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LABYRINTHS - Yumeji Labyrinth

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Total Posts
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Topic Starter
Little
I think those parts are fine. They are dense to match the rhythm and feel of the song.

Thanks.
Modified a few placements in Insane.
Rizen
Easy
  1. 00:06:977 (2,3) - perhaps try circle then slider so the slider covers those plucking noises
  2. 00:21:422 (3) - and 00:54:015 (3) - perhaps you can try further simplifying the sliders to 2/1 sliders as there kinda isn't anything on the slider repeat end ticks
Normal
  1. 00:36:792 (4) - maybe try moving this to 00:36:051 - for consistency with 00:30:125 (3) - ?
  2. 00:36:977 (1,2) - swap NCs around? if so, remove NC at 00:39:200 (1) -
  3. 00:49:200 - perhaps add a circle here for the snare drums
Hard
  1. 01:24:015 (3) - this circle is kinda hidden by the slider tail so perhaps you could try custom stacking this for readability
Insane
  1. 01:00:866 (6,7) - I feel as though this needs a tad more spacing emphasis, similar to 01:00:218 (2,3) - .
sorry in advance if this mod is useless ;;

good luck!!
Topic Starter
Little

Rizen wrote:

Easy
  1. 00:06:977 (2,3) - perhaps try circle then slider so the slider covers those plucking noises I think slider end and circle work better for that, since it feels more detached that way.
  2. 00:21:422 (3) - and 00:54:015 (3) - perhaps you can try further simplifying the sliders to 2/1 sliders as there kinda isn't anything on the slider repeat end ticks Repeat slider fits the feel of the song better imo.
Normal
  1. 00:36:792 (4) - maybe try moving this to 00:36:051 - for consistency with 00:30:125 (3) - ? ok
  2. 00:36:977 (1,2) - swap NCs around? if so, remove NC at 00:39:200 (1) - fixed combos.
  3. 00:49:200 - perhaps add a circle here for the snare drums I think it's fine without that.
Hard
  1. 01:24:015 (3) - this circle is kinda hidden by the slider tail so perhaps you could try custom stacking this for readability It's not really hidden.
Insane
  1. 01:00:866 (6,7) - I feel as though this needs a tad more spacing emphasis, similar to 01:00:218 (2,3) - . Fixed.
sorry in advance if this mod is useless ;;

good luck!!
Thanks :)
iYiyo
Hi! From my queue, sorry for late, wasn't in the mood to mod xd


  • [general]
  1. disable widescreen on normal
  2. compress the BG? Right know its file size is bigger than the actual mp3 lol

    [Insane]
  3. 00:07:348 (1,2) - since both have same sound in the music, maybe you'd want to add a whistle for 00:07:533 (2) - aswell?
  4. 00:08:088 (1,2) - 00:11:051 (1,2) - 00:14:014 (1,2) - 00:16:977 (1,2) - Kinda pointed some but I guess you get the idea. I recommend you to keep these distance a bit more consistent since it's very noticeable when playing.
  5. 00:21:700 (1) - I don't think this should have nc, it feels a bit of a spam. with 00:21:422 (1) - is enough to recognize the DS change.
  6. 00:23:181 - 00:25:403 - 00:26:144 - All these have same sound. recommend you to set 00:25:403 - a clap instead of whistle.
  7. 00:27:162 (8,9,1) - 00:27:162 (8,9,1) - 00:27:903 (5,6,7) - Don't know why they have different hitsounds D: For me they have same sounds, maybe you wanted variation? however I think you should keep consistent.
  8. 00:35:774 - Here there is the same emptyness as 00:36:144 - but 00:36:144 (8) - here you don't add whistles? Feels very empty in terms of hitsounds, recommend you to add it so you also keep consistency with other notes before.
  9. 00:48:366 (2,3) - I'd move this a bit upwards since distance is 00:48:088 (1,2,4) - similar for these but you have to take note the slider leniency of 00:48:088 (1,2) - . It's not a 1/2 gap but a 3/4 one... so yeah adding a bit more space to represent better the timegap would be great.
  10. 00:58:737 - and 00:59:477 - you're not following vocals but suddenly you do it 01:00:218 - here D: It also feels inconsistent in terms of hitsounds as well so yeah, I really expected claps here 01:00:311 -
  11. 01:09:385 (3) - make it claps? similar as 01:07:903 - here i guess
  12. 01:09:107 (2) - same as before.
  13. 01:20:960 (1) - same nc thing as before.

