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bradbreeck - SENTIMENTAL HOPEFUL ACOUSTIC W MELODY 2

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Topic Starter
Hytex
This beatmap was submitted using in-game submission on Tuesday, March 28, 2017 at 12:41:03 PM

Artist: bradbreeck
Title: SENTIMENTAL HOPEFUL ACOUSTIC W MELODY 2
Source: We Bare Bears
Tags: cartoon network daniel chong wbb grizzly panda panpan ice bear E001
BPM: 95.15
Filesize: 1779kb
Play Time: 00:43
Difficulties Available:
  1. Basic (1.15 stars, 32 notes)
  2. Feelings (2.03 stars, 63 notes)
  3. Novice (1.58 stars, 43 notes)
Download: bradbreeck - SENTIMENTAL HOPEFUL ACOUSTIC W MELODY 2
Information: Scores/Beatmap Listing
---------------


First solo mapset!
(Although, this is only 40 seconds, so it's pretty quick to map.)

Status: BN checks and mods~

Difficulties
Basic
Novice
Feelings
All difficulties were made by me!

Special Thanks
ezek for audio.
Nokashi
Neoskylove
Cerulean Veyron
gottagof4ast
Dammond
Kisses
Einja
[[Pika]] (chu) w
Emonal
newton-
KingBranBran for timing.
Venix
Nokashi
Hello! from #modreqs

[ General]
  1. You mp3 has a bitrate of 246kbps which is unrankable. It must be between 128kbps and 192kbps

[ Basic]
  1. 00:31:852 (1) - this spinner doesnt have enough recovery time for an Easy diff, which is deemed unrankable
  2. 00:14:018 (1) - I Would go for a more symmetrical shape with the anchors
  3. 00:17:738 (1) - slider end off timing, lands earlier than it should
  4. 00:19:687 (2) - this is off timing, nowhere even close to the beat its supposed to express. I Would suggest a new timing point to the beat thats around here 00:19:501 - and snapping the 1/2 slider there
  5. 00:28:545 (2) - no beat here at all

[ Novice]
  1. 00:11:410 (1) - slider off timing
  2. 00:12:388 (2) - stack with 00:14:018 (1) -
  3. 00:14:018 (1) - better as a curve rather than this red anchor jagged slider shape
  4. 00:16:520 (2) - Sliderend off timing as well
  5. 00:17:434 (3) - this lands on no beat
  6. 00:17:738 (1,2,3) - timing is wrong here as well, nothing lands on the correct beats
  7. 00:31:852 (1) - these needs more recovery time as well after the spinner

[ Feelings]
  1. 00:11:409 (1,2) - timing is wrong, you can hear for yourself
  2. 00:14:975 (2,3,4) - here as well
  3. At this point this diff is plagued with timing problems and its a pain checking through it cause the objects just dont land on the corresponding beats. So wont check it. Confirm timing with someone more experienced with variable bpm and then you can poke me for a recheck. I Would be glad to help then!

Good Luck~
Topic Starter
Hytex

Nokashi wrote:

Hello! from #modreqs

[ General]
  1. You mp3 has a bitrate of 246kbps which is unrankable. It must be between 128kbps and 192kbps
Ill probably find someone to compress it.

[ Basic]
  1. 00:31:852 (1) - this spinner doesnt have enough recovery time for an Easy diff, which is deemed unrankable I dont think so
  2. 00:14:018 (1) - I Would go for a more symmetrical shape with the anchors fixed?
  3. 00:17:738 (1) - slider end off timing, lands earlier than it should ^
  4. 00:19:687 (2) - this is off timing, nowhere even close to the beat its supposed to express. I Would suggest a new timing point to the beat thats around here 00:19:501 - and snapping the 1/2 slider there i think this messes up the things
  5. 00:28:545 (2) - no beat here at all ill just keep it

[ Novice]
  1. 00:11:410 (1) - slider off timing Fixed!
  2. 00:12:388 (2) - stack with 00:14:018 (1) - ^
  3. 00:14:018 (1) - better as a curve rather than this red anchor jagged slider shape ^
  4. 00:16:520 (2) - Sliderend off timing as well ^
  5. 00:17:434 (3) - this lands on no beat ill keep it like that
  6. 00:17:738 (1,2,3) - timing is wrong here as well, nothing lands on the correct beats fixed
  7. 00:31:852 (1) - these needs more recovery time as well after the spinner I think this is okay
[/color]

[ Feelings]
  1. 00:11:409 (1,2) - timing is wrong, you can hear for yourself nope
  2. 00:14:975 (2,3,4) - here as well ^
  3. At this point this diff is plagued with timing problems and its a pain checking through it cause the objects just dont land on the corresponding beats. So wont check it. Confirm timing with someone more experienced with variable bpm and then you can poke me for a recheck. I Would be glad to help then!
next time put all the timing errors in one place, i now have trouble finding the timing problems.

