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Kano - Yuudachi no Ribbon

posted
Total Posts
17
Topic Starter
Osatia
This beatmap was submitted using in-game submission on Friday, May 05, 2017 at 7:33:37 PM

Artist: Kano
Title: Yuudachi no Ribbon
Tags: みきとp mikitop vocaloid utaite cover evening shower arumachi no hakuchumu cut ver short happyrocket88
BPM: 230
Filesize: 5864kb
Play Time: 01:34
Difficulties Available:
  1. Hyper (3.69 stars, 332 notes)
  2. Insane (4.05 stars, 341 notes)
  3. Oath (4.55 stars, 341 notes)
  4. Rocket & wu's Normal (1.87 stars, 150 notes)
  5. wu & Rocket's Hard (3.32 stars, 267 notes)
Download: Kano - Yuudachi no Ribbon
Information: Scores/Beatmap Listing
---------------
SET COMPLETE~!
Waiting for hitsounds
Rocket & wu's Normal by Happyrocket88 and Me!
wu & Rocket's Hard by Me and Happyrocket88!
Hyper by Me!
Insane by Me!
Oath by Me!
:D
HappyRocket88
Good luck Waku! >w<)/
Topic Starter
Osatia
Thank you Rocketuuu ;w;///
xChorse
Hello, mod from my queue.

Hyper

00:14:617 - strong sound on here which you could make clickable

00:21:791 (4,1) - This flow is awkward because 00:21:791 (4) - is facing away from 00:22:052 (1) - so consider changing that a bit

00:23:096 (1,3) - these reverse sliders have strong sounds on their return points 00:23:226 - which could be mapped so it follows the rhythm better (Like http://puu.sh/vj9Yi/526248c63e.png&#41;

00:25:443 (2,3) - weird overlap that doesn't look really good

00:28:704 (2,3) - overlap hides slider return arrow which should always be avoided

00:55:443 (3,4) - both could be NCed because they aren't regular 1x return sliders

00:56:487 (5) - could be mapped with hitcircles because both sounds are pretty strong

01:30:270 - needs a hitcircle because it has a stronger sound than you mapped after it

01:32:357 (2,1) - space this out way more, right now it looks like it's immediately after the previous pattern

01:34:313 - add a hitcircle here and start the spinner on 01:34:378 - or 01:34:443 -

Insane

00:08:487 (1,2,3) - really weird to read, consider moving either the stack or 00:08:748 (3) -

00:14:617 - strong sound on here which you could make clickable

00:19:183 (4) - should probably be a 1/2 slider to keep the rhythm consistent

00:23:617 (2,3) - stack on 00:22:835 (2) - to make it more readable

01:08:748 (2) - you mapped the extended vocals with a 1/1 slider here, but used a 1/2 01:06:661 (4) - here

01:34:313 - same as the diff before

Oath

00:27:009 - pretty strong sound that should be clickable

00:36:530 - ^

01:10:574 (1,2) - could be more spaced out imo

this diff looks really nice tho so nice job!

Msg me ingame if I messed something up or you don't understand something. Good luck!
Topic Starter
Osatia

xChorse wrote:

Hello, mod from my queue.

Hyper

00:14:617 - strong sound on here which you could make clickable i personally think it's fine, but if this is mentioned more than once by others I will make it clickable

00:21:791 (4,1) - This flow is awkward because 00:21:791 (4) - is facing away from 00:22:052 (1) - so consider changing that a bit I mapped it like that to emphasize the change in music at 00:22:052 (1) - but I will most likely change it

00:23:096 (1,3) - these reverse sliders have strong sounds on their return points 00:23:226 - which could be mapped so it follows the rhythm better (Like http://puu.sh/vj9Yi/526248c63e.png&#41; I will most likely do this, but I want to wait for a few more mods

00:25:443 (2,3) - weird overlap that doesn't look really good it plays fine for now

00:28:704 (2,3) - overlap hides slider return arrow which should always be avoided oops fixed

00:55:443 (3,4) - both could be NCed because they aren't regular 1x return sliders alright

00:56:487 (5) - could be mapped with hitcircles because both sounds are pretty strong I thought about it, but I didn't really like for it to be circles in the hyper, so I'm keeping it like this for now

01:30:270 - needs a hitcircle because it has a stronger sound than you mapped after it alright added

01:32:357 (2,1) - space this out way more, right now it looks like it's immediately after the previous pattern oops fixed

01:34:313 - add a hitcircle here and start the spinner on 01:34:378 - or 01:34:443 -
added