    [Hard]
  14. 00:35:311 (2,3,4) - This is the only non-stack triplet you use here and it feels like it's a bit alone xd consider stacking it for better playabilty maybe?
  15. 00:45:866 (3,4) - shouldn't this have a bit more space compared to 00:45:496 (2,3) - ? It has same emphasize as 00:43:088 (4,5) - in music
  16. 00:53:829 (1) - move it to 388|312 for better triangle?
  17. maybe you want to apply similar hitsounds stuff I mentioned in Insane

Okay that's all from me. Hope it helps! GL :D
Topic Starter
Little

iYiyo wrote:

Hi! From my queue, sorry for late, wasn't in the mood to mod xd


  • [general]
  1. disable widescreen on normal sure
  2. compress the BG? Right know its file size is bigger than the actual mp3 lol I don't think it matters.

    [Insane]
  3. 00:07:348 (1,2) - since both have same sound in the music, maybe you'd want to add a whistle for 00:07:533 (2) - aswell? ok
  4. 00:08:088 (1,2) - 00:11:051 (1,2) - 00:14:014 (1,2) - 00:16:977 (1,2) - Kinda pointed some but I guess you get the idea. I recommend you to keep these distance a bit more consistent since it's very noticeable when playing. It doesn't matter.
  5. 00:21:700 (1) - I don't think this should have nc, it feels a bit of a spam. with 00:21:422 (1) - is enough to recognize the DS change. fixed.
  6. 00:23:181 - 00:25:403 - 00:26:144 - All these have same sound. recommend you to set 00:25:403 - a clap instead of whistle. The sound is different.
  7. 00:27:162 (8,9,1) - 00:27:162 (8,9,1) - 00:27:903 (5,6,7) - Don't know why they have different hitsounds D: For me they have same sounds, maybe you wanted variation? however I think you should keep consistent. They have different sounds.
  8. 00:35:774 - Here there is the same emptyness as 00:36:144 - but 00:36:144 (8) - here you don't add whistles? Feels very empty in terms of hitsounds, recommend you to add it so you also keep consistency with other notes before. (7) has whistle because that's where that sound is.
  9. 00:48:366 (2,3) - I'd move this a bit upwards since distance is 00:48:088 (1,2,4) - similar for these but you have to take note the slider leniency of 00:48:088 (1,2) - . It's not a 1/2 gap but a 3/4 one... so yeah adding a bit more space to represent better the timegap would be great. Moved.
  10. 00:58:737 - and 00:59:477 - you're not following vocals but suddenly you do it 01:00:218 - here D: It also feels inconsistent in terms of hitsounds as well so yeah, I really expected claps here 01:00:311 - Instrument also shifts there as part of the transition to the next half of the chorus.
  11. 01:09:385 (3) - make it claps? similar as 01:07:903 - here i guess No.
  12. 01:09:107 (2) - same as before.
  13. 01:20:960 (1) - same nc thing as before.

