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Chata - Candy a Mine

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Down

Ryuusei Aika wrote:

from your m4m queue
my map here: https://osu.ppy.sh/s/531385

Down's Insane
01:15:258 - here is no voice so i think 01:15:258 (2) - may change into a 1/4 slider? However, the sound of the guitar sounds stronger than I thought.

good luck xd
Thanks for the mod!

Realazy wrote:

m4m from queue

[Down's Insane]

01:12:543 (1) - NC feels out of place I think so too. Fixed!

good luck!
Thanks for the mod!

Neoskylove wrote:

포럼피엠 안받는뎁.

[Down's Insane]
00:05:689 - 보컬비트 추가
00:10:862 - ^
00:12:931 - ^ 위 3개 의견처럼 보컬비트가 있긴 합니다만, 음악의 앞부분이라 다 표현하기는 힘들것같네요.
00:18:232 (1) - 앞에 3번 노트를 볼때 조금 어려운 흐름 같습니다. 음.. 어려운지는 잘 모르겠네요. 하지만 음이 강해서 괜찮을거같아요.
00:23:017 - 단순히 슬라이더 꼬리로만 끝내기에는 조금 아쉬운 음 같네요ㅕ. 제가 듣기엔 꽤 강한 음 같은데 ?! 아무음도 없늗..
00:30:646 (1,2) - 00:32:715 (1,2) - 여기 두개는 반스택하신 이유가 뭐죠. 다른곳이랑 똑같이 띄워주시는게 더 좋을것 같아요. 맵을 전체적으로 보시면 3/4슬라이더 뒤에 단노트는 반스택을 시켰습니다. 1/2슬라뒤에 나오는 2연타슬라이더(?) 같은 경우에는 띄워서 만들었구요
00:35:818 (3,4,5) - 어떤 비트를 따라간건지 잘 모르겠습니다. 드럼에서도 이런 음은 잘 안들리는것 같은데. 이것은 드럼보다 기타음을 들어보시면 확인하실 수 있습니다.
00:39:956 (3,4,5) - ^^
01:12:543 (1) - 필요한 뉴콤보는 아니네요. Fixed.
01:21:853 (5) - 조금 이상해 보이는 흐름이네요. 4번이랑 맞대어 볼때. 앞의 슬라이더와 같이 보시면 블랭킷이 있습니다.
01:24:439 (1,2) - 플레이어가 과연 이걸 1/2로 읽을 수 있을지 모르겠습니다. 01:24:181 (5,6,1) - 얘네 거리랑 똑같아 보이네요. 확실히 그렇네요. 좀 띄우겠습니다.

모딩 감사합니다!!

http://puu.sh/tSdp8/3fe0a9a29d.zip
저번것이 업로드가 안됐..
TheKingHenry
Hello M4M
Easy
  1. 01:50:818 (4,1) - fix blanket
Normal
  1. Not like it's really wrong currently, but what's your logic in changing between 00:01:681 (1,2,3) - and 00:05:818 (1,2,3) - these 2 kind of spacings you've done for these patterns here
  2. 00:34:784 (7) - I think this should be the NC instead of 00:35:301 (1) - since it's on white tick and is clearly more important sound. (you are prob going for similar comboing as at 00:24:439 (4,5,6) - for example, but thats different since there the NC is clearly on the important sound that is also at white tick)
  3. 00:37:629 (5,6) - this feels random, would imo work better if 00:37:629 (5) - was 1/2 longer
  4. 00:54:181 (5,6) - same as above
  5. 01:00:387 (2,3) - similar case, but here it would work better if you had circle at 01:00:387 - and then these 2 sliders
  6. 01:09:956 (4) - perhaps NC this? same with 01:18:232 (4) - You can just not NC them too, it's not like it doesn't work the current way too
  7. 01:29:353 (5,6) - same as at 01:00:387 (2,3)
  8. 01:33:491 (5,6) - here on the other hand this patterning feels better since it fits the music better. Still, thinking of how you tap this, it would fit better if same as above
  9. 01:36:853 (5) - NC?
  10. 01:45:905 (5,6) - here we go once again. For this I would just add circle at 01:46:422 - or smth
  11. 01:50:043 (5,6) - lol atleast it's consistent ¯\_(ツ)_/¯
  12. 01:53:405 (5) - NC here as well?
  13. 01:57:543 - why not make the important sound here clickable? Perhaps map it simlarly to pattern like this 00:33:749 (5,6,7) -
Hard
  1. 00:22:370 (1,2,3) - this blanket doesn't look too good due the strong curve of slider 1 or atleast the distance is too high for that curve, lowering the curve is easy fix. It will also smoothen the line between 00:21:853 (4,1) - which will further increase it's visual appeal
  2. 01:57:543 (1,1,2,3) - similar thing here. Also arrange the stack 01:59:094 (1,2,3) - so that circle 1 is the one blanketing instead of circle 3, since that way it looks correct. You can't really see circle 3 blanketing the slider due it's place rhythmically, but you can clearly see when, like at the moment, circle 1 is not doing it cuz stacking pushes it out of the way
Insane
  1. 00:15:905 (1) - It's cool the way it is too, but I think it would work better if you snapped it with 00:15:128 (4) - only, so that it as if continues it. That way it also flows slightly smoother as the motion is shifting downwards (where 00:16:163 (2) - goes) instead of going back to previous place, where 00:14:870 (2,3,4) - is
  2. 00:21:594 (1) - is this NC made to indicate the string sounds or smth? Otherwise just NC 00:21:336 (5) - instead
  3. 00:22:370 (5) - NC instead of 00:22:629 (1) - strong sound on white tick lol. Looks like you are consistent with these as well (like those sliders somewhere above lol) so instead of me linkin em all here, if you change one, change em all
  4. 01:24:439 (2) - NC this the similar way 01:24:827 (1,1) - are both NC, this is also on a white tick. Could just NC 01:23:405 (6) - as well and then remove the NC from 01:24:181 (1) - that way it feels more logical imo
  5. 01:42:025 (2,3,4) - you sure bout this? Compared to the previous ones it looks clearly like a 1/2. Granted you are increasing the intensity with slider velocity, but there's no way to except this random huge spacing
Down's Insane
  1. 00:05:301 (5,1,2) - fix blanket
  2. 01:38:922 (1,2) - ^
  3. 01:46:939 (6,7,1) - at the earlier occasion this looked fine, but here it's pretty much unnecessary gameplay-wise and not too good-looking visual-wise
  4. 01:48:232 (3,4,5) - these patterns you had had mostly the first circle pretty much stacked with the slider. Now that this doesn't have it, it would look better if the latter slider was similarly placed compared to the slider as the first, so it's kinda symmetrical
Good luck!
Mitkoff
Hello,
i'm a bit late, sorry about it...