Good Luck~
Nokashi
I Couldnt put the errors on one place because of the fact that its up to what beats you take advantage of in every diff. For example the timing problems i noticed in Novice were on beats that werent used in Basic so it didnt matter for that diff. generally the timing needs some polishing altogether so...
Still best of luck with the set!
ZekeyHache
Hello! No kudos

Here's the 192 kbps mp3 http://puu.sh/uvVD2/68891c676b.mp3

Timing may require more adjustments after changing mp3, happens most of the time when changing the bitrate~

Also, why are you skipping the first 10 seconds of mappeable content? The song is already less than one minute, it wouldn't hurt to map the whole thing rather than just doing the minimum drain time :c
Topic Starter
Hytex
Well, I somehow managed to fix all the wrong timings (I think?)

ezek wrote:

Also, why are you skipping the first 10 seconds of mappeable content? The song is already less than one minute, it wouldn't hurt to map the whole thing rather than just doing the minimum drain time :c
I'm too lazy to time and map that part :c
davidminh0111
Mod:
Feeling:
-00:24:137 (1, 2); You can use circles instead
-00:27:666 (3): Don't stack it, it may get confuse
-00:34:281: Too many sliders, seems weird.

Basic:
-00:34:255(1): You can make the slider more interesting
Affirmation
Q

[Feeling]
00:11:469 (1,2) - I suggest you 3/4 reverse beat for better reading and playing
00:16:276 (2) - unstack for consistency
00:20:056 (2,3) - ^
00:24:296 - looks overmapping for me, or 00:24:403 (2) - .

[Novice]
00:11:469 (1,2) - same as HArd diff
00:15:036 (2,3) - unstack for consistency of patterns,
00:21:293 - add a beat
00:31:116 (1) - Unsnapped note

[Basic]
00:24:137 (1,2) - same musics with others, but why this part only has 1/2 rhythm?
00:31:912 (1,1) - you must not add beat spinnet after 4ticks.

GL
Topic Starter
Hytex
no reply = fixed

Neoskylove wrote:

Q

[Feeling]
00:11:469 (1,2) - I suggest you 3/4 reverse beat for better reading and playing i dont know what you mean
00:16:276 (2) - unstack for consistency
00:20:056 (2,3) - ^
00:24:296 - looks overmapping for me, or 00:24:403 (2) - i dont think so?

[Novice]
00:11:469 (1,2) - same as HArd diff same too
00:15:036 (2,3) - unstack for consistency of patterns
00:21:293 - add a beat
00:31:116 (1) - Unsnapped note

[Basic]
00:24:137 (1,2) - same musics with others, but why this part only has 1/2 rhythm?because if its 1/1 it will not match the rhythm
00:31:912 (1,1) - you must not add beat spinnet after 4ticks. ill just add a break here.

GL thanks!
thank you for your mod!
Topic Starter
Hytex

davidminh0111 wrote:

Mod:
Feeling:
-00:24:137 (1, 2); You can use circles instead no thanks
-00:27:666 (3): Don't stack it, it may get confuse i don't think so
-00:34:281: Too many sliders, seems weird. i believe this is okay, because it doesnt affect gameplay neither is it unrankable.

Basic:
-00:34:255(1): You can make the slider more interesting no thanks this is okay
No kudosu, since you didn't really help me much, but thanks for the mod!
Cerulean Veyron
hi tex

[- - General - -]
  • - Timing Check: The offset on 31,755 is audibly late by the sound of the snare or the guitar string landing on the note. I would mind changing it near 31,711 or a bit higher that's close enough to that. So maybe you could give it a try.
    - Either disable widescreen support on the first two difficulties, or enable it on the Feelings difficulty. Would prefer disabling them all, but it's up to you.
    - In the whole set of three difficulties, the two timing points 00:24:137 - are probably a near duplicate as far as I know. Maybe it's best to simply remove the green one that's seemingly doesn't do any effect to the volume settings, or hitsounds, or whatso.

