placeholder let's get this show on the road
get it
because "encore" is a word in the song
but show on the road means leave
yea
i'll just stfu
Yea i'm not donedoing this backwards boyz
[MG's Salad]
Overall: N/A
00:17:848 (2,3) - I'd lower distancing here because the spacing might be surprising (dash+antiflow).
00:25:348 (2,3) - Increase distancing here. Walk/Dash is kind of ambiguous with similar spacing.
00:34:020 (5) - Ack, some weird antiflow here--you might make these two sliders face the same direction if you're going to keep the same rhythm.
02:18:786 (3,1) - Jarring antiflow here.
02:48:629 (5,6) - Add dash because this is a strong note.
01:10:817 (3,4,5,6) - You could add a little more movement here because it is the kiai--perhaps more of a zig-zag pattern?
[Platter]
Overall: Pretty good. Some of the 1/4 streams could use a little more fine-tuning for a bit of strange spacing (i.e. 03:10:817 (1,2,3,4) with the large gaps). The hypers play well and most of the patterns fit.
00:33:786 (6,1) - It might be useful to make this a hyper to emphasize the phrase, as well as strengthening the note.
00:50:192 (3,4,1) - Moving (4) to x=316 might be better. This way, there's not such a strange movement from (3).
01:29:098 (3,4,5) - I would give more of an indication with the pattern that this is it's own triple.
01:50:895 (2,3) - Make this a 1/1 slider from 01:50:895 to 01:51:364 instead. This way, you're continuing to follow the voice, and since there's not really any drums, I think it's fine to mask the first beat.
01:55:583 (2) - Make (2) end at 01:56:286 (3) instead.
02:03:786 (3,1) - I'm not sure if it's me, but I found this jump a little surprising to catch after the strong calm flow in the section before. Lower distance.
02:05:192 (3,4) - Kind of an ambiguous movement barely requiring a dash. Make this gap larger or smaller.
02:32:380 (1,2) - Why not map the 1/4 notes in the synth?
02:49:255 (1,2) - Make this a hyper to accent the new phrase. (x=328)
03:06:130 (1,2,3) - Again, I feel it's important to separate these three and make them their own pattern to show that the music has that triple in the phrase.
03:09:762 (11,1) - Don't you think this 1/4 dash here is a little dangerous, in the case that players are surprised by the slight distance change? Lower distance.
[❄Withered "Memesdaisuki" Lotus❄'s Rain]
Overall: Some of the patterns play a little strangely due to the long 1/1 movements you have. However, it was enjoyable to play and will serve as a nice challenge for rain players!
00:08:005 (2) - NC here to prevent a huge stack.
00:17:380 (1,2) - This feels a little unexpected due to the sudden distance increase compared to (2,3).
00:19:723 (2) - Make 00:19:255 (1) a 1/2 repeat slider instead and remove (2). There's no sound that hits on the end of (2).
00:43:630 (1,2) - This jump is a little strange coming from 00:43:395 (5). I would lower distance.
01:21:130 (1,2,3,4,5,6) - The flow of these two stacks is a little awkward as the catcher has to stop in place. It's a little jarring and I would spread this movement out more.
01:32:145 (4,1,2,3,4,5) - You could put more horizontal motion into this pattern, considering you're mapping the kiai here!
01:45:505 - I do understand your reasoning for not mapping this section, I feel like it's important to map the vocals in the rain for this break.
02:09:880 (1,2,3) - The pattern here is not very interesting, I think you could spice this up.
02:14:801 (5,6,7) - Unlike the other ways you've mapped this, the pattern is very stagnant here. I think this should be Ctrl+H'd.
02:15:505 (1,2) - I think this jump is a little awkward to play. Lower distancing here.
02:34:255 (1,2,3,4,5,6,7,8) - Aaaaaaaa a bunch of back and forths that don't seem to have a sense of buildup at all! These screen movements might be hard for rain players and kind of tedious over time.
02:54:880 (1,2,3,4,5,6,1) - Jeez, that's a lot of hypers in a short amount of time. Lower distancing.
02:57:926 (6) - Why do you ignore the beat on 02:58:044? Make this a 1/4 slider.
