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R3 Music Box - Zen Zen Zense

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Topic Starter
Rieri
This beatmap was submitted using in-game submission on 2017년 5월 12일 금요일 at 오전 1:06:53

Artist: R3 Music Box
Title: Zen Zen Zense
Source: 君の名は。
Tags: kimi no na wa ha radwimps your name toybox cover
BPM: 132
Filesize: 2342kb
Play Time: 00:35
Difficulties Available:
  1. Easy (1.27 stars, 40 notes)
  2. Normal (1.84 stars, 61 notes)
  3. Twilight (2.52 stars, 82 notes)
Download: R3 Music Box - Zen Zen Zense
Information: Scores/Beatmap Listing
---------------
osu! needs more R3 Music Box~


First SB ranked! :D




Dragontail
Sorry, tried since I am noob mapper.

General

Also, background image is larger than average 1366x768. You might want to shrink it in order to reduce file size.
You should add more tags so that people would find your map.

Easy
I would recommend changing Ar 3.5. People these days like faster ar's, so in my opinion, I believe that you should change it to this.
1/4 snap divisor is okay for this, so I believe 1/6 snap divisor is not necessary
At 00:09:807, I believe this should become a new combo, to stop confusion.
The Sliders at 00:22:535 and 00:24:353 might be a little confusing to new players, I recommend making it more linear.

Normal
The note at 00:01:626 might be a little confusing to new players being so far down. You might want to bring the note more up.
The slider at 00:24:353 should be the same combo, in my opinion. This makes it look a little confusing.

Simple
Before the first slider, there could be a slow triplet of notes, in my opinion to match the song.
Move the note at 00:28:989 to the right a little, the jump is a little difficult. Also, next two sliders to the right to match with moving the note.


Great Job, nevertheless. Hope you good luck! :)
Topic Starter
Rieri

Quadtail wrote:

Sorry, tried since I am noob mapper.

General

Also, background image is larger than average 1366x768. You might want to shrink it in order to reduce file size. the current ranking criteria allows bg up to 1920x1200 in dimensions
You should add more tags so that people would find your map. i probably will later if i can think of some

Easy
I would recommend changing Ar 3.5. People these days like faster ar's, so in my opinion, I believe that you should change it to this. While this may be true, the song itself is super calm and slow so i believe this is good enough
1/4 snap divisor is okay for this, so I believe 1/6 snap divisor is not necessary
At 00:09:807, I believe this should become a new combo, to stop confusion. Well, the current NC pattern is just NC every 8 beats.
The Sliders at 00:22:535 and 00:24:353 might be a little confusing to new players, I recommend making it more linear. I didn't exactly make it linear, but I did flatten out the curves a bit.

Normal
The note at 00:01:626 might be a little confusing to new players being so far down. You might want to bring the note more up. I have to disagree with you, the circle itself is not contradicting direction-wise so it generally would work out.
The slider at 00:24:353 should be the same combo, in my opinion. This makes it look a little confusing. I didn't change this, but I did change the nc afterwards. After all, there's supposed to be a NC every 4 beats here

Simple
Before the first slider, there could be a slow triplet of notes, in my opinion to match the song. I'm just trying to keep the consistency between difficulties.
Move the note at 00:28:989 to the right a little, the jump is a little difficult. Also, next two sliders to the right to match with moving the note. moved the notes a little


Great Job, nevertheless. Hope you good luck! :)
Thanks for modding!
Juiceys
Cute song!
SnowNiNo_
HARD
-00:14:353 (3) - could NC for emphasis
-00:11:626 (1,2) - spacing is a bit big imo
-00:18:217 (5) - NC
-00:36:054 (1) - put a silence sliderslide plz lol

NORMAL
-00:18:898 (1,2) - 00:30:262 (2,3) - blanket a bit off
-00:34:516 (2,3) - i think u should keep the same spacing here either

k
_kotachi_
hi- from game chat
綺麗な曲...

