Speedranking
:thinking:
:thinking:
I think you missed them D:iYiyo wrote:
[Hard & Light Insane]
- 00:02:186 - 00:02:608 - missing hitsounds. There might be a few more so double check just in case.
Whoops, will fix on qualify updateiYiyo wrote:
I think you missed them D:iYiyo wrote:
[Hard & Light Insane]
- 00:02:186 - 00:02:608 - missing hitsounds. There might be a few more so double check just in case.
2017-03-31 21:10 Naotoshi: updooted
2017-03-31 21:10 ezek: okie dokie, if I don't find anything, do I nominate right away or you want me to tell you before doing it?
2017-03-31 21:10 Naotoshi: just let me know xd
2017-03-31 21:11 ezek: oki doki
2017-03-31 21:12 Naotoshi: just fixing up some hit sound error
2017-03-31 21:12 ezek: let me know when you update~
2017-03-31 21:16 Naotoshi: okay
2017-03-31 21:18 ezek: every diff seems to end the last spinner with 5% volume except normal 00:30:284 -
2017-03-31 21:18 ezek: was that intentional?
2017-03-31 21:18 Naotoshi: nope
2017-03-31 21:18 Naotoshi: fixed
2017-03-31 21:19 Naotoshi: any other stuff?
2017-03-31 21:19 ezek: I'm looking
2017-03-31 21:19 Naotoshi: kk =D
2017-03-31 21:20 ezek: ACTION is editing [https://osu.ppy.sh/b/1252651 Hanasaka Yui(CV: M.A.O) - Harumachi Clover [Light Insane]]
2017-03-31 21:20 ezek: 00:21:622 (1,5) - are these supposed to be stacked?
2017-03-31 21:21 Naotoshi: yes
2017-03-31 21:21 ezek: cuz they're not perfectly stacked :v
2017-03-31 21:21 Naotoshi: fixed
2017-03-31 21:21 ezek: oki
2017-03-31 21:25 ezek: okay, update
2017-03-31 21:26 Naotoshi: ok
2017-03-31 21:26 ezek: do you have anything else to add or u ready?
2017-03-31 21:26 Naotoshi: i'm good
2017-03-31 21:26 Naotoshi: fixed the hitsound shit
2017-03-31 21:26 ezek: okie dokie~
LOLKibbleru wrote:
i waited a few days for the map to get older.
Thank you for the mod.Voli wrote:
[Kisstorica's Insane]
- 00:19:721 (6,7) - feels overmapped, there's barely (if any) sound on these ticks, and you'd be way better off emphasizing 00:19:932 (1) - either way instead of holding the momentum The triplet emphasizes the vocal which was at it's highest pitch during that section. I believe it is fine.
- 00:21:200 (7,8,1) - I feel a single note into a triplet would fit way better here and would be more consistent with similar patterns in this diff This is the 'intro' part to the next section where it's more diverse with slider and note patterns. I'm keeping it like it is.
- 00:22:679 (5,6,7) - this could use way more spacing, it's one of the strongest vocal patterns in the song plus heavy finish emphasis, yet it's lower spaced than most of your patterns The spacing is enough in my opinion. It's an Insane at 142 BPM. If you want high spaced jumps for emphasis, I'd point it to an Extra or final difficulty.
- 00:24:369 (5,6) - wat? why this sudden stack o.o is there any reason to hold the momentum here out of nowhere? Yes, the vocals afterwards.
- 00:26:270 (6,1) - same here, i feel (1) should be emphasized by spacing it away from the previous patternI changed the pattern slightly.
