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BABYMETAL - Tales of The Destinies [Taiko|Osu]

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Lasse
I guess taiko diff is not completely finished? cause current ending spot is kinda weird
think it should be mapped until at least 05:04:761 - so it doesn't end in what seems to be the middle of a piano phrase

ar 9.6 or even 9.7 seems nicer, especially for the 160bpm 1/3 and 1/6 parts
00:14:745 - rhythm like http://i.imgur.com/DgxlTD2.jpg seems nicer here with what happens in the song and these http://i.imgur.com/A4PHt9H.jpg being very similar musically. and also makes mores sense with how you mapped 00:16:095 (4,5,1) -
00:16:620 - how about mapping the 1/4 here? think it makes for a nice transition to the 1/2 guitar rhythm after
00:20:745 (1) - these things sound pretty off to me. drums are 1/4 and guitar also doesn't really work with the 1/3? // 00:28:095 (1) - // guitars for both seem closer to something like http://i.imgur.com/uxxXqF1.jpg but that would be gross to map so idk the second one for both seems alright with 1/3 though
so keeping 1/3 as a kind of simplification is probably the best thing to do here anyways (same when this guitar pattern happens again later like 00:50:995 (1,2,3,4) - )

00:41:495 (1,2,3,1,2,3) - looks nice, but it kinda bothers me that the song and your comboing suggest a 3+3 pattern, but your pattern seems more like a 2+2+2 pattern :c makes it seem like the song does something likehttp://i.imgur.com/3aivH3l.jpg which is not the case

01:17:014 - comboing here seems kinda strange with this being a seemingly random single note combo // 01:20:014 - k seems like it's intentional but I don't get it lol
01:19:414 (1) - would probably look "nicer" if you had the bumps more evenly placed along the slider http://i.imgur.com/cCjC7e4.jpg
01:22:114 (1,2,3,1) - why not something more like http://i.imgur.com/GkWJ1Wr.jpg current seems a bit out of place with your other visuals
01:47:014 (1) - first time you use this kind of long stream with snapping change, would be good to have it more noticeable somehow or use repeats to introduce. also 01:47:614 (7) - could stand out more somehow cause vocals (spacing change/nc/???)
what you did for 04:32:183 (1,2,3,4,5,6,7,8,9,10,11,12,1) - works so much better

02:17:514 (3,1,2,3,1) - movement here is really gross, but I can't really figure out a nice solution. maybe ctrlh 02:17:614 (1,2,3) - and 02:17:914 (1,2,3) - individually to get http://i.imgur.com/GWUDMKi.jpg or something at least?
02:23:014 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - doesn't follow the seemingly gradually increasing intensity of guitars as well at it could
02:30:214 - cute part
02:49:639 (1) - 02:55:639 (1) - did you copy these from alien lol
03:16:789 (9,1) - might be personal, but I always feel like such 1/4 gaps play better with some spacing after the slider, mainly cause it's nicer to read for some reason
03:40:114 (4,5,6,7,8,9,10,11,12) - check spacing on this again, some overlap slightly, others don't and it looks really bad like that :/
04:05:183 (1,2,3,4,5,1,2,3) - this feels a bit too undermapped in contrast to surrouding things, especially with the 1/3 pattern starting on 04:06:983 (3) -
05:11:977 - this is so cute, though 1-2 comboing would probably work just as well and feel less spammed

04:50:543 - muting soft-sliderslide from here on would be great cause it kills the piano mapping a bit

I think the 1/4 double jump things are okay cause of the huge gap in rhythm before/after

should be all, let me know when taiko diff has been checked too
Chromoxx
ended the diff at the point Lasse suggested, changed some stuff in the start after a brief irc with magnomizer (log to be posted soonTM?), fixed the slider tick rate so that the one slider i used in this diff works properly now and changed the stream at 03:24:814 - so that it plays more naturally.
Also changed the OD to 7, i had it as 6.5 at first because i thought the timing might be a bit complicated but after playing it a few times i realized nothing really sounds off and it's easily accable thanks to the bpm so i moved it up to 7 to be more befitting of the bpm and difficulty.

https://www.dropbox.com/s/q11boq7d1kd8m ... D.osu?dl=0
mangomizer
Alright Chromoxx, sorry I couldn't give you a full mod, but we did some irc stuff.

