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YooSanHyakurei - Sen no Yukari

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Topic Starter
kwk
This beatmap was submitted using in-game submission on Saturday, 23 September 2017 at 2:33:43 p.m.

Artist: YooSanHyakurei
Title: Sen no Yukari
Source: 東方妖々夢 ~ Perfect Cherry Blossom.
Tags: 東方project LEMiao Touhou Yonder Voice ネクロファンタジア necrofantasia 蒼羅杏 例大祭13 Reitaisai yaoshanbailing
BPM: 138
Filesize: 12722kb
Play Time: 05:03
Difficulties Available:
  1. A Thousand Fated Connections (4.82 stars, 1008 notes)
Download: YooSanHyakurei - Sen no Yukari
Information: Scores/Beatmap Listing
---------------
#1

special thanks to UndeadCapulet and Halfslashed

next map Nanahoshi Kangengakudan - anoko dokonoko
UndeadCapulet
nice work :3
Topic Starter
kwk
thanks!
Affirmation
Q

[kwk]
00:14:602 - add a beat here?
00:15:690 (4,5,6) - looks overmapping?
00:22:863 (7,9) - avoid overlap
00:23:841 (1) - NC necessary?
01:01:124 (7,1) - stack?
01:15:690 (1,2,3,4,5,6,7,8,9,10) - DS looks weird, why DS is not so consistency or intended?
03:31:341 (1) - too long reverses?
03:52:211 (1,2) - why this is overlapped?

GL
Topic Starter
kwk

Neoskylove wrote:

Q

[kwk]
00:14:602 - add a beat here? :arrow: i swapped the rhythm around with the next note so it sounds correct now
00:15:690 (4,5,6) - looks overmapping? :arrow: well there are distinct sounds on the slider end here 00:15:472 (3,4) - 00:15:907 (5,6) - but these are done for the sake of patterning so i think its fine since its not really noticeable
00:22:863 (7,9) - avoid overlap :arrow: sure
00:23:841 (1) - NC necessary? :arrow: sv change
01:01:124 (7,1) - stack? :arrow: ya
01:15:690 (1,2,3,4,5,6,7,8,9,10) - DS looks weird, why DS is not so consistency or intended? :arrow: intended for ds change to match with pitch change in background
03:31:341 (1) - too long reverses? :arrow: maybe, but i didnt break this into smaller reverses since i think this would be a nice place to have a break/pause
03:52:211 (1,2) - why this is overlapped? :arrow: cause slider art is difficult :cry: i'll think of something later and fix up this section

GL
thanks for modding!
Emonal
hi from ur mod queue~

mod
00:04:385 (7) - nc
00:06:124 (1,2,3,4,5) - this part can not be like this part? 00:02:646 (1,2,3,4,5) -
00:11:342 (9) - nc
00:13:081 (1,2,3,4,5,6,7) - in the former part u follow the bg rhythem, I think keeping following like the former is better.
if u want to follow the piano sound, 00:15:255 (1,2,3,4,5,6,7) - this part is better to follow and u already did.
00:32:211 (5) - nc
00:35:254 (4) - the sliderend is big white, and u follow the vocal here, so I think there must be a better way to follow.
00:45:689 (7) - ^
00:49:820 (4) - ^
00:42:646 (4) - nc
00:39:168 (5) - ^
00:46:341 (8) - ^
00:49:820 (4) - ^
ok stop picking nc ;D
00:49:167 (3) - vocal starts from here
01:17:863 (1,3) - u can stack it better
01:16:124 (3,4,5,6,7) - flow and spacing here are messy, and all the other slider parts (including others) can be more regular too
01:26:124 (1,2) - the shape of the two sliders can be more symmetrical
01:30:690 (6) - if u follow the vocal, sliderhead should be put here
01:34:168 (6) - this sliderend is stacked, I thinks it's not rankable ;o
01:51:341 (3) - ^ (other sliders are the same)
02:10:798 (5,6) - not good for read
02:28:298 (4) - this reverse slider reverses not only once, I suggest u nc this.
03:35:472 (3) - ^
03:38:950 (3) - ^
03:42:428 (4) - ^
02:49:167 (1,2) - overlap?
03:17:211 (4,1) - maybe u can make them blanket?
04:33:950 (1,3) - this overlap is not good
04:57:428 - bpm changes from here

cuz I can't mod hs, and I think they sound good, that's all

I like this song, hope u can rank it ( dunno why slider map fits touhou songs so well )
gl!! :D
Topic Starter
kwk

Emonal wrote:

hi from ur mod queue~

00:04:385 (7) - nc :arrow: ok
00:06:124 (1,2,3,4,5) - this part can not be like this part? 00:02:646 (1,2,3,4,5) - :arrow: not sure what you mean..
00:11:342 (9) - nc ok
00:13:081 (1,2,3,4,5,6,7) - in the former part u follow the bg rhythem, I think keeping following like the former is better.
if u want to follow the piano sound, 00:15:255 (1,2,3,4,5,6,7) - this part is better to follow and u already did.
00:32:211 (5) - nc no nc because i think ncing by pattern is better
00:35:254 (4) - the sliderend is big white, and u follow the vocal here, so I think there must be a better way to follow.
00:45:689 (7) - ^
00:49:820 (4) - ^
00:42:646 (4) - nc
00:39:168 (5) - ^
00:46:341 (8) - ^
00:49:820 (4) - ^yeah i understand but i think nc to pattern is better for now
ok stop picking nc ;D
00:49:167 (3) - vocal starts from here, :arrow: you mean here? 00:49:276 - i think better to stick on white since it simplifies the rhythm and its a bit more logical. mainly following the background here anyway
01:17:863 (1,3) - u can stack it better :arrow: i'll think of something later
01:16:124 (3,4,5,6,7) - flow and spacing here are messy, and all the other slider parts (including others) can be more regular too :arrow: give suggestion? because spacing is intended because bg pitch ↑ then ds ↑,pitch ↓ then ds ↓
01:26:124 (1,2) - the shape of the two sliders can be more symmetrical :arrow: think about it but dont think its any better
01:30:690 (6) - if u follow the vocal, sliderhead should be put here :arrow: changed rhythm here
01:34:168 (6) - this sliderend is stacked, I thinks it's not rankable ;o :arrow: :arrow: changed it slightly
01:51:341 (3) - ^ (other sliders are the same) :arrow: ^
02:10:798 (5,6) - not good for read :arrow: i think its fine
02:28:298 (4) - this reverse slider reverses not only once, I suggest u nc this.
03:35:472 (3) - ^
03:38:950 (3) - ^
03:42:428 (4) - ^ :arrow: i dont think its necessary
02:49:167 (1,2) - overlap? :arrow: intended
03:17:211 (4,1) - maybe u can make them blanket? :arrow: maybe, slider art is hard
04:33:950 (1,3) - this overlap is not good :arrow: its easier to read this way
04:57:428 - bpm changes from here :arrow: aaaaaaaaaa i think i fixed it..

cuz I can't mod hs, and I think they sound good, that's all

I like this song, hope u can rank it ( dunno why slider map fits touhou songs so well )
gl!! :D
thank you for modding! pm me in game/forum when you want your map modded!
A s h e m u
Hello for M4M req

caution : Because I use Google Translate , I may not convey my opinion exactly .