Insane

00:08:487 (1,2,3) - really weird to read, consider moving either the stack or 00:08:748 (3) - slightly moved the 2nd hitcircle, [/color]

00:14:617 - strong sound on here which you could make clickable i think i will keep it like this for now as i made a good ds change for it

00:19:183 (4) - should probably be a 1/2 slider to keep the rhythm consistent alright added

00:23:617 (2,3) - stack on 00:22:835 (2) - to make it more readable alright

01:08:748 (2) - you mapped the extended vocals with a 1/1 slider here, but used a 1/2 01:06:661 (4) - here alright changed the 1/2 to 1/1

01:34:313 - same as the diff before
added

Oath

00:27:009 - pretty strong sound that should be clickable I have mixed feelings but added

00:36:530 - ^ mixed feelings again but sure

01:10:574 (1,2) - could be more spaced out imo will keep for now

this diff looks really nice tho so nice job!

Msg me ingame if I messed something up or you don't understand something. Good luck!
thanks for mod horse ;w;//
HappyRocket88
AAAAAAAAHHHHHHHHHHHHH Update!!! >^<)/
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 56694
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 94329
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Yuudachi no Ribbon
TitleUnicode:夕立のりぼん
Artist:Kano
ArtistUnicode:鹿乃
Creator:Waku
Version:Hard
Source:
Tags:みきとp mikitop vocaloid utaite cover evening shower arumachi no hakuchumu cut ver short
BeatmapID:1262833
BeatmapSetID:597284

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.33
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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3662,-100,3,2,22,52,0,0
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93921,-100,4,2,22,52,0,0
94312,-100,4,2,22,42,0,0
94965,-100,4,2,22,5,0,0


[Colours]
Combo1 : 140,115,115
Combo2 : 148,172,199
Combo3 : 242,206,140
Combo4 : 255,113,113

