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Toyosaki Aki - Guitar ni Kubittake [Osu|Taiko

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Larto
star~
lepidopodus
^

Odaril wrote:

DO NOT STAR THE MAP PLEASE
lol
Topic Starter
Shiro
Larto's troll is successful.

D: Jarby what have you done
Jarby
U-um...your mp3 is 320kbps and this doesn't c-comply with current ranking standards. I-I'm really sorry for being such a bother, but could you p-please compress it to a bitrate between 192kbps and 256kbps? I-I think you should use a different s-shade of red for your combo colours, t-the one you chose now is a bit hard for me to see on the b-background a-at some points.

Normal:

00:07:020 (1,3) - T-The overlap here is a bit...u-unpleasing to the eye. C-Could you please r-rearrange the pattern if that is no problem?
02:03:452 (4) - T-The perceived o-overlap with the 1 circle is a bit a-awkward...C-Could you please arrange the pattern s-so it does not overlap?
02:03:939 - Wow! This break here is super long! ...B-but I don't think that's a good thing. It gets a bit boring, m-maybe you could map more...

Insane:

00:01:831 to 00:12:209 - U-Um...none of the sliders in this timeframe are...p-properly symmetrical. I-If this is what you were aiming, y-you can just ignore me, please forgive my stupidity! P-Please talk to me in IRC if you need further help with this...
00:26:641 (10) - I-I believe you should move this o-one level three grid to the right to make it p-properly symmetrical with the 8 circle.
00:31:020 (7) - I-I believe you should move this o-one level three grid to the right to make it p-properly symmetrical with the 7 circle.
01:03:128 (1) - U-Um, this slider is a bit u-ugly in the way the end goes further out t-than the start. I-I would be g-glad if you made it more s-symmetrical or used a different slider type instead.
01:40:263 (3,4) - I-I think you should m-move this up o-one level three grid to make the spacing c-consistent throughout the combo. I-If you wanted to have this sort of e-effect, I-I think it's no problem at all, r-really! Please forgive me!

Taiko Oni:

I-I don't really understand Taiko m-modding so much, but this was a lot of fun. H-honestly! I-It seems to comply with the s-standards that Rokodo-san showed us earlier. T-Though I-I would never doubt his ability to m-map Taiko! Excuse me!

Thank you for always listening!
Krisom
Jarby so moe desu kun~
Topic Starter
Shiro

Jarby wrote:

U-um...your mp3 is 320kbps and this doesn't c-comply with current ranking standards. I-I'm really sorry for being such a bother, but could you p-please compress it to a bitrate between 192kbps and 256kbps? I-I think you should use a different s-shade of red for your combo colours, t-the one you chose now is a bit hard for me to see on the b-background a-at some points.
F-Fine, but I- I don't do that for you, okay !

Normal:

00:07:020 (1,3) - T-The overlap here is a bit...u-unpleasing to the eye. C-Could you please r-rearrange the pattern if that is no problem? Fixed.
02:03:452 (4) - T-The perceived o-overlap with the 1 circle is a bit a-awkward...C-Could you please arrange the pattern s-so it does not overlap? Fixed.
02:03:939 - Wow! This break here is super long! ...B-but I don't think that's a good thing. It gets a bit boring, m-maybe you could map more... Agreed, I hesitated actually, just couldn't decide, you decided for me :3.

Insane:

00:01:831 to 00:12:209 - U-Um...none of the sliders in this timeframe are...p-properly symmetrical. I-If this is what you were aiming, y-you can just ignore me, please forgive my stupidity! P-Please talk to me in IRC if you need further help with this... D: shame on me !
00:26:641 (10) - I-I believe you should move this o-one level three grid to the right to make it p-properly symmetrical with the 8 circle. indeed
00:31:020 (7) - I-I believe you should move this o-one level three grid to the right to make it p-properly symmetrical with the 7 circle. done
01:03:128 (1) - U-Um, this slider is a bit u-ugly in the way the end goes further out t-than the start. I-I would be g-glad if you made it more s-symmetrical or used a different slider type instead. /me uses cat*shot* okay, made as symmetrical as I can.
01:40:263 (3,4) - I-I think you should m-move this up o-one level three grid to make the spacing c-consistent throughout the combo. I-If you wanted to have this sort of e-effect, I-I think it's no problem at all, r-really! Please forgive me! done

Taiko Oni:

I-I don't really understand Taiko m-modding so much, but this was a lot of fun. H-honestly! I-It seems to comply with the s-standards that Rokodo-san showed us earlier. T-Though I-I would never doubt his ability to m-map Taiko! Excuse me!

Thank you for always listening!
Thanks f-for the *nosebleed* ffffff

mod
Rokodo
*Throws a star shaped book*

Mukyu!!
Kurai
Me laisserais tu faire une guest diff ? e_e
Je voulais la remapper plus tard D:
Ekoro

Odaril wrote:

DO NOT STAR THE MAP PLEASE
*.*
James2250
Maybe slightly nazi at some points, but ignore whatever you disagree with

-Looks like you haven't changed mp3 yet, post on thread on my sig. if you need any help with it
-You dont really need k-on k-on! in tags (source)
-You need an Easy in my opinion >_>

Normal:
AR - 1 for Normal?
00:07:020 (5,1) - switch new combo to keep following your pattern?
00:27:939 (1,2,3,4) - sounds better on white ticks (and deleting 00:29:560 (4) )
00:40:912 (1,2) - sounds better on white ticks later to me
00:43:506 (1,2,3) - move to white ticks
00:52:425 (5,1) - switch new combo
00:52:749 (2,3,4) - endpoints could be aligned slightly mpre
00:55:993 (3) - move down to match how 1 is?
01:03:128 (2) - could move left to align with 01:02:479 (4,5,1) but isn't really important
01:18:533 (1,2,3) - move to white ticks
01:26:803 (5) - new combo to match combo before this?
01:28:749 (1) - why not make this symmetrical
01:50:803 (1,2) - might look better aligned?
02:02:803 (3,4,5) - align?
02:19:020 (4,5) - align
02:39:128 (1,2,3,4) - odd pattern?
02:54:371 (5,1) - switch new combo
02:54:695 (1,3) - align endpoints more
02:57:939 (3) - move up so it is more like 1
For a Normal I would delete 02:59:560 (1) and start the spinner here

Insane:
I would say AR -1 but you can wait for other opinions if you disagree
I would prefer if the beginning didn't repeat the same pattern 4 times
00:12:209 (9) - new combo?
01:22:912 (6) - put between 2 and 3
01:48:209 (9,1) - switch new combo

Taiko:
No major problems I see
Although I don't mod small things in taiko~

Nice maps, I just think Normal could use some polishing~
*star*
Topic Starter
Shiro

James2250 wrote:

Maybe slightly nazi at some points, but ignore whatever you disagree with

-Looks like you haven't changed mp3 yet, post on thread on my sig. if you need any help with it I have a new mp3, thanks for the propostion though, I'll update as soon as possible.
-You dont really need k-on k-on! in tags (source) You're right, removed.
-You need an Easy in my opinion >_> Mok is supposed to map one. I'm still waiting.