  • Simple
  1. CS5はやっぱり小さすぎませんか? 4.5くらいが丁度いいと思いました。
  2. 00:10:717 (4) - ここは1/2スライダー+サークルの形の方がいいと思いました。
  3. 00:24:126 (5,1) - ここの距離に違和感を感じたので、いっそ1/2スライダーにして置くといいんじゃないですかね こんな感じで→https://osu.ppy.sh/ss/7727296
どうでもいい事しか書けませんでしたが参考になってくれると幸いです
good luck! :)
Topic Starter
Rieri

SnowNiNo_ wrote:

HARD
-00:14:353 (3) - could NC for emphasis i like that, fixed
-00:11:626 (1,2) - spacing is a bit big imo It may seem like that but actually has same 1.96x distance as 00:09:580 (5,1) -
-00:18:217 (5) - NC 00:16:853 (1) - added here instead
-00:36:054 (1) - put a silence sliderslide plz lol if u mean the slider tick, idk if thats rankable but i did it anyways :o

NORMAL
-00:18:898 (1,2) - 00:30:262 (2,3) - blanket a bit off fixed
-00:34:516 (2,3) - i think u should keep the same spacing here either oops fixed

k

_kotachi_ wrote:

hi- from game chat
綺麗な曲... だよね~

  • Simple
  1. CS5はやっぱり小さすぎませんか? 4.5くらいが丁度いいと思いました。CS5でもいいよ だってね、easyはCS3、normalはCS4に定めてたけど難易度が一定に難しくなるようにCS5の方がいいだと思う
  2. 00:10:717 (4) - ここは1/2スライダー+サークルの形の方がいいと思いました。いいねそれ
  3. 00:24:126 (5,1) - ここの距離に違和感を感じたので、いっそ1/2スライダーにして置くといいんじゃないですかね こんな感じで それは00:24:353 (1) - ここのピアノの強調のためにこんなに距離を追加した。そして00:25:944 (5,1) - ここにも同じことしたから一貫性のためにこのままおきたいhttps://osu.ppy.sh/ss/7727296
どうでもいい事しか書けませんでしたが参考になってくれると幸いです
good luck! :)
Thanks for modding! モードありがとうな :D
_handholding

General
  1. The normal whistles really don't fit the song imo, try soft whistles. You can just click on soft addition where your whistles are
  2. I also think the stars in the SB are a bit too fast since this is a really slow song

Normal
  1. 00:08:898 (3) - blanket could be better
  2. 00:12:989 (3) - this not being curved daunts on my mind, but it's ok really i guess :v

Simple
  1. 00:35:742 (3) - This slider appears to be unsnapped
  2. I 'd suggest having a muted sliderslide hitsound file but if you don't want to do that then at least lower the volume for 00:36:054 (1)
[]
ok free kds pls
Topic Starter
Rieri

Kisses wrote:

General
  1. The normal whistles really don't fit the song imo, try soft whistles. You can just click on soft addition where your whistles are alrighty
  2. I also think the stars in the SB are a bit too fast since this is a really slow song eh the easing is only on inquad.. ill try to fix it

Normal
  1. 00:08:898 (3) - blanket could be better it could be
  2. 00:12:989 (3) - this not being curved daunts on my mind, but it's ok really i guess :v fixed just for you ;)

Simple
  1. 00:35:742 (3) - This slider appears to be unsnapped it's snapped to 1/6 hehe
  2. I 'd suggest having a muted sliderslide hitsound file but if you don't want to do that then at least lower the volume for 00:36:054 (1) i was using custom skin.. fk me
[]
ok free kds pls
Thanks for modding!
Aeril
Modding because it sounds so cute (´・◡・`)
[Terms List]
  1. Ritardando - With a gradual decrease of tempo
[General]
  1. Is it just me or are the glowy circle things in the background off centered from the circles
[Simple]
  1. 00:26:171 (1,2) - Fix the 1.04x to 1.0x lol
  2. 00:27:080 (2,3,1) - I know that the third one has an accented note but I think it would look better if spaced the same as the rest.
[Normal]
  1. 00:08:898 (3) - I think the rhythm would be better as a 1/2 slider then hit circle because of the highest note being on the slider end right now.
  2. 00:35:742 (3) - Maybe change this to a 1/4 slider then spinner on the last note because ending with a hit circle during a ritardando is not nice in easier difficulties.
[Easy]
  1. 00:27:080 (2) - This blanket but not blanket triggers me xd
  2. 00:35:742 (3) - Also ending an easy on a hit circle during a ritardando is not nice. Possibly change it to a 1/4 slider then have the spinner on the last note?
Topic Starter
Rieri

Aeril wrote:

