Yooooo MB my man!
Part of a m4m for OKAY
General
The Kiai in Imagination is different to the other diffs you have done (Does not matter for the GD's). Try stay consistent.
02:25:194 - Is this Kiai really necessary ?
Every diff has this finish hitsound on 01:57:608 - which I think would be SOOO much better without. It makes a lot better emphasis without it on.
All Done
Really cool mapset! (Kind of jealous actually)
Good luck
Part of a m4m for OKAY
General
The Kiai in Imagination is different to the other diffs you have done (Does not matter for the GD's). Try stay consistent.
02:25:194 - Is this Kiai really necessary ?
Every diff has this finish hitsound on 01:57:608 - which I think would be SOOO much better without. It makes a lot better emphasis without it on.
Collab Cup
Not sure what order this is in but I presume ZiRoX was first and then JBH ? Just by looking at how things are mapped.
00:41:056 (1,2) - This may seem SUPER picky but I noticed that these were not perfectly mirrored by the tiniest bit as you can see in the image below. Quite ridiculous of me I know but I really can't find much to work with on this cup as it's already so good. It just makes play a tiny bit more noticable when it has equal mirror sliders. Also I don't OCD kek
00:57:608 (1) - Just thought since the last 2 sliders were like this that this slider was not much of a blast or emphasis with the music. I would have this slider horizontal to give the pattern more of an UMPH when playing the new start of the kiai.
01:08:642 (1,2,1,2) - Might seem like another weird suggestion but I thought that this went all in one direction too much and almost squashes against the left wall with the last 2 note. Perhaps move 01:10:022 (1,2) - to x:252 ? I also think it plays nicer for 01:10:711 (3) - too.
01:18:298 (3,4,1) - Maybe the distances could be reduced a little bit here ? Found it quite hard to walk these and knowing that beginners would struggle with this more than me.
01:27:953 (1,2,3,4) - Don't know why but this gave me a little OCD because it was not centred as I thought it would be. It's more on the left side. Perhaps move (1) to x:404 and try work with that to centre the other 3 notes ? (I am really being picky here I know :^( )
01:36:229 (1,2) - I would remove (2) and extend the slider to where (2) used to be. This is because (1) does not end on a prompt sound as that sound which I think you tried to follow actually ends on 01:36:803 - which is a 1/3. Perhaps curve (1) also because it has a big slant on it which is quite hard. I think curving it around more would fit with the music too.
01:39:504 (2) - This starts on the wrong time. It's a 1/3 sound again like before on 01:39:562 -
02:30:022 (3,4) - Move these both together so that 4 ends in the middle ? (x:52).
Fun cup!
00:41:056 (1,2) - This may seem SUPER picky but I noticed that these were not perfectly mirrored by the tiniest bit as you can see in the image below. Quite ridiculous of me I know but I really can't find much to work with on this cup as it's already so good. It just makes play a tiny bit more noticable when it has equal mirror sliders. Also I don't OCD kek
00:57:608 (1) - Just thought since the last 2 sliders were like this that this slider was not much of a blast or emphasis with the music. I would have this slider horizontal to give the pattern more of an UMPH when playing the new start of the kiai.
01:08:642 (1,2,1,2) - Might seem like another weird suggestion but I thought that this went all in one direction too much and almost squashes against the left wall with the last 2 note. Perhaps move 01:10:022 (1,2) - to x:252 ? I also think it plays nicer for 01:10:711 (3) - too.
01:18:298 (3,4,1) - Maybe the distances could be reduced a little bit here ? Found it quite hard to walk these and knowing that beginners would struggle with this more than me.
01:27:953 (1,2,3,4) - Don't know why but this gave me a little OCD because it was not centred as I thought it would be. It's more on the left side. Perhaps move (1) to x:404 and try work with that to centre the other 3 notes ? (I am really being picky here I know :^( )
01:36:229 (1,2) - I would remove (2) and extend the slider to where (2) used to be. This is because (1) does not end on a prompt sound as that sound which I think you tried to follow actually ends on 01:36:803 - which is a 1/3. Perhaps curve (1) also because it has a big slant on it which is quite hard. I think curving it around more would fit with the music too.
01:39:504 (2) - This starts on the wrong time. It's a 1/3 sound again like before on 01:39:562 -
02:30:022 (3,4) - Move these both together so that 4 ends in the middle ? (x:52).
