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YUI - Again

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Roger06150
Hey :3

Insane
00:05:326 - Nothing here ?
00:08:915 (2) - Stop this slider on the white tick
00:09:343 (3,4) - Put the slider (4) on the red tick and places a circle between the two sliders on the blue tick
01:08:918 (1,3) - Stop the slider (1) on the red tick and place a circle on the blue tick between the two sliders

Normal
00:05:326 - Nothing here ?
00:20:489 - Circle ?

Very good map, good luck for ranking ! :D
Topic Starter
gary00737

Roger06150 wrote:

Hey :3

Insane
00:05:326 - Nothing here ?
00:08:915 (2) - Stop this slider on the white tickKEEP
00:09:343 (3,4) - Put the slider (4) on the red tick and places a circle between the two sliders on the blue tickKEEP
01:08:918 (1,3) - Stop the slider (1) on the red tick and place a circle on the blue tick between the two slidersKEEP

Normal
00:05:326 - Nothing here ?KEEP
00:20:489 - Circle ?DONE


Very good map, good luck for ranking ! :D

thank you for modding , insane all keep becase i change the beat to 1/16 . I must follow the voices :D
Lone Pixel
Hi. :)

I'm looking into the Normal diff at first.
Timing
I don't like your timing - you used very many points to slightly change the timing when it became too incorrect. Instead you could just use only one punctual timing. I figured out 140.09 bpm and -1332 offset. Think about changing that because I don't think a BN would like it.
Note Placing
00:13:632 (3) - There is no note but 00:20:489 (3) - there is one. That doesn't make sense because the music literally repeats. And you have hidden it so it's even more surprising.
01:11:061 (2) - This note doesn't really make sense to me. You focused so much on the singing that this is strangely unexpected.
The rest is good.

I'm checking Insane diff now.
Timing
Same as Normal. Especially in the part which begins here: 00:08:702 (1) - it is not perfectly timed.
Note Placing
00:01:898 (1) - There really shouldn't be a slider.
00:07:978 (6) - Slider should begin here.
00:08:702 (1) - That one could be stacked on top of those two: 00:08:085 (7) - 00:09:343 (3)
00:29:704 (5) - The slider has a corner but I don't see the sense of it in the music.
The rest is really nice. Couldn't find anything strange really!

Nice job. Only small things.
Topic Starter
gary00737

Lone Pixel wrote:

Hi. :)

I'm looking into the Normal diff at first.
Timing
I don't like your timing - you used very many points to slightly change the timing when it became too incorrect. Instead you could just use only one punctual timing. I figured out 140.09 bpm and -1332 offset. Think about changing that because I don't think a BN would like it.
Note Placing
done00:13:632 (3) - There is no note but 00:20:489 (3) - there is one. That doesn't make sense because the music literally repeats. And you have hidden it so it's even more surprising.
done01:11:061 (2) - This note doesn't really make sense to me. You focused so much on the singing that this is strangely unexpected.
The rest is good.

I'm checking Insane diff now.
Timing
Same as Normal. Especially in the part which begins here: 00:08:702 (1) - it is not perfectly timed.
Note Placing
keep00:01:898 (1) - There really shouldn't be a slider.
keep00:07:978 (6) - Slider should begin here.
keep00:08:702 (1) - That one could be stacked on top of those two: 00:08:085 (7) - 00:09:343 (3)
keep00:29:704 (5) - The slider has a corner but I don't see the sense of it in the music.
The rest is really nice. Couldn't find anything strange really!
all to follow the Vocals

Nice job. Only small things.
thank you for modding! bro
Shiguri
370 offset
Rin Desu
well i tried sth about timing but yeah im not sure ;/ to make it perfekt it needs more timing points

[TimingPoints]
374,428.421428571429,4,2,0,100,1,0
11512,421.401428571429,4,2,0,100,1,0
11933,428.421428571429,4,2,0,100,1,0
18787,429.021428571429,4,2,0,100,1,0
27796,427.521428571429,4,2,0,100,1,0
36348,428.421428571429,4,2,0,100,1,0
54770,428.421428571429,4,2,0,100,1,0
MisakiAN
Hy~
some quick mod
[General]
put 鋼の錬金術師 in source
the kiai should start in here 01:08:915 - not here 00:55:201 -

[Insane]
this part looks empty 00:05:486 - maybe u should map in here too. u can add circle in here 00:05:486 - and slider in the red tick and ended in white tick in here 00:05:701 (2) - to here 00:06:772 -


00:39:986 (1) - NC
00:44:915 - NC
00:45:344 (3) - delete NC
00:47:701 (1) - ^
00:48:344 - add circle in here because it has a strong beat in there
01:25:629 - ^
00:49:844 (1) - delete NC
00:50:058 (2) - NC
01:10:415 - put circle and stack it with this 01:10:522 (1,2) -
01:12:772 (2) - bad overlap with this slider 01:12:344 (1) - .maybe u can move the slider a bit far from the previous slider
01:17:486 (1) - maybe its better if u stack it with this circle 01:16:844 (6) -
01:24:344 (6) - NC
01:27:344 (1) - delete NC
01:27:772 (3) - NC

you have problems with New Combo (NC) =w=
but Good Job ^^
GOOD LUCK :)
Topic Starter
gary00737

MisakiAN wrote:

Hy~
some quick mod
[General]
put 鋼の錬金術師 in source
the kiai should start in here 01:08:915 - not here 00:55:201 - done

[Insane]
this part looks empty 00:05:486 - maybe u should map in here too. u can add circle in here 00:05:486 - and slider in the red tick and ended in white tick in here 00:05:701 (2) - to here 00:06:772 - done


