10/03/2017 : change to Fumetsu no Gekijou
holy jezuz, it's helpful OwO)adyatma123 wrote:
Normal
should not be too concentrated but your overall is good
thx for ur mod gottagofast uwugottagof4ast wrote:
NM from my queueHard00:07:262 (7,8) - Make the spacing between sliderend and slidertail a bit less
00:07:894 (9) - Maybe place this note a bit to the right
00:16:894 (4,6) - Overlap
00:20:367 (6,2) - ^
00:40:894 (1,2,3) - Stack this better so its easier to read ex: https://imgur-archive.ppy.sh/E3dvYhO.png
00:42:157 (1,2,3) - ^ (same for all other patterns like this)
00:55:973 (3) - Place it more like this https://imgur-archive.ppy.sh/5q7HHoV.png so it looks more fluid
01:05:683 (2,3,4,1) - Even if it fits the music I would try to avoid this as it is only used once in the entire map
01:06:236 (1,2,3) - Same timing gap but not the same spacing between end and next sliderhead
01:07:341 (4,6) - Overlap
01:13:341 (4) - stack this perfectly on 01:12:393 (5)
01:17:604 (6,7) - Stack these on the sliderhead of 01:16:657 (2) then make 01:18:867 (1) also start on the same point.Insanity00:10:104 (5) - Move this up a bit for a e s t h e t i c s
00:16:894 (5,8) - Overlap
00:18:157 (1,3) - Overlap
00:22:262 (6,8) - ^
00:27:473 (3,1) - ^
00:28:262 (1) - I would make this slider end up so it points to the next note and so the distance for 12 is the same as 23
00:29:841 (2,4) - Are not perfectly stacked on top of 00:29:209 (4), if this was what you meant to do
00:44:683 (1,2,3) - Space this stack out a little biht mroe for easy reading
00:47:209 (1,2,3) - definetly space it more out here
00:49:104 (2,2) - Overlap
00:51:630 (3,4,5) - Space out the stack (this on not really a problem on sliders that come from the top but more if they come from the bottom)
00:52:894 (4,5,6) - ^
00:57:946 (4,5,6) - ^
00:58:894 (2) - I would put this is the opening 00:57:946 (4) makes
01:01:736 (3,4,5) - space out stack
01:02:999 (4,5,6) - ^
01:06:157 (6) - In an insane so it's more acceptable but if there is a good alternative replace this
01:06:867 (3,4,5) - Space out stack
01:10:499 (4,5,6,7,8) - let 4 start higher and make this into a nice curve
01:11:604 (2) - Overlaps with 01:10:736 (5,6)
01:11:604 (2,6) - Do the same as 00:58:894 (2)
01:12:551 (1,2,3,4,5,6,1,2,3,4,5,6) - There is some overlap between jumps here which doesn't really fit
01:23:367 (4,5,6,7) - Isn't spaced nicely
01:25:657 (3,1) - overlap
01:27:551 (5,3) - stack these
I've got to mod alot of other maps as well so I am going to leave it at these 2 diffs, also I quickly looked at the extra but didn't immediately see any problems with it, quite a solid diff.
