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Ceui - Kaze no Naka no Primrose [Taiko|Osu]

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Nardoxyribonucleic

MMzz wrote:

Taikos look good!
Thanks so much :3
Charles445
Here's a mod on the hardest difficulty in order to try and help it get closer to rank.

[Ar3's Extra]
So for the most part the difficulty is a large stream, and uses sliders to fill in gaps.
This means that the only way to get the map to fit the music is to have the circles and slider-beginnings match the vocals or melody.
This is very hard to do properly, and needs to be done very carefully.


Avoid starting sliders on blue ticks unless the vocalist is singing on the blue tick.
That way the player is almost always clicking on white or red ticks on sliders, which overall feels much better than clicking on blue ticks.

00:24:171 (5,6) - This is the first example of the problem, clicking and holding at 00:24:303 - feels weird. Try moving the slider to 00:24:436 - and add a circle at 00:24:303 - -> http://puu.sh/8VAiM.jpg
00:27:755 (5,6) - Another one, switch 5 and 6 so the slider starts at 00:27:887 - .
00:34:393 (2) - Move this up a bit more, otherwise this is a hard to read antijump.
00:44:746 (6,7) - Again, switch these two so the slider starts at 00:44:878 - . Remember, sliders on blue are fine as long as the vocalist makes a beat there (like 00:46:605 (4) - )
00:47:932 (2) - Turn this into a circle, then slider. That way the slider starts on the vocal -> http://puu.sh/8VACe.jpg
01:05:985 (6,7) - Instead of two sliders that start on blue ticks, try a circle, slider, then circle. -> http://puu.sh/8VALF.jpg
01:09:835 (6,7) - Switch these two. Same reasons as above.
01:11:959 (9,10) - Switch these two.
01:24:968 (6,7) - Instead of circle and repeat, try two sliders. -> http://puu.sh/8VAXL.jpg
01:27:092 (1,2) - Switch these two.
01:28:154 (7,8) - A long slider might be cool here instead of a circle and repeat.
02:03:197 (5,6) - Switch these two.
02:11:825 (2,3) - Switch these two.
02:20:321 (8) - Intead of a repeat, try a circle then a slider -> http://puu.sh/8VBca.jpg
02:54:303 (5) - Instead of a repeat, try a circle then a slider.
02:56:294 (5,6) - Switch these two.
03:09:303 (3,4) - Switch these two.
03:09:967 (2,3) - Switch these two, that long slider fits better if it starts with the vocals.
03:11:029 (3,4) - Switch these two, same reason.
03:12:223 (7,8) - Switch these two, small slider then long slider would fit with the vocals better.
03:14:215 (5,6) - Switch these two, long slider for vocals.
04:04:391 (9) - Move this to 04:04:523 - and add a circle at 04:04:390 -
04:10:629 (3,4) - Instead of circle and repeat, try two sliders.
04:13:152 (2,3) - Switch these so the slider starts on vocals? This one works either way.


This might be hard to get ranked, there's a lot of objects and it might be considered overmapping in some parts.
Hopefully these object rearranging suggestions will help the map get closer to rank.


No KD for my post here and any of mine that come later, I've received KD for the set previously.
[CSGA]Ar3sgice
didn't fix
01:05:985 (6,7) - didn't fix because i think a slider at that point will be starting on a weaker point, this 2 sliders would fit for the 4 drum ticks in music
01:09:835 (6,7) - it's a emphasizing sound in bgm
01:24:968 (6,7) - why o.o follow vocal is fine here
01:27:092 (1,2) - idk how to switch this.. circle at 01:27:356 - will make a jump too large
02:03:197 (5) - there is clap sound
02:54:303 (5) - i think slider+circle is better 111111
02:56:294 (5,6) - there is clap sound
03:09:967 (2,3) - vocal is not accurate, which makes it hard to decide here..
03:12:223 (7,8) - made bigger changes
03:14:215 (5,6) - vocal is not accurate either (it is between blue line and white line)

osu file
osu file format v12

[General]
AudioFilename: Kaze no Naka no Primrose.mp3
AudioLeadIn: 0
PreviewTime: 58418
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 161946
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Kaze no Naka no Primrose
TitleUnicode:風のなかのプリムローズ
Artist:Ceui
ArtistUnicode:Ceui
Creator:examination
Version:Ar3's Extra
Source:恋と選挙とチョコレート
Tags:love election koichoco ending strong wind Koi to Senkyo to Chocolate kotaro odaka visual novel eroge [CSGA]Ar3sgice ids ignorethis Nardoxyribonucleic
BeatmapID:389658
BeatmapSetID:158376

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:3.19999990463257
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,92601,109058
2,181804,184853
2,213662,223215
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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[Colours]
Combo1 : 255,173,113
Combo2 : 247,136,136
Combo3 : 138,230,253
Combo4 : 142,255,159
Combo5 : 254,242,160
SliderBorder : 255,255,255

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208,188,180940,2,0,B|240:156|236:100|236:100|204:32,1,159.999995231628,2|0,0:0|0:0,0:0:0:0:
68,76,181338,1,2,0:0:0:0:
0,364,181471,1,2,0:0:0:0:
292,300,181604,1,4,0:0:0:0:
284,356,185453,5,2,0:0:0:0:
392,316,185586,1,2,0:0:0:0:
500,272,185719,2,0,L|504:188,1,79.9999976158142,0|4,0:0|0:0,0:0:0:0:
224,256,186515,5,2,0:0:0:0:
116,216,186648,1,2,0:0:0:0:
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312,16,187179,5,2,0:0:0:0:
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24,240,189833,5,2,0:0:0:0:
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12,220,194215,1,0,0:0:0:0:
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268,100,210276,1,2,0:0:0:0:
215,332,210542,1,0,0:0:0:0:
442,267,210807,1,0,0:0:0:0:
308,232,211073,1,4,0:0:0:0:
256,192,211206,12,0,213462,0:0:0:0:
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452,192,228063,6,0,L|440:124,1,60.0000005006791,2|0,0:0|0:0,0:0:0:0:
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100,244,232576,2,0,P|172:256|200:312,1,127.999996185303,4|0,0:0|0:0,0:0:0:0:
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Topic Starter
Yumeno Himiko
Updated
pw384
take my star before bubbled
Colourful
加油~这歌超级好听^^
Heterozygous_old
Hi, as requested.
Hopefully it's still in time lol.

[General]
1. I don't really like the circle.png here, If you can find a picture without too many distractions in the middle that would be great.
2. For the storyboard, you could be more creative on the fonts... but I'm not expecting you to start over this time, next time make sure to give it a shot.
3. Sliderball and followercircle is a bit hard to read for newbies, again I'm not expecting you to change this time, just mentioning.

[Easy]
03:44:081 - Change slider velocity to 0.80 would be better if allowed.
04:01:072 - Change sv to 1.10? Just a bit faster.
Generally good.

[Normal]
First impression: it's just suffocating. Don't make "normal" players click or drag non-stop. Here's some suggestions to improve this:

00:27:887 (6) - change to a circle
00:28:684 - add a circle or a short slider covering the following note, it's your call
00:45:675 (1) - remove
00:49:126 (1) - remove reverse
01:25:763 (4) - remove
02:01:338 (6) - remove reverse
02:20:187 (5) - ^
02:20:984 (1) - ^
02:27:090 (4) - change to a circle
02:54:967 (7) - remove
03:13:816 (1) - separate to two circles on head and tail
04:11:426 (4) - remove

Phew, looks much better now imo.

[Hard]
The spacing of the first two kiais can be increased for a bit, generally good.

I assume that insane and extra are good to go =w=
Good luck~
Topic Starter
Yumeno Himiko

Heterozygous wrote:

Hi, as requested.
Hopefully it's still in time lol.

[General]
1. I don't really like the circle.png here, If you can find a picture without too many distractions in the middle that would be great.
2. For the storyboard, you could be more creative on the fonts... but I'm not expecting you to start over this time, next time make sure to give it a shot.
3. Sliderball and followercircle is a bit hard to read for newbies, again I'm not expecting you to change this time, just mentioning.

[Easy]
03:44:081 - Change slider velocity to 0.80 would be better if allowed.
04:01:072 - Change sv to 1.10? Just a bit faster.
Generally good.

[Normal]
First impression: it's just suffocating. Don't make "normal" players click or drag non-stop. Here's some suggestions to improve this:

00:27:887 (6) - change to a circle
00:28:684 - add a circle or a short slider covering the following note, it's your call
00:45:675 (1) - remove
00:49:126 (1) - remove reverse
01:25:763 (4) - remove
02:01:338 (6) - remove reverse
02:20:187 (5) - ^
02:20:984 (1) - ^
02:27:090 (4) - change to a circle
02:54:967 (7) - remove
03:13:816 (1) - separate to two circles on head and tail
04:11:426 (4) - remove

Phew, looks much better now imo.

[Hard]
The spacing of the first two kiais can be increased for a bit, generally good.

I assume that insane and extra are good to go =w=
Good luck~
Sorry I think I didn't request you for a mod unless you are a second account.
I think you know what will happen if you use multi-accounts.
Though,I'll check your mod later. :?
Heterozygous_old

examination wrote:

Sorry I think I didn't request you for a mod unless you are a second account.
I think you know what will happen if you use multi-accounts.
Though,I'll check your mod later. :?
In fact you didn't, just don't wanna make you feel like you owe me lol.
Topic Starter
Yumeno Himiko

Heterozygous wrote:

Hi, as requested.
Hopefully it's still in time lol.

[General]
1. I don't really like the circle.png here, If you can find a picture without too many distractions in the middle that would be great. I think it looks ok here, I make the opacity of the Hitcircle.png 75% which make it not look so distractive here.
2. For the storyboard, you could be more creative on the fonts... but I'm not expecting you to start over this time, next time make sure to give it a shot. Well, this is a soft and slow song, so I don't wanna use those strange fonts, just a stadard font is ok here.
3. Sliderball and followercircle is a bit hard to read for newbies, again I'm not expecting you to change this time, just mentioning. sliderball may change here, thanks for mentioning.

[Easy]
03:44:081 - Change slider velocity to 0.80 would be better if allowed. This is a slow song, it will be too slow if the SV is changed to 0.80
04:01:072 - Change sv to 1.10? Just a bit faster. Since it's an Easy diff, SV is not expected to change.
Generally good.

[Normal]
First impression: it's just suffocating. Don't make "normal" players click or drag non-stop. Yes,I agree with you here Here's some suggestions to improve this:

00:27:887 (6) - change to a circle Fixed
00:28:684 - add a circle or a short slider covering the following note, it's your call A cirecle here.
00:45:675 (1) - remove No, here is a strong beat.
00:49:126 (1) - remove reverse I think a reverse fits here, no fix.
01:25:763 (4) - remove It follows the vocal.
02:01:338 (6) - remove reverse 02:01:869 A note is need here,so no fix.
02:20:187 (5) - ^ ^
02:20:984 (1) - ^ Fixed
02:27:090 (4) - change to a circle A note is needed, no fix
02:54:967 (7) - remove ^
03:13:816 (1) - separate to two circles on head and tail I think make it a slider is really creative , no fix
04:11:426 (4) - remove No fix, reason same as above.

I just make the changes on behalf of ids.

Phew, looks much better now imo.