A Thousand Fated Connections
  1. 00:13:081 (1,2,3,4,5,6,7) - I understand that you match it with the sound of the piano .
    However, I think that a rhythm pattern same as 00:09:602 (1,2,3,4,5,6,7,8) - is better.
    This is because it may be said that it is rhythmical if I pick up the sound of the high hat xd


    And I think that you should let 00:14:820 (9) - perform swap of NC
  2. 00:23:841 (2) - I think that you should exclude the NC of 00:23:841 (2) - to let you recognize 00:24:820 (7) - to be one rhythm pattern from 00:23:516 (1) -
  3. 00:26:993 (8) - I want to show a pattern of the NC that I matched with a vocal here
  4. 00:28:733 (7) - Probably the one where NC begins in here will be easy to understand rhythm
  5. 00:30:472 (1) - It is changed to the rhythm that I matched with a vocal from here, but the first slider thinks that it is overmaped.
    Probably I judged that I matched it with a bell. But I think that it is not necessary here because it becomes the excessive direction.


    I suggest this rhythm :3
  6. 00:32:211 (6) - If here is a reverse slider, I seem to be able to click it smoothly to next 00:32:863 (2) -

  7. 00:44:385 (4) - I think that it is necessary to let NC make swap here to show right rhythm to a player.
  8. 01:10:472 (8) - ^
  9. 01:13:950 (9) - ^
  10. 01:17:429 (9) - ^
  11. 01:20:907 (9) - ^
  12. 02:20:037 (7) - ^
  13. 02:12:972 (1) - Because some rhythm of 02:12:972 (1) - feel a sense of incongruity, we delete it, and let's add an object to 02:13:406 - :D
  14. 02:15:146 (1) - Because I think that the player can understand a series of flows here even if there is not NC, it will not be necessary .
  15. 03:24:385 (1) - oops , this slider jump out outside a screen.
nice map ! i like it !!!!
I pray for my suggestion being even slightly useful xd

good luck ~ <3
Topic Starter
kwk

A s h e m u wrote:

Hello for M4M req :arrow: hihi

caution : Because I use Google Translate , I may not convey my opinion exactly .

A Thousand Fated Connections
  1. 00:13:081 (1,2,3,4,5,6,7) - I understand that you match it with the sound of the piano .
    However, I think that a rhythm pattern same as 00:09:602 (1,2,3,4,5,6,7,8) - is better.
    This is because it may be said that it is rhythmical if I pick up the sound of the high hat xd :arrow: i understand but i want to reduce object density here for transition to next section, i added a note at the start though


    And I think that you should let 00:14:820 (9) - perform swap of NC :arrow: why?
  2. 00:23:841 (2) - I think that you should exclude the NC of 00:23:841 (2) - to let you recognize 00:24:820 (7) - to be one rhythm pattern from 00:23:516 (1) - :arrow: ok
  3. 00:26:993 (8) - I want to show a pattern of the NC that I matched with a vocal here :arrow: ok
  4. 00:28:733 (7) - Probably the one where NC begins in here will be easy to understand rhythm :arrow: ok
  5. 00:30:472 (1) - It is changed to the rhythm that I matched with a vocal from here, but the first slider thinks that it is overmaped.
    Probably I judged that I matched it with a bell. But I think that it is not necessary here because it becomes the excessive direction. :arrow: it is mapped to the bell but i dont think its overmapped, its a rather minor thing anyway


    I suggest this rhythm :3
  6. 00:32:211 (6) - If here is a reverse slider, I seem to be able to click it smoothly to next 00:32:863 (2) -
    :arrow: mm i dont think a reverse slider would work too well since i kinda want it be a pause
  7. 00:44:385 (4) - I think that it is necessary to let NC make swap here to show right rhythm to a player.
  8. 01:10:472 (8) - ^
  9. 01:13:950 (9) - ^
  10. 01:17:429 (9) - ^ :arrow: i dont think good idea to just NC two objects here
  11. 01:20:907 (9) - ^ :arrow: ^
  12. 02:20:037 (7) - ^
  13. 02:12:972 (1) - Because some rhythm of 02:12:972 (1) - feel a sense of incongruity, we delete it, and let's add an object to 02:13:406 - :D :arrow: nice catch
  14. 02:15:146 (1) - Because I think that the player can understand a series of flows here even if there is not NC, it will not be necessary .
  15. 03:24:385 (1) - oops , this slider jump out outside a screen. :arrow: its still onscreen, just editor only
nice map ! i like it !!!!
I pray for my suggestion being even slightly useful xd

good luck ~ <3
thanks for the mod! i changed the NC's that i didnt mention
Cherry Blossom
Hi, hi, from my modding queue.

A Thousand Fated Connections

  1. 00:14:602 (8) - this slider means nothing, i mean, it's really weird to start a slider on a red tick for this case, the note on this tick 00:14:602 - should be played by a simple circle instead, for a better playability in terms of rhythm. If you do ctrl+g on 00:14:602 (8,9) - you'll listen that it's more correct.
  2. 00:26:450 (7,1) - If i refer to the previous and next patterns, there should be more distance between these objects, to emphasize the strong beat on 00:26:993 (1) - as you did here for example 00:28:298 (6,1) -
  3. 00:47:863 (1) - Here you prefer to follow the instruments instead of vocals, that's your choice, but i think it's better to follow both, you can try to change this current reversed slider to
  4. 01:05:255 (1,2,3,4,5,6,7,8) - This seems out of place, the song becomes more intense, but not enough to allow you to make difficult things lke this, do the same kind of pattern like 01:00:037 (1,2,3,4,5,6,7,8) - instead. The same thing goes for 02:42:646 (1,2,3,4,5,6) -
  5. 01:54:385 (3,4) - Try ctrl+g for these 2 circles, better transition (which is not linear) between each doubles.
  6. 04:02:646 (1,2,4,5) - The inconsistent spacing here makes the whole pattern weird, keep the same spacing for 1/2s, you can keep the little jump here 04:03:515 (3,4) - .
  7. 04:39:820 (1,2,3) - Here you made a jump between 04:39:602 (3,1) - and imo, that's the thing to do. But you didn't do the same thing here 03:16:124 (3,1) - and 01:38:733 (3,1) - and it could be better if you add a jump for a better impression and playability.

Looks like HW, fanzhen style, nice map.
Good Luck ~
Topic Starter
kwk

Cherry Blossom wrote:

Hi, hi, from my modding queue.