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248,28,63661,1,0,0:0:0:0:
172,168,63791,6,0,P|108:168|64:116,1,133
172,168,64313,2,0,B|192:200|192:200|192:248,1,66.5
232,304,64574,1,0,0:0:0:0:
272,232,64704,6,0,L|272:80,1,133
376,168,65096,2,0,P|340:216|272:232,2,133
405,41,65878,6,0,B|395:72|395:72|401:97|388:106|395:124|395:124|365:189,1,133
256,60,66400,1,0,0:0:0:0:
132,192,66661,2,0,P|116:256|232:320,1,199.5
288,288,67183,1,0,0:0:0:0:
316,148,67443,1,0,0:0:0:0:
200,240,67704,1,0,0:0:0:0:
384,260,67965,5,0,0:0:0:0:
316,148,68226,1,0,0:0:0:0:
472,160,68487,1,0,0:0:0:0:
356,352,68748,6,0,B|308:344|292:288|292:288|252:364|172:360|124:316,1,266
72,192,69530,1,0,0:0:0:0:
200,240,69791,1,0,0:0:0:0:
280,104,70052,6,0,P|288:56|244:4,1,99.75
280,104,70313,2,0,P|322:123|390:99,1,99.75
452,64,70574,6,0,P|464:116|436:180,1,99.75
369,201,70835,2,0,P|417:193|457:145,1,99.75
370,118,71096,5,0,0:0:0:0:
226,77,71357,1,0,0:0:0:0:
367,26,71617,1,0,0:0:0:0:
284,152,71878,1,0,0:0:0:0:
278,0,72139,6,0,P|200:-12|144:36,1,133
284,152,72661,2,0,P|284:200|264:228,2,66.5
204,172,73052,1,0,0:0:0:0:
200,256,73183,5,0,0:0:0:0:
275,215,73313,2,0,P|344:192|408:248,1,133
332,272,73704,5,0,0:0:0:0:
200,256,73835,2,0,P|131:233|67:289,1,133
244,316,74226,6,0,L|108:136,1,199.5
160,68,74748,2,0,P|96:64|36:116,1,133
123,156,75139,6,0,P|188:160|244:108,1,133
328,12,75530,1,0,0:0:0:0:
300,184,75791,1,0,0:0:0:0:
160,68,76052,1,0,0:0:0:0:
364,132,76313,6,0,B|388:164|380:196|380:196|420:192|456:224,1,133
388,280,76704,1,0,0:0:0:0:
372,364,76835,2,0,P|408:364|472:284,1,133
388,280,77226,2,0,B|336:272|296:308|288:348|288:348|260:320|216:328,1,199.5
59,300,77878,1,0,0:0:0:0:
160,193,78139,1,0,0:0:0:0:
58,299,78400,6,0,P|82:359|144:377,1,133
245,270,78922,2,0,P|221:210|160:193,1,133
332,244,79443,6,0,B|340:212|340:212|380:168,1,66.5
412,252,79704,2,0,B|404:284|404:284|364:328,1,66.5
362,187,79965,2,0,P|406:171|446:183,1,66.5
381,308,80226,2,0,P|337:324|297:312,1,66.5
228,296,80487,6,0,B|185:283|149:309|149:309|88:351,1,133
32,300,80878,1,0,0:0:0:0:
44,216,81009,2,0,P|68:220|108:264,2,66.5
44,136,81400,6,0,P|112:152|176:216,1,133
180,272,81791,1,0,0:0:0:0:
180,272,82052,2,0,L|244:240,1,66.5
300,304,82313,2,0,L|228:340,1,66.5
156,356,82574,6,0,P|104:320|104:236,1,133
132,180,82965,2,0,P|136:144|108:100,1,66.5
44,92,83226,2,0,P|40:128|68:172,1,66.5
124,116,83487,6,0,B|160:100|192:112|192:112|268:152,1,133
304,216,83878,1,0,0:0:0:0:
256,56,84139,1,0,0:0:0:0:
164,188,84400,1,0,0:0:0:0:
304,216,84661,6,0,P|340:164|324:88,2,133
232,260,85313,2,0,P|200:288|192:328,1,66.5
276,328,85574,6,0,B|368:356|368:356|412:340,1,133
480,308,85965,2,0,P|448:268|360:272,1,133
276,328,86487,1,0,0:0:0:0:
96,296,86748,6,0,P|128:256|216:260,1,133
172,324,87139,1,0,0:0:0:0:
96,296,87270,2,0,B|48:256|48:256|16:216|40:160,1,133
32,73,87661,6,0,P|6:149|36:194,1,133
88,132,88052,2,0,B|124:116|152:132|152:132|184:152|236:128,1,133
292,108,88443,1,0,0:0:0:0:
264,32,88574,1,0,0:0:0:0:
188,60,88704,1,0,0:0:0:0:
216,135,88835,6,0,P|244:176|328:184,1,133
384,136,89226,1,0,0:0:0:0:
464,168,89357,1,0,0:0:0:0:
464,168,89617,2,0,P|472:208|456:248,1,66.5
400,280,89878,5,0,0:0:0:0:
396,200,90009,2,0,L|496:76,1,133
396,72,90400,5,0,0:0:0:0:
396,200,90530,2,0,L|300:320,1,133
190,298,90922,6,0,P|250:278|330:326,1,133
120,340,91443,2,0,P|108:304|128:256,1,66.5
152,204,91704,2,0,P|168:172|148:124,1,66.5
112,80,91965,5,0,0:0:0:0:
88,164,92096,2,0,L|56:248,2,66.5
112,80,92487,5,0,0:0:0:0:
176,204,92617,2,0,L|208:276,2,66.5
112,80,93009,5,0,0:0:0:0:
64,226,93270,1,0,0:0:0:0:
196,116,93530,1,0,0:0:0:0:
268,156,93661,1,0,0:0:0:0:
328,100,93791,1,0,0:0:0:0:
384,160,93922,6,0,P|396:196|332:268,1,133
343,265,94313,6,0,B|376:280|376:280|384:204|307:213|272:268|264:304|148:276|156:192,1,332.5
Topic Starter
Osatia
AHHHHHHH Rocket!!! :O////
ReinnLol
From #modreq, M4M
Idk why I did this in spanish lol. Just realize you're from Canada and traduced it, but sorry if there's some spanish stuff in the middle of the mod.