Fun cup!
Salad
00:02:436 (1,2,3) - Thought it was kind of unclean to start with an anti-flow here. Perhaps move (2) to the left of (1) instead to start off cleaner ? (Go shower you dirty boy (^:)
00:47:608 (5,1) - Perhaps increase a little bit ? Just because I didn't know if to dash or not here.
00:50:539 (7,1) - Jump perhaps ?
01:16:229 (3,4) - To stay consistent with 01:10:711 (2) - I would change this into a slider.
01:57:263 (2,3) - I don't think this needs to be a big jump. I would reduce a little bit (Or if you removed the finish hitsound as mentioned in "General" then I don't think you need a jump at all.
02:10:711 (1,2) - Thought this could have been a bigger jump here for that "EUUUUUW" noise xdd.
02:16:746 (2,3) - Maybe here too ^ ?
02:30:022 (3,4) - Perhaps move (3) to x:144 and (4) to x:360 to be centred more ?
02:30:711 (5) - If fixed last suggestion then might want to move this right more.
00:47:608 (5,1) - Perhaps increase a little bit ? Just because I didn't know if to dash or not here.
00:50:539 (7,1) - Jump perhaps ?
01:16:229 (3,4) - To stay consistent with 01:10:711 (2) - I would change this into a slider.
01:57:263 (2,3) - I don't think this needs to be a big jump. I would reduce a little bit (Or if you removed the finish hitsound as mentioned in "General" then I don't think you need a jump at all.
02:10:711 (1,2) - Thought this could have been a bigger jump here for that "EUUUUUW" noise xdd.
02:16:746 (2,3) - Maybe here too ^ ?
02:30:022 (3,4) - Perhaps move (3) to x:144 and (4) to x:360 to be centred more ?
02:30:711 (5) - If fixed last suggestion then might want to move this right more.
ZiRoX's Platter
00:12:263 (6,7) - Perhaps move (7) over left a little more to about x:152 to show more of a jump between these 2 notes ? Because didn't know if to jump or not here.
00:24:504 (1) - Bit confused why this one was with a 0.75 slider velocity O_o. I guess in a way it slows down a bit but I don't think it's enough to slow it that much. Maybe like... 0.90 instead or even just normal as the movement here is weird compared to 00:26:229 (1) -
00:45:884 (3) - I thought moving this to x:308 was SO much better because it makes the build up better when coming to the next hyper + kiai.
00:50:367 (5,6) - I presume this spacing was to make the hyper on (6) work ? But tbf I thought it was odd to see the distance change like that ;w;. It made me miss a couple of times do to the difference in spacing. Perhaps move all of 00:49:849 (2,3,4,5) - to x:252 for same distance ?
01:07:091 (4,1) - I would say a hyper would be good here but at the least a bigger jump. If a bigger jump then you could move 01:07:263 (1,1,1) - to x:372. But I would say a hyper would be nice to end the kiai.
01:15:883 (2,3) - There was a hyper for the last "EUUUUUUW" sound but not this one. Perhaps consider adding a hyper here ? Might be nice to have 2 hypers here. (or in your case it's more of a weeew sound lel).
01:24:504 (2,3) - A cool idea I thought would be to have (3) slightly more slanted than (2) to the left so it's like a slight build up in slants which would go nice with the music.
01:35:884 (3,1) - Due to previous patterns i expected a hyper here. Also maybe more slant could be done with them 2 sliders at 01:35:539 (2,3) -
01:57:953 (3,1) - I know you can't really get a hyper here but I thought maybe just a little bit more spacing here for more of a blast ? Say (3) at x:40
02:08:643 (1,1) - Here too maybe ? ^ 02:09:332 (1) - at x:128 works out perfectly if I do say so myself (^:.
Nice platter kek!
00:24:504 (1) - Bit confused why this one was with a 0.75 slider velocity O_o. I guess in a way it slows down a bit but I don't think it's enough to slow it that much. Maybe like... 0.90 instead or even just normal as the movement here is weird compared to 00:26:229 (1) -
00:45:884 (3) - I thought moving this to x:308 was SO much better because it makes the build up better when coming to the next hyper + kiai.