[General]
1st part of song is sound too quiet , mb You can up volume a bit 40->50. And it's kind a underhitsounded. i expected whitles spam. 00:02:198 -
00:03:232 - etc.
01:57:543 - stop kiai here , because more hyped moment is ended imo

[Easy]
Why did You not use whhistles here? I mean why did u make 01:54:439 - normal hit like here? it souds more like soft-whistles... It really noticeable in sliders like 01:49:267 (3) - it feels like zero hitsounded.
maybe You can add some new Hs for it. Something a bit quieter than your current soft whistle.
01:50:818 (4,1) - blanket a bit off

rest is fine

[Normal]
00:01:681 (1,2) - hmm, it's 0,9 ds and Ai mod thinks "no one even care" . Honestly, i have no idea about inconsistent spacing because of stacks... is it legit? Who cares it's normal.
00:16:163 (4) - not a big deal, but it strongly enough for NC, and it's end of section and it's a new green line ... like 01:24:439 (1) -
00:34:784 (7,1) - swap NC
00:57:543 - remove NC
01:00:387 (2) - ctrl-f like here 00:43:060 (1,2,3) - for more consistent rhythm
01:40:991 (1) - is NC here really needed?
01:58:060 - 01:58:577 - i suggest to map 2 this beat. You are missing 2 pretty strong beats and start of vocal (01:58:318 - ),after these space hard for player to catch what You wanted to map. (what idea of this?)
01:58:318 - 01:58:577 - map 2 these points will work as well.

[Hard]
00:14:094 (1,3) - You can blanket it with same idea like 00:01:681 (1,3) - it's more neat.
00:21:336 (3) - why You whistle tail but not head???? there is no sense... like hs weak souds and silence strong for making them equal?(because these sounds equal right now) thats like idk... Even You want to keep it, make whistles clikable, these are too strong.
00:29:612 (3) - ^
00:33:749 (3,4) - You know, stack works for making objects visible, your slider disagree with it now.
00:44:353 (3,4) - unstack, stop flow here really unnececary imo. 01:00:387 (2) - You can use same idea like here. It sounds more appropriate. Anyway making sme sounded section with the same rythm does not harm anyone :lol: .
01:03:491 (5,3) - stack, its like 2 pixel off now xD
01:15:129 - sthis strong beat should be clickable imo smthing like http://puu.sh/tSoaS.jpg will work well. Or 01:15:387 - at least stack this one with sliderend.
01:31:681 (3) - 01:48:232 (3) - will be cool if these was ~similar spacing
01:52:887 (5,5) - ^ :(

[Insane]
00:10:474 (2,3,4,2,3,4,5) - any reason to change rhytm? i mean repeat sounds really cool here...
00:21:336 (5,1,2,3) - same thing as hard
00:22:629 (1,3) - too spaced imo. They are on weak beats. Especially 00:22:629 (1) - , 00:22:370 (5) - especially(x2) after down beat.
00:30:646 (5,1) - ^
00:21:594 (1) - okay You NC strong sound, and pettern should be beter readable now, 00:22:370 (5,1) - but why here?
00:30:646 (5,1) - ^
00:40:732 (8,1) - this down beat with smaller ds then jumps, i thinks it could be spaced more.
00:44:870 (7,1) - ^
00:41:767 (4,5,6,7) - 1.2 00:37:629 (4,5,6,7) - 1.7 ??? 00:37:370 (3,5,6,7) - stack end of triple with 3 ->ds 1.2
i firstly thougt You just make patterns with regression principle but here 00:58:836 (5,6,7) - You did 2,2 !!! My brain broken...
00:54:181 (4) - cntrl-g flows a bit better
00:58:318 (4,5,6,7,8) - if You made this as hyped moment with big ds i can't undrstend 01:14:094 (1,2,3,4,5,6,7,8,9) - why here is small-spaced pattern?
01:08:663 (5,6) - space it more , it looks like 1/4
01:42:413 - slider will make flow much more comfortable, everyone hates doubles... doubles with big spacing - just nightmare.
:?: :?:
Spacing looks a bit inconsistent 00:34:784 - 01:25:215 - there
:?: :?:

[Down's Insane]
Nothing realy important here :?
¯\_(ツ)_/¯
It's cool diff.

[]
That's it.
Goodluck. O/
HelloSCV
아형식가져오기도 귀찮네 100만골드에 팔려왔습니다

01:08:405 (4,5,6) - 노트3연타 이후에는 웬만해선 점프를 주셨는데 여기도 점프 넣으시는게 좋아보여요 갑자기 줄어드니 좀 어색하네요
01:24:181 (1,2) - 앞에껀 뉴콤보빼고 뒤에꺼에 뉴콤보 넣는건 어떨까요? 뒤에 3/4박자패턴이 좀 더 쉽게 강조될거같아요
01:42:413 (3,4) - 개인적인 생각이지만 좀 뭐랄까 과한?느낌인거같은데 https://osu.ppy.sh/ss/7267975 이런식으로 해보시는건 어떨까요? 01:47:715 (2,3,4) - 이것도 바꾸시면 좋겟지만 지금도 나쁘지않으니 둘다 바꾸시거나 둘다 그대로 두시는게 좋을거같아요

전체적으로 히트사운드 음량이 좀 작은느낌인데 특히 노말 샘플셋같은경우엔 거의 들리지 않는수준인거같아요, 제가 귀찮아서 이어폰끼고 안들어보긴했는데 전체적으로 음량을 좀 더 올리시거나 샘플셋을 교체하시는것도 고려해볼만한 것같아요. 나중에 뱃들이 굳이 언급하면 고치는수준?

그리고 전체적으로 휘슬을 많이넣으셨는데 좀 과한부분은 빼고 필요한부분은 넣는식으로 수정해주시면 좋을거같아요 이건 다운님이 말씀해드릴거임

쿠도스 주지마세요
Down

TheKingHenry wrote:

Hello M4M
Down's Insane
  1. 00:05:301 (5,1,2) - fix blanket Fixed.
  2. 01:38:922 (1,2) - ^ Fixed.
  3. 01:46:939 (6,7,1) - at the earlier occasion this looked fine, but here it's pretty much unnecessary gameplay-wise and not too good-looking visual-wise I do not know if this is strange. ;w;
  4. 01:48:232 (3,4,5) - these patterns you had had mostly the first circle pretty much stacked with the slider. Now that this doesn't have it, it would look better if the latter slider was similarly placed compared to the slider as the first, so it's kinda symmetrical I wanted to give this pattern a moving feel.
Good luck!
Thanks for the mod!

