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Tsuji Ayano - Kaze ni Naru

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Karen
Here's a mod for the Hard as requested!

Delis' Hard
  1. 00:30:845 (5,6) - why is it a 3/4 rhythm while 00:45:074 (7) - isn't?
  2. 02:36:465 (3,4,5,1) - the stacking is kinda confusing, how about overlap or blanket them like this http://puu.sh/u8Qpv/f6d6b70388.jpg
  3. 00:14:836 - feels empty, needs whistle or something else
  4. 01:15:312 (1,3) - the slider heads are too closed
  5. 01:27:318 - missing clap
  6. 01:29:097 - ^ is this on purpose?
  7. 01:50:219 (3,4) - something like this looks better http://puu.sh/u8QUs/139175f994.jpg
  8. 02:06:894 - whistle like 02:10:452 - this?
If you need any icon poke me to mod other diffs
Topic Starter
alacat

Hazu- wrote:

Special Blend
  1. 02:01:781 - 02:01:892 - Being the last diff, Would not be better to map these sounds? o: :arrow: Yes, I prefer to take these sounds for last diff, but i thought many player will play with double time so i made simple rhythm at here.
  2. 01:17:758 (5,6,7,8,9,10) - 02:30:685 (5,6,7,8,9) - If you compare these parts, there are many differences even though they are the same sounds, for example, there is much difference between the jumps. :arrow: fixed first part maybe
  3. 02:12:898 (3,4) - Ctrl+G? Follow better the rhythm. :arrow: fixed

    I'll try to re-mod this diff later ;w;
GL~ o3o/

N a s y a wrote:

こんち

[Special Blend]
  1. 00:36:625 (2) - 00:22:396 (2) - ここが重なってるからこっちも重ねたくない? :arrow: ここはちょっとうまぶりたい
  2. 02:14:454 (2) - drum finish? :arrow: fix
  3. 02:34:242 (3) - x:184y:328とかどう? :arrow: fix
  4. 01:02:861 (1) -02:15:788 (1) - スライダーにNormalのホイッスル鳴らしたくない? :arrow: ちょっと目立っちゃうのでこのままでいきます

Irreversible wrote:

hi!

[Special Blend]

00:58:859 (4) - Slider-End: This hitsound sounds a bit too loud. I think it fits, but maybe you can lower volume a bit for this only? It will be a cute touch. :arrow: set 30% volume!
00:59:971 (2,3,4,5,6) - Hmm.. what about adding some more hitsounds here? I mean, the sounds are pretty strong, imo. :arrow: 01:00:415 (4) - added drum-whistle here
01:51:331 (3,4,5) - Why is this one pattern? I think it should be seperated, because vocals start 01:51:775 - .. know what I mean? :arrow: follow the background sound by three sliders, like this pattern 01:49:107 (1,2) -
02:20:235 (3,4,5,6) - Tbh, I think this pattern doesn't fit.. you always used movement (except some antijumps, which fit reallllyy good), and here you stop weirdly.. maybe space them out? :arrow: fixed
02:42:468 (1) - Just asking, is this finish intended? Keep, if it is. :arrow: oh change to drum-whistle lol

Really cute map, not much to say. Good to go!

Cute set, alacat! I suggest finding 2 more mods, mainly for Delis' diff because I think it could be a bit cleaner, but generally, this is good to go! Please call me after you found some.

DeRandom Otaku wrote:

[Special Blend]
  1. 00:13:947 (6) - a hitsound here would be cool :arrow: cool, added it
  2. 01:50:886 (1,2,3,4,5) - rhythm doesnt fit imo because you didnt execute vocals like this anywhere else but in here the vocal is at 01:51:553 - which is executed at the slider end .it kinda breaks consistency and also emphasizes it less :arrow: follow the background sound by three sliders, like this pattern 01:49:107 (1,2) -
  3. 02:01:558 (1) - Feels really undermapped compared to what you have at 00:48:632 (1,2,3,4,5,6,7) - .Song is almost the same so ignoring those drums at 02:01:781 - feels weird :arrow: same reason as above (reply on Hazu-'s mod)
  4. 02:20:235 (3,4,5,6) - These anti jumps just dont fit here AT ALL . even tho u might have patterns like these in other places but they fit properly in those cases but in this case the song doesnt call for it. You should change these to jumps or have atleast a bit more movement. Would fit better :arrow: fixed
  5. 02:37:133 (1) - 01:24:206 (1) - Tbh these would be better if you change them to circle streams instead. The song is really intense at those parts and these sounds are also pretty strong imo so having streams would work better :arrow: prefer to slider on this sound because these sound is not strong
gl

Pata-Mon wrote:

