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chano & 40mP - Natsukoi Hanabi

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Topic Starter
DeletedUser_3638005
ProEzreal
Hello~ NM from my queue

General
  1. widescreen support consistency
  2. Some of the difficulties don't start at the same point which seems very inconsistent.
  3. The insanes on the mapset already feel like extra difficulties :/

Normal
  1. 00:17:626 (4) - very picky but move this up a tiny bit for a better blanket
  2. 00:47:246 - is empty but 00:35:094 (3) - this has a circle to follow the vocals. inconsistent.
  3. 01:17:626 - 01:24:461 - has vocals What about it...?

Hard
  1. 00:22:753 (5,1) - this should have more emphasis than any other sound in the combo. comparing the sounds here and 00:21:613 (1,2,3) - sounds here, the finish is much louder and should have some more distance to it than the other three objects
  2. I really don't see a base distance in the kiai section. You still should be using distance snap.. Why?

Spark of Light
  1. 00:02:056 (1) - this slider just generally feels not right, i think it would be better to map it as circles and undo the nc because its still part of the piano I think it will be ok, that would make me have to change the other sliders too, and that is too many circles for me for such a slow part.
  2. This whole map feels super overdone to me, the first thing I thought when I saw the star rating of this difficulty was, "Holy shit, this must have been super overdone," and I was right apparently. Although I can say I could feel the intensity of the drums 00:18:575 (1,2,1,2,1,2,1,2) - here and so on, I don't think it's right to make it such a high distance. ex) 00:21:613 (1,2) - If you listen to the music closely, then you will see why I mapped it this way. 00:21:613 (1,2) - This is the most intense part of the music, and I believe it deserves its spacing.

good luck, you'll need it

Pentori
hey
[Spark of Light]
00:17:721 (2) - add clap?
00:21:613 (1,2) - i dont think u should make this jump that big, 00:21:423 (2,1) - should be a lot stronger to represent the music imo. maybe move 00:21:803 (2) - to somewhere like x 357 y 231. or u could make 00:21:423 (2) - a kick slider I said this to previous modders too, this is the most intense part of the section, if you listen to the music closely, so I believe it deserves its spacing.
00:24:272 (1,2,3) - this is just a normal drumroll, so u should make all of these claps :v
00:25:791 (5,6) - different pitch drums here, i dont think u should use claps. maybe whistles instead
00:30:727 (1) - could be neater if u use the same angle on the slider http://puu.sh/sMMih/147cb1375d.jpg
00:31:297 (2,3) - try pay more attention to the piano here. ctrl g'ing gets you a nice rhythm imo because 00:31:487 - is quite a weak beat and gives slider emphasis to the piano
00:38:892 (3) - just use a circle here instead? creates a similar playing experience to 00:25:980 (6,1,2,3,1) - where you have 1/1 gaps that follow instruments. also there isn't anything on 00:39:082 - worth mapping
00:42:310 (1,1) - blanket's kinda off
00:43:449 (2,3) - ctrl g for piano?
00:51:423 - sounds more like a clap lol
00:52:753 (1) - dont think u need this nc
01:01:107 - volume of this section is almost identical to the previous section. i rly think u should try differentiate the two for some contrast
01:01:107 (1) - 01:01:677 - 01:02:436 - none of these should be claps right? these sound a lot more like kicks, and using whistles here creates a nice lead in to the snares at 01:04:145
01:03:006 (2) - probably use drum-whistle because its the same sound as the percussion at 00:52:753
01:17:816 (1,2,3,1) - climax here but no indication of that through hitsounds? could add finishes at 01:17:816 - 01:18:385 . and 01:18:006 (2) - should have whistle
01:24:461 (1) - the first note of these triples sounds more like a kick drum so id use whistle
01:25:031 - drum clap?

i think u should double check hitsounds. gl!

No reply = Fixed

Thanks for modding!
Yohanes
Oh God
QTS
Still don't agree with the HP on last map + HR, it has several slow-phased parts (including the beginning) which drains a lot.

