forum

Kuroneko Dungeon - Lilieze to Enryuu Laevateinn [OsuMania]

posted
Total Posts
50
show more
Akasha-
Call me KK la, not Raymond
Thank CS, fixed
For DE-CADE, I fixed hs for my diff, you can copy and paste away
Critical_Star
fixed some general stuff and rechecked the pattern
Qualifed!
Akasha-
1000101001010 101010 1010 010 010000 01010 10010 100101010 100000 10101010
Topic Starter
Lirai

Critical_Star wrote:

fixed some general stuff and rechecked the pattern
Qualifed!
my thanks :)
Arzenvald
boring 7K another w
grz
Topic Starter
Lirai
no
very boring 7k another
Akasha-
No more icons for you

Arzenvald
Sandalphon

ajeemaniz wrote:

IamKwaN
can you link me where you got the romanised title? my concern is why the e in enryuu is small letter.
IamKwaN
let's fix it~
Topic Starter
Lirai
Thankies
IamKwaN
we are back
Topic Starter
Lirai
Thank you again :)
Feerum
Hello DE-CADE and gratz on qualify!

But before this mapset gets moved forward i would like to bring up some points which maybe needs some discussion.

[4K Normal]

I spotted a bit inconsistent hitsounding to the higher difficulty.
00:00:518 (518|0,1418|1,1718|3) - These as example have two hitsounds while in the Hyper not?

00:14:218 (14218|2) - Missing W?
00:28:718 (28718|0) - Why this one has a W when it's a C in Hyper?

01:07:868 (67868|2) - This one is a W while in Hyper a C and 01:08:168 (68168|2) - has no HS.

For this diff it's all.

[4K Hyper]

Since you used already several different snaps in this difficult they also should be most accurate.
The first one which is wrong is this one:
From 00:27:518 - to 00:28:118 - the melody gets 1/3 and since you seem to follow with your pattern exactly this the notes in this area should also be 1/3 snapped.

00:01:368 (1368|3) - missing hitsound here.
00:11:718 (11718|1) - Missing W hitsound (see Another)
00:14:118 (14118|1,14218|2) - Again missing hitsound
00:16:518 (16518|3) - Here should be a W hitsound.
00:18:618 (18618|1,18718|2,19218|2,19318|1) - Again Missing hitsounds..
00:19:493 (19493|2,19568|1,19643|2) - And this 1/4 should be W hitsound too.

01:14:418 (74418|2) - Missing hitsound again :/. Should be a C
01:15:818 (75818|0,76118|3,76418|0,76518|2) - Bunch of hitsounds missing. Should have C
01:17:018 (77018|2) - This one should have a Finish when you look at the Another. There's also a finish to hear.

01:17:318 - While we are on it, the finish sample is added twice here, pretty loud..
01:18:518 - Same goes for here.

01:20:618 (80618|1) - Here's a missing finish.
01:30:218 (90218|2) - Missing C hitsound? Seems so.
01:33:068 (93068|3) - Missing W

Oki that's all for this diff. As you can see this diff has a lot of hitsound issues and inconsistent hitsounds to the other difficulties.

[4K Another]
Okay i won't list the hitsounds issues again. Fact is here's several stuff wrong too. Please compare it with the Hyper difficulty as soon it's fixed.

From 00:27:518 - to 00:28:118 - same as in the Hyper difficulty. Actually this have to be fixed in all difficulties. This is 1/3 melody here.

[KK's 7K Another]

Beside of the snapping thing above at the beginning i would like to mention one more thing. It's about that part here: 01:08:318 -
01:08:393 (68393|4,68693|3,68993|2,69293|1) - These's four notes are wrong. You placed them where is no sound. You should move them 1/2 beat up to the next blue line because that's how the triple sounds are. Your pattern are confusing because you skipped every triple sound and mapped a triple were is no tripple sound. You can see this pretty good on the 7K Hyper (actually all other diffs) how it should be:

01:20:468 (80468|4,80768|4) - These two notes are ghost notes. They follow no sound.
01:20:968 - And here you have a missing note. You have here two 1/6 drums together with 01:21:068 (81068|0,81118|2) - .
01:21:368 (81368|0) - This note is questionable. There's some high pitched piano roll here but then you missed a note at 01:21:468 - too.

I would highly recommend you to follow here only the 1/3 because everything else is simply too inaudible here and can confuse most of player.