[- - Basic - -]
  1. 00:30:478 (2,1,2) - If you mind some distance spacing in every easiest difficulties, watching over these circles' placements may give you a better look that would probably be worth a fix on the 1.0x spacing.

[- - Novice - -]
  1. 00:21:293 (5,1) - Just a personal suggestion, nothing seriously major so... Why not stacking these two notes together? Just as how you've made a little pattern consistency with the other previous stacks. It might give a small delight to the structure way better than the current in my opinion.
  2. 00:24:077 (1) - This slider just gone itself dropped earlier to the downbeat, so how about dragging it a little more forward that's probably based on the rhythm timeline?
  3. 00:36:781 (1) - The second anchor of this slider seems a little odd to me in my point of view. The last two curves on the slider tail looks too close onth each other, which will claim that it would nearly cover the whole border of the slider's tail. As in, giving this slider a little more tweaks of the slider points' placements, it might appear closer to this as I suggest.

[- - Feelings - -]
  1. 00:24:403 (2,3) - The distance spacing in-between these two notes are very extensive compared to 00:29:521 (2,3) - disregarding the stack. And the beat snapping is also creating a bit confusion by the looks of the rhythm usage over the first part. I would recommend either extend the spacing a little more, or stack them together as the other part.
  2. 00:24:562 (3) - In other words, what does this slider's tail snapped into? Using some 1/12 snapping is pretty much a weird way to "precisely" follow the song while the upbeat actually lands on the red tick 00:25:094 - . So... maybe try to lengthen the slider just a bit?
  3. 00:41:518 (5,1) - Despite the low BPM, the jump here is almost bigger than enough. If it were to be some 1/4 stream not much as some slider spamming, this shouldn't seriously be that big spacing to be honest. I suggest reducing the distance spacing onto near 2.5x or 2.2x, much better if lower.

okya congratz
Topic Starter
Hytex
no reply = fixed

Cerulean Veyron wrote:

hi tex niceme.me

[- - General - -]
  • - Timing Check: The offset on 31,755 is audibly late by the sound of the snare or the guitar string landing on the note. I would mind changing it near 31,711 or a bit higher that's close enough to that. So maybe you could give it a try.
    - Either disable widescreen support on the first two difficulties, or enable it on the Feelings difficulty. Would prefer disabling them all, but it's up to you.
    - In the whole set of three difficulties, the two timing points 00:24:137 - are probably a near duplicate as far as I know. Maybe it's best to simply remove the green one that's seemingly doesn't do any effect to the volume settings, or hitsounds, or whatso. i dont understand

[- - Basic - -]
  1. 00:30:478 (2,1,2) - If you mind some distance spacing in every easiest difficulties, watching over these circles' placements may give you a better look that would probably be worth a fix on the 1.0x spacing. same above

[- - Novice - -]
  1. 00:21:293 (5,1) - Just a personal suggestion, nothing seriously major so... Why not stacking these two notes together? Just as how you've made a little pattern consistency with the other previous stacks. It might give a small delight to the structure way better than the current in my opinion. neh ill keep it like that
  2. 00:24:077 (1) - This slider just gone itself dropped earlier to the downbeat, so how about dragging it a little more forward that's probably based on the rhythm timeline?
  3. 00:36:781 (1) - The second anchor of this slider seems a little odd to me in my point of view. The last two curves on the slider tail looks too close onth each other, which will claim that it would nearly cover the whole border of the slider's tail. As in, giving this slider a little more tweaks of the slider points' placements, it might appear closer to this as I suggest.

[- - Feelings - -]
  1. 00:24:403 (2,3) - The distance spacing in-between these two notes are very extensive compared to 00:29:521 (2,3) - disregarding the stack. And the beat snapping is also creating a bit confusion by the looks of the rhythm usage over the first part. I would recommend either extend the spacing a little more, or stack them together as the other part.
  2. 00:24:562 (3) - In other words, what does this slider's tail snapped into? Using some 1/12 snapping is pretty much a weird way to "precisely" follow the song while the upbeat actually lands on the red tick 00:25:094 - . So... maybe try to lengthen the slider just a bit?
  3. 00:41:518 (5,1) - Despite the low BPM, the jump here is almost bigger than enough. If it were to be some 1/4 stream not much as some slider spamming, this shouldn't seriously be that big spacing to be honest. I suggest reducing the distance spacing onto near 2.5x or 2.2x, much better if lower.

