Monstrata's mapset with the same song got qualified with some minutes before this one xd
We did it!Yuii- wrote:
It doesn't matter anymore anyway!
Congrats, Mike <3
weird o_oYuii- wrote:
It doesn't matter anymore anyway!
Whenever they see my attitude has improved and they want to let me back in ;;Shad0w1and wrote:
Hey Asc,
BN when?
\:<
Thank you for taking a look! If my explanations didn't make sense to you, feel free to follow up with me and hopefully I can try to explain a bit better <:Enchant wrote:
Some stuff I noticed while playing and looking in the editor
00:41:434 (9) - No sound to represent this object at all You make a fair point, but there has to be some sort of variance between this and the difficulty below it. Because there is no real sound, it's surrounded by objects that have more emphasis to blend in well. Plus I really feel the quadruplet streams works quite well here. Consider it to be "additional emphasis".
Suggestion: 00:41:234 (7,8) - and 00:41:534 (10,1) - into two seperate doubles
Like this:
00:44:634 (8) - No sound to represent this object Same as above, I'd like it to be a bit of an extension of the percussion line. There's also places where I've purposely skipped over notes (like 00:46:934 - ) to further emphasize this effect while still maintaining standard structure. Same could be argued with 00:48:034 (1,2) - not emphasizing the drums etc etc.
Suggestion: make 00:44:734 (9) - an extension of this stream 00:44:834 (1,2,3,4,5) -
Like this:
I can see your point for the second one.Ascendance wrote:
Thank you for taking a look! If my explanations didn't make sense to you, feel free to follow up with me and hopefully I can try to explain a bit better <:Enchant wrote:
Some stuff I noticed while playing and looking in the editor
00:41:434 (9) - No sound to represent this object at all You make a fair point, but there has to be some sort of variance between this and the difficulty below it. Because there is no real sound, it's surrounded by objects that have more emphasis to blend in well. Plus I really feel the quadruplet streams works quite well here. Consider it to be "additional emphasis".
Suggestion: 00:41:234 (7,8) - and 00:41:534 (10,1) - into two seperate doubles
Like this:
00:44:634 (8) - No sound to represent this object Same as above, I'd like it to be a bit of an extension of the percussion line. There's also places where I've purposely skipped over notes (like 00:46:934 - ) to further emphasize this effect while still maintaining standard structure. Same could be argued with 00:48:034 (1,2) - not emphasizing the drums etc etc.
Suggestion: make 00:44:734 (9) - an extension of this stream 00:44:834 (1,2,3,4,5) -
Like this:
BoberOfDarkness wrote:
so we can now overmap for spread sake *notes*
*cough*While this in qaulifed section and its my very first time as I see this map I want to give you some feedback about Evanesce diff.
Firstly I have to agree with Enchant. Instead mapping unhearable sounds (those pointed by Enchant) you could go into some 1/8 triplets like here 00:44:434 - I don't really think the 1/8 fits there T_T
Some other suggestions on last diff:
- 00:31:234 (3) - slider feels underpatterned, vocals calls for some movement Ehh, the vocal is pretty one dimensional and doesn't really call for much. The section is calm, and the slight tilt plus the hyper (and hitsounds) should give enough feedback to the player
- 00:32:834 (3) - weak sounds here makes this slider flows weird to me since movement direction change seems a bit random Not really random, 00:32:834 (3,4) - has horizontal flow for variance, which changes at 00:33:634 (1) - for emphasis with the shape change on the strong note.
- 00:33:634 (1) - I know that there is no vocals like here 00:35:234 (1) - but still the hyperdash would be nice there Maybe, but not really my intent. I'm heavily vocal focused in this map!
- 00:44:734 (6,1,2,3,4,5) - A bit underspaced to me, for this stream 1.5x distance snap would gave perfect curve and it will be well-spaced. The difficulty is still supposed to be a rain, so I think keeping lower spacing here would be much better, considering how complex it already is
- 00:45:634 (1,2) - that shaped stream was nice in 2014 tbh. Now it feels odd, there is not sound at 00:45:834 - for sharp movement change, you might want make it C-shaped without any sharp movements. It's not too sharp, but I understand your point. It's mainly just for stream variety since everything in the map so far is a curved stream.
- 00:48:434 (2) - actually it's great spot for adding a hyperdash from (1) to (2) and (2) to (3) due to strong beats at (2) and (3). Try placing it x:392. I only want a hyper on 00:49:234 - because "lights" has a higher pitch to it than the others here!
- 00:48:934 (4,6,8,10) - those notes feels kinda overmapped but if you really want to keep it I would suggest using drum sample set but with lowered volume. Soft hitsounds are too strong since they emphasize the silent while drum samples goes well with those almost unaudiable sounds. But yes, with volume a bit lowered. I don't really think it's too bad T_T It's not really loud or anything, and drum gives a bit of a different feedback that I don't really want here..
- 00:49:634 - 00:50:034 - in this section soft hitsounds are too loud! Try 60% vol. Uhh, maybe, but I don't think it's bad the way it is now lol
- from 01:02:434 - to 01:03:634 - you could improve timeline. You replied to Enchant that you are putting some "ariance between this and the difficulty below it". Its perfect place to do it. Umm, I could map the 1/6 but I don't really want to make the rhythm too dense here. I think simply following the vocals here is perfect
- 01:05:634 (1,2,3,4) - movement here is very flat, and the pattern flows, sorry about that, just badly for me. You used a lot better placement at 01:04:434 (5,6) - or 01:07:434 (2,3,4) - It's probably just the way they're shaped tbh, I don't really see a problem with it considering it's almost identical in the way some other patterns are here
- 01:16:434 (4,5,6) - wait, is that 1/3 with combination of 1/8 used here ? I simply don't get your snaps here. To my ears best way to map it is something like https://osu.ppy.sh/ss/7915149. On lower difficulties you could consider using 1/2 repeat slider. It just snaps more correct that your time. Uhhhh It's just 1/6, which is the correct snapping >_>
Thanks, both of you!Enchant wrote:
I can see your point for the second one.
As for the first one, I had a look at your lower diff. You did the exact same thing, so im not sure what you meant with the variance. I'd think you should take an another look at my suggestion since it actually boost the variance between this and the lower diff.
Ah sorry, I confused the timestamps. In the light rain difficulty: The variance is at 00:42:834 (8,9,1) - which is still a little better than none at all. Also, I believe that removing the note in the top diff wouldn't be that good :< It would make the light rain have a higher density there, which isn't really that nice. If anything, I'd remove it from the light rain, but I don't think it's too detrimental to have and it sounds quite nice!
Uhhhh It's just 1/6, which is the correct snapping >_>
:^Enchant wrote:
00:55:234 (5,6,7,8) -
01:08:034 (5,6,7,8) - could make these into a 1/8 stream if this gets dq'd