no
thx for modzLog Off Now wrote:
second!
m4m sopry for bad mod
[easy]
00:03:617 (4) - nc? start of a new vocal line
00:09:851 (4) - nc? ^
00:14:916 (4) - i would have this just as a single circle, circles are easier for noobs than sliders and having a short 1 beat rest here would be valuable to the player, since there are no major beats on the white tick, a circle would work better for play-ability imo //imma wait before having to remap all that
00:18:033 (4) - maybe add a red point in the middle of the slider to create a fake blanket on 00:17:253 (3) - ? //no, it creates a certain pattern with next slider
00:20:760 (3) - similar comment to 00:14:916 (4) - i would remove the repeat on this slider to give the players a bit of a rest
00:25:046 (1) - i don't think this nc is needed //i think its a big downbeat and i just cant help myself adding nc
00:44:916 (2) - same comment as 00:18:033 (4)
00:53:098 (1) - the end of this slider has a really strong note on it whilst 00:54:266 (2) - has barely anything but is clickable, maybe consider trying a rhythm like this to better hit that sound? //it just sounds weird to have a circle on that cymbal so im keeping it
00:59:331 (1,2) - ^ same, although since there is a vocal if you leave this one i guess its fine too
01:07:903 (4) - same comment as 00:14:916 (4) - 00:20:760 (3) -, this map is pretty intense for an easy because there are very few skipped beats, to make the diff less dense and more noob friendly i would just have (4) as a single circle
01:14:136 (4) - ^
[normal]
00:23:487 (4,5,6,1) - i would actually have the (1) where the (4) starts since the vocal is still continuing, at the moment you have the more dense rhythm for the vocal than you do the drum fill //i drum fill 1/4 logically cuz its not playable on normal diff but 1/2 are
01:17:643 (7) - turn into 1/2 slider? there is still a note on the red tick :p (although its a bit quieter) //wouldnt it be a lot of clicking? im afraid it would be harder then kiai lol
[hard]
is ok
[in space nobody can hear you scream]
00:18:227 (5,6,7,1,2,3) - i would make the angle on these two 'less aggressive' since its kind of hard to hit atm for a 4.4~* //u can pass that stream without touching ur mouse its just for asthetics imo
00:33:033 (2) - :thinking: i would try make a better shape than this, it looks super out of place considering the previous sliders used in the map //no
00:39:851 (1,2,3,4) - maybe have reduced spacing for this part of the stream? just an idea since the first 4 drum notes are different to the second 4 //i would reduce spacing for the non-clap circles if u ask me and yea
nice map gl
[ Space ] wrote:
m4m from queue, sorry for bad mod : (
[General]
No combo colors? //added
[Easy]
00:03:617 (4) - New lyric, NC? //not ncing for lyrics
00:09:851 (4) - ^ //^
00:28:162 (1) - Half that slider and put a circle where the sliderend is, fits the music better and is overall better gameplay //this is easy diff and should have rythms like this
00:30:111 (4) - If you follow what I asked above, NC?
00:54:656 (3) - Make second slider anchor white and lower it, like this: //no i like my slider shape :3
Solid diff!
[Normal]
I didn't find anything wrong with this diff specifically. good job!
[Hard]
00:01:279 (3) - Snapping this at 1.2x distance snap makes the transition from 2 to 3 easier, and fits the difficulty. You don't have to snap anything else in this section, as you can break distance snap on objects one or twice, if I remember correctly. //yea
00:03:033 (6) - NC, and don't NC at 00:03:227 (1) //no sry im just ncing every big downbeat for consistency
00:09:266 (6) - NC, as this is starting a new section of music.
00:09:851 (2,3,4) - You go from following the drums of the music at the start to following the vocals at 2, 3, and 4- and then back to drums at 5, which ends up being ultimately confusing to the player. To be completely honest, I think you can map the drums in this section. //yes its intended also its on every difficulty if u didnt notice since vocals feel more loud
00:12:188 (5) - If you aren't going to change the above suggestion, this should be an NC as it starts a new measure and repeats the drum rhythm.
As it stands at the moment, it's a good diff but some parts are a bit weirdly mapped.