A Thousand Fated Connections

  1. 00:14:602 (8) - this slider means nothing, i mean, it's really weird to start a slider on a red tick for this case, the note on this tick 00:14:602 - should be played by a simple circle instead, for a better playability in terms of rhythm. If you do ctrl+g on 00:14:602 (8,9) - you'll listen that it's more correct. :arrow: makes sense,changed it to 2 circles
  2. 00:26:450 (7,1) - If i refer to the previous and next patterns, there should be more distance between these objects, to emphasize the strong beat on 00:26:993 (1) - as you did here for example 00:28:298 (6,1) - :arrow: yup
  3. 00:47:863 (1) - Here you prefer to follow the instruments instead of vocals, that's your choice, but i think it's better to follow both, you can try to change this current reversed slider to :arrow: sure i'll give it a try
  4. 01:05:255 (1,2,3,4,5,6,7,8) - This seems out of place, the song becomes more intense, but not enough to allow you to make difficult things lke this, do the same kind of pattern like 01:00:037 (1,2,3,4,5,6,7,8) - instead. The same thing goes for 02:42:646 (1,2,3,4,5,6) - :arrow: is it the rhythm thats difficult or the placement thats difficult? neither of them seem particularly hard to me so im unsure as to what to change, i guess i could rework the patterning/spacing a bit?
  5. 01:54:385 (3,4) - Try ctrl+g for these 2 circles, better transition (which is not linear) between each doubles. :arrow: i'll think of something else for this section since this bit was a bit lazy
  6. 04:02:646 (1,2,4,5) - The inconsistent spacing here makes the whole pattern weird, keep the same spacing for 1/2s, you can keep the little jump here 04:03:515 (3,4) - . :arrow: changed patterning hopefully its better
  7. 04:39:820 (1,2,3) - Here you made a jump between 04:39:602 (3,1) - and imo, that's the thing to do. But you didn't do the same thing here 03:16:124 (3,1) - and 01:38:733 (3,1) - and it could be better if you add a jump for a better impression and playability. :arrow: made it consistent

Looks like HW, fanzhen style, nice map.
Good Luck ~
thanks for modding Cherry Blossom!
neonat
General

Artist: 瑶山百霊
Romanised: YooSanHyakurei

You can add these tags: 例大祭13 Reitaisai (the event it was released in) 蒼羅杏 (the lyricist) ネクロファンタジア necrofantasia (the original theme this song is based on)

A Thousand Fated Connections

00:01:777 (1) - 2 circles instead of a slider feels like it could lead up to the start of the vocals nicely though, where it leads up to the first slider where the vocals start. You then also introduce the slider speed when the vocals and the first verse starts, which you won't get if you already expose them to sliders and the speed right at the start
00:02:646 - 00:16:559 - I find the use of the clap a little odd though, it seems here and there, could follow the strong hit of the drumstick on the side of the drum at places like 00:03:080 - 00:03:950 - 00:05:689 for examples. They currently just seem to be used in a little unequal way at the moment, and on a beat right after those parts in the music
00:30:907 (2,3) - bigger spacing between these? Rather than between 00:30:472 (1,2) - with the held note at 00:31:124 (3) - holding with more emphasis
00:31:776 (4,5,1) - I find this spacing a little odd, the pause between 00:31:776 (4,5) - is pretty significant for this section, I think it should differ from 00:32:211 (5,1) - possibly make 00:31:776 (4,5) closer, or even do some sort of stacking?
00:33:950 (1,3) - differentiate them with NC? You did it at 00:37:428 (1,1)
01:13:950 (9) - 01:17:429 (9) - 01:20:907 (9) - start the NC here instead?
01:27:429 (7,8) - 01:30:472 (5,6,7,8) - unlike the rest that follows, I feel these do not match as much to the song, the key points like the specific vocals do not all start on an object head unlike those at 01:32:211 (5,6) - 01:33:516 (3,5,6) - 01:34:603 (8) - 01:35:255 (3,5,6) - to name a few that have the vocals align with the slider starts
01:56:340 (4,1) - feels a little odd remaining in the same area for a prolonged period
02:02:646 (1,2,3,4,1,2,3,4) - emphasize these beats? 02:02:646 (1) - 02:03:298 (4) - 02:03:951 (3) - have the change in spacing on these notes, matching up with the music
02:25:255 (1) - 02:28:733 (1) - 02:32:211 (1) - like what you did at 00:37:428 (1,1)
02:36:124 (3,4) - make some sort of emphasis here? If not this whole slider streaming would be very bland and would not fit exactly to the music, which was my gripe with the way HW made some songs. You can hear the instrumental notes on the start of these 2 sliders, and if you can portray the change in pitch with the positioning that would definitely help, and the pitch is going downwards. 02:36:776 (6,7) - somewhat has some change with the differing direction, the instrumental note change is also present here
02:43:080 (3,4) - same as above ^ if not it just becomes a pattern that is just there, and does not move along with the song; existing without blending to the song

You can keep an eye out for all these indications in the song, spot out where the changes vocals are, where the music changes notes, or pitches. Flesh it out with the patterns. Like the string instrument changing notes with a little drag at 02:50:037 (3,4) - or the held vocal at 02:50:254 (4) with 2 subsequent syllables at 02:50:689 (6,7) before ending out with 02:51:341 (9,10) - or the held note at 02:51:993 - or like how the last 4 1/1 vocals she sings at 02:54:385 (7,8,9,10) - are pretty strong, so it could be more pronounced than earlier parts. Or the 4 held vocals at 02:57:211 (4,6,8,10) - which could be key points. Ensure the spacing, position, object rhythm allows these areas to be more emphasized than the sections in between, or else the weight of the song is shifted.

03:05:037 (8,1) - unlike the subsequent patterns, they follow the emphasis on the held vocals, but this one doesn't
03:48:733 (1) - why not end it at 03:49:385 where the wind instrument does?
04:28:515 (8,1) - similar to 03:05:037 (8,1)
04:31:341 (5) - the beat at 04:31:559 is pretty strong but it is a slider end
04:34:820 (5) - similar to 04:31:341 (5)
04:38:298 (1) - ^


Good Luck!
Topic Starter
kwk

neonat wrote:

General

Artist: 瑶山百霊
Romanised: YooSanHyakurei

You can add these tags: 例大祭13 Reitaisai (the event it was released in) 蒼羅杏 (the lyricist) ネクロファンタジア necrofantasia (the original theme this song is based on)