Maybe reconsider HP 6.5>6
Aoiyuuki-
From IRC Chat
19:57 Aoiyuuki-: hello I am here to mod this map of yours
19:57 *Aoiyuuki- is listening to [https://osu.ppy.sh/b/1142711 Shano x 40mP - Natsukoi Hanabi]
19:58 Riven: !
19:58 Aoiyuuki-: yes!
19:58 Aoiyuuki-: give me a moment to play through it
19:58 Riven: ok!
19:58 Aoiyuuki-: wait my game lagged lol
20:01 Aoiyuuki-: 00:29:208 (1) - put this basically right next to 00:27:689 (1) -
20:01 Aoiyuuki-: no point in going across the screen especially if there's no follow point
20:01 Aoiyuuki-: if you want to keep that spacing, then 00:27:689 (1) - nc
20:01 Aoiyuuki-: er
20:01 Aoiyuuki-: remove nc
20:01 Riven: but does it matter
20:01 Aoiyuuki-: yeah
20:02 Aoiyuuki-: 00:33:765 (1) - it's like if you were to move this to the top of the screen
20:02 Riven: most people move their cursor to the middle after a there's no circles showing in the screen
20:03 Aoiyuuki-: most maps have no spacing difference when there's a break in the music like that
20:03 Aoiyuuki-: ok well maybe if someone else points it out then you can look at it
20:04 Aoiyuuki-: 00:39:461 (5,1) - 1 is a 1/4 beat away from the end of 5
20:04 Riven: 00:27:689 (1) - did you tell me to remove nc on this
20:04 Aoiyuuki-: 00:29:208 (1) -
20:04 Aoiyuuki-: on this
20:04 Aoiyuuki-: 00:41:360 (1) - also remove nc here for consistency
20:04 Riven: i put nc because of hr drain was too much
20:05 Aoiyuuki-: o ok then
20:05 Aoiyuuki-: maybe reduce the spacing juust a little bit
20:05 Aoiyuuki-: but
20:05 Aoiyuuki-: up to you
20:05 Riven: ok!!
20:05 Aoiyuuki-: read my comment on this 00:39:461 (5,1) -
20:05 Riven: yes it is
20:05 Aoiyuuki-: yea
20:06 Aoiyuuki-: 1 is too far from the end of 5
20:07 Riven: i feel like it's a really strong beat
20:07 Riven: so im emphasizing on it
20:07 Aoiyuuki-: oh ok
20:07 Aoiyuuki-: 00:54:651 (4) - this slider moves the player up, but 00:55:031 (1) - starts below it
20:07 Aoiyuuki-: awkward movement
20:08 Aoiyuuki-: at least when i played it it was awkward
20:08 Aoiyuuki-: especially considering the flow that appears before it
20:08 Riven: i think ill change those sliders
20:08 Aoiyuuki-: slow circular, no snapping -> 00:54:651 (4,1) - this
20:08 Aoiyuuki-: ok ok
20:08 Riven: the jump is 00:54:272 (3) - here now
20:08 Riven: 00:53:512 (1) - but i need to put it here
20:08 Aoiyuuki-: I agree
20:09 Aoiyuuki-: that's where the beat is
20:09 Riven: i didn't find a cool way to map it yet so
20:09 Aoiyuuki-: but maybe move 00:54:651 (4,1) - to be in front of 00:54:651 (4) -
20:09 Aoiyuuki-: maybe like this https://osu.ppy.sh/ss/6753114
20:10 Aoiyuuki-: (ctrl+j)
20:10 Riven: 00:52:753 (3,4,1,2,3,4) - ill change this whole pattern
20:10 Riven: ill keep the blue slider where it is
20:10 Riven: so it doesn't mess with the upcoming section
20:11 Aoiyuuki-: okok
20:12 Aoiyuuki-: 01:08:512 (1,2,3) - the start circles don't make a perfect triangle
20:12 Aoiyuuki-: (move 3 down a bit)
20:12 Aoiyuuki-: unless I'm blind
20:12 Aoiyuuki-: https://osu.ppy.sh/ss/6753119
20:12 Aoiyuuki-: maybe nudge the pattern to the left a bit so that there's space for the 3 to move
20:13 Riven: yea i need to move it down but
20:13 Riven: im not so eager about perfection
20:13 Riven: idk seems good to me
20:13 Aoiyuuki-: well up to you on that one
20:13 Aoiyuuki-: 01:18:955 (2,3) - this is pretty intense in the song imo, however the spacing is pretty small compared to the rest of the kiai
20:14 Aoiyuuki-: maybe move the 2 up
20:14 Aoiyuuki-: and ctrl+g
20:14 Aoiyuuki-: https://osu.ppy.sh/ss/6753133
20:14 Aoiyuuki-: experimental screenshot example
20:14 Riven: damn that's huge spacing
20:14 Aoiyuuki-: example screenshot
20:14 Aoiyuuki-: i mean
20:14 Aoiyuuki-: ok not that big
20:14 Aoiyuuki-: but you know what i mean
20:15 Riven: this is the space were the kiai time restarts
20:15 Riven: to me it sounds very weak
20:15 Riven: hitsounds are 40% and 30% :D
20:15 Riven: 01:19:145 (3) - especially on this
20:16 Aoiyuuki-: but compare that spacing to this 00:18:575 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) -
20:16 Riven: this is like
20:16 Riven: even this spacing is stretching it a bit
20:16 Riven: how you perceive a song is subjective so
20:16 Aoiyuuki-: unless you're trying to make it seem irrelevant
20:16 Aoiyuuki-: yeah
20:17 Aoiyuuki-: map finish :D
20:17 Aoiyuuki-: I can mod other diffs if you want
20:17 Aoiyuuki-: but you said you're going to sleep soon
20:17 Riven: thank :D
20:17 Riven: im very picky with what i change so, that slider thing change should be good!!!
20:17 Aoiyuuki-: I agree!!!
20:17 Aoiyuuki-: do you want me to do the other diffs too
20:17 Aoiyuuki-: or are you going to sleep
20:18 Riven: no im good
20:18 Aoiyuuki-: if not now then I can do it tomor-
20:18 Aoiyuuki-: o ok
20:18 Aoiyuuki-: good night!
20:18 Riven: ill go sleep!
20:18 Aoiyuuki-: yes!
20:18 Aoiyuuki-: sleep well
20:19 Riven: ill apply changes tomr
20:19 Aoiyuuki-: alrighty, cya
Gaia
hihi

[Normal]
00:11:930 (5) - try changing this to a 1/2? theres nothing on the upbeat and u skipped the drums on the down beat
00:15:158 - circle here to fix polarity + map the snare!
00:30:158 - u can probably add a 1/2 slider here too, up to u tho// same with the next break
00:51:993 (1,2,3,4,5,6) - try this? (5,6) can be replaced with 1/1 slider

[Advanced]
00:07:753 (3,4,5,1) - rigid flow here, can be a lot smoother
00:10:791 (1,2,3) - ^
00:13:829 (4) - try a straight slider pointing right, will look much better imo https://puu.sh/sS7pC/4267e011cf.png
00:14:968 (7) - this can be a reverse
00:25:411 (3,4,5) - flow again
00:32:056 (1,2,3) - ^
00:35:854 (7,8,9,1) - aesthetics can be improved here imo
00:42:879 (1,2,3,4) - flow
00:59:588 (1) - try this instead

the chorus is actually a lot better than the rest of the song, might wanna look more into the flow here

[Hard]
00:17:626 (3,4,5,6,7) - reduce the jump here, the triple is difficult enough for a hard diff
00:19:715 (5) - a bit far for hard too imo
00:21:613 (1,2,3) - try to make the jump from (2 -> 3) larger than (1 -> 2) to emphasize the snare on (3)
00:24:272 (3,4,5,6) - use reverse? streams in hard is ehh
01:04:145 (1,2,3,4,5,1,2) - not suitable for a hard, especially with that stack pattern
01:06:044 (1,2,3) - spacing is a bit confusing i think
01:12:879 (4,1,2,3) - better to use a different pattern for (4) and (1,2,3) since they're following different sounds in the music
01:24:461 (3,4,5,6,7) - too hard
01:30:348 (2,3,1,2,3,4,5,6,1) - ^

at this point i'd say to rename this diff to Light Insane and Advanced to hard lol, title really does not reflect the map difficulty imo

