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Nekomata Master - Sennen no Kotowari [OsuMania]

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Maxus
Moe star .w.

[GRAVITY]
tbh i expect custom name here xd, but up to you :3

00:07:457 (7457|5,7653|4) - Switch column between these LNs? the PR get noticeably higher here.

00:09:908 - 00:10:104 - 00:10:300 - 00:10:496 - Starting from here, i hear that the snare getting noticeably louder and more intense compared to the former part, i suggest you can make these double to become complete bracket stream to express that noticeably louder sound? since this is harder diff, i think it's fine for you to do that.

00:10:986 (10986|6) - I feel like these LN is 1/2 long beat here.. but since this is a sudden stop of flute sound, i think you can make this ordinary notes to emphasize the sudden stop sound here.. or if you still want LN, 1/2 is good here. maybe you can change in other diff if you apply this.

00:11:182 - 00:12:359 - while here, i think you can add another note for each of timeline for snare like 00:12:751 -

00:23:045 - I really feel like this is missing ... quite strong melody here..

00:23:535 (23535|3,23633|1) - i really do feel that switching this column can make the symmetry much much better ;_;

00:24:614 (24614|5,24712|6) - Switch column these notes ? the note at 00:24:712 - would sync better with 00:24:712 (24712|1) -

00:26:280 (26280|4,26280|6,26476|2) - I think you can make these LNs at different column with the LN before to emphasize the transition of section and different sound which is flute that appearing here.. maybe like

00:28:437 (28437|0,28535|1,28633|2,28829|1) - make these col 2-1-2-3? i feel it will more fluit because the direction went to the left, and then goes to the right there.

00:29:516 - i feel sad this melody got left out xD

00:29:810 (29810|1,30006|0,30104|1,30202|0,30398|1) - Try switch column of them? it will become 1-2-1-2-1 , i really do feel it will comes out more fluid pattern there.

00:31:378 (31378|2) - Shouldn't this LN started at 00:31:182 - ? D: all the diff mapped like this too.. whyyy x.x

00:35:300 - Hmm, tbh this is just suggestion, but i feel the chain of left hand pattern goes around too long imo, i think you can sort of balance this by trying this pattern? https://osu.ppy.sh/ss/7513854 , since many of your pattern have kind of 7-5-3 / 1-3-5 / kind of that thing, i think this can give some consistency of it too :D

00:36:378 (36378|3,36476|2) - Try switch column here? the pattern will be feels more symmetrical here.

00:38:045 - 00:38:437 - 00:38:829 - although you wanna focus on the LN, but this feels rather underwhelm imo xd.. maybe try to add another note for each of these timeline? in col 7, col 4 and col 3 will be great here.

00:44:712 - hmm, since the 1/4 synth here is louder, i think you can try mapping the 1/4 LN like this: https://osu.ppy.sh/ss/7514006 . it won't broke the overall patterning and i really thought this will give a better accenting and adding more gimmick! :D

00:49:614 - Well, since the instrument got stronger and leading to higher emphasis, i think the pattern can be made to show that too like https://osu.ppy.sh/ss/7514049

00:50:202 - I thought this can be made more tricky since while the current pattern is comfortable to play, i feel the pattern can be added other gimmick with some tricky releasing LN timing to makes the diff have something that keeps player on guard after the bracket stream (the current LN is easier than bracket stream imo), and the one at 00:51:476 - i felt that there is almost no sound that the 1/2 LN followed before , rather already changing into other strong synth melody, so i thought of https://osu.ppy.sh/ss/7514128

00:52:359 (52359|5,52555|6) - Maybe try to switch column here? since at 00:52:555 - i thought you want to make col 7 and col 1 empty, so this will support that.

01:01:182 (61182|6) - same as my previous suggestion, i thought maybe you can shorten this to 1/2 or make this normal note to accent the sudden stop flute sound.

01:02:555 (62555|2) - maybe shorten the LN to 01:02:751 - ? because u usually don't do the LN trick when you want to move to the next section like the one you did at 00:12:555 - .

01:20:594 (80594|3,80790|6,81378|3) - there's many space note here xd, i think you can move to col 7, col 6 and col 2? it will make mirror notes between 01:20:594 - and 01:21:182 - which aesthetically good imo.

01:24:712 (84712|2,85006|1) - well.. tbh these kinda aawkward to hit imo x.x .. maybe you can try other symmmetrical approach like https://osu.ppy.sh/ss/7514225 ? it won't be harder and more fluid to hit imo.