I think that's all.
First i thought it would have just this one snapping error but it seems i was wrong. The biggest issue in this mapset is the kinda poor hitsounding of several difficulties. I highly recommend you to check the hitsounding in all difficulties again and make it more consistent!

Please let me know what you think about the points i did raise.
AncuL
Hi, I'd like to express my opinion about the Intro of KK's 7K Another
First, I don't even recognize that the 1/6 sounds exists. If it actually does, consider not making it a trill and make a stair pattern instead
Second, the jacks are way to hard to play and spikes too much from the map. I think it's best to change them into a trill instead
And also, on 00:05:168 - There's a 3-note jack here. I don't think that's appropriate for the difficulty. Consider changing it into a trilll or minijack

I hope you consider considering things i mentioned. thanks
Akasha-

Feerum wrote:

Hello DE-CADE and gratz on qualify!

But before this mapset gets moved forward i would like to bring up some points which maybe needs some discussion.
[KK's 7K Another]

Beside of the snapping thing above at the beginning i would like to mention one more thing. It's about that part here: 01:08:318 -
01:08:393 (68393|4,68693|3,68993|2,69293|1) - These's four notes are wrong. You placed them where is no sound. You should move them 1/2 beat up to the next blue line because that's how the triple sounds are. Your pattern are confusing because you skipped every triple sound and mapped a triple were is no tripple sound. You can see this pretty good on the 7K Hyper (actually all other diffs) how it should be:
That's NOT the point! I checked this part carefully and decided to go with that one, and it does have sound on there, I'm 100% sure! it's not the main thing that I should follow the Hyper, Normal, or whatever, this is where the main piano beat up to me and I already decided

01:20:468 (80468|4,80768|4) - These two notes are ghost notes. They follow no sound.
01:20:968 - And here you have a missing note. You have here two 1/6 drums together with 01:21:068 (81068|0,81118|2) - .
01:21:368 (81368|0) - This note is questionable. There's some high pitched piano roll here but then you missed a note at 01:21:468 - too.

I would highly recommend you to follow here only the 1/3 because everything else is simply too inaudible here and can confuse most of player. what? I can clearly passed this easily! the pattern was clears enough to play tho! 01:21:068 (81068|0,81368|0) - was for drum sound, it's polyrhythm on here and there, I could fill it with 1/4 but nah that would be too rude! 01:20:468 (80468|4,80768|4) - was intended for mirror in 01:21:068 (81068|0,81368|0) - but I'm not sure, I want to keep it part for conflicts things but I will discuss with DE-CADE later

I think that's all.
First i thought it would have just this one snapping error but it seems i was wrong. The biggest issue in this mapset is the kinda poor hitsounding of several difficulties. I highly recommend you to check the hitsounding in all *cough* *cough* difficulties again and make it more consistent! mate, what had I told you about hitsounding @DE-CADE

Please let me know what you think about the points i did raise.

AncuL wrote:

Hi, I'd like to express my opinion about the Intro of KK's 7K Another
First, I don't even recognize that the 1/6 sounds exists. If it actually does, consider not making it a trill and make a stair pattern instead
Second, the jacks are way to hard to play and spikes too much from the map. I think it's best to change them into a trill instead
And also, on 00:05:168 - There's a 3-note jack here. I don't think that's appropriate for the difficulty. Consider changing it into a trilll or minijack it's last difficult

I hope you consider considering things i mentioned. thanks
the fact that I did that I got my own reason to do it with
first, about 1/6 00:01:268 (1268|4,1318|2,1368|4,1418|2) - was for the drum sound, it suppose to be like that, i want something like trill patterns to present it with and i did it, plus you want it straight so here you go 00:01:268 (1268|0,1318|2,1368|4,1418|6) -
second, 00:01:418 (1418|6,1493|6,1643|4,1718|4) - i would rather make a full jack than this but that's rude, so i splitted into 2 sections, like this, that could make 00:01:418 (1418|2,1493|6,1493|1,1568|0,1568|5,1643|4) - a more refers to this pattern where it does supposes to be like that, inb4 and something straight just for playable and FC is not my type, which I want is challenge, plus it's intro, why worry too much because I can retry many times to FC it (i honestly need only 3 tries and fc-ed this part)
third, 00:05:168 (5168|4,5243|4,5318|4) - is drum, why moving? i don't want PP patterns
Feerum
Hello again!

@Kuo. About the part at 01:08:318 - . On the blue ticks where you mapped is absolute no audible sound. Especially good to hear at 01:08:693 - and 01:08:993 - where no other background sound is to hear. You can't tell me that you hear something there because there's absolute nothing.