00:50:367 (5,6) - I presume this spacing was to make the hyper on (6) work ? But tbf I thought it was odd to see the distance change like that ;w;. It made me miss a couple of times do to the difference in spacing. Perhaps move all of 00:49:849 (2,3,4,5) - to x:252 for same distance ?
01:07:091 (4,1) - I would say a hyper would be good here but at the least a bigger jump. If a bigger jump then you could move 01:07:263 (1,1,1) - to x:372. But I would say a hyper would be nice to end the kiai.
01:15:883 (2,3) - There was a hyper for the last "EUUUUUUW" sound but not this one. Perhaps consider adding a hyper here ? Might be nice to have 2 hypers here. (or in your case it's more of a weeew sound lel).
01:24:504 (2,3) - A cool idea I thought would be to have (3) slightly more slanted than (2) to the left so it's like a slight build up in slants which would go nice with the music.
01:35:884 (3,1) - Due to previous patterns i expected a hyper here. Also maybe more slant could be done with them 2 sliders at 01:35:539 (2,3) -
01:57:953 (3,1) - I know you can't really get a hyper here but I thought maybe just a little bit more spacing here for more of a blast ? Say (3) at x:40
02:08:643 (1,1) - Here too maybe ? ^ 02:09:332 (1) - at x:128 works out perfectly if I do say so myself (^:.
Nice platter kek!
Hyperion's Rain
00:10:711 (1,2,3,4) - I thought this was REALLY difficult to try catch all the droplets (I couldn't do it in the end kek). Please consider curving the sliders a bit or slanting.
00:13:470 (1,2) - To be cleaner it would be just easier to make (1) into a bunch of reverses instead of having another slider which is (2). (Same goes for the rest that come up.
00:36:229 (3,4,5,6,7,8,9,10,1) - What is this stream following exactly ? (same goes for the next stream)
00:43:815 (1,2) - Same slider slants for mirror ? Felt weird in play.
00:47:263 (3,4) - Thought the hypers were lacking in the kiai from previous patterns. Suggest 2 hypers here for these notes ?
01:09:160 (2,3) - Hyper jump?
01:14:678 (2,3) - ^
01:24:332 (2,3) - You don't have a hyper here yet you have one on an almost identical sound at 01:21:573 (2,3) -. Suggest adding one.
01:27:091 (2,3) - ^
01:32:436 (3,4) - Quite a big drum sound here. Hyper ?
01:35:194 (3,4) - ^
01:37:953 (3,4) - ^
01:57:953 (7,1) - Same suggestion as ZiRoX here. I know you can't get a hyper here but perhaps a little more spacing out ?
02:04:504 (4,5) - Dude these slants are such a flow stopper. It's so unexpected. Suggest slanting pleeease.
02:18:815 (6,1) - Maybe a hyper here ?
00:13:470 (1,2) - To be cleaner it would be just easier to make (1) into a bunch of reverses instead of having another slider which is (2). (Same goes for the rest that come up.
00:36:229 (3,4,5,6,7,8,9,10,1) - What is this stream following exactly ? (same goes for the next stream)
00:43:815 (1,2) - Same slider slants for mirror ? Felt weird in play.
00:47:263 (3,4) - Thought the hypers were lacking in the kiai from previous patterns. Suggest 2 hypers here for these notes ?
01:09:160 (2,3) - Hyper jump?
01:14:678 (2,3) - ^
01:24:332 (2,3) - You don't have a hyper here yet you have one on an almost identical sound at 01:21:573 (2,3) -. Suggest adding one.
01:27:091 (2,3) - ^
01:32:436 (3,4) - Quite a big drum sound here. Hyper ?
01:35:194 (3,4) - ^
01:37:953 (3,4) - ^
01:57:953 (7,1) - Same suggestion as ZiRoX here. I know you can't get a hyper here but perhaps a little more spacing out ?
02:04:504 (4,5) - Dude these slants are such a flow stopper. It's so unexpected. Suggest slanting pleeease.
02:18:815 (6,1) - Maybe a hyper here ?
Imagination is the essence of discovery
(sorry I play too much overwatch kek)
As said in PM on Discord, I might struggle with this but I will give it my best shot to try get some things for you. I just hope at least one of these is a good suggestion at least kek.