Modding because it sounds so cute (´・◡・`)
[Terms List]
  1. Ritardando - With a gradual decrease of tempo
[General]
  1. Is it just me or are the glowy circle things in the background off centered from the circles SBs are always like that, if you go into the design section, it will look right :)
[Simple]
  1. 00:26:171 (1,2) - Fix the 1.04x to 1.0x lol fine :P
  2. 00:27:080 (2,3,1) - I know that the third one has an accented note but I think it would look better if spaced the same as the rest. It's to follow the music notes and since it's symmetrical, I don't think this will become a big problem.
[Normal]
  1. 00:08:898 (3) - I think the rhythm would be better as a 1/2 slider then hit circle because of the highest note being on the slider end right now. sure.
  2. 00:35:742 (3) - Maybe change this to a 1/4 slider then spinner on the last note because ending with a hit circle during a ritardando is not nice in easier difficulties. true, fixed
[Easy]
  1. 00:27:080 (2) - This blanket but not blanket triggers me xd looks fine
  2. 00:35:742 (3) - Also ending an easy on a hit circle during a ritardando is not nice. Possibly change it to a 1/4 slider then have the spinner on the last note? did something
Thanks for modding!
Affirmation
As Requested, 근데 저 원래 포럼 pm 잘 안받음 ㅋㅋ

[이지]
00:06:171 (3,4,5,1) - 뭔가 조금 더 깔끔하게 흘러갔으면 하는 느낌. 이렇게 120도씩 꺾어주면 보기도 좋고 흐름도 그냥 원형이라서 좋을듯?
00:27:989 (3) - 굳이 20도를 꺾으신 이유가...?

[노말]
00:00:717 (1) - 그냥 얘를 리버스로 해주는게 좋을것 같네여, 00:00:717 (1,2) - 3개 음이 다 똑같으니, 뒤에도 같음
00:07:535 (4,3) - 조금 이상한 오버랩?
00:03:671 (3,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3) - 너무 긴 1/2기찬데 , 이지에서는 1/2 한개도 안쓰셨는데 왜 한 난이도 위에서는 이렇게 1/2 스팸이 많은지

[심플]
00:21:171 (2,3,4) - http://osu.ppy.sh/ss/7743679
00:27:080 (2,3,1) - 이게 굳이 대놓고 강조할 필요는 없는 음 같은데
00:28:444 (2,2) - 좀 쓸데없지만 스택
00:36:054 (1) - 님아 이런거 저도 좀 가르쳐주셈

아싸 날먹
Topic Starter
Rieri

Neoskylove wrote:

As Requested, 근데 저 원래 포럼 pm 잘 안받음 ㅋㅋ

[이지]
00:06:171 (3,4,5,1) - 뭔가 조금 더 깔끔하게 흘러갔으면 하는 느낌. 이렇게 120도씩 꺾어주면 보기도 좋고 흐름도 그냥 원형이라서 좋을듯? 그래용
00:27:989 (3) - 굳이 20도를 꺾으신 이유가...? ..? ㅋㅋ

[노말]
00:00:717 (1) - 그냥 얘를 리버스로 해주는게 좋을것 같네여, 00:00:717 (1,2) - 3개 음이 다 똑같으니, 뒤에도 같음 ㅇㅋ
00:07:535 (4,3) - 조금 이상한 오버랩? 딴거 고치다가 고쳐진듯ㅋㅋ
00:03:671 (3,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3) - 너무 긴 1/2기찬데 , 이지에서는 1/2 한개도 안쓰셨는데 왜 한 난이도 위에서는 이렇게 1/2 스팸이 많은지 좀 줄이기 위해서 노력하겠

[심플]
00:21:171 (2,3,4) - http://osu.ppy.sh/ss/7743679 00:21:398 (3,4) - 둘이 같은음이라서 스택해둠
00:27:080 (2,3,1) - 이게 굳이 대놓고 강조할 필요는 없는 음 같은데 그냥 대칭인ㄷ.....
00:28:444 (2,2) - 좀 쓸데없지만 스택 ㅇㅋ
00:36:054 (1) - 님아 이런거 저도 좀 가르쳐주셈 ㅋㅋ

아싸 날먹
모드 감사합니당~
Asaiga
Hi, I'm learning Korean, soon™

[이지]
00:34:516 (2,3) - I think these should be NC because bpm change, I did that in my map.
00:24:353 - hs missing here
00:04:353 (1,1) - inconsistent hs sliders

[노말]
00:34:516 (2,3) - NC thing mentioned

[심플]
00:34:516 (2,3) - NC
00:06:626 (2,2) - I think it's better for rhythm that you delete these, also because of visual distance these look like 1/2 jumps on downbeats as well and awkward to play with these stacks 00:06:626 (2,3,4) - and 00:21:171 (2,3,4) -
00:36:054 (1) - Slider art is definitely nice but it's inconsistent with the other two difficulties and would cause the same scores on the ranking board one day and what does this green line do here 00:37:482 - ?