00:39:986 (1) - NCdone
00:44:915 - NCdone
00:45:344 (3) - delete NCdone
00:47:701 (1) - ^done
00:48:344 - add circle in here because it has a strong beat in theredone
01:25:629 - ^done
00:49:844 (1) - delete NCdone
00:50:058 (2) - NCdone
01:10:415 - put circle and stack it with this 01:10:522 (1,2) - done
01:12:772 (2) - bad overlap with this slider 01:12:344 (1) - .maybe u can move the slider a bit far from the previous sliderdone
01:17:486 (1) - maybe its better if u stack it with this circle 01:16:844 (6) - done
01:24:344 (6) - NCdone
01:27:344 (1) - delete NCdone
01:27:772 (3) - NCdone

you have problems with New Combo (NC) =w= I started to face the problem
but Good Job ^^
GOOD LUCK :)

thank you for modding!!! :) :) :)
exAerialZ
Hey! Here are some mods for your Normal/Hard beatmaps! :)

--Normal--
00:34:201 (1) - This slider is too long, replace it with a shorter slider and a single hit circle.
00:39:986 (2) - Replace this with a slider lasting for the same amount of time as slider (1).
00:40:201 (3) - Replace this slider with a hit circle at the end of it.
00:51:344 (1) - New combo doesn't have to start here.
00:51:772 (2) - New combo should start here where the note accent is in the music.
01:18:236 (1) - The spinner here feels unnecessary. Replace it with the rhythm you were doing before.
01:31:201 (1) - If the spinner is going to be anywhere it should be here.


--Hard--
00:00:772 (3) - Place a hit circle here. Move slider (3) over two ticks and have it last two ticks longer.
00:01:844 (1) - This feels unnecessary. Just turn this into a slider with the same amount of time length. The reverse arrow isn't hitting any sound in the song.
00:03:558 (1) - This reverse arrow works because it's hitting a syllable in the vocals.
00:07:415 (2) - Have this last for one more tick.
00:07:736 (3) - Move the slider over one tick and make it one tick shorter.
00:10:094 (4) - Have this slider last for one more tick.
00:10:844 (5) - Move this over one tick and stack it on top of the (6) slider.
00:58:951 (2) - Move this slider over one tick and make it one tick shorter.
01:03:236 (4) - Add a hit circle here, move the slider over one tick, make it one tick shorter.
01:04:951 (4) - Move the slider over one tick and make it one tick shorter.
01:18:665 (1) - Don't have a spinner in the middle of the chorus.


Good luck on this beatmap! I really love this song AND the series. :D
Also, kudosu me please! ;)
Topic Starter
gary00737

exAerialZ wrote:

Hey! Here are some mods for your Normal/Hard beatmaps! :)

--Normal--
00:34:201 (1) - This slider is too long, replace it with a shorter slider and a single hit circle.
00:39:986 (2) - Replace this with a slider lasting for the same amount of time as slider (1)..done
00:40:201 (3) - Replace this slider with a hit circle at the end of it..done
00:51:344 (1) - New combo doesn't have to start here. .done
00:51:772 (2) - New combo should start here where the note accent is in the music..done
01:18:236 (1) - The spinner here feels unnecessary. Replace it with the rhythm you were doing before.keep
01:31:201 (1) - If the spinner is going to be anywhere it should be here.keep[/color]

--Hard--
00:00:772 (3) - Place a hit circle here. Move slider (3) over two ticks and have it last two ticks longer.
00:01:844 (1) - This feels unnecessary. Just turn this into a slider with the same amount of time length. The reverse arrow isn't hitting any sound in the song.done
00:03:558 (1) - This reverse arrow works because it's hitting a syllable in the vocals.done
00:07:415 (2) - Have this last for one more tick.done
00:07:736 (3) - Move the slider over one tick and make it one tick shorter.done
00:10:094 (4) - Have this slider last for one more tick. done
00:10:844 (5) - Move this over one tick and stack it on top of the (6) slider.done
00:58:951 (2) - Move this slider over one tick and make it one tick shorter.done
01:03:236 (4) - Add a hit circle here, move the slider over one tick, make it one tick shorter.done
01:04:951 (4) - Move the slider over one tick and make it one tick shorter.done
01:18:665 (1) - Don't have a spinner in the middle of the chorus.KEEP[/color]

Good luck on this beatmap! I really love this song AND the series. :D
Also, kudosu me please! ;)

thank you for modding !!! i love this song ,too .
i want make this map too https://www.youtube.com/watch?v=HIyWZTuIfBE
nice modding !!
m3gB3g
Pls add video
Topic Starter
gary00737

m3gB3g wrote:

Pls add video

sorry, it's not tv size.
video is not anastomosis for the song.
Parachute
Hey, small nm from modreq :3

You still didnt add Rin Desus timing points. right now the timing is really weird and i think with his timing its gonna be better. just copy paste the timing points into notepad file of the map. (after that you might have to redo your green lines and possibly the preview point.)

Normal
00:19:844 (2) - Random jump, this is unrankable. make spacing consistent for easy/normal diffs.
00:27:344 (1) - Make spacing consistent, just curve it a biiit away from the next slider
00:30:986 (1) - Spacing to next object is a bit too big. make perfect blanket here and it will be no issue.
00:34:201 (1) - Here unrankable too because too low spacing from the slider before this one. you have to change this one.
01:00:344 (1) - Spacing
01:20:915 (1) - Same

01:10:415 - I would add a note here at x:360 y:332, you map the vocal and she kinda sings there already so i think its a better idea to put one here already.

About the hitsounds:
00:05:486 (1) - may want to do whistle at the repeat point
00:10:629 (4) - Whistle at beginning of the slider
00:13:844 (4) - Remove clap from the end
00:16:415 (2) - Clap at the beginning
00:20:701 (3) - Remove clap at the end
00:23:272 (2) - Add at the beginning
00:26:058 (1,2,1) - This lacks claps. maybe at the beginning of each slider would be a nice clap.
00:52:844 (3) - Whistle at beginning or repeat point.
00:53:915 (1) - Whistle at end
00:54:558 (2) - Whistle at beginning
01:01:415 (3) - Remove clap at the repeat point, this is a bit too much claps ^^
01:08:272 (3) - ^
01:09:558 (2) - 01:11:272 (2) - 01:28:415 (2) - 01:31:201 (1) - All of these lack probably 1 clap.