okya congratz thnaks
Stack
NM from my queue

I would really find a way to map those first 10 sec, yes they are quiet but that should not really be a problem if you stick to large 1/1 gaps and low SV

Basic
00:17:189 (2) - The sound for this note is actually on the blue tick before the white one

00:28:623 (2) - ^

Novice
00:17:494 (3) - I don't hear a sound on this note

00:21:293 (5) - ^, so just delete it

Feelings
00:15:035 (2,3,4,1,2) - Spacing here is weird

00:20:056 (2,3,4) - Why is the gap between 34 larger than 23

00:41:833 (1) - The last slider goes on a bit too long

Well, this map was very short so I didn't have much to say
Gl, with your map
Topic Starter
Hytex
no reply = fixed

gottagof4ast wrote:

NM from my queue

I would really find a way to map those first 10 sec, yes they are quiet but that should not really be a problem if you stick to large 1/1 gaps and low SV

Basic
00:17:189 (2) - The sound for this note is actually on the blue tick before the white one i dont really want to change that

00:28:623 (2) - ^ ^

Novice
00:17:494 (3) - I don't hear a sound on this note

00:21:293 (5) - ^, so just delete it

Feelings
00:15:035 (2,3,4,1,2) - Spacing here is weird

00:20:056 (2,3,4) - Why is the gap between 34 larger than 23

00:41:833 (1) - The last slider goes on a bit too long no it doesnt

Well, this map was very short so I didn't have much to say
Gl, with your map thanks!
thanks for the mod~
Dammond
Hey! ;)
Black Vultures Clan Modding Queue request.

Very late, cuz I was waiting for your responses to other mods ;)

[Feelings]
  1. 00:18:456 (2) - This thing is mapped to nothing. I mean... its very off to the both nearest (to sliderhead) sounds (even the sound on slidertail is ~20ms off, btw)
  2. 00:28:304 (4,5,6,1,2) - This part is unreadable for target audience. 00:28:304 (4,5) - 1/4 and the transition to 00:28:942 (6,1) - 1/2, stuff like that is highly recommended to avoid in Normal. Even if its a top diff in mapset... you're used that thing only ONCE in the map, map isn't designed around that. In the end, this is not the most intense part of the song I think (2'd kiai is).
  3. 00:28:942 (6) - by the way, I can't understand what sound is this note reflects. First of all - this is off, second is (I think) theres at least one more strong sound beside
  4. 00:41:202 (4,5,1) - really confusing spacing, all these things are 1/4 but... dat jump :o
  5. Overtall, some spacing is pretty confusing. For example, this: 00:22:531 (2,3) - is 1/2, but the next part has 1/4 things: 00:24:137 (1,2) - spacing between this isn't indicates on transition to 1/4 well, its too close to your previous 1/2 spacing
  6. Map needs some more advanced timing check. Lots of things are really off and imossible to acc: 00:27:929 - 00:34:205 -


[Novice]
  1. 00:18:773 (3,1) - stack?
  2. 00:23:768 - sound here is as strong as some sounds you mapped before in this part... add smth? What about this rhythm? https://osu.ppy.sh/ss/7627557
  3. 00:36:465 (2) - thb, this note has no sense, it doesn't fit the part well. I think, there's better to extend the slider to that point https://osu.ppy.sh/ss/7627569
  4. 00:36:781 (1) - ^ about the same
  5. 00:41:833 (1) - Just wanna note, that your top diff has a slider here, but easiest ones - spinner... reason?
[Basic]
  1. 00:31:711 - I believe, break time like this has no sense in such short map
Smth like this
GL HF :D
Topic Starter
Hytex
no reply = fixed
but sometimes i reply with a thing but its fixed

Dammond wrote:

Hey! ;)
Black Vultures Clan Modding Queue request.