In summary, I gave suggestions to improve the structure of the very first section, mostly phrasing and structure.
Full chat log available on request.

04:33:384 - Also it says kiai end isn't snapped, not sure if intentional or not, are you including the last note in the kiai?
iloveyou4ever
Hello

quick irc mod
18:14 *Chromoxx is listening to [https://osu.ppy.sh/b/1207233 BABYMETAL - Tales of The Destinies]
18:14 Chromoxx: now my turn to torture you
18:15 iloveyou4ever: I saw you mapping this recently XD
18:15 iloveyou4ever: let's give it a try :D
18:16 iloveyou4ever: 6.16*...
18:21 iloveyou4ever: the pattern is so hard T.T
18:22 iloveyou4ever: but nice map :D The pattern is hard but it's fun to play
18:22 Chromoxx: thx :D
18:22 iloveyou4ever: but some sv change can be improved I think
18:22 Chromoxx: like where? :o
18:23 iloveyou4ever: maybe here 00:28:695 -
18:23 Chromoxx: hm
18:23 iloveyou4ever: the sv change a bit unnatural here
18:24 Chromoxx: it's a bpm change
18:24 iloveyou4ever: 00:28:095 - you may add some sv from here?
18:26 iloveyou4ever: 1. Offset: 10,395ms BPM: 200.00
18:26 iloveyou4ever: oh oops I mean 02:35:014 - here,the sv 4.0 is a bit fast
18:26 iloveyou4ever: testing players' reaction time XDD
18:26 Chromoxx: 4.0 is for the spinner
18:27 iloveyou4ever: oh I see wrongly sorry...it's fine :D
18:29 iloveyou4ever: I know some slow parts,you put sv 1.5x is for the 1/6,those are fine¬¬
18:30 iloveyou4ever: but I feel a bit...idk how to express it,the sv changes as a whole is not too natural for me
18:30 iloveyou4ever: but yes that's the bpm change
18:31 iloveyou4ever: 01:30:514 - and is it supposed to be empty here?
18:32 iloveyou4ever: cuz you have put note at 04:15:683 -
18:33 Chromoxx: no sound there in particular
18:33 Chromoxx: i added the hits in in the second kiai so that it has a bit more impact
18:34 Chromoxx: i'll do something about that first SV change tho and look at them again
18:34 iloveyou4ever: emm yes I see your points
18:34 iloveyou4ever: We need more BABYMETAL map get ranked :D
18:37 Chromoxx: ayy
18:37 Chromoxx: you can post this as a quick irc in the thread btw
18:37 iloveyou4ever: emm...ok,but idk is it worth a kudos lol

Good Luck :D
Surono
Chrome.exe hi
(ʘ ͜ʖʘ) OD7


>Nightmare Oni
* 00:13:995 - fill this finisher with kat? that sound have good impact as kat finisher
* 00:17:070 - change to kat? I hear a nice synth and I think is fit
* if 00:35:761 - this kat, 00:35:495 - applied here too for consistency
* 01:35:014 - wanna kat this to follow alteration of the chord? just feel weird leave here as don
* 01:52:514 (235,236,237,238,239,240) - how change to kkdddD/kkkddD like the drum?
* 01:56:014 - emphasize with kat, the sound more higher than 01:56:214 (258) - . need contrast.....
* 02:44:639 - I guess this sound... came from my.. nose......
* 03:12:289 (250) - kat this bcus still similar 03:11:989 (246,248,250) - , alteration 03:12:364 - here
* 03:16:414 (290,291,292,293,294,295,296,297,298) - dkdkdkddk? I think its suit this sound.
* 03:17:314 (302,303,304,305,306,307,308,309,310) - why suddenly kkdkkdkkd? how about kkddkkdkd bcus its neat imo ( you can 03:17:464 - kat this if you like follow 03:17:314 (302,303) - similar sound )
* 03:40:214 (504) - I think here should be kat bcus 03:40:214 (504,505,506) - its for alternating from guitar
* 04:20:183 - like my previous suggestion * 01:35:014 -
* 04:37:683 (241,242,243,244,245,246) - ^ * 01:52:514

madness babydrumdrum, demmm wildo snappu intensifies
hope helpful, bye.
Fatfan Kolek