Hard
00:11:915 - Until here you use a bit too much whistle, do it like in normal.
00:14:486 (5) - .. 00:17:914 (5) - .. 00:21:344 (5) - .. beginning of: 00:24:772 (5) - .. beginning of 00:25:629 (7) - should all have a clap.
00:35:701 (1,1) - remove one of the ncs.

Insane
Ar should be a bit lower, maybe like 8,5
Also your hp drain seems a bit too much for this diff, if you miss once it takes forever to recover at the beginning so maybe lower it a bit for 4*

00:05:915 (2,3) - Whistle should be on end of the sliders and not the beginning.


Well thats all. One thing that you could do is adding finishes, especially where the song itself has sounds that are like the finishes. (also change the combo colors. having the standart ones doesnt look good imo. do something that fits with your bg.)
Otherwise already nice map so gl with it ^^
Topic Starter
gary00737
color = done

Parachute wrote:

Hey, small nm from modreq :3

You still didnt add Rin Desus timing points. right now the timing is really weird and i think with his timing its gonna be better. just copy paste the timing points into notepad file of the map. (after that you might have to redo your green lines and possibly the preview point.)

Normal
00:19:844 (2) - Random jump, this is unrankable. make spacing consistent for easy/normal diffs.
00:27:344 (1) - Make spacing consistent, just curve it a biiit away from the next slider
00:30:986 (1) - Spacing to next object is a bit too big. make perfect blanket here and it will be no issue.
00:34:201 (1) - Here unrankable too because too low spacing from the slider before this one. you have to change this one.
01:00:344 (1) - Spacing
01:20:915 (1) - Same


01:10:415 - I would add a note here at x:360 y:332, you map the vocal and she kinda sings there already so i think its a better idea to put one here already. keep . i think it difficult to follow.

About the hitsounds:
00:05:486 (1) - may want to do whistle at the repeat point
00:10:629 (4) - Whistle at beginning of the slider
00:13:844 (4) - Remove clap from the end
00:16:415 (2) - Clap at the beginning
00:20:701 (3) - Remove clap at the end
00:23:272 (2) - Add at the beginning
00:26:058 (1,2,1) - This lacks claps. maybe at the beginning of each slider would be a nice clap.
00:52:844 (3) - Whistle at beginning or repeat point.
00:53:915 (1) - Whistle at end
00:54:558 (2) - Whistle at beginning
01:01:415 (3) - Remove clap at the repeat point, this is a bit too much claps ^^
01:08:272 (3) - ^
01:09:558 (2) - 01:11:272 (2) - 01:28:415 (2) - 01:31:201 (1) - All of these lack probably 1 clap.


Hard
00:11:915 - Until here you use a bit too much whistle, do it like in normal.
00:14:486 (5) - .. 00:17:914 (5) - .. 00:21:344 (5) - .. beginning of: 00:24:772 (5) - .. beginning of 00:25:629 (7) - should all have a clap.
00:35:701 (1,1) - remove one of the ncs.

Insane
Ar should be a bit lower, maybe like 8,5 sorry i want ar 9 ((i love ar 9 :) ((?
Also your hp drain seems a bit too much for this diff, if you miss once it takes forever to recover at the beginning so maybe lower it a bit for 4*

00:05:915 (2,3) - Whistle should be on end of the sliders and not the beginning.


Well thats all. One thing that you could do is adding finishes, especially where the song itself has sounds that are like the finishes. (also change the combo colors. having the standart ones doesnt look good imo. do something that fits with your bg.)
Otherwise already nice map so gl with it ^^


thank you for modding!! i always miss about the hitsounds . :)
Incomp
From #modreq. Got nothing better to do with my time.

Insane
00:41:941 (2,3,4) - This bit just feels off, like it's not covering sounds that it should. Not sure how to explain it.
00:45:584 (8,9,10) - The way the circles lead off of the sliders breaks flow. Ignore this if you intended for that.
00:46:227 (10,11) - Weird to have these two notes. Consider turning 10-11 into a slider and then adding a note on the white tick afterwards.
00:56:914 (1,2,3,4,5,6,7,8) - Kind of an abrupt way to stop following vocals and start going with the instruments.
01:23:485 (1,2,3,4,5) - This combo is shorter than all the ones that come before it.
01:25:843 (1) - Might not want to NC here.

Consider lowering the OD by 1 and raising the HP by 1 on this early 4* map.

I couldn't find any major red flags in your Insane difficulty, so I had to point out things that could simply just be your mapping style. In other words, it's a solid difficulty.

Hard
00:31:441 (1,2,3) - 1 and 2 follow the vocals, 3 follows the hardly-audible drum.
00:21:584 (6,7,8) - The small stack here is not consistent with how you handle this kind of notes in the song (with a 1/4 slider).
00:49:227 (4,5,6) - ^
00:58:628 (1,2,3) - The spacing here between the end of 1 and 2 is not consistent with the spacing between 2 and the head of 3.
00:59:914 (5,6,1) - ^
01:02:914 (3,4,5) - ^
01:04:628 (3,4,5) - ^

This difficulty flows together very nicely, and it can prepare new players for the inevitable 1/4 sliders that I had such a hard time learning to read.

Normal
00:56:914 (1,2,3) - You should avoid having a 1/2 circle under a slider end in a Normal difficulty.

Consider reducing the OD and HP by 1 on this difficulty.

Very well done. Couldn't find anything else to point out.

I better see this ranked one day.
Topic Starter
gary00737

Incomp wrote:

From #modreq. Got nothing better to do with my time.

Insane
00:41:941 (2,3,4) - This bit just feels off, like it's not covering sounds that it should. Not sure how to explain it.I know that , but i can't use 1/6.
00:45:584 (8,9,10) - The way the circles lead off of the sliders breaks flow. Ignore this if you intended for that.done
00:46:227 (10,11) - Weird to have these two notes. Consider turning 10-11 into a slider and then adding a note on the white tick afterwards.done
00:56:914 (1,2,3,4,5,6,7,8) - Kind of an abrupt way to stop following vocals and start going with the instruments.keep
01:23:485 (1,2,3,4,5) - This combo is shorter than all the ones that come before it.done
01:25:843 (1) - Might not want to NC here.done

Consider lowering the OD by 1 and raising the HP by 1 on this early 4* map.keep

I couldn't find any major red flags in your Insane difficulty, so I had to point out things that could simply just be your mapping style. In other words, it's a solid difficulty.