Very late, cuz I was waiting for your responses to other mods ;)

[Feelings]
  1. 00:18:456 (2) - This thing is mapped to nothing. I mean... its very off to the both nearest (to sliderhead) sounds (even the sound on slidertail is ~20ms off, btw) replaced into a hitcircle
  2. 00:28:304 (4,5,6,1,2) - This part is unreadable for target audience. 00:28:304 (4,5) - 1/4 and the transition to 00:28:942 (6,1) - 1/2, stuff like that is highly recommended to avoid in Normal. Even if its a top diff in mapset... you're used that thing only ONCE in the map, map isn't designed around that. In the end, this is not the most intense part of the song I think (2'd kiai is). replaced 45 with slider and moved 6
  3. 00:28:942 (6) - by the way, I can't understand what sound is this note reflects. First of all - this is off, second is (I think) theres at least one more strong sound beside i dont understand
  4. 00:41:202 (4,5,1) - really confusing spacing, all these things are 1/4 but... dat jump :o replaced slider with spinner lul
  5. Overtall, some spacing is pretty confusing. For example, this: 00:22:531 (2,3) - is 1/2, but the next part has 1/4 things: 00:24:137 (1,2) - spacing between this isn't indicates on transition to 1/4 well, its too close to your previous 1/2 spacing because its kiai? lul
  6. Map needs some more advanced timing check. Lots of things are really off and imossible to acc: 00:27:929 - 00:34:205 -


[Novice]
  1. 00:18:773 (3,1) - stack? it already is
  2. 00:23:768 - sound here is as strong as some sounds you mapped before in this part... add smth? What about this rhythm? https://osu.ppy.sh/ss/7627557
  3. 00:36:465 (2) - thb, this note has no sense, it doesn't fit the part well. I think, there's better to extend the slider to that point https://osu.ppy.sh/ss/7627569
  4. 00:36:781 (1) - ^ about the same
  5. 00:41:833 (1) - Just wanna note, that your top diff has a slider here, but easiest ones - spinner... reason? changed top diff
[Basic]
  1. 00:31:711 - I believe, break time like this has no sense in such short map oops
Smth like this
GL HF :D thank
thanks for mod!
_handholding
top diff
  1. 00:24:137 (1,2) - imo it feels a lot more smoother if the 1/4 spaces were smaller, it also helps with readability a bit so they don't mix it up with a 1/2 spacing. something like https://osu.ppy.sh/ss/7638814 . This goes for similar patterns such as 00:26:709 (1,2) -
  2. 00:25:414 (3) - not only is this a bit off an awkward pause rhythmically but i don't like how this note is not a held slider when a lot of similar guitar notes are sliders. How about this? http://puu.sh/uWfSY/4dc4ba0e80.jpg
  3. 00:30:478 (4,5) - same as above
  4. 00:27:985 (3) - having a slider end on 00:28:464 isn't a good idea imo. It makes you lose track of your inner metronome and can be difficult to judge the timing of 00:28:943 (4). Having 00:28:464 as a reverse arrow however feels fine, consider making 00:27:985 (3) reverse slider and delete 00:28:943 (4) .
  5. 00:31:868 (1) - there isn't really a sound on 00:33:605 . Ending this on 00:33:447 makes a lot more sense.
[]GL!
Topic Starter
Hytex
thanks for the mod Kisses, i'll answer your mod when I get back to my laptop.
Topic Starter
Hytex
no reply = fixed
but sometimes i will reply with a thing but its fixed

Kisses wrote:

top diff
  1. 00:24:137 (1,2) - imo it feels a lot more smoother if the 1/4 spaces were smaller, it also helps with readability a bit so they don't mix it up with a 1/2 spacing. something like https://osu.ppy.sh/ss/7638814 . This goes for similar patterns such as 00:26:709 (1,2) -
  2. 00:25:414 (3) - not only is this a bit off an awkward pause rhythmically but i don't like how this note is not a held slider when a lot of similar guitar notes are sliders. How about this? http://puu.sh/uWfSY/4dc4ba0e80.jpg I fixed it, but I didn't follow what was in the pic.
  3. 00:30:478 (4,5) - same as above I don't see a problem with this.
  4. 00:27:985 (3) - having a slider end on 00:28:464 isn't a good idea imo. It makes you lose track of your inner metronome and can be difficult to judge the timing of 00:28:943 (4). Having 00:28:464 as a reverse arrow however feels fine, consider making 00:27:985 (3) reverse slider and delete 00:28:943 (4) .
  5. 00:31:868 (1) - there isn't really a sound on 00:33:605 . Ending this on 00:33:447 makes a lot more sense. oops forgot to silence lol
[]GL! thanks!
e: thanks for mod!
Einja
hi from my queue o/

Basic

00:14:078 (1) - remove the red point?
00:24:137 (1,2) - no overlap pls, it doesn't look neat and it's hard for new players to read overlaps
00:29:202 (1,2) - ^
00:41:912 (1) - spinner is too short, either remove it or extend it