[Hard]
The spacing of the first two kiais can be increased for a bit, generally good. I make the hard diff in my own style, it only accelerates at the last kiai part.

I assume that insane and extra are good to go =w=
Good luck~
Thx for your mod though I don't know who you are .-. :?
Chewin
Hello! From my m4m queue (:

General Stuff
  1. Checking Aibat I noticed there are some unused files in the storyboard. You can check them from this screen: http://puu.sh/9FirH/521251aab4.png
  2. Well. In the correct english the name of Normal diff should be ids' Normal, without the last S lol

Easy
  1. 00:45:144 (5) - This finish sounds too loud and bad, honestly. I would change it with a whistle, instead. Much better to hear and for consistency with your whistle hitsounding pattern
  2. 02:04:259 (3) - Honestly, I find this slider really ugly. I'd simply suggest you to make it curved to be consistent with 02:02:135 (1,2) - as well. Something like: https://osu.ppy.sh/ss/1743052
  3. 02:57:887 (5) - New combo maybe? New vocal is starting from 02:57:356
  4. 03:18:595 (5) - Same here. There is a symmetric pattern too, new combo would be pretty worth
  5. 03:20:719 (7) - Too loud whistle, remove it?
  6. 04:05:320 (1,2) - I know you are using a symmetric pattern but, actually, the second slider doesn't fit very good with the music. I mean, it follows nothing. What about using something like: http://puu.sh/9Fjer/54e8e874d3.jpg

ids' Normal
  1. 00:49:126 (1,2) - Switch there NCs. NC should be on the actual (2), on that Downbeat, to emphasize it
  2. 01:10:365 (5) - The actual stack with 01:08:772 (3) is not good. Make it stacked properly pls >< It's ugly to see.
  3. 01:12:489 (2) - I guess you just missed a clap on the reverse arrow
  4. 01:23:108 (1,2) - Same of the first point
  5. 01:32:268 (1) - This spinner should start 1/4 later and start the break time after the end of this spinner. Starting it on 01:40:896 is not really needed.
  6. 01:55:232 (4) - This slider's tail should be snapped on the new timeline but, since it is not possible to edit files from the .osu file, you could fix it just changing the rhythm to: http://puu.sh/9FjZn/f6a3f054c1.jpg You can also add a whistle on (5)'s tail to emphasize the piano sound in the music. After it, you don't need to use this short break time since arrow appears during the player is still playing the map, that's bad.
  7. 02:52:312 (1) - There shouldn't be NC here for consistency with other parts and add it here instead 02:53:108 (4) -
  8. 03:01:471 (1) - Same of 01:32:268 (1)
  9. 04:15:939 (2) - Add a finish or whistle on this slider's tail?
  10. 04:25:497 (1) - This circle should be placed closer to the previous slider with the same spacing of 04:23:904 (2,1). Moreover I find this NC setting pretty confusing for a normal diff. Remove NC on 04:24:435 (1) and add it on 04:24:966 (2) and remove from 04:25:497 (1)

Hard
  1. 00:13:020 (1) - Well, from here I would set some different whistles to emphasize piano sounds. Add it on this slider's head, and on this one as well 00:13:816 (4). 00:15:144 (1) - Remove it from here and add it on 00:15:940 (4)'s head. Add it on 00:17:799 (2) as well and on 00:19:392 (4)'s head. Remove the finish from 00:19:392 (4)'s tail. Loud and ugly D:
  2. 00:35:852 (5) - NC here. Because of new rhythm and distance spacing
  3. 00:56:294 (1) - Whistle on the head to emphasize the piano sound
  4. 02:05:852 (7) - Remove finish on this slider's head adding it on 02:06:383 (1) to emphasize the new stanza
  5. 02:58:418 (2,2) - What about to add 2 finishes here to emphasize the vocal's end? I think they sound pretty cool!
  6. 03:12:223 (6) - New combo, remove it from 03:13:285 (1) and add it on 03:13:816 (3) removing from the next circle.
  7. 03:14:878 (5,1) - Switch NCs. This NC pattern should confuse the players at the end. Trust me. NC should start on the first circle of the slider, not on the second one.
  8. 03:18:594 I don't like this hole here. Add a circle on this downbeat, there is a strong sound that needs to be mapped. Honestly, you are following so much the vocal here, and it's not that cool but well <-<
  9. 03:26:825 (2) - What is this slider o.o this should end on the downbeat, 1/4 earlier
  10. 03:53:373 (1) - I don't know, this could confuse player pretty hard because the slowdown is set so suddenly considering that the slider shape is the same of the ones before. I suggest you to remove it finding a new pattern or just make a different slioder's shape to warn players about it (and maybe making it faster, this is too exaggerated imo)
  11. 04:07:444 (8) - NC, remove it from 04:08:506 (1) and add on 04:09:568 (4) , fixing the next as well.

ignore's Insane
  1. 02:21:648 (2) - Move this 1/4 later pl0x
  2. 02:52:577 (7) - Forgot whistle I guess
  3. 03:21:781 (5,6,7) - To make it more readable could you unstack, at least, these triple? It's really needed, please
  4. Woa. Ignorethis' mapping, so cool.

Extra
  1. No comment. How can people EVEN think to map an extra on a low song like this? Insane is enough.

This mapset has a beautiful SB and very good diffs as well. But. I'm not going to bubble a diff like this Extra. Honestly, how can you map an extra for a mapset like this. I think, like I said before, an Insane diff (mapped so well by ignorethis) is already good for a song like this one. Sorry but, I don't want. This is pretty mad lol. If you even decided to remove the extra (adding it to the first post maybe) I will recheck it, but, actually, i'm totally against it. Let me know then.
Topic Starter
Yumeno Himiko

Chewin wrote:

Hello! From my m4m queue (:

General Stuff
  1. Checking Aibat I noticed there are some unused files in the storyboard. You can check them from this screen: http://puu.sh/9FirH/521251aab4.png Unused files deleted now lol
  2. Well. In the correct english the name of Normal diff should be ids' Normal, without the last S lol Sure and changed~

Easy
  1. 00:45:144 (5) - This finish sounds too loud and bad, honestly. I would change it with a whistle, instead. Much better to hear and for consistency with your whistle hitsounding pattern Sure and Changed
  2. 02:04:259 (3) - Honestly, I find this slider really ugly. I'd simply suggest you to make it curved to be consistent with 02:02:135 (1,2) - as well. Something like: https://osu.ppy.sh/ss/1743052 changed
  3. 02:57:887 (5) - New combo maybe? New vocal is starting from 02:57:356 Fixed
  4. 03:18:595 (5) - Same here. There is a symmetric pattern too, new combo would be pretty worth ^
  5. 03:20:719 (7) - Too loud whistle, remove it? I think it deserves loud whistle here since the song is going up and also loud here.
  6. 04:05:320 (1,2) - I know you are using a symmetric pattern but, actually, the second slider doesn't fit very good with the music. I mean, it follows nothing. What about using something like: http://puu.sh/9Fjer/54e8e874d3.jpg Yes in fact this slider is really ugly lol I redraw the slider and fix the pattern here.

Hard
  1. 00:13:020 (1) - Well, from here I would set some different whistles to emphasize piano sounds. Add it on this slider's head, and on this one as well 00:13:816 (4). 00:15:144 (1) - Remove it from here and add it on 00:15:940 (4)'s head. Add it on 00:17:799 (2) as well and on 00:19:392 (4)'s head. Remove the finish from 00:19:392 (4)'s tail. Loud and ugly D: I readded the hitsounds according to the piano, but not all points are the same as yours, may need a recheck here later.
  2. 00:35:852 (5) - NC here. Because of new rhythm and distance spacing Fixed
  3. 00:56:294 (1) - Whistle on the head to emphasize the piano sound I find it awesome to hear a whistle here since it's followed by a stream.Though here is a piano sound.
  4. 02:05:852 (7) - Remove finish on this slider's head adding it on 02:06:383 (1) to emphasize the new stanza Yes fixed
  5. 02:58:418 (2,2) - What about to add 2 finishes here to emphasize the vocal's end? I think they sound pretty cool! Yes really cool >.<
  6. 03:12:223 (6) - New combo, remove it from 03:13:285 (1) and add it on 03:13:816 (3) removing from the next circle. Fixed
  7. 03:14:878 (5,1) - Switch NCs. This NC pattern should confuse the players at the end. Trust me. NC should start on the first circle of the slider, not on the second one. Fixed
  8. 03:18:594 I don't like this hole here. Add a circle on this downbeat, there is a strong sound that needs to be mapped. Honestly, you are following so much the vocal here, and it's not that cool but well <-< Yeah I tried many times here, neither using a slider not a single circle works well because it feels realy strange lol If you can think of a nice pattern to catch this beat please tell me ;w;
  9. 03:26:825 (2) - What is this slider o.o this should end on the downbeat, 1/4 earlier Changed~
  10. 03:53:373 (1) - I don't know, this could confuse player pretty hard because the slowdown is set so suddenly considering that the slider shape is the same of the ones before. I suggest you to remove it finding a new pattern or just make a different slioder's shape to warn players about it (and maybe making it faster, this is too exaggerated imo) In fact this slowed down slider really fits this part very well because the vocal also goes slower here,and I used NC to emphasize that it's a slider with a changed speed.Though 0.5 SV seems annoying, I think it can work well here.
  11. 04:07:444 (8) - NC, remove it from 04:08:506 (1) and add on 04:09:568 (4) , fixing the next as well. Fixed

This mapset has a beautiful SB and very good diffs as well. But. I'm not going to bubble a diff like this Extra. Honestly, how can you map an extra for a mapset like this. I think, like I said before, an Insane diff (mapped so well by ignorethis) is already good for a song like this one. Sorry but, I don't want. This is pretty mad lol. If you even decided to remove the extra (adding it to the first post maybe) I will recheck it, but, actually, i'm totally against it. Let me know then.
I will negotiate with Ar3 and I think he may agree with removing the extra diff to the first post here. Since I can't play most Extra diffs, I can't comment much, but players really like this diff (in fact Ar3 make this diff and use it to practise single tap) I'll let you know after I asked Ar3.
Thx for checking my map :D waiting for other GDers' response.
ignorethis

Chewin wrote:

ignore's Insane
  1. 02:21:648 (2) - Move this 1/4 later pl0x
  2. 02:52:577 (7) - Forgot whistle I guess
  3. 03:21:781 (5,6,7) - To make it more readable could you unstack, at least, these triple? It's really needed, please
  4. Woa. Ignorethis' mapping, so cool.
all fixed.

thanks for your mod!

http://puu.sh/9Gbp8/fb7b71d1fe.osu
Topic Starter
Yumeno Himiko
Updated
Vell
The extra was such a beautiful diff :' ( would have loved to see a scoreboard on it.
Topic Starter
Yumeno Himiko
I‘m still considering if I will put the Extra diff here :(

Edit: Finally I decide that the Extra diff should be here, so it's back now OwO
Lavender
怎么还不泡
Crystal
我也想问
kanpakyin
Hi random mod here.