[General]
I don't feel comfortable with the current hitsound setup. Places like (on Hard diff, but other diffs share the same hs idea so, ya)

00:07:989 - Here has the chime
00:09:807 - But here repeats the same melody but it doesn't get the chime sound

00:25:262 - Why does this get HS but not on downbeat? 00:24:353 -
00:06:171 - why doesn't this get hs?
00:31:626 - same
basically on strong melody sound
00:27:989 (1) - like here would sound better if it has Whistle

Also just wondering why would you trouble yourself getting various custom hitsounds =A=. I understand it would sound really boring with one custom hs but the song calls for it. I think default hitwhistle + something stronger like Drum-hitfinish or Normal-hitfinish you are currently having is enough.

Something optional, put Mitsuha's and Taki's names in tags since they appear in the background and the song is relevant to these characters anyway.

Good luck with speed ranking w
Topic Starter
Rieri

Asaiga wrote:

Hi, I'm learning Korean, soon™

[이지]
00:34:516 (2,3) - I think these should be NC because bpm change, I did that in my map. sure. applied to other diffs
00:24:353 - hs missing here its not missing, it was never there.
00:04:353 (1,1) - inconsistent hs sliders it's so that the finishes don't sound too repetitive because that gets annoying especially for such a quiet song like this.

[노말]
00:34:516 (2,3) - NC thing mentioned

[심플]
00:34:516 (2,3) - NC
00:06:626 (2,2) - I think it's better for rhythm that you delete these, also because of visual distance these look like 1/2 jumps on downbeats as well and awkward to play with these stacks 00:06:626 (2,3,4) - and 00:21:171 (2,3,4) - It's to differentiate the melody and the counter-melody.
00:36:054 (1) - Slider art is definitely nice but it's inconsistent with the other two difficulties and would cause the same scores on the ranking board one day and what does this green line do here 00:37:482 - ? Since it's the last difficulty, I just wanted to end it differently than the other difficulties. It all ends at the same time which is okay for me to use a slider there. The green line was an effort to "silence" the slidertick but ofc that didn't work lmao

[General]
I don't feel comfortable with the current hitsound setup. Places like (on Hard diff, but other diffs share the same hs idea so, ya)

00:07:989 - Here has the chime
00:09:807 - But here repeats the same melody but it doesn't get the chime sound Well, the whole set of hitsounds has a finish on every 8 beats.

00:25:262 - Why does this get HS but not on downbeat? 00:24:353 -
00:06:171 - why doesn't this get hs?
00:31:626 - same Again, the finishes are only on the downbeat of every 8 beats. The whistles are in every 4 beats so it doesn't sound too empty.
basically on strong melody sound
00:27:989 (1) - like here would sound better if it has Whistle I don't know, but after hearing it, it sounds too repetitive for me

Also just wondering why would you trouble yourself getting various custom hitsounds =A=. I understand it would sound really boring with one custom hs but the song calls for it. I think default hitwhistle + something stronger like Drum-hitfinish or Normal-hitfinish you are currently having is enough. To be really honest, this isn't a lot. The various hitsounds are to help emphasize the beauty of the music.

Something optional, put Mitsuha's and Taki's names in tags since they appear in the background and the song is relevant to these characters anyway. uhm okay

Good luck with speed ranking w
Thanks for modding!
Log Off Now
Your beatmap is shorter than 45 seconds. Consider making it longer!

[General]

maybe add 'toybox' and 'cover' to tags?

[Easy]

00:26:171 (1,2) - fix blanket hehexd
lol

[Normal]

00:04:807 (2,3) - this rhythm here I think can be ctrl + g'd since if you listen closely to the pitch in the melody you can here that the sliderhead on 00:05:262 (3) - is the same pitch as the previous 4 notes. ctrl + g'ing this rhythm means you map all of the notes that have the same pitch and make the pitch change clickable
00:09:580 (4,1) - i also think this rhythm can be ctrl + g'd since you seem to be putting emphasis on the main melody in the previous combos, but you have it unclickable on the slider end of 00:09:807 (1) -
00:12:989 (3) - this slider feels a bit out of place and overmapped since you seem to be fine with skipping out on the background 1/1 in the previous slider, i would maybe just delete this and extend 00:12:307 (2) - to be a repeat slider to represent this slower section in the melody better
00:16:626 (2,1) - again another minor rhythm thing, maybe ctrl + g this rhythm so you make both of the main melody notes clickable?
00:20:262 (3) - same as 00:12:989 (3) - but i guess this one doesn't matter as much because the melody before this section is more intense than when i previously mentioned this