Gl with your map
itu emang nama panggilanku :3Nevertary wrote:
holy jezuz, it's helpful OwO)adyatma123 wrote:
Normal
should not be too concentrated but your overall is good
thx mz ady
can i call u ady? 'v')
wkwkwk
Btw lain kali kalo ngemod jgn cuma tulisan doank, pke point ctrl+c & ctrl+v juga biar gak denied kudos nya 'v')badyatma123 wrote:
Normal
should not be too concentrated but your overall is good
msh newbie om :'3 lain kali aku improveNevertary wrote:
Btw lain kali kalo ngemod jgn cuma tulisan doank, pke point ctrl+c & ctrl+v juga biar gak denied kudos nya 'v')badyatma123 wrote:
Normal
should not be too concentrated but your overall is good
thx for ur mod, crissaegrim 'v')b[-Crissaegrim-] wrote:
Hello o/ from Q
First of all, i think 470 offset is betterImmortal Passion
00:05:051 (1,2) - imo these sounds deserve to be spaced, a jump fits really nice and make them different Combo color
you could to make more stacks on objects like 00:17:367 (1,1) or 00:17:051 (6,3)
00:20:367 (2) - increase distance from (1) to here, white ticks generally have prominent and/or strong sounds so you can emphasize them with more distance, leave (3) with the same distance
00:30:473 (5,1) - this can be a bit uncomfortable to play, you followed a well defined pattern 00:29:525 (1,2,3,4,5) - here wich goes from right to left, i suggest you to move 00:30:788 (1) - this to the right so it follow the previous pattern, how it is right now it breaks flow consistency a lot
00:31:894 (5,6) - same as before, try to keep your circular flow
you shouldn't keep rotational flow consistent through all the map tho, 00:33:157 (3,1) - here it's fine to break it, this isn't uncomfortable to play because there is a big sound so you can emphasize it that way
00:33:315 (1) - i think this need a bit more distance btw
00:35:525 (2,3,1) - make their distance equal at least, more of the same
i'll stop pointing at those big sounds distance issues since i think you got what i'm trying to say, you could look at them yourself :p
00:48:078 (1,2,3) - i suggest you to keep your distance/timeline relation here, these have almost the same distance and their distance on the timeline is different, idk if i explained myself well
00:49:578 (1,2) - imo this pattern would look and feel better if you start it where 00:48:946 (1,2) - this ends, in other words, repeat the same pattern but rotate it a bit so it isn't the exact same, it's just my opinion and there's no need to change
01:01:420 (2,3,4,5,1,2,3,4,5,6,7) - hm you can make this section different than the rest of the kiai, maybe increase distance and follow the same pattern or idk, a jumpy up and down could work, the reason is because you have that big beat every white tick and hitsounds isn't enough to emphasize them
01:28:499 (4,1,2) - you can make a nice blanket hereInsanity
00:05:051 (1,2) - same as Immortal Passion
00:08:999 (4,5) - these shouldn't be stacked their sound is different, 00:09:315 (1,2) - this is okay because of the sound being almost the same,
like you did 00:11:525 (4,5) - here
00:09:788 (3) - this feels a bit weird imo, try to make it just a circle and fill with another circle for the stream
00:14:051 (4,5) - same as above
00:14:367 (1,2,3) - i don't like this pattern that much, try to make slidertails point to next circle so it's more enjoyable
00:19:736 (6,7) - Blanket D;
00:24:788 (7,8) - try to CTRL+G this, this looks better for me
00:40:420 (1,2,3) - you could add more intensity to this, try stacking (2) with (1) and CTRL+G (2) and (3) together so you get a sharp angle, this is just a suggestion
00:44:683 (1,2,3) - this is a bit cluttered, try to make it smoother
00:52:894 (4,5,6) - ^
01:06:157 - add a circle here, this is really odd to play
That's it, many general issues but that's just practice, i love the song btw
Good Luck!
cooldude4232 wrote:
Mod from my queueInsanity00:19:736 (6,7) - make this blanket look better
00:32:367 (6,7) - this spacing feels a little cramped
00:34:894 (6,7) - ^
00:40:894 (1,2,3,1,2,3) - the spacing between these two patterns are a bit different, maybe you should make the first one have smaller spacing
00:47:841 (3,4,5,6) - have something to make the weird snapping a little easier to read
01:03:473 (7) - space a little further
01:06:078 (1,2) - I think you may have accidentally deleted the middle note on the triple here
01:17:762 (2) - I think this should have a large spacing instead of just a stack for emphasis
01:21:236 (5,1) - make the blanket a little betterImmortal Passion00:17:999 (3) - maybe blanket this circle with the next slider
00:48:315 (2) - NC here to make the weird rhythm a little more readable
00:49:973 (3) - same here, or maybe just replace these 00:49:736 (2,3) with sliders
01:16:341 (1) - why have this single combo note?
01:17:762 (5) - use large spacing instead of just a stack for emphasis, just like I said on the previous diff
01:29:130 (2) - a little hard to read what direction the slider will go, could cause a miss if you're sight reading the map
thx for ur mod, harmanjitharmanjit102 wrote:
Hey! NM from queue - osu.ppy.sh/forum/p/5906201
[Hard]
- 00:09:946 (8,9) - Dont do this kinda overlap, may cause combo breaks done
- 00:14:051 (4) - Make this slider straight instead of curve, will help with your flow done
- 00:19:104 (3,4) - Don't do this overlap unless you're going to be using it as a pattern throughout your whole map done
- Rest of this difficulty looks good!
