star~
lolOdaril wrote:
DO NOT STAR THE MAP PLEASE
Thanks f-for the *nosebleed* ffffffJarby wrote:
U-um...your mp3 is 320kbps and this doesn't c-comply with current ranking standards. I-I'm really sorry for being such a bother, but could you p-please compress it to a bitrate between 192kbps and 256kbps? I-I think you should use a different s-shade of red for your combo colours, t-the one you chose now is a bit hard for me to see on the b-background a-at some points.
F-Fine, but I- I don't do that for you, okay !
Normal:
00:07:020 (1,3) - T-The overlap here is a bit...u-unpleasing to the eye. C-Could you please r-rearrange the pattern if that is no problem? Fixed.
02:03:452 (4) - T-The perceived o-overlap with the 1 circle is a bit a-awkward...C-Could you please arrange the pattern s-so it does not overlap? Fixed.
02:03:939 - Wow! This break here is super long! ...B-but I don't think that's a good thing. It gets a bit boring, m-maybe you could map more... Agreed, I hesitated actually, just couldn't decide, you decided for me :3.
Insane:
00:01:831 to 00:12:209 - U-Um...none of the sliders in this timeframe are...p-properly symmetrical. I-If this is what you were aiming, y-you can just ignore me, please forgive my stupidity! P-Please talk to me in IRC if you need further help with this... D: shame on me !
00:26:641 (10) - I-I believe you should move this o-one level three grid to the right to make it p-properly symmetrical with the 8 circle. indeed
00:31:020 (7) - I-I believe you should move this o-one level three grid to the right to make it p-properly symmetrical with the 7 circle. done
01:03:128 (1) - U-Um, this slider is a bit u-ugly in the way the end goes further out t-than the start. I-I would be g-glad if you made it more s-symmetrical or used a different slider type instead. /me uses cat*shot* okay, made as symmetrical as I can.
01:40:263 (3,4) - I-I think you should m-move this up o-one level three grid to make the spacing c-consistent throughout the combo. I-If you wanted to have this sort of e-effect, I-I think it's no problem at all, r-really! Please forgive me! done
Taiko Oni:
I-I don't really understand Taiko m-modding so much, but this was a lot of fun. H-honestly! I-It seems to comply with the s-standards that Rokodo-san showed us earlier. T-Though I-I would never doubt his ability to m-map Taiko! Excuse me!
Thank you for always listening!
*.*Odaril wrote:
DO NOT STAR THE MAP PLEASE
Thanks for the mod.James2250 wrote:
Maybe slightly nazi at some points, but ignore whatever you disagree with
-Looks like you haven't changed mp3 yet, post on thread on my sig. if you need any help with it I have a new mp3, thanks for the propostion though, I'll update as soon as possible.
-You dont really need k-on k-on! in tags (source) You're right, removed.
-You need an Easy in my opinion >_> Mok is supposed to map one. I'm still waiting.
Normal:
AR - 1 for Normal? Okay, it doesn't feel any slower, so that's fine
00:07:020 (5,1) - switch new combo to keep following your pattern? you're right, also fixed the spacing issue
00:27:939 (1,2,3,4) - sounds better on white ticks (and deleting 00:29:560 (4) ) Yeah, though I didn't delete (4)
00:40:912 (1,2) - sounds better on white ticks later to me indeed
00:43:506 (1,2,3) - move to white ticks I changed the whole pattern.