HelloSCV
21:35 HelloSCV: zz
21:35 Down: sdffsdf
21:35 Down: sdf
21:35 Down: zz
21:35 *Down is listening to [https://osu.ppy.sh/b/1196148 Chata - Candy a Mine]
21:35 Down: 오딲쿠송 받으셈
21:36 HelloSCV: 아 왼쪽님은 어디로감
21:36 HelloSCV: 아얄로하려는데
21:36 Down: 아
21:36 Down: 흠
21:36 Down: 글세요
21:37 HelloSCV: 00:06:853 (3,4) -
21:37 HelloSCV: 님아
21:37 HelloSCV: 이거 두개
21:37 HelloSCV: 바꾸는건어떰
21:37 HelloSCV: 보컬도 그렇고
21:37 Down: 박자를요?
21:37 HelloSCV: 둘다 어색하긴한데
21:37 HelloSCV: 직므보단ㄴ ㅏ을듯
21:37 HelloSCV: ㅇㅇ
21:38 Down: 컨G한박자 맞음?
21:38 HelloSCV: ㅇㅇ
21:38 Down: ㅇㅋ
21:38 HelloSCV: 00:21:853 (5) -
21:38 HelloSCV: 이건좀
21:38 HelloSCV: 음
21:39 HelloSCV: 뉴콤보를 더 넣는다거나 배치를 바꾸는게 좋을듯
21:39 HelloSCV: 00:18:232 (1,2) -
21:39 HelloSCV: 00:19:267 (3,4) -
21:39 HelloSCV: 00:26:508 (1,2) -
21:39 HelloSCV: 등등 비슷한게 너무많음
21:39 HelloSCV: 노래 비피엠 보니 애들 덥타걸고 많이할텐데
21:39 HelloSCV: 저런거나오면 첫트엔 틀릴듯
21:39 Down: 아아
21:39 HelloSCV: 그럼모다?
21:40 HelloSCV: 평점 하락이다
21:40 HelloSCV: 매퍼로써도 딱히 추천은 안함
21:40 HelloSCV: 플레이어 눈치안봐도
21:40 Down: 음
21:40 Down: 최대한 고쳐보겠음
21:41 HelloSCV: 님왜박자를
21:41 HelloSCV: 님좃대로해놨어요????
21:41 HelloSCV: 님맵이니 이해함
21:41 Down: ㅋㅋ
21:42 HelloSCV: 이거근데
21:42 HelloSCV: 노말샘플셋 소리가 너무작은데
21:42 HelloSCV: 모르겠다이건 나중에 그누구야
21:42 HelloSCV: 그 뱃대체품
21:42 HelloSCV: 걔네들이 뭐라하면 무조건 고치셈
21:42 Down: 어차피
21:42 Down: 힛사 복붙함 ㅎ;
21:43 Down: 맵주님이 해주실듯
21:43 HelloSCV: ㅇㅋ
21:43 HelloSCV: 01:09:439 (6,7) - 님진자
21:43 HelloSCV: 이런거하면 뒤집니다
21:43 HelloSCV: 01:09:698 (7,1) -
21:43 Down: 우와
21:43 Down: 지금보니까
21:43 Down: 흐름개쩌는군
21:43 HelloSCV: 이건
21:43 HelloSCV: 200만골드를 받아야할수준임
21:43 HelloSCV: ㅋㅋ
21:43 Down: ㅋㅋ
21:44 Down: 저 창고에
21:44 Down: 170있음..
21:44 HelloSCV: 01:09:698 (7) -
21:44 HelloSCV: 이거 노트하나로 처리하는거보다
21:44 HelloSCV: 1/4슬라이더가 차라리 나을듯
21:44 HelloSCV: 아니면 그냥 01:09:956 (1) - 이걸
21:44 HelloSCV: 좀더 앞으로옮겨서 어찌해보던지
21:45 HelloSCV: 보컬소리도 그게 더 맞는거같고
21:45 HelloSCV: 뒤에 드럼이나 이딴거 좃도안들려서 보컬따라가는게 맞는듯
21:45 HelloSCV: 휘슬도좀 불안정하게 들어가있는데
21:45 HelloSCV: 01:19:267 (3) - 이런거같이 휘슬이 들어가기 딱적당한곳에만 몇개넣어줘도
21:45 HelloSCV: 괜찮을듯
21:45 HelloSCV: 클랩소리가 없는것도아니고 다 들어가있는데 휘슬이좀 어거지로 끼여있는느낌
21:45 HelloSCV: 우거지 해장국도아니고
21:45 Down: 흠
21:46 Down: 저근데 여기힛사
21:46 Down: 하나도안들어봄
21:46 Down: 으악
21:46 Down: 그것은
21:46 Down: Insane 모딩에 쓰시면
21:46 HelloSCV: 아기찬
21:46 HelloSCV: ㅋ
21:46 Down: 힛사고치시면 복붙해오겠음
21:46 Down: ㅋㅋ
21:46 HelloSCV: ㅋㅋ
21:46 HelloSCV: 님이 전하셈
21:46 Down: 01:09:698 (7) - 님아암튼여기
21:47 Down: 1/1로 바꾸고
21:47 Down: 01:10:215 - 이런거 대충 채우겠음
21:50 HelloSCV: 아저전화좀 받고왔으 ㅎ;
21:51 Down: ㅋㅋ
21:51 Down: 저 고치고있었
21:51 HelloSCV: ㅋㅋ
21:51 HelloSCV: 굿독
21:52 HelloSCV: 뭔가묘하게
21:52 HelloSCV: 오프셋이 안맞는느낌이네
21:52 HelloSCV: 렉인줄 알겠음
21:52 Down: ㄹㅇ?
21:52 HelloSCV: 01:40:991 (1) -
21:52 HelloSCV: 이부분뭔가
21:52 Down: 전 오프셋잘못봄
21:52 HelloSCV: 억지로 끼워맞춘느낌아님??
21:52 HelloSCV: 소리가
21:53 Down: 잘 모르갯구요....
21:53 HelloSCV: ㅋㅋ
21:53 HelloSCV: 그럼 기분탓인걸로
21:53 Down: ㅋㅋ
21:53 Down: ㅇㅋ
21:54 HelloSCV: 맵전체적으로
21:54 HelloSCV: useless한 triplet이 many한거같은데
21:54 HelloSCV: since 이게 제일 높은난이도니까 understand 하겠음
21:55 HelloSCV: 아 제가 영잘알이라 저도모르게 영어를 ㅎ;
21:55 Down: ㅎ;
21:55 Down: 풀 센텐스로 해주시죠
21:55 Down: 아 님아
21:55 Down: 00:06:853 (3,4) - 여기 이부분 다시 생각해보니까
21:55 Down: 00:07:370 - 여기 띵 소리때문에
21:55 Down: 바꾸면 조금 그런듯
21:56 HelloSCV: 띵이아니라
21:56 HelloSCV: 칙아님?
21:56 Down: 띵도있음