[Special Blend]
  1. lol 1pc hope i can fc after ranked
  2. 01:15:312 (1,2) - move a bit closer for reading? :arrow: maybe it's fine for playing
  3. 02:14:343 - 02:16:121 - use lower volume? :arrow: fixed
  4. 02:20:235 (3,4,5,6) - you didn't use similar pattern in other place, so it's a bit weird. 02:20:457 (4,5) - ctrl+G or stack 02:20:235 (3,4) - and 02:20:679 (5,6) - directly? :arrow: fixed!
  5. nothing much to say. Nice map
GL
Thanks modding guys :) also Thanks Karen <3
LMT
Hi! Just passing by.
  • [Special Blend]
  1. 00:16:170 (4) - this probably deserves a bit more to differentiate it from 00:15:059 (2) - https://osu.ppy.sh/ss/7373376 . You could make it 1/4 if you think 1/6 is overkill for this section, but I'm quite sure the violin is 1/6 .
  2. 00:34:624 (2) - spacing is a bit too unexpected for a red tick emphasis. https://osu.ppy.sh/ss/7373398 try this position (my placement is not perfect but I hope you get the idea)
  3. 00:58:192 (2,3) - I think ctrl+g rhythm here catches the vocal better.
  4. 01:25:984 (1,2,3) - fun flow but 01:27:763 (1,2,3) - can you make it flow like that here as well? https://osu.ppy.sh/ss/7373444 .
  5. 02:01:558 (1) - vocal isn't that extended so I think you can make this a reverse 1/2 to utilise drum beats a bit more https://osu.ppy.sh/ss/7373454
  6. 02:38:022 (3) - this note seems odd because you want to use circles to emphasise vocals here. 02:37:577 (2) - this into a reverse slider?

    [Delis' Hard]
  7. 00:12:168 (3) - reverse slider seems unfitting here. https://osu.ppy.sh/ss/7373489 how about this rhythm?
  8. 00:16:837 (4) - this note is quite hard to read since the slider end of the 1/4 is on the downbeat. I think it's better to not map this note.
  9. 00:30:845 (5,6) - extended slider seems left out, you could use more of these later on I think, 00:37:959 (6,7) - . Also 00:31:289 (6) - you prefer to use red tick at these places (00:38:626 (7), 00:42:184 (5) - ,...) , except for this one, a bit strange.
  10. 01:32:654 (4,3) - just a small overlap I think you can fix.
  11. 02:40:690 (1,2) - rhythm between this and 02:38:911 (1,2) - this is too different, not catching the vocal well enough.
  12. 02:42:246 (1,2) - NC downbeat?

    [Pata-Mon's Normal]
  13. 00:31:512 (5,6) - awkward gap because offbeat slider and vocal is still singing. I suggest changing it to this 00:27:954 (5,6) - . (01:40:881 (5,6) - this is ok though because less dense rhythm -> more time to read)
Pata-Mon
@LMT
It's for variety. I don't want to use one rhythm in the whole song, it's boring. So thanks but keep.
Topic Starter
alacat

LMT wrote:

Hi! Just passing by.
  • [Special Blend]
  1. 00:16:170 (4) - this probably deserves a bit more to differentiate it from 00:15:059 (2) - https://osu.ppy.sh/ss/7373376 . You could make it 1/4 if you think 1/6 is overkill for this section, but I'm quite sure the violin is 1/6 . :arrow: i don't want to take 1/4, 1/6 sound on here because that is clam part
  2. 00:34:624 (2) - spacing is a bit too unexpected for a red tick emphasis. https://osu.ppy.sh/ss/7373398 try this position (my placement is not perfect but I hope you get the idea) :arrow: made a little jump for guitar sound from here 00:34:624 -
  3. 00:58:192 (2,3) - I think ctrl+g rhythm here catches the vocal better. :arrow: fixed
  4. 01:25:984 (1,2,3) - fun flow but 01:27:763 (1,2,3) - can you make it flow like that here as well? https://osu.ppy.sh/ss/7373444 . :arrow: good flow! but i prefer to use current jump
  5. 02:01:558 (1) - vocal isn't that extended so I think you can make this a reverse 1/2 to utilise drum beats a bit more https://osu.ppy.sh/ss/7373454 :arrow: It's enough to take 1/1 rhythm on here
  6. 02:38:022 (3) - this note seems odd because you want to use circles to emphasise vocals here. 02:37:577 (2) - this into a reverse slider? :arrow: this is fine to me
Thanks modding :)
Delis
00:12:168 (3) - it's fine
00:16:837 (4) - the reason doesn't make sense to me though, do you only care of downbeats during playing maps?
00:30:845 (5,6) - it's because the instrumental that is quite 3/4 there
01:32:654 (4,3) - how do I fix it while keep the pattern? it's worthless to change the pattern to fix out as it currently looks very usual in play-wise.
02:40:690 (1,2) - eh what is wrong with them
02:42:246 (1,2) - I've avoided putting nc under a circle in entire map, which means I kept avoiding to put ncs on every stacked object nor end of streams

thank you for modding though!
Topic Starter
alacat
update~
Irreversible
Cute map!
Topic Starter
alacat
Thanks :)
Karen
Cute mapper!
Pata-Mon

Karen wrote:

Cute mapper!
Battle
adorable
Soar
Ghibli~ Yeah~
iyasine
omedetooo :D
Topic Starter
alacat
Thanks :)
Haruto
Congrats alacattt :3/
Delis
👽🐱🐶🐶 🐱🐶🐶🐶🐶
🐈🐕🐕 🐈🐕🐕🐕🐕👽



😹
Kyouren
Gratzz! :3
riffy
Good God am I slow. Congratulations!
ac8129464363
nice map, though i'm a bit sad it's not the full version :d
Kencho
Gratz~
Holy I love this song
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