Oath

  1. Why CS 3.2? I think It's too low. How about 4?
  2. 00:15:009 (1) - I think 00:15:270 - should be clickable. That sound is too important for a slider tail, maybe do a 1/2 and another 1/2 here 00:15:270 -.
  3. 00:15:791 (1) - Should be 1/1 slider.
  4. 00:22:052 (1) - Nazi blanket.
  5. 00:23:617 (1) - Why NC?
  6. 00:23:487 (1,1) - CTRL + G?
  7. 00:23:096 (1,2) - I recommend bigger spacing. Intense sound.
  8. 00:25:965 (3) - How about 1/2 slider? Those pauses doesn't see to fit. Kind of inconsistent.
  9. 00:26:878 (2) - ^
  10. 00:29:226 (1,2) - Nazi blanket x2
  11. 00:32:487 (3) - x3
  12. 00:36:139 (1,2) - Why did you change the rythm liek that? Continue sliders.
  13. 00:37:443 (3) - I think this slidertail should be clickeable; a slider 1/1 (To emphasize voice). Change 00:37:443 (3) - head's for a circle and put a 1/1 slider in the tail.
  14. 00:39:791 (2,3,4,5) - I would do sliders there and 00:40:313 (1,2) - circles here.
  15. 00:42:661 (5) - Not well stacked 00:42:922 (1) -.
  16. 00:47:617 (3,4,3,4) - Why back and forth patterns all of a sudden?? There is no particular or different rythm at that moment, and you don't use back and forth patterns in the whole map. Inconsistent.
  17. 00:48:661 (1) - nazi x4
  18. 00:49:183 (3) - x5 (move slider to the right or circle to the left.)
  19. 00:49:965 (2,3) - Not well stacked x2.
  20. 00:50:226 (3) - nazi x6
  21. 00:53:878 (1,2) - Why pauses? Songs pretty intense there, pauses doesn't fit at all.
  22. 00:55:443 (1,2) - and 00:55:704 (3,4) - have the same sound. I don't think stacking is the best option.
  23. 00:58:574 (5) - Nazi x7
  24. 01:03:791 (3,5) - Why this overlapping? You dont overlap like this in the whole song. Again, inconsistent.
  25. 01:03:791 (3,4,5) -I think that three 1/2 sliders fit better with the vocals.
  26. 01:05:878 (5) - x8
  27. 01:06:400 (1,2) - Bad stacking x3.
  28. 01:06:400 (2) - x9
  29. 01:08:487 (3,4) - Bad stacking x4
  30. 01:08:748 (4) - x10 c-c-c-c-combo breaker!
  31. 01:11:878 (4,5) - Bad stackeado x5.
  32. 01:18:400 (1,3) - Hm... I think this doesn't fit... Using this different rythm all of a sudden at the end of the song isn't just inconsistent, but confusing to read too.
  33. 01:23:357 (4,1) - Bad stackeado x6.
  34. 01:24:400 (4,1) - Bad stackeado x7.
  35. 01:30:529 (2,1) - Bad stackeado x8.
  36. 01:34:313 (1) - Nazzzi.
  37. 01:33:009 (2) - Should use bigger spacing. That sound is intense, should be emphasized..

I'm not good with lower diffs, so sorry
That's it my amigo :) Good luck!!
Topic Starter
Osatia

Nito1515 wrote:

From #modreq, M4M
Idk why I did this in spanish lol. Just realize you're from Canada and traduced it, but sorry if there's some spanish stuff in the middle of the mod.