[Insane]
00:13:069 (4) - ctrl+g here and move (5) would be cool
00:24:272 (1) - no need to NC
00:47:056 (4,1) - the antijump here feels kinda awkward i think
01:10:980 (5,6,1) - can flow better if u angled (1) in the direction of the flow

you're trying a bit too hard with the 3 slider 120 rotate pattern imo lol, try out different 3 slider patterns! it'll make ur mapu look a lot less cramped (source: personal experience)

[N a s y a]
00:23:322 (2,3,4,5,6,7,8) - weird pattern to play o.o
00:52:373 (2,3) - 00:53:512 (1,2) - 00:54:272 (3,4) - have spacing issues, might wanna consider ctrl+g
01:31:107 (1,2) - maybe a bit far since it's the first kicksliders in the diff

iine
[Spark of light]
00:10:791 (3) - too close
00:31:676 (3) - ^ put a jump here to emphasize this drum beat
00:33:765 (1,2,3,4) - pattern is inconsistent because (2) has a snare but (4) doesnt, so it's inconsistently emphasizing notes
00:36:803 (1,2,3) - doesnt flow
01:01:677 (3) - maybe change to 2 1/2 sliders?
01:17:816 (1) - remove finish

glhf!
unko
why do pp mappers get so mad if u imply theyre pp mappers
Smokeman

Gaia wrote:

[Advanced]
00:07:753 (3,4,5,1) - rigid flow here, can be a lot smoother can it? Flow is pretty clear for a 1/1 spaced 1/1 slider part
00:10:791 (1,2,3) - ^
00:13:829 (4) - try a straight slider pointing right, will look much better imo https://puu.sh/sS7pC/4267e011cf.png 00:18:575 (1,2,3,4,1,2,3,4,1) - like.. I changed the main slider shapes between those parts cause i wanted them to feel/look different
00:14:968 (7) - this can be a reverse yeah just fuck the whole concept of density and nonstop spamming. I dont think having 00:12:499 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - this long fo an object chain is healthy for an advanced
00:25:411 (3,4,5) - flow again you seriously think this wasnt intentional :I
00:32:056 (1,2,3) - ^
00:35:854 (7,8,9,1) - aesthetics can be improved here imo how? it looks fine to me...
00:42:879 (1,2,3,4) - flow patterns?
00:59:588 (1) - try this instead killed%20the%20long%20slider

the chorus is actually a lot better than the rest of the song, might wanna look more into the flow here elaborate
uuh ok..
fixed some NCs mods so far didnt ctach

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 67088
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8417,39841,86550
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Natsukoi Hanabi
TitleUnicode:夏恋花火
Artist:Shano x 40mP
ArtistUnicode:シャノ x 40㍍
Creator:Riven
Version:Smokeman's Advanced
Source:
Tags:summer fireworks smokeman N_a_s_y_a nasya
BeatmapID:1147174
BeatmapSetID:538998

[Difficulty]
HPDrainRate:4
CircleSize:3.8
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fireworks.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
348,379.746835443038,4,2,12,60,1,0
348,-100,4,2,12,60,0,0
12499,-100,4,2,1,60,0,0
27689,-100,4,2,12,40,0,0
29208,-100,4,2,1,40,0,0
30158,-125,4,2,1,40,0,0
30727,-100,4,2,1,40,0,0
42310,-125,4,2,1,40,0,0
42879,-100,4,2,1,40,0,0
51993,-111.111111111111,4,2,1,60,0,0
61107,-100,4,2,1,60,0,0
67183,-90.9090909090909,4,2,1,65,0,1
78765,-100,4,2,1,65,0,1
79145,-100,4,2,1,65,0,0
79335,-90.9090909090909,4,2,1,65,0,1
91392,-100,4,2,1,65,0,0
91487,-100,4,2,1,65,0,0
94525,-100,4,2,1,35,0,0


[Colours]
Combo1 : 255,140,36
Combo2 : 214,197,197
Combo3 : 188,173,122
Combo4 : 255,47,47
Combo5 : 253,198,30
Combo6 : 145,249,40