Monstrata wrote:

Didn't see Fatfan Kolek's but I fixed both with Little's mod, thanks for pointing it out a month earlier xD.
LOL, i thought i was just being useless and you didn't agree with it tbh :D
Chromoxx

Surono wrote:

Chrome.exe hi
(ʘ ͜ʖʘ) OD7


>Nightmare Oni
* 00:13:995 - fill this finisher with kat? that sound have good impact as kat finisher yea, actually works better :D
* 00:17:070 - change to kat? I hear a nice synth and I think is fit ddddk works better here imo
* if 00:35:761 - this kat, 00:35:495 - applied here too for consistency would play awkwardly and is not something where consistency is needed, the ddddk emphasizes the drawn out synth sound well and the k at the end allows for an easy switch to the D afterwards
* 01:35:014 - wanna kat this to follow alteration of the chord? just feel weird leave here as don k would play too repetitive
* 01:52:514 (235,236,237,238,239,240) - how change to kkdddD/kkkddD like the drum? current pattern flows better while also emphasizing the song well
* 01:56:014 - emphasize with kat, the sound more higher than 01:56:214 (258) - . need contrast..... doesn't really need contrast to that note since the triplet lives off the kk at the end, also dkddd just flows better with the melody here imo
* 02:44:639 - I guess this sound... came from my.. nose...... lol
* 03:12:289 (250) - kat this bcus still similar 03:11:989 (246,248,250) - , alteration 03:12:364 - here would play weirdly and the current pattern follows the guitar better imo
* 03:16:414 (290,291,292,293,294,295,296,297,298) - dkdkdkddk? I think its suit this sound. current pattern plays and flows more interestingly while still being interpretable into the music
* 03:17:314 (302,303,304,305,306,307,308,309,310) - why suddenly kkdkkdkkd? how about kkddkkdkd bcus its neat imo ( you can 03:17:464 - kat this if you like follow 03:17:314 (302,303) - similar sound ) current pattern fits the chaotic quitar more and is more interesting to play
* 03:40:214 (504) - I think here should be kat bcus 03:40:214 (504,505,506) - its for alternating from guitar changed to k to emphasize the crash that occurs there
* 04:20:183 - like my previous suggestion * 01:35:014 - same
* 04:37:683 (241,242,243,244,245,246) - ^ * 01:52:514 same

madness babydrumdrum, demmm wildo snappu intensifies
hope helpful, bye.
thx for modding!

Mapped the entire end... spent like 20mins sitting there with my calculator fixing the SVs lmao
https://www.dropbox.com/s/q11boq7d1kd8m ... D.osu?dl=0
7ambda
03:42:214 (1,2,3,4,5,6,1,2,3,4,5,6) - Don't you think the spacing seems a little overdone when compared to 03:39:814 (1,2,3,4,5,6,7,8,9,10,11,12)? I think it could be reduced, but still be spaced enough where it would clearly indicate the most intense part of the guitar.
Raiden
diff

000:00:495 (1) - needs less volume, there is barely anything going in the background
00:10:395 (1) - ^
01:30:439 - for flow purposes, id recommend filling this to make it an even pattern
01:40:039 - ^
02:25:414 - 02:25:597 - hide these barlines since you mapped nothing (albeit i think you should have mapped something here, just for the sake of using those red lines). In fact im going to suggest you to map the notes, those bar lines in the playfield are just flat out ugly

05:30:758 (1) - progressively decrease the volume of this spinner for the fade out
00:16:545 (27,28,29,30) - should be a ddkdk according to your previous patterns in 00:15:795 (19,20,21,22,23) - 00:14:895 (10,11,12,13,14) - etc

01:23:014 (468,469,470,471,472,473,474,475) - as some sort of gimmick those separate notes could have higher, ninja-esque SV, as they are more or less sudden sounds
04:08:183 (665,666,667,668,669,670,671,672) - ^
02:35:014 - why is this note a ninja though? not really a sudden sound, save it for the spinner


02:53:139 - why not fill in these? even if not to an instrument, vocal is just strong enough to deserve a note
02:56:139 - same
05:11:225 (90,91,92,93,94,95,96,97,98) - can you map this differently? it always makes me choke so hard with this slow SV, like changing 05:11:451 (93) - to a don for example, also fill 05:11:901 - since there's a piano note there



some uninherited are conflicting, fix that up

other than that you can assume a taiko icon here
Topic Starter
Monstrata
The conflicting uninherited section is on: 05:02:977 - It's present on your Taiko diff, but not on mine.

