IRC mod
05:11 WindZel: well, that was something
05:12 DavidEd: its pretty hard i must say ^^
05:12 WindZel: yeah, 210bpm streams aren't easy
05:12 WindZel: some things to point out
05:13 WindZel: the first timing section is at the beginning of the song
05:13 WindZel: the timing seems to be ok, but the timing section should begin at the first beat
05:14 DavidEd: oh is that unrankable?
05:14 WindZel: I am not sure if it is unrankable
05:15 WindZel: but usually that's where the timing section begins
05:16 WindZel: 00:17:040 (5) - you're skipping an important sound on the downbeat with this slider
05:17 DavidEd: myeah, will consider
05:17 WindZel: 00:18:754 (4) - there's a sound on the tick after this, maybe make this a 1/4 slider
05:18 WindZel: 00:19:611 (3) - that would mean changing this too
05:18 DavidEd: that was meant to emphasize the long guitar note
05:18 WindZel: ok
05:19 WindZel: 00:21:754 (7) - this doesn't lead into the stream in a sensible way
05:20 DavidEd: yeah, changed into just a note
05:22 WindZel: though what I mean is 00:21:325 (4,5,6,7) - has flow 00:21:754 (7,1) - breaks it
05:24 WindZel: oh, and I remember this now, the ar should be higher because of the high bpm and note density
05:24 DavidEd: ill redo the stream actually
05:26 WindZel: you break flow multiple times, are they on purpose or...?
05:29 WindZel: 01:56:754 (1,2) - ctrl + g these so their timing switches places
05:32 WindZel: this rhythm is very unusual, maybe I'm not that great at judging this
05:33 DavidEd: yeah i feel like im gonna get that alot
05:34 DavidEd: progressive metal is kinda like that. it doesnt have a consistent rhythm
05:35 WindZel: yeah, it's very different
05:37 WindZel: I don't really agree with the hitnormals
05:37 WindZel: They don't fit well imo
05:38 DavidEd: yeah... i couldnt find better fitting ones
05:39 WindZel: hmm, i'll see what I can find
05:42 WindZel: You can also leave the hitnormal untouched
05:42 WindZel: and have the player use their default hitnormals
05:42 DavidEd: too much noise unfortunally :/
05:43 DavidEd: the majority plays with their own anyways. but it would be nice to have something better than the current one
05:43 WindZel: what kind of hitnormal would fit in your opinion?
05:45 DavidEd: not sure actually, since the beats where only the hitnormal is hearable, the drums are silent
05:46 WindZel: just a sec
05:51 WindZel: http://puu.sh/s0ivz/32ecbfce52.wav
05:52 WindZel: I tried replacing normal-hitnormal normal-hitnormal3 and drum-hitnormal with this
05:52 WindZel: the hitsounds feel a bit low though
05:54 DavidEd: could be because i hitsounded with effect on 100 and music on 50
05:55 WindZel: I have effect 100 music 50 and it still feels low
05:55 WindZel: raise it a bit
05:58 DavidEd: ill amplify all hitsounds by 3 in audacity
05:59 WindZel: why not raise them through timing points though?
06:00 DavidEd: myeah
06:01 DavidEd: increasing by 10 should be good
06:02 WindZel: probably
06:03 WindZel: going to sleep now
06:03 DavidEd: post logs for kudosu
06:03 DavidEd: appreciate the help man ^^
06:04 WindZel: the log is cut of though because I had to refresh the client
Early morning mods