01:40:071 - 01:40:137 - not mapping 1/6 like you did at 01:35:169 - ,etc ?

01:44:320 - missing the LN that you use at 01:44:712 (104712|0) - ? i think you can arrange it like https://osu.ppy.sh/ss/7514253

01:49:418 (109418|0) - change this to LN for same reason as above? In exhaust you also use one. you can move 01:49:810 (109810|0) - to col 2 if you apply it.

01:52:947 - add another note? strong drum here.


[EXHAUST]

00:11:771 - this can be added another note for strong drum sound here.

00:23:633 - I think there's a second instrument here, consider adding one here?

00:26:280 - Add note here? the same clap as 00:25:496 - i think.

00:30:790 (30790|5,30888|4) - Switch column will make this more fluid imo.

00:36:476 - add another note here, while deleting one note at 00:36:869 - ? the first one have crash sound, while the second only have kick here.

00:51:378 - If you apply the one at GRV, maybe for this point, you can make 2 LN for the strong synth only imo.

00:53:339 - Add another note for consistency with 00:56:476 - ?

01:11:574 - also add another note here? there's a strong melody that you follow for double like 01:11:967 -

01:38:339 - add another note for the deep drum here?

01:41:574 (101574|5,101967|3) - make these col 4 and col 1? easier to hit here.

01:44:320 - why isn't there a LN like 01:44:712 (104712|6) - ;_;?

[ADVANCED]

00:33:339 - delete one note? although the double + LN maybe for crash, but you didn't use one at 00:31:771 - 00:34:124 - ,etc.

00:36:476 - this too, not sure if it's intentional, but i think single still works and be more consistent imo.

00:49:810 (49810|0,49908|1,50006|2,50104|3,50202|4) - maybe try to move these notes to the right 1 time? it will show the pitch differentiation with 00:50:202 (50202|0,50300|1,50398|2,50496|3) - and 00:49:025 (49025|0,49124|1,49222|2,49320|3) -

01:13:339 (73339|6,73437|5,73535|4,73633|3,73731|2) - Same as before , i think you can move these stairs to the left 1x to show distinct differences with drum before.

01:27:522 - Why the 1/6 dissapear? ;_;

01:31:378 (91378|2) - I find it better in col 6 imo, more intuitively connected with 01:31:574 (91574|6,91574|1) -

01:38:829 - i feel the jack somehow not that fit in with the crash and kick sound that changing all the way down x.x .. maybe try another symmetry approach like http://osu.ppy.sh/ss/7514948 ?

[NOVICE]

00:25:888 (25888|4,26280|6) - I find the movement quite hard here due to 00:25:692 (25692|5,25888|4) - and 00:26:280 (26280|6,26280|4) - makes the pattern alteration hard to manage, maybe try making 00:25:888 (25888|4,26280|6) - at col 7 and col 4?

00:50:202 (50202|3) - maybe move to col 7? im a bit worried of 00:49:614 (49614|3,50202|3,50594|3) -

01:16:574 - 01:16:771 - maybe try to follow 1/4 too? the melody too big to be ignored imo, and 00:44:712 - a lot harder xd

01:49:025 - add one more note here? for consistency with 01:48:241 -

[BEGINNER]

00:52:555 - 00:55:692 - add one note here? since you usually use double note to represent this crash.. the SR doesn't go higher too.

01:49:418 (109418|1,109810|2) - move to the right 1x? i remember i used to have hard time hit 01:49:418 (109418|1,109810|2,109810|0) - xd

Nice one! This is already great :3 , sorry if this isn't much xd
Call me back :3
Topic Starter
Critical_Star

Maxus wrote:

Moe star .w. 'W'

[GRAVITY]
tbh i expect custom name here xd, but up to you :3 hmm i still could'nt think of a good custom name, i will leave it as gravity for now .w.