00:52:425 (5,1) - switch new combo I don't agree with this one, not changing
00:52:749 (2,3,4) - endpoints could be aligned slightly mpre tried to fix
00:55:993 (3) - move down to match how 1 is? nope, this was done on purpose
01:03:128 (2) - could move left to align with 01:02:479 (4,5,1) but isn't really important it isn't meant to align
01:18:533 (1,2,3) - move to white ticks this time I don't agree
01:26:803 (5) - new combo to match combo before this? okay
01:28:749 (1) - why not make this symmetrical done
01:50:803 (1,2) - might look better aligned? it does but I don't want to align them
02:02:803 (3,4,5) - align? nope
02:19:020 (4,5) - align okay
02:39:128 (1,2,3,4) - odd pattern? not changing
02:54:371 (5,1) - switch new combo okay
02:54:695 (1,3) - align endpoints more alright
02:57:939 (3) - move up so it is more like 1 fixed
For a Normal I would delete 02:59:560 (1) and start the spinner here okay
Insane:
I would say AR -1 but you can wait for other opinions if you disagree I disagree, I tested with AR-1 and it feels terribly slow
I would prefer if the beginning didn't repeat the same pattern 4 times I tried changing that, but I couldn't think of anything :/
00:12:209 (9) - new combo? nope, it ends all the 4 patterns, it needs a link to them
01:22:912 (6) - put between 2 and 3 nope
01:48:209 (9,1) - switch new combo oups, indeed
Taiko:
No major problems I see
Although I don't mod small things in taiko~
Nice maps, I just think Normal could use some polishing~
*star*
If you mean "Get a better MP3", 'tis not a good idea. The MP3 for this is already 256kbps, so any higher and it becomes unrankable. Not sure if you mean something else thoughRokodo wrote:
And fix the damned MP3
FireballFlame wrote:
As resolved in the chat already, the offset wasn't right after reencoding the mp3.
The background is fine for Taiko, but for osu mode, it looks ugly with the huge black part.
Insane
00:12:230 (9) - New combo maybe? you're not the first one who asks that... fine.
00:28:933 (1) - Start the combo one note later. hm... okay
01:21:960 (2) - Remove this note; it tripped me the first time i played it because it doesn't follow the song. nope
02:19:365-02:22:608 - This should get a major overhaul. The difficulty is pretty ridiculous imo and doesn't fit the rest of the map. As said on IRC, this will be remapped.
02:38:176 - That stack too. It actually lacks notes.
Normal
This diff feels kinda odd to me. The spacing is large and I think the rhythm is more complex than Normals usually are. It's now a Hard diff.
Since this applies to the whole map, I'd say: decrease the circle size by one, increase the drain, approach rate and overall difficulty to near-insane levels and rename this diff to "Hard".
01:18:554 (1,2,3) - Even so, this is evil. Make those half a beat later. nope
Doomsday wrote:
Oh hey hiIf you mean "Get a better MP3", 'tis not a good idea. The MP3 for this is already 256kbps, so any higher and it becomes unrankable. Not sure if you mean something else though Actually, the end of the previous mp3 had been cut and it ended too soon. Was fixed, though.Rokodo wrote:
And fix the damned MP3[MOK'S EASY] Removed.
- Timing looks just right to me
- It might be a good idea to find a fullscreen background for the osu!standard maps, and just use the current cutoff background for the Taiko difficulty. I'm not sure where to look for these so I can't help you too much, but It would look better with a fullscreen background.
- No need to have "k-on!" in the tags and the source, since it isn't case-sensitive so it will still appear without it in the tags. "k-on" without the ! can stay though.
[NORMAL]
Man. This is a pretty tough normal. It could probably pass off as a hard, given a Higher OD. Those doubles and triples look rather out of place for a Normal. short sliders could be used as substitiutes for the doubles and triples if you want to tone the difficulty down. Named Hard.
00:43:527 (1,2) - Stack these? Alright.
00:44:338 (4,5) - Personally, I would just remove the beat under the slider and extend the slider by 1/2. Somehow feels better that way for a Normal to me. became Hard so not changing
01:34:933 (2) - Push this 1/2 forward? (and make it 1/2 smaller too if you do this). Maps better to the lyrics this way. nope
02:14:176 (1,2,1,1,1,2,3,4,1,2,3,4,5) - Now this is too much for a Normal imo. Keeping difficulty down while keeping it interesting can be tough, but could you remap this little part so it is more Normal-like? (right now, It's practically streams :/) renamed to Hard so not fixing
[INSANE]
Heh. This one was pretty fun actually
Lower approach rate by 1 notch? AR9 feels quite high for this. nope, AR8 is too slow
02:22:122 (2,3,4,1,2) - Could you just have a standard hitcircle stream here? rather than a slider stream? slider streams are pretty awkward to play. That, and a hitcircle stream would fit better after those stacks just before it. I'm going to remap this part anyway
thanks for the modJarby wrote:
omg unsnapped inherited sections. Might want to fix the kiai ones at least, those will actually have an effect. Around +10ms on that offset as well. alright (20)
Easy:
Don't be afraid to use 1/2 snap! Sticking to 1/1 all the time can be boring and in this case, I believe it would confuse new players at certain points. Keeping that in mind:
00:31:689 (7) - 1/2 back. I don't agree - the pattern is symmetric both space wise and timewise
00:55:041 (1) - Remove new combo (consistency blah blah blah. Going to be a lot of these. Follow all of them to make the lengths consistent and then half them if you feel the need. Please don't ignore them on a case basis as this would just make the inconsistency more bold). okay 60
00:56:014 (6) - I believe the pattern would play better without this circle. With the sliders, it's a jump in difficulty on its own without this circle making it more intense and that's something that should be considered. I don't get how it is that hard, but alright 80
00:56:338 (1) - Remove new combo.