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318,327,33196,2,0,P|295:349|269:370,1,65,2|8,0:0|0:0,0:0:0:0:
149,270,33765,6,0,P|184:243|217:228,2,65,6|0|8,0:0|0:0|0:0,0:0:0:0:
109,337,34335,1,2,0:0:0:0:
48,287,34525,2,0,P|40:255|40:223,1,65,2|0,0:0|0:0,0:0:0:0:
55,146,34904,2,0,L|126:163,1,65
196,150,35284,6,0,P|203:118|203:86,1,65,2|0,0:0|0:0,0:0:0:0:
243,18,35664,1,8,0:0:0:0:
321,8,35854,2,0,P|383:22|427:69,1,130,2|2,0:0|0:0,0:0:0:0:
410,146,36423,1,8,0:0:0:0:
337,174,36613,1,0,0:0:0:0:
300,243,36803,6,0,P|351:282|417:294,1,130,2|8,0:0|0:0,0:0:0:0:
451,365,37373,2,0,P|389:372|304:347,1,130,2|2,0:0|0:0,0:0:0:0:
256,315,37942,1,8,0:0:0:0:
188,356,38132,2,0,P|125:371|61:365,1,130,2|2,0:0|0:0,0:0:0:0:
18,298,38702,1,8,0:0:0:0:
50,226,38892,2,0,P|114:219|144:224,1,65,2|0,0:0|0:0,0:0:0:0:
153,150,39272,2,0,P|121:143|88:143,1,65,2|4,0:0|0:3,0:0:0:0:
188,264,39841,5,6,0:0:0:0:
306,39,41360,1,2,0:0:0:0:
390,238,42310,2,0,L|454:231,1,52,8|4,0:0|0:3,0:0:0:0:
342,352,42879,22,0,P|286:337|206:331,1,130,2|8,0:0|0:0,0:0:0:0:
227,253,43449,2,0,P|179:219|106:186,1,130,2|8,0:0|0:0,0:0:0:0:
155,122,44018,1,8,0:0:0:0:
228,150,44209,2,0,P|261:102|318:46,1,130,2|8,0:0|0:0,0:0:0:0:
362,111,44778,1,8,0:0:0:0:
419,58,44968,2,0,P|451:52|483:54,1,65,2|0,0:0|0:0,0:0:0:0:
512,134,45348,2,0,P|480:128|448:128,1,65,2|8,0:0|0:0,0:0:0:0:
303,217,45917,6,0,L|375:208,2,65,6|0|8,0:0|0:0|0:0,0:0:0:0:
234,255,46487,1,2,0:0:0:0:
181,312,46677,2,0,P|148:308|119:295,1,65,0|2,0:0|0:0,0:0:0:0:
65,238,47056,2,0,L|132:192,1,65
74,136,47436,6,0,P|44:123|11:120,1,65,0|2,0:0|0:0,0:0:0:0:
45,46,47816,1,8,0:0:0:0:
119,71,48006,2,0,P|186:62|256:36,1,130,2|2,0:0|0:0,0:0:0:0:
314,76,48575,1,8,0:0:0:0:
340,149,48765,1,0,0:0:0:0:
315,223,48955,6,0,P|268:217|197:166,1,130,2|8,0:0|0:0,0:0:0:0:
123,185,49525,2,0,P|141:228|132:315,1,130,2|2,0:0|0:0,0:0:0:0:
174,377,50094,1,8,0:0:0:0:
250,363,50284,2,0,P|278:325|358:289,1,130,2|2,0:0|0:0,0:0:0:0:
428,306,50854,1,8,0:0:0:0:
445,229,51044,2,0,P|398:188|328:180,1,130,2|2,0:0|0:0,0:0:0:0:
265,219,51613,1,4,0:3:0:0:
209,72,51993,5,4,0:0:0:0:
94,342,52942,2,0,L|84:263,2,58.4999982147217,0|2|0,0:0|0:3|0:0,0:0:0:0:
170,362,53512,1,2,0:3:0:0:
477,78,54651,5,2,0:3:0:0:
447,215,55031,2,0,P|396:181|342:180,1,116.999996429443,2|2,0:3|0:3,0:0:0:0:
302,250,55601,2,0,P|251:284|197:285,1,116.999996429443,0|0,0:0|0:0,0:0:0:0:
127,247,56170,2,0,P|100:268|81:309,1,58.4999982147217,2|0,0:3|0:0,0:0:0:0:
140,344,56550,1,2,0:3:0:0:
216,160,57120,70,0,P|268:106|331:93,1,116.999996429443,0|0,0:0|0:0,0:0:0:0:
330,168,57689,1,2,0:3:0:0:
190,55,58069,2,0,P|128:30|68:37,1,116.999996429443,4|2,0:0|0:3,0:0:0:0:
118,111,58639,2,0,P|108:160|48:208,1,116.999996429443,0|0,0:0|0:0,0:0:0:0:
13,264,59208,1,2,0:3:0:0:
133,356,59588,6,0,P|196:264|221:253,1,116.999996429443,2|2,0:3|0:3,0:0:0:0:
309,349,60348,1,0,0:0:0:0:
447,325,60727,1,2,0:0:0:0:
494,163,61107,70,0,L|366:140,1,130,8|2,0:0|0:0,0:0:0:0:
321,205,61677,1,8,0:0:0:0:
256,63,62056,1,2,0:0:0:0:
191,205,62436,2,0,B|125:232|125:232|65:222,1,130,8|2,0:0|0:0,0:0:0:0:
19,73,63196,2,0,P|45:116|125:146,1,130,2|8,0:0|0:0,0:0:0:0:
156,79,63765,1,2,0:0:0:0:
255,205,64145,6,0,P|223:200|191:204,1,65,8|8,0:0|0:0,0:0:0:0:
169,279,64525,1,8,0:0:0:0:
232,323,64715,2,0,P|264:325|295:318,1,65,8|8,0:0|0:0,0:0:0:0:
351,262,65094,1,8,0:0:0:0:
341,184,65284,1,8,0:0:0:0:
362,108,65474,1,4,0:0:0:0:
229,24,65854,70,0,L|251:107,2,65,8|8|2,0:0|0:0|0:0,0:0:0:0:
372,96,66613,1,2,0:0:0:0:
391,313,67183,22,0,P|425:303|462:299,2,71.5000021820069,4|0|8,0:0|0:0|0:0,0:0:0:0:
321,363,67753,1,2,0:0:0:0:
264,299,67942,2,0,P|230:289|193:285,2,71.5000021820069,0|2|8,0:0|0:0|0:0,0:0:0:0:
332,247,68512,2,0,P|341:212|347:169,1,71.5000021820069,2|0,0:0|0:0,0:0:0:0:
265,155,68892,2,0,P|262:119|252:76,1,71.5000021820069,2|8,0:0|0:0,0:0:0:0:
167,89,69272,2,0,P|88:93|42:148,1,143.000004364014,2|2,0:0|0:0,0:0:0:0:
132,176,69841,1,8,0:0:0:0:
262,64,70221,6,0,P|314:45|337:43,2,71.5000021820069,2|0|8,0:0|0:0|0:0,0:0:0:0:
246,148,70791,1,2,0:0:0:0:
287,222,70980,2,0,P|339:241|362:243,2,71.5000021820069,0|2|8,0:0|0:0|0:0,0:0:0:0:
243,143,71550,2,0,P|207:149|175:163,1,71.5000021820069,2|0,0:0|0:0,0:0:0:0:
127,234,71930,2,0,P|94:219|59:213,1,71.5000021820069,2|8,0:0|0:0,0:0:0:0:
29,294,72310,1,2,0:0:0:0:
102,339,72499,2,0,P|134:324|169:318,1,71.5000021820069,0|2,0:0|0:0,0:0:0:0:
251,345,72879,1,8,0:0:0:0:
373,224,73259,6,0,P|382:168|394:148,1,71.5000021820069,2|0,0:0|0:0,0:0:0:0:
453,252,73639,2,0,P|432:281|404:302,1,71.5000021820069,8|2,0:0|0:0,0:0:0:0:
307,279,74018,2,0,P|292:247|287:212,2,71.5000021820069,0|2|8,0:0|0:0|0:0,0:0:0:0:
251,345,74588,2,0,P|216:284|211:260,1,71.5000021820069,2|0,0:0|0:0,0:0:0:0:
145,233,74968,2,0,P|169:166|184:147,1,71.5000021820069,2|8,0:0|0:0,0:0:0:0:
144,83,75348,2,0,P|210:58|286:65,1,143.000004364014,2|2,0:0|0:0,0:0:0:0:
349,115,75917,1,8,0:0:0:0:
319,195,76107,1,0,0:0:0:0:
344,276,76297,6,0,P|394:244|426:161,1,143.000004364014,2|8,0:0|0:0,0:0:0:0:
495,118,76866,2,0,P|509:195|481:276,1,143.000004364014,2|2,0:0|0:0,0:0:0:0:
435,321,77436,2,0,P|385:354|362:362,1,71.5000021820069,8|2,0:0|0:0,0:0:0:0:
289,343,77816,2,0,P|260:321|228:305,2,71.5000021820069,2|0|8,0:0|0:0|0:0,0:0:0:0:
344,276,78385,1,2,0:0:0:0:
251,150,78765,6,0,L|243:220,1,65,2|8,0:0|0:3,0:0:0:0:
83,277,79335,22,0,P|72:229|50:192,1,71.5000021820069,6|0,0:0|0:0,0:0:0:0:
136,165,79715,2,0,P|102:128|64:107,1,71.5000021820069,8|2,0:0|0:0,0:0:0:0:
139,51,80094,2,0,P|91:36|48:37,2,71.5000021820069,0|2|8,0:0|0:0|0:0,0:0:0:0:
205,105,80664,2,0,P|267:82|344:87,1,143.000004364014,2|2,0:0|0:0,0:0:0:0:
401,150,81234,1,8,0:0:0:0:
352,220,81423,2,0,P|290:197|213:202,1,143.000004364014,2|2,0:0|0:0,0:0:0:0:
180,280,81993,1,8,0:0:0:0:
391,298,82373,6,0,P|388:330|373:369,2,71.5000021820069,2|0|8,0:0|0:0|0:0,0:0:0:0:
463,252,82942,2,0,P|430:192|456:106,1,143.000004364014,2|2,0:0|0:0,0:0:0:0:
491,49,83512,1,8,0:0:0:0:
405,45,83702,2,0,P|336:61|280:14,1,143.000004364014,2|2,0:0|0:0,0:0:0:0:
211,68,84272,1,8,0:0:0:0:
187,150,84461,2,0,L|197:226,2,71.5000021820069,0|8|8,0:0|0:0|0:0,0:0:0:0:
120,95,85031,1,2,0:0:0:0:
103,339,85411,6,0,L|177:325,1,71.5000021820069,12|2,0:0|0:0,0:0:0:0:
256,350,85791,2,0,L|330:336,1,71.5000021820069,8|2,0:0|0:0,0:0:0:0:
410,320,86170,2,0,L|431:235,1,71.5000021820069,8|2,0:0|0:0,0:0:0:0:
345,237,86550,2,0,L|324:152,1,71.5000021820069,8|2,0:0|0:0,0:0:0:0:
258,227,86930,6,0,L|184:213,1,71.5000021820069,8|2,0:0|0:0,0:0:0:0:
110,251,87310,1,8,0:0:0:0:
70,175,87499,2,0,L|-1:188,2,71.5000021820069,2|8|2,0:0|0:0|0:0,0:0:0:0:
129,112,88069,1,8,0:0:0:0:
154,29,88259,1,2,0:0:0:0:
213,91,88449,38,0,P|260:97|291:92,1,71.5000021820069,8|2,0:0|0:0,0:0:0:0:
350,148,88829,2,0,P|320:168|287:180,1,71.5000021820069,8|2,0:0|0:0,0:0:0:0:
263,262,89208,2,0,P|298:262|333:253,1,71.5000021820069,8|2,0:0|0:0,0:0:0:0:
417,273,89588,1,8,0:0:0:0:
354,332,89778,1,6,0:0:0:0:
186,295,90158,6,0,P|151:284|116:282,1,71.5000021820069,2|8,0:0|0:0,0:0:0:0:
68,210,90537,2,0,P|102:199|137:197,1,71.5000021820069,2|8,0:0|0:0,0:0:0:0:
190,129,90917,1,2,0:0:0:0:
267,166,91107,2,0,B|271:200|271:200|294:236,1,71.5000021820069,2|2,0:0|0:0,0:0:0:0:
363,202,91487,1,4,0:0:0:0:
256,192,91677,12,4,94525,0:0:0:0:
N a s y a