[Ar3's Extra]
  1. 我覺得有點overmap了....
  2. 00:16:738 (4) - A whistle here to fit the pitch would be nice.
  3. 01:11:162 (6) - I think a finish at the beginning of the slider sounds cool, as to fit the strong downbeat there.
  4. 01:13:684 - As this is mapped based on 1/4, then why not add a note at 01:13:684 - to fit the music?
  5. 01:21:782 (1) - I think a finish at the beginning of the slider sounds cool, as to fit the strong downbeat there.
  6. 02:42:887 - Same as 01:13:684-
  7. 03:10:099 (3) - I prefer treat this place as how you treat at 03:05:851 - . The long slider looks weird here.
  8. 我說....有必要真的做成這樣麼

[ignore's Insane]
  1. 00:11:693 - ~ 00:20:188 - I think you can add some whistles at suitable places at this part, in order to fit the music.
  2. 00:26:294 - Add a note here if you want to follow the vocal?

[Hard]
  1. 怎麼說呢...感覺很多時候排版就是在圖的中心轉圈圈, 於是整體結構不夠扎實..另外blanket對位問題就不多說, 自己檢查一下把~
  2. 01:50:321 (1) - 感覺這邊圓滑的slider會比較好看
  3. 01:51:383 (4) - ^
  4. 02:17:533 (2,3) - 這邊順上去做個blanket是不是會比較好看呢? https://osu.ppy.sh/ss/1827898
  5. 02:33:993 (3,4) - 這個感覺不太舒服啊
  6. 02:59:215 (1,2,3,4,5,6,1) - 比如說這一堆, 感覺比較鬆散, 缺乏組織. 或許試試排開一點? 別全堆在中心
  7. 03:18:063 (4,1,2) - 突然搞個1/4 jump也不太好, 感覺也沒必要
  8. 03:22:843 (1) - 我建議把這個spinner移後1/4拍, 然後在03:22:842 - 加一個note
  9. 03:27:223 - Add a note here?
  10. 04:07:444 (1,2,3,4,5,6,1) - 這裡感覺notes的排班不太好...
  11. 04:11:692 (2,3,4,5) - 同樣是1/4 jump的問題. 前面沒有這類的, 然後突然來2個比較怪
  12. 04:29:214 (1,2,3) - 這個難度太大了

[ids' Normal]
  1. 整體的音量好像都小了一點
  2. 00:35:055 - 感覺這邊放break不太合適.
  3. 00:49:923 (1) - new combo isn't that necessary here. Remove it probably?
  4. 01:55:498 (5) - 這個slider還沒有snap好 (需要手動去snap的)
  5. 01:56:046 (1) - unsnapped slider end (這個需要改代碼處理)
  6. 02:04:258 (5) - Add a whistle at the end of the slider to fit the music?
  7. 02:41:162 (4,1) - 感覺排版上不太美觀...
  8. 04:14:877 (3) - 感覺這樣比較好, 喜歡的可以試試看? https://osu.ppy.sh/ss/1828008
  9. 這個diff很不錯挖

[Easy]
  1. 00:13:020 (2,3) - 感覺這樣排的話沒那麼生硬 https://osu.ppy.sh/ss/1828023
  2. 00:22:577 (3) - 沒拉好的感覺
  3. 總體感覺還是和hard差不多, 結構比較鬆散, 需要在排版上再下一點功夫. 但是easy的整體感覺比hard要好一點

如果easy和hard的質量能夠提升的話, 我可以泡這個. 加油!
Topic Starter
Yumeno Himiko
总算解silence了
怪我上个月作死


easy和hard基本都改了,hard有2段remap了一下,看起来应该舒服一点
ignorethis书他的diff不用改了

另外2个gder我再去问问

ids电脑爆炸惹 我帮他改了NM
Ar3也叫让我自己改了=。= 音效都改了,slider和note的我觉得保留原来的就好,没改
Topic Starter
Yumeno Himiko
感觉要坟

再也不相信任何狗的话了
这张图graveyard吧


我又头脑发热了

sorry for my words
kanpakyin
我也是個學生 我也是個考生 我也有其他request 我也有我自己的生活
如果你不能等的話那就算了 反正對我也沒什麼壞處
Topic Starter
Yumeno Himiko
你以为说忙的真忙?
你以为女神说去洗澡她就真去洗澡了?
不仅如此,你再想想这两者还有什么相似性。
rank系统就是个笑话,认真图个什么呢,对这游戏
Autumn这么跟我说,我觉得挺对的。
说到底还是我图自身质量差

质量好的图狗会抢着泡,质量差的图就只会被无限期拖

我并不知道你什么时候会来recheck我的map,也不知道你是否真的会来recheck我的map
每个人都很忙,所以我并没有天天来催你,而是基本每个礼拜问一次的样子。

我只是希望能得到个具体时间的回复,确认下你会来recheck我的map罢了……但你一直不给个明确的时间
445也这么对我做过,2个月后他以电脑坏了为由告诉我不会再来看我的图了。

我并不是一开始就不信任BAT的,只是因为我的图太差所以你们对我的图的态度就显得比较暧昧,有一种又想check又不想check的感觉。但是我只是想要一个明确的回复,要看就看,不看你就告诉我不看,没关系的。

当然啦,我认为你们都是好的BAT,我也不会来怎么怎么死命的喷你们。
总之我的图的质量就在那里了……40多个mod也无法改变图很差的事实。如果觉得图的质量确实达不到rank的要求,那也不必一直拖,直接告诉我这张图不能泡就是。如果还有点希望的话,那我也希望能知道比如我的req前面还有几个req啊,或者你最近在忙些什么啊。

感觉其实我也没什么好说的……毕竟那么多人看过我的图了……大概大家都是感觉这张图不太行吧……
Nardoxyribonucleic
生活要忙 工作讀書要忙 找BAT來看圖時間從來都說不準
別放棄 都等了那麼久了 再多等一會也沒關係
ignorethis
这种事不能怪具体操作的人 要怪就怪制定这种鬼扯一样的审核制度的人

我原来发过一个微博 讲的是弥尔顿《论出版自由》里面的一段话 那里面描述的情形就跟屙屎rank机制一模一样

现在都21世纪了 居然还有人觉得用17世纪的一套方法就能解决问题 更何况这种方法在当时就已经落后 这让我说什么好呢
happy623
as request to mod Easy & Hard diffu

歌好聽

General

  1. Taiko diff應該不能有sb吧?
  2. 每個難度的開始點都不一樣感覺怪怪的orz

Easy

  • 基本都是nazi, 節奏沒太多問題
  1. 00:36:117 (5) - 這裡的flow感覺可以改一下
  2. 00:38:241 (2,3) - 看你喜不喜歡;w; 把 (2) 扭一下可以讓排列更美觀 (如果你想blanket就要把 00:37:179 (1,2,3) - 都blanket)
  3. 00:41:427 (1,2) - 感覺(1)可以扭圓點
  4. 00:49:923 (1) - 把滑條的角在重疊在slidertick能夠更加把音樂裡的tick突出, 除了這個之外可以看看整個diff其他類似的滑條考慮改不改
  5. 00:55:232 (2) - ;w; 感覺直線放這裡有點單調, 試著扭一下?
  6. 01:13:285 (3) - 尾巴加個whistle
  7. 01:14:347 (4) - 可以考慮加個whistle, 因為音樂這裡漸大, 加whistle實在點(?
  8. 01:20:719 (2) - offscreen了, test的時候碰到血條不太好
  9. 01:53:639 (1) - 刪NC? 感覺不用太多
  10. 02:08:506 (1) - ^, 這裡基本都是每2節一個NC
  11. 02:15:940 (2,3,4,1) - 這裡突然由鼓點換人聲, 一般都會難抓, 建議跟著鼓點 : (就刪掉(4), (3)移一移位換拆返, 再縮短(1))
  12. 02:28:684 (2) - 太高了;w;
  13. 02:40:365 (1) - ^
  14. 02:42:489 (3) - 如果你在 01:13:285 (3) - 加了whistle, 這裡也加一個~
  15. 02:43:551 (4) - ^
  16. 02:56:825 (4) - 建議在這裡的尾巴跟 02:58:418 (2) - 尾巴都插個finish
  17. 03:13:816 (4) - 漏了whistle
  18. 03:44:081 (1,2,1,2) - 不介意可以扭一下它們 現在有點單調
  19. 03:56:824 (1) - 尾巴加finish, 音樂裡有
  20. 03:56:824 (1,2) - 這種1/2比較難抓, 可以試試這樣:
  21. 03:58:948 (2,3) - 這裡聽音樂的話 03:59:744 - 的音明顯更重, 你可以刪掉(3)再把(2)拉長拆返 :
  22. 04:07:443 (2,3,4) - 同樣感覺難抓 :
  23. 04:14:877 (1) - 尾巴漏finish了;w;

Hard

  • 可以考慮放點跳就是了, 還有一點跟vocal漏了鼓聲;w;
  1. 00:32:666 (1) - 刪NC 換 00:32:931 (3) - NC, 前面的你也是跟住了白線NC
  2. 01:03:462 (3) - 太高了orz
  3. 01:30:277 (9) - finish
  4. 02:04:790 (4,8) - 可以疊的更好?
  5. 02:56:560 (6,7,8) - 這裡可以放的更好啊, 移一下(7) 做個小跳也好
  6. 02:57:887 - 這裡加個note吧, 藍線一般也難抓0 0
  7. 03:01:072 - ^
  8. 03:07:312 (3,4,5,6,7,8,9) - 前面的hitsound不錯的, 後面這裡就突然沒了;w;
  9. 03:22:710 (3) - 放上點flow好點
  10. 03:53:373 (1) - sv換的怪怪;w; 既然這裡有, 為什麼不在 03:55:497 (5,6) - 再放一個?
  11. 03:56:824 (3,4) - 漏了finish
  12. 03:58:948 (3) - ^
  13. 04:12:222 (3,4,5) - 把(4)放在2個的正中間吧

加油
Edit : 有什麼不懂就問我吧;w; 很希望能rank
Topic Starter
Yumeno Himiko

happy623 wrote:

as request to mod Easy & Hard diffu

歌好聽 Ceui ;w;

General

  1. Taiko diff應該不能有sb吧?
  2. 每個難度的開始點都不一樣感覺怪怪的orz 都是GD TUT

Easy

  • 基本都是nazi, 節奏沒太多問題
  1. 00:36:117 (5) - 這裡的flow感覺可以改一下
  2. 00:38:241 (2,3) - 看你喜不喜歡;w; 把 (2) 扭一下可以讓排列更美觀 (如果你想blanket就要把 00:37:179 (1,2,3) - 都blanket) 嗯改了>.<
  3. 00:41:427 (1,2) - 感覺(1)可以扭圓點
  4. 00:49:923 (1) - 把滑條的角在重疊在slidertick能夠更加把音樂裡的tick突出, 除了這個之外可以看看整個diff其他類似的滑條考慮改不改
  5. 00:55:232 (2) - ;w; 感覺直線放這裡有點單調, 試著扭一下? 嗯扭了;w;
  6. 01:13:285 (3) - 尾巴加個whistle ok
  7. 01:14:347 (4) - 可以考慮加個whistle, 因為音樂這裡漸大, 加whistle實在點(? 加了~
  8. 01:20:719 (2) - offscreen了, test的時候碰到血條不太好 改了ww
  9. 01:53:639 (1) - 刪NC? 感覺不用太多
  10. 02:08:506 (1) - ^, 這裡基本都是每2節一個NC
  11. 02:15:940 (2,3,4,1) - 這裡突然由鼓點換人聲, 一般都會難抓, 建議跟著鼓點 : (就刪掉(4), (3)移一移位換拆返, 再縮短(1)) 改了节奏;w;
  12. 02:28:684 (2) - 太高了;w; fixed
  13. 02:40:365 (1) - ^ ^
  14. 02:42:489 (3) - 如果你在 01:13:285 (3) - 加了whistle, 這裡也加一個~ 加了
  15. 02:43:551 (4) - ^ ^
  16. 02:56:825 (4) - 建議在這裡的尾巴跟 02:58:418 (2) - 尾巴都插個finish ok
  17. 03:13:816 (4) - 漏了whistle 补上了~
  18. 03:44:081 (1,2,1,2) - 不介意可以扭一下它們 現在有點單調 嗯改了
  19. 03:56:824 (1) - 尾巴加finish, 音樂裡有
  20. 03:56:824 (1,2) - 這種1/2比較難抓, 可以試試這樣: ok
  21. 03:58:948 (2,3) - 這裡聽音樂的話 03:59:744 - 的音明顯更重, 你可以刪掉(3)再把(2)拉長拆返 :
  22. 04:07:443 (2,3,4) - 同樣感覺難抓 : ^
  23. 04:14:877 (1) - 尾巴漏finish了;w; ;w;