21:56 Down: 띵도 무라마사
21:56 Down: 엌ㅋㅋㅋㅋㅋㅋ
21:56 HelloSCV: 아
21:56 HelloSCV: 200만골ㄱ
21:56 Down: 아
21:56 Down: ㅈㅅ
21:56 HelloSCV: 그리고 저소리는
21:56 HelloSCV: 치키차카치키차카해서 께속나와서
21:56 HelloSCV: 몇개쯤 씹어도됨
21:56 HelloSCV: 근데 보컬은안됨
21:57 HelloSCV: 치키차카치키차카치키차카 춐
21:57 HelloSCV: 엌ㅋㅋㅋㅋ
21:57 Down: 아
21:57 Down: 이건 골드를 받을수도없고
21:57 Down: 어??????
21:57 Down: 음
21:57 Down: 아무튼 제생각에는
21:57 Down: 파란틱에서 슬라시작하기는 첨이라그런지
21:57 Down: 어색하다이거임
21:58 HelloSCV: 휘슬도
21:58 HelloSCV: 그냥 하얀틱마다만넣어도 ㅊ우분할듯
21:58 Down: 그것을
21:58 Down: 맵주인분께 잘 말씀드려 보죠
21:58 Down: ㅎ
21:58 HelloSCV: ㅇㅋ
21:58 HelloSCV: 01:31:810 (4) -
21:58 HelloSCV: 첨이라고??
21:58 HelloSCV: 어?????
21:58 HelloSCV: 어디서 구라를쳐????
21:59 Down: 아저건
21:59 Down: 2타라 ㄱㅊ
21:59 Down: ㅎㅇ
21:59 Down: 암튼 저건 2타라서
21:59 Down: 안어쎆함
21:59 Down: 뭐 제 느낌일지도 모르겠음..
22:00 HelloSCV: 아
22:00 HelloSCV: 님아 고치면 평점 9.9
22:00 HelloSCV: 안고치면 1.1
22:00 HelloSCV: ㅅㄱ
22:00 Down: 아
22:00 Down: 1.1 한번 보고싶내요 ㅎ;
22:01 Down: 암튼 저긴 좀더 상황을 살펴보겠음
22:01 HelloSCV: 아
22:01 Down: 배치도 안떠오르는게 문제
22:01 HelloSCV: QAT들한테 꼰지르러감 ㄱㄷ
22:01 Down: 아ㅏ
22:01 Down: 꼰지르로가면
22:01 Down: 아 누구임????? 하면서
22:01 Down: 화석취급함
22:01 HelloSCV: 아
22:01 HelloSCV: 제 짱친
22:01 HelloSCV: 가븐부르러감
22:01 Down: ㅋㅋ
22:01 Down: ㅈㅅ
22:02 HelloSCV: d아진자
22:02 HelloSCV: 외국인새키는뭐라는지모르겠네
22:02 Down: https://osu.ppy.sh/ss/7267858
22:02 Down: 님아 이건
22:02 Down: 너무 오버매핑인가요
22:03 HelloSCV: 좀 그런게 한둘이아니라
22:03 HelloSCV: 저도 모름
22:03 HelloSCV: ㅋㅋ
22:03 Down: ㅋㅋ
22:03 HelloSCV: 00:39:956 (3,4,5) -
22:04 HelloSCV: 00:42:025 (4,5,6,7) -
22:04 HelloSCV: 치키차카소리가 매틱마다 다들어가있어서
22:04 HelloSCV: 모르겠음
22:04 HelloSCV: 인센이라 봐줄라나
22:04 HelloSCV: 저런게 종종있으면 좋은데
22:04 HelloSCV: 너무많은느낌
22:04 Down: ㄹㅇ?
22:04 Down: 최대한 줄이고 매핑한것인
22:04 HelloSCV: 01:08:922 (3,4,5,6,7) -
22:07 HelloSCV: 00:51:077 (4) - 휘슬빼셈
22:07 Down: 넵
22:07 HelloSCV: 01:04:783 (1) -
22:08 HelloSCV: 이거 노말 샘플셋 넣은이유를
22:08 HelloSCV: 귀찮아서 찾아보진않았지만
22:08 HelloSCV: 그래도 휘슬넣는게 어울림
22:08 Down: 저에게 물어보셔도
22:08 HelloSCV: 노말샘플세새고
22:08 Down: 예??
22:08 HelloSCV: 셋빼고
22:08 Down: 넵
22:08 HelloSCV: changing Normal sampleset to Auto sampleset
22:08 HelloSCV: ok????
22:09 HelloSCV: 오버맵된 감이있긴하지만
22:09 HelloSCV: 그래도 굿맵임
22:09 Down: 굿모딩
22:09 Down: 님아 그래서
22:09 Down: 인센은 스레드에??
22:09 HelloSCV: 아개귀찬네
22:09 Down: ㅋㅋ
22:09 Down: 님아 한난이도 50만골드
22:09 Down: 개꿀임
22:10 HelloSCV: 00:46:293 (5) -
22:10 HelloSCV: 이거 여기 넣는거보다
22:10 HelloSCV: 00:45:905 (4) - 이걸 triplet으로바꾸는게
22:10 HelloSCV: 낭륻스
22:11 Down: 인센임?
22:11 HelloSCV: ㄴㄴ
22:11 HelloSCV: 님인센
22:12 Down: 저거사실 00:37:629 (4) - 이거랑 일관성맞춘건데
22:12 Down: 저것만 바꿔도 ㄱㅊ??
22:12 HelloSCV: 캬이맵 맘에드네
22:12 Down: 아님아
22:12 Down: 굿맵 ㅅㄱ할생각하지마센
22:12 Down: ㅋㅋ
22:12 HelloSCV: 아당연히 둘다
22:12 HelloSCV: 바꿔야죠제가
22:12 HelloSCV: 그런걸 놓쳤겟씁니ㅏㄲ
22:12 HelloSCV: 예???
22:12 Down: 크흠
22:13 HelloSCV: 방금 들어가서 확인한거아님 ㅎ;
22:13 HelloSCV: 인센은 대충몇개만씀
22:13 Down: ㅇㅋ
22:13 HelloSCV: 아얄은님이 첨부하셈
22:13 Down: 저
22:13 Down: 개인소장하면 어떨까요
22:13 HelloSCV: ㅋㅋ
22:13 HelloSCV: 안됨
22:13 HelloSCV: 구독수 받아야지
22:13 Down: ㅋㅋ
22:15 HelloSCV: 아
22:15 HelloSCV: 인센
22:15 HelloSCV: 01:12:284 (2,3,5) - 모양왜 이따구임
22:15 Down: ㅋㅋ
22:15 Down: 소독이 필요합니다
22:19 Down: 님 로그 제가올림??
22:19 HelloSCV: ㅇㅇ
22:19 HelloSCV: 끝에
22:19 HelloSCV: Thanks Hello-The God-SCV붙이셈
22:20 HelloSCV: ㅋㅋ
22:20 Down: ㅋㅋ
22:20 Down: 필히 붙히겠음