Let me know if I need to add that to my diff due to an offset reset or something.
Chromoxx

Monstrata wrote:

The conflicting uninherited section is on: 05:02:977 - It's present on your Taiko diff, but not on mine.

Let me know if I need to add that to my diff due to an offset reset or something.
It's there to add an additional barline which is neccesary for taiko, it wouldn't actually change anything adding it in the std diff but it might be better to do so for consistency.
Chromoxx

Raiden wrote:

diff

000:00:495 (1) - needs less volume, there is barely anything going in the background removed this instead, since i mapped the full end it's no longer neccesary fot the drain time requirements and i don't wanna draw out the beginning too much
00:10:395 (1) - ^ yes
01:30:439 - for flow purposes, id recommend filling this to make it an even pattern oh yeah, nice
01:40:039 - ^ ^
02:25:414 - 02:25:597 - hide these barlines since you mapped nothing (albeit i think you should have mapped something here, just for the sake of using those red lines). In fact im going to suggest you to map the notes, those bar lines in the playfield are just flat out ugly hid the lines lol

05:30:758 (1) - progressively decrease the volume of this spinner for the fade out gonna leave this as it is since the sound actually gets louder towards the end
00:16:545 (27,28,29,30) - should be a ddkdk according to your previous patterns in 00:15:795 (19,20,21,22,23) - 00:14:895 (10,11,12,13,14) - etc leaving this as ddk k to emphasize the synth sounds that are on the k notes that weren't really audible in the ones before here and for some variety

01:23:014 (468,469,470,471,472,473,474,475) - as some sort of gimmick those separate notes could have higher, ninja-esque SV, as they are more or less sudden sounds ye changed to 1.5
04:08:183 (665,666,667,668,669,670,671,672) - ^ ye
02:35:014 - why is this note a ninja though? not really a sudden sound, save it for the spinner yea


02:53:139 - why not fill in these? even if not to an instrument, vocal is just strong enough to deserve a note going for contrast with the last part where there were actually d d d K drums, here i feel like the D dK adds more of a punch somehow
02:56:139 - same ^
05:11:225 (90,91,92,93,94,95,96,97,98) - can you map this differently? it always makes me choke so hard with this slow SV, like changing 05:11:451 (93) - to a don for example, also fill 05:11:901 - since there's a piano note there i feel like the current pattern plays well while being more interesting, also not adding the note since it's pretty weak and i prefer the further emphasis on 05:11:977 -



some uninherited are conflicting, fix that up

other than that you can assume a taiko icon here
thx for modding! :D
also omitted that one barline we talked about in discord

https://www.dropbox.com/s/q11boq7d1kd8m ... D.osu?dl=0
Topic Starter
Monstrata

Lasse wrote:

I guess taiko diff is not completely finished? cause current ending spot is kinda weird
think it should be mapped until at least 05:04:761 - so it doesn't end in what seems to be the middle of a piano phrase

ar 9.6 or even 9.7 seems nicer, especially for the 160bpm 1/3 and 1/6 parts Increased to AR 9.6
00:14:745 - rhythm like http://i.imgur.com/DgxlTD2.jpg seems nicer here with what happens in the song and these http://i.imgur.com/A4PHt9H.jpg being very similar musically. and also makes mores sense with how you mapped 00:16:095 (4,5,1) - I want 00:14:745 - to begin another pattern because of the drums. Also I think the stream fits better actually. Your rhythm also works, but it feels a bit too standard lol. There's an interesting sycopated drum rhythm that occurs here and I want to highlight that. Usually 5 note streams begin/end on white ticks.
00:16:620 - how about mapping the 1/4 here? think it makes for a nice transition to the 1/2 guitar rhythm after Good idea.
00:20:745 (1) - these things sound pretty off to me. drums are 1/4 and guitar also doesn't really work with the 1/3? // 00:28:095 (1) - // guitars for both seem closer to something like http://i.imgur.com/uxxXqF1.jpg but that would be gross to map so idk the second one for both seems alright with 1/3 though
so keeping 1/3 as a kind of simplification is probably the best thing to do here anyways (same when this guitar pattern happens again later like 00:50:995 (1,2,3,4) - ) Yep. I discussed this with Little as well since he pointed it out too. 1/3 snapping is the most logical for a guitar, but either way the snapping here relies on snapping simplification since timing it correctly would unplayable anyways due to the high snapping (cross between 1/5 and 1/6, which would result in 1/x? ish repeat sliders anyways) so the end result would still be a complex repeat slider.

