Just a quick reminder: the SB Load value is most accurate when testing a map, since it won't display all four layers at once. A lot of places go over 5.0x in the Design tab, but it's a bit better during actual playtime. Also, as I mention below, and as peppy mentioned when introducing this feature, I'm using this as a guideline. If you are actually having trouble with the beatmap, please let me know in detail where and what is happening.
m980 wrote:
Your SB load rate is above 5.0x half the time. "totalwhite.png" is on the screen for the most of the sb. It's never seen except for the intro and the last play section. Why is it there behind everything?
SB load goes up to 15.0x (which is 3 times the recommended cap). To be fair, this SB is VERY busy. I'd tone it down a bit, but whatever. 15.0x is pretty hectic though.
Make sure you full download; the .osb has not had that persistent totalwhite since a few weeks ago. Unless you and I are thinking of different ones. I originally had it because when I saved, the .osu's background instruction was removed (a reported issue) and thus the space that was assumed to be black was actually the default beatmap background.
I'll try to tone down the overlap a bit, when possible. To be honest, I made most of these decisions right before the SB Load factor was added, so I tried to cut corners on filesizes whenever possible, instead.
My crappy Dell (with an integrated graphics card) can run the entire map just fine. If people are still legitimately having problems, I will consider upping the filesize in exchange for performance.
[Choppin']
02:37:519 (1,2,3,4) - I changed my mind. This is too anticlimactic (and dumb).
Fine. Maybe some other map. I'm still adamant about this being a viable technique, despite everyone's complaints, but I'll concede that it doesn't fit this map.
WikiLeon wrote:
00:47:721 - replace zooming osu-land with fading in total white.
*sigh* No longer zooms...
00:20:983 - at countdown 1, use a separate bitmap and clear the other two.
I originally did this, but I cut it because of filesize concerns. A few layering issues (the "Are You Ready?" image still appearing after 2 appears) fixed this to be below 5x.
00:35:617 - create zoomed in versions of the backgrounds the size of the play screen and use it instead of scaling the original.
I'll consider it, especially during the rocket blasting off sequence, but I won't have time today.
01:58:184 - see above about the osu-land
Uh, fade white over it instead? No, but I'll make it smaller...
wmfchris wrote:
[SB] Excellent work, though SB load is too heavy for me.
What issues are you having, and what kind of hardware do you have? What areas are most detrimental to your playing? This is very important - I might be able to get a handle on how high I can get the SB Load to go to if I know how its affecting others' computers.
[iNiS980]
1:18:071 (1,2)down 2 grids? Though this is fine for me.
m980 has told me jumps like this are OK in higher difficulties, though I personally didn't use them in my difficulties, sticking to the "right next to each other if 1/2 a beat apart" guideline, which is why you might have gotten confused. Left as is.
[Choppin']
0:58:622 (3) left 1 grid
2:21:381 (3) ^
All similar areas fixed, thanks.
[Squeezin']
0:29:036 (4) up 1 grid
0:30:691 (4) down1 grid
Both fixed.
gyt wrote:
[Squeezin']
02:08:347 (4) - add clap?
[Choppin']
02:08:347 (4) - add clap?
02:13:933 (11) - add finish?
Eh, I don't know about these. Left as is for now, but I'll think about it.