Thanks Hello-The God-SCV

http://puu.sh/tTMor/d36f0fa2cb.zip
Topic Starter
Left

HelloSCV wrote:

아형식가져오기도 귀찮네 100만골드에 팔려왔습니다

01:08:405 (4,5,6) - 노트3연타 이후에는 웬만해선 점프를 주셨는데 여기도 점프 넣으시는게 좋아보여요 갑자기 줄어드니 좀 어색하네요 음, 앞까지 강한 분위기여서 스페이싱 이어주다 줄였는데 좀더 고려해볼게요
01:24:181 (1,2) - 앞에껀 뉴콤보빼고 뒤에꺼에 뉴콤보 넣는건 어떨까요? 뒤에 3/4박자패턴이 좀 더 쉽게 강조될거같아요 fix
01:42:413 (3,4) - 개인적인 생각이지만 좀 뭐랄까 과한?느낌인거같은데 https://osu.ppy.sh/ss/7267975 이런식으로 해보시는건 어떨까요? 01:47:715 (2,3,4) - 이것도 바꾸시면 좋겟지만 지금도 나쁘지않으니 둘다 바꾸시거나 둘다 그대로 두시는게 좋을거같아요 갓매퍼님께서 그렇게 말씀하시니 고쳤습니다 후자는 킵할게요 컨셉이라

전체적으로 히트사운드 음량이 좀 작은느낌인데 특히 노말 샘플셋같은경우엔 거의 들리지 않는수준인거같아요, 제가 귀찮아서 이어폰끼고 안들어보긴했는데 전체적으로 음량을 좀 더 올리시거나 샘플셋을 교체하시는것도 고려해볼만한 것같아요. 나중에 뱃들이 굳이 언급하면 고치는수준? 전반적인 음량 올렸습니다.

그리고 전체적으로 휘슬을 많이넣으셨는데 좀 과한부분은 빼고 필요한부분은 넣는식으로 수정해주시면 좋을거같아요 이건 다운님이 말씀해드릴거임 이거 잘 모르겠

쿠도스 주지마세요
모딩감사합니닷
Sotarks
hello m4m

easy
00:17:715 - you could probably add a circle here, too follow drum snare ?

00:20:301 (3) - maybe a rythmn like this can be appropriate ? just suggestion, if you agree do it 00:28:577 (3) - here aswell..
pretty good easy, good to go.
[]
normal
00:16:163 (4) - you can prob add a nc here to emphasis the downbeat

00:34:525 (6,7) - can you maybe replace this with a 1/2 slider to avoid this dense rythmn here ?

00:57:543 (1) - remove nc for consistency

01:09:698 - you are following vocals but here you skip that important sound pls

01:17:974 - ^ aaa
good to go aswell, just a bit worried about the vocals not mapped but shouldn't be a big dead!
[]
hard
00:16:163 (1) - maybe try to avoid this overlap dude, it's really not a big deal to change it for the readability of the map!

00:47:198 (1,2,3,4,1,2,3,4) - my concern about this patern is 00:47:198 (1,2,3,4) - ok this one follow correctly the vocals, but 00:49:267 (1,2,3,4) - this one doesn't i can suggest you a rythmn like this would be more appropriate tbh.
nice hard here!!
[]
insane
01:23:405 (6) - nc for readability?

01:24:439 (1,1,1) - oh please replace that by a reverse slider, it's just so unconfortable to play!

01:42:025 (2,3) - hoyl shit spacing!!!1
cool diff
[]
down's insane
00:49:784 (2,3) - no need to nc those man
01:04:266 (1,1) - like^ same but anyway feel free to keep it it's not a big deal imo

01:07:112 (6,7) - point out that the spacing here is increadibly huge compared to the other 1/4 spacing you use... how about reducing it?

01:21:336 (4,5) - how about making those straight slider, 'cause the movment will be more smooth that your actual pattern going reverse you slider flow..

01:26:508 (1,2,5,6) - check your 1/4 spacing consistence pls

01:40:215 (5,6,7) - rythmn here is ... like you skip that clap not so good aa
[]
gl!
Topic Starter
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feedback soon
Beomsan
떵님 폐지 파업임?

맵 그냥 까봤는데 그닥 모딩할건 없고 텟플하다가 히트사운드 관련해서 의문이 좀 생겨서 던져봅니다.

일단 히트사운드들이 곡이랑 전혀 상관없을 것 같은 것들이 다수 끼어있는거는 일부러 그러신건 알거같네요
히트사운드로 노래의 분위기를 바꾼다는게 나쁜 시도라던지 이게 듣기 너무 싫다던지 그런건 아닌데
간단하게 제 귀에는 부조화스럽다는 감상이 좀 크게 느껴집니다

팟팟거리는게 아니라 멜로디류 힛사 위주로 사용하는게 더 나았을 수도 있겠다 하는 생각인데
키아이 이전 파트 기준으로 힛사 소리를 23퍼센트 줄여서 들으면 나름 bgm에 녹아드는 면도 있습니다 (키아이는 볼륨이 좀 심각해보입니다 힛사 음질이 구분 될 정도라니)

혹시 염두에 두신게 있다면 한 번 생각해봐주세요
Akitoshi
Easy
  1. 01:01:681 (3,4,5) - You can stack 01:00:646 (2,5) - by moving 01:01:681 (3) - to 63|144, 01:02:198 (4) - to 129|210 and 01:02:715 (5) - to 215|170
Normal
  1. 00:01:681 (1,2,3,4,5,6) - vs 00:05:818 (1,2,3,4,5,6) - i guess you unstacked on second part as for higher vocals but yee keeping consistency still would be great here since it's low diff
  2. 01:39:698 (2,3) - this is the only one I saw unstacked circle + 1/1 slider on entire kiai, maybe stack them as well?
Hard
  1. 00:14:870 (2) - I personally would change this slidershape to the simple one for just a calm section
  2. 00:34:784 (1) - 00:36:853 (1) - sTaCk
Insane
  1. 00:31:681 (3,4) - idk this may awkward for playing when 00:32:456 (6) - is circle imo, maybe remove reverse on 00:31:681 (3) - and add another 1/4 slider on 00:31:939 - ??
  2. 00:51:336 (1,2,3) - 135| 168 for visual thingy?
Down's Insane
  1. 01:15:905 (4) - at least 1/4 kick would deliver better for some bells on music imo
  2. 01:46:939 (6,7,1) - linear triples? since 01:46:681 (5) - is in the bottom and there's nothing rounded flow from that note so yee maybe move 01:47:068 (7) - to 388 | 126
mapset is good enough so i cant point that much lo

https://osu.ppy.sh/s/506291 only highest diff cuz fullver and my mod sucks
Down

Sotarks wrote:

hello m4m

down's insane
00:49:784 (2,3) - no need to nc those man I put it because of the slider shift.
01:04:266 (1,1) - like^ same but anyway feel free to keep it it's not a big deal imo Same reason as above.

