General
You have AiMod issues with lit120's diff.
Some of the Extra's overmap sections like 01:12:227 - with circles when they don't have to be clickable, nor is there a lot of support for them. Since it seems to be a recurring trend, i'd like to hear your guys' reasoning for it. Imo it makes the 1/2 vocals on 01:13:427 - seem less emphasized since everything is clickable. Also, I feel using sliders (and possible SV changes) in those sections would be more interesting than the usual jumps we see everywhere.
Extra
00:20:777 (2,3,4) - I would have gone with a counterclockwise movement instead. Continue the flow of 5>6>7 instead?
00:25:127 (6,7,1,2,3,4) - Same, I think the movement here doesn't feel as nice to land because you switch from clockwise to counter clockwise (abd back to clockwise) flows erratically and without syncing to music. It causes flows to be sometimes inward, sometimes outward 00:24:527 (2,3,4,5,6) - Inward flow for example, but you break that with 7 which is imo a weird place to shift flows, Try this: 00:25:277 (7,1) - Ctrl+G then 00:25:577 (2,3) - Ctrl+G then 00:25:727 (3,4) - Ctlr+G, flows really well and ends on a strong jump.
00:58:577 (4) - How about positioning this on the top instead? Fits the flow of 00:58:127 (2,3) - better. You could literally just Ctrl+J 4 and it would work just fine, though you might wanna move it down if you dont like it touching hpbar etc..
01:02:627 (1,2,3,1,2,3) - I think these are better as sliders... or at least 1+2 could be a fast slider instead, so you can distinguish the vocal rhythm from 01:03:827 (1,2,3) - which is all single tap.
01:12:227 (1,2,3,1,2,3) - Same and others if I missed some.
01:22:727 (6,7,1,2) - Not a fan of this movement from 7>1>2. I feel like positioning 2 somewhere in between 6+7 would be more interesting in terms of angles. You could position 01:23:327 (3) - somewhere between/above 01:22:727 (6,1) -
01:28:277 (4) - Could NC here. 01:26:627 (1,2,3,1,2,3,1,2,3) - These all feel like 3 sets, so its kinda weird to make the slider part of the previous 3 note's combo imo.
lit120
00:06:221 (1,2,1,2,3) - The idea here is good, but I feel like these sliders could be more coherent. Like, the angle of 00:06:821 (1) - seems weird, and 2+3 aren't making a perfect linear pattern with each other. See if you can polish this visual up.
00:26:771 (1,2,3,4,1,2,3,4) - This is just going to confuse ppl cuz you shift from vocal to percussion mapping but use the exact same structure. I have to say the same for other patterns you use here xP.
00:46:421 (2,3,1) - Is it possible to make this jump smaller? It's quite big for the calmness of this section.
01:12:221 (1,2,3,1,2,3) - Stuff like this. I think sliders are better than circles. It honestly feels rather overmapped for me, and you can hear that 01:13:421 (1,2,3,4) - is noticeably denser due to the vocals happening every 1/2 a beat, but you make it seem like its not that important since you add so many extra circles here and elsewhere.
-Scarlet's Extra
00:09:827 (1,2,1,2,1) - These are great! But you can make the corners more even. For stuff like 00:09:827 (1) - , use 1/8 beatsnap divisor, then go to 00:09:939 - in the timeline, you'll be able to see the slider-ball almost in the center of the slider. Adjust to make it even. Apply to all sliders like this, especially 00:10:727 (1) - (this one you can just use the red tick since itls 1/1 and half of that is 1/2)
00:26:477 (1,1,2,3) - The slider-end not being spaced the same as 1>2>3 kinda throws the pattern off for me. Can you make the spacing from slider-end to 1 even as well?
00:35:327 (1,2,3,4,5) - This is really hard to read imo. You are covering the stream with the previous slider. Also, the curved slider makes it hard to read the approach circle. Also, there are SV changes here, so its hard to figure out what rhythm you are using too xP. Really reconsider this pattern.
Kibb's
01:14:177 (5,6) - Unstacking feels better imo. I don't think its nice to break momentum here.
Akitoshi
00:11:927 (4,5,1) - Space these evenly? It's kinda weird that 5>1 has less spacing. If anything it should have more.
01:01:727 (2,3,4,5,6,1) - Aesthetically, this jump pattern feels kinda weird, and the visual from 2>3 doesn't look good since slider 2 doesn't lead into 3.
Hard
00:37:877 (2,3,1) - Spacing is kinda inconsistent here. It's too similar to feel like a jump.
00:53:927 (4,1,2,3) - I can get behind the jumps, but your spacing here is larger than what you use in kiai which makes it a bit odd...
Kisses
00:25:127 (3) - I would position this to the left instead cuz right now it doesn't lead into the repeat very well. Drop off flow is better here imo, than poor entry. Also the repeat arrow is closer to the circle than the head atm which imo can cause ppl to misread or aim for the tail by accident cuz it looks closer.
[]
Set looks pretty solid, some things to discuss, but nothing that really holds this set back.