03:00:505 (1,2,3,4,5) - Same as 02:54:880 (1,2,3,4,5,6,1).
03:01:794 - Same as 02:57:926 (6).
[Collab Rain]
Overall: It's nice, and I can't say too much about unification and continuity because collab but...here goes.
00:06:540 (8,1) - This movement is too complicated for a rain difficulty (the catcher must snap 1/8 to the left, contrary to the direction it is going in (to the right).
00:08:005 (1,2,3) - Don't you think moving (2,3) to the other side of the screen (positive x) is better? The lack of movement is really jarring (I know it's low-energy music, but still.)
00:48:669 - Make this a repeat 1/4 slider if you want to follow (the music, I guess?) the notes here.
00:56:169 - Why not map this if you're going to map 00:55:700 (3)?
00:51:130 (1,2,3,4,1,2,3,4) - I feel like you can make more complicated rhythms here besides just 1/2 sliders. There's so much #potential with the voice singing and the music mixing in 1/1 and 1/2 and some 1/4 rhythm you overlook in this patterning.
01:00:505 (1,2,3,4,5,6,7,8) - Bleah, this is awfully uneventful for the beginning of a buildup. I would make the pattern more interesting, like increase spacing more noticeably.
01:18:082 (6,1) - Make this a hyper to keep consistency.
01:22:770 (4,1) - Starting a new verse but you don't put a hyper here. I would make this distance larger.
01:26:051 (2,3,4) - I'd argue this pattern is a little strange to play. Simplify (3,4) slightly
01:30:270 (5,1) - This jump is a bit underwhelming.
01:33:551 (2,3) - I would argue this pattern plays a bit strangely since it forces the player to move back and forth really quickly.
01:50:895 (1,2) - I would just make this a 1/1 slider starting on 01:50:895. No real drums in this section so even though it is a large white tick, I don't see the point of mapping it.
02:00:270 (1) - You're kinda masking the beginning of the instrumentals in the background. Consider making this a repeat slider instead.
02:38:005 (1,2,3,4,1,2,3,4) - I would make this so the distances increase after each movement back and forth to represent the buildup.
02:42:926 (4,5) - Spacing here is a bit uncomfortable and strange due to the sudden dash required without it being a hyper. Even out the distances more.
02:55:817 (3,4) - I don't hear the ends of the 1/4 sliders--overmapped. Maybe make this 2 hitcircles instead.
02:58:981 (2) - For the sake of both pattern and how you're following the melody, I would remove this hitcircle. (This is a bit weak because yes there is a strong bass drum kick here, yes, I hear it.)
03:02:731 (4) - Same as 02:58:981 (2).
[Radiant]
Overall: Yes, I don't exactly enjoy the mapping style, but you have expressed a desire to make a map with lots of gimmick patterns, so I won't comment on them too much. Especially the 1/4 slider spam. SVs are killing me though--why is there so little 1.00x?
00:10:817 (4,5) - Kinda strange how this is the only place you snap when this is a small thing.
00:17:145 (6,1) - Hyper inconsistency- increase distance here since you have a hyper every 4 beats except here.
00:18:551 (6,7,8) - Match the spacing at 00:18:083 (3,4,5) to create a pattern.
00:30:505 (1,2) - Confused why these are repeat sliders when there's no sound in the middle of them. If the sound is there, it's so minute I think it's ignorable.
01:03:785 (7) - This movement doesn't really reflect the increase in distancing you've been cultivating for the start of the combo. I would suggest moving (7) more left.
01:32:380 (1,2,3,4,5) - Yeah, I get you're going for gimmicks but this pattern is overcomplicated. Simplify it.
01:56:286 (3) - Doesn't follow the pattern of directly following the voice like at 01:53:708 (2). Combine 01:55:583 (2,3) to make a 3/2 slider (ending where (3) starts).
02:00:270 (2) - Make this a 1/2 slider. No reason for this to be the only snap.
02:11:286 (5) - Make this a 1/2 slider as well, the snap doesn't fit the music well.
02:37:535 (7) - Same as 01:03:785 (7).