00:07:457 (7457|5,7653|4) - Switch column between these LNs? the PR get noticeably higher here. ya

00:09:908 - 00:10:104 - 00:10:300 - 00:10:496 - Starting from here, i hear that the snare getting noticeably louder and more intense compared to the former part, i suggest you can make these double to become complete bracket stream to express that noticeably louder sound? since this is harder diff, i think it's fine for you to do that. excellent job for pointing that out, it is good yes

00:10:986 (10986|6) - I feel like these LN is 1/2 long beat here.. but since this is a sudden stop of flute sound, i think you can make this ordinary notes to emphasize the sudden stop sound here.. or if you still want LN, 1/2 is good here. maybe you can change in other diff if you apply this. got it fixed for all diff

00:11:182 - 00:12:359 - while here, i think you can add another note for each of timeline for snare like 00:12:751 - ya

00:23:045 - I really feel like this is missing ... quite strong melody here.. yes me too added

00:23:535 (23535|3,23633|1) - i really do feel that switching this column can make the symmetry much much better ;_; yes sure lol

00:24:614 (24614|5,24712|6) - Switch column these notes ? the note at 00:24:712 - would sync better with 00:24:712 (24712|1) - hmm okay

00:26:280 (26280|4,26280|6,26476|2) - I think you can make these LNs at different column with the LN before to emphasize the transition of section and different sound which is flute that appearing here.. maybe like i see your point here, but somehow i don't feel really comfortable to make LN at 2-4-6 other than white column here, i will keep this first
00:28:437 (28437|0,28535|1,28633|2,28829|1) - make these col 2-1-2-3? i feel it will more fluit because the direction went to the left, and then goes to the right there. hmm, but i feel much comfortable at my current pattern ;x; will consider this again

00:29:516 - i feel sad this melody got left out xD yee, added double here

00:29:810 (29810|1,30006|0,30104|1,30202|0,30398|1) - Try switch column of them? it will become 1-2-1-2-1 , i really do feel it will comes out more fluid pattern there. hmm i think is about the same, because it just switch the hand variation here, somehow i prefer the current one

00:31:378 (31378|2) - Shouldn't this LN started at 00:31:182 - ? D: all the diff mapped like this too.. whyyy x.x eh? isnt all at white tick here?

00:35:300 - Hmm, tbh this is just suggestion, but i feel the chain of left hand pattern goes around too long imo, i think you can sort of balance this by trying this pattern? https://osu.ppy.sh/ss/7513854 , since many of your pattern have kind of 7-5-3 / 1-3-5 / kind of that thing, i think this can give some consistency of it too :D nice suggestion, i take it!

00:36:378 (36378|3,36476|2) - Try switch column here? the pattern will be feels more symmetrical here. ok
00:38:045 - 00:38:437 - 00:38:829 - although you wanna focus on the LN, but this feels rather underwhelm imo xd.. maybe try to add another note for each of these timeline? in col 7, col 4 and col 3 will be great here. alright

00:44:712 - hmm, since the 1/4 synth here is louder, i think you can try mapping the 1/4 LN like this: https://osu.ppy.sh/ss/7514006 . it won't broke the overall patterning and i really thought this will give a better accenting and adding more gimmick! :D hmm seems nice to do so , okay i applied and rearranged here :>

00:49:614 - Well, since the instrument got stronger and leading to higher emphasis, i think the pattern can be made to show that too like https://osu.ppy.sh/ss/7514049 yes

00:50:202 - I thought this can be made more tricky since while the current pattern is comfortable to play, i feel the pattern can be added other gimmick with some tricky releasing LN timing to makes the diff have something that keeps player on guard after the bracket stream (the current LN is easier than bracket stream imo), and the one at 00:51:476 - i felt that there is almost no sound that the 1/2 LN followed before , rather already changing into other strong synth melody, so i thought of https://osu.ppy.sh/ss/7514128 i agree that the current seems comfortable to play but that is what i would like to do it! your suggestion was nice but i think 00:51:378 - here it does have the 1/4 sound till the end 00:51:771 - let me consider this xd
00:52:359 (52359|5,52555|6) - Maybe try to switch column here? since at 00:52:555 - i thought you want to make col 7 and col 1 empty, so this will support that. ok

01:01:182 (61182|6) - same as my previous suggestion, i thought maybe you can shorten this to 1/2 or make this normal note to accent the sudden stop flute sound. ya

01:02:555 (62555|2) - maybe shorten the LN to 01:02:751 - ? because u usually don't do the LN trick when you want to move to the next section like the one you did at 00:12:555 - . ok

01:20:594 (80594|3,80790|6,81378|3) - there's many space note here xd, i think you can move to col 7, col 6 and col 2? it will make mirror notes between 01:20:594 - and 01:21:182 - which aesthetically good imo. rearranged here lol

01:24:712 (84712|2,85006|1) - well.. tbh these kinda aawkward to hit imo x.x .. maybe you can try other symmmetrical approach like https://osu.ppy.sh/ss/7514225 ? it won't be harder and more fluid to hit imo. rearranged here

01:40:071 - 01:40:137 - not mapping 1/6 like you did at 01:35:169 - ,etc ? thought would be hard to play but it seems okay to do so, yep applied

01:44:320 - missing the LN that you use at 01:44:712 (104712|0) - ? i think you can arrange it like https://osu.ppy.sh/ss/7514253 ok
01:49:418 (109418|0) - change this to LN for same reason as above? In exhaust you also use one. you can move 01:49:810 (109810|0) - to col 2 if you apply it.