Gaia wrote:

[N a s y a]
00:23:322 (2,3,4,5,6,7,8) - weird pattern to play o.o
00:52:373 (2,3) - 00:53:512 (1,2) - 00:54:272 (3,4) - have spacing issues, might wanna consider ctrl+g :arrow: keep
01:31:107 (1,2) - maybe a bit far since it's the first kicksliders in the diff

iine
thx

http://puu.sh/t3NG0/ac2e8fb67d.zip
Kohna
Hi, map is fun but HP 6.5 is maybe a bit high in last diff ;_; gl for rank!
7ambda
The ranked Natsukoi Hanabi is HP 7. Stop complaining and just learn to acc it.
VINXIS
bubbel my Map
defiance

Thanks wrote:

bubbel my Map
Thanks
Emilie-
buff map again
mits
natsukoi hanaPP

buff
Monstrata
Spark of Light

00:11:360 (4,5) - Not really liking how this is such a big jump while in the intro. Especially when you dont emphasize 00:10:791 (3) - .
00:12:689 (2,3) - It's not necessary to space these out the same as 3>4 imo. 4 Is emphasized so yea it can have a large spacing, but setting the jumps out like this makes it seem like 3>4 is just any other jump and not special.
00:26:360 (1,2,3) - Go for something besides a triangle here to emphasize 3 instead?
00:35:663 (2,3,4) - Emphasize 3 instead of 2 and 4 with your jumps. 00:37:183 (2,3) - Consistency with here.
00:38:512 (1,2,3) - Kinda odd that 2>3 isn't as big as 1>2
00:58:069 (1,2,3,4) - This could be structured better aesthetically imo...
01:03:196 (3,4,5) - Are you sure you want to emphasize 4 over 5?

I don't mind the large jumps. But your emphasis control for verse, and sections that aren't particularly emphatic could be a bit better.

nasya

01:14:018 (1,2) - Remove NC here and put it on 01:14:588 (3) - ? NC Rhythm seems odd here.
01:14:398 (2) - Also, this jump seems really big for a note that isn't really that special compared to the other notes in the song. Like, its bigger than the jumps on 01:16:297 (1,2,3,4,5,6) - so it feels a bit misplaced imo,.