[Insanity]
- 00:05:525 (1,4) - Stack the note on the end of the slider done
Hope I helped! Good luck with your map
davidminh0111 wrote:
Hello from my modding queue
Sorry for taking a long time for modding:
- [General]
- There are no emphasis in this beatmap. I'd recommend you to add some custom hitsounds. okay
- [Hard]
Cool beatmap, good luck
- 00:23:209 (5, 1): You have a wrong distance snap
- 00:50:999 (4, 1): Don't stack them. It makes confuse.
- 01:23:604 (8, 9): Same
- 01:29:130: Use slider instead. I still can hear music at the end.
blue & no reply =appliedLefia wrote:
Hi from my queuemod[General][Easy]
- Matiin Widescreen Support karen widescreen support dipakai saat ada storyboard done
- Offset dari timing pointnya kurang tepat, tukar jadi 453 (sebaiknya tukar setelah ngecheck mod dibawah) tak pikir-pikir dulu
- Soal Hitsound, gak dipake di diff lain? done
- Pake DS yang sama terus, jangan ditukar-tukar
- Gimana kalau DS nya dinaikin jadi 1.2x? gk
- Aku saranin kamu makai tiap white thick yang ada, pokoknya strong beat / suara drum / vocal yg keras bisa di click gitu (ada note/slidernya) contohnya di 00:06:473 & 00:07:262
00:05:525 (1,2,3) Ritmenya gak cocok amat sama musik gimana kalau ritmenya kayak gini? kan lebih masuk ke lagunya dan bisa ngengikutin suara gitarnya dengan baik atau kayak yg kamu lakukan di 00:13:104
00:08:051 (4,5,6) ^
00:10:578 (1,2,3) ^
00:25:736 (1,2,3) ^
01:18:867 (1,2,3) ^
01:21:393 (4,5,6) ^
01:21:920 (1,2,3) ^
00:13:104 (4) aku gak tau tujuan kamu buat shape seperti ini apa, tapi lebih baik kalo kamu buat slider lengkung biasa aja, atau buat yg bengkok itu menjadi lengkung biar bisa blanket sama circle sebelumnya
00:16:894 (2) lebih bagus kalo kamu buat 1 1/2 slider dengan reverse disini, karena lebih cocok ke vocal & gitarnya, dan juga suara vocalnya lebih keras dari suara instrumenya
00:16:894 (2,3) kalau kamu gak ngikutin saran diatas, buat (2) & (3) blanket dengan cara hapus salah satu titik di slider(3) nanti hasil akhirnya gini
00:21:946 (2,3) sama seperti sebelumnya, lebih cocok pakai 1 1/2 slider dengar reverse
00:23:209 (4,5) gimana kalau slider (4) juga dibuat ngeblanket dengan slider 5
00:32:051 (2) sama kayak saran di 00:16:894 , pakai 1 1/2 slider dengan reverse aja
00:50:999 (1) ini slidernya kenapa make 2 titik? satu titik aja cukup
01:15:078 (3,4) buat nge blanket
[Normal]
- Pake DS yang sama terus, jangan ditukar-tukar
00:05:209 (2,3) gimana kalau dibuat blanket kayak gini?
00:06:946 (5,1) overlap
00:08:683 (2,3,4,5,6) sebaiknya bagian ini dipermudah karena masih intro, gimana kalo kayak gini biar lebih mudah, mirip dengan yang kamu lakukan di 00:14:367
00:09:473 (5,1) overlap
00:11:209 (2,3) mnurut aku lebih bagus gini karena masih intro, biar pas 00:11:841 jadi jatah slider's tail nya biar lebih mudah
00:18:946 (2) jangan buat circle nya nge stack dibawah slider, karena akan membuat newbie bingung
00:27:788 (5,1) jangan ngebuat ujung slider (5) ngehimpit 2 bagian ujung slider (1) , karena akan ngebuat bingung newbie, buat ujung slider (5) ngehimpit awal slider (1)
00:47:841 (2,3,4) lebih baik pake slider 3/4 disini karena ini masih normal diff & jarang ada yang make cirlce di 3/4 di diff normal, ntar itu juga bisa ngebuat newbie bingung
00:50:999 (1,2,3) jangan ngebuat (1) dempet dengan (2,3) karena terlihat kurang bagus dan bisa membingungkan juga
01:08:762 (1,2,3) overlap (?)