00:41:495 (1,2,3,1,2,3) - looks nice, but it kinda bothers me that the song and your comboing suggest a 3+3 pattern, but your pattern seems more like a 2+2+2 pattern :c makes it seem like the song does something likehttp://i.imgur.com/3aivH3l.jpg which is not the case Ehh, sure why not. I used this arrangement mainly to transition out of the 1/3 rhythms. The purpose was to set up symmetrical rhythms that still had very unsymmetrical jump distances but I guess this arrangement compromises aesthetics a bit too much. In the end I figured the NC for the growl might be enough to justify it.

01:17:014 - comboing here seems kinda strange with this being a seemingly random single note combo // 01:20:014 - k seems like it's intentional but I don't get it lol This one was mainly because 01:17:014 - is both a downbeat and clearly the start of a new measure + new pattern. However, the vocal line on 01:17:314 - also kinda suggests another reset and different pattern usage.
01:19:414 (1) - would probably look "nicer" if you had the bumps more evenly placed along the slider http://i.imgur.com/cCjC7e4.jpg The guitar hold gets a bit wobbly towards the end of the slider like around 01:19:639 - so I used the bumps to track the sound lol. It's not present towards the beginning of the slider where the guitar is more clear.
01:22:114 (1,2,3,1) - why not something more like http://i.imgur.com/GkWJ1Wr.jpg current seems a bit out of place with your other visuals Oh, this is nice.
01:47:014 (1) - first time you use this kind of long stream with snapping change, would be good to have it more noticeable somehow or use repeats to introduce. also 01:47:614 (7) - could stand out more somehow cause vocals (spacing change/nc/???) My goal here was to create a stream in which right hand motion remains constant. The goal was to put emphasis on left-hand rhythm and force players to remain consistent in movement while adapting to a new rhythm change. For that reason the spacing between 1/4 and 1/3 streams are the same (0.5x) about the NC I feel like it would mess up the aesthetic of the stream.
what you did for 04:32:183 (1,2,3,4,5,6,7,8,9,10,11,12,1) - works so much better

02:17:514 (3,1,2,3,1) - movement here is really gross, but I can't really figure out a nice solution. maybe ctrlh 02:17:614 (1,2,3) - and 02:17:914 (1,2,3) - individually to get http://i.imgur.com/GWUDMKi.jpg or something at least? Reduced the jump between 02:17:514 (3,1) - and made the angle a bit more linear. I'm expecting players to be alternating here so the jump from 02:17:514 (3,1) - will end with the player's non-dominant finger hitting 1 so a dull angle like this without too much emphasis is probably better. Since 02:17:814 (3,1) - lands on the player's dominant finger I think the sharper angle is fine, and by then the player will be used to the arrangement and will be able to play the other 1/3's.
02:23:014 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - doesn't follow the seemingly gradually increasing intensity of guitars as well at it could I wanted to mainly highlight 02:24:814 (1,2,3,4,5,6,1) - for this section. There's another section later where I do highlight the increase but imo with 1/3 snaps at this bpm, increasing spacing will quickly make the spacing really big lol (or consequently, I would have to really nerf the spacing of previous objects).
02:30:214 - cute part \o/
02:49:639 (1) - 02:55:639 (1) - did you copy these from alien lol xD
03:16:789 (9,1) - might be personal, but I always feel like such 1/4 gaps play better with some spacing after the slider, mainly cause it's nicer to read for some reason Usually I'd agree, but this slider begins and ends on a blue tick so I felt I needed to do something like this to indicate that the player was switching back to white tick polarity.
03:40:114 (4,5,6,7,8,9,10,11,12) - check spacing on this again, some overlap slightly, others don't and it looks really bad like that :/ Fixed. This was largely a result of accidentally converting a slider into a stream when the slider went offscreen x___x
04:05:183 (1,2,3,4,5,1,2,3) - this feels a bit too undermapped in contrast to surrouding things, especially with the 1/3 pattern starting on 04:06:983 (3) - Really wanted to emphasize the 3 2 1 3 2 1 ZERO here lol.
05:11:977 - this is so cute, though 1-2 comboing would probably work just as well and feel less spammed Lol thanks. Mmm About 1-2 combo'ing idk. The reason I spammed NC here was so it looks like there are two streams of the same combo (blue and green) going downward.