[orbiting earth in the everlasting silence of space]
00:00:111 (1,2,3) - flip 180 degrees for better flow //nah, intended back and forth flow
00:02:059 (5) - NC? //no
00:05:565 (5) - ^
00:40:240 (5) - NC, because this drum sounds different when I'm listening to the song, like you did at 00:52:708 (1) //yea
nice map!
SCANDiO wrote:
M4M queue
Hard
00:30:695 - https://puu.sh/tIY87.png that's better for most players //yea but its not necessary
00:39:266 - https://puu.sh/tIYhi.png for the rhytm and tiny sliders does not sound in accordance with this diff //its fine
00:43:162 - https://puu.sh/tIYsL.png i asked on top this box
00:03:033 (6,1) - x:112 y:320 - there's a huge distance between (5) and (6,1), reduce the distance a bit //not really
00:04:007 (2) - x:228 y:64 - ^ //^
00:20:370 (1,2,3) - move a lttle bit to left //why lol
[box="Insane"]00:31:669 (3,4) - little bit reduce the distance between two circles //ok
00:32:448 (6) - move little bit to left, closer to slider(1) //nah
00:34:201 (5) - move to left, closer to circle(4) //^
00:39:559 (4,5) - closer to double(2,3 circle) //^
00:57:773 (1,2,3,4,5) - move closer, like that https://puu.sh/tIZzI.png
Map is a short, but i want to hear full map with full ver. of song. Good luck
deadpon3 wrote:
hey, from ur m4m queEasy
00:07:513 (2) - 0,03x DS difference, just simply move it to the right direction //ok
00:24:266 (4,5) - Fix linear flow here? It's crooked, check it out (0.02 X: value difference when I rotated it straight) //lol okNormal
00:17:448 (5) - Horizontal flip? Would make a nice reference to 00:15:695 (1) - //but will fck up my flow next
00:58:942 (2,3) - Uhh, mentioning blankets forgive me uwu //ye i like blankets
01:10:240 (4) - You used straight slider here and didn't save much space for notes below, I know that 01:10:240 (4,5,6,7) - is supposed to be some kind of "L" pattern but it looks unprofessional and kinda random :/ What I suggest is to change shape of 01:10:240 (4) - into slider with a red point like you did in the next sequence 01:16:474 (4) - //why next notes dont have enough space? it looks fine to meHard
00:51:734 (2,3) - Why isn't that the same tilt angle? //sorry
01:04:007 (1,2,3,4,5) - You could make it a pentagon pattern, because it looks a bit random for me rn :/ Remember to keep 1.2x DS, it's possible to modify the pattern below this way: //tryed my bestlast diff name
00:04:396 (3) - What about "M" shape? //nah
00:18:812 (1,2) - I don't know why is spacing here 2x between these sliders and then it suddenly decreases between 00:19:201 (2) - and 00:19:591 (3) - where a strong drum appears, that's a stronger tone, spacing here should be higher than between 00:18:812 (1,2) -
It even looks unnatural, especially with straight flow. //equalised the spacing but i still want less spacing between a slider and circle, thats how i map basically
00:40:240 (5) - How about NC on this note to emphasise the drums tone decrease? Also there's a really sharp change of direction so NC would reveal it very nicely. //ye
00:52:318 (3,4,5,6,1,2,3,4) - I don't understand your idea of spacing increase here, it doesn't emphasise any change of music aaand the less spaced part feels pretty weird 00:52:318 (3,4,5,6) - :/ Maybe keep spacing clear in this stream or make it increase more naturally I really don't know uwu //space increase cuz that whole stream got drums lol
Uhh, I can't find anything else so I'll keep my mod in that form.
gl;hf m8
SeaRasp wrote:
Hey M4M from queue
InsaneHard, Normal and Easy all look nice to me though or maybe I'm just not good at modding them.