01:10:499 (4,5,2) overlap
01:25:972 (5) hilangin titik tengah di slidernya biar slidernya lurus
Good Luck~
thank you >...<harmanjit102 wrote:
Hey! NM from queue - osu.ppy.sh/forum/p/5906201
[Normal]
- 00:07:578 (6,1) - Make this blanket better please so that it doesn't overlap the next note. Heres a guide if your wondering t/37194
- 00:09:473 (5,1) - Try to fix that overlap? looks messy and hard to read for new players
- 00:27:788 (5,1) - Better blanket like the first one I pointed out
- 00:49:736 (1,2) - Stack the note on the end of the slider
- 00:57:157 (3,4) - Stack these because 00:18:473 (1,2,3,4) - here you had the same pattern and stacked the notes so try to keep your patterns consistent
- 00:20:683 (1,3) - The sliders would look better if they werent touching tbh
[Hard]
- 00:19:104 (3,4) - Don't make that overlap? It would look better without it imo also because I don't believe you have the same kinda overlap anywhere else in your map so this pattern kinda seems inconsistent.
- 00:19:420 (4,5) - Same here ^
- Rest of this difficulty looks great to me!
Hope I helped! Good luck with your map also sorry for the late mod, I just got caught up with everything.
thanks, timemontimemon wrote:
Hellooooo
I might screw this up please bear with meInsanity
Very fun map, I like it
My opinion on the rhythm - I think your map is very consistent on the rhythm part. But in my opinion I think some notes need a change because they skip audible sounds or they are mapped with no sounds at all. Your call.
00:51:610 (3,4,5) - I hear no sound on the blue tick. Maybe change it to 1/2? nope, i hear a sound, so triple will be better
00:54:137 (4) - The slider goes past a blue tick that has audible sound. Maybe make it a triplet or a 1/4 repeat slider. ok, i'll make 3ple
00:56:663 (5,6,7) - I hear no sound on the blue tick. nope, i hear a sound, so triple will be better (2)
01:01:716 (3,4,5) - no sound on the blue tick D: nope, i hear a sound, so triple will be better (3)
01:04:242 (4) - The slider goes past a blue tick that has audible sound. ok, i'll make 3ple
01:06:847 (4,5,6) - no sounderino nope, i hear a sound, so triple will be better (4)
00:29:189 (4) - Everything before now is 2 1/2 notes but this one is a slider. I do not notice the change in music. Maybe change it to match like others for consistency. Your call. okay, i'll change to 2 circle
00:47:189 (1,2,3,4,5,6) - Readability issue: I think you should put NC on the 3/4 notes to make it clearer for the players (I always misread this part) or you can dumb down with a 3/4 slider like the other one. going to reff, i think this don't need to change :/
Overall, I like the map and it was very fun to play. If you think it something shouldn't be changed or I'm wrong, just give me some of your reasoningImmortal Passion
The first half of the map is very well done. It's a very fun map to play as well.
Opinion on the rhythm
00:54:137 (1,2) - The blue tick has an audible sound maybe make it a triplet? done
01:04:242 (1,2) - The blue tick has an audible sound. done (2)
01:07:005 (4,5,6) - The blue tick does not have a sound. Maybe change it to 1/2 notes? nope, i hear a sound, so triple will be better (5)
01:07:794 (3,4,5) - The blue tick does not have a sound. nope, i hear a sound, so triple will be better (6)
01:14:900 (6,7,1) - Blue tick no no sound nope, i hear a sound, so triple will be better (7)
Overall the map looks very good and feels pretty good to play.
I lack the experience to comment on the difficulty of this diff.
Anyway good luck and if you disagree or think I'm wrong on something, just give me your reasoning
Also if you would be so kind please comment on my modding as well. So that I can improve my modding skill, I have much to learn.
thank you, flowzieeFlowziee wrote:
NM request - t/591067
Easy
Visually nothing wrong, although I suggest reworking gameplay for the sake of good flow.