A Thousand Fated Connections

00:01:777 (1) - 2 circles instead of a slider feels like it could lead up to the start of the vocals nicely though, where it leads up to the first slider where the vocals start. You then also introduce the slider speed when the vocals and the first verse starts, which you won't get if you already expose them to sliders and the speed right at the start :arrow: sure
00:02:646 - 00:16:559 - I find the use of the clap a little odd though, it seems here and there, could follow the strong hit of the drumstick on the side of the drum at places like 00:03:080 - 00:03:950 - 00:05:689 for examples. They currently just seem to be used in a little unequal way at the moment, and on a beat right after those parts in the music :arrow: changed hitsound patterning for the section
00:30:907 (2,3) - bigger spacing between these? Rather than between 00:30:472 (1,2) - with the held note at 00:31:124 (3) - holding with more emphasis :arrow: not sure if i understood this correctly but i made distance here smaller 00:30:472 (1,2) - and made this distance bigger 00:30:907 (2,3) -
00:31:776 (4,5,1) - I find this spacing a little odd, the pause between 00:31:776 (4,5) - is pretty significant for this section, I think it should differ from 00:32:211 (5,1) - possibly make 00:31:776 (4,5) closer, or even do some sort of stacking? :arrow: stacked it
00:33:950 (1,3) - differentiate them with NC? You did it at 00:37:428 (1,1) :arrow: ya
01:13:950 (9) - 01:17:429 (9) - 01:20:907 (9) - start the NC here instead? :arrow: ya
01:27:429 (7,8) - 01:30:472 (5,6,7,8) - unlike the rest that follows, I feel these do not match as much to the song, the key points like the specific vocals do not all start on an object head unlike those at 01:32:211 (5,6) - 01:33:516 (3,5,6) - 01:34:603 (8) - 01:35:255 (3,5,6) - to name a few that have the vocals align with the slider starts
01:56:340 (4,1) - feels a little odd remaining in the same area for a prolonged period :arrow: changed patterning a bit tho probably didnt really fix the issue but i like how it is atm
02:02:646 (1,2,3,4,1,2,3,4) - emphasize these beats? 02:02:646 (1) - 02:03:298 (4) - 02:03:951 (3) - have the change in spacing on these notes, matching up with the music
02:25:255 (1) - 02:28:733 (1) - 02:32:211 (1) - like what you did at 00:37:428 (1,1) :arrow: ya
02:36:124 (3,4) - make some sort of emphasis here? If not this whole slider streaming would be very bland and would not fit exactly to the music, which was my gripe with the way HW made some songs. You can hear the instrumental notes on the start of these 2 sliders, and if you can portray the change in pitch with the positioning that would definitely help, and the pitch is going downwards. 02:36:776 (6,7) - somewhat has some change with the differing direction, the instrumental note change is also present here :arrow: should be better now,change the rhythm before it so this should be more emphasised now
02:43:080 (3,4) - same as above ^ if not it just becomes a pattern that is just there, and does not move along with the song; existing without blending to the song :arrow: honestly i dont know whats wrong with this,i think it fits with the violin, and i dont think slider direction + pitch is very relevant outside of the editor
You can keep an eye out for all these indications in the song, spot out where the changes vocals are, where the music changes notes, or pitches. Flesh it out with the patterns. Like the string instrument changing notes with a little drag at 02:50:037 (3,4) - or the held vocal at 02:50:254 (4) with 2 subsequent syllables at 02:50:689 (6,7) before ending out with 02:51:341 (9,10) - or the held note at 02:51:993 - or like how the last 4 1/1 vocals she sings at 02:54:385 (7,8,9,10) - are pretty strong, so it could be more pronounced than earlier parts. Or the 4 held vocals at 02:57:211 (4,6,8,10) - which could be key points. Ensure the spacing, position, object rhythm allows these areas to be more emphasized than the sections in between, or else the weight of the song is shifted.
:arrow: mm, the intention was to have larget spacing when the violin changes notes for emphasis but i guess i need to be a bit more consistent with that,i'll have a look at reworking rhythm to match vocals and i'll see how it turns out from there
03:05:037 (8,1) - unlike the subsequent patterns, they follow the emphasis on the held vocals, but this one doesn't :arrow: can you clarify what you mean here? cause to me the next set of patterns are emphpasising the strings
03:48:733 (1) - why not end it at 03:49:385 where the wind instrument does? :arrow: yeah.. not sure why it didnt
04:28:515 (8,1) - similar to 03:05:037 (8,1) :arrow: ^
04:31:341 (5) - the beat at 04:31:559 is pretty strong but it is a slider end :arrow: ya i'll rework rhythm later since i think it'll take me awhile
04:34:820 (5) - similar to 04:31:341 (5) :arrow: ^
04:38:298 (1) - ^ :arrow: ^


Good Luck!
love ya neonat!

with the kiai sections i'll try reworking the patterning more since it'll take me a while i think to find something im satisfied with. i'll reply to the stuff that i havent replied to yet when im sure i know what im doing
Weed
plz rank
Chihara Minori

kwk wrote:

blame time capsule for 1kd
ye, my "hmm" is the way I placeholding stuff
heres some of my words (I could just delete if yo don't want tho)

00:06:994 (5) - maybe it just me, but somehow i wish to get similar rhythm as 00:03:515 - where the vocal absorb by the slider tail, maybe coz both is vibrating vocal
00:09:929 (2) - i would actually stack this along with (3) to not only give hold movement but also increasing the tense of reflowing movement when entering (4)
00:13:406 (2) - ^
00:15:690 (4,6) - inst curve emphasising smoother for making visualization of flower petals?
00:18:950 (3) - a bit miss read at first, unstack instead
00:31:776 (4) - maybe blanket it with the end tail curve of previous slider, ye you need to rotate it a little bit. feel a bit odd, but quite represent touhou https://gyazo.com/38015df7e0b058007e007635feaa83eb
00:40:689 (7) - maybe you will reject this immidiently, but try to stack it at (6) end instead. it quite increase the impact to the instrument slider section
00:59:603 (7,8,9) - make it as straigt line instaed imo
01:43:516 (1) - it feel a bit weak to emphasis since you use really strong shape for 2 section earlier, polish this a little bit
01:51:341 - why you manage to undermapping this? well not quite sure about thos but worth to try https://gyazo.com/deb7dae8b003a557ddc1f3d1afd9b8e2. i shorten it as 3/4 and give a reverse for each of them (sparated as 2) so it not only keep the movement going on, it also make 01:52:211 - which worth to click due the strong cymbal appliment clickable
02:05:907 (4,1) - yk you coud just slightly blanket em
02:10:363 - just make it trips
02:36:341 (4) - ctrl+g?
02:59:820 (6) - 03:00:689 (4,1) - 03:13:732 (8,4) - the overlap a bit ugh
03:09:820 (6,7) - this potentialy to be blanket actually
03:20:472 (2) - 03:23:514 (4) - 03:26:558 (2) - inst it worth the "boom" hs?
03:28:733 (3) - maybe same suggestion with the first one, but im to retarded to make a simpicity shape of this slider lol
04:31:341 - i felt that the ds decreased too sudden and absorb all jump earlier to much, i think it just fine to switch (4,5) on the rhythm line, well in case you want to keep it jumpy until entering next section
05:01:652 (1) - ctrl+g, ye it just ti keep the r-clockwise circular

soft and fluffly luck mate
Blizs
hi m4m from ur queue~
sorry for being late ;w;