- 00:16:474 (4) - Don't really think placing a slider here is appropriate sense it's covering two equally strong beats and adding a clap on both makes it weird. I think placing two stacked circles would work way better and would emphasize the following vocal a lot more. It's also the only time you used a slider for these exact beats. //fixed
- 00:18:520 (1) - NC not necessary, if compared to 00:40:240 (5) - where you didn't NC. Either add NC on the second stream or remove from first IMO. //added nc for other
- 00:38:877 (1,2,3) - Sense the spacing is pretty high in this part of the map, I always mess this up for a tripple coming out of sliderend so I think increasing the spacing would help for readability to catch the 1/2 gap between the slider and double. Or maybe it's just me lol //tryed my best
00:39:851 (1,2,3,4,5,6,7,8,1) -Speaking of this stream I don't feel like it represents the drums correctly as 00:39:851 (1,2) - are way more important than the following circles; 00:40:046 (3,4,5,6,7) - are about the same and 00:40:435 (7,8,1) - these are getting lowder. So you should try to represent the differences with spacing, angle changes... //i just cant change spacing after 2 notes of stream...so i just chose to make change on the upbeat- 01:00:111 (4) - Why don't you make the tick be at the angle, would look nicer. You could do that for other sliders too unless you think it limits the shape too much. //shape ruined
- 01:12:968 (5) - Consider changing the shape to differentiate it from the previous slider which covers the drum and this one only vocals and also three sliders of same shape in a row is meh. Very minor though //nah
- 01:18:227 (1) -
Anyway good luck and sorry for modding just 1 diff
thanks so much lily!Lilyanna wrote:
disable widescreen since no sb //ye
Easy
the first two patterns has a long combo compared to the rest of the map maybe nc here 00:03:617 (4) - and 00:09:851 (4) - to be consistent //its intended for that part
00:34:396 (1) - ctrl j for better smooth transition also it looks nice http://puu.sh/tMIFA/409408bbc4.jpg //but then it fcks up after with next slider
Normal
01:06:344 (3,4) - ca make the patter symmetrycal for better looking //its symmetrical but not vertically xd
its good
hard
00:18:033 (4) - ctrl j give better flow //true but making things spicy isnt bad also :p
last diff with long name
00:11:020 (4) - if u do two 1/1 would be better imo this vocal 00:11:799 - and this beat 00:12:188 - could be emphasized //only mapping to vocals and ignoring beats
http://puu.sh/tMJvY/bcf7d98405.jpg
01:00:890 (1) - this shape looks meh imo xd //it inspires me of space...
its good imo :c good luck! pls finish gd fast xd k bye
everything with no reply is fixed thanks a lot!Xinely wrote:
from nm in your queue!
General :
- 00:00:111 - until 00:12:188 - i think you can hitsound drums there example like 00:01:279 - 00:01:864 - 00:00:111 - etc with soft-hitwhistle in my sayonara map.. its just feel too empty here
Easy :
- 00:34:396 (1,2) - maybe move them to 356,252? so 00:33:617 (4,1) - (4) tail and (1) head wouldnt be that close until almost overlap
Normal :
- 00:34:201 - it has strong drum so imo better to map this too
- 00:46:669 - ^ (but the vocal is stronger and feel like should be mapped otherwise something is empty imo)
- ouch 00:55:825 (3) - nc and 00:57:773 (1,3) - swap nc for consistency.. i feel so weird to see music at 00:59:331 - has no nc when its same like 00:53:098 -
- well the SR is low due low sv and big cs here. how about 3,2 so 2,5 - 3,2 - 3,8 spread looks better
Hard :
- 00:04:007 (2) - move to 277,54? I feel quite weird to see 00:04:007 (2,3) - when (2) has stronger sound but mapped with less spacing
- 00:05:175 (4) - 136,184 for consistent spacing pls
- 00:18:325 (5) - feel a bit weird here, 00:18:422 - is a strong drum so better to start the slider at this time
- 00:30:792 - 00:31:182 - use Soft sampleset? i literally still can hear normal-hitnormal here which sounds weird
- 00:43:260 - 00:43:649 - same as above
- 00:54:656 (4) - 01:00:890 (4) - maybe nc because ur nc pattern is still every stanza afterall
- i think if you move 01:17:643 (4) - to 340,276 and 01:18:033 (1) - 152,244. flow could be better and giving emphasis for last note with mini jump //nah, i dont like this one :p
Insane :
- watdefak is this name lol, in serious its dumb
- 00:03:617 - just curious why skip this if its literally same with 00:06:734 (2) - 00:00:500 (2) -
- 00:23:877 (1,2) - i just dont get about this jump unless for pp farm because stronger drums appear at 00:23:487 (1,2) - not 00:23:877 (1,2) - , from 00:23:877 (1,2) - the drums are getting lower //for snare? and for pp XD
- 00:30:792 - 00:31:182 - 00:43:260 - 00:43:649 -literally same as hard if u agree
- 01:06:734 (5,6) - hoo spacing could be more consistent
- 01:17:253 (3) - i would say move this to 264,16 for make higher spacing when catch 01:17:448 (4) - , because 01:17:448 (4,6) - literally have same sound so having one with normal spacing and another one with jump for design sake is kinda weird for megood luckhave to stop the meme, poke me back later
no reply/blue=fixed, thanks a lot bakari!Bakari wrote:
Yo. Taking a quick look.