03:06:130 (1,2,3,4,5) - At this AR, you've scrunched up this pattern uncomfortably. Please simplify the movement.
get it
because "encore" is a word in the song
but show on the road means leave
yea
i'll just stfu
Yea i'm not done
[MG's Salad]
Overall: N/A
00:17:848 (2,3) - I'd lower distancing here because the spacing might be surprising (dash+antiflow).
00:25:348 (2,3) - Increase distancing here. Walk/Dash is kind of ambiguous with similar spacing.
00:34:020 (5) - Ack, some weird antiflow here--you might make these two sliders face the same direction if you're going to keep the same rhythm.
02:18:786 (3,1) - Jarring antiflow here.
02:48:629 (5,6) - Add dash because this is a strong note.
01:10:817 (3,4,5,6) - You could add a little more movement here because it is the kiai--perhaps more of a zig-zag pattern?
[Platter]
Overall: Pretty good. Some of the 1/4 streams could use a little more fine-tuning for a bit of strange spacing (i.e. 03:10:817 (1,2,3,4) with the large gaps). The hypers play well and most of the patterns fit.
00:33:786 (6,1) - It might be useful to make this a hyper to emphasize the phrase, as well as strengthening the note.
00:50:192 (3,4,1) - Moving (4) to x=316 might be better. This way, there's not such a strange movement from (3).
01:29:098 (3,4,5) - I would give more of an indication with the pattern that this is it's own triple.
01:50:895 (2,3) - Make this a 1/1 slider from 01:50:895 to 01:51:364 instead. This way, you're continuing to follow the voice, and since there's not really any drums, I think it's fine to mask the first beat.
01:55:583 (2) - Make (2) end at 01:56:286 (3) instead.
02:03:786 (3,1) - I'm not sure if it's me, but I found this jump a little surprising to catch after the strong calm flow in the section before. Lower distance.
02:05:192 (3,4) - Kind of an ambiguous movement barely requiring a dash. Make this gap larger or smaller.
02:32:380 (1,2) - Why not map the 1/4 notes in the synth?
02:49:255 (1,2) - Make this a hyper to accent the new phrase. (x=328)
03:06:130 (1,2,3) - Again, I feel it's important to separate these three and make them their own pattern to show that the music has that triple in the phrase.
03:09:762 (11,1) - Don't you think this 1/4 dash here is a little dangerous, in the case that players are surprised by the slight distance change? Lower distance.
[❄Withered "Memesdaisuki" Lotus❄'s Rain]
Overall: Some of the patterns play a little strangely due to the long 1/1 movements you have. However, it was enjoyable to play and will serve as a nice challenge for rain players!
00:08:005 (2) - NC here to prevent a huge stack.
00:17:380 (1,2) - This feels a little unexpected due to the sudden distance increase compared to (2,3).
00:19:723 (2) - Make 00:19:255 (1) a 1/2 repeat slider instead and remove (2). There's no sound that hits on the end of (2).
00:43:630 (1,2) - This jump is a little strange coming from 00:43:395 (5). I would lower distance.
01:21:130 (1,2,3,4,5,6) - The flow of these two stacks is a little awkward as the catcher has to stop in place. It's a little jarring and I would spread this movement out more.
01:32:145 (4,1,2,3,4,5) - You could put more horizontal motion into this pattern, considering you're mapping the kiai here!
01:45:505 - I do understand your reasoning for not mapping this section, I feel like it's important to map the vocals in the rain for this break.
02:09:880 (1,2,3) - The pattern here is not very interesting, I think you could spice this up.
02:14:801 (5,6,7) - Unlike the other ways you've mapped this, the pattern is very stagnant here. I think this should be Ctrl+H'd.
02:15:505 (1,2) - I think this jump is a little awkward to play. Lower distancing here.
02:34:255 (1,2,3,4,5,6,7,8) - Aaaaaaaa a bunch of back and forths that don't seem to have a sense of buildup at all! These screen movements might be hard for rain players and kind of tedious over time.
02:54:880 (1,2,3,4,5,6,1) - Jeez, that's a lot of hypers in a short amount of time. Lower distancing.
02:57:926 (6) - Why do you ignore the beat on 02:58:044? Make this a 1/4 slider.