Normal:
AR - 1 for Normal? Okay, it doesn't feel any slower, so that's fine
00:07:020 (5,1) - switch new combo to keep following your pattern? you're right, also fixed the spacing issue
00:27:939 (1,2,3,4) - sounds better on white ticks (and deleting 00:29:560 (4) ) Yeah, though I didn't delete (4)
00:40:912 (1,2) - sounds better on white ticks later to me indeed
00:43:506 (1,2,3) - move to white ticks I changed the whole pattern.
00:52:425 (5,1) - switch new combo I don't agree with this one, not changing
00:52:749 (2,3,4) - endpoints could be aligned slightly mpre tried to fix
00:55:993 (3) - move down to match how 1 is? nope, this was done on purpose
01:03:128 (2) - could move left to align with 01:02:479 (4,5,1) but isn't really important it isn't meant to align
01:18:533 (1,2,3) - move to white ticks this time I don't agree
01:26:803 (5) - new combo to match combo before this? okay
01:28:749 (1) - why not make this symmetrical done
01:50:803 (1,2) - might look better aligned? it does but I don't want to align them
02:02:803 (3,4,5) - align? nope
02:19:020 (4,5) - align okay
02:39:128 (1,2,3,4) - odd pattern? not changing
02:54:371 (5,1) - switch new combo okay
02:54:695 (1,3) - align endpoints more alright
02:57:939 (3) - move up so it is more like 1 fixed
For a Normal I would delete 02:59:560 (1) and start the spinner here okay

Insane:
I would say AR -1 but you can wait for other opinions if you disagree I disagree, I tested with AR-1 and it feels terribly slow
I would prefer if the beginning didn't repeat the same pattern 4 times I tried changing that, but I couldn't think of anything :/
00:12:209 (9) - new combo? nope, it ends all the 4 patterns, it needs a link to them
01:22:912 (6) - put between 2 and 3 nope
01:48:209 (9,1) - switch new combo oups, indeed

Taiko:
No major problems I see
Although I don't mod small things in taiko~

Nice maps, I just think Normal could use some polishing~
*star*
Thanks for the mod.
DJPop
I'm taking exam and not be able to map a diff at the moment "OTL
Mok
Finished :3

It's without hitsounds, i'm sort of necletted in it.

Download: Toyosaki Aki - Guitar ni Kubittake (Odaril) [Mok ni Easyttake].osu
aRiskOfRain
Insane;

01:23:722 (1) - Up a grid :3
01:24:533 (4) - Down a grid :3
01:39:290 (1,2,3) - Get rid of overlap.
02:53:560 (7) - Circle here.
02:53:722 to 02:53:885 - Slider.

Normal;

01:48:533 (1) - Stack on the end of the yellow 1.
02:22:263 (1) - Bit soon after the spinner for a Normal, eh?
02:27:128 (1) - ^
02:39:128 (1) - ^
Rokodo
Change Roko-don's Taiko Oni to Roko-Don's Taiko Oni

I like my capital D thanks.

And fix the damned MP3... but we discussed this earlier.
FireballFlame
As resolved in the chat already, the offset wasn't right after reencoding the mp3.
The background is fine for Taiko, but for osu mode, it looks ugly with the huge black part.

Insane
00:12:230 (9) - New combo maybe?
00:28:933 (1) - Start the combo one note later.
01:21:960 (2) - Remove this note; it tripped me the first time i played it because it doesn't follow the song.
02:19:365-02:22:608 - This should get a major overhaul. The difficulty is pretty ridiculous imo and doesn't fit the rest of the map.
02:38:176 - That stack too.

Normal
This diff feels kinda odd to me. The spacing is large and I think the rhythm is more complex than Normals usually are.
Since this applies to the whole map, I'd say: decrease the circle size by one, increase the drain, approach rate and overall difficulty to near-insane levels and rename this diff to "Hard".
01:18:554 (1,2,3) - Even so, this is evil. Make those half a beat later.

Mok's Easy
00:08:014 (3) - Weird rhythm. Make this one beat later.
00:26:176 (2) - The slider should start one beat later (but end at the same time as now).
00:27:797 (1) - Can be confusing. I'd have it end half a beat earlier.
00:29:095 (3) - ^
00:31:689 (3) - One beat later.
00:32:987 (1) - Half a beat longer.
00:42:068 (1) - Surprising spacing. Move it down to where the last (2) was?
00:44:662 (3) - Spacing. Distance snap this slider OR place it half a beat later.
00:57:311-00:58:608 - Maybe a bit too much stacked stuff for Easy?
01:19:689 (3) Spacing. Distance snap this.
01:24:879 (3) ^
01:29:095 (1) - Let it end half a beat later.
01:30:068 (2) - Let it start a beat and end half a beat later.
01:32:338 (3) - Spacing.
01:34:933 (2) - Let it start a beat and end half a beat later.
01:37:203 (3) - Spacing.
01:41:743 - Remove spinner!
01:53:095 - Same as 00:57:311.
02:36:879 (3) - Spacing. Move it closer to the (2) or make it half a beat later.
02:37:527 - This spinner is too short, so remove it. If you wanna keep it, delete the previous 2 notes and have it start at 02:36:230 instead.
02:40:770 (3) - Make it twice as long.
02:41:743 (2) - Spacing.
02:47:906 - I think this one is also pretty short for an easy diff.
The whole thing should also get hitsounds.


Insane is really fun! :) If the guitar solo and the other diffs get fixed I'll star it.
Doomsday
Oh hey :)

Rokodo wrote:

And fix the damned MP3
If you mean "Get a better MP3", 'tis not a good idea. The MP3 for this is already 256kbps, so any higher and it becomes unrankable. Not sure if you mean something else though

  1. Timing looks just right to me
  2. It might be a good idea to find a fullscreen background for the osu!standard maps, and just use the current cutoff background for the Taiko difficulty. I'm not sure where to look for these so I can't help you too much, but It would look better with a fullscreen background.
  3. No need to have "k-on!" in the tags and the source, since it isn't case-sensitive so it will still appear without it in the tags. "k-on" without the ! can stay though.
[MOK'S EASY]

Hmm. Sorry Mok, but this is bad. As well as having rather uneven spacing (something an Easy should never do so new players can still read it), it also doesn't follow the music very well. You tried to make it more interesting, which is great, but the result's haven't worked I'm afraid. I played one of your ranked maps, which was pretty nice, so this is kinda dissapointing. :(

I could mod this in detail and outline the spacing issues and whatnot but I don't think it is worth it. I would just remove this (sorry Mok :() and either Mok or you could remap it. This needs a large overhaul before I could accept it.

[NORMAL]

Man. This is a pretty tough normal. It could probably pass off as a hard, given a Higher OD. Those doubles and triples look rather out of place for a Normal. short sliders could be used as substitiutes for the doubles and triples if you want to tone the difficulty down.

00:43:527 (1,2) - Stack these?
00:44:338 (4,5) - Personally, I would just remove the beat under the slider and extend the slider by 1/2. Somehow feels better that way for a Normal to me.
01:34:933 (2) - Push this 1/2 forward? (and make it 1/2 smaller too if you do this). Maps better to the lyrics this way.
02:14:176 (1,2,1,1,1,2,3,4,1,2,3,4,5) - Now this is too much for a Normal imo. Keeping difficulty down while keeping it interesting can be tough, but could you remap this little part so it is more Normal-like? (right now, It's practically streams :/)

[INSANE]

Heh. This one was pretty fun actually
Lower approach rate by 1 notch? AR9 feels quite high for this.

02:22:122 (2,3,4,1,2) - Could you just have a standard hitcircle stream here? rather than a slider stream? slider streams are pretty awkward to play. That, and a hitcircle stream would fit better after those stacks just before it.

[ROKO-DON]

I'm not quite good enough at Taiko to pass it. heh
That said, it does look clean, even if the transition between pretty easy verse and tougher chorus is a bit clunky.

Well, apart from a bit of personality disorder with the easier difficulties, This map is pretty nice, apart from the easy. Normal, hard, and the taiko are pretty fun, but Easy does need an overhaul, and maybe Normal could use some toning down with those doubles 'n' triples.