Insane

00:31:297 (2,3,1) - Odd choice to put the jump on 3, instead of on 1.
00:32:626 (2,3) - Same^

Hard

00:21:613 (1,2,3) - I don't think these need to be jumps... or at least, that spaced.
01:11:550 (1,2,3) - Generally, your choice of jumps seems very irregular. Like you do jumps here. But not on previous downbeats like 01:08:322 (4,1) - 01:09:841 (5,1) -
01:14:398 (4,1) - Then you put jumps here but 01:15:917 (5,1) - here it's not as big.
01:16:297 (1,2) - And then here is really big but then 01:17:436 (3,1) - and 01:18:196 (2,3) - are really small in comparison.

Jumps seem misplaced on this diff.
SeaRasp
ERIT: wrong forum
Topic Starter
DeletedUser_3638005

Monstrata wrote:

Spark of Light

00:11:360 (4,5) - Not really liking how this is such a big jump while in the intro. Especially when you dont emphasize 00:10:791 (3) - .
00:12:689 (2,3) - It's not necessary to space these out the same as 3>4 imo. 4 Is emphasized so yea it can have a large spacing, but setting the jumps out like this makes it seem like 3>4 is just any other jump and not special.
00:26:360 (1,2,3) - Go for something besides a triangle here to emphasize 3 instead?
00:35:663 (2,3,4) - Emphasize 3 instead of 2 and 4 with your jumps. 00:37:183 (2,3) - Consistency with here.
00:38:512 (1,2,3) - Kinda odd that 2>3 isn't as big as 1>2
00:58:069 (1,2,3,4) - This could be structured better aesthetically imo...
01:03:196 (3,4,5) - Are you sure you want to emphasize 4 over 5? Yes, I want 4 to be emphasized more than 5, but looking at it again, 5 was under-emphasized so I gave it a bit of spacing.

I don't mind the large jumps. But your emphasis control for verse, and sections that aren't particularly emphatic could be a bit better.

Fixed everything else

nasya

01:14:018 (1,2) - Remove NC here and put it on 01:14:588 (3) - ? NC Rhythm seems odd here.
01:14:398 (2) - Also, this jump seems really big for a note that isn't really that special compared to the other notes in the song. Like, its bigger than the jumps on 01:16:297 (1,2,3,4,5,6) - so it feels a bit misplaced imo,.

Insane

00:31:297 (2,3,1) - Odd choice to put the jump on 3, instead of on 1.
00:32:626 (2,3) - Same^

Hard

00:21:613 (1,2,3) - I don't think these need to be jumps... or at least, that spaced.
01:11:550 (1,2,3) - Generally, your choice of jumps seems very irregular. Like you do jumps here. But not on previous downbeats like 01:08:322 (4,1) - 01:09:841 (5,1) -
01:14:398 (4,1) - Then you put jumps here but 01:15:917 (5,1) - here it's not as big.
01:16:297 (1,2) - And then here is really big but then 01:17:436 (3,1) - and 01:18:196 (2,3) - are really small in comparison.

Jumps seem misplaced on this diff.
no reply = fixed. Thanks!
will update my diffs later, when nasya replies.
Izzywing
irc about the hard

irc
16:16 Riven: hey! can you irc me for hanabi? i don't want the full set, i feel like the rest are ready, just one diff
16:17 Hobbes2: ya sure
16:17 Hobbes2: the hard right?
16:17 Riven: yes
16:17 Riven: you see, this is the first hard i ever mapped
16:17 Riven: and the last time i played a hard diff was about 2 years ago
16:17 Riven: lol
16:18 Hobbes2: it feels more like a light insane than a hard tbh
16:18 Riven: i reverted the difficulty to the old version, before monstrata's post so no fixes on it yet
16:18 Hobbes2: hards dont usually have jump sections like00:19:335 (3,4,5,6) -
16:18 Riven: ok so, do people use distance snap for hard
16:18 Hobbes2: not for the whole thing, but circle patterns ar eusually DSd
16:19 Hobbes2: 00:21:613 (1,2,3) - spacing like this feels really big for a hard
16:19 Riven: hmm
16:19 Hobbes2: basically if you use circles, DS it
16:19 Hobbes2: because circles are hard
16:20 Hobbes2: 00:22:753 (5) - this kind of jump is okay
16:21 Hobbes2: i suggest looking at a doormat hard
16:21 Hobbes2: hes a beast at making hard diffs
16:21 Riven: 00:17:626 (3,4,5,6,7) - this?
16:21 Riven: or 00:23:512 (2,3,1,2,3,4,5,6) - this?
16:21 Hobbes2: the second exmaple is definitely too much
16:21 Hobbes2: especially with the 5 note burst
16:21 Riven: maybe i should ask for a gd from him and delete my hard :^)
16:22 Hobbes2: this diff isnt bad, just feels like a light insane instead of a hard
16:22 Riven: so hard diffs don't have many jumps then?
16:22 Hobbes2: 00:31:297 (2,3,4,1) - i know this is the slow part but like
16:22 Hobbes2: this spacing for the entire thing woulda been good lol
16:23 Hobbes2: they have jumps, but they dont have jump patterns
16:23 Hobbes2: if that makes sense
16:23 Riven: right
16:23 Riven: 00:12:499 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - so this is too much then?
16:23 Riven: ill use 00:31:297 (2,3,4,1) - this spacing for it
16:24 Hobbes2: yea that would be good
16:24 Hobbes2: tbh the spacing itself probably wasnt the issue for monstrata
16:24 Hobbes2: i think his problem was that your jumps werent really consistent
16:25 Riven: yeah, tbh i don't want it to be a light insane, cause then i would need another diff
16:25 Hobbes2: ex: theres a jump to 01:11:550 (1) - but in the previous measure theres no jump to 01:10:221 (1) -
16:25 Riven: 01:04:145 (1,2,3,4,5,1,2) - is this ok?
16:25 Hobbes2: too many circles
16:25 Hobbes2: its a lower bpm so you can get away with more but longer sections like this are still too much
16:26 Hobbes2: 01:14:398 (4,1) - big jump, but01:15:917 (5,1) - is not a big jump
16:26 Hobbes2: i think these inconsistencies are the bigger issue
16:26 Riven: ill study some other hards for the thought process behind it, and ill work for consistency on my diff
16:27 Hobbes2: yeah, that should be good
16:27 Riven: ok, thanks x)
16:27 Riven: free kds go post!!
16:27 Riven: or edit last post
16:27 Hobbes2: definitely recommend doormat maps to check out
N a s y a