Normal
00:48:926 (1) - I feel like this should be directed upwards, where the next 2 objects are. okay
01:16:952 (2) - This should be placed half a beat forward, and it is supposed to be a 1/2 slider, so the 3 notes expressing the vocals is correct. idk, but i have alternative
01:29:110 (4) - This is should be replaced with a spinner as it suits the ending more because of the dragging sound. Also helps to prevent scoreboard clogging with the same scores should there be a case if there are multiple SS's. the sound ends here 01:29:584 - it's too fast spiner for normal diff
Hard
00:06:137 (3,4,8) - They should be curved sliders so that flow can be more easily read. okay , but not for 00:07:558 (8) -
00:13:716 (3) - Same problem as 00:06:137 (3,4,8). ok
00:31:716 (3) - This slider should be straight so that this pattern is consistent in having 2 1 beat consecutive curved sliders and 1 1/2 straight slider for 4 consecutive times. done
00:50:979 (1) - I feel like this should not be hidden in the repeating slider as it may confuse people. An alternate way is to have it slightly above the repeating slider. done
01:13:005 (3) - I feel like this slider should be straight and pointed to the next hitcircle for direct flow. okay
01:15:847 (4) - Should be curved for direct flow. done
01:20:268 (6,7) - Should be curved to indicate circular flow. done
01:23:584 (9) - Same error as 00:50:979 (1). done
Insanity
00:06:137 (3) - Curved for indicating circular flow. ok
00:08:663 (3) - Same problem as 00:06:137 (3) ok
00:15:610 (1) - Should inverted upwards for circular flow. ok
00:16:084 (2) - Slider should be lowered and curved. ok
00:16:400 (3) - Slider (2) should directly flow into this hitcircle.
00:19:716 (6) - This hitcircle's spacing should be shortened to avoid any slight difficulty spikes. (recommended that you put it at the end of slider (7)) i have alternative
00:19:874 (7) - Same problem as 00:15:610 (1) done
00:21:926 (5) - Same problem as 00:15:610 (1) done
00:34:874 (6) - WAY too much spacing, balance it so that gameplay is more fun. idk
01:00:768 (9) - Same problem as 00:06:137 (3) ok
Immortal Passion
00:57:137 (1) - Should be inverted upwards ...
00:57:610 (3) - Should be inverted downwards. ...
01:02:189 (1)- Inverted sideways for circular flow. ok dess
01:08:742 (1) - Same problem as 01:02:189 (1) ok dess
I have to admit though, this might be one of the most favourite maps I have ever played besides crappy pp-farming maps. REALLY nice job!
I can see this being ranked and favourited by a lot of players.
thanks deramokDeramok wrote:
nm as requestedimmortal passion
- 00:10:242 (7) - the stream continues all the way to the next meassure. if you want to accentuate the snare you can just make a turn, split or 1/4 slider in the stream. additionally is the important guitar note on the slider end ofc
- 00:16:400 (4,6) - overlapping in an unseemly fashion, move six to x217 y92 in order to get equal distances within the pattern and to clear the overlap done
- 00:17:031 (6,1) - weird to have a smaller distance to 1 than you have between 00:16:716 (5,6) - as it is more intense a sound. the angle helps, but the distance should also signify it hmm
- 00:18:137 (1) - you map mostly on vocals in this part, so having it start on the slider end does not serve it right. previously you solved it with an extended slider 00:15:610 (1) - . can also work with two singles and a slider or a 1%2 and a slider though hmm
- 00:19:558 (6) - would look better if it was handled like a continuation of 00:19:874 (1) - like http://puu.sh/vHF7V/61156dd957.jpg done
- 00:26:347 (4,5) - feels lackluster to play due to the spacingand direction of the jump into the direction of the curve why should i do
- 00:33:295 (4) - why no extended slider here? fixed
- 00:32:505 (1,2) - 00:34:716 (9,1) - 00:35:031 (1,2) - might as well make a proper blanket fixed
- 00:38:031 (5,1) - increase spacing for emphasis. could stack it on 3 and make a trianle with 00:37:874 (4) - to avoid unseemly overlaps how about this
- 00:38:663 (3,5,7,9) - doesn't look good because the slidershapes vary a bit and the rotation between each slider isn't the same or gradually de/increasing nope
- 00:40:716 (3,4) - spacing is noticably lower than the ones between 00:40:400 (1,2,3) - wich is very odd since it's the most intense note of the pattern. it should be equal or bigger how about this
- 00:47:821 (3,1,2) - the spacing here is misleadingly low 00:47:821 (3,1) - , looks like 1/2, while 00:48:058 (1,2) - is unproportianlly large, they should be about the same done
- 00:54:137 (1,2) - should definitely be a tripple. the drum heavily implies it and the jump pattern as it is doesn't have any emphasis on anything without it, which makes it feel arbitrary done
- 01:00:768 (7,1) - end 7 on red and add a note betwene instead as there is an obvious drum tripple done