Starred
Topic Starter
Shiro

FireballFlame wrote:

As resolved in the chat already, the offset wasn't right after reencoding the mp3.
The background is fine for Taiko, but for osu mode, it looks ugly with the huge black part.

Insane
00:12:230 (9) - New combo maybe? you're not the first one who asks that... fine.
00:28:933 (1) - Start the combo one note later. hm... okay
01:21:960 (2) - Remove this note; it tripped me the first time i played it because it doesn't follow the song. nope
02:19:365-02:22:608 - This should get a major overhaul. The difficulty is pretty ridiculous imo and doesn't fit the rest of the map. As said on IRC, this will be remapped.
02:38:176 - That stack too. It actually lacks notes.

Normal
This diff feels kinda odd to me. The spacing is large and I think the rhythm is more complex than Normals usually are. It's now a Hard diff.
Since this applies to the whole map, I'd say: decrease the circle size by one, increase the drain, approach rate and overall difficulty to near-insane levels and rename this diff to "Hard".
01:18:554 (1,2,3) - Even so, this is evil. Make those half a beat later. nope

Doomsday wrote:

Oh hey :) hi :)

Rokodo wrote:

And fix the damned MP3
If you mean "Get a better MP3", 'tis not a good idea. The MP3 for this is already 256kbps, so any higher and it becomes unrankable. Not sure if you mean something else though Actually, the end of the previous mp3 had been cut and it ended too soon. Was fixed, though.

  1. Timing looks just right to me
  2. It might be a good idea to find a fullscreen background for the osu!standard maps, and just use the current cutoff background for the Taiko difficulty. I'm not sure where to look for these so I can't help you too much, but It would look better with a fullscreen background.
  3. No need to have "k-on!" in the tags and the source, since it isn't case-sensitive so it will still appear without it in the tags. "k-on" without the ! can stay though.
[MOK'S EASY] Removed.


[NORMAL]

Man. This is a pretty tough normal. It could probably pass off as a hard, given a Higher OD. Those doubles and triples look rather out of place for a Normal. short sliders could be used as substitiutes for the doubles and triples if you want to tone the difficulty down. Named Hard.

00:43:527 (1,2) - Stack these? Alright.
00:44:338 (4,5) - Personally, I would just remove the beat under the slider and extend the slider by 1/2. Somehow feels better that way for a Normal to me. became Hard so not changing
01:34:933 (2) - Push this 1/2 forward? (and make it 1/2 smaller too if you do this). Maps better to the lyrics this way. nope
02:14:176 (1,2,1,1,1,2,3,4,1,2,3,4,5) - Now this is too much for a Normal imo. Keeping difficulty down while keeping it interesting can be tough, but could you remap this little part so it is more Normal-like? (right now, It's practically streams :/) renamed to Hard so not fixing

[INSANE]

Heh. This one was pretty fun actually
Lower approach rate by 1 notch? AR9 feels quite high for this. nope, AR8 is too slow

02:22:122 (2,3,4,1,2) - Could you just have a standard hitcircle stream here? rather than a slider stream? slider streams are pretty awkward to play. That, and a hitcircle stream would fit better after those stacks just before it. I'm going to remap this part anyway
Cuuuuri
god mapp!★
FireballFlame
Insane
02:34:446 (1) - Is that reverse arrow facing the wrong direction? o.O
01:21:960 (2) - I still highly recommend removing that note.

Star!
Jarby
omg unsnapped inherited sections. Might want to fix the kiai ones at least, those will actually have an effect. Around +10ms on that offset as well.

Easy:

Don't be afraid to use 1/2 snap! Sticking to 1/1 all the time can be boring and in this case, I believe it would confuse new players at certain points. Keeping that in mind:

00:31:689 (7) - 1/2 back.
00:55:041 (1) - Remove new combo (consistency blah blah blah. Going to be a lot of these. Follow all of them to make the lengths consistent and then half them if you feel the need. Please don't ignore them on a case basis as this would just make the inconsistency more bold).
00:56:014 (6) - I believe the pattern would play better without this circle. With the sliders, it's a jump in difficulty on its own without this circle making it more intense and that's something that should be considered.
00:56:338 (1) - Remove new combo.
00:57:960 (8) - New combo.
01:01:527 (1) - Remove new combo.
01:02:824 (7) - New combo.
01:05:419 (1) - Remove new combo.
01:06:068 (6) - 1/2 back, remove repeat and do something.
01:22:284 (5) - 1/2 back.
01:27:473 (6) - 1/2 back.
01:35:257 (1) - Feels a little...random. It's excessive, unnecessary and confusing considering that there's another one coming up shortly.
01:46:608 (1) - Remove new combo.
01:50:824 (1) - Remove new combo.
02:01:203 (1) - Remove new combo.
02:41:419 (1) - Remove new combo.
02:46:608 (1) - Remove new combo.
02:56:987 (1) - Remove new combo.
02:58:284 (1) - Remove new combo.

Hard:

Personal preference EVERYWHERE

00:30:392 (1) - Remove new combo.
00:35:581 (1) - Remove new combo.
00:37:203 (1) - Remove new combo.
00:49:851 (1) - Remove new combo.
00:52:446 (9) - New combo.
00:52:770 (1) - Remove new combo.
00:55:041 (1) - Remove new combo.
01:00:230 (1) - Remove new combo.
01:01:527 (1) - Remove new combo.
01:05:743 (1) - Remove new combo.
01:20:987 (1) - Remove new combo.
01:26:824 (1) - Remove new combo.
01:36:554 (1) - Remove new combo.
01:39:149 (1) - Remove new combo.
01:45:149 (1) - Remove new combo.
01:46:933 (1) - Remove new combo.
01:50:824 (1) - Remove new combo.
01:52:122 (1) - Remove new combo.
01:56:824 (1) - Remove new combo.
02:01:527 (1) - Remove new combo.
02:15:149 (1,1,1) - Remove new combo.
02:46:608 (1) - Remove new combo.
02:51:797 (1) - Remove new combo.
02:56:987 (1) - Remove new combo.

Don't kudosu this, already modded before.
Topic Starter
Shiro

Jarby wrote:

omg unsnapped inherited sections. Might want to fix the kiai ones at least, those will actually have an effect. Around +10ms on that offset as well. alright (20)

Easy:

Don't be afraid to use 1/2 snap! Sticking to 1/1 all the time can be boring and in this case, I believe it would confuse new players at certain points. Keeping that in mind:

00:31:689 (7) - 1/2 back. I don't agree - the pattern is symmetric both space wise and timewise
00:55:041 (1) - Remove new combo (consistency blah blah blah. Going to be a lot of these. Follow all of them to make the lengths consistent and then half them if you feel the need. Please don't ignore them on a case basis as this would just make the inconsistency more bold). okay 60
00:56:014 (6) - I believe the pattern would play better without this circle. With the sliders, it's a jump in difficulty on its own without this circle making it more intense and that's something that should be considered. I don't get how it is that hard, but alright 80
00:56:338 (1) - Remove new combo.
00:57:960 (8) - New combo.
01:01:527 (1) - Remove new combo.
01:02:824 (7) - New combo.
01:05:419 (1) - Remove new combo.
01:06:068 (6) - 1/2 back, remove repeat and do something. I don't get it, so nope
01:22:284 (5) - 1/2 back. same pattern as for the beginning, so no
01:27:473 (6) - 1/2 back. same
01:35:257 (1) - Feels a little...random. It's excessive, unnecessary and confusing considering that there's another one coming up shortly. alright... but it leaves a blank. 100
01:46:608 (1) - Remove new combo.
01:50:824 (1) - Remove new combo.
02:01:203 (1) - Remove new combo.
02:41:419 (1) - Remove new combo.
02:46:608 (1) - Remove new combo.
02:56:987 (1) - Remove new combo.
02:58:284 (1) - Remove new combo.