A Thousand Fated Connections

  1. Hitsound "normal-hitclap2.wav" have a long empty sound after the sound (about 1400ms). It was highly recommended to cut it to reduce the file size. I've cut the empty part for you ;) here it is ~ normal-hitclap2.wav
  2. 00:26:342 (6,7) - Maybe you want to follow the instrument there, but how about using a combination of instrument and vocal ? Simply cut 00:26:450 (7) - into a 1/2 slider and put its start on the white tick and add a circle on the blue tick. This combination also can increase the "player experience" when playing it.
  3. 00:30:472 (1) - Don't really get the idea about using a 1/4 reverse slider here. I didn't hear any sound on t he 1/4 point that deserve a note. I think a 1/2 slider would fit better here.
  4. 00:38:081 (1) - I understand that you want to make a sliderart here, but ignoring the vocal doesn't seem a good idea though since the vocal was your main asset on this calm part and I see you didn't ignore it on this calm part except for this one. So I suggest to not ignore it here too.
  5. 00:46:994 (6) - Good one, but doesn't really fit to this calm part of the song with those sharp angles. 2 circles like 00:50:472 (6,7) - would be good.
  6. 00:48:515 - The pitch increase on the vocal seems deserve a click instead of just a slider tail. and also I heard a drum sound there, it makes this point deserve more to be clicked. how about using this pattern for 00:47:863 (1,2) - ?
  7. 00:58:298 (1,2,3) - Without any transition, this 1/4 spacing feels so sudden. Personally, I think it breaks the spread between notes. These notes can be a transition key from the calm part into "a bit hard" part. You can make them play more calmer by reducing their spacing and movement. Like this maybe ?
  8. 01:46:994 (1,2,3) - their spacing is almost similar to each other but they snapped differently. It feels a bit confusing to play. I suggest to increase the spacing between (1) and (2) since their gap was 1/2. Same goes for 01:47:863 (4,5) - .
  9. 01:58:081 (2) - ctrl+g ? I think it flows better.
  10. 02:20:254 (2) - Did you forgot the whistle here ?
  11. 02:21:776 (1) - Like I said before on 00:30:472 (1) -
  12. 02:22:211 (2,3) - This movement stop seems unreasonable. Nothing in the song that indicate it. And also you didn't stop the movement on 00:30:907 (2,3) - . I think we don't need to stop the movement here too.
  13. 02:35:689 (1,2,3) - Also like I said before on 00:58:298 (1,2,3) -
  14. 02:48:950 (7,1) - This spacing is too low to indicate that it was snapped 1/2. And the spacing is similar to 02:49:167 (1,2) - , a bit confusing if I can say. how about move 02:49:167 (1) - somewhere else ? on 02:49:602 (1) - 's head maybe ?
  15. 03:13:297 (6) - You can increase the flow and movement here. The current one feels a bit "sharp" if I can say. give a bit curve on the head like this maybe ?
  16. 03:24:385 (1) - I know it doesn't touch the hp bar. But still, isn't this slider is a bit "too high" ? And if we use 4:3 screen resolution, it touches the score bar. I suggest to move it lower a bit.
  17. 04:05:906 (8) - Move it further. It's hard to indicate that its gap from the previous slider was 1/2. You're doing good on 04:07:646 (4) - . Maybe you can apply that an this point too.
  18. 04:40:689 (4,1) - Ugh.. This movement transition doesn't connected to each other. And it feels weird to play. Maybe change the direction of (4) like this ?

okay that's all from me~
well, you have a good choice of songs xd I also like Yuuki no Pendant I modded before
And also I like how you map the chorus with the double bpm mapping. Good job~
Here take some stars o/
Good Luck~
Blizs
whoops double post ;w;
Topic Starter
kwk

Blizs wrote:

hi m4m from ur queue~
sorry for being late ;w;

A Thousand Fated Connections

  1. Hitsound "normal-hitclap2.wav" have a long empty sound after the sound (about 1400ms). It was highly recommended to cut it to reduce the file size. I've cut the empty part for you ;) here it is ~ normal-hitclap2.wav :arrow: thanks!
  2. 00:26:342 (6,7) - Maybe you want to follow the instrument there, but how about using a combination of instrument and vocal ? Simply cut 00:26:450 (7) - into a 1/2 slider and put its start on the white tick and add a circle on the blue tick. This combination also can increase the "player experience" when playing it. :arrow: sure
  3. 00:30:472 (1) - Don't really get the idea about using a 1/4 reverse slider here. I didn't hear any sound on t he 1/4 point that deserve a note. I think a 1/2 slider would fit better here. :arrow: they both play the same but i think repeat is better cause it shakes like how the tangerine? lingers in the background afterwards
  4. 00:38:081 (1) - I understand that you want to make a sliderart here, but ignoring the vocal doesn't seem a good idea though since the vocal was your main asset on this calm part and I see you didn't ignore it on this calm part except for this one. So I suggest to not ignore it here too. :arrow: sure
  5. 00:46:994 (6) - Good one, but doesn't really fit to this calm part of the song with those sharp angles. 2 circles like 00:50:472 (6,7) - would be good. :arrow: well you can play this slider without even moving the cursor after clicking, dont think the angles matter too much
  6. 00:48:515 - The pitch increase on the vocal seems deserve a click instead of just a slider tail. and also I heard a drum sound there, it makes this point deserve more to be clicked. how about using this pattern for 00:47:863 (1,2) - ? :arrow: sure
  7. 00:58:298 (1,2,3) - Without any transition, this 1/4 spacing feels so sudden. Personally, I think it breaks the spread between notes. These notes can be a transition key from the calm part into "a bit hard" part. You can make them play more calmer by reducing their spacing and movement. Like this maybe ? :arrow: i' think about making it easier but i do like the sudden transition into something faster
  8. 01:46:994 (1,2,3) - their spacing is almost similar to each other but they snapped differently. It feels a bit confusing to play. I suggest to increase the spacing between (1) and (2) since their gap was 1/2. Same goes for 01:47:863 (4,5) - . :arrow: tried increasing spacing
  9. 01:58:081 (2) - ctrl+g ? I think it flows better. :arrow: sure
  10. 02:20:254 (2) - Did you forgot the whistle here ? :arrow: yup
  11. 02:21:776 (1) - Like I said before on 00:30:472 (1) - :arrow: ya same
  12. 02:22:211 (2,3) - This movement stop seems unreasonable. Nothing in the song that indicates it. And also you didn't stop the movement on 00:30:907 (2,3) - . I think we don't need to stop the movement here too. :arrow: made a triangle instead
  13. 02:35:689 (1,2,3) - Also like I said before on 00:58:298 (1,2,3) - :arrow: ya same
  14. 02:48:950 (7,1) - This spacing is too low to indicate that it was snapped 1/2. And the spacing is similar to 02:49:167 (1,2) - , a bit confusing if I can say. how about move 02:49:167 (1) - somewhere else ? on 02:49:602 (1) - 's head maybe ? :arrow: changed patterning
  15. 03:13:297 (6) - You can increase the flow and movement here. The current one feels a bit "sharp" if I can say. give a bit curve on the head like this maybe ? :arrow: did something similar changed it a bit so it differentiates from 03:15:037 (6) - a bit more
  16. 03:24:385 (1) - I know it doesn't touch the hp bar. But still, isn't this slider is a bit "too high" ? And if we use 4:3 screen resolution, it touches the score bar. I suggest to move it lower a bit. :arrow: no space orz.. shifted some stuff around
  17. 04:05:906 (8) - Move it further. It's hard to indicate that its gap from the previous slider was 1/2. You're doing good on 04:07:646 (4) - . Maybe you can apply that an this point too. :arrow: ok
  18. 04:40:689 (4,1) - Ugh.. This movement transition doesn't connected to each other. And it feels weird to play. Maybe change the direction of (4) like this ? :arrow: yeah sure did something similar

okay that's all from me~
well, you have a good choice of songs xd :arrow: at least i have that going for me I also like Yuuki no Pendant I modded before :arrow: too bad its most likely dead due to lack of motivation
And also I like how you map the chorus with the double bpm mapping. Good job~
Here take some stars o/
Good Luck~
Thanks for modding and the stars Blizs!
blame time capsule for 1kd
Topic Starter
kwk

Time Capsule wrote:

heres some of my words (I could just delete if yo don't want tho)

