Halfslashed wrote:
Mod for KibbExtra00:02:633 (2,3,4,5,1) - Spacing is increased between 3,4,5 to reflect the drums, but there's no emphasis on 00:02:633 (2,3) or 00:03:271 (5,1).
If you're going for a decreasing spacing sort of thing to reflect the pitch, you should make it more obvious.
00:15:718 (1,2) - I'd replace this with a 1/4 slider for better transition from the guitar to the drums, especially since the last intense note of the guitar is on 00:15:878 (3). i prefer just mapping the drums, also i like the way i structured this part with the steam down the middle
00:17:314 (3,1) - I can't say I understand your lack of emphasis on this note. This is a strong note for guitar and vocals, yet the jump from 1 is bigger. instead of emphasizing the 1 specifically, i did this to emphasize the 2 note pattern as a whole
00:18:750 (1,2) - Since these are mapping different sounds in the song, why not use different shapes or a different relation? I don't think a mirrored slider pattern really works here.
00:19:867 (4,1) - Okay. At this point i'm really confused whether or not you're doing this on purpose or not. Either way, the emphasis doesn't really make sense, similar to the earlier point, but sometimes you have proper emphasis here and sometimes you don't.
00:46:835 (1,2,3) - Moreso applies to the rest of the section rather than just this pattern, but spacing is pretty low here despite the increase in intensity.
01:05:984 (1,2,1,2,1,2) - Why. I'd be OK with this if you used higher spacing in the kiai before this, but the spacing is disproportionally high here.
Sorry if this ends up being one of those mods that gets full denied - I don't usually mod stuff like this. #KibbExtras.Normal00:06:622 (3) - The problem I have with this is that there is a pretty strong sound on 00:07:101. I understand the need for a 1/1 break, so I recommend sacrificing the emphasis on the guitar hold to map more of the strong beats: https://halfslashed.s-ul.eu/0ylQJKT0 there isn't really any way i can do this without using way too many 1/2 rhythms on this tho :S
00:09:814 (4,5) - You don't have the luxury of doing the above for these, so I'd actually suggest a more intense version of this rhythm instead, maybe 1/2 sllider + circle.
00:14:920 (1,2,3) - Most intense part of the song yet you map 1/1 circles? Kind of a direct contrast from all of the 1/1 circles, and since the density decrease isn't noticeable enough, it doesn't really work for emphasis. My recommendation: https://halfslashed.s-ul.eu/xK0WPEI2 if i were to do something like that, then it would make more sense to make it all 1/2, but i dont want it to be too hard so i kept with cricles. and besides, consecutive circles work quite well for stuff like this imo
00:30:239 (4,5,6) - Are you following vocals, or drums here. If you're following vocals, the more important vocal is a red tick earlier for 00:30:239 (4), and a red tick later for 00:31:197 (6). im following both. i prioritize the downbeat at the beginning but i think the vocals are more important in the middle
00:31:676 (1,2,3,4,5) - What is going on here. This looks like you're mapping vocals, but you wanted to map drums too? Well, as is you're not really following the vocals, so if you moved everything a red tick later, it would make more sense. This would likely require a rhythm change with 4,5 though.
00:41:090 (5) - This vocal doesn't repeat. Remove the repeat.
00:42:686 (3,4) - I would delete the circle then move 4 a red tick earlier. This way you can focus the vocals better. i don't want too many consecutive 1/2s
Why did this get so much better towards the end... lmao.Easy00:28:963 (1) - Try starting this with a circle then having a 1/1 repeat start on 00:29:282. Right now the repeat doesn't land on a strong sound nor represent the increased intensity here. the 3/2 follow the vocal pattern well
00:40:452 (3) - 1/1 repeat for the intensity increase instead? i'd like to be consistent with my prev rhythm
00:41:409 (4,1,2) - You seem to be following drums up until this point. If you're switching to vocals, it would be better to move 00:41:409 (4) to 00:41:569, then follow these rhythms with 1/1 sliders. Here are two rhythms I would use: https://halfslashed.s-ul.eu/jU79i8l4 or https://halfslashed.s-ul.eu/b9DM1ZD8 (I don't expect you to take the second one.) as with normal, im following the stronger downbeat and then do vocals for the middle parts
00:55:771 (3) - Why not shorten this repeat then add a circle on 00:56:569 (4). i think this fits the vocal phrasing well
00:56:888 (1) - The stronger beat is a red tick earlier. but the white tick has cymbal crash?
01:14:920 (1) - I'd probably recommend something like https://halfslashed.s-ul.eu/ZioYvbsX
Good luck!
Mir wrote:
Quickly looking over this mapset for Kibble.
Apologies in advance if I triggered anyone.
[ General]
- soft-hitclap.wav might have a delay on it that exceeds 5ms. Check it out in audacity or something.
- 00:04:388 (3) - unsnapped object in Mochi's Hard.
- 00:57:048 (1) - Kinda offscreen (4:3) in toybot's Extra. Should probably move this.
- Why is Kocari's diff name "Kokaine?" Just curious lol.
[]
[ Easy]Mostly nazi stuff lol.
- 00:21:303 (1,2) - This is mapped differently to 00:18:750 (1) - for some reason. I feel like in both cases anyways this rhythm (or something similar to this) would work better: http://i.imgur.com/YBbqGEm.png imo the rhythms are similar enough o-o
- 00:21:941 (2,1) - Stack is a pixel off lul.
- 00:26:409 (1,2) - Why not make these the same slider? Looks kinda weird as it is imo. eh, kinda my style with this diff?