    [Hard]
  14. 00:35:311 (2,3,4) - This is the only non-stack triplet you use here and it feels like it's a bit alone xd consider stacking it for better playabilty maybe? I think it flows better this way.
  15. 00:45:866 (3,4) - shouldn't this have a bit more space compared to 00:45:496 (2,3) - ? It has same emphasize as 00:43:088 (4,5) - in music Made a jump.
  16. 00:53:829 (1) - move it to 388|312 for better triangle? No.
  17. maybe you want to apply similar hitsounds stuff I mentioned in Insane

Okay that's all from me. Hope it helps! GL :D
Thanks.
Cryptic
Why is there static/clipping during the kiai? I can hear it in the preview point and in-game.
Topic Starter
Little

Cryptic wrote:

Why is there static/clipping during the kiai? I can hear it in the preview point and in-game.
I had a hard time finding a decent mp3 for this since I mapped it after the first episode came out. I'll try to see if I can find a better mp3.
Topic Starter
Little
Changed the audio file.
I don't have great headphones, so it's hard for me to tell, but I think this one is better.
Cryptic
It sounds fixed to me. I'll get around to checking this mapset tomorrow maybe - if not sometime within a week of this post.
DeletedUser_6181859
I will never be great mapper like you. Even Cryptic make post about recheck, heyo from my queue. Kudosu is really not necessary, probably it will be useless.
[Easy]
  1. 00:16:977 (1) - will better if you make elbow that will highlight slidertick, i really don't hear anything important at 00:17:162 - 00:17:255 , but vocal found in 00:17:348 . Consider to fit slidertick (standard form - this)
  2. upd 04.02.2017 00:21:422 (3) - repeat don't fit anything. Actually sounds is in 00:21:700 - 00:21:977 but in 00:21:792 i really don't hear any sound. Consider to make this slider just 2/1 without repeat.
  3. 00:25:866 (1) - very creative sliders why you don't curve 00:27:348 but make it in 00:22:903 (1) ? It have identical sounds in music. Same at end of song.
  4. 00:43:274 (3) - don't see any reason for put finish here, because about the same sound you have in 00:41:792 but, at first, you don't highlight it, and at second, they different only because second part have two drum sounds (in 00:43:088 and 00:43:274 ).
[Normal]
  1. 00:07:348 (4) - very strange why you put this note by flow but previous sliders are create special "triangle slider" => put not for flow a bit. Also it's looks strange because very overlapped with 00:05:866 (2) and makes high pattern-density. Random example - 00:11:792 (2,3) . Same at 01:00:682 (4) . And... you copied patterns?
  2. 00:08:088 (1,2) - i think pattern originally implied smoother flow, something like this (nya) (and don't forget to move following pattern)
[Hard]
  1. 00:16:514 (4,5) - actually you can move it down a bit for more smoother flow again, it's hard-diff and not necessary to make all patterns identical
  2. 00:38:829 (6,1) - angle of sliders isn't really perfect identical proof
  3. 00:45:866 (3) - if you really think that 00:46:051 - is high beat (i mean hitsounding :thinking:) you can make something like 00:43:088 (4,5) with jump in higher beat because slider which end in beat like this isn't really good
00:22:903 - 00:28:829 - please stop
Good luck!
{end of the mod}
Protagonists
here my GD, i love this anime too... XD
[Runa's Insane]
SPOILER
osu file format v14

[General]
AudioFilename: urara.mp3
AudioLeadIn: 0
PreviewTime: 55403
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Yumeji Labyrinth
TitleUnicode:夢路らびりんす
Artist:Labyrinths
ArtistUnicode:らびりんず
Creator:Little
Version:Runa's Insane
Source:うらら迷路帖
Tags:Urara Meirochou 千矢 chiya 紺 kon 小梅 koume ノノ nono 原田彩楓 Harada Sayaka 久保ユリカ Kubo Yurika 本渡楓 Hondo Kaede 佳村はるか Yoshimura Haruka opening tv size CloudSplash16
BeatmapID:0
BeatmapSetID:555715

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"chiyachankawaii.png",0,0
Video,278,"konchanmokawaii.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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2163,-133.333333333333,4,2,2,45,0,0
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81792,-66.6666666666667,4,2,1,65,0,0
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[Colours]
Combo1 : 48,106,11
Combo2 : 234,84,4
Combo3 : 61,86,126
Combo4 : 231,146,141

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Topic Starter
Little

100bit wrote:

I will never be great mapper like you. Even Cryptic make post about recheck, heyo from my queue. Kudosu is really not necessary, probably it will be useless.
[Easy]
  1. 00:16:977 (1) - will better if you make elbow that will highlight slidertick, i really don't hear anything important at 00:17:162 - 00:17:255 , but vocal found in 00:17:348 . Consider to fit slidertick (standard form - this) Fixed.
  2. upd 04.02.2017 00:21:422 (3) - repeat don't fit anything. Actually sounds is in 00:21:700 - 00:21:977 but in 00:21:792 i really don't hear any sound. Consider to make this slider just 2/1 without repeat. While it's true that there is no sound on the repeat, I think it's ok to do this simplification because the back-and-forth movement matches the feel of the song.
  3. 00:25:866 (1) - very creative sliders why you don't curve 00:27:348 but make it in 00:22:903 (1) ? It have identical sounds in music. Same at end of song. My choice of slider shapes is based purely on visuals here. I just think it looks good this way. Changed the end to use same shape as middle part because end one doesn't look so good.
  4. 00:43:274 (3) - don't see any reason for put finish here, because about the same sound you have in 00:41:792 but, at first, you don't highlight it, and at second, they different only because second part have two drum sounds (in 00:43:088 and 00:43:274 ). There's drum and cymbal there, so I think it's worth emphasizing.
[Normal]
  1. 00:07:348 (4) - very strange why you put this note by flow but previous sliders are create special "triangle slider" => put not for flow a bit. Also it's looks strange because very overlapped with 00:05:866 (2) and makes high pattern-density. Random example - 00:11:792 (2,3) . Same at 01:00:682 (4) . And... you copied patterns? Fixed the overlaps.
  2. 00:08:088 (1,2) - i think pattern originally implied smoother flow, something like this (nya) (and don't forget to move following pattern) No, the drop-off was intended.
[Hard]
  1. 00:16:514 (4,5) - actually you can move it down a bit for more smoother flow again, it's hard-diff and not necessary to make all patterns identical I think it's fine.
  2. 00:38:829 (6,1) - angle of sliders isn't really perfect identical proof Fixed.
  3. 00:45:866 (3) - if you really think that 00:46:051 - is high beat (i mean hitsounding :thinking:) you can make something like 00:43:088 (4,5) with jump in higher beat because slider which end in beat like this isn't really good I want to put more emphasis on (4). I think this is fine.
00:22:903 - 00:28:829 - please stop
Good luck!
{end of the mod}
Thanks for modding. It was useful.

Runa_Hime wrote:

here my GD, i love this anime too... XD
[Runa's Insane]
SPOILER
osu file format v14

[General]
AudioFilename: urara.mp3
AudioLeadIn: 0
PreviewTime: 55403
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Yumeji Labyrinth
TitleUnicode:夢路らびりんす
Artist:Labyrinths
ArtistUnicode:らびりんず
Creator:Little
Version:Runa's Insane
Source:うらら迷路帖
Tags:Urara Meirochou 千矢 chiya 紺 kon 小梅 koume ノノ nono 原田彩楓 Harada Sayaka 久保ユリカ Kubo Yurika 本渡楓 Hondo Kaede 佳村はるか Yoshimura Haruka opening tv size CloudSplash16
BeatmapID:0
BeatmapSetID:555715

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"chiyachankawaii.png",0,0
Video,278,"konchanmokawaii.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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81792,-66.6666666666667,4,2,1,65,0,0
82162,-100,4,2,1,75,0,0


[Colours]
Combo1 : 48,106,11
Combo2 : 234,84,4
Combo3 : 61,86,126
Combo4 : 231,146,141