03:00:505 (1,2,3,4,5) - Same as 02:54:880 (1,2,3,4,5,6,1).
03:01:794 - Same as 02:57:926 (6).
[Collab Rain]
Overall: It's nice, and I can't say too much about unification and continuity because collab but...here goes.
00:06:540 (8,1) - This movement is too complicated for a rain difficulty (the catcher must snap 1/8 to the left, contrary to the direction it is going in (to the right).
00:08:005 (1,2,3) - Don't you think moving (2,3) to the other side of the screen (positive x) is better? The lack of movement is really jarring (I know it's low-energy music, but still.)
00:48:669 - Make this a repeat 1/4 slider if you want to follow (the music, I guess?) the notes here.
00:56:169 - Why not map this if you're going to map 00:55:700 (3)?
00:51:130 (1,2,3,4,1,2,3,4) - I feel like you can make more complicated rhythms here besides just 1/2 sliders. There's so much #potential with the voice singing and the music mixing in 1/1 and 1/2 and some 1/4 rhythm you overlook in this patterning.
01:00:505 (1,2,3,4,5,6,7,8) - Bleah, this is awfully uneventful for the beginning of a buildup. I would make the pattern more interesting, like increase spacing more noticeably.
01:18:082 (6,1) - Make this a hyper to keep consistency.
01:22:770 (4,1) - Starting a new verse but you don't put a hyper here. I would make this distance larger.
01:26:051 (2,3,4) - I'd argue this pattern is a little strange to play. Simplify (3,4) slightly
01:30:270 (5,1) - This jump is a bit underwhelming.
01:33:551 (2,3) - I would argue this pattern plays a bit strangely since it forces the player to move back and forth really quickly.
01:50:895 (1,2) - I would just make this a 1/1 slider starting on 01:50:895. No real drums in this section so even though it is a large white tick, I don't see the point of mapping it.
02:00:270 (1) - You're kinda masking the beginning of the instrumentals in the background. Consider making this a repeat slider instead.
02:38:005 (1,2,3,4,1,2,3,4) - I would make this so the distances increase after each movement back and forth to represent the buildup.
02:42:926 (4,5) - Spacing here is a bit uncomfortable and strange due to the sudden dash required without it being a hyper. Even out the distances more.
02:55:817 (3,4) - I don't hear the ends of the 1/4 sliders--overmapped. Maybe make this 2 hitcircles instead.
02:58:981 (2) - For the sake of both pattern and how you're following the melody, I would remove this hitcircle. (This is a bit weak because yes there is a strong bass drum kick here, yes, I hear it.)
03:02:731 (4) - Same as 02:58:981 (2).
[Radiant]
Overall: Yes, I don't exactly enjoy the mapping style, but you have expressed a desire to make a map with lots of gimmick patterns, so I won't comment on them too much. Especially the 1/4 slider spam. SVs are killing me though--why is there so little 1.00x?
00:10:817 (4,5) - Kinda strange how this is the only place you snap when this is a small thing.
00:17:145 (6,1) - Hyper inconsistency- increase distance here since you have a hyper every 4 beats except here.
00:18:551 (6,7,8) - Match the spacing at 00:18:083 (3,4,5) to create a pattern.
00:30:505 (1,2) - Confused why these are repeat sliders when there's no sound in the middle of them. If the sound is there, it's so minute I think it's ignorable.
01:03:785 (7) - This movement doesn't really reflect the increase in distancing you've been cultivating for the start of the combo. I would suggest moving (7) more left.
01:32:380 (1,2,3,4,5) - Yeah, I get you're going for gimmicks but this pattern is overcomplicated. Simplify it.
01:56:286 (3) - Doesn't follow the pattern of directly following the voice like at 01:53:708 (2). Combine 01:55:583 (2,3) to make a 3/2 slider (ending where (3) starts).
02:00:270 (2) - Make this a 1/2 slider. No reason for this to be the only snap.
02:11:286 (5) - Make this a 1/2 slider as well, the snap doesn't fit the music well.
02:37:535 (7) - Same as 01:03:785 (7).
03:06:130 (1,2,3,4,5) - At this AR, you've scrunched up this pattern uncomfortably. Please simplify the movement.