Hard

  • 可以考慮放點跳就是了, 還有一點跟vocal漏了鼓聲;w; 一开始做的时候我是全程1.2ds orz… 然后其实我是特别倾向于跟vocal的;w;
  1. 00:32:666 (1) - 刪NC 換 00:32:931 (3) - NC, 前面的你也是跟住了白線NC
  2. 01:03:462 (3) - 太高了orz 改啦
  3. 01:30:277 (9) - finish ok
  4. 02:04:790 (4,8) - 可以疊的更好?
  5. 02:56:560 (6,7,8) - 這裡可以放的更好啊, 移一下(7) 做個小跳也好 好~
  6. 02:57:887 - 這裡加個note吧, 藍線一般也難抓0 0
  7. 03:01:072 - ^ ^
  8. 03:07:312 (3,4,5,6,7,8,9) - 前面的hitsound不錯的, 後面這裡就突然沒了;w; ;w;加了
  9. 03:22:710 (3) - 放上點flow好點 ok
  10. 03:53:373 (1) - sv換的怪怪;w; 既然這裡有, 為什麼不在 03:55:497 (5,6) - 再放一個? 不怪呀;w; 后面也加了www
  11. 03:56:824 (3,4) - 漏了finish ok
  12. 03:58:948 (3) - ^ ^
  13. 04:12:222 (3,4,5) - 把(4)放在2個的正中間吧 QAQ居然没调好

加油 嗯嗯>.<
Edit : 有什麼不懂就問我吧;w; 很希望能rank
thx wwwwww all fixed~
pw384
妈的军训动员会迟到半个多小时 同学都出来了我才刚准备进去 写论文buff消失

好吧其实是懒得写论文了 就点一点吧

[Hard]
  1. 有的地方可以舍弃blanket而追求更大的游玩空间 不然整张图都是在中间转圈圈 不好玩
    所以后面的mod都是基于这一点来的
  2. 00:15:940 (4,5,1) - 这里玩起来不爽
  3. 00:18:861 (1,2,3,4) - 尽量往左上拉一点
  4. 00:20:985 (3,4,5,6,7,8) - 太拘束了,改成这样试试?(代码
    304,192,20985,2,0,P|262:267|183:278,1,150,0|0,0:0|0:0,0:0:0:0:
    152,204,21781,1,2,0:0:0:0:
    112,120,22046,2,0,L|112:56,2,37.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
    60,192,22577,2,0,P|40:228|40:264,1,75,0|2,0:0|0:0,0:0:0:0:
    108,324,23108,2,0,P|168:312|244:260,1,150,0|0,0:0|0:0,0:0:0:0:
    284,160,23905,1,2,0:0:0:0:
  5. 00:28:684 (1,2) - 放个小跳
  6. 00:31:737 (3,4) - ^
  7. 00:41:958 (3) - x=412,y=260
  8. 00:47:002 (5,1,2,3) - 试试这个:(代码
    284,32,47002,2,0,P|324:16|372:16,1,75,0|2,0:0|0:0,0:0:0:0:
    452,72,47533,6,0,P|460:120|372:192,1,150,0|0,0:0|0:0,0:0:0:0:
    304,256,48330,2,0,P|256:244|220:216,1,75,2|0,0:0|0:0,0:0:0:0:
    212,136,48861,1,0,0:0:0:0:

  9. 00:57:887 (8,1) - 加一个小跳
  10. 01:00:542 (1,2,3) - 往左边放一点点
  11. 01:06:383 (7,1) - 小跳
  12. 01:13:285 (1,2,3,4) - 歌曲开始有变化 所以需要加大spacing
  13. 01:23:374 - whistle
  14. 01:27:622 (6,1,2,3,4,5) - 往左边平移一点
  15. 02:04:789 (4,5,6,7,8) - flow不好 改成这样?:(代码
    222,108,124789,1,2,0:0:0:0:
    144,188,125055,1,0,0:0:0:0:
    44,132,125321,2,0,P|8:96|8:60,1,75,0|0,0:0|0:0,0:0:0:0:
    24,32,125718,1,0,0:0:0:0:
    63,12,125851,2,0,P|99:21|121:51,1,75,0|0,0:0|0:0,0:0:0:0:
  16. 02:13:816 (6) - 往右边放一点点,后面的123可以不动
  17. 02:14:878 (3,4) - 加大spacing
  18. 02:18:064 (3,1,2,3,4) - 这里可以加一些spacing 像这样
    332,72,138063,1,2,0:0:0:0:
    228,32,138330,6,0,P|188:8|148:0,1,75,0|0,0:0|0:0,0:0:0:0:
    68,64,138861,1,0,0:0:0:0:
    36,172,139126,2,0,P|48:260|92:304,1,150,2|0,0:0|0:0,0:0:0:0:
    224,276,139922,2,0,P|262:263|304:264,1,75,0|2,0:0|0:0,0:0:0:0:
  19. 02:23:639 - 加一个note
  20. 02:25:498 (1,2,3,4) - 扩大spacing
  21. 02:40:099 (2) - 往右边放 这条需要看图仔细感受一下 http://osu.ppy.sh/ss/1924560
  22. 02:42:489 (1,2,3,4) - 扩大一点spacing
  23. 02:43:551 (5,6,7) - 改成五连打
  24. 02:52:843 (3,4) - 扩大spacing
  25. 03:22:842 - 转盘缩短1/4 然后这里加一个note
  26. 03:59:745 (5) - x=384,y=272,考虑flow问题
  27. 04:00:806 (1) - x=372,y=96,感受下
  28. 04:32:930 - 转盘缩短1/4加一个note


[Easy]
  1. 00:26:825 (3) - 这种滑条用6个点拉的效果比较好,看图 http://osu.ppy.sh/ss/1924576
  2. 没啥了 比Hard容易接受

送mod 骗一分 加油
Topic Starter
Yumeno Himiko

384059043 wrote:

妈的军训动员会迟到半个多小时 同学都出来了我才刚准备进去 写论文buff消失 uccu

好吧其实是懒得写论文了 就点一点吧

04:32:930 - 转盘缩短1/4加一个note 就这个没改 因为不知道note加哪里 心下面的话会遮挡 放上面的话不美观

送mod 骗一分 加油
thx nearly all fixed
kanpakyin
01:57:887 - 這條紅線offset換成117883?

Easy:
為甚麼感覺kiai部分做得比其他部分要好........我覺得一開始的部分可以參照Kiai的排版來下
00:37:179 - ~00:54:170 - 可以考慮在每個小節的2,4拍上下個whistle (後面相同的地方一樣)
01:15:409 (1,3) - 感覺這形狀在這邊有點怪, 或許換成這樣的? https://osu.ppy.sh/ss/1925256 01:17:533 (3) - 這個同理
02:00:011 (3) - 可以考慮在這邊加個finish?
02:40:365 (1,2,3) - 這邊有機會造成spacing錯判
03:52:576 (1,2,3,4) - 這邊排的有點生硬
03:56:824 (1,2) - 這邊感覺可以做成2個4點的slider形成blanket, 看起來沒那麼生硬+美化 https://osu.ppy.sh/ss/1925265
04:17:001 (3) - 這邊可以試試跟vocal. 比如說這樣 http://osu.ppy.sh/ss/1925269, 又或許這樣: https://osu.ppy.sh/ss/1925273 採取後者的話可以在04:18:063 - 上加個finish
*整張圖的whistle使用感覺不夠豐富, 可以在適當的地方加上whistle

Hard:
感覺麻, 排版看上去有點小氣, 怎麼說呢, 整體排版排的有點小...

現在要出去Hard晚點再看~
Topic Starter
Yumeno Himiko
02:00:011 (3) - 这里音乐比较缓和 不加finish更舒服

其他地方都改了 有的地方掺杂了一些我自己的想法
kanpakyin
先mark一下
Rizia
加油啊
kanpakyin
no kuds

Hard:
00:20:985 (3) - 這邊建議跟vocal - 換成2連 (note + slider)這樣子?
00:23:108 (7) - ^ (順便可以把slider拉好一點)
00:28:153 (2) - finish不太對阿 -.- 感覺. Remove掉?
00:32:400 (4) - ^
00:54:569 (2,3,4) - 不一致的間距, 這是故意的麼?
01:00:011 (5) - 在Slider的開始部分加個whistle?
01:14:347 (5,6,7) - 建議在這邊放個跳? https://osu.ppy.sh/ss/1946503 像這樣? 01:15:144 (1,2,3,4) - 這個spacing需要適當調整
02:18:856 (2,3,4) - 這個往這個方向拐感覺flow不太好. 不然向左邊?
02:25:493 (1,2,3,4) - 做成小跳會不會好一點?
02:35:847 (1,2,3,4,5) - 把slider做成這樣會不會比較好? 沒那麼生硬 https://osu.ppy.sh/ss/1946515
03:10:095 (3) - whistle?
03:15:006 (2) - ^
03:15:405 - ^
03:16:467 - ^
03:17:661 - ~ 03:22:838 - 在適當的地方加上whistle?
Mira-san
lol go exam /o/
Topic Starter
Yumeno Himiko
All fixed
To Mira-san : Thx wwwwww I may try my best. Also good luck with your map lol~ find a taiko BAT w~
sammy711
写一点...