Hard:

Personal preference EVERYWHERE

00:30:392 (1) - Remove new combo.
00:35:581 (1) - Remove new combo.
00:37:203 (1) - Remove new combo.
00:49:851 (1) - Remove new combo.
00:52:446 (9) - New combo.
00:52:770 (1) - Remove new combo.
00:55:041 (1) - Remove new combo.
01:00:230 (1) - Remove new combo.
01:01:527 (1) - Remove new combo.
01:05:743 (1) - Remove new combo.
01:20:987 (1) - Remove new combo.
01:26:824 (1) - Remove new combo.
01:36:554 (1) - Remove new combo.
01:39:149 (1) - Remove new combo.
01:45:149 (1) - Remove new combo.
01:46:933 (1) - Remove new combo.
01:50:824 (1) - Remove new combo.
01:52:122 (1) - Remove new combo.
01:56:824 (1) - Remove new combo.
02:01:527 (1) - Remove new combo.
02:15:149 (1,1,1) - Remove new combo. no, this is colour art
02:46:608 (1) - Remove new combo.
02:51:797 (1) - Remove new combo.
02:56:987 (1) - Remove new combo.

Don't kudosu this, already modded before.
thanks for the mod
Sakura
[General]
-4 ms lead-in time.
00:46:294 - Repeated useless timing section, please remove (As of last build hitsounds apply to a note as long as the timing section is on the note or before the note, so kiai is already doing that job).
01:42:726 - ^
02:49:051 - ^

[Roko-Don's Taiko]
Why does the 2nd half of the chorus have a different rythm than the 1st half? they sound the same to me on the song.

[Insane]
You are following the lyrical patterns too much, except during the times there aren't any lyrics at all.
00:09:645 (1,2,3,4,5,6,7,8) - Dont you think using the same pattern more than twice is enough? </3
00:58:780 (4) - Rotate so that it goes outside the next slider around it's curve?
00:25:537 (6) - This note is following nothing, remove. Also removing will keep the rythmical pattern on 00:30:078 (3,4,5,6)
00:31:375 (7) - This note is following nothing, remove.
00:44:510 (7) - The spacing goes back to Normal here, so new combo
01:21:970 (6) - This note is following nothing, remove. Also removing will keep the rythmical pattern on 01:25:537 (2,3,4,5)
02:14:186 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - No Jump stream stacks please, not everyone is a tablet user.
03:00:889 ~ Huh? where's the rest of the map? o.o

[Hard]
01:33:970 (6) - Awkward note since it's following a guitar start, while you've been following the lyrics, also it's position looks awkward when compared with the notes before it.
02:01:699 (X) - Add a note?
02:26:186 - Remove slowdown, some sliders are so small the sliderticks are invisible in gameplay, or make a less slow down
03:00:889 ~ Huh? Where's the rest of the map? o.o

[Easyl]
Increase slider velocity some sliderticks are invisible in gameplay.
00:38:186 (1) - I thought you had fixed this slider? it looks like a magnet to me (nazi)
03:00:889 ~ Huh? Where's the rest of the map? o.o

You know how it is with me about difficulty lengths, so stop being lazy already >_>
Sigh fine, do whatever with your map, i'm tired of explaining it to you... so much for wanting to help you
Topic Starter
Shiro

Sakura Hana wrote:

[General]
-4 ms lead-in time. alright
00:46:294 - Repeated useless timing section, please remove (As of last build hitsounds apply to a note as long as the timing section is on the note or before the note, so kiai is already doing that job).I wasn't aware of that.
01:42:726 - ^ same
02:49:051 - ^ same

[Insane]
You are following the lyrical patterns too much, except during the times there aren't any lyrics at all. so ?
00:09:645 (1,2,3,4,5,6,7,8) - Dont you think using the same pattern more than twice is enough? </3 already talked about that on IRC, I'm not changing it.
00:58:780 (4) - Rotate so that it goes outside the next slider around it's curve? that's nazi. alright
00:25:537 (6) - This note is following nothing, remove. Also removing will keep the rythmical pattern on 00:30:078 (3,4,5,6) you say nothing about 00:30:726 (5) - so I'm not removing it
00:31:375 (7) - This note is following nothing, remove. you said nothing for the previous time this note appear the same sact way... not removing
00:44:510 (7) - The spacing goes back to Normal here, so new combo then I should make a new combo to (3) and (5) instead... sorry but I won't change it
01:21:970 (6) - This note is following nothing, remove. Also removing will keep the rythmical pattern on 01:25:537 (2,3,4,5) alright
02:14:186 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - No Jump stream stacks please, not everyone is a tablet user. I'm a mouse user, I'm not even close to being good, and I SS that part. Your argument is invalid. Not changing.
03:00:889 ~ Huh? where's the rest of the map? o.o I had mapped to the end originally but I didn't like the way it ended, so I cut the map here.

[Hard]
01:33:970 (6) - Awkward note since it's following a guitar start, while you've been following the lyrics, also it's position looks awkward when compared with the notes before it. Alright, removed.
02:01:699 (X) - Add a note? Changed the pattern.
02:26:186 - Remove slowdown, some sliders are so small the sliderticks are invisible in gameplay, or make a less slow down I don't think it's a problem, the first sliders can be played even if you didn't expect the slow down.
03:00:889 ~ Huh? Where's the rest of the map? o.o >_>

[Easyl]
Increase slider velocity some sliderticks are invisible in gameplay. huh, no.
00:38:186 (1) - I thought you had fixed this slider? it looks like a magnet to me (nazi) I had actually misplaced a point when fixing it.
03:00:889 ~ Huh? Where's the rest of the map? o.o <_<

You know how it is with me about difficulty lengths, so stop being lazy already >_> and you dare calling me lazy
Sakura

Odaril wrote:

00:44:510 (7) - The spacing goes back to Normal here, so new combo then I should make a new combo to (3) and (5) instead... sorry but I won't change it
You probably misunderstood, ztrot formation stops at (6) that's when you say spacing goes back to normal, so (7) should be a new combo
Beuchi
Hi!~

Remember these are just suggestions you can always ignore :P

~All Diffs~
- Any reason for the "_" on hirasawa_yui and toyosaki_aki? Also "toyosaki_aki" is already the artist so is innecessary to have it on Tags.
- I miss a Normal here ;x; (not telling you to do it, though, but it would be better =x)

~Easy~
00:55:537 (5) - Finish this slider 1/2 later? Sounds better imo.
01:35:267 (x) - You should map this part... That silence is ugly >:
02:57:483 (5) - Finish this slider 1/2 later? Sounds better imo.
02:59:916 (1) - I find this spinner a bit too short for an Easy. Delete the repeat of the previous slider and start the spinner earlier?

~Hard~
- I feel something weird here, it's like if the map wants to go faster than it is. I think it's because you have a very high OD and spacing compared with the slow slider velocity you have. I don't like how the diff flows at all ;~;

00:53:753 (3) - Make this symetricccc ;w;!! (As in, 2 grids down)
01:01:537 (9) - New Combo? 14 is pretty long...
01:06:726 (9) - ^
01:18:564 (1,2,3) - I totally expected this to be 1/2 earlier...
02:02:186 (8) - New Combo? 13 is pretty long...
02:55:699 (3) - Make this symetricccc ;w;!! (As in, 2 grids down up)

~Insane~
00:33:321 (2) - Fix spacing here?

~Roko-Don's Taiko Oni~
No problems here!

