Stumbled across this map and saw it didn't have a lot of mods. Here you go! ♥
Goodluck with ranking this ♥
[General]
Most of the difficulties are good tho I have a slight problem with Nelly's Overdose and that is inconsistent timeline from time to time and patterns that don't really follow the music. I think it's important you focus on what theme you want to express to the players in terms of timeline and make sure to follow the music appropriately, also if you decide to copy & paste patterns make sure they are modified appropriately to the music.
SYAHME's difficulties are good in timeline and the 'issues' here are just small general 'problems' so that's no problems.
[Cup]
All good
[Salad]
00:53:013 (1,2,3,4,5,6) - Since everything is still 1/1's and there's new changes in music I'd consider changing movement in this pattern
01:01:255 (1,2,3,4,1) - & 01:11:804 (1,2,3,4,1) - are a bit obnoxious consider reducing distance slightly
01:02:903 (2) - ctrl + g this and move appropriately
[Platter]
01:21:035 (1,2,3) - Feels a bit strange to play
[Rain]
00:16:584 (2) - Direction change would fit nicely here
00:17:244 (4,1,2,3) - Feels a bit strange that all of these uses the same spacing, kinda has the same issue as 00:15:925 (4,1,2) -
00:20:870 (3) - Same as before
00:24:167 (7,8,1) - Some kind of linear movement to act as a break would fit here considering this is a rain and it would be appropriate
00:27:464 (3) - Would fit with a ctrl + g and move accordingly
00:38:013 (3,4,1,2) - Add some new direction somewhere in here 'cause currently it's just back and forth
00:40:321 (1,2,3,1) - No real emphasize here consider changing up movements
00:50:211 (1,2,3,4) - Think these would fit good with a reapeat pattern
00:51:859 (1,2,3,4,5,6,1) - I understand you want some calm and easy movements but it feels like way too many sounds are being ignored for this patter, consider giving slightly more movement
00:58:453 (1,2,3,4,5,6,7) - This pattern never occurs again in the kiai, consider changing
01:08:013 (2) - since the previous 1/4 stream pattern is quite difficult for a rain I'd highly suggest not having this vertical, having it horizontal makes it slightly easier for the player
[Nelly's Overdose]
00:14:277 (2,3,4) - Remove (3) 'cause it's currently hitting on empty beat
00:14:606 (4) - Add triple here for rythmic follow
00:15:266 (2,3,4) - Remove (3) for consistent patterning and added flow
00:16:420 (1,2,3,4) - Due to there being a lot of synth sounds here I would recommend adding more movement, a simple repeat pattern between (1,2) & (3,4) works just fine
00:17:902 (2,3) - Add more movement to these like you did previously 00:15:595 (4,5) - (Anti flow works good here like you did previously)
00:19:634 (3) - Remove because it's currently hitting empty beat and doesn't fit your general patterning
00:20:540 (2,3,4,5,6,7,8) - This pattern doesn't make any sense since you mapped 00:19:716 (1,2,1,2,1) - like a stream but & you currently have some weird triple burst pattern which doesn't make any sense to what you've previously mapped. Consider remapping to follow you general patterning theme
00:27:464 (2) - Would consider having this anti flow like you did previously 00:26:804 (4) - to create consistency in patterning which creates better flow
00:27:958 (4) - This slider feels a bit weak compared to most in this section, consider adding more movement here
00:28:288 (1,2,3,4,5,6,7,8) - Very strange distance and movement used here and doesn't follow what you've previously mapped and the music at all consider reworking this
00:33:068 (4,5,6) - Remove (5) because you haven't used triples in vocals throughout this section so it doesn't make any sense having one now
00:33:233 (5,6) - A bit strange use of distance here, (6) doesn't really feel strong enough for a HDash and considering 00:33:562 (1) - is also a HDash it would create a better emphasize if (6) wasn't one
00:35:705 (4,5,6) - Remove (5) because this triple is never used again
00:36:859 (1,2,3,4,1,2,3,4,1,2,3,4,5) - Re-used pattern that doesn't really fit, consider remapping this
00:39:661 (6) - This would fit good as 1/4 stream instead of 1/2 slider
00:54:002 (5,6,7,1) - Doesn't fit as so many HDashes consider following how strong the music is and replicate that in your mapping
In the kiai you have a few of these 00:58:123 (8,9) - patterns and I personally think you should just curve the slider sligthly 'cause they currently feel a bit weak compared to the overall difficulty of the kiai
Since the final part of the map is a copy & paste from the beginning of the map make the same changes as I suggested then
Most of the difficulties are good tho I have a slight problem with Nelly's Overdose and that is inconsistent timeline from time to time and patterns that don't really follow the music. I think it's important you focus on what theme you want to express to the players in terms of timeline and make sure to follow the music appropriately, also if you decide to copy & paste patterns make sure they are modified appropriately to the music.
