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SuperSweep - All of You is All of Me

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Topic Starter
Blobbability
This beatmap was submitted using in-game submission on Thursday, February 9, 2017 at 6:06:23 PM

Artist: SuperSweep
Title: All of You is All of Me
Tags: Anime, Instrumental
BPM: 160
Filesize: 4530kb
Play Time: 02:31
Difficulties Available:
  1. Checkmate (5.05 stars, 622 notes)
  2. Hard (2.15 stars, 38 notes)
  3. Insane (4.33 stars, 468 notes)
Download: SuperSweep - All of You is All of Me
Information: Scores/Beatmap Listing
---------------
Checkmate Difficulty is complete! More difficulties expected. Hope you enjoy it!

Checkmate: 100% Complete
Insane: 100% Complete
Hard: 10%
greenwood0301
Hi NM from #modreqs

if you dont know a word (osu related) in the mod, check this out t/482554

CHECKMATE
SPOILER
You're overlaping a lot in the map. You should watch out to not abuse of it :O

00:06:500 to 00:08:750 OverLap

00:08:937 NewCombo here

00:13:250 to 00:15:312 not sure if its rankable but its a great pattern

00:35:281 this slider ain't right. move the first white square up by one square. (image) http://www.mediafire.com/view/qbvuxrcti ... p%202.PNG#

00:39:687 not sure about the stream shape there. make it like the rest.

01:13:531 no need for nc there

01:25:250 to 01:27:875 space the pack of 3 a little (image) http://www.mediafire.com/view/1aagkv2wisi6vdt/gallery#

01:37:250 to 01:42:875 i dont think the slider are a good idea. make a break there

02:30:875 not sure if you want to pu this note in the jump. make this note in the same combo as the one after and make something.

To close the mod, im not sure if they will accept the checkmate name. you can still try ^^


Great map. Watch out for the overlap ^^

if you need more help or dont understand pm me :D

GL HF for the rank
Topic Starter
Blobbability
Greenwood0301:

CHECKMATE
You're overlaping a lot in the map. You should watch out to not abuse of it :O

00:06:500 to 00:08:750 OverLap Fixed

00:08:937 NewCombo here Fixed

00:13:250 to 00:15:312 not sure if its rankable but its a great pattern I'll find out. Thanks.

00:35:281 this slider ain't right. move the first white square up by one square. (image) http://www.mediafire.com/view/qbvuxrcti ... p%202.PNG# I'm confused. Which slider are you talking about? There are two sliders and the time you gave is right in between the two.Fixed.

00:39:687 not sure about the stream shape there. make it like the rest. Fixed

01:13:531 no need for nc there Kinda disagree, but I switched it. I wanted to put an emphasis on just the bass drums in the music. At the same time, it would have given an emphasis on the last note as well.

01:25:250 to 01:27:875 space the pack of 3 a little (image) http://www.mediafire.com/view/1aagkv2wisi6vdt/gallery# Disagree: the spacing seems fine. It's not that complex that people will have hard time reading it. And I don't want to spread out the notes too much since the music is not at a very "epic" part.

01:37:250 to 01:42:875 i dont think the slider are a good idea. make a break there I feel like there is too much gap in between if I break. I need a better idea than the slider art I gave...On the other hand this is something i need to keep in mind.

02:30:875 not sure if you want to pu this note in the jump. make this note in the same combo as the one after and make something. Yeah, I don't want to break the pattern, but I changed it a little.