The only major problem I see is that maybe the difference between Easy and Hard is a bit harsh, and like I already said Hard doesn't flow well with the song, you should make the slider velocity a bit faster, 0.80 - 1,00 - 1,60 isn't a good spread =x
Nice map, though :3 Good luck!! *star*
Garven
Uhh, when I'm downloading this, all I'm getting is the easy difficulty. >>

Anyway, I'll mod once you address Beuchu's mod.
Topic Starter
Shiro

Beuchi-chan wrote:

Hi!~

Remember these are just suggestions you can always ignore :P

~All Diffs~
- Any reason for the "_" on hirasawa_yui and toyosaki_aki? Also "toyosaki_aki" is already the artist so is innecessary to have it on Tags. alright, removed
- I miss a Normal here ;x; (not telling you to do it, though, but it would be better =x) I tried to make one ç_ç but it ended up being the Easy and the Hard, also I'm waiting for a DJPop diff (Hardish)

~Easy~
00:55:537 (5) - Finish this slider 1/2 later? Sounds better imo. okay
01:35:267 (x) - You should map this part... That silence is ugly >: alright
02:57:483 (5) - Finish this slider 1/2 later? Sounds better imo. same fix as for 00:55:537
02:59:916 (1) - I find this spinner a bit too short for an Easy. Delete the repeat of the previous slider and start the spinner earlier? okay

~Hard~
- I feel something weird here, it's like if the map wants to go faster than it is. I think it's because you have a very high OD and spacing compared with the slow slider velocity you have. I don't like how the diff flows at all ;~; hm... raised AR by 1

00:53:753 (3) - Make this symetricccc ;w;!! (As in, 2 grids down) okay
01:01:537 (9) - New Combo? 14 is pretty long... k
01:06:726 (9) - ^ made (5) a new combo
01:18:564 (1,2,3) - I totally expected this to be 1/2 earlier... added a note at that point
02:02:186 (8) - New Combo? 13 is pretty long... made (5) a new combo
02:55:699 (3) - Make this symetricccc ;w;!! (As in, 2 grids down up) k

~Insane~
00:33:321 (2) - Fix spacing here? how could that happen o_o

~Roko-Don's Taiko Oni~
No problems here!

The only major problem I see is that maybe the difference between Easy and Hard is a bit harsh, and like I already said Hard doesn't flow well with the song, you should make the slider velocity a bit faster, 0.80 - 1,00 - 1,60 isn't a good spread =x
Nice map, though :3 Good luck!! *star* I tried to map a Normal twice, it never ended up with a Normal ç_ç
Thanks for the mod.
DJPop
Jarby
SPOILER
18:54 <Jarby> : Dear afk Odaril:
18:54 *Jarby is editing (Toyosaki Aki - Guitar ni Kubittake)[http://osu.ppy.sh/s/20646]
18:55 <Jarby> : (Insane) 02:50:510 (5) - Move one to the left
18:55 <NotShinta> : Hey DJPop mapped Guitar ni Kubittake
18:55 <Jarby> : But this is cooler
18:55 <NotShinta> : With a (Full Ver.)
18:55 <NotShinta> : I'm sure it is
18:55 <Jarby> : Full Ver.
18:55 <Jarby> : This wasn't even used for the opening or ending theme
18:56 <Jarby> : Pretty sure it was a song on Yui's album
18:56 <NotShinta> : Sillee
18:57 <Jarby> : Also dear afk Odaril
18:57 *Jarby is editing (Toyosaki Aki - Guitar ni Kubittake)[http://osu.ppy.sh/s/20646]
18:57 <Jarby> : 01:02:834 (1) - Move up one
18:57 <Jarby> : Hard this time
18:57 <Jarby> : That fag better not disconnect
18:58 <Jarby> : 02:59:591 (1) - Finish
18:59 <Jarby> : Normal: 00:11:591 (5,6,7) - ew why did I not notice this before
19:01 <Jarby> : Also, guitar solo needs more hitsounds
19:06 <Jarby> : GODDAMNIT
no kudosu
anonymous_old
Hard
OD ("approach rate") should be reduced.

01:07:699 (8) - I think this should be doubled like 01:07:051 (6,7).
01:18:402 (1,2,3,4) - wat.
01:34:943 (2) - Ugly.
02:03:483 (8) - Same as 01:07:699 (8).
02:14:186 (1,2) - Unoverlap these.
02:19:699 (1,1,1,1) - Feels weird that you suddenly have notes 1/2 after spinners. This is particularly dangerous with the second spinner.

Not as flowy as Insane due to having less notes, but it still played well.

Insane
Beginning is flipped copypasta, four times. Re-do the beginning, please.

00:36:078 (8,9) - I don't like the stacking here.
00:43:537 (1,2,3,4,5,6) - ztrot spacing does not make sense here. If anything, it'd only make sense if 00:44:348 (6,1) was the jump.
00:45:159 (1) - Should end on 00:45:970, IMO.
01:40:943 (1) - Similarly, should end on 01:41:753.
01:43:375 (2,3,6) - I like this, but they could be more ... similar ... to increase the power of the effect.
01:50:834 (7,8) - Hugged too closely. See 01:49:861 (5,6); it's much better there.
01:55:699 (5) - This repeat is poorly placed. Remove it and do something else.
02:14:186 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - This makes little sense.
02:28:780 (3) - Move to the left a bit.
02:38:186 (1,2,3,4,5,6,7,8,9) - Use green sections to gradually increase the hitsound volume.
02:40:943 (1,2) - Too close.

Overall, I really like the flow of this map. It feels almost like a Larto map beat-wise, but it has its own style spacing-wise which is good too. I do have a habit of trying to spam in certain places as with the other map of this song, though. ;P
anonymous_old
Easy
Rename to Normal.

01:08:024 (7) - Hitsounds?
01:39:807 (1) - Should start at 01:39:321 or so.

I feel this map is a bit crowed, but it still plays fine, as a Normal. I doubt any newb could pick this up as one of their first maps.

Normal
Feels too hard for a Normal difficulty.

00:26:510 (7) - Mistimed.*
00:31:699 (7) - Mistimed.*
00:38:348 (1) - Mistimed.
01:22:294 (10) - Mistimed.*
01:27:483 (7) - Mistimed.*
02:03:159 (8) - Kinda mistimed.*
02:18:889 (4) - Mistimed.
02:19:699 (1,1,1,1) - As with Hard, I am concerned about this.
Sure
Unfortunately, 256kbps MP3 isn't allow to be ranked now. Change to 192kbps?
http://osu.ppy.sh/forum/viewtopic.php?f=6&t=439

[Easy]
01:46:618 (6,7,8,9) - these note are hard to read. beginner can't reads stack well.
02:59:591 (1) - finish


[Hard]
01:32:997 (3) - new combo? spacing was changed


Normal and Insane diffs are fine to me.
I can't mod taiko diff. sorry >_<

Star~* :D
Garven
Delays, sorry, sorry

[General]
I can't remember if I commented on the PNG-as-background thing in IRC with you, but I'll leave it here that you could get a JPG that looks nearly the same at a fraction of the size.
Kinda saddening that you copy/paste for the final chorus. :<

[Easy]
00:25:213 (6) - new combo? This phrase feels fairly long for just one combo in a lower-end difficulty.
00:30:402 (7) - ^ If you apply these, don't forget to keep the pattern for the later verses.
00:32:997 (1) - From here until the kiai, it felt rather empty of hit sounds.
Your combos during the kiai feel really long. Consider splitting them up.
01:28:780 (1) - Same hitsound comment until kiai.
01:39:159 (1) - I like the way you paced this spinner placement much better than the one at 00:44:997 (1).
01:52:780 (8,2) - Think you could do a little rearranging to reduce overlap?
02:27:483 - This break here kind of kills the pacing to me. You do the second chorus, then you break, do half the guitar solo, then break again. It feels too soon. I'd map through it (especially considering you mapped it in all the other difficulties)
Now that I've gone through the entire thing, the combos in general felt rather long, but oh well.