Hard
00:31:441 (1,2,3) - 1 and 2 follow the vocals, 3 follows the hardly-audible drum.keep
00:21:584 (6,7,8) - The small stack here is not consistent with how you handle this kind of notes in the song (with a 1/4 slider).done
00:49:227 (4,5,6) - ^done
00:58:628 (1,2,3) - The spacing here between the end of 1 and 2 is not consistent with the spacing between 2 and the head of 3.done
00:59:914 (5,6,1) - ^done
01:02:914 (3,4,5) - ^done
01:04:628 (3,4,5) - ^done

This difficulty flows together very nicely, and it can prepare new players for the inevitable 1/4 sliders that I had such a hard time learning to read.

Normal
00:56:914 (1,2,3) - You should avoid having a 1/2 circle under a slider end in a Normal difficulty.keep ,


Consider reducing the OD and HP by 1 on this difficulty.keep

Very well done. Couldn't find anything else to point out.

I better see this ranked one day.thank you!!! :) :)


thank you for modding!!! :) :)
m3gB3g
hi!
Short moding!


insane
01:27:767 (1,2,3,4,5,6) - i think these jumps deserving higher spacing. 1 and 2 have strong sound , same 4 and 5. They need more space definitely


Hard
00:28:858 (2) - NC
00:29:500 (1) - remove NC
00:21:344 (5) - NC
00:31:000 (4) - NC
00:31:429 (1) - remove NC
00:32:715 (5) - NC
00:34:215 (5) - NC
00:34:643 (1) - remove NC
00:35:715 (4) - NC
00:36:358 (1) - remove NC
00:44:286 (1) - ^
00:44:715 (2) - NC
00:47:072 (4) - ^
00:49:858 (9) - ^
00:50:072 (1) - remove NC
01:06:339 (4) - NC
01:32:879 (6) - NC

Normal

01:07:839 (2) - - overlap (after click "2" appearing 2 object in one time, this will very confuse newbees)
01:14:267 (2) - ^
01:26:481 (3) - 01:27:767 (1) - ^
Like your style! Handsomely and Good express sound impact

Good Luck with Ranking! :D
Topic Starter
gary00737

m3gB3g wrote:

hi!
Short moding!


insane
01:27:767 (1,2,3,4,5,6) - i think these jumps deserving higher spacing. 1 and 2 have strong sound , same 4 and 5. They need more space definitely done


Hard
00:28:858 (2) - NC
00:29:500 (1) - remove NC
00:21:344 (5) - NC
00:31:000 (4) - NC
00:31:429 (1) - remove NC
00:32:715 (5) - NC
00:34:215 (5) - NC
00:34:643 (1) - remove NC
00:35:715 (4) - NC
00:36:358 (1) - remove NC
00:44:286 (1) - ^
00:44:715 (2) - NC
00:47:072 (4) - ^
00:49:858 (9) - ^
00:50:072 (1) - remove NC
01:06:339 (4) - NC
01:32:879 (6) - NC


Normal

01:07:839 (2) - - overlap (after click "2" appearing 2 object in one time, this will very confuse newbees)done
01:14:267 (2) - ^done
01:26:481 (3) - 01:27:767 (1) - ^done
Like your style! Handsomely and Good express sound impact [color=#FF00FF]thank you! :) :) :)

Good Luck with Ranking! :D
[/color]

thank you for modding!! :) :)
7ambda
[Insane]
  1. 00:42:250 (3) - Doesn't make sense to start on blue since both the thump and vocal land on white. Why's this even on blue when there's no instrument or vocal mapped to it?
  2. 00:44:072 (1,2) - Would make more sense if (2) was the NC instead of (1), cus a new vocal sounds like it starts there instead.
  3. 00:48:358 (1) - Not on a prominent sound. It would make more sense to delete this since that's where the combo really starts, at the next vocal.
  4. 00:52:429 (4,5) - Vocal sounds held down , so why are you trying to use 1/2 circles to represent every rhythm in this green combo when there are clearly different rhythms going on?
  5. 01:16:839 (6,7) - ^
  6. 01:00:339 (1,2) - (1) starts on active sound and ends on passive sound, but (2) starts on active sound and ends on active sound? Where's your consistency in rhythm?
  7. 01:03:874 (2) - Why do you have the active sound landing on the repeat?
  8. 01:18:553 (6) - Probably not the best looking shape with the rest of the pattern.
  9. 01:19:410 (1,2,3,4,5,6,7,8,9) - Where are you getting the idea to put finishes on these? They sound so random.
  10. 01:29:910 (2,3,4) - Inconsistently-spaced overlaps?
Topic Starter
gary00737

F1r3tar wrote:

[Insane]
  1. 00:42:250 (3) - Doesn't make sense to start on blue since both the thump and vocal land on white. Why's this even on blue when there's no instrument or vocal mapped to it? done
  2. 00:44:072 (1,2) - Would make more sense if (2) was the NC instead of (1), cus a new vocal sounds like it starts there instead.done
  3. 00:48:358 (1) - Not on a prominent sound. It would make more sense to delete this since that's where the combo really starts, at the next vocal.done
  4. 00:52:429 (4,5) - Vocal sounds held down , so why are you trying to use 1/2 circles to represent every rhythm in this green combo when there are clearly different rhythms going on?done
  5. 01:16:839 (6,7) - ^done
  6. 01:00:339 (1,2) - (1) starts on active sound and ends on passive sound, but (2) starts on active sound and ends on active sound? Where's your consistency in rhythm?done
  7. 01:03:874 (2) - Why do you have the active sound landing on the repeat?done
  8. 01:18:553 (6) - Probably not the best looking shape with the rest of the pattern.done
  9. 01:19:410 (1,2,3,4,5,6,7,8,9) - Where are you getting the idea to put finishes on these? They sound so random.done
  10. 01:29:910 (2,3,4) - Inconsistently-spaced overlaps?done


I have changed the above.In addition, I also found some dissatisfaction. Also improved.

thank you! for modding!!! :) :) :)
Mombei
Hi, from #modreqs :)

[Normal]
Rhythm;
  1. 00:00:155 (1,2,3,4) - You're emphasizing white ticks with hitsounds but you aren't doing anything to show so with object placement. You may want to rearrange the objects so they look like this.
  2. 00:01:870 (1,2,3) - To follow the vocals properly, rhythm should look like this.
  3. 00:03:584 (1,2,3) - This is not consistent with what was done for 00:01:870 (1,2) - I suggest you rearrange the objects so that the timeline looks like this.

