hello
M4M
M4M
general
need to check 'enable custom overrides
Powerful
00:03:140 (3140|2) - wrong snap. has to move 1/6
00:03:265 - , 00:03:415 - have sound
00:05:015 (5015|3,5015|2) - actually can be heard 00:05:065 - here
00:18:665 (18665|2,18815|2,18965|2,19115|2,19265|2,19415|2,19565|2,19715|2,19865|2,20015|2,20165|2,20315|2) - this is seriously hard. I recommend delete (00:10:115 (10115|3) - , 00:12:515 (12515|1) - , 00:14:915 (14915|0) - , 00:17:315 (17315|3) - , 00:19:715 (19715|1) - ,00:22:115 (22115|3) - , 00:23:315 (23315|1) - ,00:24:515 (24515|2) - ,00:26:915 (26915|0) - , ) these LNs and Distribute them evenly
00:28:115 - recommend use LNs. follow the vocal sound. like
you need to add 1 more note in drum sound like 00:31:115 - , 00:31:715 - , 00:32:315 - fix them all
00:34:490 (34490|1,34565|1) - It is fine but im not sure that is good
00:35:690 (35690|1,35765|1) - same
00:38:915 -
00:44:015 - no need 3note reduce 1note
00:47:315 -
00:48:740 - have sound
00:49:715 -
00:59:915 (59915|1,60065|1,60215|1,60365|1,60515|1,60665|1) - Distribute them evenly
01:00:515 -
01:09:365 - add 1note for consistency
01:38:915 -
01:46:115 - ~01:48:515 - Just i've said previously, make it with more notes. i can't help every part through img
01:52:115 (112115|0,112190|1,112265|0,112340|1,112415|0,112490|1) - can you play this?
01:57:515 (117515|2,117665|2,117815|2,117965|2,118115|2) - Distribute them evenly
Even though I mod with detail, I'm just pointing out the same thing, so I'll speak in a general term. We basically use 2 or 3 notes for drum, and other sounds with one note. There's a need for a consistency in pattern, because it is the consistency that will make the map look with a better quality. Therefore, if you represented a part with a triple chord, you should put triples for the same sound throughout the song.
There's a guitar sound at each section and you've represented it with a LN, but I'd suggest to represent them with 1/8 snaps instead.
02:36:215 (156215|2,156365|2,156515|2,156665|2,156815|2) - You'll have to avoid putting a linear jack, unless it's reasonably placed.
(177740|1,177815|0,177890|1,177965|0,178040|1,178115|0,178190|1,178265|0,178340|1,178415|0) - These are too hard, avoid these
I'd recommend to testplay while mapping because it'll tell if it's playable or not. Please put SVs after the testplay. It was NOT readable for me, so I'd suggest to erase
04:29:315 - ~ 04:38:615 - I doubt these are playable. Change the burst part as I showed you, with evenly distributed notes
00:03:265 - , 00:03:415 - have sound
00:05:015 (5015|3,5015|2) - actually can be heard 00:05:065 - here
00:18:665 (18665|2,18815|2,18965|2,19115|2,19265|2,19415|2,19565|2,19715|2,19865|2,20015|2,20165|2,20315|2) - this is seriously hard. I recommend delete (00:10:115 (10115|3) - , 00:12:515 (12515|1) - , 00:14:915 (14915|0) - , 00:17:315 (17315|3) - , 00:19:715 (19715|1) - ,00:22:115 (22115|3) - , 00:23:315 (23315|1) - ,00:24:515 (24515|2) - ,00:26:915 (26915|0) - , ) these LNs and Distribute them evenly
00:28:115 - recommend use LNs. follow the vocal sound. like
you need to add 1 more note in drum sound like 00:31:115 - , 00:31:715 - , 00:32:315 - fix them all
00:34:490 (34490|1,34565|1) - It is fine but im not sure that is good
00:35:690 (35690|1,35765|1) - same
00:38:915 -
00:44:015 - no need 3note reduce 1note
00:47:315 -
00:48:740 - have sound
00:49:715 -
00:59:915 (59915|1,60065|1,60215|1,60365|1,60515|1,60665|1) - Distribute them evenly
01:00:515 -
01:09:365 - add 1note for consistency
01:38:915 -
01:46:115 - ~01:48:515 - Just i've said previously, make it with more notes. i can't help every part through img
01:52:115 (112115|0,112190|1,112265|0,112340|1,112415|0,112490|1) - can you play this?
01:57:515 (117515|2,117665|2,117815|2,117965|2,118115|2) - Distribute them evenly
Even though I mod with detail, I'm just pointing out the same thing, so I'll speak in a general term. We basically use 2 or 3 notes for drum, and other sounds with one note. There's a need for a consistency in pattern, because it is the consistency that will make the map look with a better quality. Therefore, if you represented a part with a triple chord, you should put triples for the same sound throughout the song.
There's a guitar sound at each section and you've represented it with a LN, but I'd suggest to represent them with 1/8 snaps instead.
02:36:215 (156215|2,156365|2,156515|2,156665|2,156815|2) - You'll have to avoid putting a linear jack, unless it's reasonably placed.
(177740|1,177815|0,177890|1,177965|0,178040|1,178115|0,178190|1,178265|0,178340|1,178415|0) - These are too hard, avoid these
I'd recommend to testplay while mapping because it'll tell if it's playable or not. Please put SVs after the testplay. It was NOT readable for me, so I'd suggest to erase
04:29:315 - ~ 04:38:615 - I doubt these are playable. Change the burst part as I showed you, with evenly distributed notes