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160,176,70866,2,0,B|212:160|256:192|256:192|226:209,1,136
104,288,71422,2,0,P|92:248|96:216,1,68,8|0,0:0|0:0,0:0:0:0:
132,188,71700,1,0,0:0:0:0:
131,187,71792,2,0,P|180:195|229:180,2,102
81,75,72533,1,0,0:0:0:0:
176,112,72718,1,8,0:0:0:0:
256,48,72903,1,8,0:0:0:0:
336,112,73088,1,8,0:0:0:0:
336,112,73181,1,8,0:0:0:0:
335,111,73274,6,0,P|385:120|434:107,1,101.999996887207,4|0,0:0|0:0,0:0:0:0:
504,208,73644,2,0,P|454:199|405:212,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
312,352,74014,2,0,B|304:292|332:256|332:256|320:228|320:205,2,152.999995330811
191,205,74755,6,0,B|192:228|180:256|180:256|208:292|200:352,2,152.999995330811
8,208,75496,2,0,P|56:221|106:212,1,101.999996887207
244,116,75866,2,0,P|195:102|145:111,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
198,306,76237,6,0,L|191:205,1,101.999996887207,4|0,0:0|0:0,0:0:0:0:
328,57,76607,2,0,L|336:159,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
76,80,76977,2,0,B|88:76|88:76|100:80|100:80|112:76|112:76|124:80|124:80|136:76|136:76|148:80|148:80|160:76|160:76|172:80,1,101.999996887207
208,115,77255,1,0,0:0:0:0:
257,125,77348,1,8,0:0:0:0:
304,105,77440,1,8,0:0:0:0:
336,66,77533,1,8,0:0:0:0:
381,45,77625,1,8,0:0:0:0:
431,55,77718,5,4,0:0:0:0:
80,328,78088,1,0,0:0:0:0:
431,328,78459,5,0,0:0:0:0:
80,55,78829,1,0,0:0:0:0:
431,55,79200,5,4,0:0:0:0:
314,106,79385,1,0,0:0:0:0:
395,205,79570,1,0,0:0:0:0:
307,297,79755,1,0,0:0:0:0:
80,328,79940,5,0,0:0:0:0:
198,278,80125,1,0,0:0:0:0:
117,179,80310,1,0,0:0:0:0:
205,87,80495,1,0,0:0:0:0:
431,328,80681,5,8,0:0:0:0:
80,55,80959,1,8,0:0:0:0:
431,328,81237,1,8,0:0:0:0:
80,55,81422,2,0,L|76:80,7,21.25
60,224,81792,2,0,B|64:192|48:168|48:168|96:180|136:160|136:160|156:180|176:184,1,191.250007295609,8|0,3:0|0:0,0:0:0:0:
260,264,82162,6,0,B|216:252|216:252|176:260|176:260|136:252,1,127.5,4|0,0:0|0:0,0:0:0:0:
192,104,82533,2,0,B|236:116|236:116|276:108|276:108|316:116,1,127.5,8|0,0:0|0:0,0:0:0:0:
447,200,82903,6,0,P|455:180|457:158,1,42.5
380,40,83088,2,0,P|372:59|370:81,1,42.5,8|0,0:0|0:0,0:0:0:0:
457,81,83274,6,0,P|454:59|447:39,1,42.5,8|0,0:0|0:0,0:0:0:0:
371,158,83459,2,0,P|373:179|380:199,1,42.5
484,124,83644,5,0,0:0:0:0:
260,96,83829,1,0,0:0:0:0:
424,250,84014,1,8,0:0:0:0:
381,28,84200,1,0,0:0:0:0:
285,231,84385,1,0,0:0:0:0:
484,124,84570,5,8,0:0:0:0:
28,260,84755,1,8,0:0:0:0:
227,153,84940,1,0,0:0:0:0:
227,153,85033,1,0,0:0:0:0:
227,153,85125,6,0,B|232:196|232:196|220:236|220:236|224:280,1,127.5,4|0,0:0|0:0,0:0:0:0:
360,360,85496,2,0,B|355:317|355:317|367:277|367:277|363:233,1,127.5,8|0,0:0|0:0,0:0:0:0:
249,261,85866,2,0,L|292:268,1,42.5
453,211,86051,2,0,L|410:217,1,42.5,8|0,0:0|0:0,0:0:0:0:
250,155,86237,2,0,L|292:161,1,42.5,8|0,0:0|0:0,0:0:0:0:
453,104,86422,2,0,L|410:110,1,42.5
250,53,86607,5,0,0:0:0:0:
453,104,86792,1,0,0:0:0:0:
410,109,86885,1,0,0:0:0:0:
367,115,86977,1,8,0:0:0:0:
208,150,87162,1,8,0:0:0:0:
250,155,87255,1,8,0:0:0:0:
293,161,87347,1,0,0:0:0:0:
453,211,87533,6,0,L|410:217,1,42.5
249,261,87718,2,0,B|296:272|320:304|320:304|360:292|404:304,1,170
I'm not accepting guest diffs for this mapset, but feel free to use my audio and timing to create your own mapset.
Protagonists
alright... maybe next time :D
Cryptic
Interesting AR spreads - cute anime. Have a quick light mod from my queue!