    I could go on and on. In general, you are not putting clickables on the important sounds, which is what you should be doing. This issue is scattered all around the map (00:07:012 (1,2) - 00:08:727 (1,2) - 00:31:000 (1,2,3) - 00:32:715 (1,2,3) - 00:35:715 (1,2) - 00:37:858 (1,2,3) - 01:12:553 (2,3,4) etc.). What I don't understand is why you actually get it right sometimes. Do you put either sliders or circles at random? Is there a logic behind this object placement? If there is none, I advise you develop one. If there is one, I highly suggest you improve it.
  4. 00:34:215 (1) - This slider doesn't really start on a sound, nor does it end anywhere logical. I suggest you remap this bit following the guitar
  5. 00:42:786 (3,4,5,1,2,3,4) - The ranking criteria advises against repeated use of 1/2 sliders in a normal difficulty. You don't have an Easy difficulty, so you should keep the Normal as simplistic as possible
  6. 00:56:910 (1,2) - The ranking criteria advises against the overlapping of hitcircles and slidertails (as well as other overlaps)
  7. 01:18:231 (1,1) - The ranking criteria advises for a gap of 2 whole measures between a spinner and the next object, which means the next object should be placed at least @ 01:21:767 -
[Hard]

Here are the same rhythm issues. I believe I don't need to point every single instance out for you, nor should I have to anyways.

  1. 00:07:762 (3) - There is no sound in the song which calls for this hitcircle on a blue tick
  2. 00:10:012 (4,5,6) - Move 1/4th to the left
  3. 00:21:558 (2,3,4,5,6) - This is a Hard, not an Insane. if you want to map something like this, you should use a triple + reverse slider. Example.
  4. 00:49:215 (4,5,6,7,8) - ^
  5. 00:55:839 (2,3,4) - What.. is this? Sliderheads are supposed to be on recognizable sounds.. This of it as a big stream and just do this
  6. 00:57:339 (2,3,4) - ^

    So on, so forth
[Insane]

I believe I made myself clear enough in regard to the rhythmic structure of this mapset, haven't I?

  1. 00:15:344 (6,7) - 7 has no strong sound >> there is no reason it should be so spaced. Same for 00:22:200 (6,7) - 01:05:052 (9,10) - 01:25:410 (6,7) -



In general, there is a lack of understanding of basic rhythm. You know what a concept in mapping is, but apply it poorly in practice. There is also a lack of polishing within the aesthetics throughout the mapset, minor spacing issues, and hitsounding could use some work, but I believe none of that will have any relevance until you get a grasp of what basic rhythm is and how to apply it in practice effectively. I suggest you familiarize with basic and irregual rhythms before attempting to fix this map.


I sincerely hope the time and effort I put into this mod will help you grow as a mapper and push you one step closer towards your goals, whatever those may be. Cheers ;)
Topic Starter
gary00737

Mombei wrote:

Hi, from #modreqs :)

[Normal] done ! but i redo 1 part
Rhythm;
  1. 00:00:155 (1,2,3,4) - You're emphasizing white ticks with hitsounds but you aren't doing anything to show so with object placement. You may want to rearrange the objects so they look like this.
  2. 00:01:870 (1,2,3) - To follow the vocals properly, rhythm should look like this.
  3. 00:03:584 (1,2,3) - This is not consistent with what was done for 00:01:870 (1,2) - I suggest you rearrange the objects so that the timeline looks like this.

    I could go on and on. In general, you are not putting clickables on the important sounds, which is what you should be doing. This issue is scattered all around the map (00:07:012 (1,2) - 00:08:727 (1,2) - 00:31:000 (1,2,3) - 00:32:715 (1,2,3) - 00:35:715 (1,2) - 00:37:858 (1,2,3) - 01:12:553 (2,3,4) etc.). What I don't understand is why you actually get it right sometimes. Do you put either sliders or circles at random? Is there a logic behind this object placement? If there is none, I advise you develop one. If there is one, I highly suggest you improve it.
  4. 00:34:215 (1) - This slider doesn't really start on a sound, nor does it end anywhere logical. I suggest you remap this bit following the guitar
  5. 00:42:786 (3,4,5,1,2,3,4) - The ranking criteria advises against repeated use of 1/2 sliders in a normal difficulty. You don't have an Easy difficulty, so you should keep the Normal as simplistic as possible
  6. 00:56:910 (1,2) - The ranking criteria advises against the overlapping of hitcircles and slidertails (as well as other overlaps)
  7. 01:18:231 (1,1) - The ranking criteria advises for a gap of 2 whole measures between a spinner and the next object, which means the next object should be placed at least @ 01:21:767 -
[Hard] done ! but i redo 1 part

Here are the same rhythm issues. I believe I don't need to point every single instance out for you, nor should I have to anyways.

  1. 00:07:762 (3) - There is no sound in the song which calls for this hitcircle on a blue tick
  2. 00:10:012 (4,5,6) - Move 1/4th to the left
  3. 00:21:558 (2,3,4,5,6) - This is a Hard, not an Insane. if you want to map something like this, you should use a triple + reverse slider. Example.
  4. 00:49:215 (4,5,6,7,8) - ^
  5. 00:55:839 (2,3,4) - What.. is this? Sliderheads are supposed to be on recognizable sounds.. This of it as a big stream and just do this
  6. 00:57:339 (2,3,4) - ^

    So on, so forth
[Insane]

I believe I made myself clear enough in regard to the rhythmic structure of this mapset, haven't I?