[Ar3]
01:15:808 (3) - 这个滑条内的whistle听起来很奇怪 建议remove
[ignore]
Nothing
神节奏
[Hard]
00:28:153 (2) - whistle
00:32:135 (4) - ^
00:36:383 (2) - ^
00:41:162 (1,2,3) - 这一段DS的变化破坏了DS的连续性,建议固定在1.20
01:14:347 (5,6,7) - 这里和01:13:816 (3) - 组成了相当不好的flow,另外这三个的DS变成

1.5不利于对下面接的部分的读图(到下一个note的DS又变成1.2),建议将第一组的形状改成弧

形,同时适当移动距离到下面的DS也是1.5,如图
01:52:312 (3) - remove whistle,与01:50:188 (2) - 01:51:250 (3) - 维持同步
02:41:157 (5,6) - 为了美观试试通过旋转6的角度尝试做出来一个小小的blanket
02:52:307 (2) - whistle
03:12:219 (1,2) - better blanket can be made here
03:53:373 (1) 03:53:373 (1,1) - - 我觉得单纯NC无法提示这里的减速部分,最好可以将滑条与前两个做成不同的样子比如直滑条或者反向,总之这里非常难读,请务必考虑一下
04:12:222 (3) - 04:13:284 (6) - 滑条头whistle

我觉得hard还需要一些功夫...
期待rank
[Normal]
03:10:095 (1) - 这个滑条微调成下面这样会好看一些,当然没有破坏DS和stack(03:10:891 (2,3,1,2) - 将这四个一起按照DS微调)
03:22:042 (1) - 转盘从03:22:838 - 开始如何
不仅有重音而且这里是vocal的结束点,在vocal的结束点放转盘更合适一点(Normal就是这么做的)
03:22:042 - 在原来这个点便可以放上一个circle照应Storyboard的波纹效果。
03:47:001 (2,1) - better blanket
04:00:010 (3,4) - 不连续的DS,将04:00:275 (4) - 的位置移到(180,28)可以保持DS为1.2
04:13:815 (1) - 04:11:691 (1) - slider里面的whistle很刺耳,建议remove。
而且前面两段kiai都没有使用过sliderside whistle,在这里使用是不合道理的
04:15:939 (2) - 为什么不拉成对称的心形...这倒无所谓,建议将04:17:001 - 的tick放在红描点上,也就是把tick放在转折的位置,提高转折效果

[Easy]
02:18:591 (1) - 按照前面下音效的系统,这里是不应该有whistle的,应该remove
相反,02:22:839 (4) - 这里应该是有whistle的
02:36:113 (1) - 建议将这个滑条做成对称的提高美观度
02:23:370 (1,3) - 前面那个滑条whistle只会冲淡后面那个的效果,留一个就够了,去掉第一个的滑条内whistle
03:20:714 (3) - 我感觉这个滑条whistle很刺耳,不符合音乐的效果,应该去掉
04:07:443 (2) - 建议将这个滑条第一部分和第三部分做成平行的,看起来会好不少
Fycho
We fixed a lot of patterns on easy diff, and made some rhythm changes on hard diff. Hope it can help improve the map's quality, good luck.