[Easy]
  1. 00:19:940 (1,2,3) - I always feel like these play nicer to the players when the movements between 1>2 and 2>3 are the same, whereas at the moment they are not. You have a lot of leniency with your 1's position as well since its well within DS range.
  2. 00:22:903 (1,1) - These are a super cool interpretation for the song, its one of the main reasons I'm modding the set!
  3. 00:43:644 (1,2,3) - Musically I kind of get why all of these don't flow into one another, but for an easy I'm not a big fan. On top of that, it continues here 00:46:237 (4,1) - which doesn't feel super justified, and then 00:46:607 (1,2) - is just a kind of blegh pattern for an easy. Maybe just rework that little section to be a bit more intuitive (player goes moreso to where the sliders are pointing).
  4. 00:52:533 (1,2,3) - Same thing as earlier.
  5. 00:55:496 (1) - Can you make this aesthetically pleasing and symmetrical?
  6. 01:19:200 (1,2,3) - etc
[Normal]
  1. 00:23:644 (2,3,4,5) - Design here is kind of lol compared to the previous parts, both 2>3 and 4>5 aren't intuitive. 2>3 has the player going opposite motion of where the slider tail shows them and 4>5 has the slider opposing the cursor's movement. Of course both cases are super subtle but they make for poor aesthetics and overall a sloppier map (in my opinion).
  2. 00:25:866 (1,2) - Why aren't the sliders mirrored here like over 00:22:903 (1,2) - yonder? :(
  3. Obviously those two points apply to where you flipped the pattern at the end as well.
  4. The rest of the map is kind of just sliders pointing opposite of where you want the player to go with no apparent structure other than DS and rhythm. I'm not a huge fan of this diff but it does the job. (Maybe redesign some of the sliders to guide the players, though?)
[Hard]
  1. 00:09:570 (1,2,3,4) - Why not just make the top/bottom half mirror each other? It'll be a good way to create structure and the pattern is already super close to doing so.
  2. 00:09:570 (1,2,3,4,1) - Flow to the 1 slider seems super awkward for a hard. I'd expect the slider to be in the bottom left or bottom center part of the screen, yet its top center. To be honest, even on a Hard, I don't think this is really nice for players just because it's not super intuitive.
  3. 00:12:162 (4) - Rotate this a bit to better flow into the next pattern? (And to get the DS between them closer to 1.4-1.5)
  4. The biggest issue I see in this upcoming section is that the double 1/2s look similar to the slider end to triple (00:24:014 (5,6,1,2,3) - look similar basically). This could cause some major readability issues if one isn't super familiar with the song or with the difficulty level, so see if you can brainstorm some alternatives to this issue throughout the map.
  5. 00:35:311 (2,3,4) - Why is this the only unstacked triple in the entire map?
  6. 00:56:977 (1,2,3,4) - Structure these, it'll feel nicer and less random.
  7. 01:02:903 (1,2,3,4) - Tidy 'em up.
  8. 01:27:348 (4,5) - Why not delete the 5 and make the 4 a repeat? The second "cha" sound isn't really intense or anything.
[Insane]
  1. 00:06:607 (1,2,1) - This is a particularly awkward rhythm for an Insane or even an Extra. The spacing makes sense but the player isn't going to intuitively get it. Delete the 2 and just make 1 a repeat, and then reposition the next combo to make sense with the changes.
  2. In general the 3/4th sliders to 1/4th circles just feel super awkward with varying rhythm and spacing. It annoys me through most of the map and I don't really feel like its worth making an entire list of them, so overall I'd just say standardize the spacing on them (make it more consistent) and try to give them a general sense of flow (as in if one's behind a slider, make the rest behind a slider, if one's kind of where the slider would continue to head, make the rest where the slider would continue to head, don't make it constantly switch to wherever you want them to be).
  3. The doubles also feel weird? with the kicks because I don't know. The actual stand alone doubles (without the kicks) play fine so maybe consider only leaving the kicks where they make sense musically? As in, change 00:29:570 (4) - 00:31:051 (4) - 00:35:496 (4) - 00:36:977 (4) - to just circles.
  4. 00:47:162 (2,3) - This reads as a double as all stacks until this point (and after) have been doubles.
Good luck!
Topic Starter
Little