  1. 00:15:344 (6,7) - 7 has no strong sound >> there is no reason it should be so spaced. Same for 00:22:200 (6,7) - 01:05:052 (9,10) - 01:25:410 (6,7) -done



In general, there is a lack of understanding of basic rhythm. You know what a concept in mapping is, but apply it poorly in practice. There is also a lack of polishing within the aesthetics throughout the mapset, minor spacing issues, and hitsounding could use some work, but I believe none of that will have any relevance until you get a grasp of what basic rhythm is and how to apply it in practice effectively. I suggest you familiarize with basic and irregual rhythms before attempting to fix this map.


I sincerely hope the time and effort I put into this mod will help you grow as a mapper and push you one step closer towards your goals, whatever those may be. Cheers ;)

thank you for modding
davidminh0111
Hello from #modreqs
Some advice:
[General]

  • Should get more emphasis
    Stacking is losing emphasis
[Hard]

  • 00:53:500: Remove this circle, I don't hear anything in the music from here
    01:32:879: Use slider here instead, i can still hear the music till the end
Sorry for short mod because I'm a bad modder
If this doesn't hellp you, ignore it
-NeBu-
insane

00:34:429 (7,1,2) - blanket
00:35:715 (1,2) - ^
00:36:358 (3) - round it up, will fit better with 00:35:929 (2) -
00:36:358 (3,4,5) - move 00:37:000 (5) - so there will be good triangle
01:00:339 (1,2,3) - I think you can add circles between (01:00:660 (2,4) - ) it fits good, just connect them with slider well
01:26:053 (3,4) - blanket
01:26:481 (4,5) - ^
01:32:450 (6) - just make simple blanket slider with 01:32:023 (4) - since current one is ugly

I love FMA and the song, so I hope you can rank it, gl!
Topic Starter
gary00737

davidminh0111 wrote:

Hello from #modreqs
Some advice:
[General]

  • Should get more emphasis
    Stacking is losing emphasis
[Hard]

  • 00:53:500: Remove this circle, I don't hear anything in the music from here done
    01:32:879: Use slider here instead, i can still hear the music till the enddone
Sorry for short mod because I'm a bad modder
If this doesn't hellp you, ignore it
thank you for modding! :)
Topic Starter
gary00737

-NeBu- wrote:

insane

00:34:429 (7,1,2) - blanketdone
00:35:715 (1,2) - ^done
00:36:358 (3) - round it up, will fit better with 00:35:929 (2) - done
00:36:358 (3,4,5) - move 00:37:000 (5) - so there will be good triangledone
01:00:339 (1,2,3) - I think you can add circles between (01:00:660 (2,4) - ) it fits good, just connect them with slider welldone
01:26:053 (3,4) - blanketdone
01:26:481 (4,5) - ^done
01:32:450 (6) - just make simple blanket slider with 01:32:023 (4) - since current one is ugly done

I love FMA and the song, so I hope you can rank it, gl!
thank you for modding!!! :) :) :) :)
Rotmas
Inasane
00:29:715 (5) - https://osu.ppy.sh/ss/7774100
00:56:910 (1,2,3,4,5,6,7,8) - this stream have 2 strong bit 00:56:910 (1) - and 00:56:910 (1) -

better do somethint like this - https://osu.ppy.sh/ss/7774158
and here 00:58:624 (1) - https://osu.ppy.sh/ss/7774178 + one circle on blue tick
You did the same stream earlier at the same time
00:59:910 (12) - better slider here https://osu.ppy.sh/ss/7774212
01:03:767 (1,2,3,4) - I hear here only 2 strong bits (01:03:767 (1) - 01:03:981 (3) - )
Think this overmap, change on 2 sliders
and this on 1 slider 01:05:696 (2,3) -
Topic Starter
gary00737

Rotmas wrote:

Inasane
00:29:715 (5) - https://osu.ppy.sh/ss/7774100 keep
00:56:910 (1,2,3,4,5,6,7,8) - this stream have 2 strong bit 00:56:910 (1) - and 00:56:910 (1) - done

better do somethint like this - https://osu.ppy.sh/ss/7774158
and here 00:58:624 (1) - https://osu.ppy.sh/ss/7774178 + one circle on blue tickdone

You did the same stream earlier at the same time
00:59:910 (12) - better slider here https://osu.ppy.sh/ss/7774212done

01:03:767 (1,2,3,4) - I hear here only 2 strong bits (01:03:767 (1) - 01:03:981 (3) - )done

Think this overmap, change on 2 sliders
and this on 1 slider 01:05:696 (2,3) -done


thank you for modding!!!! ;) ;)
Majii
Hi, I've never really modded before, but I figured why not do it here? So, sorry if the mod is a bit lackluster!

00:13:629 (5,6) - ctrl + g this, because the slider should start on that strong sound and shouldn't end on a white tick.
00:18:344 (3,4) - slider ends on a white tick, consider doing what you did here: 00:14:701 (3,4,5) -
00:20:486 (5,6) - ctrl + g
00:23:915 (5,6) - ^
00:31:643 (4,5) - ^
00:33:358 (3,4) - ^
00:38:500 (6,7) - ^
00:39:143 (1,2) - ^
00:48:572 (1,2) - ^ "short vocal noise, long vocal noise", circle followed by the slider fits that.
00:52:429 (4,5) - ^
01:06:660 (7,8) - https://gyazo.com/36359ac686e1bd67a6ea8b91cc907423 do a beat like this
01:11:481 (3,4,5) - ctrl + g these three, or remap this part so that the slider doesn't land on a white tick.
01:16:838 (6,7) - ^

All of that was basic structure, I suppose.