01:52:947 - add another note? strong drum here. sure


[EXHAUST]

00:11:771 - this can be added another note for strong drum sound here. ok

00:23:633 - I think there's a second instrument here, consider adding one here? yes

00:26:280 - Add note here? the same clap as 00:25:496 - i think. compared at 00:25:496 - here is much louder i guess, so i will keep this

00:30:790 (30790|5,30888|4) - Switch column will make this more fluid imo. lol best wkwkwk

00:36:476 - add another note here, while deleting one note at 00:36:869 - ? the first one have crash sound, while the second only have kick here. my bad fixed

00:51:378 - If you apply the one at GRV, maybe for this point, you can make 2 LN for the strong synth only imo. hmm probably not, i think single note work fine here

00:53:339 - Add another note for consistency with 00:56:476 - ? ya

01:11:574 - also add another note here? there's a strong melody that you follow for double like 01:11:967 - yes

01:38:339 - add another note for the deep drum here? sure

01:41:574 (101574|5,101967|3) - make these col 4 and col 1? easier to hit here.

01:44:320 - why isn't there a LN like 01:44:712 (104712|6) - ;_;?

[ADVANCED]

00:33:339 - delete one note? although the double + LN maybe for crash, but you didn't use one at 00:31:771 - 00:34:124 - ,etc. ya i deleted

00:36:476 - this too, not sure if it's intentional, but i think single still works and be more consistent imo. when u mention this, yea i will remove for consisntency

00:49:810 (49810|0,49908|1,50006|2,50104|3,50202|4) - maybe try to move these notes to the right 1 time? it will show the pitch differentiation with 00:50:202 (50202|0,50300|1,50398|2,50496|3) - and 00:49:025 (49025|0,49124|1,49222|2,49320|3) - nice , i am thinking about that too, rearranged

01:13:339 (73339|6,73437|5,73535|4,73633|3,73731|2) - Same as before , i think you can move these stairs to the left 1x to show distinct differences with drum before.

01:27:522 - Why the 1/6 dissapear? ;_; my bad ;w; added

01:31:378 (91378|2) - I find it better in col 6 imo, more intuitively connected with 01:31:574 (91574|6,91574|1) - cool

01:38:829 - i feel the jack somehow not that fit in with the crash and kick sound that changing all the way down x.x .. maybe try another symmetry approach like http://osu.ppy.sh/ss/7514948 ? hmm yea, the sound seems to be a little different here, okay

[NOVICE]

00:25:888 (25888|4,26280|6) - I find the movement quite hard here due to 00:25:692 (25692|5,25888|4) - and 00:26:280 (26280|6,26280|4) - makes the pattern alteration hard to manage, maybe try making 00:25:888 (25888|4,26280|6) - at col 7 and col 4? ya, kinda hard for novice player but i deleted the kick note here to make them simple :)

00:50:202 (50202|3) - maybe move to col 7? im a bit worried of 00:49:614 (49614|3,50202|3,50594|3) - rearranged here

01:16:574 - 01:16:771 - maybe try to follow 1/4 too? the melody too big to be ignored imo, and 00:44:712 - a lot harder xd after some time of thinking about it i decide to remove the previous 1/4, i think is kinda forcing for novice diff

01:49:025 - add one more note here? for consistency with 01:48:241 - double note should be enough here lol

here i refixed some pattern according to your advice :)
[BEGINNER]

00:52:555 - 00:55:692 - add one note here? since you usually use double note to represent this crash.. the SR doesn't go higher too.