You have AiMod issues with lit120's diff.
Some of the Extra's overmap sections like 01:12:227 - with circles when they don't have to be clickable, nor is there a lot of support for them. Since it seems to be a recurring trend, i'd like to hear your guys' reasoning for it. Imo it makes the 1/2 vocals on 01:13:427 - seem less emphasized since everything is clickable. Also, I feel using sliders (and possible SV changes) in those sections would be more interesting than the usual jumps we see everywhere.
Extra
00:20:777 (2,3,4) - I would have gone with a counterclockwise movement instead. Continue the flow of 5>6>7 instead?
00:25:127 (6,7,1,2,3,4) - Same, I think the movement here doesn't feel as nice to land because you switch from clockwise to counter clockwise (abd back to clockwise) flows erratically and without syncing to music. It causes flows to be sometimes inward, sometimes outward 00:24:527 (2,3,4,5,6) - Inward flow for example, but you break that with 7 which is imo a weird place to shift flows, Try this: 00:25:277 (7,1) - Ctrl+G then 00:25:577 (2,3) - Ctrl+G then 00:25:727 (3,4) - Ctlr+G, flows really well and ends on a strong jump.
00:58:577 (4) - How about positioning this on the top instead? Fits the flow of 00:58:127 (2,3) - better. You could literally just Ctrl+J 4 and it would work just fine, though you might wanna move it down if you dont like it touching hpbar etc..
01:02:627 (1,2,3,1,2,3) - I think these are better as sliders... or at least 1+2 could be a fast slider instead, so you can distinguish the vocal rhythm from 01:03:827 (1,2,3) - which is all single tap.
01:12:227 (1,2,3,1,2,3) - Same and others if I missed some.
01:22:727 (6,7,1,2) - Not a fan of this movement from 7>1>2. I feel like positioning 2 somewhere in between 6+7 would be more interesting in terms of angles. You could position 01:23:327 (3) - somewhere between/above 01:22:727 (6,1) -
01:28:277 (4) - Could NC here. 01:26:627 (1,2,3,1,2,3,1,2,3) - These all feel like 3 sets, so its kinda weird to make the slider part of the previous 3 note's combo imo.
lit120
00:06:221 (1,2,1,2,3) - The idea here is good, but I feel like these sliders could be more coherent. Like, the angle of 00:06:821 (1) - seems weird, and 2+3 aren't making a perfect linear pattern with each other. See if you can polish this visual up.
00:26:771 (1,2,3,4,1,2,3,4) - This is just going to confuse ppl cuz you shift from vocal to percussion mapping but use the exact same structure. I have to say the same for other patterns you use here xP.
00:46:421 (2,3,1) - Is it possible to make this jump smaller? It's quite big for the calmness of this section.
01:12:221 (1,2,3,1,2,3) - Stuff like this. I think sliders are better than circles. It honestly feels rather overmapped for me, and you can hear that 01:13:421 (1,2,3,4) - is noticeably denser due to the vocals happening every 1/2 a beat, but you make it seem like its not that important since you add so many extra circles here and elsewhere.
-Scarlet's Extra
00:09:827 (1,2,1,2,1) - These are great! But you can make the corners more even. For stuff like 00:09:827 (1) - , use 1/8 beatsnap divisor, then go to 00:09:939 - in the timeline, you'll be able to see the slider-ball almost in the center of the slider. Adjust to make it even. Apply to all sliders like this, especially 00:10:727 (1) - (this one you can just use the red tick since itls 1/1 and half of that is 1/2)
00:26:477 (1,1,2,3) - The slider-end not being spaced the same as 1>2>3 kinda throws the pattern off for me. Can you make the spacing from slider-end to 1 even as well?
00:35:327 (1,2,3,4,5) - This is really hard to read imo. You are covering the stream with the previous slider. Also, the curved slider makes it hard to read the approach circle. Also, there are SV changes here, so its hard to figure out what rhythm you are using too xP. Really reconsider this pattern.
Kibb's
01:14:177 (5,6) - Unstacking feels better imo. I don't think its nice to break momentum here.
Akitoshi
00:11:927 (4,5,1) - Space these evenly? It's kinda weird that 5>1 has less spacing. If anything it should have more.
01:01:727 (2,3,4,5,6,1) - Aesthetically, this jump pattern feels kinda weird, and the visual from 2>3 doesn't look good since slider 2 doesn't lead into 3.
Hard
00:37:877 (2,3,1) - Spacing is kinda inconsistent here. It's too similar to feel like a jump.
00:53:927 (4,1,2,3) - I can get behind the jumps, but your spacing here is larger than what you use in kiai which makes it a bit odd...
Kisses
00:25:127 (3) - I would position this to the left instead cuz right now it doesn't lead into the repeat very well. Drop off flow is better here imo, than poor entry. Also the repeat arrow is closer to the circle than the head atm which imo can cause ppl to misread or aim for the tail by accident cuz it looks closer.
[]
Set looks pretty solid, some things to discuss, but nothing that really holds this set back.