[Uncompressed fury of a raging japanese korean god]

00:22:307 (5,1) - maybe ctrl + g rhythm to match the main melody notes, basically same explanations as i give in normal diff
00:24:126 (5,1) - ya^ also i think the jump here is a bit unnecessary here because their is no major change in pitch or any melody notes playing on the white tick
00:36:054 (1) - make this slider tick quieter pls it ruins the nice ending
Topic Starter
Rieri

Log Off Now wrote:

Your beatmap is shorter than 45 seconds. Consider making it longer! ok dad

[General]

maybe add 'toybox' and 'cover' to tags? sure

[Easy]

00:26:171 (1,2) - fix blanket hehexd fine
lol

[Normal]

00:04:807 (2,3) - this rhythm here I think can be ctrl + g'd since if you listen closely to the pitch in the melody you can here that the sliderhead on 00:05:262 (3) - is the same pitch as the previous 4 notes. ctrl + g'ing this rhythm means you map all of the notes that have the same pitch and make the pitch change clickable I do understand what you are saying, but what I did was since the pitch here 00:04:353 (1,2) - were all the same, I made them into identical sliders and expressed the pitch changes 00:05:262 (3) - here with a different slider (repeat)
00:09:580 (4,1) - i also think this rhythm can be ctrl + g'd since you seem to be putting emphasis on the main melody in the previous combos, but you have it unclickable on the slider end of 00:09:807 (1) - yea true fixded
00:12:989 (3) - this slider feels a bit out of place and overmapped since you seem to be fine with skipping out on the background 1/1 in the previous slider, i would maybe just delete this and extend 00:12:307 (2) - to be a repeat slider to represent this slower section in the melody better switched to a circle
00:16:626 (2,1) - again another minor rhythm thing, maybe ctrl + g this rhythm so you make both of the main melody notes clickable? I think i'll keep the consistency from the last pattern
00:20:262 (3) - same as 00:12:989 (3) - but i guess this one doesn't matter as much because the melody before this section is more intense than when i previously mentioned this yea ill keep this for now

[Uncompressed fury of a raging japanese korean god] I'm american you ignorant little fuck. jk love u

00:22:307 (5,1) - maybe ctrl + g rhythm to match the main melody notes, basically same explanations as i give in normal diff idk anymore. i might have to remap if i do so
00:24:126 (5,1) - ya^ also i think the jump here is a bit unnecessary here because their is no major change in pitch or any melody notes playing on the white tick it was to emphasize the counter-melody
00:36:054 (1) - make this slider tick quieter pls it ruins the nice ending ill try ;w;
Thanks for modding!
niyuji
Hi! From queue ;)

[Simple]
Well, I think the main issue here is spacing inconsistency.
E.g. 00:13:444 (1,2,3) - If fine but then sudden 00:15:035 (3,1) - this jump is unexpected to be that large and might cause combo lost for beginner player
00:25:944 (5,1) - same ^
00:26:171 (1) - this slider doesn't fit here very well because as I noticed you are mapping ~toybox?/piano so the rhythm here is wrong at this case. Try something like:

00:33:508 (1) - same here ^ and yeah, you can make the same exact rhythm pattern, it's won't confuse the player because there is not such a big change in bpm

[Normal]
00:10:717 (3,1) - blanket?
00:13:217 - it's not good that you ignore main lead here? maybe try using a slider 00:12:989 (3) - instead of a circle?

Good luck!
Topic Starter
Rieri

_Kise wrote:

Hi! From queue ;)

[Simple]
Well, I think the main issue here is spacing inconsistency.
E.g. 00:13:444 (1,2,3) - If fine but then sudden 00:15:035 (3,1) - this jump is unexpected to be that large and might cause combo lost for beginner player made it closer
00:25:944 (5,1) - same ^ changed it
00:26:171 (1) - this slider doesn't fit here very well because as I noticed you are mapping ~toybox?/piano so the rhythm here is wrong at this case. Try something like: fixed

00:33:508 (1) - same here ^ and yeah, you can make the same exact rhythm pattern, it's won't confuse the player because there is not such a big change in bpm the lower notes take over here, i can feel myself fixing towards the lower notes rather than to follow the higher notes.

