Expert
00:12:117 (3) - Ctrl+G flows better imo. I don't think flowbreak is necessary here yet cuz its a calm section of the map and you dont need to introduce sharp angles yet.
00:31:006 (4,5) - Kinda odd for the note on 00:31:229 - to be a slider-end. I think people will try to click there because of the sound. The blue tick after seems less important in comparison.
01:25:895 (1) - Could be more symmetrical in design.
01:34:340 (1,2) - Felt a bit empty here in terms of rhythm.
02:21:006 (3) - This isn't following the same doublet rhythm as the rest of your rhythm choice in this combo.
02:37:229 (1) - This is 1/12 snapping, not 1/16
02:48:562 (1,2,3,1) - This arrangement doesn't end up emphasizing blue tick notes like 02:48:895 (3) - that you've emphazied with 02:47:562 - 02:48:229 -
Insane
00:19:673 (1,2,3) - I don't think this rhythm is necessary. You could just have done a 1/1 slider. The extra click sounds overmapped imo.
01:37:895 (1,2) - You could have used a more similar slider design for visual consistency here since they both play into (our out of) 1/4 stream patterns.
Hard
00:01:895 (1) - Not really good to begin the map at the edge of the screen imo... Can you bring it closer to the center so the player can orient their cursor better? It really helps with hand positioning.
00:44:117 (4,1) - How about a jump here? Maybe Ctrl+G 1? For the pitch change here.
01:01:229 (2,3,4) - Looks really packed together. Ehh.. You probably ran out of space i guess. If you want to fix, you ccould probably have used 00:59:673 (3,4,1) - to transition to the left area of the screen instead and that would have allowed you more room to work with.
02:24:117 (1) - Not going to use a 3/4 repeat slider like 02:23:228 (3) - ? its the same rhythm
Normal
01:15:229 (2,3,4) - Spacing could be more even here.
[]
When you're ready!
00:12:117 (3) - Ctrl+G flows better imo. I don't think flowbreak is necessary here yet cuz its a calm section of the map and you dont need to introduce sharp angles yet.
00:31:006 (4,5) - Kinda odd for the note on 00:31:229 - to be a slider-end. I think people will try to click there because of the sound. The blue tick after seems less important in comparison.
01:25:895 (1) - Could be more symmetrical in design.
01:34:340 (1,2) - Felt a bit empty here in terms of rhythm.
02:21:006 (3) - This isn't following the same doublet rhythm as the rest of your rhythm choice in this combo.
02:37:229 (1) - This is 1/12 snapping, not 1/16
02:48:562 (1,2,3,1) - This arrangement doesn't end up emphasizing blue tick notes like 02:48:895 (3) - that you've emphazied with 02:47:562 - 02:48:229 -
Insane
00:19:673 (1,2,3) - I don't think this rhythm is necessary. You could just have done a 1/1 slider. The extra click sounds overmapped imo.
01:37:895 (1,2) - You could have used a more similar slider design for visual consistency here since they both play into (our out of) 1/4 stream patterns.
Hard
00:01:895 (1) - Not really good to begin the map at the edge of the screen imo... Can you bring it closer to the center so the player can orient their cursor better? It really helps with hand positioning.
00:44:117 (4,1) - How about a jump here? Maybe Ctrl+G 1? For the pitch change here.
01:01:229 (2,3,4) - Looks really packed together. Ehh.. You probably ran out of space i guess. If you want to fix, you ccould probably have used 00:59:673 (3,4,1) - to transition to the left area of the screen instead and that would have allowed you more room to work with.
02:24:117 (1) - Not going to use a 3/4 repeat slider like 02:23:228 (3) - ? its the same rhythm
Normal
01:15:229 (2,3,4) - Spacing could be more even here.
[]
When you're ready!