00:06:573 (1,2,3) - As soon as I caught (1) I thought I was needing to move again when I saw that (2) was stacked on top and was a real flow stopper and quite unexpected imo since it's the only one that's stacked with a long waiting time at the start of the song. Would recommend moving (2) somewhere else other than stacked to keep the player moving.
00:07:263 (4,5,6) - Same here but this time the music is quieter so I don't even think there should be a hyper here due to how quiet it is.
00:20:022 (8) - Bit too vertical imo. Maybe slope ?
00:24:849 (2,3) - Could reduce distance here as there is a big jump to try catch (3) on a very quiet section. Maybe (3) to x:128 ?
00:28:642 (4,5,1) - I think (4) to (5) was a little too close together considering previous distances and (5) to (1) was a bit too far due to same reasons as last suggetions. Maybe move (5) over right a little to say about x:192 ?
00:45:194 (1,2,3) - Imo I thought a better idea would be to remove the hyper from (2) to add to the emphasis on the kiai and drop of the song. Just have a try at moving (2) to something like x:352 and tell me that the drop is more powerful now. I hope ;w;.
01:23:815 (1) - Maybe split this reverse slider up to have it a slider and circle note. so you can then either jump 01:24:160 - as it has a powerful kick or hyper.
01:45:711 (7,1) - Just thought I would mention this stack as I thought it was better than the previous ones I mentioned. But however it's different from the ones at the beginning because you stacked it with different sounds. Now I find these a lot better than the previous ones so if declined previous stack fixes then this might be something for you to think about changing it to.
02:03:298 (4,5) - I think I saw one of these before but didn't mention it. But I find these little stacks a bit of a flow killer because you need to make the player come to almost a really hard stop. Perhaps not stack and put next to it instead to keep the flow going ? (Same for the one earlier in the song which I think I missed out somewhere). Edit: Oh lol and the later ones kek!
02:12:436 (2,3,4,5,6,7,8,9,10,11) - HOLY SHEEEEEEEET XD
02:18:987 (1) - I think this is a bit too hard because the dash can barely make it. Perhaps put down the velocity a bit here ?
As said in PM on Discord, I might struggle with this but I will give it my best shot to try get some things for you. I just hope at least one of these is a good suggestion at least kek.
00:06:573 (1,2,3) - As soon as I caught (1) I thought I was needing to move again when I saw that (2) was stacked on top and was a real flow stopper and quite unexpected imo since it's the only one that's stacked with a long waiting time at the start of the song. Would recommend moving (2) somewhere else other than stacked to keep the player moving.
00:07:263 (4,5,6) - Same here but this time the music is quieter so I don't even think there should be a hyper here due to how quiet it is.
00:20:022 (8) - Bit too vertical imo. Maybe slope ?
00:24:849 (2,3) - Could reduce distance here as there is a big jump to try catch (3) on a very quiet section. Maybe (3) to x:128 ?
00:28:642 (4,5,1) - I think (4) to (5) was a little too close together considering previous distances and (5) to (1) was a bit too far due to same reasons as last suggetions. Maybe move (5) over right a little to say about x:192 ?
00:45:194 (1,2,3) - Imo I thought a better idea would be to remove the hyper from (2) to add to the emphasis on the kiai and drop of the song. Just have a try at moving (2) to something like x:352 and tell me that the drop is more powerful now. I hope ;w;.
01:23:815 (1) - Maybe split this reverse slider up to have it a slider and circle note. so you can then either jump 01:24:160 - as it has a powerful kick or hyper.
01:45:711 (7,1) - Just thought I would mention this stack as I thought it was better than the previous ones I mentioned. But however it's different from the ones at the beginning because you stacked it with different sounds. Now I find these a lot better than the previous ones so if declined previous stack fixes then this might be something for you to think about changing it to.
02:03:298 (4,5) - I think I saw one of these before but didn't mention it. But I find these little stacks a bit of a flow killer because you need to make the player come to almost a really hard stop. Perhaps not stack and put next to it instead to keep the flow going ? (Same for the one earlier in the song which I think I missed out somewhere). Edit: Oh lol and the later ones kek!
02:12:436 (2,3,4,5,6,7,8,9,10,11) - HOLY SHEEEEEEEET XD
02:18:987 (1) - I think this is a bit too hard because the dash can barely make it. Perhaps put down the velocity a bit here ?
All Done
Really cool mapset! (Kind of jealous actually)
Good luck