Novice
od should be 3 and hp should be 2

00:31:912 (1) - spinner here is timed incorrectly, snap it properly please
00:42:067 (1) - remove spinner or extend it

Feelings

change od to 5 or 6 and change the hp to 4 or 5


good luck with your map! o/
Topic Starter
Hytex
no reply = fixed
but sometimes i reply with a thing but its fixed

Einja wrote:

hi from my queue o/

Basic

00:14:078 (1) - remove the red point? no this is okay
00:24:137 (1,2) - no overlap pls, it doesn't look neat and it's hard for new players to read overlapsits 1/2 so its okay
00:29:202 (1,2) - ^ ^
00:41:912 (1) - spinner is too short, either remove it or extend it nope spinner is long since this is 90+ bpm

Novice
od should be 3 and hp should be 2 no

00:31:912 (1) - spinner here is timed incorrectly, snap it properly please oops forgot to resnap it lol
00:42:067 (1) - remove spinner or extend it no because same reason in basic

Feelings

change od to 5 or 6 and change the hp to 4 or 5 i did some changes to the hp but not od, the reason why od is 5.3 cuz the last kiai is hard.


good luck with your map! o/ thankuu!!
Not sure whether to give kudos or not, because it didn't really improve my beatmap.
e: Ill give you kudos, but I don't know if someone will deny it.
Weedy
this feels like a picnic

ez
  1. 00:17:825 (1,2) - blanket fix with left part of moustache
  2. 00:24:137 (1,2) - this pattern might be a little spooky for noobs, maybe just have it be one 1/1 reverse slider
  3. 00:29:202 (1,2) - ^ although keeping either one of these wouldn't be too big of a problem afaik
  4. 00:31:093 (1) - why nothing after this w
  5. 00:41:912 (1) - this might be a tad short for a noob slider bc they have to go "ooh i have to spin now!!!!"
other ez
  1. 00:11:469 (1,2) - i suggest making this a 3/4 slider for rhythm consistency
  2. 00:15:354 (3,1) - same slider but (1) has more important sound??? make circles or something
  3. 00:16:580 (2,1,2,3) - maybe try something like this https://osu.ppy.sh/ss/7648800 for more consistent ds
  4. 00:26:051 (4) - i want to click the bell noises (if ur changing, make 00:25:094 (2,3) - a 1/2 reverse slider to emphasize circles)
  5. 00:31:093 (1) - reverse slider with spooky sounds on all of them? at least make this 1/2 slider to circle or something, dont waste the emphasis
  6. 00:31:869 (1) - rogue spinner lol, would do really kool slider art instead
feelsgoodman
( ͡° ͜ʖ ͡°)
  1. 00:11:469 (1,2) - would make this a 3/4 slider like i said in the previous diff for rhythmic consistency and because it feels weird to start out on a syncopated rhythm in a slow song
  2. 00:15:354 (3,4,1,2) - you have higher spacing on the background notes (3,4) but lower spacing on the bell noises i am confoos
  3. 00:24:616 (2,3) - slider says go down a bit, but you go straight across? move (3) a little lower thanks (would also give emphasis)
  4. 00:26:051 (5) - i wanna click these
  5. 00:31:093 (1) - ^ but maybe 66% as much
  6. 00:39:255 (1,2,3,4,5,1) - would make this a stream just for rhythmic contrast
i wanna diecry now wwww
Emonal
hi nm o/

Mod
[Basic]
00:20:984 (1) - the slider covers the big white, so it's not good imo
00:41:755 - there's no sound here, and therefore it should not be added finish.
Also u didn't add finish on it in feeling diff

[Feeling]
00:15:673 (4) - small sound here but it has bigger spacing than others?


uhh I think the bpm/offset are not very accurate especially here 00:41:130 (4,5,6,7,1) - but I can't help you timing ;w;
no other big problems imo

btw good song!