[General][Easy]
- Literally 10% of the map is a spinner. Isn't that somewhat boring? Wouldn't the set benefit from shortening it and having bigger part part mapped? //well mapping a fade out effect is pretty weird imo and 10% of 1 min song is like very small
[Normal]
- 00:03:227 - probably a single circle on this beat instead of slider would work better as in giving more emphasis to drums/downbeat and reducing density.
Note: 00:09:072 (3) - same here. Please note how there is low bass sound on red ticks, and practically nothing on 00:09:072 - which makes it quite confusing. As a matter of fact, I would really love if you could tone down the density of objects in the intro as I feel like making it just as dense as the kiai makes the difficulty too monotonous.- 00:54:656 (3) - 01:00:890 (3) - and prbably two individual circles here would also do better here. It gives noth variety and better drums emphasis. //fixed in other way to reduce intensity and spread
I think it generally could use the intensity changes the song has in a better way, so that rhythm could be spiced up and feel closer to the nature of the song.[Hard]
- 00:02:838 (4) - 00:09:072 (4) - try a slider withut the reverse and a circle? this way we would stress the downbeat better.
- 00:53:877 (2) - 01:00:111 (2) - surprisingly enough Easy had rhythm more intense in these parts than Normal does. Probably you could complicate things a bit by splitting sliders to match the difficulty balance better? //made changes on easy so i hope its fine now
It's neat, good job.[Earth Watcher]
- 00:24:656 (6) - to match the previous sliders and make things more readable there probably should be a circle on 00:25:046 -
Note: 00:55:630 (3) - 01:01:864 (3) - same here, if you decide to fix the first one. //wouldnt that be a very hard to anticipate that for a hard player cuz for the first one its acceptable but the others are not the last notes so the player has to move and click that fast , would be confusing imo better let it be//it should be ending on red tick like all of the other diffs and thats how i fixed
- 00:11:020 (4) - shouldn't this be a split of a 1/1 slider and a circle? The vocals go pretty repetitive here, so it would make sense. example
That seems to be it, I am sorry but I am quite uncomfortable with pushing it forward in its current state. Perhaps you could either explain the grounds Easy stands on or alter it to represent the song more accurate.
Bakari wrote:
Rechecking things.
[Easy][Earth Watcher]
- 00:57:383 (2,4) - feels better without these two beats, yet I can't quite put it into words. I think it's just keeps the simplification of the rhythm a bit more consistent and gives more power to the drum beats before/after these gaps. //but i really dont want to ignore the synth there
Apart from that it's good to go.
- Can you explain the way you structure jumps? I'm assuning 00:13:162 (3,4,5) - these follow the drums, yet 00:13:552 (5,6) - does not fit that pattern. Neither does 00:14:721 (3,4) - as the jump here is missing, whereas 00:15:111 (5,6,7) - feel somewhat overdone. Then 00:16:669 (5,4,5) - 00:20:565 (2,3) - feel overdone as well. At this point I question whether I got the jumps right or not. Please comment on that and explain what and how you follow while doing these jumps.
//00:13:747 (6) - following vocals here like 00:19:981 (5) -
00:14:721 (3,4) - rearranged ths pattern so it has the emphasis that it demands
00:16:669 (5,4,5) - idk why this is over done tho ;w; it has claps aka strong sounds so i made them feel intense on purpose same for that stream to spice up things a bit