00:06:994 (5) - maybe it just me, but somehow i wish to get similar rhythm as 00:03:515 - where the vocal absorb by the slider tail, maybe coz both is vibrating vocal :arrow: could work but i think having notes here better emphasises the hi hats in the background while slider is used earlier to emphasise the piano
00:09:929 (2) - i would actually stack this along with (3) to not only give hold movement but also increasing the tense of reflowing movement when entering (4) :arrow: a bit hestitant to use stacks here since outside of the kiai i dont stack 1/4 rhythms, i changed the placement slightly for 00:09:929 (2,3) - so its a bit more sudden going into the next bit
00:13:406 (2) - ^ :arrow: i think this part plays better as a smooth pattern since this part follows through from the held vocal
00:15:690 (4,6) - inst curve emphasising smoother for making visualization of flower petals? :arrow: can i get a picture to describe what your saying cause im confused
00:18:950 (3) - a bit miss read at first, unstack instead :arrow: its fine,
00:31:776 (4) - maybe blanket it with the end tail curve of previous slider, ye you need to rotate it a little bit. feel a bit odd, but quite represent touhou https://gyazo.com/38015df7e0b058007e007635feaa83eb :arrow: sure but no clue what you mean by represent touhou lol
00:40:689 (7) - maybe you will reject this immidiently, but try to stack it at (6) end instead. it quite increase the impact to the instrument slider section :arrow: i like the idea but maybe its too sudden.. i increased the ds a bit though
00:59:603 (7,8,9) - make it as straigt line instaed imo :arrow: i think keeping it curved is better since it fits with the slider shape,chaned patterning a bit though
01:43:516 (1) - it feel a bit weak to emphasis since you use really strong shape for 2 section earlier, polish this a little bit :arrow: changed shape a bit
01:51:341 - why you manage to undermapping this? well not quite sure about thos but worth to try https://gyazo.com/deb7dae8b003a557ddc1f3d1afd9b8e2. i shorten it as 3/4 and give a reverse for each of them (sparated as 2) so it not only keep the movement going on, it also make 01:52:211 - which worth to click due the strong cymbal appliment clickable :arrow: cause i think multiple reverse sliders are cool! maybe when i abandon the ieda i will take your suggestion but for now i prefer to keep it like this,maybe this would make more sense if i blow up the SV a bit
02:05:907 (4,1) - yk you coud just slightly blanket em :arrow: sure
02:10:363 - just make it trips :arrow: sure
02:36:341 (4) - ctrl+g? :arrow: yeah sure, before it was to make it similar to 00:58:733 (3,4) - but i guess its not too necessary
02:59:820 (6) - 03:00:689 (4,1) - 03:13:732 (8,4) - the overlap a bit ugh :arrow: first one is intended so its a bit easier to read, fix the others
03:09:820 (6,7) - this potentialy to be blanket actually :arrow: made the slider wider so it wont look like it can be blanketed w
03:20:472 (2) - 03:23:514 (4) - 03:26:558 (2) - inst it worth the "boom" hs? :arrow: dont think it fits
03:28:733 (3) - maybe same suggestion with the first one, but im to retarded to make a simpicity shape of this slider lol :arrow: yeah slider art is hard, but same reason as earlier
04:31:341 - i felt that the ds decreased too sudden and absorb all jump earlier to much, i think it just fine to switch (4,5) on the rhythm line, well in case you want to keep it jumpy until entering next section :arrow: i think slider leniency makes this rather simple to play, since you can just follow through with the momentum from 04:30:906 (3,4) -
05:01:652 (1) - ctrl+g, ye it just ti keep the r-clockwise circular :arrow: sure

soft and fluffly luck mate
thanks for the mod mate!
Winnie
Hello from modding queue



[General or for unrankable stuff]
  1. 05:01:652 - Have Red timing point and Inheriting timing point on the same thing with different volume changes.
  2. 00:46:559 - Unnecessary Inheriting Timing Section for just 5% volume on nothing since next note is already 40%
  3. 03:58:189 - Same as ^ here
  4. 00:03:189 - Unnecessary Inheriting Here doesn't really do anything
  5. 00:04:493 - Here as well. I don't feel it here. I'd agree if there were whistles for custom1 or custom2 but nothing is used besides the hitnormal which are both the same so it's irrelevant to have them like this.
  6. 00:05:798 - Same. Just go over some of them and you can see.


[A Thousand Fated Connections]
00:01:776 (1,2,3,4) - Where your green timing points can work by working with the piano sound and making them start small and gradually build louder
00:04:385 (1,2,3,4,5,6,7,8) - Improper rhythming, you chose to do the first rhythm ok then you mixed it up randomly by having a 7 note stream which ruins the previous rhythm. Try ----> https://puu.sh/xuZjH/4f67470073.png
00:07:102 - If you did above this can be an additive note here that you can place to flow better with rhythm. Can hear it in the music slightly but this one's up to you
00:08:298 (2,3,4,5,6,7,8,9,10) - Could space this stream a little more to the right to feel even smoother transition like at 00:07:211 (6,7,8) - roughly about x:192 y:128
00:08:733 (6) - Interesting parts starts happening here with the vocals could somehow mix things up a bit so it doesn't feel like the stream is playing through everything. Just opening up options for you ----> https://puu.sh/xuZuK/bdef8f0b8f.png
00:13:406 (2,3) - Too far of spacing resembles more like 00:11:776 (2) - But really I'd just move that stream a bit further out. Most of these streams seem relatively too close and it feels awkward to transition
00:15:363 (2) - Even though I can hear the little hi-hat here can also not have this to Combo nicely and give the 1/4 more dynamic feel to them. https://puu.sh/xv05W/a912f99043.png Your choice
00:23:516 (1,2,3,4,5,6,7) - How about this rhythm ----> https://puu.sh/xv0gJ/7dd196a030.png Simplifies it down and creates better rhythm consistency to your next pattern as well as not overmapping 00:24:276 -
00:31:124 (3,4) - Slight OCD can be cleaner
00:32:211 (5) - I'd space this more give it more emphasis on her vocal roughly ~x:92 y:72
00:34:385 (2) - Can also have this or make (1) a repeat slider so having this section sliders to play vocals is nice and keeps NC from changing so randomly https://puu.sh/xv0pI/d4dd217fb1.png
00:38:081 (1) - No reason to really NC with vocals. Would change this NC then NC at 00:39:168 (7) - Would help balance out for you
00:46:994 (6) - Can be the same or https://puu.sh/xv0yb/6a6a4140ea.png Helps build with the violin as a 3/4 slider
00:48:515 (3) - Feels great as well with a 3/4 slider so these sliders don't feel strange 00:49:167 (5,6) -
00:58:624 (2) - This is just a random note removing it would be great for you
01:06:124 (5) - Can NC
01:51:341 (3) - Can NC if it's just 1 fat repeating slider
02:07:863 (1,1) - See unnecessary to NC like this even for a strong sound like that
03:19:167 (4) - NC then NC at 03:20:254 (5) - then at 03:20:906 (1) - Then it will be perfect
03:28:733 (3) - Same as previously
04:44:385 (4) - NC can be here
04:45:906 (1) - Really awkward to have a strong beat in the middle of a repeat slider instead of repeat would've been better as https://puu.sh/xv1ey/1c5403d1e3.png
It's Aight
Topic Starter
kwk

Kocari wrote:

Hello from modding queue



[General or for unrankable stuff]
  1. 05:01:652 - Have Red timing point and Inheriting timing point on the same thing with different volume changes.
  2. 00:46:559 - Unnecessary Inheriting Timing Section for just 5% volume on nothing since next note is already 40%
  3. 03:58:189 - Same as ^ here
  4. 00:03:189 - Unnecessary Inheriting Here doesn't really do anything
  5. 00:04:493 - Here as well. I don't feel it here. I'd agree if there were whistles for custom1 or custom2 but nothing is used besides the hitnormal which are both the same so it's irrelevant to have them like this.
  6. 00:05:798 - Same. Just go over some of them and you can see.
    :arrow: fixed stuff here, not sure what happened with the intro section since it was a long time ago x.x


[A Thousand Fated Connections]
00:01:776 (1,2,3,4) - Where your green timing points can work by working with the piano sound and making them start small and gradually build louder :arrow: sure
00:04:385 (1,2,3,4,5,6,7,8) - Improper rhythming, you chose to do the first rhythm ok then you mixed it up randomly by having a 7 note stream which ruins the previous rhythm. Try ----> https://puu.sh/xuZjH/4f67470073.png :arrow: not sure how its improper rhythm, this entire section is mapped to the high9hats
00:07:102 - If you did above this can be an additive note here that you can place to flow better with rhythm. Can hear it in the music slightly but this one's up to you :arrow: its pretty faint
00:08:298 (2,3,4,5,6,7,8,9,10) - Could space this stream a little more to the right to feel even smoother transition like at 00:07:211 (6,7,8) - roughly about x:192 y:128 :arrow: changed patterning here should be better now
00:08:733 (6) - Interesting parts starts happening here with the vocals could somehow mix things up a bit so it doesn't feel like the stream is playing through everything. Just opening up options for you ----> https://puu.sh/xuZuK/bdef8f0b8f.png :arrow: sure tried something similar
00:13:406 (2,3) - Too far of spacing resembles more like 00:11:776 (2) - But really I'd just move that stream a bit further out. Most of these streams seem relatively too close and it feels awkward to transition :arrow: yeah spaced out the streams more
00:15:363 (2) - Even though I can hear the little hi-hat here can also not have this to Combo nicely and give the 1/4 more dynamic feel to them. https://puu.sh/xv05W/a912f99043.png Your choice :arrow: it was like that before but i changed it to what it is now lol
00:23:516 (1,2,3,4,5,6,7) - How about this rhythm ----> https://puu.sh/xv0gJ/7dd196a030.png Simplifies it down and creates better rhythm consistency to your next pattern as well as not overmapping 00:24:276 - :arrow: hmm i'll give it a try
00:31:124 (3,4) - Slight OCD can be cleaner :arrow: i think i changed this while you were modding
00:32:211 (5) - I'd space this more give it more emphasis on her vocal roughly ~x:92 y:72 :arrow: ^
00:34:385 (2) - Can also have this or make (1) a repeat slider so having this section sliders to play vocals is nice and keeps NC from changing so randomly https://puu.sh/xv0pI/d4dd217fb1.png :arrow: :arrow: used the repeat
00:38:081 (1) - No reason to really NC with vocals. Would change this NC then NC at 00:39:168 (7) - Would help balance out for you
00:46:994 (6) - Can be the same or https://puu.sh/xv0yb/6a6a4140ea.png Helps build with the violin as a 3/4 slider :arrow: took ur rhythn
00:48:515 (3) - Feels great as well with a 3/4 slider so these sliders don't feel strange 00:49:167 (5,6) - :arrow: sure
00:58:624 (2) - This is just a random note removing it would be great for you :arrow: sure
01:06:124 (5) - Can NC :arrow: ya
01:51:341 (3) - Can NC if it's just 1 fat repeating slider :arrow: ya
02:07:863 (1,1) - See unnecessary to NC like this even for a strong sound like that :arrow: NCing is hard
03:19:167 (4) - NC then NC at 03:20:254 (5) - then at 03:20:906 (1) - Then it will be perfect :arrow: ya
03:28:733 (3) - Same as previously :arrow: ya
04:44:385 (4) - NC can be here :arrow: ya
04:45:906 (1) - Really awkward to have a strong beat in the middle of a repeat slider instead of repeat would've been better as https://puu.sh/xv1ey/1c5403d1e3.png :arrow: yeah changed it
It's Aight
thanks for the mod Kocari!
DeletedUser_423548
m4m

General
  1. Are you using this Hitsound? normal-hitclap2
Sen No Yukari
  1. 00:08:950 (7) - The sound at the end of the slider is not in the song
  2. 00:16:994 (2) - Considering the flow, I think that this should be in the lower position
    00:16:341 (7) - How about stack?
  3. 00:20:690 (4,5) - Ctrl+G is better
    That's because aim moving up and down makes it easier for players to move horizontally
  4. 00:30:472 (1) - Reverse sound is not in songs
  5. 00:33:950 (1) - Why did you speed up the slider?
    If you increased the speed of the slider as the volume of the song became bigger, it is better not to reverse
    00:34:385 - Add Circle
    00:37:863 (3,2) - just like here
  6. 01:00:906 (6,9) - Can not stack
  7. 01:18:190 (4,5,6,7) - It is better to unify whether you stack or overlap
  8. 01:50:472 (1) - Move slightly to the right and overlap cleanly with the slider
  9. 02:10:798 (6,2) - Can not stack
  10. 02:15:690 (5,6,7) - Why are the distances different only here?
    There is not much change in the song, and it is better to keep the same distance if it is the same combo
  11. 02:25:255 (1) - Move the end of the slider a little to the left
  12. 02:27:211 (4,3) - Can not stack
  13. 02:30:472 (1,2,3) - This distance makes a misunderstanding
    02:28:733 (1,2) - Like this
  14. 02:48:624 (4,2) - stack?
  15. 03:05:906 (4) - 03:06:341 (6) - 03:06:776 (8) - I like Ctrl+G aim for these
  16. 03:12:211 (1,5) - stack?
  17. 03:44:928 - 03:45:037 - Do you ignore the sound here?
  18. 03:53:950 (2,3,4) - Add NC
  19. 05:03:292 - vol 5%
    The sound at the end of the slider is very noisy
Good luck!
Topic Starter
kwk

Yasaija 714 wrote:

m4m

General
  1. Are you using this Hitsound? normal-hitclap2 :arrow: hmm seems like i didnt, been a long time since i hitsounded the map orz
Sen No Yukari
  1. 00:08:950 (7) - The sound at the end of the slider is not in the song :arrow: changed to a note
  2. 00:16:994 (2) - Considering the flow, I think that this should be in the lower position :arrow: sure
    00:16:341 (7) - How about stack? :arrow: dont think its better
  3. 00:20:690 (4,5) - Ctrl+G is better :arrow: but i want to keep the sharp angle here 00:20:472 (3,4) - for vocal, but i changed rhythm here anyway
    That's because aim moving up and down makes it easier for players to move horizontally
  4. 00:30:472 (1) - Reverse sound is not in songs :arrow: its still find to keep i think, i think reverse slider is fitting for background sound that persists
  5. 00:33:950 (1) - Why did you speed up the slider?
    If you increased the speed of the slider as the volume of the song became bigger, it is better not to reverse
    00:34:385 - Add Circle :arrow: sure
    00:37:863 (3,2) - just like here
  6. 01:00:906 (6,9) - Can not stack
  7. 01:18:190 (4,5,6,7) - It is better to unify whether you stack or overlap :arrow: changed patterning here
  8. 01:50:472 (1) - Move slightly to the right and overlap cleanly with the slider :arrow: ok
  9. 02:10:798 (6,2) - Can not stack :arrow: ok
  10. 02:15:690 (5,6,7) - Why are the distances different only here? :arrow: made it same
    There is not much change in the song, and it is better to keep the same distance if it is the same combo
  11. 02:25:255 (1) - Move the end of the slider a little to the left :arrow: ok
  12. 02:27:211 (4,3) - Can not stack :arrow: ok
  13. 02:30:472 (1,2,3) - This distance makes a misunderstanding :arrow: spaced it out more
    02:28:733 (1,2) - Like this
  14. 02:48:624 (4,2) - stack? :arrow: ok
  15. 03:05:906 (4) - 03:06:341 (6) - 03:06:776 (8) - I like Ctrl+G aim for these :arrow: cool idea
  16. 03:12:211 (1,5) - stack? :arrow:
  17. 03:44:928 - 03:45:037 - Do you ignore the sound here? :arrow: mapped a reverse slider but mayb too sudden idk
  18. 03:53:950 (2,3,4) - Add NC :arrow: ok
  19. 05:03:292 - vol 5% :arrow: ok
    The sound at the end of the slider is very noisy
Good luck!
thanks for modding Yasaija!
Joe Castle
HI! you requested a mod from my queueueueueueueue (?)
Lets see what you have :)

1. 00:28:950 (2) - this curved slider looks kinda weird, maybe its the curve itself. Why not trying the same curve as 00:09:602 (1) for example :O
2. 00:35:255 (4) - why this curved slider has a red dot in the tail?
3. 00:42:646 (1,2,3,4) - circle "4" looks kinda out of place, maybe because of the angle it has... take 00:01:776 (1,2,3,4) or 00:13:733 (4,5,6,7) as a reference of how it should look uwu
4. 00:37:428 (1) - this slider also has a red dot in the tail, fix it
5. 00:48:515 (3,4) - why not placing the circle in the same way you did it at 00:47:863 (1,2)?
6. 00:51:342 (1) - this slider uses the old way to make curved slider, which is not a problem, but the newer version (that you have used in most of the slider) is more precise uwu
7. 01:14:820 (5) - the blanket this slider makes with 01:14:385 (3) isnt perfect, so i recommend moving the tail of 01:14:820 (5) to x171-y66
8. 02:56:559 (1,2,3,4) - 02:57:211 (4) is too much man!!! :v control+G!!!
9. 02:51:341 (9) - NC here, so it flows better with the song
10. 02:51:776 (1) - Delete NC
11. 02:54:820 (9) - NC here too, same reason as #9
12. 02:55:254 (1) - Delete NC
13. 02:58:298 (9) - NC here too
14. 02:58:733 (1) - Delete NC
15. 05:03:527 (1) - NC uwu it will fit

YOUR MAP LOOKS WAY TOO COOL! take a star :3
Topic Starter
kwk

Joe Castle wrote:

HI! you requested a mod from my queueueueueueueue (?)
Lets see what you have :)

1. 00:28:950 (2) - this curved slider looks kinda weird, maybe its the curve itself. Why not trying the same curve as 00:09:602 (1) for example :O :arrow: curved it a bit more
2. 00:35:255 (4) - why this curved slider has a red dot in the tail? :arrow: doesnt really matter my mouse tends to double click when i set points
3. 00:42:646 (1,2,3,4) - circle "4" looks kinda out of place, maybe because of the angle it has... take 00:01:776 (1,2,3,4) or 00:13:733 (4,5,6,7) as a reference of how it should look uwu :arrow: moved it slightly
4. 00:37:428 (1) - this slider also has a red dot in the tail, fix it :arrow: well it doesnt change anything
5. 00:48:515 (3,4) - why not placing the circle in the same way you did it at 00:47:863 (1,2)? :arrow: cause im awful at consistency, fixed it
6. 00:51:342 (1) - this slider uses the old way to make curved slider, which is not a problem, but the newer version (that you have used in most of the slider) is more precise uwu :arrow: huh, not following
7. 01:14:820 (5) - the blanket this slider makes with 01:14:385 (3) isnt perfect, so i recommend moving the tail of 01:14:820 (5) to x171-y66 :arrow: adjusted it slightly
8. 02:56:559 (1,2,3,4) - 02:57:211 (4) is too much man!!! :v control+G!!! :arrow: i think its fine, it matches the song intensity
9. 02:51:341 (9) - NC here, so it flows better with the song
10. 02:51:776 (1) - Delete NC
11. 02:54:820 (9) - NC here too, same reason as #9
12. 02:55:254 (1) - Delete NC
13. 02:58:298 (9) - NC here too
14. 02:58:733 (1) - Delete NC :arrow: nice catch, somehow im awful with NCing
15. 05:03:527 (1) - NC uwu it will fit :arrow: sure

YOUR MAP LOOKS WAY TOO COOL! take a star :3 :arrow: ~~~
thanks for the mod and star Joe Castle!
FiddleBlue
Hi from queue.
A Thousand Fated Connections
  1. 00:35:255 (2,3) - I think the spacing here is too long compared to other spacings in this section.
  2. 00:53:733 (7,8) - Personally, I think stacking these with the circle before would emphasize it more.
  3. 00:59:385 (6) - I think it's better if this slider is flipped vertically as 00:58:733 (3,4) - flows to the left, while 00:59:168 (5,6) - makes a clockwise flow. Right now they look a bit random.
  4. 01:06:124 (5,6,7,8) - Perhaps make these sliders to be centered with 01:05:255 (1,2,3,4) - , somewhat like this (pic is in ar0): https://gyazo.com/56b6985c6d2428039c7940ee46c99bf3
  5. 01:06:777 (8,1) - Also perhaps blanket these.
  6. 01:17:863 (3,4,5,6) - These feel out of place. 01:14:385 (3,4,5,6) - has vocals that make it appropriate while on 01:17:863 (3,4,5,6) - do not. There's a vocal on 01:18:298 - that seems to be similar in length as before so why not start move 01:17:863 (3,4,5,6) - a beat forward?
  7. 01:21:342 (3,4,5,6) - ^
  8. 01:51:341 (1) - Why simplify this part with a slider? :( Instead, since it's a sound that is repeated three times (01:50:472 - , 01:51:341 - , 01:52:211 - ) perhaps repeat 01:50:472 (1,2) - rhythm three times. Also 01:51:341 - is weaker than the other two, it should be emphasized lesser than the other two.
  9. 02:01:559 (4,3,4,2,3,4,3) - The overlaps here make it look unorganized and messy. How about doing like this?
  10. 02:10:254 (3,4,5) - Idk if this is intended or not, but the flow here isn't a perfectly straight line.
  11. 02:21:124 (8,1) - Why not overlap these?
  12. 02:21:559 (10,3) - Also these do not perfectly overlap.
  13. 03:42:428 (4) - I think it's better if this slider ends on 03:43:515 - as that's where the string instrument stops. You can add circles on the next white ticks.
Good luck!
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