01:07:112 (6,7) - point out that the spacing here is increadibly huge compared to the other 1/4 spacing you use... how about reducing it? It was a little reduced.

01:21:336 (4,5) - how about making those straight slider, 'cause the movment will be more smooth that your actual pattern going reverse you slider flow.. Slider (5) is blanketed and is symmetrical with slider (4).

01:26:508 (1,2,5,6) - check your 1/4 spacing consistence pls Fixed thx xd

01:40:215 (5,6,7) - rythmn here is ... like you skip that clap not so good aa umm.. idk ;w;

gl!
Thanks for the mod!

Akitoshi wrote:

Down's Insane
  1. 01:15:905 (4) - at least 1/4 kick would deliver better for some bells on music imo It's a good idea, but it's hard to make a pattern.
  2. 01:46:939 (6,7,1) - linear triples? since 01:46:681 (5) - is in the bottom and there's nothing rounded flow from that note so yee maybe move 01:47:068 (7) - to 388 | 126 oh nice!
mapset is good enough so i cant point that much lo

https://osu.ppy.sh/s/506291 only highest diff cuz fullver and my mod sucks
Thanks for the mod!

@
ㅎㅇ 지금 주으러감 ㅎ;

http://puu.sh/tVfeP/9bad027404.zip
Cellina
23:32 Cellina: 01:24:827 (1,1) - 
23:32 Cellina: 이건걍
23:32 Cellina: 뉴콤빼자
23:32 Cellina: 느낌을망치는거같음
23:32 Cellina: 01:42:025 (2,3,4) -
23:33 Left: ㅇㅋㅇㅋ
23:33 Left: 고쳤습니다
23:33 Cellina: 이정도 난이도에서 (2)와 (3)의 거리가 너무 심한거같지않음?
23:33 Left: 아 그거 너프시킨것..
23:33 Cellina: 01:57:543 (2) - 첫번째 빨간 anchor 사아아아아아아아아아알짝위로
23:33 Cellina: 미쳐버림
23:34 Left: 고쳤다는 사실임
23:34 Cellina: 저가 억지로라도 좀 찾앗내요
Sonnyc
Insane.
00:07:887 (1,2) - 1.1x
00:34:267 (5) - 00:35:172 (2,3) - 스택이 뭔가 어긋나게 되는데 인게임에서,, 조절 가능하신가요?
01:25:215 (3) - 01:25:991 (3,4,5) - 이거도.
01:15:905 (9,1) - 시각적으로 거리가 조금 가까운 감이 있어보이네요.

Down.
cs5에 대한 이유를 좀 듣고 싶은데 비록 기준 간격이 가까운 편이어서 작은 서클 크기가 어울릴만하긴 하지만 전반적으로 맵 내에 굵은 점프들이 꽤 있는편이어서 5까지 설정하는 것은 조금 무리가 있지 않았나 싶네요.
Down

Sonnyc wrote:

Down.
cs5에 대한 이유를 좀 듣고 싶은데 비록 기준 간격이 가까운 편이어서 작은 서클 크기가 어울릴만하긴 하지만 전반적으로 맵 내에 굵은 점프들이 꽤 있는편이어서 5까지 설정하는 것은 조금 무리가 있지 않았나 싶네요.
사실 큰 이유는 없고 슬라이더가 깔끔하게 잘 나와서 정도? cs4.8정도로 줄일 의향은 있긴한데 그렇게 되면 비교적으로 박자가 쉬운 레프트님인센이 최상위 난이도가 되서 제 생각으로는 난이도배치에 약간 문제가 있지 않을까 합니다. 사실 지금도 아슬아슬하게 최상위를 유지하고있지만......
감사합니다!
Topic Starter
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@Sonnyc all fixed
23번은 스택걸고 조절해볼라했는데, 어쩔수없이 최하단 노트에 스택되네요. 스택풀자니 일관성이 아쉽고
Sonnyc
Nominated.
Okoratu
yo there's like 4 or 5 mods from last page without any reply to
Topic Starter
Left
Oh i applied mod but forgot to post ;w; i'll post it as soon as possible

Mitkoff wrote:

Hello,
i'm a bit late, sorry about it...

[General]
1st part of song is sound too quiet , mb You can up volume a bit 40->50. And it's kind a underhitsounded. i expected whitles spam. 00:02:198 -
00:03:232 - etc. ok
01:57:543 - stop kiai here , because more hyped moment is ended imo rip i don't want to

[Easy]
Why did You not use whhistles here? I mean why did u make 01:54:439 - normal hit like here? it souds more like soft-whistles... It really noticeable in sliders like 01:49:267 (3) - it feels like zero hitsounded.
maybe You can add some new Hs for it. Something a bit quieter than your current soft whistle. -> planning HS rework
01:50:818 (4,1) - blanket a bit off fixed already lol

rest is fine

[Normal]
00:01:681 (1,2) - hmm, it's 0,9 ds and Ai mod thinks "no one even care" . Honestly, i have no idea about inconsistent spacing because of stacks... is it legit? Who cares it's normal.
00:16:163 (4) - not a big deal, but it strongly enough for NC, and it's end of section and it's a new green line ... like 01:24:439 (1) - ok
00:34:784 (7,1) - swap NC pattern NC
00:57:543 - remove NC lol my mistake
01:00:387 (2) - ctrl-f like here 00:43:060 (1,2,3) - for more consistent rhythm my pattern..
01:40:991 (1) - is NC here really needed? actually needed but I'll off it cuz normal :)
01:58:060 - 01:58:577 - i suggest to map 2 this beat. You are missing 2 pretty strong beats and start of vocal (01:58:318 - ),after these space hard for player to catch what You wanted to map. (what idea of this?) no reason to cuz map for noobs
01:58:318 - 01:58:577 - map 2 these points will work as well. ^

[Hard]
00:14:094 (1,3) - You can blanket it with same idea like 00:01:681 (1,3) - it's more neat. my pattern..
00:21:336 (3) - why You whistle tail but not head???? there is no sense... like hs weak souds and silence strong for making them equal?(because these sounds equal right now) thats like idk... Even You want to keep it, make whistles clikable, these are too strong. HS will be reworked
00:29:612 (3) - ^
00:33:749 (3,4) - You know, stack works for making objects visible, your slider disagree with it now. i think it's not that unreadable
00:44:353 (3,4) - unstack, stop flow here really unnececary imo. 01:00:387 (2) - You can use same idea like here. It sounds more appropriate. Anyway making sme sounded section with the same rythm does not harm anyone :lol: . actually I thought stack also can show it properly, and easier one is better here i think
01:03:491 (5,3) - stack, its like 2 pixel off now xD i tried but I can't find unstack..
01:15:129 - sthis strong beat should be clickable imo smthing like http://puu.sh/tSoaS.jpg will work well. Or 01:15:387 - at least stack this one with sliderend. mapped that symbol, so reverse is more suitable i thought
01:31:681 (3) - 01:48:232 (3) - will be cool if these was ~similar spacing rip my ability
01:52:887 (5,5) - ^ :(