04:50:543 - muting soft-sliderslide from here on would be great cause it kills the piano mapping a bit Agreed.

I think the 1/4 double jump things are okay cause of the huge gap in rhythm before/after Sweet!

should be all, let me know when taiko diff has been checked too
Thanks for the mod Lasse!
Raiden
taiko is fine

have this pointless icon as proof
Lasse
rechecked things

oni
04:50:543 - http://i.imgur.com/zudWGOc.jpg different volume settings on red/green line. should probably both be 50%?

predator
02:23:014 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - minor, but slightly upscaling this or something might make the slight spacing inconsistencies become less apparent (or just clean it up a little cause things like 02:23:614 (7,8,9) - are quite noticeable ingame cause of the nearly overlapping spacing)

should be all before I bubble
Chromoxx
@monstrata feel free to fix the thing in the taiko diff for me, it's just a timing thing anyway
Topic Starter
Monstrata

Lasse wrote:

rechecked things

oni
04:50:543 - http://i.imgur.com/zudWGOc.jpg different volume settings on red/green line. should probably both be 50%? Fixed

predator
02:23:014 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - minor, but slightly upscaling this or something might make the slight spacing inconsistencies become less apparent (or just clean it up a little cause things like 02:23:614 (7,8,9) - are quite noticeable ingame cause of the nearly overlapping spacing) Fixed.

should be all before I bubble
thanks!!
Lasse
#1
Raiden
taiko is good and i assume triangles are, too if anything i'll just blame lasse
have this #2
Chromoxx
hey, discussed a bit with raiden again and he agreed on this, so when you update the map next, please change the SV multiplier at 01:23:014 - and 04:08:183 - to 1.3x instead of 1.5x for me :D

thx
zigizigiefe
waitin' for pp..
Yuii-
[anime]

  1. 00:58:795 (1,2,3,1,2,3,1,2,3) - Can you buff these so they don't look like full 1/4 patterns? I feel like you did a much more professional job at 00:49:495 (1,2,3,1,2,3) - , for example.
  2. 01:01:845 (1,1) - Could you confirm the snapping of these? To me, they are completely off, I feel like 01:01:845 (1) - should be 1/8 and 01:02:045 (1) - 1/16 or something like that.
  3. 01:26:914 (1,2) - Brutal stop in momentum. I'm fine with the shape, but the spacing (or rather, these anti-jumps) feel so unnatural.
  4. 01:38:614 (1,2,3) - Would you consider a different rhythm? I don't get why the triplets are getting ignored and the vocals sound rather overshadowed by the circle huh http://i.imgur.com/mDR1lB1.jpg
  5. 01:47:014 (1,2,3,4,5,6,7,8,9,10,11,12) - To be fair, I was expecting more spacing here, it's hard to tell these are 1/3 because the spacing is visually the exact same as the previous 1/4 stream.
  6. 01:48:514 (2,3) - Emphasis vs 01:49:714 (2,3) - no emphasis :(
  7. 01:52:414 (5) - Hey, come on, make 01:52:314 (4,5,6) - a full burst :(
  8. 02:14:614 - 02:30:214 - Hmmm, huge diff spike if you ask me, especially on 02:19:014 (3,1,2,1) - and 02:33:614 (2,3,1,2) - because they just break with the whole movement you were keeping on previous patterns, they are really hard to follow. I know for a fact that you are going to rant about this saying this isn't a difficulty spike. Yet, it's a really interesting one. I tried to find an alternative but everything really just doesn't seem to work with what you are trying to do. Also, leaving that side, would you consider moving 02:25:414 (1) - so it overlaps with (6)? http://i.imgur.com/pyyVtgQ.jpg I feel like it gives a good effect to it!
  9. 02:35:089 (1) - This spinner is snapped to nothing, so consider muting it because it doesn't make any sense to have its end as a sound. Same goes to 04:46:983 (1) - .
  10. 02:53:014 (1,2,3,4) - Check previous/next patterns, these deserve a buff to be fair.
  11. 03:13:114 (1,1,1) - Remove these NCs because you are not actually doing any streamjumps, you NC'd them in the same way as 02:14:614 - 02:30:214 - 03:29:614 - .
  12. 03:19:414 (5,6) - Completely personal, but you could have done something more cooler with this loop-y sound, like extending the slider to 3/4 and also reducing the spacing from (4,5). I don't know, as said, that's what I would do.
  13. 03:42:214 - What's up with the huge spacing here? You are about the enter a relatively calm part of the song and this pattern just go crazy in spacing.
  14. 03:50:644 (1) - This isn't actually covering anything yet it's being placed as a jump taking any sort of visual emphasis to 03:50:798 (2,3) - . What if you make 03:50:183 (3) - shorter to 03:50:414 - and then you make another slider from 03:50:529 - to 03:50:644 - in order to follow the vocals better?
  15. 04:23:783 (1,2) - Same as I mentioned before, these Ctrl+G'd sound way better.
  16. 05:20:138 (1,2) - Merge them into a 1/1 slider because (2) doesn't really deserve to be a separate circle?
  17. 05:30:194 (3) - Slider here instead of circle would give more emphasis to 05:30:528 (1) - in my opinion.
[]