[Normal]
02:14:186 (1) - No hit sounds. :<
02:22:294 (1) - Waaay too soon after a spinner for a normal - especially at this BPM.
02:27:483 (1) - ^
02:38:834 (1) - You kind of go in a counter-clockwise circle for the rest of the map. Any other directions that may interest you?
Anyway, map is fine minus the post-spinner notes.
Strange that you don't end this diff with the short spinner like on the other diffs.

[Hard]
00:24:240 (4,5) - Weird choice in spacing.
01:28:780 (1) - Not symmetrical ww
Nice

[Insane]
The beginning is fresh and original. *cough*
00:33:159 (1) - I can understand why you wanted to do a slowdown here, but the return to 1x at 00:38:186 (1) - felt odd against the song. If anything, a gradual speed up until the chorus of 1x would feel a lot more natural for the song. Also, the first slow down is .65x speed compared to the .6x speeds later on. Care to unite those, perhaps? Then you'll have easy access to a third speed that would allow for what I said earlier, if you agree.
01:57:645 (10) - Hrm, new combo to go with what you used in the last chorus?
02:34:456 (1) - There's something weird going on with that return arrow. Moving the anchor point left a grid fixes it though.
02:39:159 (1) - Strange that with all the .6 sections you had earlier for the quieter parts like this one, you chose to keep it at full speed.
Mostly odd slowdown usage in this diff. Otherwise it's fine.

[Roko]
End your kiai.

Nothing majorly wrong - just consistency and lack of hit sound complaints.
Topic Starter
Shiro

Garven wrote:

Delays, sorry, sorry

[General]
I can't remember if I commented on the PNG-as-background thing in IRC with you, but I'll leave it here that you could get a JPG that looks nearly the same at a fraction of the size. Changed. Didn't change the background for the taiko diff because it isn't really heavy.
Kinda saddening that you copy/paste for the final chorus. :< :D you're the only one who pointed it out so far

[Easy]
00:25:213 (6) - new combo? This phrase feels fairly long for just one combo in a lower-end difficulty. Okay
00:30:402 (7) - ^ If you apply these, don't forget to keep the pattern for the later verses. I'll recheck the whole diff
00:32:997 (1) - From here until the kiai, it felt rather empty of hit sounds. bleh, forgot them
Your combos during the kiai feel really long. Consider splitting them up. :<
01:28:780 (1) - Same hitsound comment until kiai. Fixed
01:39:159 (1) - I like the way you paced this spinner placement much better than the one at 00:44:997 (1). changed the second one
01:52:780 (8,2) - Think you could do a little rearranging to reduce overlap? Moved (8) to the other side of the (7,1) line
02:27:483 - This break here kind of kills the pacing to me. You do the second chorus, then you break, do half the guitar solo, then break again. It feels too soon. I'd map through it (especially considering you mapped it in all the other difficulties)
Now that I've gone through the entire thing, the combos in general felt rather long, but oh well. Gonna map in it then

[Normal]
02:14:186 (1) - No hit sounds. :< I don't really know how to hitsound that part :/
02:22:294 (1) - Waaay too soon after a spinner for a normal - especially at this BPM. Moved spinner back in time.
02:27:483 (1) - ^ Deleted.
02:38:834 (1) - You kind of go in a counter-clockwise circle for the rest of the map. Any other directions that may interest you? Flipped horizontally
Anyway, map is fine minus the post-spinner notes.
Strange that you don't end this diff with the short spinner like on the other diffs. Fixed !

[Hard]
00:24:240 (4,5) - Weird choice in spacing. oups, misplaced
01:28:780 (1) - Not symmetrical ww BLEH.
Nice 1/2 snapped Hard ftw

[Insane]
The beginning is fresh and original. *cough* shameless copy paste. It doesn't play bad though
00:33:159 (1) - I can understand why you wanted to do a slowdown here, but the return to 1x at 00:38:186 (1) - felt odd against the song. If anything, a gradual speed up until the chorus of 1x would feel a lot more natural for the song. Also, the first slow down is .65x speed compared to the .6x speeds later on. Care to unite those, perhaps? Then you'll have easy access to a third speed that would allow for what I said earlier, if you agree. augh... I dunno, I might just remove the slow downs
01:57:645 (10) - Hrm, new combo to go with what you used in the last chorus? k
02:34:456 (1) - There's something weird going on with that return arrow. Moving the anchor point left a grid fixes it though. I wanna keep it, it looks fun
02:39:159 (1) - Strange that with all the .6 sections you had earlier for the quieter parts like this one, you chose to keep it at full speed.
Mostly odd slowdown usage in this diff. Otherwise it's fine. that part is very similar to the chorus (and mapped the same) way that's why

[Roko]
End your kiai.

Nothing majorly wrong - just consistency and lack of hit sound complaints.
Thanks for the mod !
Cyril Scarlet
Yui ~
Card N'FoRcE
- General: (Considerations and things you need to check/fix for the whole map)
  • I can't see any BG, everything is black. That's because in the .osu files there's "background.jpg", while in the .osz there are only png files. I guess you know how to recompress them to jpgs since they waste almost 2MB togheter, so please take care of it :3
    Remove the underscore from "hirasawa_yui" in the tags.
    It seems that from 01:28:780 to 01:43:051 the timing gets a little late, uhm...
- Easy:
  • .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    I find these to be boring, maybe try something like this? (Don't mind beat placement xD)
    SPOILER

    02:23:267 (2,4) - 02:46:618 (1,3) - add Finish hitsound?
    Nothing else.
- Normal:
  • .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    01:27:483 (7) - i found it more intuitive to click 1/2 (edited, i mistyped) before; if you move this, please add another beat at 01:27:807
    02:24:564 (7) - move 1 square to the left to fix the shape :P
    02:21:970 (1,5,7) - 02:46:618 (5,7,1) - add Finish hitsound? Actually, it seems the whole second half of the maps lack Finishes (that fit really well in this song, imho)
- Hard:
  • .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    02:19:699 (1,4) - 02:46:618 (5,8[beginning]) - add Finish hitsound?
- Insane:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Circle Size Normal is way more awesome here.
    .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    02:46:294 (5[first repetition],7[end]) - add Finish hitsound?
- Roko-Don's Taiko Oni:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    999 Combo ahaha xD
    .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    01:26:186 (371) - make a Big Don?
Nice, but remember to fix those backgrounds xD
Sorry for being late, as i told you i had a map to complete ^^"
Galkan
Why the hell everywhere but here I see "Kubiddake"?
Topic Starter
Shiro

Card N'FoRcE wrote:

- General: (Considerations and things you need to check/fix for the whole map)
  • I can't see any BG, everything is black. That's because in the .osu files there's "background.jpg", while in the .osz there are only png files. I guess you know how to recompress them to jpgs since they waste almost 2MB togheter, so please take care of it :3 I forgot to full submit when I changed the backgrounds
    Remove the underscore from "hirasawa_yui" in the tags. k
    It seems that from 01:28:780 to 01:43:051 the timing gets a little late, uhm... sounds good to me :/
- Easy:
  • .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    I find these to be boring, maybe try something like this? (Don't mind beat placement xD)
    SPOILER

    I like the square pattern more
    02:23:267 (2,4) - 02:46:618 (1,3) - add Finish hitsound? no, they sound terrible here
    Nothing else.
- Normal:
  • .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    01:27:483 (7) - i found it more intuitive to click 1/4 before; if you move this, please add another beat at 01:27:807 it sounds weird if I do that
    02:24:564 (7) - move 1 square to the left to fix the shape :P nazi :(
    02:21:970 (1,5,7) - 02:46:618 (5,7,1) - add Finish hitsound? Actually, it seems the whole second half of the maps lack Finishes (that fit really well in this song, imho) They sound too sudden there
- Hard:
  • .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    02:19:699 (1,4) - 02:46:618 (5,8[beginning]) - add Finish hitsound? same
- Insane:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Circle Size Normal is way more awesome here.
    .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    02:46:294 (5[first repetition],7[end]) - add Finish hitsound? same
- Roko-Don's Taiko Oni:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    999 Combo ahaha xD
    .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    01:26:186 (371) - make a Big Don?
Nice, but remember to fix those backgrounds xD
Sorry for being late, as i told you i had a map to complete ^^" I even forgot I had asked a mod xD
Rukario
Easy:
Maybe reduce the tick rate of this to 1? Because the sliderticks overlapping with the end and start point looks kinda ehhhh.
00:38:186 (1) - I would prefer this to not overlap with the previous (4) and the following (2).
02:14:186 - to 02:27:159 - I'd really appreciate some hitsounds.
02:34:294 (1) - in the center with that?