- 00:33:112 (4) - Maybe rotate this 2 degrees for better parallelity. ^
- 00:46:835 (1,2) - This looks kinda meh. Try this (I rotated by 4 degrees.) http://i.imgur.com/WQqqdAF.png
[ Normal]
- 00:15:239 (2,3,4) - This click emphasis is kinda meh. I'd ctrl+g this rhythm. Feels better to play. the slider works for the drum roll o-o
- 00:31:516 (1,2,3) - Okay I get that this is on the bass but holy hell I'd expect this on the vocals.This is gonna be a gutsy suggestion but I think something along these lines would work better: http://i.imgur.com/RbJnKDj.png i did feel rather awkawrd, but following vocals would make it really awkward imo, so i just decided to heavily simplify here :/ plus there's and advanced diff so i dont want to make it too complicated
The first and second kiai times are severely lacking in red-tick rhythm. I don't agree with ignoring the red ticks to baby the player into following white tick rhythm. That's what your Easy is for. This is a Normal diff, you can use red tick rhythm more often, and frankly the first two kiais really could use it because they play weird as hell and sound off too because of this. Like why is 00:49:229 - skipped when the vocal is clearly louder and the rest of the combo seems to be following said vocal? That's what the rest of this mod would be about tbh, so I'll just say it as a general point.
- 00:57:048 (1,1) - Can't you center this circle? ;w;
- 01:27:526 - Why not make this a slider to get that bass sound? Try this I guess: http://i.imgur.com/2xFQXzU.jpg difficulty is rather low for that?
[ Kibb's Extra]I liked this difficulty the most out of the 4*+ ones. Kibb's Extras aren't so bad after all. sniff* thats the first time somebody appreciated my extras ;w;
- 00:14:122 (3,4) - Don'tcha wanna blanket this a bit better?
- 00:22:580 (1,2) - I'd try ctrl+g this rhythm. the 2 vocals tho :S
- 00:29:282 (3,1) - Try ctrl+g this rhythm as well? i wanted the slider head to land on the instrument
- 00:31:037 (4,5) - Sounds like a slider since the vocal is held here not two notes imo. i couldn't really work out a slider pattern x.x, i think the circle work better for transition but i will nerf it
- 00:49:229 (3,4,1) - Not really getting these triples throughout the map either. They seem overmapped and arbitrary. If they're for emphasis, you can do it in other ways imo. triplets work nice when it comes to rhythms like this where the vocals land on the red tick but the downbeat is on the white. you want a held effect on the red yet u want the white tick to be clickable.
- 00:54:495 (1,2,3) - This being 1/4 isn't TOO obvious imo. I'd move 00:54:495 (1) - closer so its a bit more obvious.
- 01:25:452 (2) - Suddenly 1/1 when 1/2 would still be more fitting like the previous parts. Try this: http://i.imgur.com/ruvKifr.png
- 01:27:526 (3) - Just NCing this wouldn't require a warning in the description lmao.
Gl.~
Feel free to PM me again if you want another mod on something else, just a bit less.. memey? Idk lol.
iYiyo wrote:
new tatoe?
rip puush, no imgs srry xd
[Extra]
- no custom diffname? m prob not for just tv size
- 00:00:878 (1,2) - Maybe move it a bit down so it flows smoother to the 3rd slider?
- 00:04:707 (1) - leaving this without kickslider feels inconsistent imo. it's the same for others so making it a 1/4 would be nice i guess the sound is kinda weaker imo compared to the rest
- 00:04:707 (1,1,1) - the NC feels inconsistent or it's me? I think having just one NC 00:04:707 (1) - here is enough, or 2 if you want, but 3 or 4 is like spam xd i'd like to split up the combo a bit
- 00:10:452 (1) - I see you're doing some variation in whistles here but I guess it'd be good if you keep that whistle on first and half of a downbeat. Idk if I explained myself good. 00:08:537 - 00:09:175 - 00:09:814 - 00:10:452 - etc i usually try to avoid consecutive 1/2 whistle sounds unless its absolutely called for
- 00:23:856 (1) - right now this circle feels like is not part of the whole pattern/structure that comes next 00:24:016 (2,3,4,1,2,3,1) - . Maybe you can move it to 84|192 ~ ?
Okay that's all, sorry for short mod, and no kds if no changes. GL o/
PolkaMocha wrote:
[General:][Easy:]
- Womp
00:35:984 (4) - Too hard for beginners. They won't know how to handle this slider length. Simplify here too. not really? its just plays like a 1/1
- Almost 2 stars jesus
00:18:750 (1,2) - A blanket would score you some neatness points
00:25:133 (1,2) - Complex for beginners. Heavily suggest you simplify this. its a bit difficult, but i think its playable, its all 1/1 gaps
[list:1337]01:26:409 (3,4) - here too
00:57:048 - No breaks? This kinda stuff is going to helplessly drain their HP. hp drain is low so it wont really kill[Normal:][/list]
- 00:25:133 (2,3) - ehhhhhhh this doesn't play so well. I get you want to capture the drums but this is really complex. Simplify to just two 1/1 sliders. Like https://osu.ppy.sh/ss/7183518. (See timeline) eh? the 1/2 work better with the drums
00:37:899 (4,5,6) - Again here... A little too complex. See https://osu.ppy.sh/ss/7183528. (Timeline) this is fine imo, its just a simple 1/2 chain
01:02:154 - Why is this mapped on easy and not on normal? shit.. oops LOL
01:05:665 (3,4) - 1/2 repeat would do better here. more emphasis on the white tick
[Afteword:]
- This is really nice. I like the use of soft-hitwhistle.
Sorry I got to this so late @_@
Thanks for mods all you guys! no comment means fix