Cryptic wrote:

Interesting AR spreads - cute anime. Have a quick light mod from my queue!

[Easy]
  1. 00:19:940 (1,2,3) - I always feel like these play nicer to the players when the movements between 1>2 and 2>3 are the same, whereas at the moment they are not. You have a lot of leniency with your 1's position as well since its well within DS range. Moved (1) to make the movement more similar.
  2. 00:22:903 (1,1) - These are a super cool interpretation for the song, its one of the main reasons I'm modding the set!
  3. 00:43:644 (1,2,3) - Musically I kind of get why all of these don't flow into one another, but for an easy I'm not a big fan. On top of that, it continues here 00:46:237 (4,1) - which doesn't feel super justified, and then 00:46:607 (1,2) - is just a kind of blegh pattern for an easy. Maybe just rework that little section to be a bit more intuitive (player goes moreso to where the sliders are pointing). I disagree. This section is totally fair for an Easy difficult. There's nothing confusing at 00:43:644 (1,2,3) since the head of each slider is the only one near the end of the previous one. For 00:45:125 (3,4,1) maybe the player could click them out of order, but that's kind of unlikely since moving from (3) to (1) would be really awkward, and there is a new combo to show the start of the next phrase, so it wouldn't make sense for the player to click (1) before (4). As for flow there, I tried various arrangements, but this one is the most relevant to the music as it separates (4) for emphasis and gives nice flow into (1). I don't see why 00:46:607 (1,2) is a "blegh" pattern.
  4. 00:52:533 (1,2,3) - Same thing as earlier.Reworked this pattern.
  5. 00:55:496 (1) - Can you make this aesthetically pleasing and symmetrical? Current shape and placement looks good.
  6. 01:19:200 (1,2,3) - etc
[Normal]
  1. 00:23:644 (2,3,4,5) - Design here is kind of lol compared to the previous parts, both 2>3 and 4>5 aren't intuitive. 2>3 has the player going opposite motion of where the slider tail shows them and 4>5 has the slider opposing the cursor's movement. Of course both cases are super subtle but they make for poor aesthetics and overall a sloppier map (in my opinion). Don't really see how it's unintuitive. Players aren't just going to keep moving their cursor in the direction of the last slider. That's just not how it works. (4,5) is to match the feel of the song.
  2. 00:25:866 (1,2) - Why aren't the sliders mirrored here like over 00:22:903 (1,2) - yonder? :( Why should they be?
  3. Obviously those two points apply to where you flipped the pattern at the end as well.
  4. The rest of the map is kind of just sliders pointing opposite of where you want the player to go with no apparent structure other than DS and rhythm. I'm not a huge fan of this diff but it does the job. (Maybe redesign some of the sliders to guide the players, though?)
[Hard]
  1. 00:09:570 (1,2,3,4) - Why not just make the top/bottom half mirror each other? It'll be a good way to create structure and the pattern is already super close to doing so. Moved (4) a bit for aesthetic.
  2. 00:09:570 (1,2,3,4,1) - Flow to the 1 slider seems super awkward for a hard. I'd expect the slider to be in the bottom left or bottom center part of the screen, yet its top center. To be honest, even on a Hard, I don't think this is really nice for players just because it's not super intuitive. I don't think so. It feels natural to me.
  3. 00:12:162 (4) - Rotate this a bit to better flow into the next pattern? (And to get the DS between them closer to 1.4-1.5) No.