00:57:960 (8) - New combo.
01:01:527 (1) - Remove new combo.
01:02:824 (7) - New combo.
01:05:419 (1) - Remove new combo.
01:06:068 (6) - 1/2 back, remove repeat and do something. I don't get it, so nope
01:22:284 (5) - 1/2 back. same pattern as for the beginning, so no
01:27:473 (6) - 1/2 back. same
01:35:257 (1) - Feels a little...random. It's excessive, unnecessary and confusing considering that there's another one coming up shortly. alright... but it leaves a blank. 100
01:46:608 (1) - Remove new combo.
01:50:824 (1) - Remove new combo.
02:01:203 (1) - Remove new combo.
02:41:419 (1) - Remove new combo.
02:46:608 (1) - Remove new combo.
02:56:987 (1) - Remove new combo.
02:58:284 (1) - Remove new combo.
Hard:
Personal preference EVERYWHERE
00:30:392 (1) - Remove new combo.
00:35:581 (1) - Remove new combo.
00:37:203 (1) - Remove new combo.
00:49:851 (1) - Remove new combo.
00:52:446 (9) - New combo.
00:52:770 (1) - Remove new combo.
00:55:041 (1) - Remove new combo.
01:00:230 (1) - Remove new combo.
01:01:527 (1) - Remove new combo.
01:05:743 (1) - Remove new combo.
01:20:987 (1) - Remove new combo.
01:26:824 (1) - Remove new combo.
01:36:554 (1) - Remove new combo.
01:39:149 (1) - Remove new combo.
01:45:149 (1) - Remove new combo.
01:46:933 (1) - Remove new combo.
01:50:824 (1) - Remove new combo.
01:52:122 (1) - Remove new combo.
01:56:824 (1) - Remove new combo.
02:01:527 (1) - Remove new combo.
02:15:149 (1,1,1) - Remove new combo. no, this is colour art
02:46:608 (1) - Remove new combo.
02:51:797 (1) - Remove new combo.
02:56:987 (1) - Remove new combo.
Don't kudosu this, already modded before.
Sakura Hana wrote:
[General]
-4 ms lead-in time. alright
00:46:294 - Repeated useless timing section, please remove (As of last build hitsounds apply to a note as long as the timing section is on the note or before the note, so kiai is already doing that job).I wasn't aware of that.
01:42:726 - ^ same
02:49:051 - ^ same
[Insane]
You are following the lyrical patterns too much, except during the times there aren't any lyrics at all. so ?
00:09:645 (1,2,3,4,5,6,7,8) - Dont you think using the same pattern more than twice is enough? </3 already talked about that on IRC, I'm not changing it.
00:58:780 (4) - Rotate so that it goes outside the next slider around it's curve? that's nazi. alright
00:25:537 (6) - This note is following nothing, remove. Also removing will keep the rythmical pattern on 00:30:078 (3,4,5,6) you say nothing about 00:30:726 (5) - so I'm not removing it
00:31:375 (7) - This note is following nothing, remove. you said nothing for the previous time this note appear the same sact way... not removing
00:44:510 (7) - The spacing goes back to Normal here, so new combo then I should make a new combo to (3) and (5) instead... sorry but I won't change it
01:21:970 (6) - This note is following nothing, remove. Also removing will keep the rythmical pattern on 01:25:537 (2,3,4,5) alright
02:14:186 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - No Jump stream stacks please, not everyone is a tablet user. I'm a mouse user, I'm not even close to being good, and I SS that part. Your argument is invalid. Not changing.
