ProEzreal
Hello~ NM from my queue
good luck, you'll need it
General
- widescreen support consistency
- Some of the difficulties don't start at the same point which seems very inconsistent.
- The insanes on the mapset already feel like extra difficulties :/
Normal
- 00:17:626 (4) - very picky but move this up a tiny bit for a better blanket
- 00:47:246 - is empty but 00:35:094 (3) - this has a circle to follow the vocals. inconsistent.
- 01:17:626 - 01:24:461 - has vocals What about it...?
Hard
- 00:22:753 (5,1) - this should have more emphasis than any other sound in the combo. comparing the sounds here and 00:21:613 (1,2,3) - sounds here, the finish is much louder and should have some more distance to it than the other three objects
- I really don't see a base distance in the kiai section. You still should be using distance snap.. Why?
Spark of Light
- 00:02:056 (1) - this slider just generally feels not right, i think it would be better to map it as circles and undo the nc because its still part of the piano I think it will be ok, that would make me have to change the other sliders too, and that is too many circles for me for such a slow part.
- This whole map feels super overdone to me, the first thing I thought when I saw the star rating of this difficulty was, "Holy shit, this must have been super overdone," and I was right apparently. Although I can say I could feel the intensity of the drums 00:18:575 (1,2,1,2,1,2,1,2) - here and so on, I don't think it's right to make it such a high distance. ex) 00:21:613 (1,2) - If you listen to the music closely, then you will see why I mapped it this way. 00:21:613 (1,2) - This is the most intense part of the music, and I believe it deserves its spacing.
good luck, you'll need it
Pentori
hey
[Spark of Light]
00:17:721 (2) - add clap?
00:21:613 (1,2) - i dont think u should make this jump that big, 00:21:423 (2,1) - should be a lot stronger to represent the music imo. maybe move 00:21:803 (2) - to somewhere like x 357 y 231. or u could make 00:21:423 (2) - a kick slider I said this to previous modders too, this is the most intense part of the section, if you listen to the music closely, so I believe it deserves its spacing.
00:24:272 (1,2,3) - this is just a normal drumroll, so u should make all of these claps :v
00:25:791 (5,6) - different pitch drums here, i dont think u should use claps. maybe whistles instead
00:30:727 (1) - could be neater if u use the same angle on the slider http://puu.sh/sMMih/147cb1375d.jpg
00:31:297 (2,3) - try pay more attention to the piano here. ctrl g'ing gets you a nice rhythm imo because 00:31:487 - is quite a weak beat and gives slider emphasis to the piano
00:38:892 (3) - just use a circle here instead? creates a similar playing experience to 00:25:980 (6,1,2,3,1) - where you have 1/1 gaps that follow instruments. also there isn't anything on 00:39:082 - worth mapping
00:42:310 (1,1) - blanket's kinda off
00:43:449 (2,3) - ctrl g for piano?
00:51:423 - sounds more like a clap lol
00:52:753 (1) - dont think u need this nc
01:01:107 - volume of this section is almost identical to the previous section. i rly think u should try differentiate the two for some contrast
01:01:107 (1) - 01:01:677 - 01:02:436 - none of these should be claps right? these sound a lot more like kicks, and using whistles here creates a nice lead in to the snares at 01:04:145
01:03:006 (2) - probably use drum-whistle because its the same sound as the percussion at 00:52:753
01:17:816 (1,2,3,1) - climax here but no indication of that through hitsounds? could add finishes at 01:17:816 - 01:18:385 . and 01:18:006 (2) - should have whistle
01:24:461 (1) - the first note of these triples sounds more like a kick drum so id use whistle
01:25:031 - drum clap?
i think u should double check hitsounds. gl!
[Spark of Light]
00:17:721 (2) - add clap?
00:21:613 (1,2) - i dont think u should make this jump that big, 00:21:423 (2,1) - should be a lot stronger to represent the music imo. maybe move 00:21:803 (2) - to somewhere like x 357 y 231. or u could make 00:21:423 (2) - a kick slider I said this to previous modders too, this is the most intense part of the section, if you listen to the music closely, so I believe it deserves its spacing.
00:24:272 (1,2,3) - this is just a normal drumroll, so u should make all of these claps :v
00:25:791 (5,6) - different pitch drums here, i dont think u should use claps. maybe whistles instead
00:30:727 (1) - could be neater if u use the same angle on the slider http://puu.sh/sMMih/147cb1375d.jpg
00:31:297 (2,3) - try pay more attention to the piano here. ctrl g'ing gets you a nice rhythm imo because 00:31:487 - is quite a weak beat and gives slider emphasis to the piano
00:38:892 (3) - just use a circle here instead? creates a similar playing experience to 00:25:980 (6,1,2,3,1) - where you have 1/1 gaps that follow instruments. also there isn't anything on 00:39:082 - worth mapping
00:42:310 (1,1) - blanket's kinda off
00:43:449 (2,3) - ctrl g for piano?
00:51:423 - sounds more like a clap lol
00:52:753 (1) - dont think u need this nc
01:01:107 - volume of this section is almost identical to the previous section. i rly think u should try differentiate the two for some contrast
01:01:107 (1) - 01:01:677 - 01:02:436 - none of these should be claps right? these sound a lot more like kicks, and using whistles here creates a nice lead in to the snares at 01:04:145
01:03:006 (2) - probably use drum-whistle because its the same sound as the percussion at 00:52:753
01:17:816 (1,2,3,1) - climax here but no indication of that through hitsounds? could add finishes at 01:17:816 - 01:18:385 . and 01:18:006 (2) - should have whistle
01:24:461 (1) - the first note of these triples sounds more like a kick drum so id use whistle
01:25:031 - drum clap?
i think u should double check hitsounds. gl!
No reply = Fixed
Thanks for modding!