That's all, folk! Very solid I would say.

cmb~
Topic Starter
Monstrata

Yuii- wrote:

[anime]

  1. 00:58:795 (1,2,3,1,2,3,1,2,3) - Can you buff these so they don't look like full 1/4 patterns? I feel like you did a much more professional job at 00:49:495 (1,2,3,1,2,3) - , for example. They play just fine cuz theyre positioned in a way where players will naturally hover towards the 1/4 slider rather than follow the slider completely. Taking advantage of slider-leniency and the expectation that people who can play this would naturally not play out the slider.
  2. 01:01:845 (1,1) - Could you confirm the snapping of these? To me, they are completely off, I feel like 01:01:845 (1) - should be 1/8 and 01:02:045 (1) - 1/16 or something like that. Yea, they're 1/3. Using 1/8 or 1/16 sounds off, and besides, using those snaps wouldn't help gameplay cuz you can't expect people to perform 7/16 rhythm snaps.
  3. 01:26:914 (1,2) - Brutal stop in momentum. I'm fine with the shape, but the spacing (or rather, these anti-jumps) feel so unnatural. Mmm... I kinda like the anti-jumps here. I think they're readable enough due to the high AR, as well as the 1/3 snap change. Players should be more aware of their rhythm here after those NC spams.
  4. 01:38:614 (1,2,3) - Would you consider a different rhythm? I don't get why the triplets are getting ignored and the vocals sound rather overshadowed by the circle huh http://i.imgur.com/mDR1lB1.jpg This rhythm is there to follow the snares on 01:38:764 - 01:39:964 - 01:41:164 - since those are the dominant beats.
  5. 01:47:014 (1,2,3,4,5,6,7,8,9,10,11,12) - To be fair, I was expecting more spacing here, it's hard to tell these are 1/3 because the spacing is visually the exact same as the previous 1/4 stream. Hehe... everyone mentions them. The idea is to create a pattern where spacing remains consistent so the transition will be very smooth, however the rhythm changes so the player's rhythm recognition is tested instead. It's fun the second time you play, though you could possibly misread the first time. I don't want this map to be sightreadable anyways though, and this is pretty fun to try and land once you know how the rhythm operates. You won't mess up a second time because you'll expect it (and kudos if you got it the first time).
  6. 01:48:514 (2,3) - Emphasis vs 01:49:714 (2,3) - no emphasis :( Good point. Fixed
  7. 01:52:414 (5) - Hey, come on, make 01:52:314 (4,5,6) - a full burst :( Kinda hesitant to do that mainly because this section isn't very intense yet. I want the 1/3 bursts to come in with the guitar later.
  8. 02:14:614 - 02:30:214 - Hmmm, huge diff spike if you ask me, especially on 02:19:014 (3,1,2,1) - and 02:33:614 (2,3,1,2) (Nerfed the jump here) - because they just break with the whole movement you were keeping on previous patterns, they are really hard to follow. I know for a fact that you are going to rant about this saying this isn't a difficulty spike. Yet, it's a really interesting one. I tried to find an alternative but everything really just doesn't seem to work with what you are trying to do. Also, leaving that side, would you consider moving 02:25:414 (1) - so it overlaps with (6)? http://i.imgur.com/pyyVtgQ.jpg I feel like it gives a good effect to it! The angle shift on 6 is good enough I think. While remaining consistent with the visuals. Anyways, this section is really trying to test player's ability to alternate. The rhythm is really unique where because its triplets in 5/4 time signature, you will always be alternating between jumping on your dominant key (xzx) and your non-dominant key (zxz). Furthermore, since its 5/4, every new measure will be a switch too (xzx, zxz, xzx, zxz, xzx, next measure begins with zxz which adds to the challenge because now the second pattern you're beginning it on your weaker key). The jumps themselves are not too difficult imo, it's mainly finger control.