03:00:889 ~ Huh? where's the rest of the map? o.o I had mapped to the end originally but I didn't like the way it ended, so I cut the map here.
[Hard]
01:33:970 (6) - Awkward note since it's following a guitar start, while you've been following the lyrics, also it's position looks awkward when compared with the notes before it. Alright, removed.
02:01:699 (X) - Add a note? Changed the pattern.
02:26:186 - Remove slowdown, some sliders are so small the sliderticks are invisible in gameplay, or make a less slow down I don't think it's a problem, the first sliders can be played even if you didn't expect the slow down.
03:00:889 ~ Huh? Where's the rest of the map? o.o >_>
[Easyl]
Increase slider velocity some sliderticks are invisible in gameplay. huh, no.
00:38:186 (1) - I thought you had fixed this slider? it looks like a magnet to me (nazi) I had actually misplaced a point when fixing it.
03:00:889 ~ Huh? Where's the rest of the map? o.o <_<
You know how it is with me about difficulty lengths, so stop being lazy already >_> and you dare calling me lazy
You probably misunderstood, ztrot formation stops at (6) that's when you say spacing goes back to normal, so (7) should be a new comboOdaril wrote:
00:44:510 (7) - The spacing goes back to Normal here, so new combo then I should make a new combo to (3) and (5) instead... sorry but I won't change it
Thanks for the mod.Beuchi-chan wrote:
Hi!~
Remember these are just suggestions you can always ignore
~All Diffs~
- Any reason for the "_" on hirasawa_yui and toyosaki_aki? Also "toyosaki_aki" is already the artist so is innecessary to have it on Tags. alright, removed
- I miss a Normal here ;x; (not telling you to do it, though, but it would be better =x) I tried to make one ç_ç but it ended up being the Easy and the Hard, also I'm waiting for a DJPop diff (Hardish)
~Easy~
00:55:537 (5) - Finish this slider 1/2 later? Sounds better imo. okay
01:35:267 (x) - You should map this part... That silence is ugly >: alright
02:57:483 (5) - Finish this slider 1/2 later? Sounds better imo. same fix as for 00:55:537
02:59:916 (1) - I find this spinner a bit too short for an Easy. Delete the repeat of the previous slider and start the spinner earlier? okay
~Hard~
- I feel something weird here, it's like if the map wants to go faster than it is. I think it's because you have a very high OD and spacing compared with the slow slider velocity you have. I don't like how the diff flows at all ;~; hm... raised AR by 1
00:53:753 (3) - Make this symetricccc ;w;!! (As in, 2 grids down) okay
01:01:537 (9) - New Combo? 14 is pretty long... k
01:06:726 (9) - ^ made (5) a new combo
01:18:564 (1,2,3) - I totally expected this to be 1/2 earlier... added a note at that point
02:02:186 (8) - New Combo? 13 is pretty long... made (5) a new combo
02:55:699 (3) - Make this symetricccc ;w;!! (As in, 2 gridsdownup) k
~Insane~
00:33:321 (2) - Fix spacing here? how could that happen o_o
~Roko-Don's Taiko Oni~
No problems here!
The only major problem I see is that maybe the difference between Easy and Hard is a bit harsh, and like I already said Hard doesn't flow well with the song, you should make the slider velocity a bit faster, 0.80 - 1,00 - 1,60 isn't a good spread =x
Nice map, though :3 Good luck!! *star* I tried to map a Normal twice, it never ended up with a Normal ç_ç
Thanks for the mod !Garven wrote:
Delays, sorry, sorry
[General]
I can't remember if I commented on the PNG-as-background thing in IRC with you, but I'll leave it here that you could get a JPG that looks nearly the same at a fraction of the size. Changed. Didn't change the background for the taiko diff because it isn't really heavy.