  4. The biggest issue I see in this upcoming section is that the double 1/2s look similar to the slider end to triple (00:24:014 (5,6,1,2,3) - look similar basically). This could cause some major readability issues if one isn't super familiar with the song or with the difficulty level, so see if you can brainstorm some alternatives to this issue throughout the map. All such parts have half overlap to distinguish 1/4 from 1/2.
  5. 00:35:311 (2,3,4) - Why is this the only unstacked triple in the entire map? It just feels right there.
  6. 00:56:977 (1,2,3,4) - Structure these, it'll feel nicer and less random. It feels nice as it is.
  7. 01:02:903 (1,2,3,4) - Tidy 'em up. Moved (2,3) a bit.
  8. 01:27:348 (4,5) - Why not delete the 5 and make the 4 a repeat? The second "cha" sound isn't really intense or anything. Repeat would feel really awkward here since 01:27:718 is stronger than 01:27:348 so circle is more appropriate here.
[Insane]
  1. 00:06:607 (1,2,1) - This is a particularly awkward rhythm for an Insane or even an Extra. The spacing makes sense but the player isn't going to intuitively get it. Delete the 2 and just make 1 a repeat, and then reposition the next combo to make sense with the changes. No. The circle is important there to get a strong jump into the start of the next phrase. Reading the rhythm isn't just about the spacing. The context (previous sliders being 3/4) hints that (1,2) are 3/4 snapped, and the start of the next combo draws the player's attention to show change in rhythm.
  2. In general the 3/4th sliders to 1/4th circles just feel super awkward with varying rhythm and spacing. It annoys me through most of the map and I don't really feel like its worth making an entire list of them, so overall I'd just say standardize the spacing on them (make it more consistent) and try to give them a general sense of flow (as in if one's behind a slider, make the rest behind a slider, if one's kind of where the slider would continue to head, make the rest where the slider would continue to head, don't make it constantly switch to wherever you want them to be). I don't see what you mean about varying rhythm. It's mapped for flow, and using a constant distance spacing doesn't really contribute anything.
  3. The doubles also feel weird? with the kicks because I don't know. The actual stand alone doubles (without the kicks) play fine so maybe consider only leaving the kicks where they make sense musically? As in, change 00:29:570 (4) - 00:31:051 (4) - 00:35:496 (4) - 00:36:977 (4) - to just circles. No.
  4. 00:47:162 (2,3) - This reads as a double as all stacks until this point (and after) have been doubles. Rhythm should be obvious from the halftime feel.
Good luck!
Thanks.
Binguo
mrdeos

Little wrote:

I think those parts are fine. They are dense to match the rhythm and feel of the song.

Thanks.
Modified a few placements in Insane.
Jeez, 1/4 sliders will feat perfectly. ><
Topic Starter
Little
Updated metadata.
Karen
Discussed with mapper on discord, changed patterns in Hard, everything is simple but fun, bubbled
no kd
Nao Tomori
changed 1 rhythm on insane

yea
Topic Starter
Little
Thanks! :D
Narcissu
this anime so cute!
c16 more cute!
Doormat

Narcissu wrote:

this anime so cute!
c16 more cute!
Topic Starter
Little

Narcissu wrote:

this anime so cute!
c16 more cute!
o///o
Narcissu is the cutest!
SenPine
The beginning of this song definitely totally sounds like the Gummi Bears theme :?
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