Thank you very much. Very helpful :) :) :) 8-)
greenwood0301
My Bad here the good time for the slider ^^ 00:35:375

i am talking about the slider with the 5 on it. if you look at it it seem a pixel out. in the image, i show the final result

sorry for the miss time ;(
Wuab
General

disable countdown on all diffs.
try to find a source if the music is from a anime, videogame, ext
What anime? find it and put it in the tags.
Add a backround relevent to the map (the anime)

Checkmate

Hitsounds
currently it is all in drum hitsounds, i would change this so the kiai is in normal hitsounds or vise-versa, this would make the kiai much more noticable
Reduce the volume of all hitsounds overall as it is constantly 100%, it would be a good idea to to make the notes inside the kiai louder than ther rest of the beatmap. and to make it more noticable

Placement
00:11:375 (5,6,7,8) - the distance between the slider tails of 5 to 6 and 7 to 8 do not follow consistant spacing, i would reccomend making them in to somthing like this http://imgur.com/xln8OSD
00:19:250 (1,2,3,4,5,6,7,8) - Again the same thing.^ Here is a great video you watch to improve your spacing, https://youtu.be/v1_HRo-lWWI by pishifat. It talks about time distance equality and its usefulness, it give maps "visual consistency between notes"
00:48:500 (6) - this increase of slider velocity should be lowered, it is used well in the bulid up of the song but could trip up player into slider-breaking
00:48:875 (7) - same with this ^ moreso since it is a reverse there is more movement involved but it is to fast and hard to react to
01:09:312 (2,3,4) - move 4 to make a triple stack, no need for a 1/4 jump
01:31:156 (4) - no major sound here so this is not needed
01:34:062 (8,1) - agian inconsistant spacing
01:37:250 (1) - the reverse and slider tail arn't mapped to any sound i would make it into a long slider with no reverse ending at 01:40:062 (2) - follwed by the 2 circles, like this http://imgur.com/U6fAjnKhttp://imgur.com/U6fAjnK
01:43:625 (4,5,6,7,8,9,10,11) - remove 4 and add it on at the end after 10 and 11, its best if the slider heads are placed on the white ticks as these would be better emphasized
01:52:812 (4,5) - More spacing problems
01:57:500 (1,2,3) - Why 1/3 it would be fine to map this as 1/2 / 1/4 as you have been doing
02:00:875 (7,1) - the slider velocity is okay here but the spacing between thetail of 7 and 1 is too much
02:23:750 (1,2,3,4,5,6,7,8,9,10,11,12,13) - spacing seems questionable but thats fine, this needs more smooth so that the stream plays better. here a video about it, https://youtu.be/e05hOKXfWOk by a mo.

Insane

Hitsounds
currently it is all in drum hitsounds, i would change this so the kiai is in normal hitsounds or vise-versa, this would make the kiai much more noticable
Reduce the volume of all hitsounds overall as it is constantly 100%, it would be a good idea to to make the notes inside the kiai louder than ther rest of the beatmap. and to make it more noticable

Placement
00:01:250 (1) - i would rather have this as 2 sliders like you did here 00:04:250 (1,2) - so you can emphasize note by clicking them instead of holding them
00:25:250 (1) - reverse no mapped to anything, i guess its ok here
00:28:437 (2) - ^
00:57:437 (3) - move this to blue tick it wont play well on 1/6

Both Diffs have alot of spacing and overlap problems, for the spacing and generally improving your skills at mapping i would suggest these 2 video series, https://www.youtube.com/watch?v=0uGeZzy ... PkKR0GRRRG by a mo and https://www.youtube.com/playlist?list=P ... GGoLIrQtOx by pishifat. fixing the overlaps will come with time and with other mods as they are subjective :D

The insane shows alot of promise once spacing it fixed up.

Msg me whenever you need mapping help or any questions in general.

Gl and have fun mapping!
Topic Starter
Blobbability
Change Log:
AthenaPvP
Checkmate difficulty:
No issues I can see. Beyond my skill rating.
Really creative with the mapping, more-so than what I see when I download the maps in multiplayer.

Insane Difficulty:
Near the end at around 1:52:000 it seems more difficult than the Checkmate difficult. This is, of course, just from me eyeballing it.

Hard Difficulty:
Not finished? Also the difficulty seems to be much higher on hard, for however little there is. I would bump it up to maybe Extreme. (I may be wrong, just my opinion.)
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