[Normal]
00:10:717 (3,1) - blanket? fixed
00:13:217 - it's not good that you ignore main lead here? maybe try using a slider 00:12:989 (3) - instead of a circle? did something else

Good luck!
Thanks for modding!
Yuii-
w
Topic Starter
Rieri
I love you so much.
Nyukai
*tries not to cry*
Venix
727,454.545454545455,4,1,1,20,1,0
26162,458.015267175573,4,1,1,20,1,0
27994,454.545454545455,4,1,1,20,1,0
32994,476.190476190476,4,1,1,20,1,0
33507,468.75,4,1,1,20,1,0
33985,517.241379310345,4,1,1,20,1,0
34536,588.235294117647,4,1,1,20,1,0
35110,638.297872340426,4,1,1,20,1,0
35728,750.000000000001,4,1,1,20,1,0
36048,1428.57142857143,4,1,1,20,1,0
Fixed offsets
Beomsan
our angel yuii
Topic Starter
Rieri

Venix wrote:

727,454.545454545455,4,1,1,20,1,0
26162,458.015267175573,4,1,1,20,1,0
27994,454.545454545455,4,1,1,20,1,0
32994,476.190476190476,4,1,1,20,1,0
33507,468.75,4,1,1,20,1,0
33985,517.241379310345,4,1,1,20,1,0
34536,588.235294117647,4,1,1,20,1,0
35110,638.297872340426,4,1,1,20,1,0
35728,750.000000000001,4,1,1,20,1,0
36048,1428.57142857143,4,1,1,20,1,0
Fixed offsets
Thank youuuuuuuuuguu
GoldenWolf
heyo this is (late) timing mod

T-T-T-T-Timing
717,454.545454545455,4,1,1,20,1,0
32989,508.474576271186,4,1,1,20,1,0
33497,476.190476190476,4,1,1,20,1,0
33973,555.555555555556,4,1,1,20,1,0
34528,571.428571428571,4,1,1,20,1,0
35100,618.556701030928,4,1,1,20,1,0
35718,641.711229946524,4,1,1,20,1,0
36038,1428.57142857143,4,1,1,20,1,0
36038,-90.9090909090909,4,1,1,20,0,0
37466,-90.9090909090909,4,1,2,5,0,0
38895,-90.9090909090909,4,1,1,5,0,0

What I did:
  1. -10 ms overall
  2. 00:26:152 - 00:27:984 - Removed those redlines
  3. 00:32:984 - +5 ms to this redline and changed its bpm from 126.000 to 118.000
  4. 00:33:975 - -2 ms on this redline and changed its bpm from 116.000 to 108.000
  5. 00:34:526 - +2ms on this redline
  6. 00:35:718 - changed this redline's bpm from 90.000 to 93.500 (also make sure to properly snap this 00:35:718 (1) - slider and make it end on the blue tick)
Topic Starter
Rieri

GoldenWolf wrote:

heyo this is (late) timing mod

T-T-T-T-Timing
717,454.545454545455,4,1,1,20,1,0
32989,508.474576271186,4,1,1,20,1,0
33497,476.190476190476,4,1,1,20,1,0
33973,555.555555555556,4,1,1,20,1,0
34528,571.428571428571,4,1,1,20,1,0
35100,618.556701030928,4,1,1,20,1,0
35718,641.711229946524,4,1,1,20,1,0
36038,1428.57142857143,4,1,1,20,1,0
36038,-90.9090909090909,4,1,1,20,0,0
37466,-90.9090909090909,4,1,2,5,0,0
38895,-90.9090909090909,4,1,1,5,0,0

What I did:
  1. -10 ms overall
  2. 00:26:152 - 00:27:984 - Removed those redlines
  3. 00:32:984 - +5 ms to this redline and changed its bpm from 126.000 to 118.000
  4. 00:33:975 - -2 ms on this redline and changed its bpm from 116.000 to 108.000
  5. 00:34:526 - +2ms on this redline
  6. 00:35:718 - changed this redline's bpm from 90.000 to 93.500 (also make sure to properly snap this 00:35:718 (1) - slider and make it end on the blue tick)
THANK YOUUU
Battle
normal:
00:07:535 (4) - idk, I'm not really liking this because the last music box note is made into a slider end while the music box is dominantly followed in the next combo
00:20:262 (3) - rhythm here is kinda meh, for 1,2 you follow the music box but then 3's slider end is one of the music box notes while the head is just on some random start, so tldr change rhythm here

simple:
00:37:466 - you realize that the normal slider plays here right, and it sounds really bad

