At least do something so the player can really notice the 2 sounds at 00:38:151 - and 00:38:323 -
00:40:737 - The only clickable clap in the whole combo...
Having this difference between 00:40:737 (3,5) - the 2 sliders feel really really weird.
00:44:013 (5,6) - This is not fine. The 3 notes at 00:44:013 - 00:44:185 - 00:44:358 - are making a group so consider using 3 circles or a reverse slider (+ it would be more logical with the claps)

[Starry]
00:15:910 (5,6,7) - Triangle pattern doesn't fit imo, 00:16:254 (6,7) - have nothing to do with 00:15:910 (5) -
00:16:944 - Having a noticeable direction change would be nice to emphasize this sound.
00:32:978 (1,2,3,1) - Unify the spacing, same reason as Insane
00:38:151 (2,1) - They should belong to the same combo since they sound the same.
00:44:358 (6,1) - ^. There are few other issues like that.
00:40:910 (3) - Move it a bit up ?
00:54:185 (1,2,1,2,1,2,1,2,1) - The pattern is cool but the player can't really notice 00:54:703 (2,1) - .. :/
1Computer
Hi, NM from my queue.

SPOILER

Insane

  1. 00:26:427 (2,1) - Blanket.
  2. 00:40:220 (1) - Ctrl+G this and 00:40:565 (2) this. Flows nicer.
  3. 00:45:737 (1,2) - Improve blanket.
  4. 00:54:530 (2,3,4,5,6,7,1) - I think you should make this triangle regular.

Moa's

  1. 00:24:185 (2) - Move this slightly to the left for a nicer blanket.

Starry

  1. 00:33:496 (1,3) - Blanket. You'll have to move some stuff around though.
  2. 00:36:082 (1) - Ctrl+G, perhaps?
  3. 00:45:737 (1) - Move this up a bit and Ctrl+G.
Hikomori
y is this graveyarded

pls revive i beg ;3;
sahuang
Dead
BanchoBot
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