01:49:418 (109418|1,109810|2) - move to the right 1x? i remember i used to have hard time hit 01:49:418 (109418|1,109810|2,109810|0) - xd

all fixed here :)


Nice one! This is already great :3 , sorry if this isn't much xd
Call me back :3
splendid mod!
thank you very much for your time on it :D
also i did some self mod for all diff too :)
Maxus
Have a bit IRC bout pattern, sv and tags
Bubbled! :D
Topic Starter
Critical_Star

Maxus wrote:

Have a bit IRC bout pattern, sv and tags
Bubbled! :D
many thanks! i really appreciate it :)
Rivals_7
tfw cant mod in with a paragraph of explanation aiaiaiaia
fancy mod posts because i want to xd

Nekomata Master - Sennen no Kotowari



[General]
  1. Metadata: Clear
  2. Hitsounds: Clear
  3. Miscellaneous: Clear

1|2|3|4|5|6|7

[BASIC]

SPOILER
  1. 00:02:163 - would like to suggest something like

    Relatable to the pitch descend and ascend
  2. 00:47:849 (47849|1) - might want to move this to 1 due to this section seems lacking on col 1 for quite long

[NOVICE]

SPOILER
  1. 00:10:398 (10398|3) - was thinking that you could delete this so the player could focus on the main melody instead
  2. 00:47:065 - maybe something like

    reflects what you do at - 00:45:888 (45888|6,45888|4,46084|1,46280|6,46280|4) - since the noise remains the same for 2 measures ( - 00:45:496 (45496|6,45496|3,45496|5) - to - 00:48:633 (48633|5,48633|0) - ) so you can somewhat do some symmetrical pattern
  3. 01:13:143 (73143|3) - same as first one. delete to focus on the main melody

[ADVANCED]

SPOILER
  1. 00:27:653 (27653|5,27751|4,27849|5) - this doesnt sound to have a similar melody structure as - 00:29:222 (29222|1,29320|2,29418|1) - . instead, it is more likely to be similar as - 00:30:790 (30790|6,30888|5,30986|4) - . so either make - 00:27:653 (27653|5,27751|4,27849|5) - to be the same as - 00:30:790 (30790|6,30888|5,30986|4) - or find another way around.
  2. 01:13:535 (73535|6,73633|2) - move to 3|7? sounds more comfortable than mini-OH-trill on 5|7 there
  3. 01:18:829 (78829|0) - probably add one more not at 5 for snare noise. you do that in - 01:25:104 (85104|6,85104|4) - tho
  4. 01:23:143 (83143|2) - add one or two notes here for the crash impact
  5. 01:49:516 (109516|4,109614|5) - i dunno was this broken stairs intended? the other seems to be more flowy than this one

[EXHAUST]

SPOILER
  1. 01:35:104 (95104|2,95169|3,95235|4) - maybe ctrl+h? since the - 01:34:908 (94908|0,95006|1) - are on 1/4, people may mistake the 1/6 as 1/4 due to they have the same direction. so ctrl+h is to differentiate them more easily while reading

[GRAVITY]

SPOILER
  1. 00:02:359 - how about -

    they actually follow the pitch more correctly
  2. 00:05:300 -

    if you accept above to reflect the pitch while maintaining the density and consistency
    The jacks is also what you do at - 01:08:045 - apparently
  3. 01:44:320 (104320|3,104418|4,104516|3,104712|4,104810|3,104908|4,105104|3) - this doesnt seem to be really nice :/
  4. 01:52:947 (112947|1) - delete? it sounds like its just a synth
Topic Starter
Critical_Star

Rivals_7 wrote:

tfw cant mod in with a paragraph of explanation aiaiaiaia
fancy mod posts because i want to xd XD still better than mine lol

Nekomata Master - Sennen no Kotowari



[General]
  1. Metadata: Clear
  2. Hitsounds: Clear
  3. Miscellaneous: Clear

1|2|3|4|5|6|7

[BASIC]

SPOILER
  1. 00:02:163 - would like to suggest something like

    Relatable to the pitch descend and ascend
  2. 00:47:849 (47849|1) - might want to move this to 1 due to this section seems lacking on col 1 for quite long hmm, i prefer 2-3 note variation here since the sound are different from the first column

[NOVICE]

SPOILER
  1. 00:10:398 (10398|3) - was thinking that you could delete this so the player could focus on the main melody instead
  2. 00:47:065 - maybe something like

    reflects what you do at - 00:45:888 (45888|6,45888|4,46084|1,46280|6,46280|4) - since the noise remains the same for 2 measures ( - 00:45:496 (45496|6,45496|3,45496|5) - to - 00:48:633 (48633|5,48633|0) - ) so you can somewhat do some symmetrical pattern
  3. 01:13:143 (73143|3) - same as first one. delete to focus on the main melody

[ADVANCED]