One thing I noticed that I didn't before is that for Normal you're prioritizing adding the new layers of music box rather than continuing on with one of the previous layers, an example of this can be seen with 00:25:944 (5,1) - , while I guess it works, I don't really like how it sounds because you end up with the previous layer being unemphasized by ending up on a slider end most of the time

also you shouldn't put simple as a top diff, it sounds like it would be the lowest diff
Topic Starter
Rieri

Battle wrote:

normal:
00:07:535 (4) - idk, I'm not really liking this because the last music box note is made into a slider end while the music box is dominantly followed in the next combo made first slider into repeat and added circle
00:20:262 (3) - rhythm here is kinda meh, for 1,2 you follow the music box but then 3's slider end is one of the music box notes while the head is just on some random start, so tldr change rhythm here i made the previous slider a repeat

simple:
00:37:466 - you realize that the normal slider plays here right, and it sounds really bad im dumb

One thing I noticed that I didn't before is that for Normal you're prioritizing adding the new layers of music box rather than continuing on with one of the previous layers, an example of this can be seen with 00:25:944 (5,1) - , while I guess it works, I don't really like how it sounds because you end up with the previous layer being unemphasized by ending up on a slider end most of the time although i do understand what you mean, i really cant map anything else to that part. its not like you want me to leave it empty or anything

also you shouldn't put simple as a top diff, it sounds like it would be the lowest diff changed to twilight
Thank you for the mod!
Battle
normal: 00:35:718 (1) - why not just make this a repeat?
easy: 00:09:807 (3,4,1) - would be nicer if this was symmetrical imo lol

mm
Topic Starter
Rieri

Battle wrote:

normal: 00:35:718 (1) - why not just make this a repeat? lolwtfkms
easy: 00:09:807 (3,4,1) - would be nicer if this was symmetrical imo lol i hope its better now

mm
updated sb also
Battle
k
Sonnyc
General.
맵의 끝부분에서 표현하신 박자를 보면 슬라이더 혹은 스피너가 존재하는데, 00:37:466 이후의 시점으로는 이미 페이드 아웃이 완전하게 이루어진 상태이기에 게임 요소가 지속되고 있는 선택이 썩 적절하게 느껴지지 않았습니다. 그 부분의 박자는 제거해주시는게 더 음악과 맞지 않을까 싶습니다.

Twilight.
00:12:307 (2) - 이 난이도에서 주가 되는 슬라이더 형태는 수직/수평 형태로 보여졌는데, 직선 슬라이더 중에서는 이 것만 온전한 수직 모양이 아니었습니다. 음악적으로 크게 다른 부분이 있는 곳도 아니고, 여기만 다른 슬라이더를 쓴 것으로 얻어지는 효과가 크게 느껴지지 않았는데 그냥 보통의 수직 슬라이더로 바꾸는게 나을 것 같습니다.
00:29:807 (1,2) - 00:31:626 (1,2) - 각각의 슬라 곡률이 조금 눈에 띄게 달라보이는데, 한 패턴으로 묶여서 사용되는 만큼 곡률을 통일해주는게 어떨까요?

전반적으로 패턴을 짜시는 기술력 자체는 무난하게 이루어졌는데 그 용례에 있어서 음악을 표현하는데 살짝 효과가 떨어지는 부분들이 있었던 것 같습니다. 예를 들어서 00:04:353 (1,2,3) 같은 경우에는 노말과 하드에서 좌우 반전 슬라이더 + 직선 슬라이더로 동일하게 표현해주셨습니다. 이 표현 방식이 음악의 이 부분에서만 적용되었다면 일정한 구조를 지닌 고유한 패턴이 되었겠지만 00:31:626 (1,2,3)에서도 동일한 패턴이 음악의 다른 부분에 다시 사용이 되어버려서 고유함이 형성되지 않아버렸습니다. 또한 음악상 유사한 부분에 존재하지만 박자상의 변주가 발생한 00:18:898 (1,2)의 경우에는 사용하신 패턴이 크게 변동해서 난이도별로는 일관성을 유지하셨지만 음악을 표현함에 있어서는 다소 효과가 부족한 느낌이었습니다.