Oath

  1. Why CS 3.2? I think It's too low. How about 4? I mapped this song for cs3.2 and personally i think it's fine, so I won't change it
  2. 00:15:009 (1) - I think 00:15:270 - should be clickable. That sound is too important for a slider tail, maybe do a 1/2 and another 1/2 here 00:15:270 -. The sound on the slidertail isn't that strong and noticeable for me to have to add another beat to emphasize it
  3. 00:15:791 (1) - Should be 1/1 slider.Yeah, i've thought about it, but I honestly need more opinions on it for me to change it
  4. 00:22:052 (1) - Nazi blanket. it's fine imo
  5. 00:23:617 (1) - Why NC? The sound repeat's itself previously so I nced it because I did it to the first one
  6. 00:23:487 (1,1) - CTRL + G? Will think about it, but not for now
  7. 00:23:096 (1,2) - I recommend bigger spacing. Intense sound. I think it is fine as all the intense jumps are this size
  8. 00:25:965 (3) - How about 1/2 slider? Those pauses doesn't see to fit. Kind of inconsistent. 00:25:965 (3) - very strong beat here so i needed to emphasize it, it isn't inconsistent imo as i did that for the whole part
  9. 00:26:878 (2) - ^ 00:27:009 - I had a lot of talks about adding another beat here, but it really doesn't play well with the other pauses, so as I said to xchorse I will need a few more opinions or reasons why, [/color]
  10. 00:29:226 (1,2) - Nazi blanket x2 no
  11. 00:32:487 (3) - x3 no >.<
  12. 00:36:139 (1,2) - Why did you change the rythm liek that? Continue sliders.maybe
  13. 00:37:443 (3) - I think this slidertail should be clickeable; a slider 1/1 (To emphasize voice). Change 00:37:443 (3) - head's for a circle and put a 1/1 slider in the tail. probably
  14. 00:39:791 (2,3,4,5) - I would do sliders there and 00:40:313 (1,2) - circles here. probably
  15. 00:42:661 (5) - Not well stacked 00:42:922 (1) -. lol yeah some are very slightly off, but i will fix them all
  16. 00:47:617 (3,4,3,4) - Why back and forth patterns all of a sudden?? There is no particular or different rythm at that moment, and you don't use back and forth patterns in the whole map. Inconsistent.the rythm does slightly repeat, and honestly i don't think there is a huge problem with it
  17. 00:48:661 (1) - nazi x4 no
  18. 00:49:183 (3) - x5 (move slider to the right or circle to the left.) ehhh for some the blanket looks off on either side but will think about it
  19. 00:49:965 (2,3) - Not well stacked x2.same as before
  20. 00:50:226 (3) - nazi x6 no
  21. 00:53:878 (1,2) - Why pauses? Songs pretty intense there, pauses doesn't fit at all.I wanted to add a strong buildup to the jumps with those pauses, which people agreed with
  22. 00:55:443 (1,2) - and 00:55:704 (3,4) - have the same sound. I don't think stacking is the best option. stacking is perfectly fine imo as the 3,4 are identical, it makes sense to stack them
  23. 00:58:574 (5) - Nazi x7 ehhh
  24. 01:03:791 (3,5) - Why this overlapping? You dont overlap like this in the whole song. Again, inconsistent.I wanted to emphasize the strong change in the vocals, which i think is fine
  25. 01:03:791 (3,4,5) -I think that three 1/2 sliders fit better with the vocals. it could but i like this better
  26. 01:05:878 (5) - x8 you need to explain if you dont like it, if the blanket is off or what, or i wont answer these
  27. 01:06:400 (1,2) - Bad stacking x3.a^
  28. 01:06:400 (2) - x9 no
  29. 01:08:487 (3,4) - Bad stacking x4 a^
  30. 01:08:748 (4) - x10 c-c-c-c-combo breaker! what lol
  31. 01:11:878 (4,5) - Bad stackeado x5.uh same as before, a^
  32. 01:18:400 (1,3) - Hm... I think this doesn't fit... Using this different rythm all of a sudden at the end of the song isn't just inconsistent, but confusing to read too. the may i stacked and created flow is different from the whole song, which imo helped create this rythm
  33. 01:23:357 (4,1) - Bad stackeado x6.a^
  34. 01:24:400 (4,1) - Bad stackeado x7.a^
  35. 01:30:529 (2,1) - Bad stackeado x8.a^
  36. 01:34:313 (1) - Nazzzi. nooooooo
  37. 01:33:009 (2) - Should use bigger spacing. That sound is intense, should be emphasized.. the same ds i used before but will think about it

I'm not good with lower diffs, so sorry
That's it my amigo :) Good luck!!
is alright thank for mod ;w;///
pocket-
NM for all diffs - Pokey


General


Metadata
OD8.2 is quite high for a 230bpm 4* (Oath), perhaps consider reducing this down to 7.5~8
Perhaps consider slightly raising the opacity of Combo Colour 3, as compared to Combo Colour 1, they are quite similar. Maybe a closer shade of lavender would work.
No worries on metadata, just some nit-picky things

Timing
What's with the timing point at 00:07:184? It seems pointless
Other than that, no worries on timing :)


Oath

Composition
Personally, I feel that 00:13:183 (3) - is too close to 00:12:661 (1) - , perhaps lower the slider or consider how spaced this should be.
At 00:14:487 (3) - , there is quite a loud cymbal noise at 00:14:617, which isn't emphasised at all.
I think 00:29:617 (2) - should be a bit further away to 00:29:226 (1) - than it is now.
Blanket of 00:50:226 (3,4) - is too close.
The transition here at 00:53:356 (3,1) - from vocals to percussion is kind of awkward.
01:08:487 (3,4) - Stacking error?
Move 01:18:139 (5) - a bit to the left, going from this to 01:18:400 (1) - is kind of finicky.
The 1/4 movement at 01:18:400 (1,2) - is unexpected, perhaps Ctrl+G 01:18:661 (2) - so its a much less intense jump.
Same at 01:18:922 (3,4) - .
01:23:357 (4,1) - Again, stack error?
It feels like you emphasise 01:34:183 (2) - more than 01:34:313 (1) - in spacing, which is the opposite of what is loudest. You might have done this on purpose, but compared to the rest, this feels out of place.
01:34:313 (1) - Personal view, but slowing this slider down even more would make it stand out, and signify that its the end of the song.
Just take a quick look at your distance/time spacing and emphasis. Carefully assess your blankets and the symmetry in slider shapes too