[Insane]
00:10:474 (2,3,4,2,3,4,5) - any reason to change rhytm? i mean repeat sounds really cool here... no sound in first one
00:21:336 (5,1,2,3) - same thing as hard
00:22:629 (1,3) - too spaced imo. They are on weak beats. Especially 00:22:629 (1) - , 00:22:370 (5) - especially(x2) after down beat. visual distance, movement is surely ok here
00:30:646 (5,1) - ^ sound gives, so ok
00:21:594 (1) - okay You NC strong sound, and pettern should be beter readable now, 00:22:370 (5,1) - but why here? pattern NC
00:30:646 (5,1) - ^ ^
00:40:732 (8,1) - this down beat with smaller ds then jumps, i thinks it could be spaced more. don't have to
00:44:870 (7,1) - ^ vocal low so lowered DS
00:41:767 (4,5,6,7) - 1.2 00:37:629 (4,5,6,7) - 1.7 ??? 00:37:370 (3,5,6,7) - stack end of triple with 3 ->ds 1.2 no reason to. sound is different
i firstly thougt You just make patterns with regression principle but here 00:58:836 (5,6,7) - You did 2,2 !!! My brain broken...
00:54:181 (4) - cntrl-g flows a bit better circular flow is better
00:58:318 (4,5,6,7,8) - if You made this as hyped moment with big ds i can't undrstend 01:14:094 (1,2,3,4,5,6,7,8,9) - why here is small-spaced pattern? why i have to compare to that one ;w;
01:08:663 (5,6) - space it more , it looks like 1/4 who thinks???? maybe can be 1/4 if it's priti map
01:42:413 - slider will make flow much more comfortable, everyone hates doubles... doubles with big spacing - just nightmare.
:?: :?: song gave, so
Spacing looks a bit inconsistent 00:34:784 - 01:25:215 - there again why?
:?: :?:

[]
That's it.
Goodluck. O/
thx for mod !

TheKingHenry wrote:

Hello M4M
Easy
  1. 01:50:818 (4,1) - fix blanketyeah
Normal
  1. Not like it's really wrong currently, but what's your logic in changing between 00:01:681 (1,2,3) - and 00:05:818 (1,2,3) - these 2 kind of spacings you've done for these patterns herevocal is super high, so didn't stack.
  2. 00:34:784 (7) - I think this should be the NC instead of 00:35:301 (1) - since it's on white tick and is clearly more important sound. (you are prob going for similar comboing as at 00:24:439 (4,5,6) - for example, but thats different since there the NC is clearly on the important sound that is also at white tick) grouped according to pattern and sound,
  3. 00:37:629 (5,6) - this feels random, would imo work better if 00:37:629 (5) - was 1/2 longer mapped where vocal sound should be emphasized, can't map all because note train is too long :(
  4. 00:54:181 (5,6) - same as above
  5. 01:00:387 (2,3) - similar case, but here it would work better if you had circle at 01:00:387 - and then these 2 sliders
  6. 01:09:956 (4) - perhaps NC this? same with 01:18:232 (4) - You can just not NC them too, it's not like it doesn't work the current way too catually unnecessary
  7. 01:29:353 (5,6) - same as at 01:00:387 (2,3)
  8. 01:33:491 (5,6) - here on the other hand this patterning feels better since it fits the music better. Still, thinking of how you tap this, it would fit better if same as above
  9. 01:36:853 (5) - NC? unnecessary..
  10. 01:45:905 (5,6) - here we go once again. For this I would just add circle at 01:46:422 - or smth
  11. 01:50:043 (5,6) - lol atleast it's consistent ¯\_(ツ)_/¯
  12. 01:53:405 (5) - NC here as well? unnecessary
  13. 01:57:543 - why not make the important sound here clickable? Perhaps map it simlarly to pattern like this 00:33:749 (5,6,7) - yea fixed
Hard
  1. 00:22:370 (1,2,3) - this blanket doesn't look too good due the strong curve of slider 1 or atleast the distance is too high for that curve, lowering the curve is easy fix. It will also smoothen the line between 00:21:853 (4,1) - which will further increase it's visual appeal ah so many issued, just made it to red tick slider ;w;
  2. 01:57:543 (1,1,2,3) - similar thing here. Also arrange the stack 01:59:094 (1,2,3) - so that circle 1 is the one blanketing instead of circle 3, since that way it looks correct. You can't really see circle 3 blanketing the slider due it's place rhythmically, but you can clearly see when, like at the moment, circle 1 is not doing it cuz stacking pushes it out of the wayalso just changed pattern ;w;
Insane
  1. 00:15:905 (1) - It's cool the way it is too, but I think it would work better if you snapped it with 00:15:128 (4) - only, so that it as if continues it. That way it also flows slightly smoother as the motion is shifting downwards (where 00:16:163 (2) - goes) instead of going back to previous place, where 00:14:870 (2,3,4) - is i couldn't find why now shouldnt so keep
  2. 00:21:594 (1) - is this NC made to indicate the string sounds or smth? Otherwise just NC 00:21:336 (5) - instead pattern NC
  3. 00:22:370 (5) - NC instead of 00:22:629 (1) - strong sound on white tick lol. Looks like you are consistent with these as well (like those sliders somewhere above lol) so instead of me linkin em all here, if you change one, change em all pattern NC
  4. 01:24:439 (2) - NC this the similar way 01:24:827 (1,1) - are both NC, this is also on a white tick. Could just NC 01:23:405 (6) - as well and then remove the NC from 01:24:181 (1) - that way it feels more logical imo will keep it, but consider it cuz you're right
  5. 01:42:025 (2,3,4) - you sure bout this? Compared to the previous ones it looks clearly like a 1/2. Granted you are increasing the intensity with slider velocity, but there's no way to except this random huge spacing mapped according to cursor 's speed, it would be much natural.

Good luck!
thx for mod!