Monstrata wrote:

nasya

01:14:018 (1,2) - Remove NC here and put it on 01:14:588 (3) - ? NC Rhythm seems odd here.
01:14:398 (2) - Also, this jump seems really big for a note that isn't really that special compared to the other notes in the song. Like, its bigger than the jumps on 01:16:297 (1,2,3,4,5,6) - so it feels a bit misplaced imo,.
fix~
thx monstrata san :)

http://puu.sh/uhH5e/aca6bb15fc.zip
unko
can't pay ur country's crippling debt with pp :)
Logic Agent
short mod from my stream

[Spark of Light]
  1. 00:09:272 (3) - would reccomend using a cirlce and then a 1/2 slider after it so you can click on the change in the song
  2. 00:39:272 (1,2) - I feel like stacking these would work better
  3. 01:14:588 (1,2,3) - would like to see this pattern fit together much like the previous two


[N a s y a's Insane]
  1. 00:35:854 (3) - if you ctrl + g this the implied motion is much nicer and the emphasis on 4 is stronger
  2. 01:04:145 (1,2,3,4,5,6,7,8) - this is a pretty big diffspike and honestly it's subjectievly harder than the topdiff
  3. 01:23:702 (1) - ctrl + h


[Hard]
  1. 00:13:829 (1,2) - make this more triangular? you can do that by just movinug literally every object before this down a bit
  2. 00:18:575 (1,2,3,4,5,6) - would prefer if you did this, i think variation is nice when the harder version comes last however these stacked circles would be considered the "spike."
  3. 00:23:512 (2,3,1,2,3,4,5,6) - these jumps though they're at a low bpm are a pretty intense spike, especially considering how you go into a short stream afterwards, and there's no real decrease in intensity after the stream (stacked 1/2 into a 1/2 slider) I would prefer if you used a smaller ds on the jumps and also started going with an easier rhythm after the short stream (like using a reverse slider or something along those lines)
  4. 00:27:689 (1,1,1) - would prefer same visual distance between the three of these, you did it later on so
  5. 00:31:297 (2,3,4,1) - this is pretty linear, you should try and angle it more
  6. 01:04:145 (1,2,3,4) - the intensity here is pretty hard and would rather see a leadin to some kidn of jumps instead of just going ham with stars immediately. maybe by making the timestamp into sliders you would be able to achieve that
  7. 01:15:348 (3,4) - i would put 4 at the tail of 3 because the current positiong takes away from the power of 5
  8. 01:19:335 (1,2) - would ctrl + g 2 because the power on that sound is less than 1 imo so it makes sense for it to be easier
  9. 01:21:423 (3,4) - you didn't do any kind of overlap like this until now, so introdcuing a new aesthetic choice so late is kinda bleh. also it doesn't look that great
  10. 01:24:272 (2,3,4,5) - could do a slider with 2 circles after it here, for the same reason as earlier. an increase in intensity instead of just consistent difficulty
  11. 01:26:170 (3) - i would ctrl g this because the next pattern is much smaller in spacing compared to this one



gl! i love this song lol
Topic Starter
DeletedUser_3638005
Logic Agent

Logic Agent wrote:

short mod from my stream

[Spark of Light]
  1. 00:09:272 (3) - would reccomend using a cirlce and then a 1/2 slider after it so you can click on the change in the song Used my own rhythm but still made 00:09:461 (1) - clickable.
  2. 00:39:272 (1,2) - I feel like stacking these would work better ok
  3. 01:14:588 (1,2,3) - would like to see this pattern fit together much like the previous two Too many 3x 120s, I don't want to overload it and make it too dull, also the 3 has a different feel to it from the 1 and 2 so I'd rather make it angled like that.


[Hard]
  1. 00:13:829 (1,2) - make this more triangular? you can do that by just movinug literally every object before this down a bit I tried xd
  2. 00:18:575 (1,2,3,4,5,6) - would prefer if you did this, i think variation is nice when the harder version comes last however these stacked circles would be considered the "spike." Sure
  3. 00:23:512 (2,3,1,2,3,4,5,6) - these jumps though they're at a low bpm are a pretty intense spike, especially considering how you go into a short stream afterwards, and there's no real decrease in intensity after the stream (stacked 1/2 into a 1/2 slider) I would prefer if you used a smaller ds on the jumps and also started going with an easier rhythm after the short stream (like using a reverse slider or something along those lines) I'll look into this. It's low bpm so I'm not really sure. I'll discuss with some more people and see.
  4. 00:27:689 (1,1,1) - would prefer same visual distance between the three of these, you did it later on so changed latter part.
  5. 00:31:297 (2,3,4,1) - this is pretty linear, you should try and angle it more You mean the jump from 4 to 1 is linear? Otherwise it's pretty circular, or even angled if you snap to each note. idk it plays really nice for me, ill keep it.
  6. 01:04:145 (1,2,3,4) - the intensity here is pretty hard and would rather see a leadin to some kidn of jumps instead of just going ham with stars immediately. maybe by making the timestamp into sliders you would be able to achieve that Putting sliders there ruins it way too much for me. The sliderends end up being on really strong beats and it feels very underwhelming overall. The bpm is fairly low so I believe that it's okay.
  7. 01:15:348 (3,4) - i would put 4 at the tail of 3 because the current positiong takes away from the power of 5 01:15:348 (3) - ended up making this a reverse slider.
  8. 01:19:335 (1,2) - would ctrl + g 2 because the power on that sound is less than 1 imo so it makes sense for it to be easier alright.
  9. 01:21:423 (3,4) - you didn't do any kind of overlap like this until now, so introdcuing a new aesthetic choice so late is kinda bleh. also it doesn't look that greatok
  10. 01:24:272 (2,3,4,5) - could do a slider with 2 circles after it here, for the same reason as earlier. an increase in intensity instead of just consistent difficulty I'd rather keep this rhythm. The intensity of the triple will be gone if I put it after a slider, so no.
  11. 01:26:170 (3) - i would ctrl g this because the next pattern is much smaller in spacing compared to this oneI didn't want to ctrl + g so I decreased the spacing between the sliders.