At 01:08:393 - is no sound. There is only the long wooob sound which continues from 01:08:318 - .
01:09:293 - About this one we could discuss. There's a really quiet faint of a piano which could be justified but it's so audible that it's absolute not noticeable while playing.

All other 3 are Ghost Notes and have no sound.

IF you want to keep these notes i would like to hear an proper explanation why it would be better to keep these notes and why they would improve the map more than mapping the very audible piano sound here.

Edit: While looking again into it i also noticed 01:30:368 (90368|1,90443|5) - should be 1/4 LN's too. You follow here clearly the harp sound with your short LNs what is totally okay but the harp begins already at 01:30:368 -

Waiting for your reply!
Akasha-
Okay, I will reply to this once and for all

@Kuo. About the part at 01:08:318 - . On the blue ticks where you mapped is absolute no audible sound. Especially good to hear at 01:08:693 - and 01:08:993 - where no other background sound is to hear. You can't tell me that you hear something there because there's absolute nothing.

At 01:08:393 - is no sound. There is only the long wooob sound which continues from 01:08:318 - .
01:09:293 - About this one we could discuss. There's a really quiet faint of a piano which could be justified but it's so audible that it's absolute not noticeable while playing.
Okay, I got your ideas, but the answer still remains no. Why? Your concepts of listen to this sound is a big different way for this
So you're saying they don't have any sound? Okay, that's fine, my thought was first too, but it does If you heard to it carefully once more time
This is how they work
(long note appears the soundable of that harp)


While for these long notes I present they have a louder harp sounds yes, and the shorter sound on 01:09:293 - is able to heard them well

but for http://puu.sh/uoYHm/a0c8ed6365.jpg they're like echoed, it's not inaudible, it does existed, it's just too small for you to recorgnizes them accrately.
What to say? It's full of 1/4 here but they just are in lower volume than other one, I will says I'm certain for that.

I'm not hiding from fixing this seriously, I'm just says I'm certainly right on keeping this and I have no must to change it either.



TL;DR: I'm certainly want to keep this part, it's not inaudiable at all, it's just our taste in music is difference.

Edit: While looking again into it i also noticed 01:30:368 (90368|1,90443|5) - should be 1/4 LN's too. You follow here clearly the harp sound with your short LNs what is totally okay but the harp begins already at 01:30:368 -
But I want to keep this pattern

01:30:368 (90368|1,90443|4) - I would say these two notes and like another different sound from them, it's harp yet, but it's too low pitch to follow so better keeps them the way it should be like now
Also starts on 01:30:518 - to be more melodic, I'm romantic right ?

ummm, that's all from me (again), I would say If you still uncertain about something in my diff, you can spoke them to me, I'm fine
I'm in exam week now so everything not going so smoothly to online osu! now so ... but It's better to reply to your mod now because I know If I don't = DQ
Feerum
And me again!

Alright so. First of all:

I gonna disqualify the beatmap for now. DE-CADE still didn't reply to my mod to his difficulties. Maybe he's busy irl and we want to give him enough time to reply to it. Like i mentioned the hitsound issues are the biggest problem here for me and the 1/3 snap.

Next one:

Since i wanted to go absolute sure about your difficulty i asked my QAT-Mate Blocko about his opinion to the notes at 01:08:318 -.
Blocko couldn't hear any sound too after a carefully check. We both can't hear anything that's why we consider these Notes as Ghost Notes and we must ask you to change them. We read your reply but we still couldn't recognize any audible and mapable noise there.

To the Part at 01:30:368 -. I can live with your reply . I just wanted to mention it that the harp actually begins earlier but yes, it gets more audible later. That's why i'm fine with that.

With this being this beatmap is disqualified for now.
Akasha-
Umm, I did read the mod again and something I didn't notice is that 1/3 on 28secs
To be honest, it's 1/3 in the first time I done it, but then we want to make sure it by checking IIDX snaps https://youtu.be/5WzE9zeCzL0 on 0:36
In that chart, it's 1/4 snaps so we just follow it as for the best
But I don't think it's 1/3 or 1/4 either, just random (?) My guess