I hope my first mod wasn't too bad?
Sorry if it wasn't helpful, after all, it's just pointing out one thing over and over again.
Again.
Get it?
i'll leave now
Topic Starter
gary00737

Majii wrote:

Hi, I've never really modded before, but I figured why not do it here? So, sorry if the mod is a bit lackluster!

00:13:629 (5,6) - ctrl + g this, because the slider should start on that strong sound and shouldn't end on a white tick. 00:13:844 (6) - the end not have sonar . i think not every rule is like that. i think listen to music before you let go of the beat
00:18:344 (3,4) - slider ends on a white tick, consider doing what you did here: 00:14:701 (3,4,5) -
00:20:486 (5,6) - ctrl + g
00:23:915 (5,6) - ^
00:31:643 (4,5) - ^
00:33:358 (3,4) - ^
00:38:500 (6,7) - ^
00:39:143 (1,2) - ^
00:48:572 (1,2) - ^ "short vocal noise, long vocal noise", circle followed by the slider fits that. done
00:52:429 (4,5) - ^
01:06:660 (7,8) - https://gyazo.com/36359ac686e1bd67a6ea8b91cc907423 do a beat like thisdone! i think is good!!
01:11:481 (3,4,5) - ctrl + g these three, or remap this part so that the slider doesn't land on a white tick. done
01:16:838 (6,7) - ^01:16:838 (6) - the Vocals i want to click , 01:17:267 (7) - same

All of that was basic structure, I suppose.

I hope my first mod wasn't too bad?
Sorry if it wasn't helpful, after all, it's just pointing out one thing over and over again.
Again.
Get it?
i'll leave now


i think itt is good mod!! :) thank you for modding! :D
Ectomic
Hello I'm from the #modreqs channel, I hope my mod will be helpful ! :D

Hard Difficulty



00:09:584 (4) - This slider is completely false, please move it on a white tick




Insane Difficulty



00:03:155 (4) - This circle is confusing because of the triple, please move it a little bit.
00:35:928 (2) - I think this slider "flow" weirdly, maybe ctrl+g it ?
00:40:643 (7) - I think this slider should be more on the left. Like somewhere near those coords x:232 y:56
00:51:250 (5) - Isn't this circle wrong? It feels better when he's on the red tick before and near the sliderend of 00:50:714 (4)

This is the end of my short mod! (Sorry I couldn't find anything to mod in your Normal Difficulty :/)
Good Luck for your maps!
Topic Starter
gary00737

maximaxiU wrote:

Hello I'm from the #modreqs channel, I hope my mod will be helpful ! :D

Hard Difficulty



00:09:584 (4) - This slider is completely false, please move it on a white tick i don't understend what problem is.




Insane Difficulty



00:03:155 (4) - This circle is confusing because of the triple, please move it a little bit. done
00:35:928 (2) - I think this slider "flow" weirdly, maybe ctrl+g it ?done
00:40:643 (7) - I think this slider should be more on the left. Like somewhere near those coords x:232 y:56done
00:51:250 (5) - Isn't this circle wrong? It feels better when he's on the red tick before and near the sliderend of 00:50:714 (4)done

This is the end of my short mod! (Sorry I couldn't find anything to mod in your Normal Difficulty :/)
Good Luck for your maps!
thank you for modding~! :)
CrazyrabbitKGE
hi, quick mod from #modreqs :3
[General]
Is there a reason why the music ends so abruptly? :/ if there is an outro that you aren't going to map, it should be okay to just leave it unless it's really long (20% of the whole map according to the criteria I think).

[Normal]
00:06:798 (4) - no significant sound at the beginning of this slider (compared to sounds in the middle of the slider). you should try a different rhythm here to express more appropriate sounds.
00:11:298 (2) - shorten this slider by a half beat and add a circle at the end to give the finish more emphasis?
00:13:844 (4) - out of screen?
01:19:838 (2) - ^
01:18:124 (2,1) - the map has been following the vocals throughout the kiai quite clearly, but these sliders don't really fit them imo. should be a better way to express the vocals.
01:27:339 (4) - maybe replace it with a circle? i think it's a good idea to reduce the number of 1/2 sliders in these parts because they can be quite monotonous to play.

[Hard]
00:01:012 (3,4) - if there is a stop at 00:02:512 (3,4), shouldn't this be a stop too?
00:09:584 (4) - sounds awkward considering the vocals. i think this should be clear to you as well when heard at slower playrate.
00:15:129 (5) - the sound at the end of this slider deserves emphasis through a circle (like 00:17:058 (5)) rather than a slider end. maybe you can map 00:14:915 (3,4,5) with a 1/4 repeating slider and a circle at 00:15:344.
00:18:344 (3,4,5) - ^
00:21:772 (3,4,5) - ^
00:26:058 (1,2,3,4,5,6) - ^
from 00:27:786 to 00:55:214 - this part has a really inconsistent rhythm imo. objects like 00:32:928 (1) and 00:39:785 (1), and maybe even 00:47:714 (3,4,1,2) seem to be expressing the guitars while other objects like 00:29:500 (1,2) and 00:33:571 (3,4), 00:49:214 (5) seem to be following the vocals. since it can be confusing for players if there is no clear rhythm being followed, some circles have to be changed into sliders vice versa etc.
00:40:214 (2) - slightly out of screen?
00:57:767 (3) - ^

[Insane]
00:05:084 (6) - this one is emphasized through a big jump while a much more important sound like 00:11:941 (3) is left behind :/
00:18:236 - this drum beat should be mapped as well if you mapped the same beat 00:14:701 (3) here :/
from 00:27:786 - again, this 00:27:772 (1) is following the guitars (which i guess is ok considering there are no vocals there), 00:29:500 (4,5) is following the vocals (guitars in the background), 00:32:714 (1,2,3,4,5) is following the guitars (vocals in the background), 00:46:643 (10) this guitar sound is mapped and 00:48:357 this one is not... consider rhythm changes?
00:36:786 (4,5,6,1,2,3) - not sure which part of the music this is expressing o.o i don't think the music suggests jumps. it's also not consistent with the way you've mapped similar parts before in this difficulty.
00:55:196 (1,2,3) - considering the music is exactly the same as 00:56:910 (1,2), the way they are mapped shouldn't be that different. i think 00:56:910 (1,2) with jumps is the best way to map that part.
00:58:624 (1,2,3,4) - waaait so this part is clearly following the vocals, but 00:56:910 (1,2) was ignoring the vocals. the guitar sounds here are more prominent than the vocals and i think they, rather than the vocals, have to be expressed here. it's more unexpected and confusing because you're switching between the two.
01:02:053 (1,2,3) - similar issues
01:03:767 (1,2) - ^
01:05:481 (1,2,3,4) - ^
01:18:767 (8) - since there is no sound at the sliderend here i think it's better to replace it with a circle.