gl! i love this song lol


Thanks for modding!
unko
tfw this will get ranked but not scuttlebug
N a s y a

Logic Agent wrote:

short mod from my stream

[N a s y a's Insane]
  1. 00:35:854 (3) - if you ctrl + g this the implied motion is much nicer and the emphasis on 4 is stronger
  2. 01:04:145 (1,2,3,4,5,6,7,8) - this is a pretty big diffspike and honestly it's subjectievly harder than the topdiff :arrow: keep
  3. 01:23:702 (1) - ctrl + h
thx modding :)

http://puu.sh/unJ6x/af70ba4319.zip
VINXIS
i want the 2 kd PLZ

general

  1. turn on widescreen supp X d
  2. smokeman has diffrnt combocolours idk if u want tht but ye

top diff

  1. 00:24:272 (1,2,3,1) - this wud b better emphasized and play better if it was just a stream leading onto the next sliderhead tbh cuz then it feels lik a drum fill being played idk
  2. 00:25:601 (4,5,6,1) - isnt tht easily misreadable as a 1/2 instead of a 1/1 idk i cant map pp
  3. 01:00:727 (1) - tbh extending this to 3/4 and giving it a more meme sv change wud make the nc feel more justifiable idk
  4. 01:25:411 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - thisd proly play better if the beginning was left-right and the extending jumps were up-down Lol
Monstrata
Kalkililria Pryoitooildjiyjds

00:18:765 (2) - You could probably position this circle a bit better with respect to the visual consistency of 00:19:145 (2,2,2,2) -
00:44:778 (2,3) - Stacking really underrepresents the drum that lands on 3. Give it some movement at least?
01:01:487 (2,3) - Same idea here. You could try stacking 3 with 01:00:727 (1) - 's head, and maybe changing the slider shape or something if it doesn't fit ur aesthetic completely.
01:28:449 (1,2,1,2) - Really wouldn't recommend this angle. repetitive topleft - bottom-right movement is really uncomfortable for people who are right-handed (which is the majority of ppl who will be playing this). Try holding a pencil and moving bottom left > top right. it's a lot easier than top left > bottom right.

Hard

00:25:791 (5) - This placement doesn't look too nice with 3. I think you can structure it better. Don't worry so much about the jump here from 4. The positioning and slider leniency allows players to move from 4>5 without feeling like they had to make a jump.
01:27:689 (3,4,5) - Triangle with 3>4>5? the spacing is kinda inconsistent atm

Normal

00:08:512 (4,1,2) - Spacing is slightly inconsistent between 4>1

[]

Should be all now.
Zare
pp mappers should quit mapping
zhuxiaoyan
can u please map this like an actual map and not inferno
Illyasviel
Rank when?
KnockOnDood

[XV] wrote:

Rank when?
My thoughts exactly. RANK PLS
s2milo

KnockOnDood wrote:

[XV] wrote:

Rank when?
My thoughts exactly. RANK PLS

agreed xd
Topic Starter
DeletedUser_3638005

Monstrata wrote:

Kalkililria Pryoitooildjiyjds

00:18:765 (2) - You could probably position this circle a bit better with respect to the visual consistency of 00:19:145 (2,2,2,2) - Yea it was too far left, I changed it.
00:44:778 (2,3) - Stacking really underrepresents the drum that lands on 3. Give it some movement at least? OK, I ctrl+g 3.
01:01:487 (2,3) - Same idea here. You could try stacking 3 with 01:00:727 (1) - 's head, and maybe changing the slider shape or something if it doesn't fit ur aesthetic completely. Changed, but instead of stacking on 1's head I just blanketed 3 to 1.
01:28:449 (1,2,1,2) - Really wouldn't recommend this angle. repetitive topleft - bottom-right movement is really uncomfortable for people who are right-handed (which is the majority of ppl who will be playing this). Try holding a pencil and moving bottom left > top right. it's a lot easier than top left > bottom right. I tried making it more comfortable to play? I think it's better now. I also saved the old version since it has been 2 months and you probably don't remember how the jumps were: http://puu.sh/vUoyU/3d3bebcc74.osu

Hard

00:25:791 (5) - This placement doesn't look too nice with 3. I think you can structure it better. Don't worry so much about the jump here from 4. The positioning and slider leniency allows players to move from 4>5 without feeling like they had to make a jump. Sure
01:27:689 (3,4,5) - Triangle with 3>4>5? the spacing is kinda inconsistent atm Triangle it is!

Normal

00:08:512 (4,1,2) - Spacing is slightly inconsistent between 4>1 Made it consistent.

Should be all now.
Genjuro
hi from m4m!

uhh im new at this idk how to format but o well :3

00:18:575 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - nerf
00:23:322 (1,2,3,4,5) - nerf
01:04:145 (1,2,1,2,1,2,1,2,1,2,3) - nerf
01:07:183 (1,2,3,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,5,1,2,1) - remap
Topic Starter
DeletedUser_3638005
thanks for the mod but i'll keep everything as it is!
Monstrata
Surprise bubble! I totally forgot about this xP. Well I rechecked it already but then alien stuff happened over the last few days lol.
Emilie-
:thinking:
Ideal
whomst'd had asked for pp
pishifat
nsaya
01:04:335 (2,3,4,5,6,7,8) - start the buildup from like 30% volume. 10% is too low to be audible :(

if u give a suggestion on any difficulty of https://osu.ppy.sh/beatmapsets/639319/discussion i'll qualify
Topic Starter
DeletedUser_3638005
I changed the build-up volume for nasya's part.

Also for Spark of Light I made slight adjustments to 00:18:575 - this part, mostly for visual purposes and aesthetics and decreased the spacing on some jumps.

Here are the metadata sources:

Syph
just a small thing i noticed in editor but uh why did u silence the last spinner lol
there's a cymbal crash and u even added u finish to it but it's like inaudible now cuz it's on 5% (sry if this got pointed out before)
show more
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