Normal:
00:28:456 (3,4,5) - arrange it like this?
01:45:970 - add a note?
02:14:186 - to 02:27:159 - This time there are a few hitsounds there but some more wouldn't hurt I think.

Hard:
Fine :3

Insane:
00:40:132 (7) - stack with (4)?
01:19:861 (1,2,3,4,5) - one grid up?

Roko-Don's Taiko Oni:
I don't mod Taiko diffs but I saw this:
00:22:618 - to 00:25:213 - big silence (I assume to not get over the 1000 combo or break your 999 max combo :3)

Really nice mapset
Topic Starter
Shiro

Rukarioman wrote:

Easy:
Maybe reduce the tick rate of this to 1? Because the sliderticks overlapping with the end and start point looks kinda ehhhh. okay
00:38:186 (1) - I would prefer this to not overlap with the previous (4) and the following (2). can't fix, sorry
02:14:186 - to 02:27:159 - I'd really appreciate some hitsounds. okay
02:34:294 (1) - in the center with that? I don't place notes in the center of the screen after a spinner - they're hidden by the hitburst

Normal:
00:28:456 (3,4,5) - arrange it like this? oups, okay
01:45:970 - add a note? okay
02:14:186 - to 02:27:159 - This time there are a few hitsounds there but some more wouldn't hurt I think. okay

Hard:
Fine :3 woah o/

Insane:
00:40:132 (7) - stack with (4)? okay
01:19:861 (1,2,3,4,5) - one grid up? k

Roko-Don's Taiko Oni:
I don't mod Taiko diffs but I saw this:
00:22:618 - to 00:25:213 - big silence (I assume to not get over the 1000 combo or break your 999 max combo :3)

Really nice mapset Thanks!
Thanks for the mod.
Dotsu
~STAR~
Lesjuh
Insane
@Beginning - You can do better than that man. You know how lame this is when you retry multiple times?
02:14:186 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - Make the distance between these shorter. This part stands out quite a lot compared to the rest of the map.

Normal
Slider tick rate 1

Easy
02:32:348 (1,1,1) - Make this the same as in normal, right now it's actually harder.

That's it!
Topic Starter
Shiro
All fixed. Thanks for the mod.
Krisom
Ohai Odaril san ^^

General-
· You could get a soft custom clap to make the soft sections sound less empty. Something like the normalhitnormal t fir the drums.
· Ask a BAT or GMod to make the title/artist appear at the first break
· I got 3 backgrounds in my osz., though i just see 2 being used. Maybe it's me, but check it out anyway.
· Everything else looks fine.

Insane-
00:28:294 (2,3,4,5,6) - Move (3) and (5) one grid up to make the spacing of this combo even. Right now, the distance between (2)/(3) is much shorter than the one between (3)/(4) :P
00:30:402 (4) - Add a new combo to give emphasis to the new phrase starting here :3
00:30:402 (4,5,6) - Also, I think this would play better if you removed (5) and just made a huge jump between (4) and (6), your call though
00:40:132 (7) - A whistle at the end would fit
00:47:591 (2) - I almost never suggest using sliderwhistles, specially normal ones, but it would fit this slider body of you added a whistle at the start too. Same goes for every similar sllider in all diffs. Your call though.
00:51:159 (6) - finish at the start?
01:00:240 (7) - New combo to match the first kiai time section comboing
01:01:537 (1) - Finish at the start?
01:40:943 (1) - Silence this spinner's end?
01:46:943 (5) - Finish at the start?
01:55:699 (5) - New combo to match the first kiai time section comboing
01:56:997 (9) - Finish at the end?
Woah @gutar solo. You sure you don't wanna lower those stacked jumps a bit?
02:24:726 (1) - Silence this spinner's end?
02:38:186 (1,2,3,4,5,6,7,8,9) - If you don't get a custom hitsound, make these ones normal hitsounds. They are there to match the drums anyway, right?
02:53:105 (6) - Finish at the start?
Heh, looks like sakura was right after all about the beggining being too repetitive, looks like you changed it. Oh well, I would have suggested that you kept at least 2 copy-pastes and made another similar pattern for the other 2 patterns you deleted.

Hard-
00:01:861 (1) - Finish at the start like in Insane/Easy
00:22:618 (1) - Finish :v
00:47:267 (1) - ^
00:51:159 (7) - ^(at the start)
01:01:861 (2,3) - Unstack?
01:07:537 (8,9) - Stack. These two are the only notes in this whole combo that are not stacked while all the other ones are stacks :P
01:31:375 (2,1) - Spacing bugs me, though considering tha placement I'm guessing you're not willing to change it.
01:36:564 (5) - Add a new combo. Also, move it [url]here[/url]?
01:39:159 (5) - New combo for emphasis purposes.
01:43:051 (1) - Finish?
02:22:294 (1,2,3,4,5,6,7) - I found this part boring due to the lack of hitsounds u_u
02:24:564 (1) - Silence this spinner's end?
02:49:213 (1) - Finish
Why didn't you add the finishes at the start of each kiai time like in insane?

Normal-
Lack of finish hitsound at the start of each kiai :CDFAce:
00:01:861 (1) - Finish at the start like in Insane/Easy
00:22:618 (1) - Finish
00:38:348 (1) - I found this a little weird. I didn't "expect" the repeat according to the music and thought the slider would end at 00:38:834 . It's completely readeable though.
00:55:051 (5,6,7) - I would suggest something like this in the timeline (spacing was not considered btw ;D) Same goes for every similar section on the diff.
01:23:591 (1) - Finish?
01:28:780 (1) - ^(at the start) ?
01:36:564 (1) - ^?
01:58:618 (1) - Finish. You've added this one on every other kiai so far
02:21:970 (1,2,3,4,5,6,7) - I found this part boring due to the lack of hitsounds u_u
02:24:889 (1) - finish ?
02:32:348 (1) - Silence the spinner's end? Also, beep, (and this is important) make this spinner end at the same tplace that Insane/easy
02:54:402 (1) - Finish
02:59:591 (1) - Finishhhhhh
I liked normal. Nice

Easy-
Lack of finish hitsound at the start of each kiai AND at places like 00:52:456 (the middle of each kiai) on where you usually placed a finish hitsound
00:22:618 (1) - Finish?
00:32:997 (1) - Finish at the start~
00:38:186 (1) - Finish at the start~
01:28:780 (1) - ^
01:33:970 - I found the lack of a circle here disturbing, mainly because you've been following the drums and you suddenly switch to vocals. Your call though.
02:22:618 (1,2,3,4) - Add hitsounds :<?
02:32:834 (1) - Silence the spinner end and, make it start at 02:32:348 like in normal?
Good easy. We need more easy diffs like this one~

Won't mod roko's taiko since it must be perfect :3

Good job
Topic Starter
Shiro

Krisom wrote:

Ohai Odaril san ^^

General-
· You could get a soft custom clap to make the soft sections sound less empty. Something like the normalhitnormal t fir the drums. No, as said in the map description, I will use only standard hitsounds.
· Ask a BAT or GMod to make the title/artist appear at the first break Okay
· I got 3 backgrounds in my osz., though i just see 2 being used. Maybe it's me, but check it out anyway. That's because you had the map beforehand; I had several people download it at the time you downloaded it and they got only 2. The background.png is not used anymore.
· Everything else looks fine.