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No offense Voli, but your way of analyzing maps is very 2 dimensional, you just don't seem to look at the big picture at all and rather focus very narrowly on a few things you see in front of youVoli wrote:
[General][Kisstorica's Insane]
- 00:00:284 (1,1,2,3,4) - is it me or does this intro pattern get harder the lower the difficulties go? in ktg's diff, they are very densely spaced, in the insane they are spaced more, in the light insane even more and so on. I don't think that's how the spread's supposed to be structured?honestly this does matter one bit. This is about 1 second long and it's not meant to be mapped to the spread. This pattern is mapped according to each diff and what relevance it has. I can't read the minds of the other mappers but just from looking at it very briefly I can fathom a reason why they did so and seems more than justifiable -- >Light insane would have probs been too awkward to use varying DS whilst ktg used minimal cursor movement (almost stacks) to further highlight and emphasize the jumpy and flowy nature of the objects coming after it
- 00:03:665 (3) - this is literally the only instance where you mapped to the vocals while ignoring the downbeat. If you did it consistently, that would be totally okay, but all other instances of this rhythm have the downbeat emphasized instead of ignoring it No it's not. I've followed the vocals through out. Look at instances such as 00:04:510 (6,1) and 00:06:411 (1) just because this is the only place that doesn't have a clickable downbeat doesn't mean it's the only place I was following the vocal patterns. There are other places where I could have used a slider on the red before the downbeat but I opted for triplets as there was something going on in the background and I felt adding something more to the rhythm would be more ideal for the player
- 00:02:186 (3,4,5) - wrong emphasis, most spacing should be on 4>5 not 3>4 (theres both a clap and the strongest vocal), just as you did here 00:04:087 (4,5,6) - This is literally negliable, the whole point of this pattern isn't to put emphasis on the circles at all and have 00:02:820 (6,7,1) flow in another direction from the 3 prior objects
The first thing I want to get out of the way is that I don't really think the normal is that much more dense than the avg normal diff in the ranked section (though this isn't the basis for my argument). My thoughts behind is slightly based on a forum post by Garden a few months ago p/5792823/Irreversible wrote:
Hi there!
I've seen the report on this map and checked the mod, I think there is some useful stuff which will be improving the quality of the mapset overall. Please adress accordingly, and don't get demotivated because of the disqualification - I'm saying this because I still feel like people don't understand that a disqualification isn't something bad.
Personally, I think an Easy would definitely benefit this map too. The Normal is really dense, and I think a true beginner won't get too much enjoyment from it, as it seems rather confusing for its kind. The amount of stacks speak against this being the lowest difficulty, as well.
See you around Naotoshi!
Voli wrote:
Hey, it seems there are several consistency issues and some other things in the higher diffs that can be improved quite a bit:
[General][ktgster's Cloverdose]
- 00:00:284 (1,1,2,3,4) - is it me or does this intro pattern get harder the lower the difficulties go? in ktg's diff, they are very densely spaced, in the insane they are spaced more, in the light insane even more and so on. I don't think that's how the spread's supposed to be structured? - interpretation of a song differs from person to person. It's even arguable that the anti-jumps are harder to read than the pattern in the insane.
Throughout this difficulty the spacing seems very random and actually makes little sense comparing the patterns and correlating them to the song. Aside from that, all your triples/streams are spaced exactly the same when some of them are mapped to way more powerful sounds than others. I think there's a fair amount of parts being too inconsistent, especially for a song with such a standard rhythm and with this length. - The map is consistent, it is simply not how you thought it would be mapped. Pitch emphasis is not everything in a map; you also have to consider how the map feels to play too.
- 00:01:763 (3,4,1,2) - the spacing difference between these two patterns makes very little sense, there is barely any change in emphasis yet the latter pattern is spaced far more - I don't see a problem with that. Spacing does not define everything. It is rather the feeling of playing the song. The vocals pitch builds up a bit, so I made a jump there. It is also a pattern based map and changing that woudl ruin the entire point of the map to begin with
- 00:03:031 (1,2,3,4) - putting it into context, the spacing in this pattern makes even less sense (they are equally spaced at 3,0 ds), so if ''pitch emphasis'' is the reason for the spacing changes, this pattern makes literally no sense - is there a problem to that? It is spaced because it is a minor build-up. A map is not based on spacing emphasis. It is based on feeling with your movement. - [b]context of what, the whole map? If so, its perfectly fine. It already focuses on the vocals high pitch and that is sufficient enough
- 00:05:143 (3,4,1,2,3) - repeats itself here - ^
- 00:16:130 (3,4,1) - hmm, more spacing from 3 to 4 than from 4 to 1 even though the heavy finish emphasis lies there? - sounds like cherrypicking here. It is close enough that you can consider it negligible. There are also no other placements you can put (1) on anyways
- 00:16:553 (1,2,3,4,1,2,3) - why are they decreasing? The background synth only gets more powerful here 00:17:186 (4,1) - so i'd expect an increase in spacing, not a decrease - its a drop in a bit of intensity. That's basically what I hear. The main focus was always the vocalist, not the instruments
- 00:21:411 (4,5,1) - seems overmapped, there is nothing on the blue tick, and even is there is, nothing deserving the same spacing as 00:22:256 (4,5,1) - does as the sound this pattern is mapped to is clearly way stronger - and is that a problem? I can guarantee that there is a sound there. I'm not really sure why you're so concerned about spacing
- 00:26:059 (2,3) - vs 00:21:834 (2,3) - ? is there anything why one has 1,20 spacing and the other has 2,95? - again, vocal pitch emphasis
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