irc log:
SPOILER
2014-08-26 23:45 Fycho: ACTION is editing [http://osu.ppy.sh/b/396535 Ceui - Kaze no Naka no Primrose [Easy]]
2014-08-26 23:46 Fycho: 00:11:693 (1) - 头上whistle
2014-08-26 23:46 Fycho: 00:13:816 - ^
2014-08-26 23:46 Fycho: 几个都类似,大白线
2014-08-26 23:47 Fycho: 00:15:144 (4) - 这里从3到4flow别扭,而且00:13:816 (3,1) - 这两者组合看很难看
2014-08-26 23:47 examination: 好 都加了
2014-08-26 23:47 Fycho: 我给个建议
2014-08-26 23:48 Fycho: https://osu.ppy.sh/ss/1969452
2014-08-26 23:49 Fycho: 要说的东西很多 我加快说了行不?
2014-08-26 23:50 Fycho: 来不及一边说你一边改了 你先看着 然后说怎么样就好
2014-08-26 23:51 examination: 好
2014-08-26 23:51 Fycho: 00:20:188 (1,2) - 这两者组合起来看很不好看,2你得复制1,然后旋转180°
2014-08-26 23:52 Fycho: 不要强迫blanket,不要刻意去blanket,有的时候这样做了就变味的别扭
2014-08-26 23:52 Fycho: blanket的本意是让图更美观,物件之间的联系度加深
2014-08-26 23:52 examination: 好
2014-08-26 23:53 examination: .-.
2014-08-26 23:53 examination: 因为我最初收到的mod都是blanket类
2014-08-26 23:53 examination: 所以这个图里面基本全变成这样子了
2014-08-26 23:53 Fycho: 这就不对了
2014-08-26 23:53 Fycho: 你的所有blanket都是不对的
2014-08-26 23:53 Fycho: 就像hard里的00:11:693 (1,2) -
2014-08-26 23:54 Fycho: 所以说现在新手modder在blanket害人。。。
2014-08-26 23:54 examination: .-.
2014-08-26 23:54 examination: 我记得原来我不是这么摆的
2014-08-26 23:54 examination: 不过我也忘了orz
2014-08-26 23:54 Fycho: 短滑条别那么弯
2014-08-26 23:55 Fycho: 话说你这easy和hard得好好改改,没质量的话我想kpy也不会给泡吧233
2014-08-26 23:55 Fycho: easy还好 特别是hard
2014-08-26 23:55 examination: 。-。
2014-08-26 23:55 examination: hard我已经大改过了欸
2014-08-26 23:55 Fycho: 还有别死跟人声
2014-08-26 23:55 Fycho: 这是新手最容易犯的错误之一
2014-08-26 23:55 Fycho: hard你跟人声有点死板
2014-08-26 23:55 Fycho: 这先放一边 还是说easy
2014-08-26 23:55 examination: 我后来改的时候尽量跟的不多了
2014-08-26 23:57 Fycho: 00:28:684 (1,2) -
2014-08-26 23:57 Fycho: 难看
2014-08-26 23:57 Fycho: 你自己看了不觉得难看吗?
2014-08-26 23:57 Fycho: 00:28:684 (1) - 往下移点,和前面的00:26:825 (3) - 更有联系性
2014-08-26 23:57 Fycho: 00:28:684 (1) - (250,356)
2014-08-26 23:57 examination: 好 改了
2014-08-26 23:58 Fycho: 说错了,应该是(247,349)
2014-08-26 23:58 Fycho: 嘛都差不多 大概就那个位置
2014-08-26 23:58 Fycho: 别太下出界了
2014-08-26 23:59 Fycho: 00:29:480 (2) -
2014-08-26 23:59 Fycho: 这个
2014-08-27 00:00 examination: 我重新画了slider
2014-08-27 00:00 Fycho: https://osu.ppy.sh/ss/1969505
2014-08-27 00:00 Fycho: 这是建议 你重画也行
2014-08-27 00:00 examination: 唔
2014-08-27 00:00 Fycho: 不过你得别画的还是丑的
2014-08-27 00:00 examination: 我重画的那个图还没传上去
2014-08-27 00:01 examination: 应该比这个好
2014-08-27 00:01 Fycho: 00:32:931 (1) - 这个换成凹形的
2014-08-27 00:01 Fycho: https://osu.ppy.sh/ss/1969513
2014-08-27 00:02 Fycho: 不仅顺flow,而且适合音乐里音调降低
2014-08-27 00:02 examination: http://puu.sh/b8JBV/d332dddee5.png
2014-08-27 00:02 Fycho: 00:33:993 (2) - 这个随着1改而改
2014-08-27 00:02 Fycho: 恩你这样也行
2014-08-27 00:03 Fycho: 00:31:604 (4) - 不过这个也得用个红点滑条比较号
2014-08-27 00:03 examination: ok改好了
2014-08-27 00:04 examination: 嗯 那里也改了
2014-08-27 00:04 Fycho: 00:37:179 (1,2,3) - 这个
2014-08-27 00:04 Fycho: 你得让三个的之间的夹角一样
2014-08-27 00:04 examination: 好
2014-08-27 00:04 Fycho: 你现在1和2大约90°,2到3明显不是
2014-08-27 00:05 Fycho: 这些虽然是排列,但是排列美观的nazi对图整体很重要
2014-08-27 00:06 examination: 好了
2014-08-27 00:06 Fycho: 00:42:489 (2,3) - ctrl+g?
2014-08-27 00:07 Fycho: 00:48:861 (4) - 顺时针稍微转一点,10度左右
2014-08-27 00:08 examination: 好
2014-08-27 00:08 Fycho: 00:48:861 (4,1) - 这俩完全没必要刻意blanket
2014-08-27 00:08 Fycho: 00:49:923 (1) - 这是新起的一小节,顺着00:49:923 (1) - 尾巴摆就行
2014-08-27 00:08 Fycho: blanket的flow怪怪的
2014-08-27 00:08 examination: k
2014-08-27 00:09 Fycho: 01:19:657 (1,2) - 难看
2014-08-27 00:10 Fycho: 01:20:719 (2,3) - 这要包还没包好,我建议还是别包了
2014-08-27 00:10 examination: 不包了 我移一下
2014-08-27 00:12 Fycho: 1和2换梗
2014-08-27 00:12 Fycho: 01:21:781 (3,4) - 这两也别包
2014-08-27 00:13 Fycho: 4放3的尾巴处偏上一点就行
2014-08-27 00:13 Fycho: 01:21:781 (3,4,1) - 这三个整体看flow是不好的,你把01:23:905 (1) - 改成凸的看看?
2014-08-27 00:13 examination: 这边都改完了233
2014-08-27 00:14 Fycho: https://osu.ppy.sh/ss/1969570
2014-08-27 00:15 Fycho: 01:28:153 (1,2,3) - 类似的丑梗 不想说了
2014-08-27 00:15 examination: http://puu.sh/b8KsF/2227d4bb88.png
2014-08-27 00:15 Fycho: 1和2形状不一样,2和3刻意blanket,三者flow不顺
2014-08-27 00:16 Fycho: 少用那个奇怪形状的滑条
2014-08-27 00:16 Fycho: 3
2014-08-27 00:16 examination: 唔
2014-08-27 00:16 examination: 好
2014-08-27 00:17 Fycho: 01:51:516 (2) - 出界
2014-08-27 00:17 Fycho: 这里整体向上移
2014-08-27 00:17 Fycho: 02:00:006 (3,4,1) - 角度怎么看怎么怪
2014-08-27 00:18 Fycho: https://osu.ppy.sh/ss/1969589
2014-08-27 00:19 Fycho: 02:18:591 (1) - 节奏没对上
2014-08-27 00:19 Fycho: 节奏问题就是比较严重的了
2014-08-27 00:20 Fycho: http://puu.sh/b8KNM/e911a80ba6.jpg
2014-08-27 00:20 Fycho: 试试这种
2014-08-27 00:21 examination: ok
2014-08-27 00:22 Fycho: 02:31:865 (1) - https://osu.ppy.sh/ss/1969605
2014-08-27 00:22 Fycho: 注意flow多样化
2014-08-27 00:23 Fycho: 别老是一个方向绕啊绕的
2014-08-27 00:23 Fycho: 绕了不觉得有强迫症心里不舒服吗23333
2014-08-27 00:24 examination: 改好了 。-。
2014-08-27 00:25 examination: 不过hard里面一直都是绕啊绕的.-.
2014-08-27 00:27 Fycho: 对
2014-08-27 00:28 Fycho: 02:48:856 (1,2,3) - 这里节奏最好改成和02:44:608 (1,2,3,4) - 差不多的 统一下
2014-08-27 00:29 Fycho: 02:58:413 (2) - 左右对称pls
2014-08-27 00:29 Fycho: 这一个特别突出
2014-08-27 00:31 examination: ok
2014-08-27 00:33 examination: 改好了
2014-08-27 00:33 Fycho: 04:16:470 (2) - 这个完全可以放到上面去吧
2014-08-27 00:33 examination: 嗯队
2014-08-27 00:33 Fycho: 记住作图一定要从flow舒适度上着手,而不是从blanket上着手
2014-08-27 00:33 Fycho: blanekt毁图
2014-08-27 00:33 Fycho: 比较过分
2014-08-27 00:33 Fycho: 好了
2014-08-27 00:33 Fycho: 音效我就没看了
2014-08-27 00:34 Fycho: 下面来说hard啊
2014-08-27 00:34 examination: .-.好
2014-08-27 00:34 examination: 嗯
2014-08-27 00:36 Fycho: 其实你easy开始可以加个转盘的
2014-08-27 00:36 Fycho: .=.
2014-08-27 00:36 examination: 啊好
2014-08-27 00:36 examination: 我去加(
2014-08-27 00:38 Fycho: hard00:13:020 (1,4) - 这些NC不对啊
2014-08-27 00:38 Fycho: 00:13:816 (4) - 应该加这
2014-08-27 00:38 Fycho: 大白线
2014-08-27 00:38 Fycho: 当然只是建议
2014-08-27 00:39 Fycho: 00:15:940 (4,5,6) - 最好等距下
2014-08-27 00:39 Fycho: hard
2014-08-27 00:39 examination: 顺带后面弄了下
2014-08-27 00:39 Fycho: hard你的1/4节奏太多了 还有难度不怎么合适
2014-08-27 00:40 examination: 啊这个ds
2014-08-27 00:40 examination: 是384让我改的 .-.
2014-08-27 00:40 examination: 还有后面好多变ds的
2014-08-27 00:40 examination: 我调整型
2014-08-27 00:40 examination: 下
2014-08-27 00:40 Fycho: 好那就变ds
2014-08-27 00:40 Fycho: 没大影响
2014-08-27 00:41 examination: 没事
2014-08-27 00:41 examination: 我改个stack
2014-08-27 00:41 Fycho: 00:20:454 (2,3,4,5) - 这种形状
2014-08-27 00:41 Fycho: 不用再说了把
2014-08-27 00:41 Fycho: 00:19:392 (4) - 往下移,顺着1,2,3的轨迹
2014-08-27 00:42 Fycho: (101,218)
2014-08-27 00:43 Fycho: hard主要说节奏了,排列就不说了,和easy几乎一样的问题, 不浪费时间了
2014-08-27 00:43 examination: 唔好
2014-08-27 00:44 Fycho: 00:21:250 (5) -
2014-08-27 00:44 Fycho: 这里没音
2014-08-27 00:45 Fycho: 你要跟乐器的话,00:20:985 - 这里起一个长话滑条就行,跟人声的话请统一节奏,从00:21:117 - 起3/4滑条
2014-08-27 00:45 Fycho: 任选一个 我倾向于跟人声,毕竟只跟乐器节奏有点简单了 像normal了233
2014-08-27 00:45 examination: ok
2014-08-27 00:45 Fycho: 跟人声 双连
2014-08-27 00:46 examination: 嗯
2014-08-27 00:47 Fycho: 00:23:241 (4,5) - 类似
2014-08-27 00:47 Fycho: 00:23:108 (3,4,5) - 恩
2014-08-27 00:47 Fycho: 你可以适当做点变化,比如前面用http://puu.sh/b8MEX/80ce0e9e50.jpg
2014-08-27 00:48 Fycho: 后面用http://puu.sh/b8MGT/79ad288e4a.jpg
2014-08-27 00:48 Fycho: 这样不单调
2014-08-27 00:48 Fycho: 同样的节奏,不同的circle 滑条组合
2014-08-27 00:49 examination: ok
2014-08-27 00:50 Fycho: 00:24:170 (1,2,3,4,5,1) - 排列别太拘在一块
2014-08-27 00:50 Fycho: 这个怎么说呢 感觉很难说
2014-08-27 00:50 Fycho: 这个不一定要改
2014-08-27 00:50 Fycho: 但是你将来作图的时候注意一下,还要多看别人图来学习flow走势,这是基本功
2014-08-27 00:51 Fycho: 00:25:763 (4,5,1,2) - 各种overlap 很不整洁
2014-08-27 00:52 Fycho: 00:25:763 (4,5,1,2) - flow也不顺,我还是第一次看到用串子包滑条头的....
2014-08-27 00:52 Fycho: 00:28:153 (2,3,4,1,2) - 等间距,这个强烈建议要等
2014-08-27 00:53 Fycho: 00:32:135 (4) - 少用红线起的1/2滑条
2014-08-27 00:53 Fycho: 白线是重音,重音有打击感 符合人体工学美学
2014-08-27 00:54 Fycho: 这些都是作图基础只是啊
2014-08-27 00:54 Fycho: 知识*
2014-08-27 00:54 examination: 好
2014-08-27 00:55 Fycho: 00:32:799 (6) - 去掉
2014-08-27 00:55 Fycho: overmap
2014-08-27 00:58 Fycho: 00:37:976 (3,4,5,6) - 这种类似的,都可以整合为http://puu.sh/b8NoU/c2d7cae1c8.jpg
2014-08-27 00:58 Fycho: 更自然
2014-08-27 01:01 Fycho: 我掉线了米?
2014-08-27 01:02 examination: 没
2014-08-27 01:02 examination: 在改后面的pattern
2014-08-27 01:03 Fycho: 00:34:790 (1,2) - 这两个交换NC
2014-08-27 01:03 Fycho: 而且你这个梗排布不合理
2014-08-27 01:04 Fycho: 00:34:790 (1,2,3,4) - 这四个无论如何都算不到一组啊
2014-08-27 01:04 Fycho: 00:35:055 - 从这里开始数四个算一组还说得过去
2014-08-27 01:04 examination: 这个啊
2014-08-27 01:04 examination: 最开始我摆的是一个六边形
2014-08-27 01:04 examination: 后来不知道怎么就改成这样了zzz
2014-08-27 01:06 Fycho: 00:43:020 (5,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4) - 感受一下
2014-08-27 01:06 Fycho: 顺时针の力
2014-08-27 01:06 Fycho: 除了顺时针就没变过flow
2014-08-27 01:07 Fycho: 一般变flow方向的地方是小节起始处
2014-08-27 01:07 examination: 我记得后面还有疯狂逆时针转的.-.
2014-08-27 01:07 examination: 四暗刻
2014-08-27 01:07 Fycho: 起始说实话你这图和小船去年的flow几乎没两样,当时我跟小船也说了半天,他也花了好久突破这个了
2014-08-27 01:08 Fycho: 我要不要把船业黑历史给你欣赏下?
2014-08-27 01:08 examination: .-.
2014-08-27 01:08 Fycho: 很多就像瓶颈一样
2014-08-27 01:08 examination: 先把这个改完111
2014-08-27 01:08 examination: 我伪恋那个的感觉应该没这个重(
2014-08-27 01:09 Fycho: kpy说的没错啊,你需要一些mod先,而不是check或者icon
2014-08-27 01:09 Fycho: 所以他怕你找不到mod,所以他帮你找了
2014-08-27 01:09 examination: 嗯._.
2014-08-27 01:09 Fycho: 他是一个好人
2014-08-27 01:09 examination: 不过整体的mod
2014-08-27 01:09 examination: 还是找不到几个的orz
2014-08-27 01:09 Fycho: 从细小的地方
2014-08-27 01:09 Fycho: 到整体
2014-08-27 01:10 Fycho: 不废话了继续
2014-08-27 01:10 examination: 好
2014-08-27 01:10 Fycho: 这种一个方向绕的 得好好改改
2014-08-27 01:11 Fycho: 00:48:330 (2,3) - 交换节奏
2014-08-27 01:12 Fycho: 更好的跟人声
2014-08-27 01:12 Fycho: 00:52:312 (2,3,4) - 红线起的1/2滑条,不合适
2014-08-27 01:12 Fycho: 00:52:312 - 红线更何况都没音
2014-08-27 01:13 Fycho: 00:54:170 (1,2,3) - 这里的节奏也不对,这里00:54:569 (2) - 为啥要用1/4
2014-08-27 01:13 Fycho: 00:54:701 - 白线是没音的
2014-08-27 01:13 Fycho: http://puu.sh/b8OuU/d017eef15d.jpg直接跟鼓点
2014-08-27 01:15 Fycho: 00:51:781 (1) - 细点,这个1/4折返也是overmap的,蓝线00:51:914 - 上没音
2014-08-27 01:16 Fycho: 01:00:409 (6) - 去掉
2014-08-27 01:16 Fycho: 别overmap
2014-08-27 01:16 Fycho: 或者换句话说 overmap要合理 适当,像basara那种就可以
2014-08-27 01:17 Fycho: 当然那要很强的编曲能力
2014-08-27 01:18 examination: 00:54:170 (1,2,3) - 这里节奏对的
2014-08-27 01:18 Fycho: 恩 其实白线的音很弱
2014-08-27 01:18 Fycho: 你这样也可以
2014-08-27 01:19 examination: 这里跟后面那个part一样的
2014-08-27 01:19 examination: 应该没问题
2014-08-27 01:19 Fycho: 00:57:887 (8,1,2) - flow
2014-08-27 01:20 Fycho: https://osu.ppy.sh/ss/1969801
2014-08-27 01:22 examination: ok
2014-08-27 01:24 Fycho: 01:00:940 (2,3) - 这里节奏可以重组下 ,更舒服http://puu.sh/b8PhL/0e69a76824.jpg
2014-08-27 01:24 Fycho: 也避免了1/4 spam
2014-08-27 01:25 Fycho: 老01:05:055 (2,3,4,5) - 像这个,你2和3是跟人声的,然后4又跟鼓了,
2014-08-27 01:25 Fycho: 突然的shift
2014-08-27 01:25 Fycho: 造成了不好的感觉
2014-08-27 01:25 Fycho: 如果要跟鼓,01:05:321 - 这不可忽略
2014-08-27 01:26 Fycho: 跟人声的话01:05:719 (4) - 去掉
2014-08-27 01:26 Fycho: 跟人声的话这个整个kiai都要这么做了
2014-08-27 01:26 Fycho: 01:09:834 (3,4) - 合并成一个滑条,像01:07:710 (4) -
2014-08-27 01:27 Fycho: 你前面人声后面鼓点 没统一性...
2014-08-27 01:27 Fycho: 01:10:365 (1) - 而且这个红线滑条也能修改了
2014-08-27 01:29 Fycho: 我建议你感受下整个kiai的鼓点轨,就是耳朵只听鼓点,忽略其他一切音轨的影响
2014-08-27 01:29 Fycho: 然后只听人声
2014-08-27 01:29 Fycho: 这样可以找到规律
2014-08-27 01:29 Fycho: 鼓点里的三连 位置都是一样的
2014-08-27 01:29 examination: 好
2014-08-27 01:30 Fycho: 01:02:400 - 这种是人声三连; 01:03:462 - 01:03:728 是鼓点三连
2014-08-27 01:31 Fycho: 01:03:462 (3) - 你这个滑条是跟的人声 很明显
2014-08-27 01:31 Fycho: 没有人声的地方可以跟鼓点下连打,01:11:958 (4,5,6) - 这个节奏下的就没问题
2014-08-27 01:32 Fycho: 01:13:816 (3,4,5,6,7) - 从3到7的flow很不好
2014-08-27 01:33 Fycho: 我发现你的所有连打5,6,7间距也没必要那么大
2014-08-27 01:33 Fycho: 01:16:073 (5) - 去掉
2014-08-27 01:34 Fycho: http://puu.sh/b8Q0R/8eb8234019.jpg 01:16:206 - 这里
2014-08-27 01:34 examination: 这个是照着kpy书的改的(
2014-08-27 01:34 examination: 唔
2014-08-27 01:34 Fycho: kpy说的哪一点
2014-08-27 01:34 Fycho: 给我看看
2014-08-27 01:35 examination: 01:13:285 (1,2,3,4,5,6,7) -
2014-08-27 01:35 examination: 这个
2014-08-27 01:35 Fycho: 等我看下他的mod
2014-08-27 01:35 examination: hao
2014-08-27 01:35 Fycho: 在哪
2014-08-27 01:36 Fycho: 好 那就保留
2014-08-27 01:37 Fycho: 01:21:781 (3) - 我建议改成1/2啊
2014-08-27 01:37 Fycho: 不要太滥用3/4
2014-08-27 01:37 Fycho: 01:22:710 (5) - 最好去掉 前面1/4的节奏有点多了
2014-08-27 01:38 Fycho: “跟人声”
2014-08-27 01:39 Fycho: 01:25:232 (6,7) - 这种梗hard里似乎有点蛋疼
2014-08-27 01:39 Fycho: 同样这是鼓点里的三连
2014-08-27 01:39 Fycho: 01:25:763 (1) - 换成一个note,不要overmap01:25:896 - 这没音,nc加到01:26:029 - 来
2014-08-27 01:40 Fycho: 01:28:153 (7,1) - 这两合并为1/1滑条,把01:28:153 - 这个重音吐出来
2014-08-27 01:40 Fycho: 突出来*
2014-08-27 01:40 Fycho: nc加在大白线!
2014-08-27 01:41 Fycho: 01:28:153 (7,1,2,3,4,1,2,3,4) - NC乱
2014-08-27 01:41 Fycho: 01:31:073 (1,2) - 这个方向可以换一个,或者放到右边去 凹凸改改
2014-08-27 01:41 Fycho: 别再逆时针转了0.0
2014-08-27 01:41 Fycho: 这个与前面有空白的 联系不紧密
2014-08-27 01:42 Fycho: 别往同一个方向上顺
2014-08-27 01:43 examination: ok
2014-08-27 01:43 Fycho: 01:57:883 - 02:06:113 - 这里可以跟跟鼓点 而不是人声
2014-08-27 01:43 Fycho: 因为全曲几乎都是跟人声,而这里在歌曲里比较独一无二 所以跟鼓点以突出
2014-08-27 01:45 examination: 好 我试试
2014-08-27 01:45 Fycho: http://puu.sh/b8QOI/e27b05e74b.jpg
2014-08-27 01:46 Fycho: 01:58:944 - 跟军鼓,不跟人声01:58:812 -
2014-08-27 01:46 Fycho: 只是举个例子
2014-08-27 01:46 Fycho: 后面的一些同样 注意变化性
2014-08-27 01:46 Fycho: 02:08:236 (6) - nc是不是美丽
2014-08-27 01:48 Fycho: 第二段kiai没什么想说的了
2014-08-27 01:49 Fycho: 03:04:785 (1,2,3) - 跟鼓点,03:05:449 (1) - 跟人声,又急转弯
2014-08-27 01:50 examination: 这里我觉得没事啊
2014-08-27 01:50 Fycho: 03:05:449 - 这里开始我建议remake
2014-08-27 01:50 Fycho: 下
2014-08-27 01:50 Fycho: 这里跟人声下了太多的1/4 hard里偏多
2014-08-27 01:51 Fycho: 03:13:944 (2) - 比如这些啊
2014-08-27 01:51 Fycho: 都是多余的
2014-08-27 01:51 examination: 唔
2014-08-27 01:51 Fycho: remake的话注意这点
2014-08-27 01:51 Fycho: 人声鼓点串轨
2014-08-27 01:51 Fycho: 这一段
2014-08-27 01:51 Fycho: 导致不知道在跟什么
2014-08-27 01:51 Fycho: 至少我是这么认为的
2014-08-27 01:52 Fycho: 其他人有其他人的想法 你不改也没问题,毕竟不force
2014-08-27 01:52 examination: 我这一段的话 不打算改了.-.
2014-08-27 01:53 Fycho: 03:48:328 (1,2,3,4) - 左右对称?
2014-08-27 01:53 Fycho: 03:50:452 (1,2,3,4) - ^
2014-08-27 01:53 Fycho: 03:58:682 (2,3,4) - 三连等间距pls...
2014-08-27 01:53 Fycho: 04:00:806 - 至少这最后一段kiai别突然这么难
2014-08-27 01:53 examination: 好
2014-08-27 01:53 Fycho: 这种1/4分开的
2014-08-27 01:54 Fycho: 在hard里面是十分难读难打的
2014-08-27 01:54 Fycho: 你1/4的间距这么大
2014-08-27 01:54 Fycho: 但是这需要在1/2间距足够大到支撑这里况下
2014-08-27 01:55 Fycho: 一般1/2和1/4的ds一样就是1/4偏大了
2014-08-27 01:55 Fycho: 04:14:611 (1,2,3,1,2,3) - hard里太难了
Topic Starter
Yumeno Himiko
ok all fixed ;)
No_Gu
request by kanpakyin