SYAHME's difficulties are good in timeline and the 'issues' here are just small general 'problems' so that's no problems.
[Cup]
All good
[Salad]
00:53:013 (1,2,3,4,5,6) - Since everything is still 1/1's and there's new changes in music I'd consider changing movement in this pattern
01:01:255 (1,2,3,4,1) - & 01:11:804 (1,2,3,4,1) - are a bit obnoxious consider reducing distance slightly
01:02:903 (2) - ctrl + g this and move appropriately
[Platter]
01:21:035 (1,2,3) - Feels a bit strange to play
[Rain]
00:16:584 (2) - Direction change would fit nicely here
00:17:244 (4,1,2,3) - Feels a bit strange that all of these uses the same spacing, kinda has the same issue as 00:15:925 (4,1,2) -
00:20:870 (3) - Same as before
00:24:167 (7,8,1) - Some kind of linear movement to act as a break would fit here considering this is a rain and it would be appropriate
00:27:464 (3) - Would fit with a ctrl + g and move accordingly
00:38:013 (3,4,1,2) - Add some new direction somewhere in here 'cause currently it's just back and forth
00:40:321 (1,2,3,1) - No real emphasize here consider changing up movements
00:50:211 (1,2,3,4) - Think these would fit good with a reapeat pattern
00:51:859 (1,2,3,4,5,6,1) - I understand you want some calm and easy movements but it feels like way too many sounds are being ignored for this patter, consider giving slightly more movement
00:58:453 (1,2,3,4,5,6,7) - This pattern never occurs again in the kiai, consider changing
01:08:013 (2) - since the previous 1/4 stream pattern is quite difficult for a rain I'd highly suggest not having this vertical, having it horizontal makes it slightly easier for the player
[Nelly's Overdose]
00:14:277 (2,3,4) - Remove (3) 'cause it's currently hitting on empty beat
00:14:606 (4) - Add triple here for rythmic follow
00:15:266 (2,3,4) - Remove (3) for consistent patterning and added flow
00:16:420 (1,2,3,4) - Due to there being a lot of synth sounds here I would recommend adding more movement, a simple repeat pattern between (1,2) & (3,4) works just fine
00:17:902 (2,3) - Add more movement to these like you did previously 00:15:595 (4,5) - (Anti flow works good here like you did previously)
00:19:634 (3) - Remove because it's currently hitting empty beat and doesn't fit your general patterning
00:20:540 (2,3,4,5,6,7,8) - This pattern doesn't make any sense since you mapped 00:19:716 (1,2,1,2,1) - like a stream but & you currently have some weird triple burst pattern which doesn't make any sense to what you've previously mapped. Consider remapping to follow you general patterning theme
00:27:464 (2) - Would consider having this anti flow like you did previously 00:26:804 (4) - to create consistency in patterning which creates better flow
00:27:958 (4) - This slider feels a bit weak compared to most in this section, consider adding more movement here
00:28:288 (1,2,3,4,5,6,7,8) - Very strange distance and movement used here and doesn't follow what you've previously mapped and the music at all consider reworking this
00:33:068 (4,5,6) - Remove (5) because you haven't used triples in vocals throughout this section so it doesn't make any sense having one now
00:33:233 (5,6) - A bit strange use of distance here, (6) doesn't really feel strong enough for a HDash and considering 00:33:562 (1) - is also a HDash it would create a better emphasize if (6) wasn't one
00:35:705 (4,5,6) - Remove (5) because this triple is never used again
00:36:859 (1,2,3,4,1,2,3,4,1,2,3,4,5) - Re-used pattern that doesn't really fit, consider remapping this
00:39:661 (6) - This would fit good as 1/4 stream instead of 1/2 slider
00:54:002 (5,6,7,1) - Doesn't fit as so many HDashes consider following how strong the music is and replicate that in your mapping
In the kiai you have a few of these 00:58:123 (8,9) - patterns and I personally think you should just curve the slider sligthly 'cause they currently feel a bit weak compared to the overall difficulty of the kiai
Since the final part of the map is a copy & paste from the beginning of the map make the same changes as I suggested then
Goodluck with ranking this ♥