Sotarks wrote:

hello m4m

easy
00:17:715 - you could probably add a circle here, too follow drum snare ? not necesary in Easy

00:20:301 (3) - maybe a rythmn like this can be appropriate ? just suggestion, if you agree do it 00:28:577 (3) - here aswell.. to make easy easier, and vocal
pretty good easy, good to go.
[]
normal
00:16:163 (4) - you can prob add a nc here to emphasis the downbeat yea

00:34:525 (6,7) - can you maybe replace this with a 1/2 slider to avoid this dense rythmn here ? white tick sound too strong

00:57:543 (1) - remove nc for consistency my NC was wrong, so fixed another one

01:09:698 - you are following vocals but here you skip that important sound pls tru

01:17:974 - ^ aaa
good to go aswell, just a bit worried about the vocals not mapped but shouldn't be a big dead! yea
[]
hard
00:16:163 (1) - maybe try to avoid this overlap dude, it's really not a big deal to change it for the readability of the map! avoided

00:47:198 (1,2,3,4,1,2,3,4) - my concern about this patern is 00:47:198 (1,2,3,4) - ok this one follow correctly the vocals, but 00:49:267 (1,2,3,4) - this one doesn't i can suggest you a rythmn like this would be more appropriate tbh. symbol sound was too strong, i felt i shld map it
nice hard here!!
[]
insane
01:23:405 (6) - nc for readability? yea

01:24:439 (1,1,1) - oh please replace that by a reverse slider, it's just so unconfortable to play! not fun tho

01:42:025 (2,3) - hoyl shit spacing!!!1 sorrrrrry...
cool diff
[]

gl!
thx for mod~

Akitoshi wrote:

Easy
  1. 01:01:681 (3,4,5) - You can stack 01:00:646 (2,5) - by moving 01:01:681 (3) - to 63|144, 01:02:198 (4) - to 129|210 and 01:02:715 (5) - to 215|170 that's nice
Normal
  1. 00:01:681 (1,2,3,4,5,6) - vs 00:05:818 (1,2,3,4,5,6) - i guess you unstacked on second part as for higher vocals but yee keeping consistency still would be great here since it's low diff vocal high so unstack
  2. 01:39:698 (2,3) - this is the only one I saw unstacked circle + 1/1 slider on entire kiai, maybe stack them as well? ok ill fix it
Hard
  1. 00:14:870 (2) - I personally would change this slidershape to the simple one for just a calm section
    a
    i like my one
  2. 00:34:784 (1) - 00:36:853 (1) - sTaCk ah uuuu
Insane
  1. 00:31:681 (3,4) - idk this may awkward for playing when 00:32:456 (6) - is circle imo, maybe remove reverse on 00:31:681 (3) - and add another 1/4 slider now one is better to show rhythm of song on 00:31:939 - ??
  2. 00:51:336 (1,2,3) - 135| 168 for visual thingy?fixed
mapset is good enough so i cant point that much lo

https://osu.ppy.sh/s/506291 only highest diff cuz fullver and my mod sucks
thx for mod!




I said 'feedback soon' but yeah i was super lazy
Venix
still not replied to my mod XD
Topic Starter
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Venix wrote:

shitty mod

Easy.

  • 1.05ds LOL
  1. 00:45:129 (3) - rip symmetry yea improved
  2. I think you can try http://puu.sh/tRoku/4be471a74f.jpg it 01:49:267 (3,4,1) - here, because aesthetics will be better linear movement, now is better i think
Normal
  1. Why lower DS than easy? lol no problem if actual spacing is bigger
  2. 00:16:163 (4) - You should place nc here, because you've here strong downbeat and it should emphasise music better. The same 01:59:612 (3) - here.kk
Hard
  1. perfecto
thx for mod
rip me
I Must Decrease
fuck my big black ass



howdy fuckers its ya boy xexxar here with another sick mod of this FILTHY CHILD PORNOGRAPHY GAME (not rly)




lets get this shit going

[Downs]
01:16:018 - u could put a note here T BH
01:27:527 (4,5,6) - i dont get this rhythm (i understand u do it alot and u dont have to change it, its just Booty and im trigerd)
uncheck widescreen support u cuck

[insone]
01:15:889 (9) - dis some questionable snapping fam... the real rhythm is 1/4/th with a 1/8th on 01:16:083 - :(
01:24:423 (1,2,3) - i really like this :D
01:49:251 (1) - this stood out as weird to me, sort of breaks for intensity but doesnt really fit, tbh control g and readjust...

rest are fine easy / normal / hard

偽チノとエッチなことをしたい:^^^^)
Topic Starter
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Xexxar wrote:

lets get this shit going

[insone]
01:15:889 (9) - dis some questionable snapping fam... the real rhythm is 1/4/th with a 1/8th on 01:16:083 - :( o triplet
01:24:423 (1,2,3) - i really like this :D xDxD
01:49:251 (1) - this stood out as weird to me, sort of breaks for intensity but doesnt really fit, tbh control g and readjust...fixed

rest are fine easy / normal / hard

偽チノとエッチなことをしたい:^^^^)
I also added finish in 01:16:147 (1) - all diffs
changed insane's cs to 4.3 because down's diff should be highest diff


thx for mod!
Down

Xexxar wrote:

[Downs]
01:16:018 - u could put a note here T BH Fixed with triple.
01:27:527 (4,5,6) - i dont get this rhythm (i understand u do it alot and u dont have to change it, its just Booty and im trigerd) Well, I do not know if this rhythm is awkward, but it's hard to explain. Xdddd
uncheck widescreen support u cuck ok


偽チノとエッチなことをしたい:^^^^)
Thanks for the mod!
I Must Decrease


Rebubbling because I want to also mention that if you're interested I can edit the video for you so that it is SFW.

If you don't want this, just proceed as normal.
Karen
omg i wanted to map this too... crying
rip :(
I Must Decrease

Karen wrote:

omg i wanted to map this too... crying
rip :(
i know dat feel, i like the knock off chino
Eir_DELETED

Karen wrote:

omg i wanted to map this too... crying
rip :(
agree :(
Log Off Now
chata voice 2 k a w a ii
Abe Nana
https://puu.sh/ud8ZS/2123ac113f.flv

1: video 개량판입니다.
2: creator words에 링크된 비디오 버전을 zip으로 해주세요.
3. 알몸이 노출되는 영상이기에 링크에 NSFW 경고를 함께 적을필요가 있습니다
Topic Starter
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Abe Nana wrote:

https://puu.sh/ud8ZS/2123ac113f.flv

1: video 개량판입니다.
2: creator words에 링크된 비디오 버전을 zip으로 해주세요.
3. 알몸이 노출되는 영상이기에 링크에 NSFW 경고를 함께 적을필요가 있습니다
전부 적용했습니다! 감사합니닷
Sonnyc
Nominated.
Fushimi Rio
GJ
Topic Starter
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갹 감사합니닷

Also thx for Xexxar!

@imoutosan XD
pocket-Gao
Soar
Candy is (a) Mine!!
If there is no spin
Enon
ㅊㅊㅊ
Topic Starter
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Enon wrote:

ㅊㅊㅊ
ㄱㅅㄱㅅㄱㅅ
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