- 01:01:716 (3,4,5,1,2,3,4) - the flow direction changes once too much in this pattern, breaking the momentum which play uncharacteristic for the map so far. in the previous iteration you had a change of direction on 1s. makig it work in a similar way would be preferable idg it
- 01:04:242 (1,2) - tripple again
- 01:07:084 (5) - 01:07:873 (4) - no tripple. they aren't supported by the song and hence are overmapped. using a pair of singles there works though, so you can just leave the positions, of the first one at least. the second one again kills momentum a bit much. a way to arrange the pattern to make it work would be http://puu.sh/vHGrI/3df0797d49.jpg . also this is another part to avoid ugly overlaps in. ok
- 01:10:005 (1) - would work better as a 3/4 slider as you used that concept a few times already no, 1/2 is better
- 01:16:794 (5,6) - does not look good and plays stubber. at best just copy paste and mirror 01:16:479 (2,3,4) - fixed
- 01:21:216 (5,2) - ugly overlap ok
- 01:23:347 (4,5,6,7) - same as in the intro plus the stream shape is also not nice looking ok
insanity
- 00:09:926 (4,5,6,7,8) - make the curve more even
- 00:15:137 (4,5) - reverse order of objects, going by the guitar you've been following, the slider should start on 4 and a note should be where the end of 5 is currently. suggesting this because you went on the guitar for the entire part, so having a drum focus for just this pattern is weird done
- 00:16:084 (2,3,4,5,6) - it's just odd to put the vocals on slider ends as they stand out much more than the constant dru beat. so this just feels weird to play. especially since you still go back to vocals every now and inbetween. this really goes for the entire section okay
- 00:50:663 (5,8) - these two aren't in the proper curve .....
- 00:51:847 (4,5,5,6) - you sometimes vary between these two stackings.. but i don't see any system behind it. if there isn't, you should probably just stick to one way (per part). by which 00:51:847 (4) - 00:58:163 (5) - (there's more of them later on, not gonna point them out) are overmapped anyway nope
- 01:00:137 (3) - the important vocal is on the slider end while you even made a point of emphasising it the note bevore. done
- 01:00:531 (6,7,8) - overmapped + streamshape nope
- 01:00:768 (9,1) - same as in top diff ok
- 01:05:663 (4,1) - missing an obvious note between nope
- 01:08:426 (6,7,1) - the contrast produced by the spacing is wrong. heck 7 isn't even supported by song as a note and yet is has a way higher spacing than the following, more important sound ok
- 01:10:716 (5) - overmapped ok
- 01:13:321 (4,5) - tripple ok
- the second and third kiai part look sloppier than the previous map in general, might want to polish a bit more there. also points i already stated repeat there again.
hard
- 00:23:189 (1,2) - make 1 a single and 2 a repeat like 00:23:821 (3,4) - done
- 01:03:216 (7,8) - fix the spacing okay
- 01:05:663 (2,1,2) - should probably stack those in the same way as you did it in the rest of the map as it isn't really anything more special than there either
normal
- 00:05:821 (3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3) - the entire part needs clarification, it's really hard to tell what you're following. would be good if you restructured it a bit and followed just one main instrument asdfghjkjhhjfsgf
- 00:22:084 (4,5,6) - you're randomly dropping vocal focus and go back to it with the new combo.. but too late, it starts again in the middle of the musical structure. it can work like http://puu.sh/vHIN2/a29e55435e.jpg fixed
- 00:38:347 (1) - from here on out you use a lot of sliders consecutively, which is discouraged as new players struggle with sliders a lot. (it's even a guideline in the ranking criteria). so throwing in some singles is a good idea ok
- 00:54:768 (3,4,5) - another thing that is discouraged, stacks with different timings done
other than that the kiais look solid, but the earlier parts need fixingeasy
- 00:11:841 (2) - i'm not sure how acceptable this is as the arrow points in a misleading direction. new players are likely to confused by such things, so it can count as obstructing the clear path of the slider, which is against the criteria. might want to look into it with a bn saaa
- 00:28:262 (3) - fix this slidershape, it does not look nice. 3 point curves only work automatically if the three points are all the entire slider is made up out of. ok
- 00:44:683 (4,5,1) - 00:44:683 (4,5,1,2,4) - fix the sapcing ok
on a general note for this difficulty, work on your slider shapes. they look like they were slapped in there carelessly and without much thought. there's no unity or system to them and they're anything but neat looking. use slider construction, the grid, temporary blanket notes and parallel shapes are a big help with that.
also the entire diff is unsnapped, just mark everything and resnap it