Insane

Composition
00:08:748 (3) - This is quite difficult to interpret with slider-ends on.
00:12:139 (1) - This is also difficult to read.
00:13:183 (1) -
00:14:487 (2) - This noise, again, is a loud cymbal and personally would deliver more emphasis if it were clickable.
00:23:747 (3,4) - Having to go back here isn't very intuitive.
00:32:487 (3) - Lower the red ticks on this shape, right now, it isn't very appealing.
00:56:487 (1,2,3) - Check your distancing between these 3 notes.
01:21:922 (2) - I think this should be further out from 01:21:530 (1) - .
01:34:378 (1) - This short of a spinner could be replaced by a slow slider, kind of like how I suggested in the Oath diff.
Always think about how intuitive your gameplay is, because on here, some of the stuff is actually quite hard to read


Hyper

Composition
00:12:922 (2,3) - The huge distancing between these two is very unexpected for a Hyper diff.
The fact that you included this note at 00:23:096 (1) - is strange, as you never included it in the Insane or Oath diff.
I think you're mapping to the vocals here, but 00:24:791 is left out completely.
00:55:443 (1,1) - This is really out of place, especially due to the double repetition. I recommend trying to make the drum sounds here on the white ticks clickable, as that seems much more intuitive and emphasises the song's build-up.
01:03:791 (3) - This is very hard to read where the slider ends.
01:05:617 (5) - I think this note should be clickable, as the cymbal is definitely the most important sound at that point.
Really unexpected distance change at 01:29:878 (2,3) -
Again, at 01:30:530 (2) - , the noise at the end of the slider is never emphasised like this in other diffs.
01:34:378 (1) - Short spinner here, similar to insane, is hard for newer players to complete confidently.
Check your aesthetics and your consistency in rhythm


wu & Rocket's Hard

Composition
At 00:11:226 (6) - , I would move this to the white tick, in order to even the spacing and emphasise the drums.
I would make the noise at 00:14:487 (3) - clickable, instead of making it a slider-end. Your call.
Again, I would move 00:18:530 (4) - to the white tick and alter your direction/spacing.
00:19:965 (4) - NC?
00:40:835 (1) - Make this a little easier to read, perfect slider-tail stacks are kind of hard to interpret.
The slider at 00:50:226 (1) - is very nearly off the screen, consider raising it a little.
From 01:02:357 (2) - to 01:05:878 (1) - , the rhythm is kind of hectic. It switches from vocals to percussion constantly, while the rest sticks to vocals.
01:10:052 (1,2,1,2,1) - This kind of spacing isn't really appropriate for a Hard diff, and near spacing would be more intuitive.
Perhaps consider turning 01:34:313 (1) - into a more concise, slow slider, to fit the song's ending? Again, your call.
Carefully consider the reading and aesthetics in this diff


All in all, this map is quite structured, and I think the only flaws in it are some inconsistencies in rhythm and aesthetics. Lots of potential! Have fun mapping :D

~ Pokey
HappyRocket88
Replies

Pokey_GD
  1. The slider at 00:50:226 (1) - is very nearly off the screen, consider raising it a little. :arrow: YUP!
  2. From 01:02:357 (2) - to 01:05:878 (1) - , the rhythm is kind of hectic. It switches from vocals to percussion constantly, while the rest sticks to vocals. :arrow: YEEE! I wanted to change this so badly! >.< Thanks for pointing it out. :3
  3. 01:10:052 (1,2,1,2,1) - This kind of spacing isn't really appropriate for a Hard diff, and near spacing would be more intuitive. :arrow: o: Do you have any idea of how these can be placed in order to avoid it?
  4. Perhaps consider turning 01:34:313 (1) - into a more concise, slow slider, to fit the song's ending? Again, your call. :arrow: EHHHH! Nice suggestion. >w<)/
Comment: Really nice detailed mod! These are the mods maps are waiting for! \w/ Thanks for putting such as dedication on making everything as clear as possible. :3 Thank you very much!

