Thanks~ UpdatedKuranteMelodii wrote:
sry for late D: np~[Normal]
- 01:06:553 - I think it's allowed to map vocal here so it won't be empty there, as the recover time can be more than 2 whole beats, mapping the vocals here can differentiate from easy, too. I'd rather keep it.
[Hard]
- 00:20:416 (2) - I have a feeling that the slider end should be clickable, it gives more feeling that i am playing the same instrument imo Fixed.
- 00:21:439 (4) - No sound were hit on this note, i guess it's a overmap No xD
- 00:25:189 (5) - (nazi) blanket Fixed.
- 00:25:644 - It feels weird that it suddenly changes the main instrument you're mapping, you mapped the vocal from the previous pattern ( 00:23:598 - ) and then you mapped hi hats here, thus, this rhythm is quite difficult to play for hard as it consists a lot of 1/4 rhythm in a short period. I was always mapping the same sound, only this part there are enough and are very strong (or at least for me).
- 01:07:007 (1) - imo a slower slider like x0.8 is much more fitter than the current one, it feels it gives buildup for the next object, yet gives more emphasis on 01:07:462 (1) - Reduced to x1.0
- 01:18:371 (1) - The jump is not necessary imo, nothing notable to make a jump here, in fact, the jump is similar to 01:19:735 (5,1) - , which have stronger sound on 1, so it might have weird emphasis I'd rather have jumps in the downbeats.
- 01:19:848 - Not necessary if you wish to emphasize 01:19:962 (1) - , but you're missing the note there if 01:19:507 (3,4,5) - is meant to map the flute I'll think about it.
- 01:22:916 (3) - imo the slider end can be clickable for better vocal follow Consistency with 01:08:371 (3) -
- I am not sure how will the insane come out, but judging the rhythm on this diff, it's better to remove some triplets so it can reserve them to insane diff, otherwise the rhythm might be identical when insane is finished, which is quite boring imo I actually skipped a lot of sounds in this diff xD
Good luck~