that's it from me :D good luck with your map!
milr_
Old and Good Song :D
Syns_old_1
Hello a quick mod from #modreqs

[Normal]

    1. 00:00:370 (1,2,1,2) - These patterns are the same even though the vocals aren't (pitch wise) which doesn't really represent the song well. Maybe try to change them a bit so that it's easy to tell that they're different?
    2. 00:03:798 (1,2) - ^
    3. 00:03:584 - A circle here? seems kinda weird to ignore a vocal like this
    4. 00:05:512 (1) - This slider ends on a very important sound (remember important sounds should be clicked on)
    5. 00:07:227 - Try not to put slider ends on downbeats. This is because the way music is composed downbeats are usually the strongest sound
    6. 00:08:727 - Circle here?
    7. 00:33:571 (2) - Why is the flow so sharp? On Easy's and Normal's you use flow to emphasize important sounds, yet there is no sound here that I can see worthy enough. Consider making this flow better from 00:32:928 (1) -
    8. 00:32:928 (1) - 00:39:571 - is a very important sound and louder than the vocals before it so having a slider tail land on it does not represent the song well either ><
    9. 00:42:143 (2) - This flow is a bit too sharp
    10. 01:23:268 (2) - overlap ><
[Insane]

    1. 00:01:227 (4) - Consider making this 2 circles because the vocal on 00:01:441 - is much more important than the one 00:01:227 - (which sounds more like a continuation of the vocal on 00:01:012 -) but 00:01:441 - is on the tail of the slider (which is bad emphasis). I suggest that after you make them circles to use spacing emphasis to make it clear that 00:01:441 - is the more important sound and maybe end up with something like this:
    2. 00:03:584 (1,2,3,4,5) - Since the sliders all start on vocals I suggest making them look more related by making them a nice triangle :> do this by copy and pasting 00:03:798 (3) - and rotating it by -120 and 120 degrees. It would look something like this:
      SPOILER

      it would be even better if they blanketed :>
    3. 00:05:512 (1,2,3) - ^
    4. 00:07:227 (3,4,5) - random 280bpm jump? Seems unexpected and doesn't represent the slow tone of this section very well
    5. 00:10:120 (5) - This is on a very strong note but the distance between it and the previous seems very underwhelming. Try to increase it?
    6. 00:24:558 (7,1,2,4) - This looks like a jumble of mess :o make these jumps prettier and not overlap?
    7. 00:36:357 (3,6) - Another overlap
    8. 00:46:643 (10) - Nc should be here not 00:47:072 (1) -
    9. 00:49:858 (8,3) - Overlap mod :P
    10. 00:52:215 (3,6) - ^
    11. The rest looks fine
Sorry for the short mod gl! :D
Topic Starter
gary00737

HeyItsSins wrote:

Hello a quick mod from #modreqs

[Normal]

    1. 00:00:370 (1,2,1,2) - These patterns are the same even though the vocals aren't (pitch wise) which doesn't really represent the song well. Maybe try to change them a bit so that it's easy to tell that they're different?
    2. 00:03:798 (1,2) - ^
    3. 00:03:584 - A circle here? seems kinda weird to ignore a vocal like this
    4. 00:05:512 (1) - This slider ends on a very important sound (remember important sounds should be clicked on)
    5. 00:07:227 - Try not to put slider ends on downbeats. This is because the way music is composed downbeats are usually the strongest sound
    6. 00:08:727 - Circle here?
    7. 00:33:571 (2) - Why is the flow so sharp? On Easy's and Normal's you use flow to emphasize important sounds, yet there is no sound here that I can see worthy enough. Consider making this flow better from 00:32:928 (1) -
    8. 00:32:928 (1) - 00:39:571 - is a very important sound and louder than the vocals before it so having a slider tail land on it does not represent the song well either ><
    9. 00:42:143 (2) - This flow is a bit too sharp
    10. 01:23:268 (2) - overlap ><
[Insane]

    1. 00:01:227 (4) - Consider making this 2 circles because the vocal on 00:01:441 - is much more important than the one 00:01:227 - (which sounds more like a continuation of the vocal on 00:01:012 -) but 00:01:441 - is on the tail of the slider (which is bad emphasis). I suggest you after making them circles to use spacing emphasis to make it clear that 00:01:441 - is the more important sound and maybe end up with something like this:
    2. 00:03:584 (1,2,3,4,5) - Since the sliders all start on vocals I suggest making them look more related by making them a nice triangle :> do this by copy and pasting 00:03:798 (3) - and rotating it by -120 and 120 degrees. It would look something like this:
      SPOILER

      it would be even better if they blanketed :>
    3. 00:05:512 (1,2,3) - ^
    4. 00:07:227 (3,4,5) - random 280bpm jump? Seems unexpected and doesn't represent the slow tone of this section very well
    5. 00:10:120 (5) - This is on a very strong note but the distance between it and the previous seems very underwhelming. Try to increase it?
    6. 00:24:558 (7,1,2,4) - This looks like a jumble of mess :o make these jumps prettier and not overlap?
    7. 00:36:357 (3,6) - Another overlap
    8. 00:46:643 (10) - Nc should be here not 00:47:072 (1) -
    9. 00:49:858 (8,3) - Overlap mod :P
    10. 00:52:215 (3,6) - ^
    11. The rest looks fine
Sorry for the short mod gl! :D <-=-- good mod! thank you!
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