[Easy]
00:15:144 (4,1) - 如果弄成这样会好看很多 http://osu.ppy.sh/ss/1979653
00:19:126 (3) - 有些出界
00:45:675 (1,2,3,4) - 完全不明白这形状和排列。。不如直接放一个弯一点的转3次90度了
00:52:046 (2) - whistle替代finish吧
01:02:666 (1) - repeat加whistle
01:06:383 (4) - finish真的超级吵而且没什么用
02:44:608 - 前面都是很简单的2/1 1/1.这段开始有3/4 有1/2 莫名

[Hard]
00:11:693 (1,2) - 建议这段都先拉一个然后再复制粘贴一个这样美观很多
00:13:684 (5) - 这里没音
00:25:232 (3) - 前面都跟vocal了这里真的很别扭
00:27:356 (3) - http://osu.ppy.sh/ss/1979693
00:32:931 (1,2,3,4) - 不太建议分开
00:35:055 (1,2,3,1) - 还能修一下吧
00:47:533 (1,2,3,1,2,3) - 这段overlap各种乱。建议重新摆
01:05:188 (3) - 停红线的吧
01:14:613 (7,8) - 一点没简化而且感觉更麻烦了
01:32:135 (4) - 我觉得ctrl+g更好点吧 有点近了可能会打早
02:23:767 (2) - 我觉得可以放远点
02:27:617 (2) - 还是想吐槽为什么这段突然就变的比前面难点了 不过这段节奏比前面流畅了不少 顺带和前面换一下NC
02:52:042 (1) - 等间距
03:53:373 (1,1) - 觉得会被砍
03:58:682 (2,3,4) - 手动等距下吧
04:01:072 - 建议这段re一下别加速。。一个是这个sv其实放in也不算啥了 再一个跟前面也不太照应

E和H吧。。反正就是大毛病没有小毛病不断吧。首先音效问题这首歌不适合finish.建议砍掉所有finish适当加,如果不知道怎么加好你可以ignore加哪你加哪。E中很多奇葩slider,而且并没有让图看起来好反而是更乱的感觉。其实我觉得你不如耐下心来修一修slider 改一改排列,比找mod还是怎么样的都会进步大很多
Topic Starter
Yumeno Himiko
not going to fix anything

其实吧 整天mod来mod去基本都是按照你们的想法来的
你提出的有的是我原本的想法,有的是按照各种modder改的想法
我前前后后大概根据40多条mod改的我自己都不记得原本的图是什么样子了
有机会我会re一下
没机会的话我这图就放置了,也不打算再怎么弄了。我后面做的几张图感觉比这个的质量还高一些,干脆先放弃了算了。
这图实在太折磨我了
搞了那么久然后还告诉我要remap
呵呵 no offense here,I'm just being too tired
Skystar
ar3's diff is probably one of the best maps i've ever seen, i just love this kind of style VERY MUCH

don't give up, just saying
Mira-san
where are the BATs
Topic Starter
Yumeno Himiko
rip

---
gosh i really mean it should rip

like what i said above, will remap when I have time.
But WHEN I have time? who knows TUT

facing pressure everywhere now :oops:
Topic Starter
Yumeno Himiko
revived! :)
Kencho
[General]
  1. 統一全部難度的Unicode Title和Letterbox設定

  2. Aimod裡面 缺少檔案:elements\title.png 缺少檔案:elements\f1.png

[StoryBoard]
  1. 19126這個位置SB Load超過5.0x了

[Easy]
  1. 00:30:808 (1,2) - 在最低的難度來說呢,是不建議有這種1/1(由於BPM的關係其實是指1/2)的滑條後堆疊,像這樣放就好了

    01:00:011 - 這個白線音很重不建議漏掉,和後面01:00:277 (3) - 組成一個1/2滑條會比較好

    01:04:259 - 01:17:002 - 02:07:971 - 02:29:210 - 02:33:458 - 02:46:201 - 04:02:665 - 04:06:912 - ^

    01:01:869 (2) - 上面說的堆疊問題

    01:06:117 (2) - ^

    02:18:325 (2) - 堆疊問題

    02:22:838 - 加個圓圈?

    02:50:449 - ^

[Hard]
  1. 由於歌是113BPM的,如果把1/4的圓圈當成單點按的話,就是113BPM的單點了,對新人來說很難按。如果是當成連打的話,連打部分間距又有點太大。我個人建議是當成連打看會好點,所以把五連的間距縮小一點就好了,下面會提到

  2. 00:18:064 (2,3) - 不要overlap

    00:48:330 (2,1) - 這種完全一樣的滑條放在同樣位置嚴格來說在任何難度都不建議的,建議放到左邊比較好

    00:57:356 (5,6,7,8,1) - 這個大間距連打在Hard難度來說有點太難了,用0.8x左右的DS放會好點

    01:02:400 (1) - 這個滑條尾是大白線重音,建議放clickable的物件比如圓圈或者滑條頭,所以可以和前面01:02:135 (5) - 換一下位置,或者直接改成兩個圓圈

    02:26:555 (5,6,7,8,1) - 和上面說的一樣,用0.8x左右的DS放

    02:57:352 (3,1,2,3,4) - 同樣間距小一點

    03:13:812 (1,2,3,4,5,1,2,3,4,5) - ^

    04:00:010 (1,2,3,4,1) - ^

    04:29:744 - 不要漏掉
Good Luck~
Topic Starter
Yumeno Himiko

Kencho wrote:

[General]
  1. 統一全部難度的Unicode Title和Letterbox設定 done

  2. Aimod裡面 缺少檔案:elements\title.png 缺少檔案:elements\f1.png done

[StoryBoard]
  1. 19126這個位置SB Load超過5.0x了 瞬间过5.0没问题的 不过我之后sb还要改啦

[Easy]
  1. 00:30:808 (1,2) - 在最低的難度來說呢,是不建議有這種1/1(由於BPM的關係其實是指1/2)的滑條後堆疊,像這樣放就好了 改了