Insane-
00:28:294 (2,3,4,5,6) - Move (3) and (5) one grid up to make the spacing of this combo even. Right now, the distance between (2)/(3) is much shorter than the one between (3)/(4) :P oups ;_;
00:30:402 (4) - Add a new combo to give emphasis to the new phrase starting here :3 k
00:30:402 (4,5,6) - Also, I think this would play better if you removed (5) and just made a huge jump between (4) and (6), your call though doesn't play well to me
00:40:132 (7) - A whistle at the end would fit there was one at first, but I remapped this part because there were slow sliders at first and forgot to add it
00:47:591 (2) - I almost never suggest using sliderwhistles, specially normal ones, but it would fit this slider body of you added a whistle at the start too. Same goes for every similar sllider in all diffs. Your call though. oh noes no normal whistles
00:51:159 (6) - finish at the start? sounds too sudden
01:00:240 (7) - New combo to match the first kiai time section comboing *slaps self*
01:01:537 (1) - Finish at the start? okay
01:40:943 (1) - Silence this spinner's end? It was supposed to end when the lyrics restarted, but it doesn't sound good :/ done
01:46:943 (5) - Finish at the start? okay, and finish'd 01:47:591 (7) - too
01:55:699 (5) - New combo to match the first kiai time section comboing *slaps self harder*
01:56:997 (9) - Finish at the end? hm, no
Woah @gutar solo. You sure you don't wanna lower those stacked jumps a bit? :( okay, they were pretty easy to me though
02:24:726 (1) - Silence this spinner's end? okay
02:38:186 (1,2,3,4,5,6,7,8,9) - If you don't get a custom hitsound, make these ones normal hitsounds. They are there to match the drums anyway, right? it sounds terrible
02:53:105 (6) - Finish at the start? k
Heh, looks like sakura was right after all about the beggining being too repetitive, looks like you changed it. Oh well, I would have suggested that you kept at least 2 copy-pastes and made another similar pattern for the other 2 patterns you deleted. looks fine as it is now

Hard-
00:01:861 (1) - Finish at the start like in Insane/Easy oups
00:22:618 (1) - Finish :v :(
00:47:267 (1) - ^ ):
00:51:159 (7) - ^(at the start) k
01:01:861 (2,3) - Unstack? k
01:07:537 (8,9) - Stack. These two are the only notes in this whole combo that are not stacked while all the other ones are stacks :P meh.
01:31:375 (2,1) - Spacing bugs me, though considering tha placement I'm guessing you're not willing to change it. yeah :/
01:36:564 (5) - Add a new combo. Also, move it [url]here[/url]? no link :( new combo'd
01:39:159 (5) - New combo for emphasis purposes. k
01:43:051 (1) - Finish? k
02:22:294 (1,2,3,4,5,6,7) - I found this part boring due to the lack of hitsounds u_u ;_;
02:24:564 (1) - Silence this spinner's end? k
02:49:213 (1) - Finish
Why didn't you add the finishes at the start of each kiai time like in insane? Simply forgot... this was mapped so much time after Insane I didn't remember the hitsounding

Normal-
Lack of finish hitsound at the start of each kiai :CDFAce: bleh >p
00:01:861 (1) - Finish at the start like in Insane/Easy k
00:22:618 (1) - Finish
00:38:348 (1) - I found this a little weird. I didn't "expect" the repeat according to the music and thought the slider would end at 00:38:834 . It's completely readeable though. the repeat goes with the lyrics :/
00:55:051 (5,6,7) - I would suggest something like this in the timeline (spacing was not considered btw ;D) Same goes for every similar section on the diff. Sounds better my way imo
01:23:591 (1) - Finish? k
01:28:780 (1) - ^(at the start) ? no
01:36:564 (1) - ^? and 01:39:159 (1) - done
01:58:618 (1) - Finish. You've added this one on every other kiai so far ;_;
02:21:970 (1,2,3,4,5,6,7) - I found this part boring due to the lack of hitsounds u_u :(
02:24:889 (1) - finish ? k
02:32:348 (1) - Silence the spinner's end? Also, beep, (and this is important) make this spinner end at the same tplace that Insane/easy done but not silenced
02:54:402 (1) - Finish :(
02:59:591 (1) - Finishhhhhh k
I liked normal. Nice thanks :)

Easy-
Lack of finish hitsound at the start of each kiai AND at places like 00:52:456 (the middle of each kiai) on where you usually placed a finish hitsound ;_;
00:22:618 (1) - Finish? k
00:32:997 (1) - Finish at the start~ nah
00:38:186 (1) - Finish at the start~ k
01:28:780 (1) - ^ nah
01:33:970 - I found the lack of a circle here disturbing, mainly because you've been following the drums and you suddenly switch to vocals. Your call though. yep, the absence of a circle here makes the switch more obvious
02:22:618 (1,2,3,4) - Add hitsounds :<? no idea how o_o
02:32:834 (1) - Silence the spinner end and, make it start at 02:32:348 like in normal? done but not silenced
Good easy. We need more easy diffs like this one~ thanks :3

Won't mod roko's taiko since it must be perfect :3

Good job
Thanks for the mod !
Andrea
[Normal]

01:05:429 (5) - A new combo here would be nice.
01:20:997 (8) - ^
01:26:186 (5) - ^
02:01:213 (5) - ^


[Hard]

00:30:402 (7) - Same as Normal, a new combo here would be nice.
01:20:997 (8) - ^
02:26:186 (x) - I guess this green section is unused. Remove it.


[Insane]

01:50:834 (7) - New combo should go here.
01:52:456 (1) - Then remove the new combo here.
02:19:537 (2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Not a big fan of those streams, they would be better as sliders imo.
02:26:186 (x) - Same as Hard.
02:38:186 (1,2,3,4,5,6,7,8,9) - Is highly suggested to fix those green sections of this stream.
Topic Starter
Shiro

osuplayer111 wrote:

[Normal]

01:05:429 (5) - A new combo here would be nice. k
01:20:997 (8) - ^
k
01:26:186 (5) - ^
k
02:01:213 (5) - ^
k

[Hard]

00:30:402 (7) - Same as Normal, a new combo here would be nice. okay
01:20:997 (8) - ^
k
02:26:186 (x) - I guess this green section is unused. Remove it.
huh ? o.O indeed, done

[Insane]

01:50:834 (7) - New combo should go here. k
01:52:456 (1) - Then remove the new combo here.
k
02:19:537 (2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Not a big fan of those streams, they would be better as sliders imo.

02:26:186 (x) - Same as Hard.
hm... okay
02:38:186 (1,2,3,4,5,6,7,8,9) - Is highly suggested to fix those green sections of this stream.
oh, they're snapped in 1/8 on purpose >_<
Thanks for the mod !
Andrea
Now I can certainly say that this map is...

Bubbled~
Alace
time to rank it
lepidopodus
Congratulations~

EDIT: Oh, wait, I thought there's something to tell about this one but it does not come to mind, ah, never mind.
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