Update
https://pastebin.com/TRTgA9jq
Topic Starter
Osatia

Pokey_GD wrote:

NM for all diffs - Pokey


General


Metadata
OD8.2 is quite high for a 230bpm 4* (Oath), perhaps consider reducing this down to 7.5~8 Oath was mapped as an extra and will stay an extra, that is why it is od8.2. It was at around 8.5, but as it was not 5* I lowered it already.
Perhaps consider slightly raising the opacity of Combo Colour 3, as compared to Combo Colour 1, they are quite similar. Maybe a closer shade of lavender would work. changed the blue
No worries on metadata, just some nit-picky things

Timing
What's with the timing point at 00:07:184? It seems pointless When I mapped the start (before I deleted it), I needed the separate bpm's, and now I honestly don't see a reason to take it out.
Other than that, no worries on timing :)


Oath

Composition
Personally, I feel that 00:13:183 (3) - is too close to 00:12:661 (1) - , perhaps lower the slider or consider how spaced this should be. I honestly think it's fine
At 00:14:487 (3) - , there is quite a loud cymbal noise at 00:14:617, which isn't emphasised at all. will change by raising ds
I think 00:29:617 (2) - should be a bit further away to 00:29:226 (1) - than it is now. it's fine imo
Blanket of 00:50:226 (3,4) - is too close. fixed
The transition here at 00:53:356 (3,1) - from vocals to percussion is kind of awkward. Will keep for now, but will consider changing it
01:08:487 (3,4) - Stacking error? ik im fixing them all, (as i will fix them but do not see a reason to repeat myself)
Move 01:18:139 (5) - a bit to the left, going from this to 01:18:400 (1) - is kind of finicky.I like it as it helps emphasize the 1/4
The 1/4 movement at 01:18:400 (1,2) - is unexpected, perhaps Ctrl+G 01:18:661 (2) - so its a much less intense jump. no, i honestly don't want to change it as I see it's fit, but if it's honestly necessary I will change it
Same at 01:18:922 (3,4) - . ^
01:23:357 (4,1) - Again, stack error? ^
It feels like you emphasise 01:34:183 (2) - more than 01:34:313 (1) - in spacing, which is the opposite of what is loudest. You might have done this on purpose, but compared to the rest, this feels out of place. ctrl -g-ed the 01:33:922 (1) -
01:34:313 (1) - Personal view, but slowing this slider down even more would make it stand out, and signify that its the end of the song.slowed from .52 to .50
Just take a quick look at your distance/time spacing and emphasis. Carefully assess your blankets and the symmetry in slider shapes too


Insane

Composition
00:08:748 (3) - This is quite difficult to interpret with slider-ends on.it's quite obvious imo, i get this a lot so I will say this now, I will change it if I really need to.
00:12:139 (1) - This is also difficult to read. not really
00:13:183 (1) - ? how is this hard to read
00:14:487 (2) - This noise, again, is a loud cymbal and personally would deliver more emphasis if it were clickable.aight
00:23:747 (3,4) - Having to go back here isn't very intuitive. changed
00:32:487 (3) - Lower the red ticks on this shape, right now, it isn't very appealing. changed
00:56:487 (1,2,3) - Check your distancing between these 3 notes. i raised the ds on #3 slightly just to slowly emphasize the last circle before the kiai, but i did decide to nc it to help imply that
01:21:922 (2) - I think this should be further out from 01:21:530 (1) - .no
01:34:378 (1) - This short of a spinner could be replaced by a slow slider, kind of like how I suggested in the Oath diff. tbh i dont really like the idea of that imo, i think it works better in the oath diff more than this
Always think about how intuitive your gameplay is, because on here, some of the stuff is actually quite hard to read


Hyper

Composition
00:12:922 (2,3) - The huge distancing between these two is very unexpected for a Hyper diff. ;) changed
The fact that you included this note at 00:23:096 (1) - is strange, as you never included it in the Insane or Oath diff. repeats were easier for a lower diff rather than the jumps
I think you're mapping to the vocals here, but 00:24:791 is left out completely. changed
00:55:443 (1,1) - This is really out of place, especially due to the double repetition. I recommend trying to make the drum sounds here on the white ticks clickable, as that seems much more intuitive and emphasises the song's build-up.yeah discussed with xchorse and decided to change it
01:03:791 (3) - This is very hard to read where the slider ends. fine imo
01:05:617 (5) - I think this note should be clickable, as the cymbal is definitely the most important sound at that point. ctrl - g-ed
Really unexpected distance change at 01:29:878 (2,3) - fixed
Again, at 01:30:530 (2) - , the noise at the end of the slider is never emphasised like this in other diffs. will keep for now
01:34:378 (1) - Short spinner here, similar to insane, is hard for newer players to complete confidently. changed
Check your aesthetics and your consistency in rhythm