Kinda saddening that you copy/paste for the final chorus. :< :D you're the only one who pointed it out so far
[Easy]
00:25:213 (6) - new combo? This phrase feels fairly long for just one combo in a lower-end difficulty. Okay
00:30:402 (7) - ^ If you apply these, don't forget to keep the pattern for the later verses. I'll recheck the whole diff
00:32:997 (1) - From here until the kiai, it felt rather empty of hit sounds. bleh, forgot them
Your combos during the kiai feel really long. Consider splitting them up. :<
01:28:780 (1) - Same hitsound comment until kiai. Fixed
01:39:159 (1) - I like the way you paced this spinner placement much better than the one at 00:44:997 (1). changed the second one
01:52:780 (8,2) - Think you could do a little rearranging to reduce overlap? Moved (8) to the other side of the (7,1) line
02:27:483 - This break here kind of kills the pacing to me. You do the second chorus, then you break, do half the guitar solo, then break again. It feels too soon. I'd map through it (especially considering you mapped it in all the other difficulties)
Now that I've gone through the entire thing, the combos in general felt rather long, but oh well. Gonna map in it then
[Normal]
02:14:186 (1) - No hit sounds. :< I don't really know how to hitsound that part :/
02:22:294 (1) - Waaay too soon after a spinner for a normal - especially at this BPM. Moved spinner back in time.
02:27:483 (1) - ^ Deleted.
02:38:834 (1) - You kind of go in a counter-clockwise circle for the rest of the map. Any other directions that may interest you? Flipped horizontally
Anyway, map is fine minus the post-spinner notes.
Strange that you don't end this diff with the short spinner like on the other diffs. Fixed !
[Hard]
00:24:240 (4,5) - Weird choice in spacing. oups, misplaced
01:28:780 (1) - Not symmetrical ww BLEH.
Nice 1/2 snapped Hard ftw
[Insane]
The beginning is fresh and original. *cough* shameless copy paste. It doesn't play bad though
00:33:159 (1) - I can understand why you wanted to do a slowdown here, but the return to 1x at 00:38:186 (1) - felt odd against the song. If anything, a gradual speed up until the chorus of 1x would feel a lot more natural for the song. Also, the first slow down is .65x speed compared to the .6x speeds later on. Care to unite those, perhaps? Then you'll have easy access to a third speed that would allow for what I said earlier, if you agree. augh... I dunno, I might just remove the slow downs
01:57:645 (10) - Hrm, new combo to go with what you used in the last chorus? k
02:34:456 (1) - There's something weird going on with that return arrow. Moving the anchor point left a grid fixes it though. I wanna keep it, it looks fun
02:39:159 (1) - Strange that with all the .6 sections you had earlier for the quieter parts like this one, you chose to keep it at full speed.
Mostly odd slowdown usage in this diff. Otherwise it's fine. that part is very similar to the chorus (and mapped the same) way that's why
[Roko]
End your kiai.
Nothing majorly wrong - just consistency and lack of hit sound complaints.
Card N'FoRcE wrote:
- General: (Considerations and things you need to check/fix for the whole map)- Easy:
- I can't see any BG, everything is black. That's because in the .osu files there's "background.jpg", while in the .osz there are only png files. I guess you know how to recompress them to jpgs since they waste almost 2MB togheter, so please take care of it :3 I forgot to full submit when I changed the backgrounds
Remove the underscore from "hirasawa_yui" in the tags. k
It seems that from 01:28:780 to 01:43:051 the timing gets a little late, uhm... sounds good to me :/- Normal:
- .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
I find these to be boring, maybe try something like this? (Don't mind beat placement xD)SPOILERNothing else.
I like the square pattern more
02:23:267 (2,4) - 02:46:618 (1,3) - add Finish hitsound? no, they sound terrible here- Hard:
- .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
01:27:483 (7) - i found it more intuitive to click 1/4 before; if you move this, please add another beat at 01:27:807 it sounds weird if I do that
02:24:564 (7) - move 1 square to the left to fix the shape nazi
02:21:970 (1,5,7) - 02:46:618 (5,7,1) - add Finish hitsound? Actually, it seems the whole second half of the maps lack Finishes (that fit really well in this song, imho) They sound too sudden there- Insane:
- .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
02:19:699 (1,4) - 02:46:618 (5,8[beginning]) - add Finish hitsound? same- Roko-Don's Taiko Oni:
- .Opinions: (Just some thoughts, I'd personally like if you follow them)
Circle Size Normal is way more awesome here.
.Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
02:46:294 (5[first repetition],7[end]) - add Finish hitsound? sameNice, but remember to fix those backgrounds xD
- .Opinions: (Just some thoughts, I'd personally like if you follow them)
999 Combo ahaha xD
.Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
01:26:186 (371) - make a Big Don?
Sorry for being late, as i told you i had a map to complete ^^" I even forgot I had asked a mod xD
Thanks for the mod.Rukarioman wrote:
Easy:
Maybe reduce the tick rate of this to 1? Because the sliderticks overlapping with the end and start point looks kinda ehhhh. okay
00:38:186 (1) - I would prefer this to not overlap with the previous (4) and the following (2). can't fix, sorry
02:14:186 - to 02:27:159 - I'd really appreciate some hitsounds. okay
02:34:294 (1) - in the center with that? I don't place notes in the center of the screen after a spinner - they're hidden by the hitburst
Normal:
00:28:456 (3,4,5) - arrange it like this? oups, okay
01:45:970 - add a note? okay
02:14:186 - to 02:27:159 - This time there are a few hitsounds there but some more wouldn't hurt I think. okay
Hard:
Fine :3 woah o/
Insane:
00:40:132 (7) - stack with (4)? okay
01:19:861 (1,2,3,4,5) - one grid up? k
Roko-Don's Taiko Oni:
I don't mod Taiko diffs but I saw this:
00:22:618 - to 00:25:213 - big silence (I assume to not get over the 1000 combo or break your 999 max combo :3)
Really nice mapset Thanks!
Thanks for the mod !Krisom wrote:
Ohai Odaril san ^^
General-
· You could get a soft custom clap to make the soft sections sound less empty. Something like the normalhitnormal t fir the drums. No, as said in the map description, I will use only standard hitsounds.
· Ask a BAT or GMod to make the title/artist appear at the first break Okay
· I got 3 backgrounds in my osz., though i just see 2 being used. Maybe it's me, but check it out anyway. That's because you had the map beforehand; I had several people download it at the time you downloaded it and they got only 2. The background.png is not used anymore.
· Everything else looks fine.
Insane-
00:28:294 (2,3,4,5,6) - Move (3) and (5) one grid up to make the spacing of this combo even. Right now, the distance between (2)/(3) is much shorter than the one between (3)/(4) oups ;_;
00:30:402 (4) - Add a new combo to give emphasis to the new phrase starting here :3 k
00:30:402 (4,5,6) - Also, I think this would play better if you removed (5) and just made a huge jump between (4) and (6), your call though doesn't play well to me
00:40:132 (7) - A whistle at the end would fit there was one at first, but I remapped this part because there were slow sliders at first and forgot to add it
00:47:591 (2) - I almost never suggest using sliderwhistles, specially normal ones, but it would fit this slider body of you added a whistle at the start too. Same goes for every similar sllider in all diffs. Your call though. oh noes no normal whistles
00:51:159 (6) - finish at the start? sounds too sudden
01:00:240 (7) - New combo to match the first kiai time section comboing *slaps self*
01:01:537 (1) - Finish at the start? okay
01:40:943 (1) - Silence this spinner's end? It was supposed to end when the lyrics restarted, but it doesn't sound good :/ done
01:46:943 (5) - Finish at the start? okay, and finish'd 01:47:591 (7) - too
01:55:699 (5) - New combo to match the first kiai time section comboing *slaps self harder*
01:56:997 (9) - Finish at the end? hm, no
Woah @gutar solo. You sure you don't wanna lower those stacked jumps a bit? :( okay, they were pretty easy to me though
02:24:726 (1) - Silence this spinner's end? okay
02:38:186 (1,2,3,4,5,6,7,8,9) - If you don't get a custom hitsound, make these ones normal hitsounds. They are there to match the drums anyway, right? it sounds terrible
02:53:105 (6) - Finish at the start? k
Heh, looks like sakura was right after all about the beggining being too repetitive, looks like you changed it. Oh well, I would have suggested that you kept at least 2 copy-pastes and made another similar pattern for the other 2 patterns you deleted. looks fine as it is now
Hard-
00:01:861 (1) - Finish at the start like in Insane/Easy oups
00:22:618 (1) - Finish :v :(
00:47:267 (1) - ^ ):
00:51:159 (7) - ^(at the start) k
01:01:861 (2,3) - Unstack? k
01:07:537 (8,9) - Stack. These two are the only notes in this whole combo that are not stacked while all the other ones are stacks meh.