SPOILER
  1. 00:27:653 (27653|5,27751|4,27849|5) - this doesnt sound to have a similar melody structure as - 00:29:222 (29222|1,29320|2,29418|1) - . instead, it is more likely to be similar as - 00:30:790 (30790|6,30888|5,30986|4) - . so either make - 00:27:653 (27653|5,27751|4,27849|5) - to be the same as - 00:30:790 (30790|6,30888|5,30986|4) - or find another way around. for me they sound similar to me just different pitch, i guess is fine to make them a little trill here
  2. 01:13:535 (73535|6,73633|2) - move to 3|7? sounds more comfortable than mini-OH-trill on 5|7 there
  3. 01:18:829 (78829|0) - probably add one more not at 5 for snare noise. you do that in - 01:25:104 (85104|6,85104|4) - tho
  4. 01:23:143 (83143|2) - add one or two notes here for the crash impact
  5. 01:49:516 (109516|4,109614|5) - i dunno was this broken stairs intended? the other seems to be more flowy than this one yes it was intended to variate the pattern here

[EXHAUST]

SPOILER
  1. 01:35:104 (95104|2,95169|3,95235|4) - maybe ctrl+h? since the - 01:34:908 (94908|0,95006|1) - are on 1/4, people may mistake the 1/6 as 1/4 due to they have the same direction. so ctrl+h is to differentiate them more easily while reading

[GRAVITY]

SPOILER
  1. 00:02:359 - how about -

    they actually follow the pitch more correctly hmm for some reason i would like to keep the current note placement, some of pattern may not follow the pitch accurate but i try to make them comfortable to play
  2. 00:05:300 -

    if you accept above to reflect the pitch while maintaining the density and consistency
    The jacks is also what you do at - 01:08:045 - apparently ^
  3. 01:44:320 (104320|3,104418|4,104516|3,104712|4,104810|3,104908|4,105104|3) - this doesnt seem to be really nice :/ hmm kinda full there ya, but it is still playable to hit even for me since the bpm are pretty relative low , but rerranged here
  4. 01:52:947 (112947|1) - delete? it sounds like its just a synth actually they are similiar with other white tick sound too, example > 01:53:731 -
no reply = fixed
thanks rival~ :)
Rivals_7
rechecked everything. hopefully nothing missed.

Annnndd...... here we go.
AchsanLovers
yey, congratz CS! :D

lol seems i need to redl for i can play it with hitsound . . .
Ashton
gj
Niks
why this map offset is not it constant?
mp3 problem?

Topic Starter
Critical_Star

Rivals_7 wrote:

rechecked everything. hopefully nothing missed.

Annnndd...... here we go.
thanks! :) :)

AchsanLovers wrote:

yey, congratz CS! :D

lol seems i need to redl for i can play it with hitsound . . .

Canadian Baka wrote:

gj
thank you~ :D

Niks wrote:

why this map offset is not it constant?
mp3 problem?

but offset is the same for all diff :o
maybe give another try?
Niks
right
offset of all diff is same

just why the position of the accuracy line changes
Topic Starter
Critical_Star

Niks wrote:

right
offset of all diff is same

just why the position of the accuracy line changes
hmm seems fine for me :(
Niks
accuracy of many players is concentrated in one place at the beginning of the song and me too
and you can check accurately that the offset does not match even in Edit

I dont know that's mp3 is normal or abnormal
However, trouble occurred for play.. :|

really mp3 is normal?

Akasha-

Critical_Star wrote:

'w'  'w'  'w'  'w'  'w'    'w'  'w'  'w'     'w'  'w'  'w'  'w'     'w'        'w'        'w'  
'w' 'w' 'w' 'w' 'w' 'w' 'w' 'w' 'w'
'w' 'w' 'w' 'w' 'w' 'w' 'w' 'w' 'w' 'w' 'w'
'w' 'w' 'w' 'w' 'w' 'w' 'w' 'w' 'w'
'w' 'w' 'w' 'w' 'w' 'w' 'w' 'w' 'w' 'w' 'w' 'w' 'w'

Evening
interesting title
Pachiru
What happened with the thread name ? owo
Akasha-
Touhou = Big Money $$$$$$$
Surono
money
Gemu-
Congrats >w< <3

Money o.o
Feerum
Changed the forum thread topic back.
Please do never change the Topics manually.
Arzenvald
very moe omg CS please map more 150-160 bpm 7K like this
grats too! <3
Topic Starter
Critical_Star
thank you everyone~ <3
@feerum : that was an accident , i just realize that too >:(
Ayachi-
Meow
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