  9. 02:35:089 (1) - This spinner is snapped to nothing, so consider muting it because it doesn't make any sense to have its end as a sound. Same goes to 04:46:983 (1) - . Reduced volume and added a green line.
  10. 02:53:014 (1,2,3,4) - Check previous/next patterns, these deserve a buff to be fair. I think they're fine... the point of emphasis is the second iteration of the vocals anyways. And I like how these geometric jumps flow haha.
  11. 03:13:114 (1,1,1) - Remove these NCs because you are not actually doing any streamjumps, you NC'd them in the same way as 02:14:614 - 02:30:214 - 03:29:614 - . True. Did some NC rework here.
  12. 03:19:414 (5,6) - Completely personal, but you could have done something more cooler with this loop-y sound, like extending the slider to 3/4 and also reducing the spacing from (4,5). I don't know, as said, that's what I would do.I prefer the spacing increase with simple flow here hehe.
  13. 03:42:214 - What's up with the huge spacing here? You are about the enter a relatively calm part of the song and this pattern just go crazy in spacing. Well, its entering a calm section, but this section is really intense. It's the pitch of the whole alternator section. You can hear that the drums double here, so thats why it has to be intense. The song winds down after this point.
  14. 03:50:644 (1) - This isn't actually covering anything yet it's being placed as a jump taking any sort of visual emphasis to 03:50:798 (2,3) - . What if you make 03:50:183 (3) - shorter to 03:50:414 - and then you make another slider from 03:50:529 - to 03:50:644 - in order to follow the vocals better? I suppose this is the same idea as your first point. The slider is designed in a way where movement from the slider to the circle doesn't actually trigger a jump for the player, despite it's visual appearance.
  15. 04:23:783 (1,2) - Same as I mentioned before, these Ctrl+G'd sound way better. Mmm, same reasoning, but we can discuss further if you don't think my reasoning is good enough.
  16. 05:20:138 (1,2) - Merge them into a 1/1 slider because (2) doesn't really deserve to be a separate circle? Agreed. Actually I did some rhythm rework here and a bit after with that 1/6 jump hehe.
  17. 05:30:194 (3) - Slider here instead of circle would give more emphasis to 05:30:528 (1) - in my opinion. I kinda like the emptiness after that circle, before the final note. Feels more suspenseful lol.
[]

That's all, folk! Very solid I would say.

cmb~
Thanks Yuii!!
HabiHolic
GoGo!

4,000 post lolololololol
Yuii-
Alright!
Surono
gz dragonforce with lolis <3
and taco that taste tatsujin madnuts snap
hi-mei
you could do this better
Luel Roseline
congratz!
Sotarks
gratz!!
Haruto
o boi
Congrats Monstra!
SnowNiNo_
lol nic :)
Enon
it's sick
Little
Grats
DeletedUser_2188855
wtf this is mapped like anime op tv size and it is ranked???? wtf???????
Warfu
Pishifat teach me to Time like that ;w;
IridiumOG
I wish I kept the old update version of this map before it got qualified. I feel like the old updated map makes more sense than the current one now.
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