gl :)
Topic Starter
Hytex
no reply = fixed

[[Pika]] wrote:

this feels like a picnic

ez
  1. 00:17:825 (1,2) - blanket fix with left part of moustache
  2. 00:24:137 (1,2) - this pattern might be a little spooky for noobs, maybe just have it be one 1/1 reverse slider as I said at the first page, from nsl's mod, if I make it 1/1 it would not match the song anymore.
  3. 00:29:202 (1,2) - ^ although keeping either one of these wouldn't be too big of a problem afaik ^
  4. 00:31:093 (1) - why nothing after this w oops w
  5. 00:41:912 (1) - this might be a tad short for a noob slider bc they have to go "ooh i have to spin now!!!!" extended
other ez
  1. 00:11:469 (1,2) - i suggest making this a 3/4 slider for rhythm consistency
  2. 00:15:354 (3,1) - same slider but (1) has more important sound??? make circles or something
  3. 00:16:580 (2,1,2,3) - maybe try something like this https://osu.ppy.sh/ss/7648800 for more consistent ds i iz okay with not 'more cconsistent' dz!1!!1!!!11!!1
  4. 00:26:051 (4) - i want to click the bell noises (if ur changing, make 00:25:094 (2,3) - a 1/2 reverse slider to emphasize circles) no thanks w
  5. 00:31:093 (1) - reverse slider with spooky sounds on all of them? at least make this 1/2 slider to circle or something, dont waste the emphasis
  6. 00:31:869 (1) - rogue spinner lol, would do really kool slider art instead extended
feelsgoodman
( ͡° ͜ʖ ͡°)
  1. 00:11:469 (1,2) - would make this a 3/4 slider like i said in the previous diff for rhythmic consistency and because it feels weird to start out on a syncopated rhythm in a slow song
  2. 00:15:354 (3,4,1,2) - you have higher spacing on the background notes (3,4) but lower spacing on the bell noises i am confoos because 3,4 is 99 bpm? wwww lame reason
  3. 00:24:616 (2,3) - slider says go down a bit, but you go straight across? move (3) a little lower thanks (would also give emphasis)
  4. 00:26:051 (5) - i wanna click these
  5. 00:31:093 (1) - ^ but maybe 66% as much
  6. 00:39:255 (1,2,3,4,5,1) - would make this a stream just for rhythmic contrast
i wanna diecry now wwww i want to cry aswell www
thanks for mod w
Topic Starter
Hytex
no reply = fixed

Emonal wrote:

hi nm o/

Mod
[Basic]
00:20:984 (1) - the slider covers the big white, so it's not good imo
00:41:755 - there's no sound here, and therefore it should not be added finish.
Also u didn't add finish on it in feeling diff

[Feeling]
00:15:673 (4) - small sound here but it has bigger spacing than others? equalled spacing


uhh I think the bpm/offset are not very accurate especially here 00:41:130 (4,5,6,7,1) - but I can't help you timing ;w; I don't think so
no other big problems imo

btw good song!

gl :) thankuu!
accepted all except for the timing "problem".
ty for mod!
newton-
hi, from queue

[general]
  1. combo colors contrast too much against the background, consider using more muted colors
[basic]
  1. 00:15:972 (1,2) - the slider ignores the more important sound on white tick and so you should ctrl g this rhythmically
  2. 00:21:603 (1,2,3) - triangle pls
  3. 00:39:255 (1) - sharp sliders like this are kinda hard to follow for beginners, consider changing shape
[novice]
  1. 00:16:276 (5,6) - unstack, stacks are confusing for newer players
  2. 00:22:531 (2,3) - these sliders end on a stronger sound than they start on. if you want to keep the rhythm sort of as it is now, something like this would be better
  3. 00:25:094 (2,3) - ctrl g again, 2 doesnt prioritize the should-be-clickable sound on white tick
  4. 00:31:711 - should be clickable
  5. 00:34:255 (1) - refer to last point in basic
  6. 00:36:755 (1) - ^
  7. 00:39:255 (1) - ^
[feelings]
  1. 00:12:774 (2) - ctrl g for more comfortable flow
  2. 00:20:056 (2) - this touches the hit error meter slightly, you may wanna consider moving it up
  3. 00:25:413 (3,4) - polarity
  4. 00:30:478 (4,5) - ^
  5. 00:31:711 - again, should be clickable
  6. 00:34:255 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1) - this entire section seems overdone imo but up to you if you wanna change it
good luck!
KingBranBran
Hey from timing! I did the timing myself and i found the map to be a singular bpm.

You might have to fix the position of all the hit circles, sliders, spinners, and green timing points.

If you want to do this, delete all of the timing points, add a new one then put in these: the bpm is 95.15 with 4/4 time at 1,457 offset. Then fix your map a bit.