    01:00:011 - 這個白線音很重不建議漏掉,和後面01:00:277 (3) - 組成一個1/2滑條會比較好 之前也这么想过……不过easy diff在circle后面加这样的1/2会不会变得难打

    01:04:259 - 01:17:002 - 02:07:971 - 02:29:210 - 02:33:458 - 02:46:201 - 04:02:665 - 04:06:912 - ^

    01:01:869 (2) - 上面說的堆疊問題 改了

    01:06:117 (2) - ^ ^

    02:18:325 (2) - 堆疊問題 ^

    02:22:838 - 加個圓圈? 跟上面理由一样 会不会太密集

    02:50:449 - ^ ^

[Hard]
  1. 由於歌是113BPM的,如果把1/4的圓圈當成單點按的話,就是113BPM的單點了,對新人來說很難按。如果是當成連打的話,連打部分間距又有點太大。我個人建議是當成連打看會好點,所以把五連的間距縮小一點就好了,下面會提到

  2. 00:18:064 (2,3) - 不要overlap fixed

    00:48:330 (2,1) - 這種完全一樣的滑條放在同樣位置嚴格來說在任何難度都不建議的,建議放到左邊比較好 nice suggestion

    00:57:356 (5,6,7,8,1) - 這個大間距連打在Hard難度來說有點太難了,用0.8x左右的DS放會好點 改了 后面还改了一些二连的ds

    01:02:400 (1) - 這個滑條尾是大白線重音,建議放clickable的物件比如圓圈或者滑條頭,所以可以和前面01:02:135 (5) - 換一下位置,或者直接改成兩個圓圈 改了

    02:26:555 (5,6,7,8,1) - 和上面說的一樣,用0.8x左右的DS放 ok

    02:57:352 (3,1,2,3,4) - 同樣間距小一點 ^

    03:13:812 (1,2,3,4,5,1,2,3,4,5) - ^ ^

    04:00:010 (1,2,3,4,1) - ^ ^

    04:29:744 - 不要漏掉 added
Good Luck~
:) 谢谢肯球111111
KaedekaShizuru
as the request, hard and easy only

[General]
作为黄油麻婆 首先就是要博爱 尤其在你map的是主题曲的时候 就绝对不能偏向哪个妹子而忽略其她妹子 除非你map的是角色歌或者线路专属ED
so about the BG
你只喜欢未散对吧 只喜欢未散对吧 喜欢未散对吧 未散对吧 对吧
5个diff 刚好5个女主 一人一个 按官方介绍的顺序从高到低分配没问题吧?
咦等下怎么是动画的ED

[Storyboard]
lyric图片空白部分过大 请剪掉多余的空白部分 这是dqable
lyric05的移动速度相对于其它有点慢 还有几句像lyric08也是 尽量统一歌词的移动速度
前奏部分建议使用title logo+对应diff BG的女主CG
立绘建议只放在03:05:449 - 03:35:582 的C part 在00:45:011 这样的地方形成了歌词遮脸 而且搭配CG也不合适 很难看 不如不要立绘
另外歌词放置的位置和CG的搭配也得注意 不要遮到脸 比如lyric49
SB_02结束请做一个淡化消失的效果 虽然是被你的自定义皮肤挡住了 但是实际打图别人用自定义皮肤的时候突然消失会吓到人
间奏期间建议使用游戏里的背景CG过渡 把闪瞎眼的色块删了 开头结尾也是 这么小清新的歌搞什么闪光弹
像这样在边角露出黑底是故意的?强烈建议不要用牵强的理由留下这个隐患 会招来dq
http://puu.sh/lLbX5/31c2a44efc.jpg
顺便我想说这排流星的违和感太重了随机错开也好啊 看上去自然一点
http://puu.sh/lLbZz/3cf8fa5744.jpg

以下是专业nazi 摸
[Hard]
01:29:746 (4,1,2,3) - 放在同一直线上
02:11:422 (3,1) - 叠好或者错开更多 感觉像这个就可以04:29:479 (3,5)
03:10:095 (3) - 换成slider延长到03:10:360
04:07:443 (3) - 换成slider延长到04:07:709
04:13:815 (3) - 换成slider延长到04:14:081
04:14:346 - 不要漏掉这个音
04:14:877 (3) - 换成slider延长到04:15:142
04:15:408 - 不要漏掉这个音
最后尾声的间距有点丧病

[Easy]
00:15:675 (2) - 建议改成这样的节奏http://puu.sh/lLaL7/b1919a5abe.jpg
00:44:082 (4,5) - 感觉有点歪
01:28:153 (1,2) - 不平行吗
01:31:339 (1) - 这里放个circle 然后spin从01:32:400 开始
02:48:856 (1) - move to X124 Y168 后面DS跟进
04:08:240 (2) - move to X412 Y168 后面DS跟进

美丽
说实话这hard我来做的话不会是这个样子……
Topic Starter
Yumeno Himiko

KaedekaShizuru wrote:

as the request, hard and easy only

[General]
作为黄油麻婆 首先就是要博爱 尤其在你map的是主题曲的时候 就绝对不能偏向哪个妹子而忽略其她妹子 除非你map的是角色歌或者线路专属ED
so about the BG
你只喜欢未散对吧 只喜欢未散对吧 喜欢未散对吧 未散对吧 对吧
5个diff 刚好5个女主 一人一个 按官方介绍的顺序从高到低分配没问题吧?
咦等下怎么是动画的ED 一派胡言 懒得改了噫 要么你给recommend一个w

[Storyboard]
lyric图片空白部分过大 请剪掉多余的空白部分 这是dqable
lyric05的移动速度相对于其它有点慢 还有几句像lyric08也是 尽量统一歌词的移动速度
前奏部分建议使用title logo+对应diff BG的女主CG
立绘建议只放在03:05:449 - 03:35:582 的C part 在00:45:011 这样的地方形成了歌词遮脸 而且搭配CG也不合适 很难看 不如不要立绘
另外歌词放置的位置和CG的搭配也得注意 不要遮到脸 比如lyric49
SB_02结束请做一个淡化消失的效果 虽然是被你的自定义皮肤挡住了 但是实际打图别人用自定义皮肤的时候突然消失会吓到人
间奏期间建议使用游戏里的背景CG过渡 把闪瞎眼的色块删了 开头结尾也是 这么小清新的歌搞什么闪光弹
像这样在边角露出黑底是故意的?强烈建议不要用牵强的理由留下这个隐患 会招来dq
http://puu.sh/lLbX5/31c2a44efc.jpg
顺便我想说这排流星的违和感太重了随机错开也好啊 看上去自然一点
http://puu.sh/lLbZz/3cf8fa5744.jpg
水的好 反正要remake一下sb了 那个边角的确实是故意的lol
以下是专业nazi 摸
[Hard]
01:29:746 (4,1,2,3) - 放在同一直线上 fixed
02:11:422 (3,1) - 叠好或者错开更多 感觉像这个就可以04:29:479 (3,5)
03:10:095 (3) - 换成slider延长到03:10:360 ok
04:07:443 (3) - 换成slider延长到04:07:709 ok
04:13:815 (3) - 换成slider延长到04:14:081 这里是跟了vocal 有意漏乐器的
04:14:346 - 不要漏掉这个音 ^
04:14:877 (3) - 换成slider延长到04:15:142 ^
04:15:408 - 不要漏掉这个音 ^
最后尾声的间距有点丧病 这段re了

[Easy]
00:15:675 (2) - 建议改成这样的节奏http://puu.sh/lLaL7/b1919a5abe.jpg 中午刚改的 2个连续1/2我怕吃dq
00:44:082 (4,5) - 感觉有点歪 done
01:28:153 (1,2) - 不平行吗 好了
01:31:339 (1) - 这里放个circle 然后spin从01:32:400 开始 反正是easy 懒得加note了
02:48:856 (1) - move to X124 Y168 后面DS跟进 感觉现在这样挺好……
04:08:240 (2) - move to X412 Y168 后面DS跟进 ^

美丽
说实话这hard我来做的话不会是这个样子…… 233
hard re了一段 :) 谢谢静流
yf_bmp
莫慌。。。insane快了
Emonal
mod
[General]
檢查一下Ai mod

[Easy]
00:13:816 (1) - 這個滑條開ds擺到上一個的滑條尾比較好吧
00:31:604 (2) - 這後面還有vocal,不繼續擺東西嗎
00:56:294 (4,5) - 聽鼓聲感覺放反轉滑條比較好
01:12:754 (2) - 滑條尾壓到大白線了,盡量不要讓滑條尾壓到大白線,因為通常大白線會有重音,而且不太知道你這個反轉滑條是要跟什麼音
02:23:104 (3) - ^
02:02:661 (2) - 這後面不擺嗎,空著不太好,要跟vocal也不是,要跟背景音的話02:03:989 - 這裡應該要再放一個note?
02:43:546 (2) - 前面的滑條都跟vocal,這裡也跟比較好吧,放到這02:43:281 -
easy差不多就到這,是說normal跟easy盡量滑條開頭都不要放到紅線是比較好的選擇,但如果跟vocal有時候又必須放到紅線,這些地方我覺得可以接受就不舉出來了

[Normal]
00:47:268 (4) - 滑條尾壓到白線了,看滑條的開頭是跟vocal?那樣的話應該停到紅線上吧
01:50:985 (3) - ^
01:30:675 - 這邊沒聲音,用反轉滑條不太好
02:17:529 (5,1) - 這兩個之間的flow不太好,normal注重flow比較多,排版美觀比較少
02:49:652 (2) - 放到藍線了,而且藍線沒聲音
03:53:373 (2) - ^
04:09:567 (1) - ^
04:14:877 (3) - 沒包好

[Hard]
Hard雖然有稍微脫離ds的限制一點,但基本還是要開著比較好,但也不要太高
00:16:737 (5) - 像是這個note的ds就太開了
01:14:347 (5,6,7,8) - 這感覺對新手不太友善w
01:05:055 (2,3) - 這兩個的間距跟後面的連打不太一樣?很多地方都是
03:05:449 (1) - 這裡開始的這一段感覺vocal的音有跟到又好像沒跟到,而且難度比kiai的部分難的感覺

[ignore's in]
00:45:277 (6,7,8,1,2) - ds是不是應該再開一點比較好,很難讀
00:55:697 (3,4) - 疊起來比較好
00:57:356 (1,2,3,4,5,6,7,8,9,1) - ds怪怪的
01:13:285 (1,2,3,4,5,6,7,8,9,10,11,12,13,1) - ^
02:14:077 (2,3,4,5,6,7,8,1) - ^
02:26:555 (3,4,5,6,7,8,9,10,11,1) - ^
02:43:546 (1,2,3,4,5,6) - ^
02:24:896 (4) - 聲音太微小了,刪掉比較順
02:51:776 (1,2,3,4,5,6,7,8,9,10,1) - 省略太多音了吧,繼續跟vocal不好嗎,連打也可以擺像這樣的ds
03:00:869 (5,6,7,8) - 聽不出來有什麼音需要擺到1/8的連打
03:09:298 (4,5,6,7,8) - 沒必要擺連打
insane就摸到這裡了,還有一些沒舉出來,但都是一樣的東西

看來是老坑?
只會摸std,taiko不會摸orz
extra感覺有點overmap還有NC的問題,也就不摸了
就先這樣啦
GL! :D
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