That makes no sense.Roganis wrote:
No, it's only that I've seen her for too long time, so I want some new taiko characters
(sorry, I don't have a good english ^^')
You always see Don or Katsu in the games?
Durp.
That makes no sense.Roganis wrote:
No, it's only that I've seen her for too long time, so I want some new taiko characters
(sorry, I don't have a good english ^^')
You're missing the point. >_>Roganis wrote:
Yeah but sometime I change their clothes for the fun
gabrielwoj wrote:
WAIT!
I need to put on taiko skin obvious!
Peppy?peppy wrote:
i can't guarantee these will remain exactly the same, but you may as well use them for the time being:
clear animation
animates with sequence: 0 1 2 3 4 5 6 5 6 5 4 3 2 1 0
pippidonclear0
pippidonclear1
pippidonclear2
pippidonclear3
pippidonclear4
pippidonclear5
pippidonclear6
idle
pippidonidle0.png
pippidonidle1.png
etc.
kiai idle
pippidonkiai0.png
pippidonkiai1.png
etc.
Note that due to the large number of sprites, you should avoid bundling these with beatmaps. On a skin level they should be well efficient, though.
All sprites should be aligned from the bottom-left corner and trimmed as much as possible.
Dimensions are around 350x350 (but display smaller).
Oh...peppy wrote:
As i said, this is only temporary and I can't guarantee anything. I'm just giving you something to let you experiment while a fully solution is made available.
Worked...peppy wrote:
use fail instead of miss.
Try reading instead of posting in old threads.Silvan wrote:
I want this. Realy bad.