다시 말해서, 일관성을 유지는 하셨지만 일관성을 유지하기로 결정된 패턴이 음악의 다른 부분을 표현하는 데에도 사용이 되어버려서 고유함이 성립되지 않았다는 것입니다. 사용하신 매핑 형식 자체는 맵을 관통하는 일관성이 보여서 큰 틀은 일단 잡고 계신 느낌이었습니다. 지금 당장 크게 만지실 건 없을 것 같고, 앞으로 매핑하실 때에는 음악의 특정 부분을 더 효과적으로 표현할 수 있는 방법들에 대해서 생각해보시면 좋을 것 같네요.

끝 부분의 박자 관계로 팝합니다. 수정이 이루어지면 리버블 드릴게요!
Topic Starter
Rieri

Sonnyc wrote:

General.
맵의 끝부분에서 표현하신 박자를 보면 슬라이더 혹은 스피너가 존재하는데, 00:37:466 이후의 시점으로는 이미 페이드 아웃이 완전하게 이루어진 상태이기에 게임 요소가 지속되고 있는 선택이 썩 적절하게 느껴지지 않았습니다. 그 부분의 박자는 제거해주시는게 더 음악과 맞지 않을까 싶습니다. 저는
일단 들리는데까지 매핑을 한거라서 아무리봐도 문제는 아니라고 생각하는데.. 이런건 다른 맵들에서도 많이 있는 경우라고 생각합니당. 그리고 거기서 딱
잘라버리면 이지랑 노멀도 스피너가 없어서 랭킹에는 같은 점수 밖엔 없을것이고 그래서 이대로 유지하는게 좋지 않을까 싶습니다


Twilight.
00:12:307 (2) - 이 난이도에서 주가 되는 슬라이더 형태는 수직/수평 형태로 보여졌는데, 직선 슬라이더 중에서는 이 것만 온전한 수직 모양이 아니었습니다. 음악적으로 크게 다른 부분이 있는 곳도 아니고, 여기만 다른 슬라이더를 쓴 것으로 얻어지는 효과가 크게 느껴지지 않았는데 그냥 보통의 수직 슬라이더로 바꾸는게 나을 것 같습니다. 아 그렇네요. 고쳤습니당
00:29:807 (1,2) - 00:31:626 (1,2) - 각각의 슬라 곡률이 조금 눈에 띄게 달라보이는데, 한 패턴으로 묶여서 사용되는 만큼 곡률을 통일해주는게 어떨까요? 옙옙

전반적으로 패턴을 짜시는 기술력 자체는 무난하게 이루어졌는데 그 용례에 있어서 음악을 표현하는데 살짝 효과가 떨어지는 부분들이 있었던 것 같습니다. 예를 들어서 00:04:353 (1,2,3) 같은 경우에는 노말과 하드에서 좌우 반전 슬라이더 + 직선 슬라이더로 동일하게 표현해주셨습니다. 이 표현 방식이 음악의 이 부분에서만 적용되었다면 일정한 구조를 지닌 고유한 패턴이 되었겠지만 00:31:626 (1,2,3)에서도 동일한 패턴이 음악의 다른 부분에 다시 사용이 되어버려서 고유함이 형성되지 않아버렸습니다. 또한 음악상 유사한 부분에 존재하지만 박자상의 변주가 발생한 00:18:898 (1,2)의 경우에는 사용하신 패턴이 크게 변동해서 난이도별로는 일관성을 유지하셨지만 음악을 표현함에 있어서는 다소 효과가 부족한 느낌이었습니다.

다시 말해서, 일관성을 유지는 하셨지만 일관성을 유지하기로 결정된 패턴이 음악의 다른 부분을 표현하는 데에도 사용이 되어버려서 고유함이 성립되지 않았다는 것입니다. 사용하신 매핑 형식 자체는 맵을 관통하는 일관성이 보여서 큰 틀은 일단 잡고 계신 느낌이었습니다. 지금 당장 크게 만지실 건 없을 것 같고, 앞으로 매핑하실 때에는 음악의 특정 부분을 더 효과적으로 표현할 수 있는 방법들에 대해서 생각해보시면 좋을 것 같네요. 다음에는 좀 더 깊히 생각하면서 만들어야겠네요.. 머릿속에 새기도록 하겠습니다.

끝 부분의 박자 관계로 팝합니다. 수정이 이루어지면 리버블 드릴게요!
모드 감사합니당~
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