And no, I already explained details about my parts, I'm so tired of just reply to this to that everytime. I want to keep it.
Topic Starter
Lirai
Hi Feerum, firstly thanks for your time to check this map i really appreciate it, also sorry for late reply because i have serious business in my college. so the hitsound issues was fixed as you mentioned. it was my fault on how i use the hitsound copier application so some notes has double finish that are hardly to see it on editor itself. And the 1/3 snap, you may wrong about what you hear if you can feel it here that mostly this part are 1/3 drum hat for the secondary sound. And the main sound is the synth itself with snap 1/4 entirely. but at the last part u mention it has very low volume. i want to keep this as you see i already mapped 1/4 stream at there, if i should follow the 1/3 like what you mention i may remap almost entire diffs which is take long time to do it than i have right now

from that i hope you can conclude it by yourself if you think my map still not good for osumania players, i wont rank it dont worry
Topic Starter
Lirai
after talked to him, we fixed KK's 7K Another ghost note issues as Feerum mentioned
Critical_Star
Rebubble
Topic Starter
Lirai
thanks cs ~~
Len
nominated!!




desuka
Topic Starter
Lirai
Baka Lennnnn
Feerum
HeyHey

I made a quick re-check before qualify it back.
Uhh

[7K Hyper]
00:07:118 (7118|4) - , 00:07:868 (7868|4) - These should be C according to the other diffs.

00:19:718 - From here to the end of the stream are W hitsounds completely missing :p

00:54:518 (54518|2,54593|3,54668|4) - Triples like these which represent the drum should have a w hitsound too. You can see this pretty nice when you take Kuo's difficulty as reference. This counts for the whole part. (Check this maybe in some other diffs too)

01:03:293 (63293|3,63368|4,63443|3) - Missing hitsounds

01:14:318 (74318|0,74418|0,74518|4,74618|1,74718|5,74818|1) - All Notes have missing hitsounds.

01:16:118 (76118|6,76218|6,76318|5,76418|4,76518|2,76618|4) - Same goes for these.

01:20:418 (80418|2,80518|1,80718|0,80818|0,81018|3,81118|4,81218|5,81318|3,81418|4) - Same here. All other diffs are Hitsounded here.

01:28:868 (88868|6,88943|5,89018|4,89093|3,89168|1) - here too.

I think that's all. The other diffs looked already way better hitsounded for me. :)
Topic Starter
Lirai

Feerum wrote:

HeyHey

I made a quick re-check before qualify it back.
Uhh

[7K Hyper]
00:07:118 (7118|4) - , 00:07:868 (7868|4) - These should be C according to the other diffs.

00:19:718 - From here to the end of the stream are W hitsounds completely missing :p

00:54:518 (54518|2,54593|3,54668|4) - Triples like these which represent the drum should have a w hitsound too. You can see this pretty nice when you take Kuo's difficulty as reference. This counts for the whole part. (Check this maybe in some other diffs too)

01:03:293 (63293|3,63368|4,63443|3) - Missing hitsounds

01:14:318 (74318|0,74418|0,74518|4,74618|1,74718|5,74818|1) - All Notes have missing hitsounds.

01:16:118 (76118|6,76218|6,76318|5,76418|4,76518|2,76618|4) - Same goes for these.

01:20:418 (80418|2,80518|1,80718|0,80818|0,81018|3,81118|4,81218|5,81318|3,81418|4) - Same here. All other diffs are Hitsounded here.

01:28:868 (88868|6,88943|5,89018|4,89093|3,89168|1) - here too.

I think that's all. The other diffs looked already way better hitsounded for me. :)
fixed all lol xd
Feerum
[7K Hyper]
00:56:918 (56918|5,56993|4,57068|3) - ??
00:59:318 (59318|2,59393|3,59468|4) -
01:01:718 (61718|5,61793|3,61868|1) -

When i said triples like these, i meant all xD
When these hs are fixed i can re-qualify it.

And yes. Good hitsounding is very important. It's important just as good pattern, right? :p
So yeah. Fix it!

And don't make me post again without a heart XD
Topic Starter
Lirai
xD awts sry sry fixed and also fixed some hs on another which isn't correct as other difficulty
you are right , hitsounding is very important but im really bad at it lool
thanks for recheck it

pls post your heart w
Feerum
Ayy everything is fixed now.
Re-Qualified
Topic Starter
Lirai

Feerum wrote:

Ayy everything is fixed now.
Re-Qualified
Thank you !!!
Surono
gz om
Aras

Surono wrote:

gz om
bacod sur, aniki lo rank sana D:
Surono
a-es-we, ga da paino ga azeck.,.,, otw setede?? mager mending bernafas..,
Akasha-
wow nice, congrats
Please sign in to reply.

New reply