wu & Rocket's Hard

Composition
At 00:11:226 (6) - , I would move this to the white tick, in order to even the spacing and emphasise the drums. fixed
I would make the noise at 00:14:487 (3) - clickable, instead of making it a slider-end. Your call. fixed
Again, I would move 00:18:530 (4) - to the white tick and alter your direction/spacing. fixed
00:19:965 (4) - NC? fixed
00:40:835 (1) - Make this a little easier to read, perfect slider-tail stacks are kind of hard to interpret. ehh I think it's fine tbh
The slider at 00:50:226 (1) - is very nearly off the screen, consider raising it a little.
From 01:02:357 (2) - to 01:05:878 (1) - , the rhythm is kind of hectic. It switches from vocals to percussion constantly, while the rest sticks to vocals.
01:10:052 (1,2,1,2,1) - This kind of spacing isn't really appropriate for a Hard diff, and near spacing would be more intuitive.
Perhaps consider turning 01:34:313 (1) - into a more concise, slow slider, to fit the song's ending? Again, your call.
Carefully consider the reading and aesthetics in this diff


All in all, this map is quite structured, and I think the only flaws in it are some inconsistencies in rhythm and aesthetics. Lots of potential! Have fun mapping :D

~ Pokey
Thanks for mod Pokey!! :D
Zyl
Extreme GD?
nextplay
If you need a Easy or Normal difficulty call me!
ComfyWolf
M O D T I M E
M4M with Rocket

Suggestions
Normal
Unrankable


wu & Rocket's Hard
Hey, this is a pretty good difficulty. Nice job! Just a couple aesthetics comments...

00:40:574 (5,6) - I don't think this is that readable/looks nice on top of the slider like that. I'd recommend moving it if you can...
00:41:618 (3) - Maybe turn this into another two stack pattern? I think it fits the flow better.
00:48:661 (6,1) - The way this overlaps doesn't fit with the rest of the mapping in this section of the map, so it kinda sticks out.
01:11:096 (1) - Maybe move this to the same point as the end of 01:10:313 (2)?

Overall a good difficulty! But the reading complexity is a bit concerning for it being a hard. In the end though, I think that more so has to do with the song choice than the map itself.

Cheers! :D
HappyRocket88
Hellow Waku! >w< Posting up the update of the Normal! o3o)/ You can change the name to whatever you like >w<

Wappy's Normal
https://pastebin.com/Fv6mApLL
A s h e m u
Hi ~ from #Modreqs

M4M plz :3
My map > Poppin'Party - Hikaru Nara

caution : I use google translate :3

Rocket & wu's Normal
  1. 00:23:096 -
    I think that SV should be unified at normal difficulty level

  2. 00:45:009 (6) - I think NC is from here. And I think that this Newcombo (00: 47: 878 (1)) is in accordance with the sound of the vocal, but since I decided NC according to the drum until just before, I thought that there is no need for NC here I will.

  3. 01:01:704 (1,2) - Incomplete blanket :3
  4. 01:18:400 (1) - ^

  5. 01:22:574 (2) - Swap NC :3
wu & Rocket's Hard

  1. 00:20:748 (3,5) - I can not miss this gap .

  2. 01:10:052 (1,2) - This snap with hard difficulty level makes beginner players feel uncomfortable.
  3. 01:10:574 (1,2) - ^

  4. 01:11:096 (1) - stack miss ?

  5. 01:13:704 (1,2) - The sound here has no difference from the previous rhythm. Let's change Snap.
Hyper
  1. 00:37:052 (4,1) - In this difficulty this Snap is too strict.

  2. 00:40:835 (3) - I think that such a place is appropriate when putting down the haste
    And at this place the sound of a strong cymbal is ringing so I think NC is necessary here .
  3. 01:05:617 (5) - I think that it is better to change the pattern here.
    Because the strong cymbal sounds at the end of the slider, I think that you should pick it up.

  4. 01:33:139 - 01:33:661 -You should put the object according to the base sound.
Insane
  1. 00:40:313 (3,4) - Would you put the circle according to the sound of a strong snare?
  2. 00:48:922 (5) - ^

  3. 01:02:487 (4,1) - Endpoint stack is incomplete :3

  4. 01:10:052 (1,2) - It is strange that the snap is smaller than Hyper's difficulty level
  5. 01:10:574 (1,2) - ^

  6. 01:13:183 (1,2,3,4) - I think that it is better to change the rhythm pattern according to the sound of the bass

Oath
  1. 00:23:617 (1) - NC here is unnecessary. Let's make it the same as Insane's difficulty level :3
  2. 01:13:704 (1) - ^

  3. 00:40:313 (1,2) - It's the same point as Insane's difficulty level

  4. 01:23:617 (1) - Stack imcomplete :3
  5. 01:24:661 (1) - ^
I hope it will help a little XD
Good luck ~ <3
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