01:31:375 (2,1) - Spacing bugs me, though considering tha placement I'm guessing you're not willing to change it. yeah :/
01:36:564 (5) - Add a new combo. Also, move it [url]here[/url]? no link new combo'd
01:39:159 (5) - New combo for emphasis purposes. k
01:43:051 (1) - Finish? k
02:22:294 (1,2,3,4,5,6,7) - I found this part boring due to the lack of hitsounds u_u ;_;
02:24:564 (1) - Silence this spinner's end? k
02:49:213 (1) - Finish
Why didn't you add the finishes at the start of each kiai time like in insane? Simply forgot... this was mapped so much time after Insane I didn't remember the hitsounding
Normal-
Lack of finish hitsound at the start of each kiai :CDFAce: bleh >p
00:01:861 (1) - Finish at the start like in Insane/Easy k
00:22:618 (1) - Finish
00:38:348 (1) - I found this a little weird. I didn't "expect" the repeat according to the music and thought the slider would end at 00:38:834 . It's completely readeable though. the repeat goes with the lyrics :/
00:55:051 (5,6,7) - I would suggest something like this in the timeline (spacing was not considered btw ;D) Same goes for every similar section on the diff. Sounds better my way imo
01:23:591 (1) - Finish? k
01:28:780 (1) - ^(at the start) ? no
01:36:564 (1) - ^? and 01:39:159 (1) - done
01:58:618 (1) - Finish. You've added this one on every other kiai so far ;_;
02:21:970 (1,2,3,4,5,6,7) - I found this part boring due to the lack of hitsounds u_u :(
02:24:889 (1) - finish ? k
02:32:348 (1) - Silence the spinner's end? Also, beep, (and this is important) make this spinner end at the same tplace that Insane/easy done but not silenced
02:54:402 (1) - Finish :(
02:59:591 (1) - Finishhhhhh k
I liked normal. Nice thanks
Easy-
Lack of finish hitsound at the start of each kiai AND at places like 00:52:456 (the middle of each kiai) on where you usually placed a finish hitsound ;_;
00:22:618 (1) - Finish? k
00:32:997 (1) - Finish at the start~ nah
00:38:186 (1) - Finish at the start~ k
01:28:780 (1) - ^ nah
01:33:970 - I found the lack of a circle here disturbing, mainly because you've been following the drums and you suddenly switch to vocals. Your call though. yep, the absence of a circle here makes the switch more obvious
02:22:618 (1,2,3,4) - Add hitsounds :<? no idea how o_o
02:32:834 (1) - Silence the spinner end and, make it start at 02:32:348 like in normal? done but not silenced
Good easy. We need more easy diffs like this one~ thanks :3
Won't mod roko's taiko since it must be perfect :3
Good job
Thanks for the mod !osuplayer111 wrote:
[Normal]
01:05:429 (5) - A new combo here would be nice. k
01:20:997 (8) - ^ k
01:26:186 (5) - ^ k
02:01:213 (5) - ^ k
[Hard]
00:30:402 (7) - Same as Normal, a new combo here would be nice. okay
01:20:997 (8) - ^ k
02:26:186 (x) - I guess this green section is unused. Remove it. huh ? o.O indeed, done
[Insane]
01:50:834 (7) - New combo should go here. k
01:52:456 (1) - Then remove the new combo here. k
02:19:537 (2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Not a big fan of those streams, they would be better as sliders imo.
02:26:186 (x) - Same as Hard. hm... okay
02:38:186 (1,2,3,4,5,6,7,8,9) - Is highly suggested to fix those green sections of this stream. oh, they're snapped in 1/8 on purpose >_<