If you don't, your timing will be a a little off. :)
Venix
q

[Basic]
  1. This diff have a few overmapped notes. 00:17:173 - 00:28:623 - 00:41:755 (1) - As third you should move this note to 00:41:963 - (1/3). Rest you should just delete.
  2. There's nothing to mod xd
[Novice]
  1. 00:41:755 (1) - same with easy.
[Feelings]
  1. 00:15:972 (1,1) - You should fix this blanket by moving 00:16:580 (1) - this slider a bit to right. Like this http://puu.sh/v0l0y/5f30ecd78c.jpg
  2. 00:41:130 (4,5,6,7,1) - this is 1/3 I think
Timing needs some work. I think you can ask bonsai or pishifat for help.
Topic Starter
Hytex
newton-

newton- wrote:

hi, from queue

[general]
  1. combo colors contrast too much against the background, consider using more muted colors owo)b
[basic]
  1. 00:15:972 (1,2) - the slider ignores the more important sound on white tick and so you should ctrl g this rhythmically replaced with circlessu
  2. 00:21:603 (1,2,3) - triangle pls ok
  3. 00:39:255 (1) - sharp sliders like this are kinda hard to follow for beginners, consider changing shape no im pretty sure beginners arent that blind
[novice]
  1. 00:16:276 (5,6) - unstack, stacks are confusing for newer players no normal has stacks
  2. 00:22:531 (2,3) - these sliders end on a stronger sound than they start on. if you want to keep the rhythm sort of as it is now, something like this would be better ok
  3. 00:25:094 (2,3) - ctrl g again, 2 doesnt prioritize the should-be-clickable sound on white tick ???
  4. 00:31:711 - should be clickable ok
  5. 00:34:255 (1) - refer to last point in basic no
  6. 00:36:755 (1) - ^ ^
  7. 00:39:255 (1) - ^ ^
[feelings]
  1. 00:12:774 (2) - ctrl g for more comfortable flow ok
  2. 00:20:056 (2) - this touches the hit error meter slightly, you may wanna consider moving it up ok
  3. 00:25:413 (3,4) - polarity what
  4. 00:30:478 (4,5) - ^ ^
  5. 00:31:711 - again, should be clickable ok
  6. 00:34:255 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1) - this entire section seems overdone imo but up to you if you wanna change it i dont want
good luck! ty

kingbranbran
Hey from timing! I did the timing myself and i found the map to be a singular bpm.

You might have to fix the position of all the hit circles, sliders, spinners, and green timing points.

If you want to do this, delete all of the timing points, add a new one then put in these: the bpm is 95.15 with 4/4 time at 1,457 offset. Then fix your map a bit.

If you don't, your timing will be a a little off. :)
thankuu! qwq

venix
q

[Basic]
This diff have a few overmapped notes. 00:17:173 - 00:28:623 - 00:41:755 (1) - As third you should move this note to 00:41:963 - (1/3). what Rest you should just delete. i dont think
There's nothing to mod xd

[Novice]
00:41:755 (1) - same with easy. ^

[Feelings]
00:15:972 (1,1) - You should fix this blanket by moving 00:16:580 (1) - this slider a bit to right. Like this http://puu.sh/v0l0y/5f30ecd78c.jpg ok
00:41:130 (4,5,6,7,1) - this is 1/3 I think yep i think

Timing needs some work. I think you can ask bonsai or pishifat for help. nope timing okay now
William K
Hi, I tried timing this as I feel that the timings are off. Here's the timing:

It's here
1457,588.235294117647,4,2,0,35,1,0
2633,631.578947368421,4,2,0,35,1,0
3896,645.161290322581,4,2,0,35,1,0
6476,625,4,2,0,35,1,0
11530,631.578947368421,4,2,0,35,1,0
24119,-100,4,2,0,35,0,1
31716,618.556701030928,4,2,0,35,1,0
31724,-100,4,2,0,35,0,0
33616,-100,4,2,0,5,0,0
34240,631.578947368421,4,2,0,35,1,0
34246,-100,4,2,0,35,0,1
41813,-100,4,2,0,35,0,0
42444,-100,4,2,0,20,0,0
43075,-100,4,2,0,10,0,0
43705,-100,4,2,0,5,0,0

Copy that timing to the .osu file in the [TimingPoints] Section, and resnap all those green lines. Good Luck!
KingBranBran
Acually, i agree with william. You should change the first red timing point to offset with 1377, the first note is wierd
Topic Starter
Hytex
i think ill have to do the timing myself again this will take long
i still accept mods tho
BanchoBot
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